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메인 스토리 | 죽음을 경애하는 나라, 종일 눈이 내리는 아이도니아는 오늘날 곤히 단잠에 빠졌다. 저승의 강의 딸 카스토리스, 「죽음」의 불씨를 찾는 황금의 후예여, 출발하라. 세상의 영혼의 통곡을 감싸고, 운명의 고독을 끌어안아라. ——죽음과 삶은 모두 여정이요, 나비가 나뭇가지 끝에 내려앉을 때 시들어가던 것이 다시 태어나리니 |
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속성
레벨 | 공격력 | 방어력 | HP | 속도 | 치명타 확률 | 치명타 피해 | 도발 | 에너지 | 전용 재료 |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
전투 스킬
![]() | 달의 고치의 비호 - 전용 | 서포트 |
에너지 회복 : 0 | |
카스토리스 획득 후 또는 현재 파티에 카스토리스가 존재할 시 다음 효과를 획득한다. 전투 중 아군 캐릭터가 치명적인 공격을 받으면, 이번 행동에서 치명적인 공격을 받은 모든 아군 캐릭터가 [달의 고치] 상태를 획득한다. [달의 고치] 상태의 캐릭터는 전투 불능 상태에 빠지는 게 일시적으로 지연되며, 정상적으로 1회 행동할 수 있다. 행동 후 다음 턴 시작 전에 치유를 받거나 실드를 보유할 시 [달의 고치] 상태가 해제되며, 그렇지 않을 시 즉시 전투 불능 상태에 빠진다. 해당 효과는 단일 전투에서 최대 1회 발동한다 카스토리스 획득 후 또는 현재 파티에 카스토리스가 존재할 시: 전투 중 아군 캐릭터가 치명적인 공격을 받으면, 이번 행동에서 치명적인 공격을 받은 모든 아군 캐릭터가 [달의 고치]를 획득한다. [달의 고치]: 전투 불능 상태에 빠지는 게 지연되며, 정상적으로 1회 행동할 수 있다. 행동 후, 다음 턴 시작 전에 치유를 받거나 실드를 보유할 시 [달의 고치] 상태가 해제된다. 해당 효과는 단일 전투에서 최대 1회 발동한다 |
![]() | 애도, 사해의 파문 - 일반 공격 | 단일 공격 |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 30 | |
지정된 단일 적에게 카스토리스 HP 최대치의 단일 적에게 소량의 양자 속성 피해를 가한다 | |
레벨 | |
![]() | 침묵, 나비의 손길 - 전투 스킬 | 확산 |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 60 / 확산 : 30 | |
모든 아군의 현재 HP를 현재 HP가 부족하면 HP를 최대 1pt까지 감소시킨다. 죽음의 용이 필드에 있으면 전투 스킬이 [뼈와 발톱, 저승의 용의 포옹]으로 전환된다 모든 아군의 HP를 소모하며, 단일 적에게 양자 속성 피해를 가하고, 인접한 목표에게 소량의 양자 속성 피해를 가한다 | |
레벨 | |
![]() | 손바닥에 흐르는 황폐 - 특성 | 강화 |
에너지 회복 : 10 | |
약점 격파 : 0 | |
[새로운 꽃술] 최대치는 필드 위 모든 캐릭터 레벨 총합의 죽음의 용이 필드에 있을 시 [새로운 꽃술]을 획득할 수 없으며, 죽음의 용을 제외한 모든 아군이 HP를 1pt 잃을 때마다 죽음의 용이 같은 양의 HP를 회복한다 아군이 HP를 잃을 시 카스토리스는 [새로운 꽃술]을 획득하고, 동시에 카스토리스와 죽음의 용이 가하는 피해가 증가한다. [새로운 꽃술]이 최대치에 도달하면 필살기를 활성화할 수 있다. 죽음의 용이 필드에 있을 시, 죽음의 용을 제외한 아군이 HP를 잃으면 죽음의 용이 같은 양의 HP를 회복한다 | |
레벨 | |
![]() | 공격 |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 30 | |
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다 | |
![]() | 비명, 죽음을 하사하는 선성 - 비술 |
에너지 회복 : 0 | |
약점 격파 : 0 | |
비술 사용 후 [어둠의 혼돈] 상태에서 선공하면 범위 내 모든 적을 전투에 진입시키고, 동시에 기억 정령 죽음의 용을 소환하며, 죽음의 용은 [새로운 꽃술] 최대치의 전투 진입 후 죽음의 용이 소환되지 않을 시 카스토리스는 [새로운 꽃술]을 [새로운 꽃술] 최대치의 [어둠의 혼돈] 상태에 진입하며, 적은 카스토리스에게 직접 다가올 수 없다. [어둠의 혼돈] 상태에서 공격 시 범위 내 모든 적을 전투에 진입시키고, 동시에 기억 정령 죽음의 용을 소환한다. 전투 진입 시, 모든 아군의 HP를 소모하고 죽음의 용의 행동 게이지를 전투 진입 후 죽음의 용이 소환되지 않을 시 카스토리스는 [새로운 꽃술]을 [새로운 꽃술] 최대치의 | |
![]() | 뼈와 발톱, 저승의 용의 포옹 - 전투 스킬 | 범위 공격 |
에너지 회복 : 0 | |
약점 격파 : 범위 공격 : 60 | |
죽음의 용을 제외한 모든 아군의 현재 HP를 현재 HP가 부족하면 HP를 최대 1pt까지 감소시킨다 모든 아군의 HP를 소모하며, 카스토리스와 죽음의 용이 목표에게 연계 공격을 발동하여 모든 적에게 양자 속성 피해를 가한다 | |
레벨 | |
펫
![]() | 포효하는 망자, 소생의 종 - 필살기 | 소환 |
에너지 회복 : 0 | |
약점 격파 : 0 | |
