
![]() | Concepts | Aventurine |
Faction | Interastral Peace Corporation | |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Chinese | 杨超然 | |
English | Camden Sutkowski | |
Korean | 박준원 | |
Japanese | 河西健吾 | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | A high-ranking executive of the IPC’s Strategic Investment Department. A risk-taker, his constant smile makes it difficult for people to discern his true feelings. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 60.72 | 89.1 | 164 | 106 | 5% | 50% | 150 | 110 | |
20 | 118.4 | 173.75 | 319 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
20+ | 142.69 | 209.38 | 385 | 106 | 5% | 50% | 150 | 110 | |
30 | 173.05 | 253.94 | 466 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
30+ | 197.34 | 289.57 | 532 | 106 | 5% | 50% | 150 | 110 | |
40 | 227.7 | 334.12 | 614 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
40+ | 251.99 | 369.76 | 679 | 106 | 5% | 50% | 150 | 110 | |
50 | 282.35 | 414.32 | 761 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
50+ | 306.64 | 449.96 | 827 | 106 | 5% | 50% | 150 | 110 | |
60 | 337 | 494.5 | 908 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
60+ | 361.28 | 530.14 | 974 | 106 | 5% | 50% | 150 | 110 | |
70 | 391.64 | 574.69 | 1056 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
70+ | 415.93 | 610.34 | 1121 | 106 | 5% | 50% | 150 | 110 | |
80 | 446.29 | 654.88 | 1203 | 106 | 5% | 50% | 150 | 110 |
Skill
![]() | Straight Bet - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Imaginary DMG equal to Deals minor Imaginary DMG to a single target enemy. | |
Level | |
![]() | Cornerstone Deluxe - Skill | Defense |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Provides all allies with a Fortified Wager shield that can block DMG equal to Provides all allies with a Fortified Wager shield, whose Shield Effect is stackable. | |
Level | |
![]() | Roulette Shark - Ultimate | Single Target |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 90 | |
Randomly gains 1 to Gains a random amount of "Blind Bet" points and inflicts "Unnerved "on one enemy, dealing Imaginary DMG. When an ally target hits an "Unnerved" enemy, the CRIT DMG dealt increases. | |
Level | |
![]() | Shot Loaded Right - Talent | Bounce |
Energy Regeneration : 1 | |
Weakness Break : Single Target : 10 | |
For any single ally with Fortified Wager, their Effect RES increases by For any single ally with Fortified Wager, their Effect RES increases, and when they get attacked, Aventurine accumulates Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a Follow-up ATK that deals minor Imaginary DMG to random single enemy targets, bouncing a total of 7 times. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | The Red or the Black - Technique | Defense |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by There is a high chance for DEF to increase by There is a small chance for DEF to increase by When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for Using the Technique randomly grants one out of the three DEF Boost effects with different buff values. After entering the next battle, increases all allies' DEF by the corresponding value. | |
Traces
![]() | Bingo! |
Requires Character Ascension 6 | |
After a teammate with Fortified Wager launches Follow-up ATK, Aventurine accumulates 1 Blind Bet point. This effect can trigger up to | ![]() ![]() ![]() ![]() |
![]() | Effect RES Boost (Effect RES) |
Requires Character Ascension 6 | |
Effect RES increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Imaginary (Imaginary DMG Boost) |
Requires Character Lv. 75 | |
Imaginary DMG increases by | ![]() ![]() ![]() |
![]() | DEF Boost (DEF) |
Requires Character Lv. 80 | |
DEF increases by | ![]() ![]() ![]() |
![]() | DEF Boost (DEF) |
DEF increases by | ![]() ![]() |
![]() | Leverage |
Requires Character Ascension 2 | |
For every | ![]() ![]() ![]() |
![]() | DMG Boost: Imaginary (Imaginary DMG Boost) |
Requires Character Ascension 2 | |
Imaginary DMG increases by | ![]() ![]() ![]() |
![]() | DEF Boost (DEF) |
Requires Character Ascension 3 | |
DEF increases by | ![]() ![]() ![]() |
![]() | Hot Hand |
Requires Character Ascension 4 | |
When battle starts, grants all allies a Fortified Wager shield, whose Shield Effect is equal to | ![]() ![]() ![]() ![]() |
![]() | DEF Boost (DEF) |
Requires Character Ascension 4 | |
DEF increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Imaginary (Imaginary DMG Boost) |
Requires Character Ascension 5 | |
Imaginary DMG increases by | ![]() ![]() ![]() |
![]() | Effect RES Boost (Effect RES) |
Requires Character Ascension 3 | |
Effect RES increases by | ![]() ![]() ![]() |
![]() | DEF Boost (DEF) |
Requires Character Ascension 5 | |
DEF increases by | ![]() ![]() ![]() |
Eidolons
![]() | Prisoner's Dilemma | ![]() |
Increases CRIT DMG by |
![]() | Bounded Rationality | ![]() |
When using the Basic ATK, reduces the target's All-Type RES by |
![]() | Droprate Maxing | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | Unexpected Hanging Paradox | ![]() |
When triggering his Talent's Follow-up ATK, first increases Aventurine's DEF by |
![]() | Ambiguity Aversion | ![]() |
Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Stag Hunt Game | ![]() |
For every teammate that holds a Shield, the DMG dealt by Aventurine increases by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Amber | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 330.75 | 846.72 | Increases the wearer's DEF by | ![]() ![]() |
