
![]() | Concepts | Evernight |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | In the Memory Zone secluded from the world, candlelight reflects the past, silently extinguishing in the mist. Evernight, child of Remembrance born from the shadow, Chrysos Heir who conceals the Coreflame of Time, you shall stir the tide of “Oblivion,” guarding the wish of the mirrored soul. ——“Don’t worry, I will guard the path of Trailblaze for you… at any cost ♭” |
Table of Contents |
Stats |
Skill |
Pet |
Traces |
Eidolons |
Light Cones |
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Voice |
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Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 73.92 | 79.2 | 180 | 99 | 5% | 50% | 100 (125) | 240 | |
20 | 144.14 | 154.44 | 350 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() |
20+ | 173.71 | 186.12 | 422 | 99 | 5% | 50% | 100 (125) | 240 | |
30 | 210.67 | 225.72 | 512 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() |
30+ | 240.24 | 257.4 | 583 | 99 | 5% | 50% | 100 (125) | 240 | |
40 | 277.2 | 297 | 673 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() ![]() |
40+ | 306.77 | 328.68 | 745 | 99 | 5% | 50% | 100 (125) | 240 | |
50 | 343.73 | 368.28 | 835 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() ![]() |
50+ | 373.3 | 399.96 | 907 | 99 | 5% | 50% | 100 (125) | 240 | |
60 | 410.26 | 439.56 | 996 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() ![]() |
60+ | 439.82 | 471.24 | 1068 | 99 | 5% | 50% | 100 (125) | 240 | |
70 | 476.78 | 510.84 | 1158 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() ![]() |
70+ | 506.35 | 542.52 | 1230 | 99 | 5% | 50% | 100 (125) | 240 | |
80 | 543.31 | 582.12 | 1319 | 99 | 5% | 50% | 100 (125) | 240 |
Skill
![]() | Time Thence Blurs - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Ice DMG equal to Deals minor Ice DMG to one designated enemy. | |
Level | |
![]() | Day Gently Slips - Skill | Summon |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Consumes Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When used, gains | |
Level | |
![]() | O Wakeful World, Goodnight - Ultimate | AoE |
Energy Regeneration : 5 | |
Weakness Break : AoE : 90 | |
Summons memosprite Evey, then memosprite Evey deals Ice DMG equal to Deals Ice DMG to all enemies, summons memosprite Evey and causes Evernight to enter the "Darkest Riddle" state, during which the DMG received by the enemies increases, DMG dealt by Evernight and her memosprite increases, and both Evernight and her memosprite are immune to Crowd Control debuffs. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Let it Rain Cold On Thee - Technique | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, at the start of the next battle, gains an effect identical to the Skill which increases all allies' memosprite CRIT DMG, and gains At the start of the next battle, gains an effect identical to the Skill which increases memosprite CRIT DMG, and additionally gains "Memoria." | |
![]() | Day Gently Slips - Skill | Support |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When used, gains | |
Level | |
Pet
![]() | With Me, This Night - Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
When entering combat, summons memosprite Evey. Memosprite Evey has When Evernight has When entering combat, summons memosprite Evey. Whenever this unit or memosprite Evey loses HP, increases CRIT DMG for both this unit and memosprite Evey, and gains "Memoria." When Evernight has | |
Level | |
![]() | Remembrance, Whirling, Like Rain - Memosprite Skill | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to Deals minor Ice DMG to one enemy and further deals minor Ice DMG based on the number of "Memoria." | |
Level | |
![]() | Solitude, Drifting, In Murk - Memosprite Talent | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Evey is immune to Crowd Control debuffs but has increased chance of being targeted. While Evernight is on the field, increases DMG dealt by Evernight and Evey by Memosprite Evey is immune to Crowd Control debuffs, and increases its chance of being targeted. When active, increases DMG dealt by this unit and Evernight. | |
Level | |
![]() | Night, Trailing, In Step - Memosprite Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
When summoned, this unit immediately takes action. When summoned, this unit immediately takes action. | |
Level | |
![]() | You, Parting, Beyond Reach - Memosprite Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Upon disappearing, increases Evernight's SPD by Upon disappearing, increases Evernight's SPD. | |
Level | |
![]() | Dream, Dissolving, as Dew - Memosprite Skill | AoE |
Energy Regeneration : 10 | |
Weakness Break : Single Target : 90 / AoE : 60 | |
When Evernight's "Memoria" is greater than or equal to Based on the number of "Memoria" in possession, deals massive Ice DMG to the primary target and Ice DMG to other enemy targets. After use, consumes all "Memoria" and HP, and Evey disappears. | |
Level | |
Traces
![]() | Dark the Night, Still the Moon |
Requires Character Ascension 2 | |
Increases Evernight and the memosprite Evey's CRIT Rate by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 3 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 4 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | Rouse the Flame, Lull the Light |
Requires Character Ascension 4 | |
At the start of combat, Evernight regenerates | ![]() ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 5 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 5 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | Kindle the Morn, Drop the Rain |
