Duran, Dynasty of Running Wolves

Duran, Dynasty of Running Wolves
Duran, Dynasty of Running WolvesConceptsDuran, Dynasty of Running Wolves
Planar Sphere
Duran's Tent of Golden Sky
Duran's Tent of Golden Sky
Link Rope
Duran's Mechabeast Bridle
Duran's Mechabeast Bridle
Set Effect2-Pc: When an ally uses a follow-up attack, the wearer gains 1 stack of Merit, stacking up to 5 time(s). Each stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.

Table of Contents
Planar Sphere
Link Rope
Story
Gallery

Planar Sphere

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class Physical DMG Boost
7.71%
Class Fire DMG Boost
7.71%
Class Ice DMG Boost
7.71%
Class Lightning DMG Boost
7.71%
Class Wind DMG Boost
7.71%
Class Quantum DMG Boost
7.71%
Class Imaginary DMG Boost
7.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class Physical DMG Boost
15.49%
Class Fire DMG Boost
15.49%
Class Ice DMG Boost
15.49%
Class Lightning DMG Boost
15.49%
Class Wind DMG Boost
15.49%
Class Quantum DMG Boost
15.49%
Class Imaginary DMG Boost
15.49%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class Physical DMG Boost
25.88%
Class Fire DMG Boost
25.88%
Class Ice DMG Boost
25.88%
Class Lightning DMG Boost
25.88%
Class Wind DMG Boost
25.88%
Class Quantum DMG Boost
25.88%
Class Imaginary DMG Boost
25.88%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class Physical DMG Boost
38.88%
Class Fire DMG Boost
38.88%
Class Ice DMG Boost
38.88%
Class Lightning DMG Boost
38.88%
Class Wind DMG Boost
38.88%
Class Quantum DMG Boost
38.88%
Class Imaginary DMG Boost
38.88%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Link Rope

⭐⭐

+6
Base Stats
Class Break Effect
12.86%
Class Energy Regeneration Rate
3.86%
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class Break Effect
25.82%
Class Energy Regeneration Rate
7.75%
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class Break Effect
43.13%
Class Energy Regeneration Rate
12.94%
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class Break Effect
64.8%
Class Energy Regeneration Rate
19.44%
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Story

Planar Sphere

The beginning of ancient foxian and borisin ballads all nostalgically sing of the "Planet of Verdantia" and its fertile soil and pleasant climate. However, upon closer inspection, the perceptive ones will realize such words are mere preludes to the eternal theme of "war."

With their talents for agriculture and commerce, some fox clans built prosperous towns next to flowing rivers. Meanwhile, the children of wolves roamed with their herd under the aurora-covered sky within the lush grasslands, forming settlements that dotted the landscape. The merchants laughed at the herders for the latter's savagery, while the herders despised the merchants for their deception. However, they both must confront the cruel torments of nature — the "Vulpesummer" and "Lupuswinter."

In the summer of rich harvests blessed by the fox deity, the two clans put down their arms and ceased warfare in mutual satisfaction. But once the wolf deity lets fall the white frost, the snowlines would spread from the poles and hunger shall drive the two clans to unceasing conflict.

The ballads mention that the Lupuswinter once stayed far beyond its due, even after the sun of Verdantia had circled the planet thirty-three times. Poverty and hunger crashed the people, and they resorted to even eating animals they once worshipped as totems. After foreseeing the end where the entire world shall be covered in bleak death, a savior climbed to the peak of the tallest mountain in that world — The foxian legends called her "Tushan," but the borisin sagas called him "Duran." No matter what this savior was called, they made a wish to the Master of Immortality, hoping for sustenance enough to keep the world's people alive. Then, the mountains split, and sweet divine nectar of Redspring poured out from the hilly ravines.

Those who drank from the Redspring obtained power, dexterity, and strength from the beast meat they devoured. Their blood, too, stirred with the ferocity of animals, and their bodily forms became increasingly bestial — Thus was this world changed, never to return to its former days.

With the Redspring as the medium, everything that the reborn canine races needed was made from this miraculous source — The fields no longer grew grain but viscorpi instead, and the garments that covered people's bodies were no longer of linen but of embryonic flesh. Even the chilly snowlands that once terrified the Verdantia civilizations were no longer a concern, for the canine races cultivated biological membranes in the polar regions to craft into warm dome-shaped tents, blocking the impoverished Lupuswinter beyond this barrier.