![]() | Defense | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | When the wearer unleashes their Ultimate, they restore HP by | ![]() ![]() |
![]() | Pioneering | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | When the wearer Breaks an enemy's Weakness, the wearer restores HP by | ![]() ![]() |
![]() | Day One of My New Life | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 463.05 | 952.56 | Increases the wearer's DEF by | ![]() ![]() |
![]() | Landau's Choice | 4![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 396.9 | 952.56 | The wearer is more likely to be attacked, and DMG taken is reduced by | ![]() ![]() |
![]() | Trend of the Universal Market | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 396.9 | 1058.4 | Increases the wearer's DEF by | ![]() ![]() |
![]() | We Are Wildfire | 4![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 463.05 | 740.88 | At the start of the battle, the DMG dealt to all allies decreases by | ![]() ![]() |
![]() | This Is Me! | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 529.2 | 846.72 | Increases the wearer's DEF by | ![]() ![]() |
![]() | Moment of Victory | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 595.35 | 1058.4 | Increases the wearer's DEF by | ![]() ![]() |
![]() | She Already Shut Her Eyes | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 529.2 | 1270.08 | Increases the wearer's Max HP by At the start of every wave, restores HP to all allies by an amount equal to | ![]() ![]() |
Per Page |
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Gallery
Idle #1
Idle #2
Overworld
Combat
Voice
Language
Title | loc_sound |
First Meeting | * |
Greeting | * |
Parting | * |
About Self: Luck | * |
About Self: Trading Partners | * |
Chat: Interastral Peace Corporation | * |
Chat: Exploitation and Betrayal | * |
Hobbies | * |
Annoyances | * |
Something to Share | * |
Knowledge | * |
About Topaz | * |
About Dr. Ratio | * |
About Black Swan | * |
About Acheron | * |
About Sunday | * |
About Sparkle | * |
Eidolon Activation | * |
Character Ascension | * |
Max Level Reached | * |
Trace Activation | * |
Added to Team With Trailblazer | * |
Added to Team With Topaz | * |
Added to Team With Dr. Ratio | * |
Added to Team With Black Swan | * |
Added to Team With Sparkle | * |
Added to Team With Acheron | * |
Battle Begins: Weakness Break | * |
Battle Begins: Danger Alert | * |
Turn Begins 1 | * |
Turn Begins 2 | * |
Turn Idling | * |
Basic ATK | * |
Skill 1 | * |
Skill 2 | * |
Hit by Light Attack | * |
Hit by Heavy Attack | * |
Ultimate: Activate | * |
Ultimate: Unleash | * |
Downed | * |
Return to Battle | * |
Health Recovery | * |
Talent 1 | * |
Talent 2 | * |
Technique | * |
Battle Won | * |
Treasure Opening 1 | * |
Treasure Opening 2 | * |
Precious Treasure Opening | * |
Successful Puzzle-Solving 1 | * |
Successful Puzzle-Solving 2 | * |
Enemy Target Found | * |
Returning to Town | * |
Story
Title | Text |
n/a | Senior manager of the Strategic Investment Department at the IPC and one of the Ten Stonehearts. His Cornerstone is the "aventurine of stratagems." An ostentatious risk-taker, he often wears a smile that masks his true motives. He won his current position by wagering against fate itself. He views life as a high-stakes, high-return investment, and he plays this particular gamble with masterful ease. |
n/a | "I have something to report to you about the new employee." "What makes you so worried, Erwin?" "It's complaints about him, both formal and informal. My mailbox has been flooded with them like countless pieces of paper. I wonder... if it's worth reconsidering his inclusion in the Strategic Investment Department." "What do these complaints say?" "Mostly about his origins. Those eyes of his..." "He once deceived the Marketing Development Department by falsely claiming that there were energy sources hidden in the barren land of Sigonia, not yet effectively developed and utilized. A huge amount of funds was invested into excavating it before we realized it was all a scam." "And then there's the notorious Egyhazo Aventurine Case. He misled the Intelligentsia Guild into believing that the remains of Tayzzyronth the Imperator Insectorum were buried there. Despite the scholars being extremely cautious, they ultimately still fell into the trap." "And let's not forget the letters from the councilors of the Sigonian Sovereignty. They denounce his tribe for once breaking agreements and sowing discord, leading to significant changes in the balance of peace between the tribes, resulting in repeated delays in the signing of agreements between Sigonia and IPC. Allowing such an employee to join at the IPC would be a severe detriment to public relations..." "If these are the extent of the complaints, there's no need to tell me." "...You already know it all?" "Each gemstone holds unique value, and our task is to make investments." "We don't need to appease those stubborn old-timers who sent in complaints, as these rumors will eventually reach... No, they would already have reached his ears. Well, let's take this chance and see how big of a surprise he can bring us." |