기억 정령 죽음의 용을 소환하고 대상의 행동 게이지를 죽음의 용은 기억 정령 죽음의 용을 소환하고 대상의 행동 게이지를 | |
레벨 | |
![]() | 어둠을 찢는 조흔 - 기억 정령 스킬 | 범위 공격 |
에너지 회복 : 0 | |
약점 격파 : 범위 공격 : 30 | |
모든 적에게 카스토리스 HP 최대치의 모든 적에게 소량의 양자 속성 피해를 가한다 | |
레벨 | |
![]() | 어둠을 불태우는 화염의 숨결 - 기억 정령 스킬 | 범위 공격 |
에너지 회복 : 0 | |
약점 격파 : 범위 공격 : 30 | |
죽음의 용의 HP를 HP 최대치의 스킬을 중복 발동하면 스킬이 강화되고, 죽음의 용이 사라질 때까지 지속된다. HP가 자신의 HP를 소모하고 모든 적에게 양자 속성 피해를 가하며, 이번 턴은 종료되지 않는다. 스킬 중복 발동 시 스킬은 최대 3회 강화된다. HP가 | |
레벨 | |
![]() | 달의 고치에 가려진 몸체 - 기억 정령 특성 | 서포트 |
에너지 회복 : 0 | |
약점 격파 : 0 | |
죽음의 용이 필드에 있을 시 아군을 후원하며, 아군이 피해를 받을 시 현재 HP가 최대 1pt까지 감소하고, 이후 받은 피해는 죽음의 용이 대신 받으나 기존 피해의 죽음의 용이 필드에 있을 시 아군을 후원하며, 아군의 현재 HP는 최대 1pt까지 감소하고, 이후 받은 피해는 죽음의 용이 대신 받는다 | |
레벨 | |
![]() | 적막한 땅을 뒤흔드는 포효 - 기억 정령 특성 | 서포트 |
에너지 회복 : 0 | |
약점 격파 : 0 | |
죽음의 용이 소환될 시, 모든 아군이 가하는 피해가 소환될 시, 모든 아군이 가하는 피해가 증가한다 | |
레벨 | |
![]() | 묘지를 불사르는 어두운 날개 - 기억 정령 특성 | 바운스 |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 12 | |
죽음의 용이 사라질 시, 피해를 사라질 시, 단일 적에게 소량의 양자 속성 피해를 가하고 총 | |
레벨 | |
![]() | 어둠을 불태우는 화염의 숨결 - 기억 정령 스킬 | 범위 공격 |
에너지 회복 : 0 | |
약점 격파 : 범위 공격 : 30 | |
자신의 HP를 소모하고 모든 적에게 양자 속성 피해를 가하며, 이번 턴은 종료되지 않는다. 스킬 중복 발동 시 스킬은 최대 3회 강화된다. HP가 | |
레벨 | |
![]() | 어둠을 불태우는 화염의 숨결 - 기억 정령 스킬 | 범위 공격 |
에너지 회복 : 0 | |
약점 격파 : 범위 공격 : 30 | |
자신의 HP를 소모하고 모든 적에게 양자 속성 피해를 가하며, 이번 턴은 종료되지 않는다. 스킬 중복 발동 시 스킬은 최대 3회 강화된다. HP가 | |
레벨 | |
![]() | 묘지를 불사르는 어두운 날개 - 기억 정령 스킬 | 바운스 |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 15 | |
모든 HP를 소모하고 피해를 모든 HP를 소모하고 단일 적에게 소량의 양자 속성 피해를 가하며, 총 | |
레벨 | |
행적
![]() | 수용의 암조 |
캐릭터를 회 승급해야 합니다 2 | |
카스토리스 또는 죽음의 용의 HP가 | ![]() ![]() ![]() |
![]() | 치명타 피해 강화 (치명타 피해) |
캐릭터를 회 승급해야 합니다 3 | |
치명타 피해 | ![]() ![]() ![]() |
![]() | 치명타 확률 강화 (치명타 확률) |
캐릭터를 회 승급해야 합니다 4 | |
치명타 확률 | ![]() ![]() ![]() |
![]() | 거꾸로 된 횃불 |
캐릭터를 회 승급해야 합니다 4 | |
죽음의 용이 필드에 없을 시 각 아군의 초과한 치유량의 | ![]() ![]() ![]() ![]() |
![]() | 피해 강화•양자 (양자 속성 피해 증가) |
캐릭터를 회 승급해야 합니다 5 | |
양자 속성 피해 | ![]() ![]() ![]() |
![]() | 치명타 확률 강화 (치명타 확률) |
캐릭터를 회 승급해야 합니다 5 | |
치명타 확률 | ![]() ![]() ![]() |
![]() | 걸음을 멈춘 서풍 |
캐릭터를 회 승급해야 합니다 6 | |
죽음의 용이 사라질 시, 모든 아군의 HP를 카스토리스 HP 최대치의 | ![]() ![]() ![]() ![]() |
![]() | 치명타 피해 강화 (치명타 피해) |
캐릭터를 회 승급해야 합니다 6 | |
치명타 피해 | ![]() ![]() ![]() |
![]() | 피해 강화•양자 (양자 속성 피해 증가) |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75 | |
양자 속성 피해 | ![]() ![]() ![]() |
![]() | 치명타 확률 강화 (치명타 확률) |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80 | |
치명타 확률 | ![]() ![]() ![]() |
![]() | 치명타 확률 강화 (치명타 확률) |
치명타 확률 | ![]() ![]() |
![]() | 피해 강화•양자 (양자 속성 피해 증가) |
캐릭터를 회 승급해야 합니다 2 | |
양자 속성 피해 | ![]() ![]() ![]() |
![]() | 치명타 확률 강화 (치명타 확률) |
캐릭터를 회 승급해야 합니다 3 | |
치명타 확률 | ![]() ![]() ![]() |
