Concepts | Dreamjolt Troupe's Winder Goon | |
Faction | Dreamjolt Troupe | |
Reward | ||
Description | Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape. Originally a waiter in The Reverie, it is still performing its duty of announcing the time after losing control, jolting dreamers awake in the most crude manner. |
Table of Contents |
Stats |
Reward |
Gallery |
Stats
#3002040
Dreamjolt Troupe's Winder Goon
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 24089 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Set Alarm - Ability | Charging | |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
Wake-Up Alarm - Ability | Support | |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
Wake-Up Punch - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
#300204001
Dreamjolt Troupe's Winder Goon
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
460 | 1000 | 48177 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Set Alarm - Ability | Charging | |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
Wake-Up Alarm - Ability | Support | |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
Wake-Up Punch - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
#300204002
Dreamjolt Troupe's Winder Goon
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
368 | 1000 | 55060 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Set Alarm - Ability | Charging | |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
Wake-Up Alarm - Ability | Support | |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
Wake-Up Punch - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
#300204003
Dreamjolt Troupe's Winder Goon
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
368 | 1000 | 24089 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Set Alarm - Ability | Charging | |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
Wake-Up Alarm - Ability | Support | |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
Wake-Up Punch - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
#300204004
Dreamjolt Troupe's Winder Goon
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 41295 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Set Alarm - Ability | Charging | |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
Wake-Up Alarm - Ability | Support | |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
Wake-Up Punch - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
#300204005
Dreamjolt Troupe's Winder Goon
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 68825 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Set Alarm - Ability | Charging | |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
Wake-Up Alarm - Ability | Support | |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
Wake-Up Punch - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
#300204006
Dreamjolt Troupe's Winder Goon
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 24089 | 96 | 90 | 24% | 20% | 20% | 20% | 0% | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Set Alarm - Ability | Charging | |
Energy Regeneration : | |
Enters the Charging state. Uses Wake-Up Alarm for the next action. |
Wake-Up Alarm - Ability | Support | |
Energy Regeneration : | |
Causes all friendly units apart from this unit to immediately take action. |
Wake-Up Punch - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Physical DMG to a single target. |
Reward
Per Page |
|
should be a regualr path in the future, would be kinda dumb to make a full path and abandon it beca...