n/a | "You're quite something else, boy... I still can't figure out how you managed to empty out my entire business. But I will never surrender. If push comes to shove, I'll just blow up this whole place... What are you gonna do about it?" The Mad Bull of Iymanika signals his followers to let go. He raises his head from the table, dusting off his collar. "You arrogant dogs from the IPC never respected us wanderers, did you? But now that you're in our territory, you'll play by our rules." Mad Bull empties the cylinder, putting only one bullet in the revolver, and tosses it to the other man's feet. "Six shots. Fate will decide whether we live or die after a maximum of six shots. Do you have the nerve?" The other man bends down and picks up the revolver. "There are too many people who've pointed a gun at me. Some of them even just went ahead and pressed the trigger straight up... Now, guess how come I'm still standing here." The man stands up, stares into the Mad Bull's eyes, raises the gun, and puts it against his own heart. "It's because the gun will always end up in my hand." "And now, this game is making me bored... One in six? That possibly is nowhere near enough. If you want to tempt fate..." Six consecutive gunshots thunder out in the starship that is wrapped in a deathly silence. After the smoke clears, the man raises the gun again and walks toward Mad Bull. The revolver is now loaded with a fresh bullet. "You need to learn how to turn yourself into a die first." "...You won't surrender, but why? Because you have this lousy game of chance? Or..." He points the gun into the darkness. "Because of her?" A woman holding a pistol emerges slowly from the direction the revolver points. The Mad Bull acts as if he found a lifeline when he sees her. "Madam Jade, this is not what we agreed upon..." At that moment, both of them opened fire simultaneously, and two figures dressed in black fall from the shadows behind each of them. "The IPC has enemies everywhere, right?" The woman calmly holsters her pistol, takes out her cosmetic mirror, and inspects her appearance. "You used our lives as bait, making them believe there was internal strife between us, and then you eliminated them all... A clever trick, although a bit reckless." He greets the woman with a smile, although his hands tremble slightly. "Trick? No, it was just a test." The elegant lady opens her palm, revealing a shimmering aventurine of peculiar hues. "There's nothing strange about it. Gemstones are destined to be... desired, sought, cut, and sold." "However, there's so much more you can do. It all depends on how you see yourself." |
n/a | He walks into the room at the furthest end of the corridor, remembering how he was still a grotesque prisoner the last time he came here. Now, he stands with his back straight and faces those who sit at the very top of the department. He listens to the blond woman as she reads out the lengthy and boring report. Those cold, unfeeling numbers cannot convey the dangers that accompanied him as he walked on the thin line between life and death, nor can they communicate how much he had lost and gained during the journey. He is simply curious whether she is human or an Intellitron. The aventurine, that symbol of power and of the future, is about to be officially handed to him — Yet it would have no more allure or value in his eyes as soon he obtains it, even though he had sought it by putting his life on the line. "Do you have any more questions, Aventurine?" Jade, the only person he knows among the presently gathered, asks at the end of the meeting. "The Avgins in Sigonia... what happened to them afterward?" "Unfortunately, there are no more Avgins in Sigonia. You're the last lucky dog." "What about those people who helped me on planet ██? Now I can finally repay their kindness." "They are no more, either." ... He returns to his office in a daze. The aventurine stone emits a peculiar glow on his desk, seemingly congratulating and mocking him at the same time. "Was luck truly on your side when you wrestled with fate?" |
n/a | "Penacony... Is Diamond finally ready to do something about it?" The miniature model on the table continues to rotate, the crystalline memory bubble emitting tiny spheres of foam. "This historic debt is utterly unimaginable. So, the profit involved is also... shockingly high." The person in front of him has their back turned to him, gazing instead at the purplish-red sky of Pier Point at sunset. "But why me?" The person continues to face away from him. Keen though his eyes are, he can not decipher the true intentions behind the decision. "It should have been me, but Diamond believes that The Family still had some value in cooperation and hopes this affair still has some room for a peaceful resolution." "So, after some thought, I've concluded that you're the best candidate." "This is only our second conversation ever. Do you trust me that much?" "No, I've never trusted you. Perhaps Jade does, but I don't." "Maybe luck won't be on your side this time, and the bill for all your past good fortune will come due." Finally, the person in front of him turns around. The distant skyscraper reflects a kaleidoscope of colors like an opal stone, while a music box plays on its own. "But isn't that what you've been longing for?" |
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461 responses to “Aventurine”
his dmg seems to be low judging from the moc and trial leaks, hopefully they buff him so he can get stacks when he recast his skill or something
Increasing his damage to real DPS level and his shields will be nerfed to the ground.