성혼
![]() | 기억을 함께 납관하는 설원의 성녀 | ![]() |
죽음의 용이 [어둠을 불태우는 화염의 숨결]을 발동할 때마다 가하는 피해가 |
![]() | 날개와 꽃을 왕관 삼아 | ![]() |
기억 정령 죽음의 용을 소환한 후, 카스토리스는 [타오르는 의지]를 |
![]() | 사경에서 춤추는 경건한 나그네 | ![]() |
필살기 레벨+2, 최대 Lv. |
![]() | 슬픔을 안고 애가 속에 잠드니 | ![]() |
카스토리스가 필드에 있을 시, 모든 아군이 치유를 받을 시의 회복량이 |
![]() | 예언으로 장식한 순백의 새로운 장 | ![]() |
전투 스킬 레벨+2, 최대 Lv. |
![]() | 세월이 고치를 깨길 기다리며 | ![]() |
카스토리스와 죽음의 용이 피해를 가할 시 양자 속성 저항 관통이 |
광추
명사 | 희귀도 | 운명의 길 | 공격력 | 방어력 | HP | 전투 스킬 | 전용 재료 | |
![]() | 찰나에 결정되는 승리 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | 장착한 캐릭터의 치명타 피해가 | ![]() ![]() |
![]() | 불타는 그림자 | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | 장착한 캐릭터가 처음으로 기억 정령 소환 시 전투 스킬 포인트를 | ![]() ![]() |
![]() | 추억 회상 | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | 기억 정령의 턴 시작 시 장착한 캐릭터와 기억 정령이 각각 [회고]를 1스택 획득하며, 스택마다 가하는 피해가 | ![]() ![]() |
![]() | 천재들의 안부 인사 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 공격력이 | ![]() ![]() |
![]() | 땀은 많이, 눈물은 적게 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | 장착한 캐릭터의 치명타 확률이 | ![]() ![]() |
![]() | 시간을 황금으로 엮어 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | 장착한 캐릭터의 기본 속도가 | ![]() ![]() |
![]() | 기억은 영원히 막을 내리지 않는다 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | 장착한 캐릭터의 속도가 | ![]() ![]() |
![]() | 이별이 더 아름답도록 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | 장착한 캐릭터의 HP 최대치가 장착한 캐릭터의 기억 정령이 사라질 시, 장착한 캐릭터의 행동 게이지가 | ![]() ![]() |
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193 responses to “카스토리스”
What are everyone’s predictions for V3 Castorice? Personally, those are what I’m looking to:
– Changing overhealing benefits from simply healing
This has technically already been leaked, and while we would need to wait V3 to confirm it, the leaker seems reliable enough. This will definitely come with the drawback of some nerfs to her dmg output, but I’d highly appreciate the faster ults. This definitely gives another W to Luochad and Chadllagher (sorry), but this also makes other healers considerably more reliable, notably Lingsha. Lingsha had the issue of being more awkward when it comes to overhealing, as her healings are primarily front loaded from her own abilities. Since she does big healing instances, this change will be considerably much better for her. Also, while Fu Xuan is definitely a very cope option, an S1 Fu Xuan would be funny to interact with charging the Dragon upon switching waves. Moreover, since overhealing also currently heals the Dragon, this could mean that healing would also heal the Dragon. Overall, I think this would be a really great change and makes the place of the healer even more important.
