| Concepts | Amphoreus Boss | |
| Faction | ||
| Description | … |
Stats
#4035010
Amphoreus Boss
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 1376493 | 192 | 600 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
| Ability 1 - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to one designated target. |
| Ability 2 - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets. |
| Ability 3 - Ability | Single Target | |
| Energy Regeneration : | |
| Deals Quantum DMG to locked-on target and reduce their Energy. |
| Ability 4 - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Imaginary DMG to the locked-on target and inflicts the "Action Lock" state. |
| Passive Ability 1 - Talent | Talent | |
| Energy Regeneration : | |
| When "Amphoreus Boss," "Left Part," or "Right Part" hits targets with an ability, increases "Hatred Value." When "Hatred Value" increases, "Amphoreus Boss 2" uses "Ability 1," reducing the targets' Maximum Restorable HP and Max Recoverable Skill Points. This effect is weakened when "Hatred Value" decreases. When "Hatred Value" reaches its maximum, immediately uses "Ability 9." The few targets on the field, the less "Hatred Value" is gained. |
| Passive Ability 2 - Talent | Talent | |
| Energy Regeneration : | |
| When "Left Part" and "Right Part" receive DMG, "Amphoreus Boss" will also receive DMG. "Amphoreus Boss," "Left Part," and "Right Part" initially receive reduced DMG. Each time "Left Part" and "Right Part" enter the "Grave Wound" state, this DMG Reduction effect is weakened. When both enter "Grave Wound" state simultaneously, this effect is removed. |
| Ability 9 - Talent | Talent | |
| Energy Regeneration : | |
| When "Hatred Value" reaches its max, combat ends in failure. |
Phase #2
| Ability 1 - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to one designated target. |
| Ability 2 - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets. |
| Ability 5 - Ability | AoE ATK | |
| Energy Regeneration : | |
| Deals massive Quantum DMG to all targets and reduces all targets' Energy. |
| Ability 6 - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG and inflicts the "Action Lock" state to the locked-on target. |
| Passive Ability 1 - Talent | Talent | |
| Energy Regeneration : | |
| When "Amphoreus Boss," "Left Part," or "Right Part" hits targets with an ability, increases "Hatred Value." When "Hatred Value" increases, "Amphoreus Boss 2" uses "Ability 1," reducing the targets' Maximum Restorable HP and Max Recoverable Skill Points. This effect is weakened when "Hatred Value" decreases. When "Hatred Value" reaches its maximum, immediately uses "Ability 9." The few targets on the field, the less "Hatred Value" is gained. |
| Passive Ability 2 - Talent | Talent | |
| Energy Regeneration : | |
| When "Left Part" and "Right Part" receive DMG, "Amphoreus Boss" will also receive DMG. "Amphoreus Boss," "Left Part," and "Right Part" initially receive reduced DMG. Each time "Left Part" and "Right Part" enter the "Grave Wound" state, this DMG Reduction effect is weakened. When both enter "Grave Wound" state simultaneously, this effect is removed. |
| Ability 9 - Talent | Talent | |
| Energy Regeneration : | |
| When "Hatred Value" reaches its max, combat ends in failure. |
Phase #3
| Ability 1 - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to one designated target. |
| Ability 2 - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets. |
| Ability 5 - Ability | AoE ATK | |
| Energy Regeneration : | |
| Deals massive Quantum DMG to all targets and reduces all targets' Energy. |
| Ability 6 - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG and inflicts the "Action Lock" state to the locked-on target. |
| Ability 7 - Ability | Charging | |
| Energy Regeneration : | |
| Enters the "Charging" state, fully restores HP for "Left Part" and "Right Part," cannot be attacked before the next action, and uses "Ability 8" on all targets during the next action. The "Charging" state can be dispelled when all "Left Parts" and "Right Parts" enter "Grave Wound" state. |
| Ability 8 - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals massive Physical DMG to all targets. If "Left Part" is not in the "Grave Wound" state, there is a chance to inflict the "Action Lock" state on target characters. If "Right Part" is not in the "Grave Wound" state, reduces Energy for all targets. |
| Passive Ability 1 - Talent | Talent | |
| Energy Regeneration : | |
| When "Amphoreus Boss," "Left Part," or "Right Part" hits targets with an ability, increases "Hatred Value." When "Hatred Value" increases, "Amphoreus Boss 2" uses "Ability 1," reducing the targets' Maximum Restorable HP and Max Recoverable Skill Points. This effect is weakened when "Hatred Value" decreases. When "Hatred Value" reaches its maximum, immediately uses "Ability 9." The few targets on the field, the less "Hatred Value" is gained. |
