
![]() | Concepts | Dreamjolt Troupe's Winder Goon |
Faction | ![]() | |
Reward | ![]() ![]() ![]() ![]() ![]() ![]() | |
Description | Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape. Originally a waiter in The Reverie, it is still performing its duty of announcing the time after losing control, jolting dreamers awake in the most crude manner. |
Table of Contents |
Stats |
Reward |
Gallery |
Stats
#3002040
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 24089 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Set Alarm - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
![]() | Wake-Up Alarm - Ability | Support |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
![]() | Wake-Up Punch - Ability | Single Target |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
#300204001
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
460 | 1000 | 48177 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Set Alarm - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
![]() | Wake-Up Alarm - Ability | Support |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
![]() | Wake-Up Punch - Ability | Single Target |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
#300204002
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
368 | 1000 | 55060 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Set Alarm - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
![]() | Wake-Up Alarm - Ability | Support |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
![]() | Wake-Up Punch - Ability | Single Target |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
#300204003
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
368 | 1000 | 24089 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Set Alarm - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
![]() | Wake-Up Alarm - Ability | Support |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
![]() | Wake-Up Punch - Ability | Single Target |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
#300204004
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 41295 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Set Alarm - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
![]() | Wake-Up Alarm - Ability | Support |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
![]() | Wake-Up Punch - Ability | Single Target |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
#300204005
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 68825 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Set Alarm - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
![]() | Wake-Up Alarm - Ability | Support |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
![]() | Wake-Up Punch - Ability | Single Target |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
#300204006
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 24089 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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|
Phase #1
![]() | Set Alarm - Ability | Charging |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
![]() | Wake-Up Alarm - Ability | Support |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
![]() | Wake-Up Punch - Ability | Single Target |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
Reward
Per Page |
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With his LC he can get 2 turn ult with atk% rope, without and energy LC he needs ERR rope for 2 tur...