– Her self SPD Buff
I think they should either completely get rid of it, or make it permanent, or at least pseudo-permanent. The fact that the uptime cannot be guaranteed makes it annoying to speed tune her. Some people would point out that it’s only an issue in -1 Sunday teams, but in fact, if the SPD buff becomes permanent or pseudo-permanent, this would benefit literally every Castorice teams except hyperspeed Sunday teams. 0 cyclers would have an easier time calculating the AV they need, non-Sunday teams would have Castorice and her Dragon constantly keep their actions, and -1 Sunday teams will not have to worry about desyncing. While Hyperspeed Sunday teams do not care about Castorice’s SPD. So essentially, making the buff permanent/pseudo-permanent would benefit practically everyone. What I mean by pseudo-permanent essentially is keeping the 40% buff during her DPS window, essentially when her Dragon is on-field. So it could become something like keeping the SPD buff as long as the Dragon is on-field. Otherwise, they could remove it and replace it with something different. Just, something needs to be done about it, because in its current state, I really don’t see the utility of it, since the uptime can completely depend on your rotation, your allies’ spd, the enemy lineup (how much dmg they deal to your casto), and makes it a hell to speed tune for most battles.
– Her Stats Bonus
Her stat bonus are really good at the moment, CR, CD and Quantum%. However, I would want either CR or Quantum% to be changed to HP%. She already gets a bunch of Crit Rate from the Poet set, if you play Sunday and/or RMC you are also getting Crit Rate. My problem is not the fact that she has a Crit Rate trace, it’s more so the fact that it’s her BIGGEST trace. I’d prefer if Crit DMG was her biggest trace, the Quantum% is not too needed as she already gets many of it in her own kit (and if you play Sunday then you’re oversaturated in DMG%). An HP% trace would imo be more useful, especially in this economy where Castorice has no LC options, some HP% could definitely be appreciated.
– Her E1 and E2
The E1 cannot be fully stacked without E2, and even with E2 you can’t fully stack it in her most optimal rotation. They should change her E2 to consuming “Ardent Will” only when the Dragon is at 1% HP instead of immediately consuming it, this way, the 2 “Ardent Will” can be consume on the dragon’s last action. As for the E1, they could make it so the stacks remain until the Dragon disappears. This way, it’s possible to fully stack the E1 even without E2.
– Her sig lightcone
I do think it’s pretty good, very good even, but I don’t see the point in the 12% action advance. All this does is make her ultimate recovery SLIGHTLY faster in non-Sunday teams (since Sunday would advance Castorice anyways), but it’s just a tiny bit. Allowing her to take her action faster means consuming 40% HP teamwide with the unenhanced skill, and that’s about it. I think they could change it to something more useful, for example, Mydei’s LC directly consumes his own HP, and I think it would be nice if we could have something such as consuming the team’s HP (excluding the wearer/memosprite) when the wearer/memosprite acts. This directy goes along to her playstyle, and gives a more effective and consistant way to recover her ultimate over just an action advance when Pollux disappears. This benefits both Sunday and non-Sunday teams (because it would benefit all her teams in general) and could further increase the LC’s value.
– F2P LC
This is the most cope prediction of all time, but I think the Anaxa F2P LC “The Great Cosmic Enterprise” should be changed to a Remembrance F2P LC option for Castorice. The LC selection for Castorice is absolutely ridiculous, to the point that if you do not have her SIG, her BP LC, or the Herta shop LC at lower superimposition than S2, then you are better off using your highest base HP off-path LC, such as Bailu’s LC. Anaxa mains wouldn’t like me for this, but I think the selection of LCs for erudition is already big enough for him, so I think it’s fair to have an F2P option for Castorice. But one sure thing I know is that that is NOT happening, it’s by-design that they don’t want to give her an F2P option, so we’re forced into spending, especially with everything Mihoyo did recently, they are clearly taking a more P2W approach.
Let me know what you guys think and what you all are looking for!
stat bonus are like that so u are forced to get her lc, duuhh
same thing with her f2p lc
its like you dont even know your playing a gacha game bro, like comn…
their main goal is to make money not for you to have a good time
“Mihoyo did recently, they are clearly taking a more P2W approach.”
ITS A GACHA GAME BROOO they are are and will always be P2W, they havent changed their approach they just got greedier
“their main goal is to make money not for you to have a good time” Yes but compare the situation to previously released characters, I’ll use the older big three as an example:
According to HunterKee’s spreadsheet, Feixiao’s LC is 22% stronger than the Herta Shop LC. This is a pretty big gap, but at least you don’t feel too bricked playing an E0S0 Feixiao (even tho recently there’s a lot of push on aoe content so she doesn’t feel as great, but my point here is that the LC is fine with her kit)
Firefly’s second best LC is a completely free LC. Sure, her LC is obviously better but Aeon works completely fine on her, you do not feel like shit playing an S0 Firefly.
And as for Acheron, she is the closest to Castorice’s situation as her LC is pretty much a must pull, but she at least had *some* options. Despite GNSW being gacha-locked, she had LCs that were compatible with her kit.
Compared to Castorice:
– Herta Shop LC: If it’s super imposed to more than 2 then you are fucked, you can’t even use it as your SPD will be fucked up and poet set will not activate.
