
![]() | Concepts | Amphoreus Boss |
Faction | ![]() | |
Description | … |
Stats
#4015010
Amphoreus Boss
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 1376493 | 173 | 960 | 24% | 40% | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Three Thousand Leagues Ablaze - Ability | Barrage |
Energy Regeneration : 5 | |
Raises "Temperature." Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals Fire DMG based on the current "Temperature". Dispels Weakness Broken state and Crowd Control Debuffs from "Part 1." If the "Part 1" is not currently selectable, then causes them to be selectable once more. |
![]() | Flame Beyond the Horizon - Ability | AoE ATK |
Energy Regeneration : 10 | |
Raises "Temperature." Deals Fire DMG to all targets based on the current "Temperature". Dispels Weakness Broken state and Crowd Control debuffs from "Part 2." If the "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Exhalation of the Month of Everday - Ability | AoE ATK |
Energy Regeneration : 10 | |
Raises "Temperature." Deals Fire DMG to all targets based on the current "Temperature" and causes all targets' action to be delayed based on the current "Temperature." Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" and "Part 2." If the "Part 1" or "Part 2" is not currently selectable, then causes "Part 1" or "Part 2" to be selectable once more. |
![]() | Splendor, Like Clouds Cresting the Sky - Ability | Charging |
Energy Regeneration : | |
Enters a Charging state and uses "Ability 5" with the next action. Applies "Charge Tally" to this unit and summons "Summon 1." When in this state, after ally uses an attack, reduces "Charge Tally" based on targets hit. |
![]() | Fury, Incineration of Dawn and Dusk - Ability | Distribute |
Energy Regeneration : 10 | |
Deals massive Fire DMG to all targets based on this unit's current "Charge Tally." DMG is distributed evenly among targets, and raises the "Temperature。" Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" and "Part 2." If the "Part 1" or "Part 2" is not currently selectable, then causes "Part 1" or "Part 2" to be selectable once more. |
![]() | Hundred Eyes - Ability | Talent |
Energy Regeneration : | |
During this battle, upon inflicting DMG to "Summon 1," "Part 1," and "Part 2," this unit will also lose an equivalent amount of HP. When "Summon 1," "Part 1," or "Part 2" receives a killing blow, Amphoreus Boss will also receive Toughness DMG, and "Part 1" and "Part 2" will start healing and cannot be selected. |
![]() | The Sun Unyielding - Ability | Talent |
Energy Regeneration : | |
When it is sunny, the environment will have "Temperature." At the start of any target's turn, the Temperature rises. DMG dealt by targets will be based on Temperature. At the start of a friendly unit's turn, deals Fire Additional DMG based on the Temperature. This DMG is "Non-fatal." When the "Summon 1," "Part 1," and "Part 2" receive a killing blow, Temperature will be lowered. |
Phase #2
![]() | Thunder From the Distance - Ability | Barrage |
Energy Regeneration : 5 | |
Increases "Thundercloud" stacks. Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals Lightning DMG. Dispels Weakness Broken state and Crowd Control Debuffs from "Part 1." If the "Part 1" is not currently selectable, then causes them to be selectable once more. |
![]() | Surge Across the Leagues - Ability | AoE ATK |
Energy Regeneration : 10 | |
Increases "Thundercloud" stacks and deals Lightning DMG to all targets. Dispels Weakness Broken state and Crowd Control debuffs from "Part 2." If the "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Illumination of the Month of Fortune - Ability | AoE ATK |
Energy Regeneration : 10 | |
Increases "Thundercloud" stacks and deals Lightning DMG to all targets. Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" or "Part 2." If the "Part 1" or "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Thunderclap, Quake of Mount and Seas - Ability | Charging |
Energy Regeneration : | |
Increases "Thundercloud" stacks and enters Charging state. Uses "Ability 5" in the next action. This unit gains "Charge State 2" and summons "Summon 1." In this state, after targets attack, they seize Thundercloud stacks based on attacked target-counts. When "Summon 1," "Part 1," or "Part 2" receives a killing blow, seizes a set number of Thundercloud stacks. If this unit is Weakness Broken, all Thunderclouds is lost and deals a corresponding amount of minor Lightning Additional DMG. |
![]() | Wrath, Rend of Eternal Sky - Ability | AoE ATK |
Energy Regeneration : 10 | |
Deals Lightning DMG to all targets and consumes a certain amount of "Thundercloud(s)." Deals a corresponding amount of minor Lightning DMG to random target. Afterward, deals a corresponding amount of minor Lightning Additional DMG to this unit based on the contested Thunderclouds between the targets and this unit. Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" and "Part 2." If either "Part 1" or "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Hundred Eyes - Ability | Talent |
