Le Fossoyeur

Le Fossoyeur
Le FossoyeurConceptsLe Fossoyeur
RaretéRaritystrRaritystrRaritystrRaritystrRaritystr
VoieClass La Chasse
TypesClass Physique
Matériaux d'élévation
Crédits308K
Lambeaux de pensée15
Fragments d'impression15
Permis de travail de la CPI65
Fragments des désirs15
Matériau de Trace
Crédits3M
Balle météore18
Lambeaux de pensée41
Extinction destinée69
Fragments d'impression56
Tir contre-temporel139
Fragments des désirs58
Écho perdu du vœu partagé12
Voies de la destinée8
HistoireUn cow-boy cyborg qui erre parmi les étoiles. Extrêmement optimiste et sans retenue.
Membre des Rangers de la galaxie, il s'est juré de punir par tous les moyens ceux qui ont enfreint la loi.
Derrière ses coups d'éclat et son audace se cache le désir d'attirer l'attention de la Corporation pour la Paix Interastrale, véritable cible de sa vengeance.

Sommaire
Stats
Compétence
Traces
Eidolons
Cônes de lumière
Inventaire
Gallery
Répliques
Histoire

Stats

NiveauATQDÉFPVVITChances de coup critiqueDGT CRITProvocationÉnergieMatériaux d'élévation
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
Crédits4000
Lambeaux de pensée5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
Crédits8000
Lambeaux de pensée10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
Crédits16000
Fragments d'impression6
Permis de travail de la CPI3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
Crédits40000
Fragments d'impression9
Permis de travail de la CPI7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
Crédits80000
Fragments des désirs6
Permis de travail de la CPI20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
Crédits160K
Fragments des désirs9
Permis de travail de la CPI35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
NiveauMatériaux d'élévation
1
20
Crédits4000
Lambeaux de pensée5
20+
40
Crédits16000
Fragments d'impression6
Permis de travail de la CPI3
40+
50
Crédits40000
Fragments d'impression9
Permis de travail de la CPI7
50+
60
Crédits80000
Fragments des désirs6
Permis de travail de la CPI20
60+
70
Crédits160K
Fragments des désirs9
Permis de travail de la CPI35
70+
80

Compétence

Sabots brise-crâneSabots brise-crâne - ATQ normale | Cible unique
Régénération d'énergie : 20
Rupture de faiblesse : Cible unique : 30
Inflige des DGT physiques équivalents à de l'ATQ du Fossoyeur à un cible ennemie unique.

Inflige des DGT physiques mineurs à un ennemi unique.
Niveau 9
Tango crépitantTango crépitant - Compétence | Incapacitation
Régénération d'énergie : 0
Rupture de faiblesse : 0
Force le Fossoyeur à entrer en état de Confrontation avec une cible ennemie unique. L'ATQ normale du Fossoyeur devient renforcée et il ne peut pas utiliser sa compétence pour une durée de tours. Cette durée est réduite de 1 au début de chaque tour du Fossoyeur.
La cible ennemie qui est en état de Confrontation est provoquée. Lorsque la cible ennemie/le Fossoyeur subit une attaque de la part de l'autre partie, les DGT reçus augmentent de /.
Lorsque la cible est éliminée ou qu'elle subit une Rupture de faiblesse, le Fossoyeur obtient 1 cumul d'Avantage en poche, et dissipe Confrontation.
Cette compétence ne régénère pas d'énergie. Le tour ne se termine pas après l'utilisation de la compétence.

Initie une Confrontation. Lorsque la cible de la Confrontation est éliminée ou subit une Rupture de faiblesse, le Fossoyeur bénéficie d'Avantage en poche et dissipe Confrontation. Le Fossoyeur utilise désormais son ATQ normale renforcée et le tour ne se termine pas.
Niveau 15
Rodéo de poussière du crépusculeRodéo de poussière du crépuscule - Ultime | Cible unique
Régénération d'énergie : 5
Rupture de faiblesse : Cible unique : 90
Applique une Faiblesse physique à une cible ennemie unique pour tours.
Inflige des DGT physiques équivalents à de l'ATQ du Fossoyeur à la cible et retarde son action de .