– Geniuses’ Greetings: This is already a bad LC for Aglaea since it gives her stats she is already oversatured on, but it’s not even compatible on Castorice since she never uses her basic nor is it her main source of damage.
– Reminiscence: Low base HP due to being a 3*, and Castorice can’t even fully stack the passive as Pollux only acts up to three times.
– Shadowburn: While it does have a higher base HP than Reminiscence, it’s still low, and Castorice doesn’t care about that passive.
– Victory In a Blink: A 24% CD Stat stick with a base HP that’s as high as the 3* Shadowburn, that’s it. She can’t benefit from the passive either.
Her LC selection is ridiculous to the point you have to consider off-path LCs with a high base HP, this is not something you would remotely consider for Acheron despite being in a similar situation. And I’m completely aware that this has been planned and done by design, Castorice is the character they really want to make the most money on, so they will make her situation as deplorable as possible to get people to pull. (And just like Acheron, I can say for sure they will conveniently release a Gacha-locked LC specifically for her without being too good, like the way we had “Boundless Choreo” one patch later, even though it’s not even as good as GNSW depending on the situation.) Out of all previously released characters, I cannot recall a single theorycrafter remotely suggesting to run an off-path LC on a character, this is genuinely the first time we get such a case.
“they havent changed their approach they just got greedier” They are getting greedier so THEY ARE changing their approach. If you are getting greedier and want your player base to pull more, you are going to create problems and sell their solutions, and in this case, they ARE creating new problems that are never seen before. Since those problems have not been seen before, it IS a new approach that they’re taking. Genshin for the first time in years released 2 NEW five stars in the same half, one being a literal BIS for the other (Mavuika+Citlali) and the banner still only lasted 21 days like a normal banner. But for HSR, Castorice’s LC situation is not even the worst part compared to the literal fact that she has a global passive, which is the biggest evidence they are changing their approach.
It’s not more so about the passive itself, first of all, good luck even trying to die in a Castorice team. When the Dragon is on-field, you essentially cannot die as it’ll take 5 times the damage your characters should receive, but it has 32k HP will make it hard to take it off. In a Castorice team, you are forced to play a healer, so you unless you’re for any odd reasons playing a sustain that is not Gallagher (if you don’t have Luocha/Lingsha), you are going to have a very hard time to even trigger it in her own team. And in your second team, if you need a conditional revive that forces you to get healed/shielded otherwise you’d die, then I’m afraid you just have skill issues if you desperately need that revive. So, it’s not more so about the fact that it is a revive, even though this means they’ll create a problem and sell the solution by making enemies stronger. It’s more so about the fact that this is a point of no return that the game is taking, and that IS A DIFFERENT APPROACH. This creates a Pandora’s box where literally anything can come out of it and become a global passive. Even Acheron’s insta-kill doesn’t even apply to the end-game.
You keep repeating “bro, its a gacha game, come onnn” “its just a gacha game” “what did u expect its a gacha game LOL”, but has any Gacha game remotely even DARED to do this? Correct me if I’m wrong because I don’t actually play those games and that’s only what I’ve heard, but gacha games who are known for being highly PAY TO WIN (much more compared to hoyo), such as Raid Shadow Legend and Summoners War, have not even attempted to include such a feature in their games. This is literally a completely new approach they’re taking.
You genuinely cannot pretend that “they have never changed their approach!!! it’s always been the same just greedier!!!” when we may come to a point where people don’t even pull characters for their designs, their animations, their lore, or to use them in the end-game, no. Instead, we could come to a point where people pull characters solely for their global passives, and it’s making the game go downhill more than it is already. If that is not a different approach to increasing potential sales, then I don’t know what it is.
My issue is absolutely not with the fact it’s P2W/a gacha game, not at all, and Mihoyo games rely considerably less on P2W than some other gacha games. And if that was actually my issue, then I wouldn’t even suggest to replace the advance in her LC with a teamwide HP drain. A teamwide HP drain is so much more important to a Castorice team that this would create even more FOMO around the LC on top of her situation being deplorable already, which literally goes against what you claim I’m imposing on “how gacha games should be about making players feel good” because I supposedly don’t even know that HSR is a gacha game, according to you. My issue is that the devs are willingly making the game go downhill for the sole purpose of making more money, when they already know they don’t need to do that to make a ton of money.
I already know that they are not going to give her any F2P LC to purposefully make her feel shit and force people to pull her LC, I already mention that in my comment. I initially did not want to talk about her passive since it’s a topic with heavily mixed reactions, I just like yapping on here to share my ideas and thoughts around her kit, but I don’t know how you can act that it’s normal that they’re taking this completely different approach and justify it by “oh its a gacha game” when even gacha games that actually have a P2W reputation didn’t even dare to attempt such an approach. If you’re a company and you’re greedier, genuinely, how are you going to try to make more money if you’re not going to test the limits of your consumers? If you’re not trying any different or new approaches, your sales are going to remain as usual. So I’m sorry, but saying they have never changed their approach is just blatantly false.
do you get paid?!
(Questionable)
According to uncles, Castorice will be nerfed in terms of damage and rotation. She will no longer have an infinite Ult, i.e. when her teammates were Lv.1, she could cast her Ult as many times as she would like.