Requires Character Ascension 6 | |
When there are 1/2/3/4 or more Remembrance characters in the team, while Evernight's Skill persists, additionally increases all memosprites' CRIT DMG by | ![]() ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 6 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Lv. 75 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Lv. 80 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
CRIT Rate increases by | ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 2 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 3 | |
CRIT Rate increases by | ![]() ![]() ![]() |
Eidolons
![]() | Sleep Tight, the Night Dreams Long | ![]() |
When Evernight is on the field and when there are 4 or more/3/2/1 enemy targets on the field, ally memosprites deal |
![]() | Listen Up, the Slumber Speaks Soft | ![]() |
Increases Evernight's and memosprite Evey's CRIT DMG by |
![]() | Fear Not, the Nightmare Lies Past | ![]() |
Skill Lv. +2, up to a maximum of Lv. |
![]() | Wake Up, the Tomorrow is Yours | ![]() |
While Evernight is on the field, ally memosprites' Weakness Break Efficiency increases by |
![]() | Let Go, the "Me" in Memories | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. |
![]() | Like This, Always | ![]() |
While Evernight is on the field, all allies' All-Type RES PEN increases by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Victory In a Blink | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | Increases the wearer's CRIT DMG by | ![]() ![]() |
![]() | Shadowburn | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | When the wearer summons memosprite for the first time, recovers | ![]() ![]() |
![]() | Reminiscence | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by | ![]() ![]() |
![]() | Geniuses' Greetings | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Sweat Now, Cry Less | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | Increases the wearer's CRIT Rate by | ![]() ![]() |
![]() | Time Woven Into Gold | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | Increases the wearer's base SPD by | ![]() ![]() |
![]() | Memory's Curtain Never Falls | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | Increases the wearer's SPD by | ![]() ![]() |
![]() | Long May Rainbows Adorn the Sky | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 529.2 | 1164.24 | Increases the wearer's SPD by | ![]() ![]() |
![]() | Make Farewells More Beautiful | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | Increases the wearer's Max HP by When the wearer's memosprite disappears, advances the wearer's action by | ![]() ![]() |
![]() | The Flower Remembers | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 330.75 | 1058.4 | Increases the wearer's CRIT DMG by | ![]() ![]() |
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54 responses to “Evernight”
Three nerfs in a row despite the fact that she wasn’t exactly all that great to begin with. Low quality combat animations, probably due to them saving their budget for Cyrene. If she had Quantum weakness implant or something, these issues could be dismissed, but as it stands, I see no reason to use her over Tribbie in a Castorice comp.
So the BiS Remembrance team going forward will likely be: Castorice + Hyacine + Cyrene + Tribbie
Unless of course Cyrene requires 4 Remembrance units in the team to even function (which I highly doubt). It really depresses me that they would sabotage March’s kit so badly. She’s easily my favorite of the Astral Express crew, not to mention the poster-girl for the game. I imagine she will get a TRUE powerful 5-star form in some far-off planet, maybe like version 7.X or something. But as it stands, this is quite literally the most disappointed I’ve ever been with a new character. I have the premium Castorice team with multiple constellations for every member+ their sig lightcones, but I’m still skipping Evernight. They failed with this kit and March deserved way better than this…
(Honestly, I’m so bitter about this, I might even skip Cyrene. I mean, my team is already fully functional and extremely OP as is. I heard they were supposedly going to ditch Cyrene’s current story model for that one that looks like Elysia from Honkai Impact 3rd. You know, the one they showed off in the teaser on the official Youtube channel. I don’t mind that design being limited to her Ultimate (kinda like Phainon), but if she looks like Elysia all the time, I’ll be very, VERY disappointed. All the emotional moments occurred with Cyrene’s cute younger form, so it would really suck if that model gets no representation in her actual combat animations. Heck, even Mem got full representation with RMC.)
So, evil March honestly has pretty good damage amp for her support role.
it’s just that role is “buffing Rememberance damage dealers specifically” and there are only two of those in the game right now. One of which being Aglaea who has very specific needs.
I think she’ll look a lot better when we have more of them… which also means that it’s fine to wait for a rerun to evaluate.
only two of them?
Somehin tells me that you dont know what damage MC and Hyacinte can deal with ultimates + they basically best options for mono-rem team that Darkness want
soooo at real Aglaea stay outside and other 4 rem-characters create best team that have 1 main-dd + 3 sup-dd + 2 suports + 2 healers + 1 action advancer + 1 taunt-unit + ALL of them have crit 150-300%