| Âmbar | 3 | preservation-class | 264.6 | 330.75 | 846.72 | Aumenta a DEF do usuário em 16%. Se a porcentagem dos PV atuais do usuário for inferior a 50%, aumenta sua DEF em mais 16%. | |
| Defesa | 3 | preservation-class | 264.6 | 264.6 | 952.56 | Ao usar sua Perícia Suprema, o usuário restaura PV em 18% de seus PV máximos. | |
| Pioneirismo | 3 | preservation-class | 264.6 | 264.6 | 952.56 | Ao aplicar Quebra de Fraqueza contra um inimigo-alvo, o usuário restaura PV em 12% de seus PV máximos. | |
| Primeiro Dia da Minha Vida Nova | 4 | preservation-class | 370.44 | 463.05 | 952.56 | Aumenta a DEF do usuário em 16%. Após entrar na batalha, aumenta a RES a todos os Tipos de todos os aliados em 8%. Habilidades do mesmo tipo não se acumulam. | |
| A Escolha dos Landau | 4 | preservation-class | 423.36 | 396.9 | 952.56 | O usuário tem mais chances de sofrer ataques e o Dano recebido é reduzido em 16%. | |
| Tendência do Mercado Universal | 4 | preservation-class | 370.44 | 396.9 | 1058.4 | Aumenta em 16% a DEF do usuário. Ao ser atacado, o usuário tem 100% de chance-base de causar Queimadura ao inimigo. A cada rodada, o usuário causa Dano Contínuo igual a 40% da DEF do usuário por 2 rodada(s). | |
| Somos Fogo Vivo | 4 | preservation-class | 476.28 | 463.05 | 740.88 | No início da batalha, diminui o Dano causado a todos os aliados em 8% por 5 rodada(s). Ao mesmo tempo, restaura imediatamente os PV de todos os aliados igual a 30% das respectivas diferenças entre os PV máximos de cada personagem e os seus PV atuais. | |
| Essa Sou Eu! | 4 | preservation-class | 370.44 | 529.2 | 846.72 | Aumenta em 16% a DEF do usuário. Aumenta o Dano causado pelo usuário ao desferir a sua Perícia Suprema em 60% da DEF do usuário. Este efeito se aplica apenas 1 vez por inimigo-alvo a cada uso da Perícia Suprema do usuário. | |
| Momento de Vitória | 5 | preservation-class | 476.28 | 595.35 | 1058.4 | Aumenta em 24% a DEF e em 24% a Taxa de Acerto de Efeito do usuário. Também aumenta a chance de o usuário sofrer ataques inimigos. Quando o usuário é atacado, aumenta sua DEF em 24% extra até o fim da rodada do usuário. | |
| Ela Já Fechou Seus Olhos | 5 | preservation-class | 423.36 | 529.2 | 1270.08 | Aumenta os PV máximos do usuário em 24% e a Taxa de Regeneração de Energia em 12%. Quando os PV do usuário são reduzidos, o Dano causado por todos os aliados aumenta em 9%, durando por 2 rodada(s). No início de cada onda, recupera PV de todos os aliados em uma quantidade igual a 80% de seus respectivos PV perdidos. | |
75 responses to “”
what the heck is that e1
they really just copied what they did with cerydra into dan heng’s kit
omg
with the 3.6 v3 changed 4pc effect of 1 SP/wave to %shield bonus + CDM, which planar set would increase DHPT buffing? Penacony / Broken Keel / Lusahaka?
Ahh damn V3.
DH PT’s Shields got Nerfed hard.
Skill from 30% to 20%.
That is 33% Nerf in Shield power.
Ultimate from 30% to 10%
That is 66% Nerf in Shield power.
I guess his original power was the limited version and now that HoYo is re calculating numbers it is because he is Free for Sure.
I would reather spent Stellar Jades on a Great Sustain, instead, we get a Free crappy sustain.
Huge disappointment for sure.
V3 is here, pack it up </3
If he was initially broken he lost everything that made him good. His shields got a MASSIVE nerf, the dragon fua damage got nerfed and most importantly of all, the FuA is no longer considered as part of the Bondmate's kit. So Kafka's LC, Anaxa's Passive, Aglaea's E1 etc, they all can't procc anymore. His E2 subsequently got nerfed as well
Everything that was interesting about DanTe's kit is now in a ditch. I wanna say he's still a good sustain, but he'll feel awful without S1. For reference, his shields are now 30%~ worse
Can y’ll stop being dramatic whenever they nerf something on beta lol, the nerf isn’t bad tho, he’s still the best sustain for every single atk scaling dps. I don’t see a team where Aventurine better than him lol
Hi, they also reworked his bis set so the shielder role is now more balanced I think?
еhe shields have been weakened, but they have changed the set of relics to compensate for this. But that doesn’t change the fact that this V3 is just awful.
let’s hope that v4 will change the situation.
Why do people keep repeating the relic set argument?? The set gives you nothing another set couldn’t and it takes away power from his kit
If you wanted the CDMG, you could have ran the sister healing set for the exact same results. It also heavily punishes you for running Eagle on DH. Any future support sets will equally be nerfed and worst of all, running generic ATK% 2 pieces was what you should have probably done. The new set is awful to farm and fuel inefficient
Also robbing us of the SP set is a massive L for 0 cycling
I understand and support the dissatisfaction, but we must also take into account that Dante will be a free character. And his set in version 1 was clearly a little broken and needed refinement, BUT not to that extent.
Did many people really think that Hoyo would make such a good character free? (Archer doesn’t count, because you need Sparkle to play comfortably, which many people don’t have, and she doesn’t play with anyone except Archer himself).
So I will repeat what I said above: all we can do is pray for v4.
They repeat the argument because it’s valid. 2p mix just means you literally have nothing better, and the new set gives him improved shields, and access to CDMG for the team that doesn’t require his signature.
You are probably not worried about his sustain power (if you’re talking about 0-cycling), and you’re probably not worried about not having his signature (since healing set won’t work without it), so you can keep running that or 2p/2p ATK%, and very little changes.
Also, Eagle’s 100x worse to farm than it since you brought that up.
Also that SP set was trash and you know it. They could easily put in something conditional that’s infinitely better without breaking the game balance than passerby (but it resets once or twice a fight).