She also still has the… global revive effect 😂
*in v3
forgot to add xd
Well they are actually killing their game before the collaboration, the downfall will be real lmao.
the game started going downhill since 2.4/5 dont kid urself.
Only now its becoming way more obvious this game is speedrunning eos
Well damage nerf is understandable. Character must not make a million just for fun in random 3 cost team. Or at least she mustn’t do it that frequently. Low level teammate inf ult thing obviously was a consequence of bad design, ofc they change it. And…
you mean THEY DIDN’T REMOVE THAT… SHIT? Please tell it doesn’t work in endgame anymore…
Cuz I was serious when I said I’m F*KING QUITTING THIS GAME FOREVER if it stays. That… thing is just too unfair, like everyone really underestimate it and how much easier it makes any content and ppl say they will continue making global effects, and if so, HSR is f*cking dead.
If this global passive stays through the beta, I’m assuming Hoyo hopes the outrage dwindles over time.
In that case, the livestream where they publicize this info might be the last chance for a final public uproar.
That is IF they ever publicize it.
Keeping it quiet might be what they’re hoping to achieve. Once it gets into the live release, they’ve won.
hi, new to this website
i have sunday, ruan mei & robin already. was wondering how playable sunday is assuming that i want to play castorice as hypercarry?
i’m on the fence about pulling for tribbie; i know she has a lot more hp for castorice to drain but is it good to advance both cas & dragon or just dragon w/ RMC?
i read some people also don’t consider her LC to be that great & it’s definitely specific to her w/ the HP% but is it a must-have like acheron? is the feixiao BP LC even playable?
i’ve got 250 pulls right now but only 3 pity after sunday, which is why i hesitate on tribbie & cas’s weapon (esp with fate collab coming later too)
thanks everyone
hi
you can skip tribbie since you already have sunday so you can pull for cas and her LC since this is might be the only remembrance LC that will give you HP
if you still want tribbie then pull her on the rerun instead
nice business email format
E1 tribbie over S1 Castorice, right?
“nice business email format” nah why you gotta do my man dirty like that DDD:
but yes sunday is fine as long as you use the dragon properly, heres a in depth explanation from our dear Pollux is Kinda Hot
“because it AA the dragon before you can heal it fully” this is not necessarily true, unless you’re not using Luocha or Gallhager then yes it’ll be hard to heal back the Dragon, but as long as you are careful on how you play you can definitely have enough HP on the Dragon while still playing Sunday.
When you use the skill on Sunday, it will advance the Dragon AND Castorice (as long as her ult is active ofc). When advanced by Sunday, the summoner always takes action before the summon. Castorice’s skills do not consume a skill point, and the enhanced version of the skill consumes 50% HP teamwide (excluding the Dragon’s). When the Dragon is on field, every HP lost will be transferred as healing for the Dragon, so by using Castorice’s skill you will be healing the Dragon. So because the skill doesn’t consume a skill point, it’s an AoE attack (albeit weaker than the Memosprite skill), and it heals the Dragon you essentially have no excuse to not use it, and you especially need to use it when running her with Gallagher/Luocha, and here’s why:
Castorice’s Enhanced Skill counts as a Joint Attack, meaning that both Castorice and her Dragon are attacking simultaneously. Luocha’s Zone will heal the attacker by an amount, and heal the other allies by a smaller amount, but since you have two attackers due to the Joint attack, Luocha is healing twice as much which means the Dragon is receiving both the AoE healing that excludes Castorice, and the healing from him attacking. With Gallagher, it’s even more ridiculous, as attacking a Besotted enemy will heal you, except that in this case it’s an AoE attack, so the more enemies you hit, the more healing the Dragon will receive due to being a Joint Attack.
Lastly, the dragon does not actually need to be fully healed to do the most damage. While yes, it’s better to keep the Dragon’s HP as high as possible for safety measures, you actually only need no less than 76% HP when it starts its turn to make full use of the attacks, let’s compare a 100% HP scenario versus a 76% HP one:
100% HP -> Enhanced Skill -25% -> 75% HP -> Enhanced Skill -25% -> 50% HP -> Enhanced Skill -25% -> 25% HP which is equal to 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)
76% HP -> Enhanced Skill -25% -> 51% HP -> Enhanced Skill -25% -> 26% HP -> Enhanced Skill -25% -> 1% HP which is less than 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)
The 76% HP scenario has casted at least 3 enhanced skills, which is as much as the 100% scenario. So if you AA Castorice and her dragon, have Luocha/Gallagher on the team, use Castorice’s Enhanced skill to consume HP to heal the Dragon, and you cannot reach at least 76% HP, then I’m afraid it’s skill issue (just kidding)
Well, I am slightly sarcastic because in the worst case, let’s pretend we have the worst case scenario and your Dragon acted and is left with 1% HP (using the 76% HP) combo and you kept it on-field. This means the Dragon would have 320 HP (0.01*32k) and you need to heal a total of 31,680 on the dragon which is enormous. Sunday is the next on the action bar, then we can try to simulate how much healing the Dragon would receive:
Let’s say Castorice has 6037 HP, which is her very floor of HP by doing (1629+1058.4)*(1+43.2%*2+12%)+705.6, which consists of 2 HP% mainstats and a remembrance LC of 1058.4 HP which is either the BP LC or the Herta Remembrance LC (i’m aware the herta LC is not a good option, but there’s no better option for F2P as the 3* LC has a relatively low base HP. as long as the herta LC is only S2 or lower, it can still be used without ruining 4pc poet’s effect as long as the player gets 0 spd substats. tho her LC choice is another issue)
And for the rest of the teammates, let’s say they all have 3K HP for 3 teammates. By using RMC (or any remembrance unit) there would be an additional HP bar to eat, which would provide more healing to the dragon, but let’s pretend he’s not in the team. And by using an HP scaler that will have consequently more HP than 3k, then obviously that’s more healing towards the Dragon. We can’t exactly know how much HP will Castorice consumme, because she consummes from current HP and not max HP, so in that case she would at worst consume 0 HP (if everyone is at 1 HP) or at best 0.5 * (6037 + 3000 * 3) = 7518.5 HP if every ally is fully healed.