Energy Regeneration : | |
During this battle, upon inflicting DMG to "Summon 1," "Part 1," and "Part 2," this unit will also lose an equivalent amount of HP. When "Summon 1," "Part 1," or "Part 2" receives a killing blow, Amphoreus Boss will also receive Toughness DMG, and "Part 1" and "Part 2" will start healing and cannot be selected. |
![]() | Stormfall - Ability | Talent |
Energy Regeneration : | |
When it storms, the environment will have "Thunderclouds." When the "Summon 1," "Part 1," or "Part 2" receive a killing blow while "Amphoreus Boss" is not in the "Charge State 2" state, the target will seize a certain amount of Thundercloud stacks and deal a corresponding amount of minor Lightning Additional DMG to "Amphoreus Boss." |
#401501001
Amphoreus Boss
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 1720616 | 173 | 960 | 24% | 40% | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Three Thousand Leagues Ablaze - Ability | Barrage |
Energy Regeneration : 5 | |
Raises "Temperature." Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals Fire DMG based on the current "Temperature". Dispels Weakness Broken state and Crowd Control Debuffs from "Part 1." If the "Part 1" is not currently selectable, then causes them to be selectable once more. |
![]() | Flame Beyond the Horizon - Ability | AoE ATK |
Energy Regeneration : 10 | |
Raises "Temperature." Deals Fire DMG to all targets based on the current "Temperature". Dispels Weakness Broken state and Crowd Control debuffs from "Part 2." If the "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Exhalation of the Month of Everday - Ability | AoE ATK |
Energy Regeneration : 10 | |
Raises "Temperature." Deals Fire DMG to all targets based on the current "Temperature" and causes all targets' action to be delayed based on the current "Temperature." Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" and "Part 2." If the "Part 1" or "Part 2" is not currently selectable, then causes "Part 1" or "Part 2" to be selectable once more. |
![]() | Splendor, Like Clouds Cresting the Sky - Ability | Charging |
Energy Regeneration : | |
Enters a Charging state and uses "Ability 5" with the next action. Applies "Charge Tally" to this unit and summons "Summon 1." When in this state, after ally uses an attack, reduces "Charge Tally" based on targets hit. |
![]() | Fury, Incineration of Dawn and Dusk - Ability | Distribute |
Energy Regeneration : 10 | |
Deals massive Fire DMG to all targets based on this unit's current "Charge Tally." DMG is distributed evenly among targets, and raises the "Temperature。" Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" and "Part 2." If the "Part 1" or "Part 2" is not currently selectable, then causes "Part 1" or "Part 2" to be selectable once more. |
![]() | Hundred Eyes - Ability | Talent |
Energy Regeneration : | |
During this battle, upon inflicting DMG to "Summon 1," "Part 1," and "Part 2," this unit will also lose an equivalent amount of HP. When "Summon 1," "Part 1," or "Part 2" receives a killing blow, Amphoreus Boss will also receive Toughness DMG, and "Part 1" and "Part 2" will start healing and cannot be selected. |
![]() | The Sun Unyielding - Ability | Talent |
Energy Regeneration : | |
When it is sunny, the environment will have "Temperature." At the start of any target's turn, the Temperature rises. DMG dealt by targets will be based on Temperature. At the start of a friendly unit's turn, deals Fire Additional DMG based on the Temperature. This DMG is "Non-fatal." When the "Summon 1," "Part 1," and "Part 2" receive a killing blow, Temperature will be lowered. |
Phase #2
![]() | Thunder From the Distance - Ability | Barrage |
Energy Regeneration : 5 | |
Increases "Thundercloud" stacks. Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals Lightning DMG. Dispels Weakness Broken state and Crowd Control Debuffs from "Part 1." If the "Part 1" is not currently selectable, then causes them to be selectable once more. |
![]() | Surge Across the Leagues - Ability | AoE ATK |
Energy Regeneration : 10 | |
Increases "Thundercloud" stacks and deals Lightning DMG to all targets. Dispels Weakness Broken state and Crowd Control debuffs from "Part 2." If the "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Illumination of the Month of Fortune - Ability | AoE ATK |
Energy Regeneration : 10 | |
Increases "Thundercloud" stacks and deals Lightning DMG to all targets. Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" or "Part 2." If the "Part 1" or "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Thunderclap, Quake of Mount and Seas - Ability | Charging |
Energy Regeneration : | |
