Aventurine

Aventurine
AventurineConceptsAventurine
FactionInterastral Peace Corporation
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Preservation
Combat TypesClass Imaginary
Chinese杨超然
EnglishCamden Sutkowski
Korean박준원
Japanese河西健吾
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Suppressing Edict65
Shards of Desires15
Trace Materials
Credit3M
Scattered Stardust18
Tatters of Thought41
Crystal Meteorites69
Fragments of Impression56
Divine Amber139
Shards of Desires58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
StoryA high-ranking executive of the IPC’s Strategic Investment Department.
A risk-taker, his constant smile makes it difficult for people to discern his true feelings.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
160.7289.11641065%50%150110
20118.4173.753191065%50%150110
Credit4000
Tatters of Thought5
20+142.69209.383851065%50%150110
30173.05253.944661065%50%150110
Credit8000
Tatters of Thought10
30+197.34289.575321065%50%150110
40227.7334.126141065%50%150110
Credit16000
Fragments of Impression6
Suppressing Edict3
40+251.99369.766791065%50%150110
50282.35414.327611065%50%150110
Credit40000
Fragments of Impression9
Suppressing Edict7
50+306.64449.968271065%50%150110
60337494.59081065%50%150110
Credit80000
Shards of Desires6
Suppressing Edict20
60+361.28530.149741065%50%150110
70391.64574.6910561065%50%150110
Credit160K
Shards of Desires9
Suppressing Edict35
70+415.93610.3411211065%50%150110
80446.29654.8812031065%50%150110
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Suppressing Edict3
40+
50
Credit40000
Fragments of Impression9
Suppressing Edict7
50+
60
Credit80000
Shards of Desires6
Suppressing Edict20
60+
70
Credit160K
Shards of Desires9
Suppressing Edict35
70+
80

Skill

Straight BetStraight Bet - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of Aventurine's DEF to a single target enemy.

Deals minor Imaginary DMG to a single target enemy.
Level 10
Cornerstone DeluxeCornerstone Deluxe - Skill | Defense
Energy Regeneration : 30
Weakness Break : 0
Provides all allies with a Fortified Wager shield that can block DMG equal to of Aventurine's DEF plus , lasting for turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to of the current Shield Effect provided by the Skill.

Provides all allies with a Fortified Wager shield, whose Shield Effect is stackable.
Level 15
Roulette SharkRoulette Shark - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Randomly gains 1 to points of Blind Bet. Then, inflicts Unnerved on a single target enemy for turn(s) and deals Imaginary DMG equal to of Aventurine's DEF to the single target enemy. When an ally hits an Unnerved enemy target, the CRIT DMG dealt increases by .

Gains a random amount of "Blind Bet" points and inflicts "Unnerved "on one enemy, dealing Imaginary DMG. When an ally target hits an "Unnerved" enemy, the CRIT DMG dealt increases.
Level 15
Shot Loaded RightShot Loaded Right - Talent | Bounce
Energy Regeneration : 1
Weakness Break : Single Target : 10
For any single ally with Fortified Wager, their Effect RES increases by , and when they get attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. This effect can trigger again after turn(s). Aventurine additionally gains point(s) of Blind Bet after getting attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a -hit Follow-up ATK, with each hit dealing Imaginary DMG equal to of Aventurine's DEF to a single random enemy. Blind Bet is capped at 10 points.

For any single ally with Fortified Wager, their Effect RES increases, and when they get attacked, Aventurine accumulates Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a Follow-up ATK that deals minor Imaginary DMG to random single enemy targets, bouncing a total of 7 times.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
The Red or the BlackThe Red or the Black - Technique | Defense
Energy Regeneration : 0
Weakness Break : 0
After using the Technique, 1 of the following effects will be granted:
There is a chance for DEF to increase by .
There is a high chance for DEF to increase by .
There is a small chance for DEF to increase by .

When this Technique is used repeatedly, the acquired effect with the highest buff value is retained.
When the next battle starts, increases all allies' DEF by the corresponding value, lasting for turn(s).

