云璃
云璃Concepts云璃
RaretéRaritystrRaritystrRaritystrRaritystrRaritystr
VoieClass La Destruction
TypesClass Physique
Matériaux d'élévation
Crédits308K
Composant de stockage des rêves15
Valve de débit onirique15
Permis de travail de la CPI65
Moteur de création des rêves15
Matériau de Trace
Crédits3M
Dent borissienne18
Composant de stockage des rêves41
Dent pointue riche en lupitoxine69
Valve de débit onirique56
Crocs de la Folie lunaire139
Moteur de création des rêves58
Écho perdu du vœu partagé12
Voies de la destinée8
Histoire仙舟「朱明」的猎剑士,备受「烛渊将军」怀炎宠爱的孙女,性格直率。
从小跟随怀炎学习剑艺与锻艺,乃「焰轮八叶」中次年幼的天才剑士。
对朱明流出的魔剑深恶痛绝,立誓要「搜猎魔剑,尽数断绝」。

Sommaire
Stats
Compétence
Traces
Eidolons
Cônes de lumière
Inventaire
Gallery
Répliques
Histoire

Stats

NiveauATQDÉFPVVITChances de coup critiqueDGT CRITProvocationÉnergieMatériaux d'élévation
192.462.7185945%50%125240
20180.18122.27360945%50%125240
Crédits4000
Composant de stockage des rêves5
20+217.14147.34434945%50%125240
30263.34178.69527945%50%125240
Crédits8000
Composant de stockage des rêves10
30+300.3203.77601945%50%125240
40346.5235.12693945%50%125240
Crédits16000
Valve de débit onirique6
Permis de travail de la CPI3
40+383.46260.2767945%50%125240
50429.66291.55859945%50%125240
Crédits40000
Valve de débit onirique9
Permis de travail de la CPI7
50+466.62316.63933945%50%125240
60512.82347.991026945%50%125240
Crédits80000
Moteur de création des rêves6
Permis de travail de la CPI20
60+549.78373.061100945%50%125240
70595.98404.411192945%50%125240
Crédits160K
Moteur de création des rêves9
Permis de travail de la CPI35
70+632.94429.51266945%50%125240
80679.14460.851358945%50%125240
NiveauMatériaux d'élévation
1
20
Crédits4000
Composant de stockage des rêves5
20+
40
Crédits16000
Valve de débit onirique6
Permis de travail de la CPI3
40+
50
Crédits40000
Valve de débit onirique9
Permis de travail de la CPI7
50+
60
Crédits80000
Moteur de création des rêves6
Permis de travail de la CPI20
60+
70
Crédits160K
Moteur de création des rêves9
Permis de travail de la CPI35
70+
80

Compétence

翻风转日翻风转日 - ATQ normale | Cible unique
Régénération d'énergie : 20
Rupture de faiblesse : Cible unique : 30
对指定敌方单体造成等同于云璃攻击力的物理属性伤害。

对敌方单体造成少量物理属性伤害。
Niveau 9
飞铗震赫飞铗震赫 - Compétence | Propagation
Régénération d'énergie : 30
Rupture de faiblesse : Cible unique : 60 / Propagation : 30
回复等同于云璃攻击力+的生命值,并对指定敌方单体造成等同于云璃攻击力的物理属性伤害,对其相邻目标造成等同于云璃攻击力的物理属性伤害。

回复自身生命值,并对敌方单体与相邻目标造成少量物理属性伤害。
Niveau 15
剑为地纪,刃惊天宗剑为地纪,刃惊天宗 - Ultime | Renforcement
Régénération d'énergie : 5
Rupture de faiblesse : Cible unique : 60 / Propagation : 30
消耗点能量,云璃获得【格挡】并使敌方全体陷入嘲讽状态,持续至下一回合的我方单体或敌方单体回合结束时。【格挡】状态期间云璃造成的暴击伤害提高,触发天赋的反击效果时,将替换为发动反击【勘破•灭】同时移除【格挡】效果。若【格挡】状态期间没有触发反击,状态结束时云璃立即对随机敌方目标发动反击【勘破•斩】。 每发动1次【勘破•斩】后,下一次【勘破•斩】将替换为【勘破•灭】。
【勘破•斩】:对目标造成等同于云璃攻击力的物理属性伤害,对其相邻目标造成等同于云璃攻击力的物理属性伤害。
【勘破•灭】:对目标造成等同于云璃攻击力的物理属性伤害,对其相邻目标造成等同于云璃攻击力的物理属性伤害,随后额外造成次伤害,每次伤害对随机敌方单体造成等同于云璃攻击力的物理伤害。云璃通过此技能造成伤害时,被视为造成了终结技伤害。