Increases "Thundercloud" stacks and enters Charging state. Uses "Ability 5" in the next action. This unit gains "Charge State 2" and summons "Summon 1." In this state, after targets attack, they seize Thundercloud stacks based on attacked target-counts. When "Summon 1," "Part 1," or "Part 2" receives a killing blow, seizes a set number of Thundercloud stacks. If this unit is Weakness Broken, all Thunderclouds is lost and deals a corresponding amount of minor Lightning Additional DMG. |
![]() | Wrath, Rend of Eternal Sky - Ability | AoE ATK |
Energy Regeneration : 10 | |
Deals Lightning DMG to all targets and consumes a certain amount of "Thundercloud(s)." Deals a corresponding amount of minor Lightning DMG to random target. Afterward, deals a corresponding amount of minor Lightning Additional DMG to this unit based on the contested Thunderclouds between the targets and this unit. Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" and "Part 2." If either "Part 1" or "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Hundred Eyes - Ability | Talent |
Energy Regeneration : | |
During this battle, upon inflicting DMG to "Summon 1," "Part 1," and "Part 2," this unit will also lose an equivalent amount of HP. When "Summon 1," "Part 1," or "Part 2" receives a killing blow, Amphoreus Boss will also receive Toughness DMG, and "Part 1" and "Part 2" will start healing and cannot be selected. |
![]() | Stormfall - Ability | Talent |
Energy Regeneration : | |
When it storms, the environment will have "Thunderclouds." When the "Summon 1," "Part 1," or "Part 2" receive a killing blow while "Amphoreus Boss" is not in the "Charge State 2" state, the target will seize a certain amount of Thundercloud stacks and deal a corresponding amount of minor Lightning Additional DMG to "Amphoreus Boss." |
#4015011
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 1720616 | 173 | 960 | 24% | 40% | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Ability 1 - Ability | Barrage |
Energy Regeneration : 5 | |
Raises "Temperature." Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals Fire DMG based on the current "Temperature". Dispels Weakness Broken state and Crowd Control Debuffs from "Part 1." If the "Part 1" is not currently selectable, then causes them to be selectable once more. |
![]() | Ability 2 - Ability | AoE ATK |
Energy Regeneration : 10 | |
Raises "Temperature." Deals Fire DMG to all targets based on the current "Temperature". Dispels Weakness Broken state and Crowd Control debuffs from "Part 2." If the "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Ability 3 - Ability | AoE ATK |
Energy Regeneration : 10 | |
Raises "Temperature." Deals Fire DMG to all targets based on the current "Temperature" and causes all targets' action to be delayed based on the current "Temperature." Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" and "Part 2." If the "Part 1" or "Part 2" is not currently selectable, then causes "Part 1" or "Part 2" to be selectable once more. |
![]() | Ability 4 - Ability | Charging |
Energy Regeneration : | |
Enters a Charging state and uses "Ability 5" with the next action. Applies "Charge Tally" to this unit and summons "Summon 1." When in this state, after ally uses an attack, reduces "Charge Tally" based on targets hit. |
![]() | Ability 5 - Ability | Distribute |
Energy Regeneration : 10 | |
Deals massive Fire DMG to all targets based on this unit's current "Charge Tally." DMG is distributed evenly among targets, and raises the "Temperature。" Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" and "Part 2." If the "Part 1" or "Part 2" is not currently selectable, then causes "Part 1" or "Part 2" to be selectable once more. |
![]() | Ability 6 - Ability | Talent |
Energy Regeneration : | |
During this battle, upon inflicting DMG to "Summon 1," "Part 1," and "Part 2," this unit will also lose an equivalent amount of HP. When "Summon 1," "Part 1," or "Part 2" receives a killing blow, Amphoreus Boss will also receive Toughness DMG, and "Part 1" and "Part 2" will start healing and cannot be selected. |
![]() | Ability 7 - Ability | Talent |
Energy Regeneration : | |
When it is sunny, the environment will have "Temperature." At the start of any target's turn, the Temperature rises. DMG dealt by targets will be based on Temperature. At the start of a friendly unit's turn, deals Fire Additional DMG based on the Temperature. This DMG is "Non-fatal." When the "Summon 1," "Part 1," and "Part 2" receive a killing blow, Temperature will be lowered. |
Phase #2
![]() | Ability 1 - Ability | Barrage |
Energy Regeneration : 5 | |
Increases "Thundercloud" stacks. Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals Lightning DMG. Dispels Weakness Broken state and Crowd Control Debuffs from "Part 1." If the "Part 1" is not currently selectable, then causes them to be selectable once more. |
![]() | Ability 2 - Ability | AoE ATK |
Energy Regeneration : 10 | |