well i mean thats what they intended anyway with his sig LC and 40% crit rate passive, just plain shield and some minor buffs wont cut it as he doesnt have cleanse and only 50% resist for party
His dmg is “low” compared to dedicated DPSes, but some quick calculations I did showed he can hit pretty reasonable FuAs at E0S1 (over 40k in the Ratio team I used)
Ofc, as any hybrid unit he becomes a resource black hole If you want to max his potential
hm there goes my hope for def% dps, i think him being bait like fuxuan is correct. i mean 7×25 is pretty bad for main dealing dmg and its a bounce on top of that, if they made it aoe it would be much better
Nah, Fu Xuan does pathetic dmg on ult and not very often at that
Aventurine is doing more like 30-40k FuAs every other turn + his ult dmg
he’s an offensive shielder. others don’t even have this dmg, what’s your point I can’t…
It’s definitely better to go salsotto or ignore the extra defense effect on belobog. EHR is a waste on him
I mean it’s viable if you uses Gepard LC which gives some EHR, not everyone can roll a perfect relic for him, if you got some trashy defense relic that has some EHR, it’s still usable for him too
Hey its time for another round of “What am I doing it’s late and I should be sleeping why am I doing math?”
Today’s victim is Aventurine (part 1 of 2 cause this is a pure shielder build)
As usual feel free to throw rocks at me if I messed anything up
AVENTURINE — 5*
IMAGINARY/PRESERVATION
●SHIELDER BUILD –
This build sacrifices all of Aventurine’s dmg potential for pure defensive power, he’ll be like Gepard on steroids essentially
●RELICS-
○4PC KNIGHT OF PURITY PALACE
BODY- DEF%
FEET- SPD
○2PC BELOBOG OF THE ARCHITECTS
ORB- DEF%
ROPE- DEF%
●LIGHT CONES-
○AMBER- B
—Low base stats, provides a solid 64% def
○DAY ONE OF MY NEW LIFE- A
—Provides a reasonable amount of def%
and whole team dmg res
○TREND OF THE UNIVERSAL MARKET- B
—Some def%, a minor source of dmg
that doesn’t rely on crit (also an extra.
debuff for ratio teams)
○THIS IS ME- C
—Higher base stats, some def%
○MOMENT OF VICTORY- S
—sizable 24-48% def, 5* base stats, triples.
the chances of Aventurine.
himself being attacked
○INHERENTLY UNJUST DESTINY- S
—Highest base def, 36% def, adds some
supportive capabilities as well as an
extra debuff for ratio teams
●RECOMMENDED STATS-
○DEF-
4200+ (4*LC)
5000+ (5*LC)
○SPD-
134 (RECOMMENDED)/161
●SHIELD CALCULATIONS*-
○BASE SKILL- 1857
○MAX SKILL- 3715
○BINGO!- 495
●TEAM RECOMMENDATIONS-
As a sustain unit, Aventurine is not locked to any particular team, but he shines most when paired with follow-up based units like Ratio, or Topaz
With his signature, he also becomes a viable option for Acheron teams as he can build stacks for her
*Assumes 4400 def, Day 1 of My New Life
PART 2!!!