Applique une Faiblesse physique à un ennemi unique et lui inflige une quantité massive de DGT physiques, tout en retardant son action.
Niveau 15
Cinq balles dans le barilletCinq balles dans le barillet - Talent | Renforcement
Régénération d'énergie : 0
Rupture de faiblesse : 0
Chaque cumul d'Avantage en poche accentue la réduction de robustesse de l'ATQ normale renforcée de , cumulable jusqu'à fois.
Si la cible est en état de Rupture de faiblesse lors de l'utilisation de l'ATQ normale renforcée, inflige à la cible des DGT de rupture équivalents à // des DGT de rupture physiques du Fossoyeur pour chaque cumul d'Avantage en poche. La robustesse maximale prise en compte pour ces DGT ne peut pas dépasser fois la réduction de robustesse de base de l'ATQ normale « Sabots brise-crâne ».
En cas de victoire, le Fossoyeur peut conserver Avantage en poche pour le prochain combat.

Avantage en poche accentue la réduction de robustesse de l'ATQ normale renforcée et inflige des DGT de rupture physiques supplémentaires si la cible est en état de Rupture de faiblesse. En cas de victoire, Avantage en poche est conservé pour le prochain combat.
Niveau 15
AttaqueAttaque
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 30
Réduit la robustesse de l'ennemi au type correspondant en entrant en combat après l'avoir attaqué.
Niveau 1
Sourire de trois sur neufSourire de trois sur neuf - Technique | Renforcement
Régénération d'énergie : 0
Rupture de faiblesse : 0
Après utilisation de la technique, lors de la première utilisation de la compétence au cours du prochain combat, applique une Faiblesse physique équivalente à celle appliquée par l'ultime à la cible pour  tours.

Après utilisation de la technique, applique une Faiblesse physique à un ennemi unique lors de la première utilisation de la compétence au cours du prochain combat.
Niveau 1
Martelage en sérieMartelage en série - ATQ normale | Cible unique
Régénération d'énergie : 30
Rupture de faiblesse : Cible unique : 60
Inflige des DGT physiques équivalents à de l'ATQ du Fossoyeur à une cible ennemie unique.
L'ATQ normale renforcée ne peut pas régénérer de points de compétence et ne peut cibler que l'ennemi qui est actuellement dans l'état Confrontation.

Inflige des DGT physiques à un ennemi unique. Ne peut attaquer que la cible avec Confrontation.
Niveau 9

Traces

Recharge fantômeRecharge fantôme
Nécessite l'élévation de personnage  2
Augmente les chances de coup critique / DGT critiques du personnage. L'augmentation est équivalente à 10% / 50% de l'effet de Rupture. Les chances de coup critique / DGT critiques peuvent être augmentés au maximum de 30% / 150%.
Crédits5000
Balle météore3
Écho perdu du vœu partagé1
Augmentation d'ATQAugmentation d'ATQ (ATQ)
Nécessite l'élévation de personnage  2
L'ATQ augmente de 4%.
Crédits5000
Balle météore3
Lambeaux de pensée6
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite l'élévation de personnage  3
L'effet de Rupture augmente de 5.3%.
Crédits10000
Extinction destinée3
Fragments d'impression3
Au-dessus des serpentsAu-dessus des serpents
Nécessite l'élévation de personnage  4
Réduit les DGT que subit le Fossoyeur de la part des cibles qui ne sont pas en état de Confrontation de 30%.
Crédits20000
Extinction destinée5
Voies de la destinée1
Écho perdu du vœu partagé1
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite l'élévation de personnage  4
L'effet de Rupture augmente de 8%.
Crédits20000
Extinction destinée5
Fragments d'impression4
Augmentation d'ATQAugmentation d'ATQ (ATQ)
Nécessite l'élévation de personnage  5
L'ATQ augmente de 6%.
Crédits45000
Tir contre-temporel3
Fragments des désirs3
À bout portantÀ bout portant
Nécessite l'élévation de personnage  6
Quand Avantage en poche est obtenu en Confrontation, il permet de régénérer 10 points d'énergie. Cet effet se déclenche également lors de l'obtention de cumuls d'Avantage en poche qui dépassent la limite.
Crédits160K
Tir contre-temporel8
Voies de la destinée1
Écho perdu du vœu partagé1
Augmentation de PVAugmentation de PV (PV)
Nécessite l'élévation de personnage  6
Les PV max augmentent de 6%.
Crédits160K
Tir contre-temporel8
Fragments des désirs8
Augmentation d'ATQAugmentation d'ATQ (ATQ)
Nécessite un personnage de Niv.  75
L'ATQ augmente de 8%.
Crédits160K
Tir contre-temporel8
Fragments des désirs8
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite un personnage de Niv.  80
L'effet de Rupture augmente de 10.7%.
Crédits160K
Tir contre-temporel8
Fragments des désirs8
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
L'effet de Rupture augmente de 5.3%.
Crédits2500
Lambeaux de pensée2
Augmentation de PVAugmentation de PV (PV)
Nécessite l'élévation de personnage  3
Les PV max augmentent de 4%.
Crédits10000
Extinction destinée3
Fragments d'impression3
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite l'élévation de personnage  5
L'effet de Rupture augmente de 8%.
Crédits45000
Tir contre-temporel3
Fragments des désirs3