Then, things changed in the Planet of Verdantia, just like how things changed for every short-life species that became long-life — There was population explosion, ecological collapse, internal warfare... And no matter how hard the canine races prayed to the Master of Immortality, they never heard another reply. Then, the people understood the truth: Everything that the Master of Immortality could give had been given, and if the people wished to have better lives, they must take more by themselves.

Gathered around Duran the great Brood Lord, the canine races cast their sight into the sky where the Master of Immortality dwelled. The stars sparkled like a grassland waiting to be conquered with fast steads, and they will bring the "Lupuswinter" to the civilizations on those planets.

Much later, their sworn enemies dubbed them "borisin," for it signified "wolf" in the vernacular of Verdantia.

Link Rope

In the borisin language, the bridle was also called assa-chita, meaning "the living book."

When the dual rising moons meet, and the night sky is at its brightest, the voodoo masters of the hunting tribe gift bridles to the children of Duran to symbolize them entering adulthood. This blank bridle would become a book that records the history of their battles throughout their lives.

As soon as the adulthood ceremony ends, the borisin youths must walk into the weapon farm, then pick and tame their first battle mount among the "mechabeasts" that have been filtered and bred via gene witchcraft. Mechabeasts that consume the conquered as their feed have astounding agility, perception, and ferocity — Yet they are considered mere sheep when facing against their future masters. As the moonlight stirs the violent blood in their veins, the borisin youths chase and duel against the mechabeasts. Some will die from the beast's kiss — That is the result of cowardice. Some will kill their peers — That is the law of how valiant beasts shall be distributed... The borisin youths trip the desired mount to the ground and tie the bridle, which is inlaid with neural spike whips, onto the animal's neck — The beast will be stunned through telepathy with its future master and become as tame as if they already received hundreds of whiplashes. When the beast willingly carries the master on its back, a fitting borisin sorya (warrior, rider) will have been born.

Then, the borisin bridle will become the recorder of wars, and the reins will gradually become full of scratches, knots, and accessories.

The well-trained sorya dons jellyfish-like membranous armor under the leadership of a yonda (leader, centurion). They then board the beast ships that can warp between stars, explore different worlds, and swear in the name of Duran and the Master of Immortality to make the stars into their herding ground. On the bridle, light scratches indicate how many enemies the owner had slain, knots record how many major campaigns they were involved in, and the accessories dangling from the reins are loot such as human teeth and Intellitron cores obtained from pillaging frenzies... They are the vengeful wails of the conquered, as well as medals for borisin individuals to demonstrate their strength.

When the mounts beneath the warrior perish in warfare, or when borisin wish to mete out punishment, the bridle can also be fastened around the bodies of other living beings.

Their targets are usually foxians — The slave race excluded from the clan due to genetic selection plans. They are weak, devious, and are only fit for lowly labor and calculations. Whenever rare war-like individuals emerge among the foxians, the master of the wolf-head would prioritize binding these foxians with the bridles, driving them as war slaves to serve as vanguards on the battlefield.

If all slaves are dead, and the weapons are bent, then the bridle can still act as a whip if one attaches a spike to the end. If the bridle is snapped and the warrior perishes in war with their fangs and claws shattered, then the bridle will become the sole remaining epitaph and memories for borisin...

Just as the old tales said that "the position between the predator and prey often changes in the forest," countless wolf-kind bridles have been broken and snapped after fighting for millennia against the Xianzhou in this dark forest called the universe. In the end, this link that connects various clans is severed by the sharp arrow of The Hunt, and the borisin also fall into the shadow of internal strife and general decay, becoming ever more removed from their former pride.

18 responses to “Duran, Dynasty of Running Wolves”

  1. I was curious about this set, so I ran a calculator for some of our current follow-up units. Here are my findings:

    Summary: 6% damage for follow-ups, but a similar loss to ult damage.