Now, for Luocha, let’s say he has 2373 ATK by doing (756.76+423.36)*(1+28%(traces)+43.2%)+352.8. This is the bare minimum of what he should have, 423.36 is the most common ATK base stat for most 4* Abundance LCs, and he is on OHB/SPD/ATK/ERR so one ATK mainstat.( Obviously, your build should be better and have more ATK substats but that’s just to demonstrate the very floor of healing). For the lightcone, I believe “Hey over here” (the huohuo event LC) would be very decent. Despite Luocha not scaling on HP, the tiny increase in HP given by the lightcone can provide more HP for Castorice to consume when using her skill, and it’s also the 4* lightcone that gives the most Outgoing Healing Boost (28%) with the only condition of using skill every 2 turns. In a Casto team, you should ideally spam his skill whenever skill points allow you to, so this should have full uptime. In terms of OHB, let’s say he has 12%(planar)+28%(LC)+10%(2pc) = 50% OHB
Assuming LVL 10 talents, during the Castorice Enhanced skill the Dragon should receieve: ((0.07+0.18)*2373+93+240)*(1+0.5) = 1389.375 HP
So the Dragon would be healed a total of 8,907.875 HP which is only 27% of his total HP and translates to just an additional skill use. Although, this is very much only the very floor of healing, having a Luocha with higher ATK, teammates with higher HP, an additional HP Bar from a Remembrance Character, or overhealed allies can all affect how much healing the Dragon will receive. But that’s what I mean by “you need to be careful as to how you play”. In such a case, the Dragon should not be at 1% HP before being advanced by Sunday, so instead of losing all the Dragon’s HP from 76% to 1%, instead reduce it from 76% to 51%, so then you heal back when advancing Castorice with Sunday 27% and you will have 77% HP when starting the Dragon’s turn, which is enough to cast at least 3 enhanced skills. The most important part is using as much Enhanced Skills as possible while having as much buffs as possible.
So while not healing the Dragon enough while advancing Castorice and her Dragon can in fact be an issue (which you are right on that part) this issue can be most definitely be worked around with: a strong healer with a good build like Luocha/Gallagher, higher HP teammates (like Tribbie), remembrance teammates (which is only RMC at the moment), and most importantly skill. If you can play Sunday and Castorice properly and keeping a good eye on your HP bars. Then in this case, Sunday is far from being “bad”, he would be, in my opinion, her current BiS (until we get a new support) as advancing the Dragon means finishing the rotation earlier. Finishing the rotation earlier means you are doing more DMG in a lesser amount of AV compared to a team with no action advance, and inherently you’re doing more DMG per cycle. Sunday+Castorice requires more skill to play, but will have a higher ceiling when played properly.
As long as you have sunday you’re completely good to go when it comes to any remembrance or summon type dps character, so you can skip tribbie if you want for her specifically, BUT I will still say tribbie in general is an amazing support character than works in many other teams, so you should still consider that, for LC hers id definitely AMAZING, especially since Remembrance is still fairly new and lack decent LC, but the new remembrance BP LC is a good pick up as well if you’re on a budget, thats what i’m currently planning to use if i dont get hers, so i would probably advice to go for cas 100% and then use the BP LC, so you can have best of both worlds to a degree, but if you’d like to maximize her then def go for her LC too
Sunday isn’t any better or worse than RM or RMC for Cas. He will do fine, but honestly use him for your other team if they need him. If they don’t then it’s fair ig. But why use him for Cas when RMC does the same job? If you know what i mean.
You should NOT pull Tribbie solely for Castorice, unless you already own Therta or plan to pull her. If we look at the synergy between both characters, Tribbie benefits MORE from having Castorice on the team than Castorice actually benefits from having Tribbie on the team.
Tribbie:
– Castorice’s high HP will allow Tribbie to get slightly more self HP buff while her zone is active.
