Dr. Ratio

Dr. Ratio
Dr. RatioConceptsDr. Ratio
FactionIntelligentsia Guild
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Imaginary
Chinese...
English...
Korean...
Japanese...
Character Materials
Credit308K
Thief's Instinct15
Usurper's Scheme15
Suppressing Edict65
Conqueror's Will15
Trace Materials
Credit3M
Arrow of the Beast Hunter18
Thief's Instinct41
Arrow of the Demon Slayer69
Usurper's Scheme56
Arrow of the Starchaser139
Conqueror's Will58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
StoryMember of the Intelligentsia Guild.
Eccentric temperament, sharp-tongued but with an elegant demeanor.
The face under the strange alabaster head sculpture is apparently unexpectedly handsome.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
1105.662.71431035%50%75140
20205.92122.272781035%50%75140
Credit4000
Thief's Instinct5
20+248.16147.343351035%50%75140
30300.96178.694061035%50%75140
Credit8000
Thief's Instinct10
30+343.2203.774631035%50%75140
40396235.125351035%50%75140
Credit16000
Usurper's Scheme6
Suppressing Edict3
40+438.24260.25921035%50%75140
50491.04291.556631035%50%75140
Credit40000
Usurper's Scheme9
Suppressing Edict7
50+533.28316.637201035%50%75140
60586.08347.997911035%50%75140
Credit80000
Conqueror's Will6
Suppressing Edict20
60+628.32373.068481035%50%75140
70681.12404.419201035%50%75140
Credit160K
Conqueror's Will9
Suppressing Edict35
70+723.36429.59771035%50%75140
80776.16460.8510481035%50%75140
LevelCharacter Materials
1
20
Credit4000
Thief's Instinct5
20+
40
Credit16000
Usurper's Scheme6
Suppressing Edict3
40+
50
Credit40000
Usurper's Scheme9
Suppressing Edict7
50+
60
Credit80000
Conqueror's Will6
Suppressing Edict20
60+
70
Credit160K
Conqueror's Will9
Suppressing Edict35
70+
80

Skill

Mind is MightMind is Might - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of Dr. Ratio's ATK to a single target enemy.

Deals minor Imaginary DMG to a single target enemy.
Level 9
Intellectual MidwiferyIntellectual Midwifery - Skill | Single Target
Energy Regeneration : 30
Weakness Break : Single Target : 60
Deals Imaginary DMG equal to of Dr. Ratio's ATK to a single target enemy.

Deals Imaginary DMG to a single enemy.
Level 15
Syllogistic ParadoxSyllogistic Paradox - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Deals Imaginary DMG equal to of Dr. Ratio's ATK to a single target enemy and applies Wiseman's Folly. When Dr. Ratio's teammates attack a target afflicted with Wiseman's Folly, Dr. Ratio launches 1 instance of his Talent's Follow-up ATK against this target.
Wiseman's Folly can be triggered for up to times and only affects the most recent target of Dr. Ratio's Ultimate. This trigger count resets after Dr. Ratio's Ultimate is used.

Deals Imaginary DMG to a single target enemy and applies Wiseman's Folly. When Dr. Ratio's teammates attack a target afflicted with Wiseman's Folly, Dr. Ratio launches 1 instance of Follow-up ATK on this target.
Level 15
Cogito, Ergo SumCogito, Ergo Sum - Talent | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 30
When using his Skill, Dr. Ratio has a fixed chance of launching a follow-up attack against his target for 1 time, dealing Imaginary DMG equal to of Dr. Ratio's ATK. For each debuff the target enemy has, the fixed chance of launching follow-up attack increases by . If the target enemy is defeated before the follow-up attack triggers, the follow-up attack will be directed at a single random enemy instead.

When using Skill, there is a chance to launch 1 instance of Follow-up ATK on the target, dealing Imaginary DMG.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Mold of IdolatryMold of Idolatry - Technique | Impair
Energy Regeneration : 0
Weakness Break : 0
After using Technique, creates a Special Dimension that Taunts nearby enemies, lasting for second(s). After entering battle with enemies in this Special Dimension, there is a base chance to reduce each single enemy target's SPD by for turn(s). Only 1 Dimension Effect created by allies can exist at the same time.

