
![]() | Concepts | Ninja Tech: Endurance Gauge |
Type | Talent | |
Type | Enhance | |
Weakness Break | Single Target : 6 | |
Energy Regeneration | 0 | |
Characters | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of When Breaking Weakness, triggers the Imaginary Weakness Break effect. When the enemy target is Weakness Broken, Rappa gains 1 point of Charge. When launching the third hit of "Ningu: Demonbane Petalblade," additionally deals Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce Toughness and consume all Charge, increasing the Break DMG multiplier and Toughness Reduction. | |
Level | |
kinda ur fault for whaling in a gacha game ngl f2p is the way to go its the most fun that way tooa