Increases "Thundercloud" stacks and deals Lightning DMG to all targets. Dispels Weakness Broken state and Crowd Control debuffs from "Part 2." If the "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Ability 3 - Ability | AoE ATK |
Energy Regeneration : 10 | |
Increases "Thundercloud" stacks and deals Lightning DMG to all targets. Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" or "Part 2." If the "Part 1" or "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Ability 4 - Ability | Charging |
Energy Regeneration : | |
Increases "Thundercloud" stacks and enters Charging state. Uses "Ability 5" in the next action. This unit gains "Charge State 2" and summons "Summon 1." In this state, after targets attack, they seize Thundercloud stacks based on attacked target-counts. When "Summon 1," "Part 1," or "Part 2" receives a killing blow, seizes a set number of Thundercloud stacks. If this unit is Weakness Broken, all Thunderclouds is lost and deals a corresponding amount of minor Lightning Additional DMG. |
![]() | Ability 5 - Ability | AoE ATK |
Energy Regeneration : 10 | |
Deals Lightning DMG to all targets and consumes a certain amount of "Thundercloud(s)." Deals a corresponding amount of minor Lightning DMG to random target. Afterward, deals a corresponding amount of minor Lightning Additional DMG to this unit based on the contested Thunderclouds between the targets and this unit. Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" and "Part 2." If either "Part 1" or "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Ability 6 - Ability | Talent |
Energy Regeneration : | |
During this battle, upon inflicting DMG to "Summon 1," "Part 1," and "Part 2," this unit will also lose an equivalent amount of HP. When "Summon 1," "Part 1," or "Part 2" receives a killing blow, Amphoreus Boss will also receive Toughness DMG, and "Part 1" and "Part 2" will start healing and cannot be selected. |
![]() | Ability 7 - Ability | Talent |
Energy Regeneration : | |
When it storms, the environment will have "Thunderclouds." When the "Summon 1," "Part 1," or "Part 2" receive a killing blow while "Amphoreus Boss" is not in the "Charge State 2" state, the target will seize a certain amount of Thundercloud stacks and deal a corresponding amount of minor Lightning Additional DMG to "Amphoreus Boss." |
Phase #3
![]() | Ability 1 - Ability | Single Target |
Energy Regeneration : 10 | |
Deals a set amount of massive Imaginary DMG to one designated target. Dispels Crowd Control debuffs and the Weakness Break from "Part 1." If "Part 1" is not currently selectable, causes "Part 1" to become selectable. |
![]() | Ability 2 - Ability | Distribute |
Energy Regeneration : 10 | |
Deals a set amount of massive Imaginary DMG to all targets. This DMG is distributed evenly among targets. Dispels Crowd Control debuffs and the Weakness Break from "Part 2." If "Part 2" is not currently selectable, causes "Part 2" to become selectable. |
![]() | Ability 3 - Ability | Charging |
Energy Regeneration : | |
Enters the "Charge State 3" state, and uses "Ability 4" in its next turn. Dispels Weakness Broken state and Crowd Control debuffs from "Part 1" or "Part 2." If the "Part 1" or "Part 2" is not currently selectable, then causes them to be selectable once more. |
![]() | Ability 4 - Ability | AoE ATK |
Energy Regeneration : 10 | |
Deals a set amount of massive Imaginary DMG to all targets. Dispels Crowd Control debuffs and the Weakness Break from "Part 1" and "Part 2." If "Part 1" or "Part 2" is not currently selectable, causes "Part 1" or "Part 2" to become selectable. |
![]() | Ability 5 - Ability | Talent |
Energy Regeneration : | |
During this battle, upon inflicting DMG to "Part 1" or "Part 2," this unit will also lose an equivalent amount of HP. When "Part 1" or "Part 2" is defeated, this unit will also receive Toughness DMG, and "Part 1" and "Part 2" will start healing and cannot be selected. |
![]() | Ability 6 - Ability | Talent |
Energy Regeneration : | |
Adds "Weather Effect" to Action Order. Every time the "Weather Effect" takes action, inflicts all targets with "Debuff State 1." "Debuff State 1" is stackable. When targets suffer killing blows, inflicts "Debuff State 2" on them and regenerates Energy for "Ally Enhancement." When all targets enter the "Debuff State 2" state or are downed, the battle ends in defeat. |
![]() | Ability 7 - Ability | Talent |
Energy Regeneration : | |
During this battle, all DMG dealt by "Amphoreus Boss" will deal a set amount of DMG based on "Permanent Tally." After a target uses an attack, additionally deals "Non-fatal" True DMG based on "Permanent Tally." When "Amphoreus Boss" and "Weather Effect" take action, increases "Weather Effect." When "Part 1" or "Part 2" is defeated, reduces "Permanent Tally." |
Can Hyacine get an award for the LEAST f2p friendly character ever? or is there a worse example I'm...