Creates a Special Dimension. Enemies within the dimension are Taunted. After entering battle with enemies in this dimension, there is a high chance to reduce SPD of enemy targets.
Level 1

Traces

SummationSummation
Requires Character Ascension 2
When Dr. Ratio uses his Skill, for every debuff on the target, his CRIT Rate increases by 2.5% and CRIT DMG by 5%. This effect can stack up to 6 time(s).
Credit5000
Arrow of the Beast Hunter3
Past Evils of the Borehole Planet Disaster1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 2
CRIT Rate increases by 2.7%
Credit5000
Arrow of the Beast Hunter3
Thief's Instinct6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Arrow of the Demon Slayer3
Usurper's Scheme3
InferenceInference
Requires Character Ascension 4
When Skill is used to attack an enemy target, there is a 100% base chance to reduce the attacked enemy target's Effect RES by 10% for 2 turn(s).
Credit20000
Arrow of the Demon Slayer5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Arrow of the Demon Slayer5
Usurper's Scheme4
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 5
CRIT Rate increases by 4%
Credit45000
Arrow of the Starchaser3
Conqueror's Will3
DeductionDeduction
Requires Character Ascension 6
When dealing DMG to a target that has 3 or more debuff(s), for each debuff the target has, the DMG dealt by Dr. Ratio to this target increases by 10%, up to a maximum increase of 50%.
Credit160K
Arrow of the Starchaser8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 6
DEF increases by 7.5%
Credit160K
Arrow of the Starchaser8
Conqueror's Will8
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Lv. 75
CRIT Rate increases by 5.3%
Credit160K
Arrow of the Starchaser8
Conqueror's Will8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Arrow of the Starchaser8
Conqueror's Will8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Thief's Instinct2
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit10000
Arrow of the Demon Slayer3
Usurper's Scheme3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Arrow of the Starchaser3
Conqueror's Will3

Eidolons

Pride Comes Before a FallPride Comes Before a FallPride Comes Before a Fall
The maximum stackable count for the Trace "Summation" increases by 4. When a battle begins, immediately obtains 4 stacks of Summation. Needs to unlock Summation first.
The Divine Is in the DetailsThe Divine Is in the DetailsThe Divine Is in the Details
When his Talent's Follow-up ATK hits a target, for every debuff the target has, deals Imaginary Additional DMG equal to 20% of Dr. Ratio's ATK. This effect can be triggered for a maximum of 4 time(s) during each Follow-up ATK.
Know ThyselfKnow ThyselfKnow Thyself
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Ignorance Is BlightIgnorance Is BlightIgnorance Is Blight
When triggering the Talent, additionally regenerates 15 Energy for Dr. Ratio.
Sic Itur Ad AstraSic Itur Ad AstraSic Itur Ad Astra
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Vincit Omnia VeritasVincit Omnia VeritasVincit Omnia Veritas
Additionally increases the trigger count for "Wiseman's Folly" by 1. The DMG dealt by the Talent's Follow-up ATK increases by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56The wearer's Basic ATK and Skill deals 24% more DMG. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 6%. At the same time, increases the CRIT DMG of Ultimate by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
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Story

TitleText
Character Details...
Character Story: Part I...
Character Story: Part II...
Character Story: Part III...
Character Story: Part IV...
Character Story: Part I
Character Story: Part II
Character Story: Part III
Character Story: Part IV
About "You"
Your "Story": Part I
Your "Story": Part II

287 responses to “Dr. Ratio”

  1. When you apply Hanya’s Burden on an enemy, it does not show up as a debuff when you check the enemy. Can someone confirm that this means it will not count for Dr. Ratio? Honestly just looking for someone to tell me I’m wrong so I can use her with him.