Unfortunately as a pure def scaler there aren’t many offensive sets available, so I choose pioneer
AVENTURINE — 5* IMAGINARY/PRESERVATION
●SUB-DPS BUILD –
This build maintains a relatively string shield while also outputting significantly more personal dmg
●RELICS-
○4PC PIONEER DIVER OF DEAD WATERS/2PC COMBINATIONS*
BODY- CRIT DMG%
FEET- SPD
○2PC INERT SALSOTTO
ORB- DEF%/IMG DMG%**
ROPE- DEF%
●LIGHT CONES-
○TREND OF THE UNIVERSAL MARKET- C
—Provides some def% and an additional
source of minor dmg
○THIS IS ME!- B
—Provides higher base def than other 4*s,
some def% and an increased ult multiplier
○DESTINY’S THREADS FORWOVEN- A
—Provides 48% dmg bonus at 4000 def
○A CONCERT FOR 2- A
—Provides 32% def and 24% dmg bonus
○MOMENT OF VICTORY- B
—No notable offensive utility, but high
base stats and 48% def
○INHERENTLY UNJUST DESTINY- S
—Provides a whopping 36% def and 40%
crit dmg, as well as debuff that both
increases dmg for the whole team AND
allows Aventurine to fully use 4pc
pioneer, also has the highest base def of
any light cone
●RECOMMENDED STATS-
○DEF- 3600 (4000 if using destiny’s threads forwoven)
At S1 IUD, Aventurine can get 3600 with an img dmg% orb if he has enough def subs, this will increase his dmg
○CRIT RATE– 80/84**
Aventurine reaches 57% crit rate prior to any sub-stats, so needs 8 crit rate subs to reach 80%
○CRIT DMG- 160/212**
Aventurine reaches 126.8% crit dmg prior to any sub-stats, so needs 6 crit dmg subs to reach 160%
○SPD- 134
With spd boots alone Aventurine reaches 131 spd, so he needs only 2 subs
●SHIELD CALCULATIONS***-
○BASE SKILL- 1382
○MAX SKILL- 2664
○BINGO!- 355
●TEAM RECOMMENDATIONS-
As a sustain unit, Aventurine is not locked to any particular team, but he shines most when paired with follow-up based units like Ratio, or Topaz
With his signature, he also becomes a viable option for Acheron teams as he can build stacks for her
*2pc combinations of Knight, Wastelander, Pioneer or Ashblazing
**With S1 IUD
***Assumes 3600 def
Some things to note.
As it currently stands he gains energy off of using his follow up attack.
Also *If he’s the one taking a hit he gets 2 points on blind bet* as opposed to the 1 point he gets when teammate is hit
This means that there is indeed /some/ offensive utility in utilizing light cones that increase his aggro.
Because he currently gains energy off follow up attack, there is an argument to be made for using ERR rope but more specifically only if you’re using Moment of Victory or Landau’s Choice.
I kind of suspect that by E4 ERR rope becomes better in general
I did not know about him getting more BB on being hit! that’s actually great since I plan to use moment on him
Also isn’t his FuA 1 energy per each of the 7 hits (hh says 1 energy on his talent)
To follow-up (hehe) on that, placing him in the center gives him more BB right, both from himself being hit and blast attacks hitting more allies
Yes, It’s 1 energy per each FuA! I think I’m coping a bit saying it’s sometimes worth to go ERR at E0.
But by E4 he gets +1 more hit on the follow up, and you’re making up for lost def stat cause you can honestly keep up the +40% indefinitely from E4, and it’s proccing more due to E1. So I’m adamant that I think it’s at least very close tie if not better to run ERR for people pulling a lot of eidolons on him.
On your other point. Right now the wording is a bit confusing as it seems to imply that he will only get 1 instance of BB from blast attacks so I don’t know.
It’s hopefully 4 BB from blast attack that hits 3 allied targets him included, 5 BB from full team attacked.
is building him hybrid with def + some crit even worth it? don’t really understand his numbers very well
Yes it’s worth
He has +40% crit rate on his own that means you don’t need that much substats to keep an ideal crit rate. Guarantee his def first and only after that crit rate and crit damage.
a dumb question i have: regarding inert salsotto, if my crit rate on him from relics only is at 30% but he gets 40% from his def trace does that activate the effect of the relic set? or do i have to build at least 50% crit rate alone on relics so the effect activates from the planar set?
Does anyone know what would be the optimal way to reach the defense of the prob trace? I think with the body there is not enough def, maybe an def orb ?
Concert For Two is going to be an event light cone that we will be able to refine for free so at s5 that’s an easily accessible 32% def. Also yeah def orb, and def rope. Just try to get def% subs on all pieces you aren’t main stating def and you should be fine. (Ideally def%, crit, crit dmg) but you get the idea.
Should I pull him or wait for Fu Xuan or Luocha? I already have S1 Gepard and E1 Huo Huo for sustains
Fu is probably on with Acheron BEFORE Aventurine
question is, what do you need out of a sustain rn?
Gepard is really good for shields but he pretty boring. I just want fun characters
Then why are you hesitating? just go ahead and roll if you find something fun.
