Yunli

Yunli
YunliConceptsYunli
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Physical
Ascension Materials
Credit308K
Dream Collection Component15
Dream Flow Valve15
IPC Work Permit65
Dream Making Engine15
Trace Materials
Credit3M
Borisin Teeth18
Dream Collection Component41
Lupitoxin Sawteeth69
Dream Flow Valve56
Moon Rage Fang139
Dream Making Engine58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA sword hunter from the Xianzhou Zhuming and "the Flaming Heart" General Huaiyan's darling granddaughter. Frank and straightforward.
She has learned swordsmanship and forging from Huaiyan since young, and thus is the second-youngest prodigy swordmaster of the Flamewheel Octet.
Fueled by an intense loathing for the cursed swords that emerged from the Zhuming, she vowed to "hunt down and wipe out all cursed swords."

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
192.462.7185945%50%125240
20180.18122.27360945%50%125240
Credit4000
Dream Collection Component5
20+217.14147.34434945%50%125240
30263.34178.69527945%50%125240
Credit8000
Dream Collection Component10
30+300.3203.77601945%50%125240
40346.5235.12693945%50%125240
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+383.46260.2767945%50%125240
50429.66291.55859945%50%125240
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+466.62316.63933945%50%125240
60512.82347.991026945%50%125240
Credit80000
Dream Making Engine6
IPC Work Permit20
60+549.78373.061100945%50%125240
70595.98404.411192945%50%125240
Credit160K
Dream Making Engine9
IPC Work Permit35
70+632.94429.51266945%50%125240
80679.14460.851358945%50%125240
LevelAscension Materials
1
20
Credit4000
Dream Collection Component5
20+
40
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+
50
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+
60
Credit80000
Dream Making Engine6
IPC Work Permit20
60+
70
Credit160K
Dream Making Engine9
IPC Work Permit35
70+
80

Skill

Galespin SummersaultGalespin Summersault - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Physical DMG equal to of Yunli's ATK to a single enemy.

Deals minor Physical DMG to a single enemy.
Level 9
Bladeborne QuakeBladeborne Quake - Skill | Blast
Energy Regeneration : 30
Weakness Break : Single Target : 60 / Blast : 30
Restores HP equal to of Yunli's ATK plus , and deals Physical DMG equal to of Yunli's ATK to a single enemy target and Physical DMG equal to of Yunli's ATK to adjacent targets.

Restores this unit's own HP and deals minor Physical DMG to a single enemy and its adjacent units.
Level 15
Earthbind, EtherbreakEarthbind, Etherbreak - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : Single Target : 60 / Blast : 30
Consumes Energy. Yunli gains Parry and Taunts all enemies, lasting until the end of the next turn of an allied or enemy unit. While Parry is active, Yunli's CRIT DMG increases by . When the Counter Talent effect is triggered while Parry is active, it will be switched to a Counter Intuit: Cull effect and also dispel Parry. If no Counters are triggered while Parry is active, when the effect ends, Yunli will immediately launch a Counter Intuit: Slash effect on a random enemy target. When an Intuit: Slash is inflicted, it will cause the next Intuit: Slash to become an Intuit: Cull.
Intuit: Slash: Deals Physical DMG to the target equal to of Yunli's ATK, and deals Physical DMG to adjacent targets equal to of Yunli's ATK.
Intuit: Cull: Deals Physical DMG equal to of Yunli's ATK to the target, and deals Physical DMG equal to of Yunli's ATK to adjacent targets. Then, additionally deals instance(s) of DMG, with each instance dealing Physical DMG equal to of Yunli's ATK to a random single enemy target. When Yunli deals DMG through this ability, it will be viewed as Ultimate DMG.