Using the Technique randomly grants one out of the three DEF Boost effects with different buff values. After entering the next battle, increases all allies' DEF by the corresponding value.
Level 1

Traces

Bingo!Bingo!
Requires Character Ascension 6
After a teammate with Fortified Wager launches Follow-up ATK, Aventurine accumulates 1 Blind Bet point. This effect can trigger up to 3 time(s). Its trigger count resets at the start of Aventurine's turn. After Aventurine launches his Talent's Follow-up ATK, provides all ally targets with a Fortified Wager that can block DMG equal to 7.2% of Aventurine's DEF plus 96, and additionally grants a Fortified Wager that can block DMG equal to 7.2% of Aventurine's DEF plus 96 to the ally with the lowest Shield Effect, lasting for 3 turns.
Credit160K
Divine Amber8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 6
Effect RES increases by 6%
Credit160K
Divine Amber8
Shards of Desires8
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Lv. 75
Imaginary DMG increases by 6.4%
Credit160K
Divine Amber8
Shards of Desires8
DEF BoostDEF Boost (DEF)
Requires Character Lv. 80
DEF increases by 10%
Credit160K
Divine Amber8
Shards of Desires8
DEF BoostDEF Boost (DEF)
DEF increases by 5%
Credit2500
Tatters of Thought2
LeverageLeverage
Requires Character Ascension 2
For every 100 of Aventurine's DEF that exceeds 1600, increases his own CRIT Rate by 2%, up to a maximum increase of 48%.
Credit5000
Scattered Stardust3
Past Evils of the Borehole Planet Disaster1
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Ascension 2
Imaginary DMG increases by 3.2%
Credit5000
Scattered Stardust3
Tatters of Thought6
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit10000
Crystal Meteorites3
Fragments of Impression3
Hot HandHot Hand
Requires Character Ascension 4
When battle starts, grants all allies a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
Credit20000
Crystal Meteorites5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 4
DEF increases by 7.5%
Credit20000
Crystal Meteorites5
Fragments of Impression4
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Ascension 5
Imaginary DMG increases by 4.8%
Credit45000
Divine Amber3
Shards of Desires3
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 3
Effect RES increases by 4%
Credit10000
Crystal Meteorites3
Fragments of Impression3
DEF BoostDEF Boost (DEF)
Requires Character Ascension 5
DEF increases by 7.5%
Credit45000
Divine Amber3
Shards of Desires3