    1. Even for follow-up attacks, the set is worse than Salsotto until you get to 5 stacks.
    2. Duran gives about 6% damage increase to follow-ups, and about 2% to skills over Salsotto. This is at the cost of losing about 6% damage from your ultimate.
    3. If your crit rate is low, then Salsotto gets slightly better due to the 8% crit rate. Once you have a good crit rate, then Duran pulls ahead. Salsotto should always be better unless your crit rate is very low compared to your crit damage.
    4. It’s good on Jade, but more like a 4% boost with 8% ultimate dmg loss. She just has so much crit damage from her stacks that Salsotto inches closer.

    This means it’s an improvement to Salsotto, but only if you can get the stacks quickly and do most of your damage from follow-ups, rather than ultimates.

    So it should be very good on Clara and Topaz especially. Probably worse than Sigonia for Himeko+Herta, but they should still charge it quickly. Jade gets good value out of it, but she would want to be paired with another character with follow-ups to stack it quickly.

      
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  2. Will this be the new BiS for Ratio Topaz or Aventurine in the RRAT team

    Can’t bother to do the math lmao

      
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    • by a pretty decent margin yes. salsotto (assuming you’re running that) only offers a 15% DMG boost, while this can stack up to 24% and you only need 4 followups launched to exceed salsotto. it’ll be even better in PF or MOC cause you ramp up for the 2nd wave where the enemies are stronger.

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      • This set imo is great for characters like jade Topaz, and Clara

        while it seems like Ratio would love this, you would be neglecting his ult and skill damage to boost up his FuA. additionally I think he needs crit rate way more then he needs crit damage. it’s why people go inert salsetto despite glammoth being better the 8% crit is very helpful.

        Blade wouldn’t go this since his damage is from EBA I wouldn’t neglect that to boost up his FUA

        Jing yuan is like Ratio while most of his damage is FuA but you’d be neglecting his skill and ult not to mention I believe people run him hyper carry anyway in those teams this set would be a dead one.

        hopefully someone will do the numbers lol

        Clara would be fine since she’s ran with Topaz

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    • As Ratio+Topaz already have a lot of FuA dmg increases, I think Izumo Gensei on both of them is better (but only if you run them together).

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  3. Will this be a new BiS for topaz Ratio or Aventurine in the Prenium FuA team (Ratio, Robin, Topaz, Aventurine)

    Can’t bother to do the math lmao

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  4. The thing intresting with this one is that is not the wearer who must do follow up to stack, but allies.

    Meaning if the wearer have a slow followup (ex. Jing Yuan) paired with someone with a lot of follow up (ex. topaz/ratio), he will stack it more frequently than if ratio as this set and jing yuan does the stacking.

    I think this set will be used on frequent follow up teams. (For me it’s my Clara/Topaz team and both use this set)

      
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    • I believe the wearer’s FUAs should still contribute towards the stacks.

      They tend to specify “other allies” (e.g. Penacony 2pc) or “wearer’s allies” (e.g. Sparkle LC) if the wearer is excluded.

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    • Yeah this one lacks the crit rate boost but does seem like it offers more consistence damage. even if you fail to kill enemies. Which given some of that is damage %. Hmm. Not sure how that would effect the numbers. Still. It would be like damn it not again.

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    • I don’t think it fits either Herta or Himeko to be Honest, they’ll fit more with either salsoto or Sigonia or Izumo Gensei.

      This one needs your allies FuA, both herta and Himeko FuA are inconsistent, sometimes you do 1 with herta and sometimes you’ll do 5. and Himeko is even more difficult.

      With Salsoto you probably already have a good set, with Sigonia you can Max stack it easily in Pure Fiction, for Izumo Gensei its need to be paired with the same path, since you’ll most likely use herta too right?

      I’m talking with my perspective of you tackling Pure Fiction, and not regular MoC.

      I think this one fits Jing Yuan (Another Buff Again), Ratio, Clara. Blade??? idk 🤷‍♀ I don’t play blade. basically those who have shitty slow FuA and do a single big damage.

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      • It’s dependable situation where this set can amp Herta and Himeko very much in PF, but they suck on overworld, and Sigonia probably much same case. I know ppl can a bit over picky between dmg bonus or crit, as long the stats on your range comfort, i can see why not using this new set. You mention this set fit for slow FUA unit like Jing Yuan or Blade, remember this set activate 6x times, and comparing them with Herta and Himeko it’s a bit exaggerated.

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