Enter the Parry state and taunts all enemies. During this period, triggering the Talent's Counter deals massive Physical DMG to the attacker and adjacent targets. When Parry ends, deals Physical DMG on a random enemy target and adjacent targets.
Level 15
FlashforgeFlashforge - Talent | Blast
Energy Regeneration : 10
Weakness Break : Single Target : 30 / Blast : 30
When Yunli is attacked by an enemy target, immediately launches a Counter on the attacker, dealing Physical DMG equal to of Yunli's ATK and Physical DMG to adjacent targets equal to of Yunli's ATK.

When Yunli is attacked by an enemy target, immediately launches a Counter against the attacker and adjacent targets.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Posterior PrecedencePosterior Precedence - Technique | Enhance
Energy Regeneration : 0
Weakness Break : 0
Gains the Ward effect for 15 seconds. When entering combat by attacking enemies or receiving an attack, immediately inflicts Intuit: Cull on a random enemy target, and increases this attack's DMG by .

Gains the Ward effect for 15 seconds. When entering combat by attacking enemies or receiving an attack, immediately unleashes Intuit: Cull on a random enemy target.
Level 1

Traces

Fiery WheelFiery Wheel
Requires Character Ascension 2
Upon being attacked, Yunli additionally regenerates 15 extra Energy.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
HP BoostHP Boost (HP)
Requires Character Ascension 2
Max HP increases by 4%
Credit5000
Borisin Teeth3
Dream Collection Component6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Lupitoxin Sawteeth3
Dream Flow Valve3
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 3
CRIT Rate increases by 2.7%
Credit10000
Lupitoxin Sawteeth3
Dream Flow Valve3
Demon QuellDemon Quell
Requires Character Ascension 4
While in the Parry state, resists Crowd Control debuffs received and reduces DMG received by 20%.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Lupitoxin Sawteeth5
Dream Flow Valve4
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Moon Rage Fang3
Dream Making Engine3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Moon Rage Fang3
Dream Making Engine3
True SunderTrue Sunder
Requires Character Ascension 6
When using a Counter, increases Yunli's ATK by 30% for 1 turn.
Credit160K
Moon Rage Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 6
CRIT Rate increases by 4%
Credit160K
Moon Rage Fang8
Dream Making Engine8
HP BoostHP Boost (HP)
Requires Character Lv. 75
Max HP increases by 8%
Credit160K
Moon Rage Fang8
Dream Making Engine8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Moon Rage Fang8
Dream Making Engine8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Dream Collection Component2

Eidolons

Weathered Blade Does Not SullyWeathered Blade Does Not SullyWeathered Blade Does Not Sully
Increases DMG from Intuit: Slash and Intuit: Cull by 20%, and increases Intuit: Cull's extra DMG Hits by 3.
First Luster Breaks DawnFirst Luster Breaks DawnFirst Luster Breaks Dawn
Yunli increases her CRIT Rate by 18% at the end of her turn, lasting until the beginning of the next turn.
Mastlength Twirls MountweightMastlength Twirls MountweightMastlength Twirls Mountweight
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Artisan's IronsongArtisan's IronsongArtisan's Ironsong
When Yunli deals DMG via launching a Counter, ignores 20% of the target's DEF.
Blade of Old Outlasts AllBlade of Old Outlasts AllBlade of Old Outlasts All
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Walk in Blade, Talk in ZitherWalk in Blade, Talk in ZitherWalk in Blade, Talk in Zither
After using Ultimate, if the next unit to act is an enemy unit, Intuit: Cull will be triggered regardless of whether it is targeting Yunli, and the Parry effect provided by the Ultimate will not be dispelled and will last until the end of the next turn. This effect can only be triggered 1 per turn.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Increases the wearer's Basic ATK and Skill DMG by 20%.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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Voice

Language
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Story

TitleText

127 responses to “Yunli”

  1. I like counter playstyle, but I hate to see Clara crying for Svarog every time I hit the ultimate button.

    I guess I gonna pull Yunli and regret it later.

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    • As far as her current kit goes, her Intuit: Cull deals more damage than anything Clara can do and her blast counters are likely more useful because they can help deal with mobs better. However, her regular counters are gonna be less consistent than Clara’s because she lacks prolonged increased aggro; Clara can maintain an aggro boost with her ult 100% of the time but Yunli can only taunt a single attack per ult usage.