Eidolons

Prisoner's DilemmaPrisoner's DilemmaPrisoner's Dilemma
Increases CRIT DMG by 20% for ally targets with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
Bounded RationalityBounded RationalityBounded Rationality
When using the Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s).
Droprate MaxingDroprate MaxingDroprate Maxing
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Unexpected Hanging ParadoxUnexpected Hanging ParadoxUnexpected Hanging Paradox
When triggering his Talent's Follow-up ATK, first increases Aventurine's DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent's Follow-up ATK by 3.
Ambiguity AversionAmbiguity AversionAmbiguity Aversion
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Stag Hunt GameStag Hunt GameStag Hunt Game
For every teammate that holds a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Amber
Amber3
RarstrRarstrRarstr
preservation-class264.6330.75846.72Increases the wearer's DEF by 16%. If the wearer's current HP percentage is lower than 50%, increases their DEF by a further 16%.
Safeguard of Amber
Squirming Core
Defense
Defense3
RarstrRarstrRarstr
preservation-class264.6264.6952.56When the wearer unleashes their Ultimate, they restore HP by 18% of their Max HP.
Safeguard of Amber
Conqueror's Will
Pioneering
Pioneering3
RarstrRarstrRarstr
preservation-class264.6264.6952.56When the wearer Breaks an enemy's Weakness, the wearer restores HP by 12% of their Max HP.
Safeguard of Amber
Squirming Core
Day One of My New Life
Day One of My New Life4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56Increases the wearer's DEF by 16%. After entering battle, increases All-Type RES of all allies by 8%. Abilities of the same type cannot stack.
Safeguard of Amber
Squirming Core
Landau's Choice
Landau's Choice4
RarstrRarstrRarstrRarstr
preservation-class423.36396.9952.56The wearer is more likely to be attacked, and DMG taken is reduced by 16%.
Safeguard of Amber
Squirming Core
Trend of the Universal Market
Trend of the Universal Market4
RarstrRarstrRarstrRarstr
preservation-class370.44396.91058.4Increases the wearer's DEF by 16%. When the wearer is attacked, there is a 100% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40% of the wearer's DEF for 2 turn(s).
Safeguard of Amber
Immortal Lumintwig
We Are Wildfire
We Are Wildfire4
RarstrRarstrRarstrRarstr
preservation-class476.28463.05740.88At the start of the battle, the DMG dealt to all allies decreases by 8% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30% of the respective HP difference between the characters' Max HP and current HP.
Safeguard of Amber
Ancient Engine
This Is Me!
This Is Me!4
RarstrRarstrRarstrRarstr
preservation-class370.44529.2846.72Increases the wearer's DEF by 16%. Increases the DMG of the wearer when they use their Ultimate by 60% of the wearer's DEF. This effect only applies 1 time per enemy target during each use of the wearer's Ultimate.
Safeguard of Amber
Conqueror's Will
Moment of Victory
Moment of Victory5
RarstrRarstrRarstrRarstrRarstr
preservation-class476.28595.351058.4Increases the wearer's DEF by 24% and Effect Hit Rate by 24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 24% until the end of the wearer's turn.
Safeguard of Amber
Silvermane Medal
She Already Shut Her Eyes
She Already Shut Her Eyes5
RarstrRarstrRarstrRarstrRarstr
preservation-class423.36529.21270.08Increases the wearer's Max HP by 24% and Energy Regeneration Rate by 12%. When the wearer's HP is reduced, all allies' DMG dealt increases by 9%, lasting for 2 turn(s).
At the start of every wave, restores HP to all allies by an amount equal to 80% of their respective lost HP.
Safeguard of Amber
Artifex's Gyreheart
Per Page
PrevNext

Voice

Language
Titleloc_sound
First Meeting
*
Greeting
*
Parting
*
About Self: Luck
*
About Self: Trading Partners
*
Chat: Interastral Peace Corporation
*
Chat: Exploitation and Betrayal
*
Hobbies
*
Annoyances
*
Something to Share
*
Knowledge
*
About Topaz
*
About Dr. Ratio
*
About Black Swan
*
About Acheron
*
About Sunday
*
About Sparkle
*
Eidolon Activation
*
Character Ascension
*
Max Level Reached
*
Trace Activation
*
Added to Team With Trailblazer
*
Added to Team With Topaz
*
Added to Team With Dr. Ratio
*
Added to Team With Black Swan
*
Added to Team With Sparkle
*
Added to Team With Acheron
*
Battle Begins: Weakness Break
*
Battle Begins: Danger Alert
*
Turn Begins 1
*
Turn Begins 2
*
Turn Idling
*
Basic ATK
*
Skill 1
*
Skill 2
*
Hit by Light Attack
*
Hit by Heavy Attack
*
Ultimate: Activate
*
Ultimate: Unleash
*
Downed
*
Return to Battle
*
Health Recovery
*
Talent 1
*
Talent 2
*
Technique
*
Battle Won
*
Treasure Opening 1
*
Treasure Opening 2
*
Precious Treasure Opening
*
Successful Puzzle-Solving 1
*
Successful Puzzle-Solving 2
*
Enemy Target Found
*
Returning to Town
*

Story

TitleText
n/aSenior manager of the Strategic Investment Department at the IPC and one of the Ten Stonehearts. His Cornerstone is the "aventurine of stratagems."
An ostentatious risk-taker, he often wears a smile that masks his true motives.
He won his current position by wagering against fate itself. He views life as a high-stakes, high-return investment, and he plays this particular gamble with masterful ease.
n/a"I have something to report to you about the new employee."

"What makes you so worried, Erwin?"

"It's complaints about him, both formal and informal. My mailbox has been flooded with them like countless pieces of paper. I wonder... if it's worth reconsidering his inclusion in the Strategic Investment Department."

"What do these complaints say?"