进入【格挡】并嘲讽敌方全体,期间触发天赋反击时,对攻击者与其相邻目标造成大量物理属性伤害。【格挡】结束时对随机敌方目标与其相邻目标造成物理属性伤害。
Niveau 15
闪铄闪铄 - Talent | Propagation
Régénération d'énergie : 10
Rupture de faiblesse : Cible unique : 30 / Propagation : 30
当云璃受到敌方目标攻击后,立即向攻击者发起反击,对其造成等同于云璃攻击力的物理属性伤害,对其相邻目标造成等同于云璃攻击力的物理属性伤害。

当云璃受到敌方目标攻击后,立即向攻击者与其相邻目标发起反击
Niveau 15
攻击攻击
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
Niveau 1
后发先至后发先至 - Technique | Renforcement
Régénération d'énergie : 0
Rupture de faiblesse : 0
使自身获得【招架】效果,持续15秒,期间攻击敌人或受到攻击进入战斗后,立即对随机敌方单体施放【勘破•灭】,并使本次攻击伤害提高

使自身获得【招架】效果,持续15秒,期间攻击敌人或受到攻击进入战斗后,立即对随机敌方单体施放【勘破•灭】。
Niveau 1

Traces

灼毂灼毂
Nécessite l'élévation de personnage  2
受到攻击时,云璃额外回复15点能量。
Crédits5000
Dent borissienne3
Écho perdu du vœu partagé1
生命强化生命强化 (PV)
Nécessite l'élévation de personnage  2
Les PV max augmentent de 4%.
Crédits5000
Dent borissienne3
Composant de stockage des rêves6
攻击强化攻击强化 (ATQ)
Nécessite l'élévation de personnage  3
L'ATQ augmente de 4%.
Crédits10000
Dent pointue riche en lupitoxine3
Valve de débit onirique3
暴击率强化暴击率强化 (Chances de coup critique)
Nécessite l'élévation de personnage  3
Les chances de coup critique augmentent de 2.7%.
Crédits10000
Dent pointue riche en lupitoxine3
Valve de débit onirique3
却邪却邪
Nécessite l'élévation de personnage  4
【格挡】状态下抵抗受到的控制类负面效果,并使受到的伤害降低20%
Crédits20000
Dent pointue riche en lupitoxine5
Voies de la destinée1
Écho perdu du vœu partagé1
攻击强化攻击强化 (ATQ)
Nécessite l'élévation de personnage  4
L'ATQ augmente de 6%.
Crédits20000
Dent pointue riche en lupitoxine5
Valve de débit onirique4
生命强化生命强化 (PV)
Nécessite l'élévation de personnage  5
Les PV max augmentent de 6%.
Crédits45000
Crocs de la Folie lunaire3
Moteur de création des rêves3
攻击强化攻击强化 (ATQ)
Nécessite l'élévation de personnage  5
L'ATQ augmente de 6%.
Crédits45000
Crocs de la Folie lunaire3
Moteur de création des rêves3
真刚真刚
Nécessite l'élévation de personnage  6
施放反击时,云璃的攻击力提高30%,持续1回合。
Crédits160K
Crocs de la Folie lunaire8
Voies de la destinée1
Écho perdu du vœu partagé1
暴击率强化暴击率强化 (Chances de coup critique)
Nécessite l'élévation de personnage  6
Les chances de coup critique augmentent de 4%.
Crédits160K
Crocs de la Folie lunaire8
Moteur de création des rêves8
生命强化生命强化 (PV)
Nécessite un personnage de Niv.  75
Les PV max augmentent de 8%.
Crédits160K
Crocs de la Folie lunaire8
Moteur de création des rêves8
攻击强化攻击强化 (ATQ)
Nécessite un personnage de Niv.  80
L'ATQ augmente de 8%.
Crédits160K
Crocs de la Folie lunaire8
Moteur de création des rêves8
攻击强化攻击强化 (ATQ)
L'ATQ augmente de 4%.
Crédits2500
Composant de stockage des rêves2