Don’t ask. Don’t hesitate. Just pull. If ur asking, u want it. Pull first ask questions later.
Something will come. You’ll win something good. Believe in urself. Gotta be happy. Yeah! I can feel it.
Now Seize the initiative. Come now! It here! it here!!
If you want fun then I’d go Aventurine, he adds a little bit of extra chaos to your fights
Luocha:
– More-than-enough healing, however he doesn’t make your characters any tougher, meaning he isn’t ideal if the enemy prefers single-strike high-damage attacks and your characters can hardly survive one.
– Has cleansing capacity but requires SP.
– Great SP economy, he can do normal attack every turn and rarely wants SP in medium-damage scenario.
– No DPS support capacity, unless you pull for his eidolons.
– No appearant synergies or anti-synergies. However due to the nature of his great SP economy, he often teams with SP-hungry DPS such as DHIL and he also allows DPS supports to cast skills very often.
Fu Xuan:
– Makes your team rediculously tough. Even though she doesn’t heal as much as Abundance characters, it’s very rare to see any character faint in FX’s team even in long runs.
– Crowd control effect blockage for your whole team. It is far greater than cleansing because some crowd control effects delay your character’s action upon apply and cleansing them does not move your character back. Blocking it prevents the whole effect at no additional SP cost. However FX has nothing to do against other kind of debuffs, such as atk -%, def -%, and DoT.
– She must cast her skill at least once every 3 turns, meaning her SP economy isn’t as good ad Luocha’s.
– Her +12 crit rate aura is appreciated by anyone that crits.
– Synergies: every DPS that crits, especially high-speed ones like Seele, whos ult is one-hit and asks for high crit rate.
– No appearant anti-synergies. Even when teaming with DPS who consumes HP, such as Blade and Jingliu, FX can still sustain the whole team, however she isn’t as ideal as Luocha in such scenario.
Aventurine:
– A teamwide shielder that isn’t as slow-start as Gepard. He applies thick shield to your whole team and replenishs it often using his FUA.
– He has no cleansing and his crowd control blockage is only for himself and can’t be replenished at will. His effect res aura is indeed for the whole team but that doesn’t mean outright immunity. However, having some wins against having none, he’s still greater than Gepard in this topic.
– In low-damage high-frequency scenario, Aventurine may hopefully keep his shields up by solely his FUA, meaning a good SP economy like Luocha. In one-strike high-damage scenario, Aventurine must replenish his shield often using his skill, meaning a not-so-good SP economy like FX.
– He has some DPS capacity but do not expect him to do as much damage as a real DPS.
– Synergies: DPS that does frequent FUA, such as Dr.Ratio and Topaz. In Dr.Ratio + Topaz + Ruan Mei build, Aventurine also benefits from Ruan Mei’s aura.
– Anti-synergies: Just like Gepard, would better not team him with characters that take turns often, such as Seele, Jingliu, E2 DHIL, or DPS assistants that make your main DPS take turns often, such as Bronya and Sparkle.
My advice:
FX is overall strongest of the three for generic use. However you should pull for one that fits your team, for example, you should pull for Aventurine instead if you plan to play Dr.Ratio + Topaz + Ruan Mei build.
i 0-cycled some of the moc 12 this past few months without sustain at all, you definitely dont need one if your relics has good def% for your supports
How many SP will he most likely consume? Assuming Aventurine Ratio Topaz Silver Wolf
That depends
If “Bingo!”‘s shield is the same as skill shield and resets the duration (which I assume it will) then he has no SP requirement
but in reality he’ll skill whenever his shield is low to keep your team alive
That makes him a good EP generator, and his high base spd only helps with that
Thx so much for this, ur the best
I have a question… People are still citing him as providing Effect Res to entire team even though it very specifically says “single target” ?
Do we have a confirmation of him providing effect res to the entire team ??
It’s just poorly worded. I think they mean “every target with fortified wager” receives increased Effect Res
I too would like to know this, it’s phrased very weirdly
My interpretation is it means EACH single ally with the shield, no shield no res
It says single target because it’s just as long as they have the shield. Since his shield is aoe it’s technicaly AoE, but if an ally loses the shield, they lose the eff res too, and whoever still has the shield keeps it.
Maybe it means that if the shield is gone on target, Effect Res also is gone. Even if other members in the team still have the shield.
Fortified Wager is a shield granted by the skill to all allies for 3 turns, which can be stacked. His talent grants Eff Res to allies with this Fortified Wager shield. Although it’s kinda strange in english, in other languages it’s said Eff Res is going to be granted to those under the shield aftr being attacked. From my interpretation, this ”single ally” means ”ally that was attacked”, since everyone receives this shield after Aventurine uses the skill.