"Mostly about his origins. Those eyes of his..."
"He once deceived the Marketing Development Department by falsely claiming that there were energy sources hidden in the barren land of Sigonia, not yet effectively developed and utilized. A huge amount of funds was invested into excavating it before we realized it was all a scam."
"And then there's the notorious Egyhazo Aventurine Case. He misled the Intelligentsia Guild into believing that the remains of Tayzzyronth the Imperator Insectorum were buried there. Despite the scholars being extremely cautious, they ultimately still fell into the trap."
"And let's not forget the letters from the councilors of the Sigonian Sovereignty. They denounce his tribe for once breaking agreements and sowing discord, leading to significant changes in the balance of peace between the tribes, resulting in repeated delays in the signing of agreements between Sigonia and IPC. Allowing such an employee to join at the IPC would be a severe detriment to public relations..."

"If these are the extent of the complaints, there's no need to tell me."

"...You already know it all?"

"Each gemstone holds unique value, and our task is to make investments."
"We don't need to appease those stubborn old-timers who sent in complaints, as these rumors will eventually reach... No, they would already have reached his ears. Well, let's take this chance and see how big of a surprise he can bring us."
n/a"You're quite something else, boy... I still can't figure out how you managed to empty out my entire business. But I will never surrender. If push comes to shove, I'll just blow up this whole place... What are you gonna do about it?"
The Mad Bull of Iymanika signals his followers to let go. He raises his head from the table, dusting off his collar.
"You arrogant dogs from the IPC never respected us wanderers, did you? But now that you're in our territory, you'll play by our rules."

Mad Bull empties the cylinder, putting only one bullet in the revolver, and tosses it to the other man's feet.
"Six shots. Fate will decide whether we live or die after a maximum of six shots. Do you have the nerve?"

The other man bends down and picks up the revolver.
"There are too many people who've pointed a gun at me. Some of them even just went ahead and pressed the trigger straight up... Now, guess how come I'm still standing here."
The man stands up, stares into the Mad Bull's eyes, raises the gun, and puts it against his own heart.
"It's because the gun will always end up in my hand."

"And now, this game is making me bored... One in six? That possibly is nowhere near enough. If you want to tempt fate..."
Six consecutive gunshots thunder out in the starship that is wrapped in a deathly silence. After the smoke clears, the man raises the gun again and walks toward Mad Bull. The revolver is now loaded with a fresh bullet.
"You need to learn how to turn yourself into a die first."
"...You won't surrender, but why? Because you have this lousy game of chance? Or..."
He points the gun into the darkness.
"Because of her?"

A woman holding a pistol emerges slowly from the direction the revolver points. The Mad Bull acts as if he found a lifeline when he sees her.
"Madam Jade, this is not what we agreed upon..."
At that moment, both of them opened fire simultaneously, and two figures dressed in black fall from the shadows behind each of them.

"The IPC has enemies everywhere, right?" The woman calmly holsters her pistol, takes out her cosmetic mirror, and inspects her appearance.
"You used our lives as bait, making them believe there was internal strife between us, and then you eliminated them all... A clever trick, although a bit reckless." He greets the woman with a smile, although his hands tremble slightly.

"Trick? No, it was just a test."
The elegant lady opens her palm, revealing a shimmering aventurine of peculiar hues.
"There's nothing strange about it. Gemstones are destined to be... desired, sought, cut, and sold."
"However, there's so much more you can do. It all depends on how you see yourself."
n/aHe walks into the room at the furthest end of the corridor, remembering how he was still a grotesque prisoner the last time he came here. Now, he stands with his back straight and faces those who sit at the very top of the department.

He listens to the blond woman as she reads out the lengthy and boring report. Those cold, unfeeling numbers cannot convey the dangers that accompanied him as he walked on the thin line between life and death, nor can they communicate how much he had lost and gained during the journey. He is simply curious whether she is human or an Intellitron.

The aventurine, that symbol of power and of the future, is about to be officially handed to him — Yet it would have no more allure or value in his eyes as soon he obtains it, even though he had sought it by putting his life on the line.

"Do you have any more questions, Aventurine?" Jade, the only person he knows among the presently gathered, asks at the end of the meeting.

