| Concepts | Cirrus | |
| Faction | ||
| Description | A fragment of the great heliobus, Ignamar. Gather the numerous fragments of the heliobus to recreate Ignamar’s spirit. |
Stats
#2024020
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 206474 | 120 | 0% | 24% | 1 | 20% | 20% | 50% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Soulsplit - Talent | Talent | |
| Energy Regeneration : | |
| Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
| Rapid Gambit - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units to immediately take action. |
| Hesitation - Ability | Others | |
| Energy Regeneration : | |
| Tries to use an ability, but nothing happens. |
#202402001
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 206474 | 78 | 0% | 24% | 1 | 20% | 20% | 50% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Soulsplit - Talent | Talent | |
| Energy Regeneration : | |
| Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
| Rapid Gambit - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units to immediately take action. |
| Hesitation - Ability | Others | |
| Energy Regeneration : | |
| Tries to use an ability, but nothing happens. |
#202402002
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 206474 | 120 | 0% | 24% | 1 | 20% | 20% | 50% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Soulsplit - Talent | Talent | |
| Energy Regeneration : | |
| Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
| Rapid Gambit - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units to immediately take action. |
| Hesitation - Ability | Others | |
| Energy Regeneration : | |
| Tries to use an ability, but nothing happens. |
#202402003
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 206474 | 120 | 0% | 24% | 1 | 20% | 20% | 50% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Soulsplit - Talent | Talent | |
| Energy Regeneration : | |
| Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
| Rapid Gambit - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units to immediately take action. |
| Hesitation - Ability | Others | |
| Energy Regeneration : | |
| Tries to use an ability, but nothing happens. |
#202402004
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 206474 | 120 | 0% | 24% | 1 | 20% | 20% | 50% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Soulsplit - Talent | Talent | |
| Energy Regeneration : | |
| Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
| Rapid Gambit - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units to immediately take action. |
| Hesitation - Ability | Others | |
| Energy Regeneration : | |
| Tries to use an ability, but nothing happens. |
#202402005
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 206474 | 120 | 0% | 24% | 1 | 20% | 20% | 50% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Soulsplit - Talent | Talent | |
| Energy Regeneration : | |
| Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
| Rapid Gambit - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units to immediately take action. |
| Hesitation - Ability | Others | |
| Energy Regeneration : | |
| Tries to use an ability, but nothing happens. |
#202402006
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 206474 | 432 | 0% | 24% | 1 | 20% | 20% | 50% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Soulsplit - Talent | Talent | |
| Energy Regeneration : | |
| Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
| Rapid Gambit - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units to immediately take action. |
| Hesitation - Ability | Others | |
| Energy Regeneration : | |
| Tries to use an ability, but nothing happens. |
#202402007
Karmic Hinkypunk
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 206474 | 240 | 0% | 24% | 1 | 20% | 20% | 50% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Soulsplit - Talent | Talent | |
| Energy Regeneration : | |
| Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
| Rapid Gambit - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units to immediately take action. |
| Hesitation - Ability | Others | |
| Energy Regeneration : | |
| Tries to use an ability, but nothing happens. |
#2024021
Cirrus (Complete)
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 206474 | 120 | 0% | 24% | 1 | 20% | 20% | 50% | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Soulsplit - Talent | Talent | |
| Energy Regeneration : | |
| Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
| Rapid Gambit: Urge - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units to immediately take action and increases the DMG dealt. |
Phase #2
| Soulsplit - Talent | Talent | |
| Energy Regeneration : | |
| Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
| Rapid Gambit: Adapt - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units to immediately take action and increases SPD. |
Phase #3
| Soulsplit - Talent | Talent | |
| Energy Regeneration : | |
| Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
| Rapid Gambit: Slay - Ability | Support | |
| Energy Regeneration : | |
| Causes all friendly units to immediately take action. At the same time, increases the DMG dealt and SPD. |

not very