Eidolons

Sillage de l'étoile solitaireSillage de l'étoile solitaireSillage de l'étoile solitaire
Obtient 1 cumul d'Avantage en poche en début de combat. Lorsque le Fossoyeur inflige des DGT, il ignore 16% de la DÉF de la cible ennemie.
BaroudeurBaroudeurBaroudeur
L'équipe récupère 1 points de compétence lorsqu'Avantage en poche est obtenu en Confrontation, et augmente l'effet de Rupture de 30% pour une durée de 2 tours. Cet effet ne peut être déclenché plusieurs fois en un tour, et il se déclenche également lors de l'obtention de cumuls d'Avantage en poche qui dépassent le maximum.
Gardien du verger de marbreGardien du verger de marbreGardien du verger de marbre
Niv. de l'ultime +2, jusqu'au Niv. 15 maximum.
Niv. de l'ATQ normale +1, jusqu'au Niv. 10 maximum.
Spécialiste de la viande froideSpécialiste de la viande froideSpécialiste de la viande froide
Lorsque la cible ennemie en état de Confrontation est attaquée par le Fossoyeur, l'augmentation des DGT subis est majorée de 12%. Lorsque le Fossoyeur est attaqué par la cible ennemie en état de Confrontation, l'augmentation des DGT subis est réduite de 12%.
Discours de la soucheDiscours de la soucheDiscours de la souche
Niv. de la compétence +2, jusqu'au Niv. 15 maximum.
Niv. du talent +2, jusqu'au Niv. 15 maximum.
Raton laveur du Motel Pied-de-bicheRaton laveur du Motel Pied-de-bicheRaton laveur du Motel Pied-de-biche
Lorsque le talent du Fossoyeur inflige des DGT de rupture, il inflige des DGT de rupture supplémentaires équivalents à 40% du multiplicateur de DGT initiaux à la cible et des DGT de rupture supplémentaires équivalents à 70% du multiplicateur des DGT initiaux aux cibles adjacentes.