      
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    • Hanya’s debuff can’t be include in Doctor. ratio skill. Like his own ultimate skill can’t be involved in it, either.
      You can try some other partners, such as Silver Wolf, she is the best partner of Doctor. ratio.
      If you still want to use Hanya,it will be Ok. Because her skill can give the point to main output role. That is different from other roles. (l’m Chinese so l can’t say it to you clearly,sorry)

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    • Hanya’s debuff can’t be include in Doctor. ratio skill. Like his own ultimate skill can’t be involved in it, either. Their debuff can’t rwally hurt the enemy, so the debuff can’t be included in it.
      You can try some other partners, such as Silver Wolf, she is the best partner of Doctor. ratio.
      If you still want to use Hanya,it will be Ok. Because her skill can give the point to main output role. That is different from other roles. (l’m Chinese so l can’t say it to you clearly,sorry)

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    • When you open up the in battle status screen (L3 on ps5 for allies, then again for enemies), there is a section named “debuffs”. Not all negative effects go in it.

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  2. I have Topaz, Welt, and SW each at E0. Obviously one team slot needs to go to a sustain (E6 Lynx or E1 Gepard), but which two of these pair best with Ratio-Sensei?

      
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    • sw+tingyun/bronya would be the best probably. welt is bad for him at e0, too sp hungry and takes too long to get ult. topaz is fine for ST scenarios but wont be beating sw iirc even if we include her own dmg.

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      • Topaz would be beating Tingyun however. The buff she gives plus her own follow up is far more valuable than Tingyun. Also they didn’t mention that they have Bronya.

        SW and Topaz are a fantastic duo to add to Dr Ratio.

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    • wow, your role library is so abundant that you can match your doctor ratio easily.
      The best choice must be SW. She is really good for Doctor ratio to increase his output.
      Topaz is also important. Follow yourself.

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    • No. It’s good option and a lot of people will go him with Yukong, but it’s still need to have some one with debuff in team to trigger talent more often.

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  3. Does Summation recalculate every turn? If an enemy has 3 debuffs and I use his skill I get 3 Summation stacks, if the next time I use his skill and the enemy has 2 debuffs do I then have 2 Summation stacks or does it add up, giving me 5 stacks?

      
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      • Un? yeah.. this one huh, Summation gaining stacks without time limit, and last though the entire battles, just like how Argenti talent would work or so. in your example, Ratio-kun would first gain 3 Summation stacks, and then 2 more stacks for a totals of 5 at second cast of skill.

        Aaah.. Reina sure work hard… truly admirable….

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    • Summation, at least from the description, doesn’t seem to have a turn limit or duration. He likely gets the stacks when attacking enemies with debuffs and will keep the stacks for the rest of the battle. Summation wouldn’t be that good if this wasn’t the case and his E1 would kind of be worthless if it was only a one turn thing. It seems to be like Herta E2 where he keeps the increased critrate/damage for the rest of the battle once he’s gotten the stacks, leading up to 15% crit rate and 30% crit damage from it at E0.

      I feel like if it did have a duration it would be listed in the skill, or have a disclaimer saying that it “only applies to this attack.” It would be hard to use effectively if you needed 6 debuffs on the target every turn to get the full effect, and it wouldn’t really synergize with the rest of his kit like his ult and follow up attacks since it would ONLY apply to his skill. I’m pretty certain the stacks and the crit buffs from it last the whole battle once you’ve gotten them – it’s very strong if that’s the case.

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  4. My build is S2 (more superimpositions coming) Stellar Sea, 2pc Ashblazing, and 2pc Musketeer (better subs than my Wastelander) with Salsotto planars. His team is gonna be Ratio, Pela with Resolution Shines, Topaz (Numby<3), E1 S1 Ruan Mei, and Huo Huo. I can switch in Welt instead of RM if debuffs are super inconsistent. I don't have Gui or SW. Any improvements I should make?

      
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    • So my team will be Ratio, Topaz n’ Numby (Numby is my favorite), and Huo Huo. Should the last character be Resolution Shines, E6, Pela, Resolution Shines E1 Welt, or E1 S1 Ruan Mei?

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      • If your Topaz is E0S1(2 debuffs) or E1S1(three debuffs), then put Ruan Mei(one debuff) on the team. If it’s E0S0 then run your E6 Pela RS. Ruan Mei just makes dual DPS teams strong and one of those teams includes Ratio and Topaz strong.

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