      If you’re running Yunli with her sig LC or Lynx for aggro boost, then she should outperform Clara overall. Likewise, an energy battery like Tingyun can help her spam her ult more, which in turn means more enhanced counters and thus more damage. Without any of that, it’ll probably come down to how much RNG favours you in terms of her getting attacked.

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  2. Easy fix to make her unique – make her ult counter scale off the dmg of the incoming attack or even reflect the attack itself, allows for a bit of skill expression and dynamic gameplay

      
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    • I’ve been thinking about what happens if a character scales of enemy damage, even made an idea character about that specific system. Turns out because of the wack scaling of stats, and it should be obvious, enemy damage are so stupidly low compared to normal allied unit damage, and the opposite is true for health. So either they have to make an unnapealingly long multiplier of something like “Parry damage equals 100000% of damage dealt by enemy” which btw would make the ult vary stupidly wild from elite, boss and normal enemies. So the compromise i made with the stupid scaling multiplier is that the character gains a buff that “Records” the damage done to itself by enemies, and has abilities to either raise its efficiency or like the true destruction chad it is just applies straight up vulnerability to itself to increase damage done by enemies to it and therefore increase the recorded damage by the buff and also taunt enemies. The recorded damage wont get past like a certain amount of its atk and its kit scales with this buff too. So basically acts like an extra stat or multiplier or just flat additional damage to increase the damage of the entire kit, and because it stacks with dmg done, it will get stronger the more turns enemies take and the more the battle goes on. It also adds a limit to the growth of its strength by capping it of by a certain amount of its atk. Still clunky and stupid idea tho.

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    • Or to make it better, just allow her to parry with her skill too for the next enemy turn, so she doesnt have to either do 10k damage against a cloud knight or suddenly 200k damage against dominicus. The thing with parry mechanics is in most games it rewards you by making the next attack stronger, launching a special counter attack, deflecting projectile, stalls or stuns the enemy, etc. Add one of those, imagine stalling the boss and it resets its action sequence or reduces their turn speed like being weakness broken, or like the enemy was about to dish out an attack laced with 8% slowing debuff and you just deflecting it back to the enemy having them be debuffed instead.
      One thing that could be a good niche for a character like this is protocol 12 gng and threshold 6 DU, or something similar where the bosses enter berserk state and increase their damage the longer the fight goes on, more enemy damage=more parry damage=insta-win=more yunli sales.

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    • That would be a hassle to build since every DEF stat on her would not only be ineffective but also reduces her damage.

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  3. Imagine running a team with Ohh damn. I can imagine running a team consisting of Yunli, Blade, Clara, Jing Liu. Yunli, Blade, and Clara (with her sig LC) can self-heal. A team where everyone’s a dps and nobody’s afraid of getting hit because they are all self-sustaining

      
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    • According to The Vizier on the 2.4 page, V2 changes were just rewording. For Yunli specifically, Block was changed to Parry for her ult. Everything else looks the same to me so I’m assuming that was the only change for her.

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  4. If I would change her, I would probably turn her like this.

    Talent is the counter. Each counter also gives 1 stack of something. Enhanced counter gives 2. Max of 8.

    skill is like Fire MC skill, a taunt. The first hit reduces any damage taken and deals the enhance counter attack.

    Ultimate deals blast damage and heals HP. Deals additional damages based on %of atk, hp lost, and dmg negated by skill.per stack of something.

    Almost same traces but change

    Demon Quell to – enemies triggering enhanced counter (hitting the parry state) will be on a vulnerable state making them take increased damage for 1 turn.

    and True Sunder to – increases Yunli’s Crit dmg is increased by xx per stack of something. Enemies with demon quell debuff will take full stack effect of this.