Cônes de lumière

ConceptsRaretéVoieATQDÉFPVCompétenceMatériaux d'élévation
Flèches
Flèches3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72Les chances de coup critique du porteur augmentent de 12% pendant 3 tours en début de combat.
Flèche du chasseur d'étoiles
Volonté de conquérant
Flèche plongeante
Flèche plongeante3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88L'ATQ du porteur augmente de 24% pendant 3 tours lorsqu'il élimine un ennemi.
Flèche du chasseur d'étoiles
Médaille de la crinière d'argent
Résistance
Résistance3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88La VIT du porteur augmente de 10% pendant 2 tours lorsqu'il élimine un ennemi.
Flèche du chasseur d'étoiles
Ancien moteur
Seul le silence subsiste
Seul le silence subsiste4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Augmente l'ATQ du porteur de 16%. Augmente les chances de coup critique de 12% s'il y a 2 ennemis ou moins sur le champ de bataille.
Flèche du chasseur d'étoiles
Médaille de la crinière d'argent
Jeu d'épée
Jeu d'épée4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56À chaque fois que le porteur touche la même cible, les DGT infligés augmentent de 8%. Cumulable jusqu'à 5 fois. Cet effet est dissipé lorsque le porteur change de cible.
Flèche du chasseur d'étoiles
Noyau des méandres
Abonnez-vous !
Abonnez-vous !4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Augmente les DGT de l'ATQ normale et de la compétence du porteur de 24%. Cet effet augmente de 24% supplémentaires lorsque l'énergie du porteur atteint son niveau maximal.
Flèche du chasseur d'étoiles
Gyrocœur artisanal
Une rivière au printemps
Une rivière au printemps4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72Augmente la VIT du porteur de 8% et ses DGT de 12% après être entré en combat. Cet effet disparaît lorsque le porteur subit des DGT. Il est rétabli à la fin du prochain tour du porteur.
Flèche du chasseur d'étoiles
Ancien moteur
Retour aux ténèbres
Retour aux ténèbres4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Augmente les chances de coup critique du porteur de 12%. Après un coup critique, il y a 16% de chances fixes de dissiper 1 bonus de la cible ennemie. Cet effet ne peut être déclenché qu'1 fois par attaque.
Flèche du chasseur d'étoiles
Branche-lumière immortelle
Dans la nuit
Dans la nuit5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Augmente les chances de coup critique du porteur de 18%. En combat, à chaque tranche de 10 points de VIT au-delà de 100, les DGT de son ATQ normale et de sa compétence augmentent de 6% et les DGT critiques de son ultime de 12%. Cet effet est cumulable jusqu'à 6 fois.
Flèche du chasseur d'étoiles
Volonté de conquérant
D'un sommeil de mort
D'un sommeil de mort5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Augmente les DGT critiques du porteur de 30%. Lorsque son ATQ normale ou sa compétence ne résulte pas en un coup critique, ses chances de coup critique augmentent de 36% pendant 1 tour. Cet effet ne peut se déclencher qu'une fois tous les 3 tours.
Flèche du chasseur d'étoiles
Volonté de conquérant
Per Page
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Répliques

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Histoire

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243 responses to “Le Fossoyeur”

  1. can hoyoverse lay off on the extremely tragic characters for once. goddamn.

      
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    • Having a sad background is the easiest way for a writer to connect his/her character to the readers’ feeling, hence makes them more inclined to pull the character. You know, the “do it for him/her” cringe. But then, there’s Qingque heh.

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    • I actually think it’s important to have many characters whose lives have been impacted by the IPC, especially if they plan to make Oswaldo Schneider a proper antagonist in the grand scheme of things. First Aventurine, now him, it’s tragic as hell, but it allows us to see a pattern in how the IPC “saves” planets.

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  2. Guys, remember when alot of people be doom-posting Arlecchino for sheets like cant heal and hard to play/ low survivability mech? Well, the Father is Fathering hard right now.
    Boothill has the same aura.

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  3. Boothill got powercrept before his release banner by Firefly. Don’t waste your primos on him.

      
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    • No…? If you are referring to the recently leaked kits, Firefly doesn’t scale with break effect the same way Boothill does; Firefly receives additional multiplier to her ATK% scaling enhanced skill from BE stats while Boothill directly deals break damage from his enhanced basic attack.

      If anything, Firefly *might* power creep DHIL and Jingliu because of her very high multiplier blast attack. Though she will have much difficult time gaining crit stats compared to Jinliu, and she doesn’t have innate high DMG% like DHIL. He main selling points are huge DEF% penetration, fire weakness application, and of course, powerful initial fire break damage. But we will see when smart people get to work and share their opinion.

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    • Idk man, Looking at SAM’s leaked kit, looks like she’s going to be difficult to built. That is why there would be a new planar ornament ONLY for her. I’m really tired farming artifacts… 🙁

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      • There would not be a new Planar Ornament set for her, she already has Firmament Frontline: Glamoth, I see her getting instead a new Relic set since she doesn’t have very good ones right now.

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    • it’s my jades, my account, I do what I want with it. don’t be around here if you’re just being an ass.

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      • Waifus sell more, we vote with our wallets and devs will always cater to us, not some fujos. You’re not target audience and never will be. Deal with it.

