| Zusammenbruch des Himmels | 3 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 370.44 | 198.45 | 846.72 | Erhöht den verursachten SCH des Trägers durch Standardangriff und Fertigkeit um 20%. | |
| Zerstörtes Zuhause | 3 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 370.44 | 198.45 | 846.72 | Verursacht 20% zusätzlichen SCH an allen Gegnern, deren LP-Prozentsatz über 50% liegt. | |
| Gemeinsamer Untergang | 3 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 370.44 | 198.45 | 846.72 | Liegt der LP-Prozentsatz des Trägers niedriger als 80%, wird seine KRIT-Rate um 12% erhöht. | |
| Die Maulwürfe heißen dich willkommen | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 476.28 | 264.6 | 1058.4 | Nach dem Einsatz des Standardangriffs, der Fertigkeit oder des Ultimates erhält der Träger jeweils 1 Stapelung Schelmisch. Für jede Stapelung wird ANG des Trägers um 12% erhöht. | |
| Ein geheimes Gelübde | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 476.28 | 264.6 | 1058.4 | Erhöht den vom Träger verursachten SCH um 20%. Der Träger fügt außerdem Gegnern, deren aktueller LP-Prozentsatz gleich oder höher als der aktuelle LP-Prozentsatz des Trägers ist, zusätzlich 20% SCH zu. | |
| Unter dem blauen Himmel | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 476.28 | 330.75 | 952.56 | Erhöht den ANG des Trägers um 16%. Besiegt der Träger einen Gegner, wird seine KRIT-Rate für 3 Rd. um 12% erhöht. | |
| Wuff! Zeit zum Laufen! | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 476.28 | 330.75 | 952.56 | Erhöht den ANG des Trägers um 10% und den SCH, der Gegnern im Status Brennen oder Bluten zugefügt wird, um 16%. Dieser Effekt gilt ebenfalls für DoT. | |
| Nirgends zu fliehen | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 529.2 | 264.6 | 952.56 | Erhöht den ANG des Trägers um 24%. Besiegt der Träger einen Gegner, werden seine LP in Höhe von 12% seines ANG wiederhergestellt. | |
| Etwas Unersetzliches | 5 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 582.12 | 396.9 | 1164.24 | Erhöht den ANG des Trägers um 24%. Besiegt der Träger einen Gegner oder wird angegriffen, werden sofort LP in Höhe von 8% seines ANG wiederhergestellt. Gleichzeitig wird sein verursachter SCH bis zum Ende seiner nächsten Runde um 24% erhöht. Dieser Effekt ist nicht stapelbar und kann nur 1-mal pro Runde ausgelöst werden. | |
| Unerreichbares Jenseits | 5 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 582.12 | 330.75 | 1270.08 | Erhöht die KRIT-Rate des Trägers um 18% und seine max. LP um 18%. Wenn der Träger angegriffen wird oder die eigenen LP verbraucht, wird der verursachte SCH um 24% erhöht. Dieser Effekt wird entfernt, nachdem der Träger einen Angriff ausgeführt hat. | |
154 responses to “”
UWAAAH NOOO THEY DECREASED A COUPLE OF NUMBERS A BIT AND NOW THIS IS UNPLAYABLE NOOOO
Still like two times stronger than Clara in aoe. Still regenerated ult with speed of light (if attacked, hehe). Still is a direct powercreep of one of the first characters.
The only bad thing about her – she REALLY needs her BiS. Aggro increase is CRUCIAL for her. Without BiS she really may be worse than Clara in some cases… but… better get used to it.
Yet another character that got nerfed after I’ve decided to pull for them again =^=
She was bugged, the nerf only affected her technique
It has been confirmed that Yunlis Crit Damage was indeed bugged, shout-out to Darkglade for testing it. 😎✨
Too bad her animations outside of her ultimate are absolute dog shit. Her throw animation is essentially the same as Guinaifens technique animation, just on a smaller body.
Hope they change it. Also I dont mind her being Clara 2.0 since I dont have a Clara nor do I mind more ‘counter’ characters since I really like Bazett from FGO.
The shittiest animation is held by Ruan Mei who feels like a 4 star character, but nobody cares because she’s so meta.
please don’t powercrept my daughter clara. she done nothing wrong
too late, and hyv never read this site, go to reddit to cry and get downvoted —999999 by imaginary bots
If you wanna keep playing Clara, then you can get Yunlis sig lc for her, it should be the new BiS
Is she on Firefly or Acheron level yes or no
clearly not
She can 0 cycle at E0S1, there are gameplay of her doing that
I would say yes, but not as easy as Acheron and Firefly
I got you a gameplay here
【v3云璃3金0t200w血何物朝向死亡-哔哩哔哩】 https://b23.tv/7viZLDP
0 cycle Yunli E0S0, I have another one with Sparkle instead of Robin
So yeah she is on Firefly Acheron Level, pretty busted, they did not actually nerfed her, I would say a buff, because of her E4 become E2
Note that I cannot 100% confirm this, but apparently her Ults 100% Crit Damage buff was not working before V3 and the multiplier nerfs were just a counterbalance to that.
Her damage should remain similar or slightly higher than before the V3 changes.
If that’s the case, then the multiplier nerfs shouldn’t be much of an issue at all, though I suppose it does make getting high crit rate a bit more important than it already was if so much of the damage is tied to crit since failing to crit now would mean an even bigger damage loss than before
Hopefully someone can confirm whether the crit dmg buff not activating really is the case or not
the multiplier nerfs might also be to balance out how spammable her ult can be. i’ve seen some showcases of her with huohuo where yunli was using her ult 3 or 4 times per cycle bcs of huohuo giving her 40% of an ult plus all the energy she was getting from being hit. with the amount of damage it was doing, using it that frequently meant the numbers added up pretty quickly. it could be the same reason why her e6 apparently doesn’t maintain parry state until end of next turn any more, it resulted in a ton of big cull counters without needing to do anything inbattle
??? are you sure? Just saw a Yunli v3 showcase and she deal less damage now
They want us to feel off the loop first and stop with the thinking that all units that will come will be crazy OP.
So that when they do release another crazy OP unit, it feels really strong again compared to the mediocres that came before .
Plus Hoyo’s new game ZZZ just dropped, so they want people to spend there too.