"The Avgins in Sigonia... what happened to them afterward?"

"Unfortunately, there are no more Avgins in Sigonia. You're the last lucky dog."

"What about those people who helped me on planet ██? Now I can finally repay their kindness."

"They are no more, either."

...

He returns to his office in a daze. The aventurine stone emits a peculiar glow on his desk, seemingly congratulating and mocking him at the same time.
"Was luck truly on your side when you wrestled with fate?"
n/a"Penacony... Is Diamond finally ready to do something about it?"
The miniature model on the table continues to rotate, the crystalline memory bubble emitting tiny spheres of foam.

"This historic debt is utterly unimaginable. So, the profit involved is also... shockingly high."
The person in front of him has their back turned to him, gazing instead at the purplish-red sky of Pier Point at sunset.

"But why me?"
The person continues to face away from him. Keen though his eyes are, he can not decipher the true intentions behind the decision.

"It should have been me, but Diamond believes that The Family still had some value in cooperation and hopes this affair still has some room for a peaceful resolution."
"So, after some thought, I've concluded that you're the best candidate."

"This is only our second conversation ever. Do you trust me that much?"

"No, I've never trusted you. Perhaps Jade does, but I don't."
"Maybe luck won't be on your side this time, and the bill for all your past good fortune will come due."

Finally, the person in front of him turns around. The distant skyscraper reflects a kaleidoscope of colors like an opal stone, while a music box plays on its own.
"But isn't that what you've been longing for?"
n/a
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461 responses to “Aventurine”

  1. Has anyone calculated if it is possible to reach 4k defense using a 4-star light cone?

    With def body orb ,and rope?

      
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  2. would it be worth going for 3 broken keel on supports considering the bonus effect res from aventurine?

      
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    • hehe i was wondering the same

      probably yes, besides 10% crit dmg guaranteed it is also 10% more effect res added to already high eff res, eff res works best when stacked (till some limit) so it would be a pretty good defensive option as well i think

      just think how hard it is to hit debufs on bosses that have 50% eff res compared to 40 ones, its not just 10% harder

      i’ll probably try broken keel on topaz, aven and ruan for ratio

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  3. So he just give 50% effect res just like that? wouldn’t broken keel really good for the whole team then?

      
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    • since his shield gave 50% EFFRES, then simply gave the other 3 supports (incl. Aven) with BK set. then any DPS you play witht his team free 30% CDM.

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  4. S1 Moment if Victory (Gepard’s signature light cone) or S5 Divine Threads (forgotten hall 4-star light cone), do you think?

      
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    • you meant Destiny’s Threads Forewover ?
      I calculate with def rope with imaginary orb , Crit dmg body and speed boot with the relic i have so your result may differ.
      S1 moment fully activate will give : 3780 Def -> 42 crit rate and basic attack at 100 def * total dmg bonus(before defence) is 5800 dmg
      S5 Destiny’s Threads will give : 2850 Def -> 24 crit rate and basic attack at 100 def * total dmg bonus(before defence) is 5740 dmg

      S1 moment of victory has so high def and def% bonus to the point it beats that 48% dmg bonus from destiny threads and also give better shield and crit rate.
      And if you have full team Dmg Bonus buffer like raun mei or sparkle or robin then S1 moment of victory will win even more.

      same goes for any other 4 star LC from my calculation,
      except for This Is Me! S5 is very close and might even win a bit for ult dmg.
      or maybe Trend of the Universal Market for Archeron.

      Then again you may get higher S for Moment of victory as time goes on, At S2 and higher then it’s no contest.

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  5. What would his best overall 4* LC be? I also love the lack of doomposting on here compared to te genshin one.

      
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    • His best 4 star light cone would be S5 Concert For Two but since it’s a Gacha LC you prob won’t be able to hit that unless you are already going for his sig. Off the top of my head you’ll probably be best off with the new MoC LC Destiny’s Threads at S5 but you will have to run a lot of DEF main stat pcs to make it work. This is Me! is a decent option for the high base defense and def% you get from its passive but it is a battle pass exclusive so superimposing it will be kinda expensive and take a long time.