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        • Unfortunately, Mihoyo (or any popular Chinese gacha game company tbh) are already infiltrated by those misandrist waifu-hater group of people who pushing agenda that female > male players in term of spending money, thus company should pander to female players and ditch the peniless male players.
          Which of course, in reality, isn’t true at all, but people in 2024 are already love gaslighting themselves to think something false to be truth anyways.

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          • Nah, that’s bs paranoia. No one will listen to women and what they want, we always will have more waifus. Look at chads in Palworld, who completely ditched male characters in their game (there’s more examples in gacha currently, where male characters are removed/replaced by waifus), we dictate rules and are catered to and that will never change.

      • You’re not and never will be target auditory. Waifus sell better, money talks.

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      • We can be and have everything we want in games. Wild concept for fujos, I know. Good luck with getting male harmony btw, maybe in 3 years you”ll see one.

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        • Not sure what’s funnier, assuming everyone who likes – nay, considers pulling for – a male character MUST be a fujoshi, or that male Harmony comment when we are *literally* about to get (male if you chose that) Harmony Trailblazer, who specifically should be a solid support for Boothill. I’d certainly rather be excluded from the “target auditory” (sic!) than make it my entire personality and framework of opinion. Sounds like it’s more about “winning” (trying to spoil others’ fun) than actually enjoying waifus. I’d argue your time is better spent having fun with the game and the characters you like, and letting others do the same.

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          • This. Sure, I like waifus as much as the next guy, but I’m stoked for Boothill. First male character I’m pulling for in a while. I’ll definitely get Sam/Firefly, but I’m not as enthused about her as I am Boothill. The guy just checks too many boxes for me. Different strokes for different folks, I guess?

  4. been crunching the numbers and farming like crazy, and if my calculations are right(which I honestly hope they are since I spent so much time on em) then I should be sitting at around 75% crit rate/ 280% crit DMG, 250% break effect(I know it could be more but the roles are rolling 😭😭😭😭) my speed is lacking hard asf, which is upsetting but idk why none are dropping for me, overall id rate my current build like a solid 7/10 👍🏾😗👍🏾

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  5. Does anyone know if his E1’s DEF ignore applies to all of his bullets or only the first one at the start of battle? And if it applies, does anyone know if the DEF ignore can be stacked three times with max bullets?

      
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    • i think it means at the start of the battle he gains 1 trickshot and his total damage ignores def for the rest of the battle but is not stackable (maybe im wrong but this makes the most sense to me)

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  6. Okay. I don’t think he’s OP, or too weak, or anything. He has an interesting (really) mechanic and he’s universal due to the weakness application. I won’t pull for him because he obviously can’t go without RM and RM is heavily hated by me so any related to her character is Must-skip for me (Sam is in this list too.) But I have only one question. In the comments it is told that direct damage buffs are not working on his main damage source (break damage). So…
    OPEN THE CHAMPAGNE! FINALLY! THE FIRST CHARACTER IN BOTH GAMES EVER WHO HAS ABSOLUTELY NO F2P DAMAGE OPTION! Blade and Acheron were close, but this sexy cowboy is the first one who has really achieved this title!
    (You can say he’s trying to deal the damage with his scales too, well, good luck building atk, crit, speed and BE in high amounts at the same time. Also, they are lower than even Seele’s, so the damage won’t be high anyways)

      
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    • I don’t understand why people keep comparing him to Seele even though they are almost exact opposite on their specialties.
      Seele excels in killing weaker enemies consecutively, while Boothill specializes in killing elites and bosses.

      Regarding build difficulties, there are videos of him using literal Fu Xuan’s lightcone and he still dunk on bosses.
      If you search on bilibili, there is also people building just BE/SPD on him and he hits for over 400k on MoC12 with RM, HMC and Gallager.

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      • I compared him to Seele because both have low scales. Seele because she has more than 100% affix in her mechanics, Buthill because this is not his main damage source. And this is example why cowboy can’t deal significant damage with raw scales. Remember how “much” damage even well-built Seele deals without active passive? Not even talking about he has completely different build and team which doesn’t support own direct damage at all.

        So, any LC which doesn’t give BE, SPD or any other working for break damage stat (like def ignoring) doesn’t work on him almost at all.

