
![]() | Concepts | Points |
Type | Talent | |
Type | Talent | |
Combat Types | ![]() | |
Monster | ![]() | |
Description | In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased. |
Actually ☝️🤓 Castorice's global passive doesn't even work for sustainless teams, the passive state...