OK, so guys, heres the f2p build you wanna aim (E0S1 variantion just differs in sphere):
LC: Destiny’s Threads Forewoven S5
4pc relic: Knight of Purity Palace
-provides defense and shild strength, aventurine needs for his shield to be always up so more shield = better aventurine as it enables his FuA
-Body: Crit dmg (already has a lot of Crit rate from A2)
-Boots: DEF% (stronger shield, bigger damage scaling, no need for speed as long as his shield can keep up till his turn)
2pc planar: Belobog of the Architects
-Note: Dont aim for effect hit rate for that extra 15% DEF. He wont use it and its better to get raw DEF% from substats rather than aim for this in substats for lousy 15%DEF
-rope: DEF% (same as shoes, ER isnt worth for the small crit dmg bonus on enemies from ult and the damage, most damage is from follow up)
-sphere: DEF% (same as before, plus he gets bonus dmg from his LC that subtitues for the imaginery damage bonus the sphere noormally gives, so youre getting more base scaling and the same amount of bonus damage you would from bonus damage sphere. If youre gonna go for signature LC then go for imaginery bonus, since he gets the DEF from there)
stats (ideal and why)
-4000 defense: max Buff from LC and A2 trace. Better and stronger shield and overall damage since he scales from it
-60-70% crit rate: easy to achieve once you hit 3600DEF since his passive gives 40% so youre already at 45%crit rate no relics.
-100%+ crit damage: more damage. give him crit dmg body and you got it.
-speed doesnt matter when you have high defense since his shields will last for longer and his A6 trace replenishes thhe shield as long as his shield is active, so you don`t need to aim high for speed if his shield is already up and strong. Its nice to have but it is optional, dont be frustrated if his speed is on the lower scale.
Trace priorities: Skill=Talent>ultimate>base attack
What substats do you need?:
-Defense: His DEF at LVL, with LC lvl80, Max traces and build mentioned above, he will have ((654.88+463.05)*(1+0,35+0,15+0,15+0,54*3))=3655.63. This means that you just need 30% DEF to reach 4000 def for full LC effeciency. (roughly 10 substat rolls, base substat value is counted as 1, then every additional role is one extra. Honkai shows only how many extra you rolled. You will have to roll these on body, head and hands, since other pieces hae it as main stat)
-Crit rate: 15%+ to reach the 60% crit rate overall, which is very manageable. (Ruoghly 5 rolls)
-Crit damage: Honestly youre already at 114,8% just from crit damage body, so uou dont need to try that hard. 150%CrD would be best though
Lightcone tips:
-Destiny’s Threads Forewoven S5 provides massive bonus damage and allows you to have easy time around main stats and substats. Forces you to go high for DEF which is great for Aventurine, in my opinion best for its consistency (most other lighcones require a condition or a trigger, this one is constant), the only thing that can lower the nuff is defense debuff, but he has high effect res from shiled + talent block debuff every 2 turns, so it wont happen much. also availible in memory fragments shop so very easy to get!
-Inherently Unjust Destiny S1 provides some extra DEF and makes you go for an upper limit of 3600DEF instead of 4000DEF since it no longer gives buff above 3600DEF from LC. Also provides 40%CrD for himslef and 8% extra damage for allis, which is nice. THis one focuses on making him do bit more damage and buf allies as well, However, With this LC you should use imaginary dmg sphere, and will have to get 18%DEF in subs to get to that 3600DEF. His shields and scaling are weaker though due to the DEF decrease, so it`s close on par with the first lightcone in my opinion.
-This Is Me! S5 not really good, Defense is niche but the dmg bonus for ult which he rarely uses isnt worth it that much for damage. Could be good for one shot damage though
-Concert for Two S5 This lighcone is good on par with the one in my build at r5. Provides 32%DEF and 32% bonus damage. I would still go for DEF% sphere in this case, since hes a sub dps but if you want him to do more than go for that imaginery sphere. Your shield will just break faster though, youll have lower scaling AND if the shields break the bonus dmg from LC will go down.
-Moment of vistory S1 – niche F2P LC, provides DEF but its only considerable during his turn when he gets hit. I dont know if his shield is snapshot, however, his A6 trace shiled will recieve only half of the bons, as it lasts till the end of the turn. Also no bonus dmg so not great.
Thats it, probably the ultimate guide lol. Thanks for reading and pls leave a comment if something doesnt fit 🙂
good job taking screenshot for if i get him thanks
he seems extremely skill point friendly with that trace of getting his skill for everyone without doing anything
Bro is lock in
I love this build idea, I feel like you nailed almost everything. I just have one small issue, wouldn’t inert salssoto be better on him? especially if you run a def% LC. The 50% requirement can be achieved with no sub stat crit roles. Maybe they give concert for two for free, let me know what you think!