        Now we open the list of hunt light cones and find out: there are ABSOLUTELY NO BE hunt light cones. ALL of them give affixes and crits, which does NOT work on his break damage. Sure, you can give him like swordplay and it will increase overall damage, but it’s like you’ll give JY Argenti’s BiS. The damage of Ult will be significantly higher, but overall damage will be lower than even some four stars because ult is not JY’s main damage source.

        And Buthill has ZERO f2p LCs working properly. Which means, difference between cowboy with and without BiS will be DRAMATICALLY huge. Sure, they will add BE hunt 4* LC soon (Copium…), but right now in his patch Buthill mains have have to pay or cry.

        And “he works even with Fu Xuan’s LC” is complete bullshit. Unlike in Genshin, in this game proper light cone is around 20-30 character efficiency and a cone without working passive is just a bit of atk (not working on him), hp and def.

        And his team is relatively f2p friendly – it’s true. You still need Ruan, but… well, I guess you can live without her.

        400k – the number you mentioned – is completely untrue, cause he’s a speedy guy, will take many turns per cycle and I can’t imagine they are giving him that much. I expect 70-80, maximum 150k per action with speed build. If the numbers are nearly as high as you mentioned, I’m deleting this game and officially say powercreep has gone too far. He has weakness application, remember. I don’t want single target Acheron analog.

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        • A bit too late to doompost, don’t you think? Boothill is niche as fuck character yes we get it already. We don’t even know the guy and he is not even in the live stream, so we get it if most people would skip his banner for Firefly, or Fu Xuan rerun. Only the people who love him would pull him, so anything you say here won’t change anything.

          Btw you mention Genshin, so be prepared to regret skipping Boothill coz he’ll be meta as fuck just like when Kazuha was first introduced.

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          • Err… Man, no way you’re comparing DPS character who can’t do anything but damage with universal support like Kazuha.

            Cowboy is just another DPS. And you still cannot deny he has no f2p lc option. When seele came out on release, she was by far the best hunt. When Ratio released, he became (in his best pack) the best hunt. Now buthill will be the best hunt. Couple more patches and we’ll see another powerful hunt who’ll be better than buthill. And this will never end. So..?

          • Types are also an important part of this game so unless every future hunt has weakness implant Boothill will remain the best (at least best physical) hunt for a while

          • You know, skipping a character just cause they will be meta for a abyss or two. is not a good reason to pull them. Given you are comparing dps, to a support. Kazuha can make alot of teams like Mono pyro a thing. That or slot in easily in any team thats needs an anemo character. What make him good, is that he works well with so many others. While a dps, you are most likely going to be building a team around them. Which might make them a bit more limited in terms of teams they can fit into .

            Which also there is simply no way, anyone beside the super wealthy who whale. Have enough jades to get all these characters. Your going to sooner or later have to skip someone, unless your the luckiest person on earth. So the whole get ready regret hahahahah. Sounds like just promoting fear of missing out. Which again, the people who play this game are better than the company at driving home the fear of missing out. Which there is always going to be a rerun or another character that can fulfill their role. Beside you don’t need a meta team to clear memory of chaos or pure fiction. You just need a well build team.

          • Dude. with the way rng is in this game. You can’t roll for every single character. It takes awhile to build them, unless your whaling beyond belief. Which given it another dps. Which are a dime a dozen. Investing in them, means investing in them for the long game.

            A support you can swap them from team to team. Which is often not the case for a dps. Like dps, tend to want crit rate crit damage, some speed. which can lead to them being rather hard to build. For one simple reason. It can be rather hard to get these stats or at least get a proper crit rate crit damage value.

        • I was somewhat skeptical as well but from a simple search I found this;
          https://www.youtube.com/watch?v=jACQLLTmUGI
          Couldn’t find any videos on bilibili as he said though because I don’t know Chinese.

          Swordplays+crit will be responsible for around 50k at most, seeing that he breaks Argenti for 530k at the last phase,
          so yeah, seems like 200k for elites and 400k for bosses with large toughness bar seems very possible actually.

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        • No way boothill will hit that low dude. 150k is within the range of maximised DHIL and Jinliu on single target and they hit two more enemies next to it.
          MHY ain’t stupid enough to release new hunt character that is equal to or worse than older destruction units on single target scenario.
          300k-400k is a lot more balanced than you think, given that he has to break the enemies first so it’s not 100% uptime.