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  6. so, is “Unnerved” from his ult counts as debuff?
    and i’m guessing knight of purity palace is his BiS relic?

      
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  7. Thinking of creating a FUA team alongside my already partly made DOT team with Kafka, Black Swan, Ruan Mei and Fu Xuan (missed out on HuoHuo).

    I’ve got Clara but am still in the middle of building her, skipping Acheron in order to get Aventurine (hopefully to E1S1 if not E0S1 minimum). Also planning to get Robin whose coming out in 2.2 with at least her light cone and if lucky some Eidelons.

    Waiting for Topaz’ rerun – really bummed that I skipped her when she first came out. For the final slot, I’m thinking of building Yanqing who I got from losing some 50/50s. I’m leaning toward building him up rather than Dr Ratio since I’m gonna already have an imaginary unit with Aventurine, and hopefully Aventurine’s shields will be tanky enough so that Yanqing doesn’t lose any HP.

    Is this a good idea?

      
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    • they will all work and the idea is good.

      Aventurine’s BiS team comp is probably going to be something like : Aventurine – Dr.Ratio – Topaz – Ruan Mei or Pela.
      if you have Pela, i would suggest using her on this team and swap her out later for Robin once you get her.
      Topaz can be replaced by any harmony character for now or Silver wolf if you face an Elite or boss enemy.
      There is nothing wrong with having 2 imaginary charaters on one team, Dr. Ratio , from a consistency point of view will do much better then YanQing only because YanQing has a Capped 60% chance to trigger his FUA.

      For now your comp i would say would be : Aventurine – Clara – Dr.Ratio – Pela/Silver Wolf.
      Aventurine – Clara – YanQing – Harmony ( Preferably Asta ) or Pela
      Aventurine – Clara – Double Harmony or Mix of Harmony and Debuffer.

      I would personally drop Yanqing and build Ratio after Clara and Use Pela or Silver Wolf. if pela is not build or if you don’t have Silver Wolf then i would use Clara and what ever you have ATM till you have Topaz and/or Robin. then have the comp : Aventurine – Topaz (perferably at E1 or S1 or both) – Dr. Ratio – Robin.

      you can also go the Clara route with : Aventurine – Clara – Robin – Topaz ( E1 and S1 not needed ) but since you are going for S1 Aventurine i whould go with the former team comp for the highest damage output.

      One more thing, build and use who ever you want, it is still a game and you should play with whatever you have fun with, these are just my thoughts and what i think is going to perform best for the foreseeable future.

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  8. can someone help me, would moment of victory (s1) actually be better than destiny’s threads forwoven(s5) for aventurine? would the build i use change depending on which lightcone i level?

      
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    • i would personally use Moment of victory, not only because the effect gives him more defense, but also because the base stats are way higher ( Destiny at 463 VS Moment at 595 def ), getting closer to that Def Cap for his trace makes choosing relics way easier and you can even swap out 1 maby even 2 relics for more damage.
      The effect RES on Destiny is also not that usefull because Aventurine gives his teammates 50% for free and he him self can resist CC.
      the extra taunt will also be usefull and the increased DEF on hit will again make him tankier.

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  9. heya, is my aventurine still viable if I go for 4pc pioneer and an imaginary DMG sphere on salsotto? everything else is DEF mainstat, I don’t know if I can switch to a CDMG body (current CR without passive is 37.2)

    I’m planning on going for his signature LC, but would I be able to reach the 4K Defense requirement with two defense mainstats, all traces and his sigLC?

      
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    • almost possible, by my calculations, you need at least 21% def substat from your relics

      DEF Total = (Character Base DEF + LC Base DEF) * (1 + DEF%) + Flat DEF

      Your Aventurine Def (654.88 (aventurine base def) + 661.5 (aventurine lc base def) * (1+54%+54%+35%+40%) + flat def

      54% from def mainstat
      35% from traces
      40% from light cone

      183% def increase

      by the math, you have 3728 Def

      and need at least *21%* def substat from your relic

      if you can’t, just slap def% sphere, more beneficial this way because he can sustain better

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