    E1 – +1 stack of something per every counter
    E2 – true sunder gives 3% crit rate per stack of something. Enemies with demon quell debuff take full stack effect
    E4 – Counter ignore 10% Def, attacks against enemies with demon quell debuff ignores additional 18% def
    E6 – Skill no longer dispels after 1st hit. stack of something is increased to 12.

      
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    • Her kit’s fine as it is, I really don’t see a need to complicate it by adding a stack counter for anything. She’s very much a ‘simple but effective’ sorta character and I think that’s good to have

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        • Clara has better aggro from her ult (more or less 100% uptime from it too) and constant damage reduction. Yunli has self-healing and bigger counters instead. Yunli isn’t a complete upgrade since you have to account for the differences, hence her LC having a big aggro boost on it while Clara’s LC heals instead.

          In terms of damage, Yunli looks better, but she’s not going to get hit as much as Clara without help, either her LC or Lynx aggro boost.

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    • thats not change thats adding a whole new extra mechanic on her

      if you going to add that stack mechanic you will need to remove the enhanced counter and put it inside the stack mechanic for balance purposes
      somewhere along the lines “at a certain amount of stack your counters will be enhanced” like how jingliu and clara stack works

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    • It kinda defeats the uniqueness of the parry ultimate mechanic. Since you just skill every turn without timing it before the enemy is about to attack (since ya cant do that)

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  5. Is counter considered an FuA? Also, the ult is too wordy and pretty confusing, but I get that some parts of the damage dealt is considered as Ultimate damage.

      
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    • Counters are just FUA that are triggered by getting hit. Not sure why they have a separate name, confusion like that doesn’t seem worth the flavourful term.

      For her ult: she uses 120 energy and taunts enemies until someone’s had a turn. If enemy has their turn first, they’ll probably hit her because of the taunt and she’ll do a massive counter with bonus hits. If an ally has their turn first instead or an enemy doesn’t hit her (perhaps they used a non-damaging move), she does the massive counter without the bonus hits to a random enemy. The massive counter counts as ult damage

      Either way, her ult lets her do a single massive counter but needs to be timed well for maximum damage

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      • In 2.4 AS, there’s buff for Counter: Follow-up attack DMG received by all enemies increases by 15%, and Counter DMG increases by 25%.

        Just like Break Damage and 🍞(Super Break) Damage, as well as DU’s Curios: “use an attack and deal Ultimate DMG”, Hoyo do play games here, and looks like there will be more confusion like these.

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        • Honestly not surprised that 2.4 AS is gonna be built for Yunli like that, though I’m surprised they’re going with buffs that only two characters can make use of, that seems a bit too specific and anyone without Yunli or Clara seems screwed for it.

          DU’s ‘use an attack and deal ult dmg’ curio is probably worded like that to make it clear that any ult dmg counts, even if it’s not from an actual ult so I can kinda understand it but yeah, gonna be a lot of confusion in general with stuff like this

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    • All Counter is considered an FuA.

      Active Ult:
      – Action type (tag): Ult, Enhance
      – Target: Yunli (self)

      Intuit Slash:
      – Action type (tag): Attack, Counter, FuA
      – Target: Origin attacker
      – Damage type (tag): Counter, FuA

      Intuit Cull:
      – Action type (tag): Attack, Counter, FuA
      – Target: Origin attacker
      – Damage type (tag): Counter, FuA, Ult

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      • Hmm… based on HomDGCat’s notes Intuit Slash is also Ult DMG.

        I do understand though that the text “When Yunli deals DMG through this ability, it will be viewed as Ultimate DMG,” is not a separate line and presumably falls under Intui Cull. Meaning “this ability” could just be limited to Intuit Cull.

        Guess we’ll wait and see for any rewording in v2. I haven’t been closely following any gameplay leaks (nor have bothered cross-checking the stats and damage from a video) so I couldn’t really say much on it.

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        • yes, I’ve also doubted about that since that sentence is not in a separate line. Usually they would use a single line when an effect affect the whole skill. But I don’t play any private server so I can not verify it either.

          Maybe they will clarify it in v2.

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