Salsotto is a better dps choice, so it’s my pick
belobog is a hybrid pick, balances between shield and dmg
In my opinion Destiny’s Threads Forewoven, although a great option, falls behind the other 4* Lightcones. If you look at Concert for Two I think it honestly rivals his Signature Ligtcone. If you ignore the debuff on his Signature Lightonce S5 Concert for Two only has 6% less DEF% and DMG%/CDMG%. And Day One of My New Life is the best option for just going Sustain. Apart from this your guide is perfect but just wanted to put this out there
AFAIK shields won’t magically get stronger when def increases (but the next cast will be stronger)
I’m not sure if you’d really call it snapshotting tho
Is the 15% from Belobog Planar very crucial? I’m asking cuz I’d prefer to use Salsotto for more damage cuz I hate seeing half of an effect wasted (the 50% EHR).
He can hit over 4k def with salsotto still so no, belobog isn’t necessary, it’s a more defensive option
Respectively, you don’t belong in the kitchen.
All of my advice apply to E0-E2, at E6 building for max damage is fine.
All the problems with the build you recommend:
1. Crit DMG body is not worth over a DEF% body. Ensuring survivability is most important at E0, him doing a little bit of damage is nice but not worth sacrificing shield strength
2. DO NOT USE DEF BOOTS, speed is king on supports, try to aim for at least 143 speed but 150 and 160 are also really nice to reach. High speed ensures:
a) More SP gen + Breaks faster
b) Faster Ultimate uptime
c) Refreshes debuffs faster
d) Refreshes the 1 turn cooldown and 2 turn cooldown on your CC resist and your 1 stack from ally’s follow up (at E0)
e) Ensures you to be able to refresh shield before a boss’s big attack when needed, and grants greater adaptability
In general, the DPS from him is nice (since you do get 40% crit rate is free) but never worth building a lot of damage stats to jeopardies supportive ability (even if you build him full damage it will only be less than 30% of your overall team damage in a good team
2. DO NOT USE BELOBOG, as this set barely provides that much DEF%. A general rule for any support is to run sets that buff DPS stats over your own, such as running keel over space sealing on Tingyun and keel instead of Talia on Ruan Mei.
3. DEF% Link rope is fine for pure fiction, but ERR rope to guarantee 3-turn ultimate. 15% Crit DMG taken might look like nothing, but the damage increase having a 100% uptime on that debuff that your DPS gains will be more than the damage Aventurine deals. It also increases the times you can get free stacks from ult as well as reliable ways to break the enemy to stop their major attacks.
4. The idea stats actually should be:
3600-4000 def (over 4000 is overkill)
Any amount of Crit Rate and DMG (A little is nice but not necessary)
143-160 Speed (Just because your shields can ‘last forever’ does not mean you don’t need speed, YOU NEED SPEED)
5. His substat priority is actually the following: DEF%=SPD>CRIT=EFFECT RES
6. The light cones recommended is not really that accurate, I would recommend the following:
Destiny’s Threads S5 (F2P) < Day One S1-5 <= Moment of Victory <= Concert for two S1-5 < Sig S1
I really recommend the signature to anyone who is interested in investing in Aventurine, not only do you get a lot of stats for Aventurine but also for the team.
Generally most Gacha 4 Stars can work, but if you have the new 4* at high enough superimposition or Moment of Victory I would use those.
Oh wow thats some critique, pls help me cook next time tho XD But thanks! I appreciate it and i hope others see this since yes, upon further (though a small one since its obvious you are right) inspection your points are all spot on.
The lightcones are maybe bit arguable but it depends what you aim for, his signature is hard to get but does provide nice buffs to him and teammates while allowing for a nice build with the DEF body, which is true. Concert for two might also have this problem if its from gacha, but if its event LC then its definetly one of the better ones and also becomes better with speed boots, since that guarantess the shiled uptime aka LC passive always active.
Belobog planar set was kinda stupid and i dont know why i added it since i literally said “lousy 15% def” so yup, Keel is definetly better for effect res and more CrD% for everyone.
Im really glad you went ahead and corrected me since youre absolutely correct and i didnt consider everything perfectly, so thanks. Id boost if i could somehow or at least edit my post and mention you but i cant so ill just hope others see it XD
Thanks a lot for correcting me, it will help my build as well 🙂
Thanks. I just want people to be able to think a bit more about the advice they take from others and not just take it word for word.