
![]() | Concepts | Cirrus |
Faction | ![]() | |
Description | A fragment of the great heliobus, Ignamar. Gather the numerous fragments of the heliobus to recreate Ignamar’s spirit. |
Stats
#2024020
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 206474 | 120 | 0% | 24% | 1 | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Soulsplit - Talent | Talent |
Energy Regeneration : | |
Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
![]() | Rapid Gambit - Ability | Support |
Energy Regeneration : | |
Causes all friendly units to immediately take action. |
![]() | Hesitation - Ability | Others |
Energy Regeneration : | |
Tries to use an ability, but nothing happens. |
#202402001
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 206474 | 78 | 0% | 24% | 1 | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Soulsplit - Talent | Talent |
Energy Regeneration : | |
Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
![]() | Rapid Gambit - Ability | Support |
Energy Regeneration : | |
Causes all friendly units to immediately take action. |
![]() | Hesitation - Ability | Others |
Energy Regeneration : | |
Tries to use an ability, but nothing happens. |
#202402002
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 206474 | 120 | 0% | 24% | 1 | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Soulsplit - Talent | Talent |
Energy Regeneration : | |
Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
![]() | Rapid Gambit - Ability | Support |
Energy Regeneration : | |
Causes all friendly units to immediately take action. |
![]() | Hesitation - Ability | Others |
Energy Regeneration : | |
Tries to use an ability, but nothing happens. |
#202402003
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 206474 | 120 | 0% | 24% | 1 | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Soulsplit - Talent | Talent |
Energy Regeneration : | |
Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
![]() | Rapid Gambit - Ability | Support |
Energy Regeneration : | |
Causes all friendly units to immediately take action. |
![]() | Hesitation - Ability | Others |
Energy Regeneration : | |
Tries to use an ability, but nothing happens. |
#202402004
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 206474 | 120 | 0% | 24% | 1 | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Soulsplit - Talent | Talent |
Energy Regeneration : | |
Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
![]() | Rapid Gambit - Ability | Support |
Energy Regeneration : | |
Causes all friendly units to immediately take action. |
![]() | Hesitation - Ability | Others |
Energy Regeneration : | |
Tries to use an ability, but nothing happens. |
#202402005
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 206474 | 120 | 0% | 24% | 1 | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Soulsplit - Talent | Talent |
Energy Regeneration : | |
Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
![]() | Rapid Gambit - Ability | Support |
Energy Regeneration : | |
Causes all friendly units to immediately take action. |
![]() | Hesitation - Ability | Others |
Energy Regeneration : | |
Tries to use an ability, but nothing happens. |
#202402006
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 206474 | 432 | 0% | 24% | 1 | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Soulsplit - Talent | Talent |
Energy Regeneration : | |
Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
![]() | Rapid Gambit - Ability | Support |
Energy Regeneration : | |
Causes all friendly units to immediately take action. |
![]() | Hesitation - Ability | Others |
Energy Regeneration : | |
Tries to use an ability, but nothing happens. |
#202402007
Karmic Hinkypunk
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 206474 | 240 | 0% | 24% | 1 | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Soulsplit - Talent | Talent |
Energy Regeneration : | |
Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
![]() | Rapid Gambit - Ability | Support |
Energy Regeneration : | |
Causes all friendly units to immediately take action. |
![]() | Hesitation - Ability | Others |
Energy Regeneration : | |
Tries to use an ability, but nothing happens. |
#2024021
Cirrus (Complete)
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 206474 | 120 | 0% | 24% | 1 | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
![]() | Soulsplit - Talent | Talent |
Energy Regeneration : | |
Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
![]() | Rapid Gambit: Urge - Ability | Support |
Energy Regeneration : | |
Causes all friendly units to immediately take action and increases the DMG dealt. |
Phase #2
![]() | Soulsplit - Talent | Talent |
Energy Regeneration : | |
Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
![]() | Rapid Gambit: Adapt - Ability | Support |
Energy Regeneration : | |
Causes all friendly units to immediately take action and increases SPD. |
Phase #3
![]() | Soulsplit - Talent | Talent |
Energy Regeneration : | |
Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated. |
![]() | Rapid Gambit: Slay - Ability | Support |
Energy Regeneration : | |
Causes all friendly units to immediately take action. At the same time, increases the DMG dealt and SPD. |
I believe it is a 25% DEF reduction (at Talent Lv.10)