Calamity BOSS

Calamity BOSS
Calamity BOSSConceptsCalamity BOSS
FactionClass The Swarm
Description

Stats

#3024030

n/a

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
5521000110119417360024%40%20%20%1
Weaknessn/a n/a
 n/a n/a50%
n/a n/an/a n/a
 Physical0%
 Fire0%
 Ice20%
 Lightning20%
 Wind0%
 Quantum20%
 Imaginary20%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Ability 1Ability 1 - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to one designated target.
Ability 2Ability 2 - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to one designated target and any adjacent targets.
Ability 3Ability 3 - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to one designated target.
Ability 4Ability 4 - Ability | Enhance
Energy Regeneration : 10
Enters "Enhancement 1" state, increasing this unit's SPD. Summons "Juvenile Sting" and apply "Enhancement 3" state to it. A target character and their summoned target can immediately take action and enter the "Target" state, increasing their Break Effect. When targets not in the "Target" state attack friendly units in the "Enhancement 3" state, they cannot deal CRIT Hit effects.
Ability 5Ability 5 - Ability | AoE ATK
Energy Regeneration : 10
Deals massive Fire DMG to all targets.
Ability 6Ability 6 - Ability | Support
Energy Regeneration : 10
Increases the SPD of "Juvenile Sting" summoned by this unit.
Passive Ability 1Passive Ability 1 - Ability | Talent
Energy Regeneration : 10
When "Calamity BOSS" is attacked, a portion of its reduced HP is converted into "Corrosion." When "Calamity BOSS" uses "Ability 5," it will recover HP equal to the corrosion amount.
Passive Ability 2Passive Ability 2 - Ability | Talent
Energy Regeneration : 10
After entering the "Enhancement 1" state, the field enters Combustion. "Enhancement 1" is dispelled when all summoned "Juvenile Sting" are eliminated. When "Enhancement 1" is dispelled, "Calamity BOSS" receives increased DMG, the "Corrosion" state is removed, and all targets' Skill Points are restored.
Passive Ability 3Passive Ability 3 - Ability | Talent
Energy Regeneration : 10
After entering the "Enhancement 1" state, whenever this unit uses an attack, it additionally deals minor Fire DMG based on the number of "Juvenile Sting" remaining. When any "Juvenile Sting" uses an attack, "Calamity BOSS" gains a stack of "Charge." When "Charge" reaches a certain number of stacks, "Calamity BOSS" will immediately take action, uses "Ability 5" and clear all "Charge" stacks. "Juvenile Sting" will prioritize attacking targets in the "Target" state.

#302403001

n/a

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
5521000110119417360024%40%20%20%1
Weaknessn/a n/a
 n/a n/a50%
n/a n/an/a n/a
 Physical0%
 Fire0%
 Ice20%
 Lightning20%
 Wind0%
 Quantum20%
 Imaginary20%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Ability 4Ability 4 - Ability | Enhance
Energy Regeneration : 10
Enters "Enhancement 1" state, increasing this unit's SPD. Summons "Juvenile Sting" and apply "Enhancement 3" state to it. A target character and their summoned target can immediately take action and enter the "Target" state, increasing their Break Effect. When targets not in the "Target" state attack friendly units in the "Enhancement 3" state, they cannot deal CRIT Hit effects.
Ability 5Ability 5 - Ability | AoE ATK
Energy Regeneration : 10
Deals massive Fire DMG to all targets.
Ability 1Ability 1 - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to one designated target.
Ability 2Ability 2 - Ability | Blast
Energy Regeneration : 10
Deals minor Fire DMG to one designated target and any adjacent targets.
Ability 3Ability 3 - Ability | Single Target
Energy Regeneration : 10
Deals minor Fire DMG to one designated target.
Ability 6Ability 6 - Ability | Support
Energy Regeneration : 10
Increases the SPD of "Juvenile Sting" summoned by this unit.
Passive Ability 1Passive Ability 1 - Ability | Talent
Energy Regeneration : 10
When "Calamity BOSS" is attacked, a portion of its reduced HP is converted into "Corrosion." When "Calamity BOSS" uses "Ability 5," it will recover HP equal to the corrosion amount.
Passive Ability 2Passive Ability 2 - Ability | Talent
Energy Regeneration : 10
After entering the "Enhancement 1" state, the field enters Combustion. "Enhancement 1" is dispelled when all summoned "Juvenile Sting" are eliminated. When "Enhancement 1" is dispelled, "Calamity BOSS" receives increased DMG, the "Corrosion" state is removed, and all targets' Skill Points are restored.
Passive Ability 3Passive Ability 3 - Ability | Talent
Energy Regeneration : 10
After entering the "Enhancement 1" state, whenever this unit uses an attack, it additionally deals minor Fire DMG based on the number of "Juvenile Sting" remaining. When any "Juvenile Sting" uses an attack, "Calamity BOSS" gains a stack of "Charge." When "Charge" reaches a certain number of stacks, "Calamity BOSS" will immediately take action, uses "Ability 5" and clear all "Charge" stacks. "Juvenile Sting" will prioritize attacking targets in the "Target" state.

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