
![]() | Concepts | Incentive Mechanism |
Characters | ![]() |
![]() | Incentive Mechanism | ![]() |
Numby’s attack count during the “Windfall Bonanza!” state increases by |
![]() | Concepts | Incentive Mechanism |
Characters | ![]() |
![]() | Incentive Mechanism | ![]() |
Numby’s attack count during the “Windfall Bonanza!” state increases by |
Actually ☝️🤓 Castorice's global passive doesn't even work for sustainless teams, the passive state...