– Castorice’s enhanced skills and the dragon’s abilities are all AoE, meaning Tribbie’s additional DMG will be maximised in that team as you will always be hitting all targets
Castorice:
– Tribbie’s high HP will allow Castorice’s skills to consume slightly more HP, which translates to a little increase in Newbuds or healing towards Pollux
– Res Pen and Vulnerability are buffs that are friendly towards Castorice’s HP scaling
But if we look at other parts of Tribbie’s kits, Castorice rather seems to have a hard time synergising with it:
– Depending on how long Pollux stays on field, and how long you regenerate Newbuds fully, you may have a hard time casting Tribbie’s FuA attributed to Castorice before having a new Tribbie ult available.
– Castorice doesn’t really benefit from Tribbie’s FuA in the slightest. This is different to a Therta team where Tribbie’s AoE FuA generates energy for Therta but also gives stacks on the enemies. The only case where I can see Tribbie’s FuA being useful is if your Tribbie is overhealed and hits an enemy while Luocha’s fiend/Gallagher’s debuff is active, which in this case would trigger overheal, but what tells you that Hyacine will have an exact same way of healing?
– Castorice can’t abuse Tribbie’s additional DMG unlike a Therta team. Therta can Skill > Ult > Enhanced Skill meaning Tribbie’s additional DMG will trigger 3 times in the span of 0 AV, Therta is also paired with an erudition unit who should have some form of AoE (more abusing on Tribbie’s additional DMG). Meanwhile, a Dragon’s turn, despite using enhanced skills multiple times, will only count as a single attack and only trigger Tribbie’s additional DMG once. The point of Tribbie’s additional DMG is also to increase single target DPAV for AoE-centric DPS, however, Castorice’s single target DMG is good enough despite having AoE abilities, similar to how Acheron’s single target DPAV is decent enough. A casto team can’t abuse/make full use of Tribbie’s additional DMG as well as a Herta team would.
Now, do two characters need to have a perfect synergy and use all parts of each other’s kits to be used together? Absolutely not of course. Break teams cannot make use of Ruan Mei’s DMG boost since break and superbreak dmg do not scale on DMG%, yet Ruan Mei is essential to break teams. My point is that, a lot of people seem to be overvaluing Tribbie’s place in a Castorice team, and putting her as the supreme BiS that gives the fastest cycle clears, to the point she becomes a must-pull for Castorice. Personally, I think this is completely false.
Castorice has a lot of room for improvement in terms of team composition. We already know we are getting Hyacine in 3.3 who by being a remembrance healer gives the team an additional HP bar to the team thanks to the Memosprite. An additional HP bar means more HP to consume from Castorice’s skill, but also more HP bars to overheal. But while we have the sustain slot, we also need to consider the likely possibility of an HP draining/increasing support. While I don’t want to play Honkai: Speculation Rail and spread misinformation, I think it is very clear that Castorice’s team is not finished, and when we gets supports this strong then it will be harder and harder for Tribbie to keep her spot and compete against them, simply because Tribbie is not actually meant for Castorice’s team archetype.
Tribbie is still excellent in her team, don’t get me wrong. She is much more braindead/easier to use compared to Sunday. Sunday can have a higher DMG ceiling than Tribbie but this requires more skill, as he requires you to heal back the Dragon to at least 76% HP before it starts its turn to not waste DMG, forcing you to play Luocha/Gallagher on well invested builds. But if you do this properly, then Sunday is the theorical strongest support as finishing the rotation earlier by advancing the dragon (while making full use of the enhanced skill) means you did as much dmg in a shorter span of AV, aka more Damage per AV/DPAV. However, Tribbie on the other hand is much easier to play. From the videos I watched, Tribbie seems to be the only capable support when it comes to Dual DPS with Mydei/Blade. (though i haven’t seen videos play dual dps castorice with ruan mei, it could be good enough)
My point is not to downplay Tribbie’s performance at all, out of the many videos I watched, Tribbie teams always finish pretty fast. My point is just that, if you are going to pull Tribbie solely for Castorice, and she ends up getting replaced by a future support, your pulls have gone to waste while you could’ve kept them for someone like Hyacine, Castorice’s LC or her eidolons.
Assuming you have both RMC and Pela, if you already have Sunday and/or Ruan Mei then your Casto team is already good enough and you should look towards future supports instead of Tribbie. Now, if you have neither Sunday or Ruan Mei, then you can consider pulling Tribbie to have an upgrade over RMC+Pela. Otherwise, I would only recommend you pull Tribbie is you already own or plan to pull Therta, so in case she gets replaced in the Casto team, at least Therta can still use her.
As off now, Castorice’s LC selection is very short. If your Herta Shop LC is already S2+, then your SPD is fucked up and you can’t benefit from Poet. The MoC shop LC’s base HP is too low, to the point Bailu’s LC is actually better on her solely for the high base HP. The BP LC does have a decent base HP and a passive that works fine with her, however, would you really spend 50 bucks to S5 it on top of the fact that it’s essentially just a Crit Stat Stick? With teammates like RMC and/or Sunday, her Crit Ratio is just fine. Until V3, I believe her LC is the better choice over Tribbie.