| Passive Ability 2 - Talent | Talent | |
| Energy Regeneration : | |
| When "Left Part" and "Right Part" receive DMG, "Amphoreus Boss" will also receive DMG. "Amphoreus Boss," "Left Part," and "Right Part" initially receive reduced DMG. Each time "Left Part" and "Right Part" enter the "Grave Wound" state, this DMG Reduction effect is weakened. When both enter "Grave Wound" state simultaneously, this effect is removed. |
| Ability 9 - Talent | Talent | |
| Energy Regeneration : | |
| When "Hatred Value" reaches its max, combat ends in failure. |
#4035011
Amphoreus Boss
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 2202389 | 192 | 720 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Ability 1 - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to one designated target. |
| Ability 2 - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets. |
| Ability 3 - Ability | Single Target | |
| Energy Regeneration : | |
| Deals Quantum DMG to locked-on target and reduce their Energy. |
| Ability 4 - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Imaginary DMG to the locked-on target and inflicts the "Action Lock" state. |
| Passive Ability 1 - Talent | Talent | |
| Energy Regeneration : | |
| When "Amphoreus Boss," "Left Part," or "Right Part" hits targets with an ability, increases "Hatred Value." When "Hatred Value" increases, "Amphoreus Boss 2" uses "Ability 1," reducing the targets' Maximum Restorable HP and Max Recoverable Skill Points. This effect is weakened when "Hatred Value" decreases. When "Hatred Value" reaches its maximum, immediately uses "Ability 9." The few targets on the field, the less "Hatred Value" is gained. |
| Passive Ability 2 - Talent | Talent | |
| Energy Regeneration : | |
| When "Left Part" and "Right Part" receive DMG, "Amphoreus Boss" will also receive DMG. "Amphoreus Boss," "Left Part," and "Right Part" initially receive reduced DMG. Each time "Left Part" and "Right Part" enter the "Grave Wound" state, this DMG Reduction effect is weakened. When both enter "Grave Wound" state simultaneously, this effect is removed. |
| Ability 9 - Talent | Talent | |
| Energy Regeneration : | |
| When "Hatred Value" reaches its max, combat ends in failure. |
Phase #2
| Ability 1 - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to one designated target. |
| Ability 2 - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals Physical DMG to all targets. |
| Ability 5 - Ability | AoE ATK | |
| Energy Regeneration : | |
| Deals massive Quantum DMG to all targets and reduces all targets' Energy. |
| Ability 6 - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG and inflicts the "Action Lock" state to the locked-on target. |
| Ability 8 - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals massive Physical DMG to all targets. If "Left Part" is not in the "Grave Wound" state, there is a chance to inflict the "Action Lock" state on target characters. If "Right Part" is not in the "Grave Wound" state, reduces Energy for all targets. |
| Passive Ability 1 - Talent | Talent | |
| Energy Regeneration : | |
| When "Amphoreus Boss," "Left Part," or "Right Part" hits targets with an ability, increases "Hatred Value." When "Hatred Value" increases, "Amphoreus Boss 2" uses "Ability 1," reducing the targets' Maximum Restorable HP and Max Recoverable Skill Points. This effect is weakened when "Hatred Value" decreases. When "Hatred Value" reaches its maximum, immediately uses "Ability 9." The few targets on the field, the less "Hatred Value" is gained. |
| Passive Ability 2 - Talent | Talent | |
| Energy Regeneration : | |
| When "Left Part" and "Right Part" receive DMG, "Amphoreus Boss" will also receive DMG. "Amphoreus Boss," "Left Part," and "Right Part" initially receive reduced DMG. Each time "Left Part" and "Right Part" enter the "Grave Wound" state, this DMG Reduction effect is weakened. When both enter "Grave Wound" state simultaneously, this effect is removed. |
| Ability 9 - Talent | Talent | |
| Energy Regeneration : | |
| When "Hatred Value" reaches its max, combat ends in failure. |

One response to “Anti-Creator, Hatred Inundate”
Nobody seem to talk about magical action advance bs he pulls out of his ass in story when he gets hit too many times. It cuts healing and shielding such a cheating thing to do. And why was the story fight like 100 level or something??? None of my sustains worked, I had to get story Hyacine, someone I know apparently brought dan heng too just to stay alive.