          Also, goodluck finding new turn based gacha game to play if this is enough to make you scream “powercreep”, but we both know that any nerd that care enough to hang around data-mining website ain’t going to go through with quitting lol

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          • …Err.
            Did you hear about “balance”? Ratio cannot deal 400k every turn. Seele cannot deal 400k every turn even with constantly active passive.

            If Buthill will be able to, it will be a bright example of powercreep in this game. And yeah, powercreep does not exist.

            If I quit HSR, I’ll just happily play genshin and incoming WW, instead of trying to handle this boring playstyle and eternal powercreep active from the most beginning.

            BTW, you still have to pull for two legendaries to make cowboy potient. And the fact “character is OP even without his LC” doesn’t work because most players have no artifacts to deal 400k per rotation. Maybe you show your own video where your IL deals 400k? Because mine is 200k maximum with Sparkle, TY, Huo and good stats.

          • also, remember he has WEAKNESS IMPLANTATION. Acheron breaks all types, but her break is not that good really. Meanwhile buthill is THE BEST BREAKING DPS EVER. So I think he will be able to keep enemy broken most of the time.Imagine how OP he can be if he at the same time implants the weakness breaks enemies really fast, giving the team a ton of survivability AND dealing that huge damage. This just can’t be true, because if it’s true, well, Buthill is a total game break. Just like any new character in this freaking game. Yep, powercreep is false.

          • I know it’s hard to read opposing opinions, but at least try dude, come on.

            I said “150k is within the range of maximised DHIL and Jinliu on single target”. Which means it’s possible to hit 300k if they are fighting 3 targets. I don’t think I have to throw you any video link here because there are plenty of them on youtube.

            The “300-400k is balanced” I said is about Boothill hitting bosses. I don’t know why are you asking for Ratio/Seele/DHIL video from reading that.
            And guess what, its pretty close to what DHIL and Jinliu can achieve in total, isn’t it? Even though it won’t have 100% uptime compare to them because he has to trigger or hit a weakness broken enemies. And only bosses have enough toughness bar to have that kind of break damage – this is already an indicator that Boothill won’t be universally powerful as DHIL, Jingliu and Acheron. He will stay as boss killer and that’s it.

            You said so yourself that you can hit 200k on DHIL, and why can’t Boothill do around the same or better in single target?
            It’s almost as if you just wish for Boothill to be bad for no reason, even though the game is introducing new break oriented characters like Gallager and HMC.

            And yeah, “If the numbers are nearly as high as you mentioned, I’m deleting this game” – Your word, not mine

          • >>>MHY ain’t stupid enough to release new hunt character that is equal to or worse than older destruction units on single target scenario.

            It’s a skippable male character to satisfy some fujos, no one cares anyway for it.

        • I mean you don’t have to believe anyone here. You can just wait for the next three weeks when Boothill went live and smart people get to work on their builds.

          I have to say though, that saying Boothill will deal 150k maximum is too much of underestimation. Because physical break is one of stronger ones for its initial break damage.

          For example, my Sushang with 120 CDMG and 130%BE (40+E4+Watchmaker’s+RM) dealt over 150k on current MoC Aventurine already (initial break+skill damage+RM break).
          It’s really easy to imagine that Boothill with 250-300%BE dealing 1.7 times of physical break+ super break damage from Harmony Trailblazer will far exceed that number.

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  7. so from what i understand you want crit rate body for him with speed boost and break effect rope with a damage bonus sphere because other than rope you can’t get a main stat of break effect and than for substats you just ignore every stat in existence for break effect until 300% (more likely less because of other units bonus like ruin mei and imaginary mc)

      
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    • That seems about right, substat priority should be speed to some breakpoint, then break effect more than any other stat, although atk/crit stats are still somewhat desirable. Atk orb or body may even be desirable if they have a significant chunk of break effect more than the piece you would otherwise use.

      Although, 300% break effect is going to be basically impossible to hit without supports. The only LC that will give you break is his signature, so you’ll hit 130-170 easily from mainstats, traces, and relic sets. From there it’s going to be all substats, so unless you can hit about 25-30% break each on 5 relics, you’re not getting to that cap without supports and/or his signature.

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