Eidolons

沉锋离垢沉锋离垢沉锋离垢
【勘破•斩】与【勘破•灭】造成的伤害提高20%,【勘破•灭】的额外伤害段数增加3次。
初芒破生初芒破生初芒破生
云璃在回合结束后使自身暴击率提高18%,持续到下一回合开始前。
九尺运斤九尺运斤九尺运斤
战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
大匠击橐大匠击橐大匠击橐
云璃发动反击造成伤害时无视敌方目标20%的防御力。
恒兵匪石恒兵匪石恒兵匪石
终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
剑胆琴心剑胆琴心剑胆琴心
施放终结技后,若下一个回合行动的是敌方单位,无论是否攻击云璃,都会触发【勘破•灭】,并且【格挡】状态不会移除,延长至下一个回合结束后,该效果每回合最多触发1次。

Cônes de lumière

ConceptsRaretéVoieATQDÉFPVCompétenceMatériaux d'élévation
Effondrement céleste
Effondrement céleste3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Augmente les DGT de l'ATQ normale et de la compétence du porteur de 20%.
Lame briseuse de monde
Volonté de conquérant
Demeure brisée
Demeure brisée3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Le porteur inflige 20% de DGT supplémentaires aux cibles ennemies dont le pourcentage de PV est supérieur à 50%.
Lame briseuse de monde
Noyau des méandres
Destruction mutuelle
Destruction mutuelle3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Les chances de coup critique du porteur augmentent de 12% lorsque ses PV sont inférieurs à 80%.
Lame briseuse de monde
Médaille de la crinière d'argent
Bienvenue chez les Taupes
Bienvenue chez les Taupes4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Lorsque le porteur utilise son ATQ normale, sa compétence ou son ultime pour attaquer des ennemis, il gagne un cumul d'Espièglerie. Chaque cumul augmente l'ATQ du porteur de 12%.
Lame briseuse de monde
Volonté de conquérant
Vœu secret
Vœu secret4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Les DGT infligés par le porteur augmentent de 20% et sont majorés de 20% supplémentaires contre les ennemis dont le pourcentage de PV actuel est supérieur ou égal à celui du porteur.
Lame briseuse de monde
Médaille de la crinière d'argent
Sous le ciel bleu
Sous le ciel bleu4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Augmente l'ATQ du porteur de 16%. Lorsqu'il élimine un ennemi, les chances de coup critique du porteur augmentent de 12% pendant 3 tours.
Lame briseuse de monde
Branche-lumière immortelle
Ouaf ! C'est l'heure de la promenade !
Ouaf ! C'est l'heure de la promenade !4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Augmente l'ATQ du porteur de 10%, ainsi que les DGT qu'il inflige aux ennemis affectés par Brûlure ou Saignement de 16%. Cet effet s'applique également aux dégâts sur la durée.
Lame briseuse de monde
Noyau des méandres
Sans échappatoire
Sans échappatoire4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Augmente l'ATQ du porteur de 24%. Chaque fois que le porteur élimine un ennemi, il restaure un montant de PV équivalent à 12% de son ATQ.
Lame briseuse de monde
Médaille de la crinière d'argent
Quelque chose d'irremplaçable
Quelque chose d'irremplaçable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Augmente l'ATQ du porteur de 24%. Lorsque le porteur élimine un ennemi ou est touché par une attaque, il restaure immédiatement des PV équivalents à 8% de son ATQ. D'autre part, ses DGT augmentent de 24% jusqu'à la fin de son prochain tour. Cet effet n'est pas cumulable et ne peut se déclencher qu'1 fois par tour.
Lame briseuse de monde
Ancien moteur
Traversée impossible
Traversée impossible5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Augmente les chances de coup critique du porteur de 18% et ses PV max de 18%. Ses DGT augmentent de 24% lorsqu'il est attaqué ou qu'il consomme ses propres PV. Cet effet est supprimé lorsque le porteur lance une attaque.
Lame briseuse de monde
Branche-lumière immortelle
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127 responses to “”

  1. I like counter playstyle, but I hate to see Clara crying for Svarog every time I hit the ultimate button.

    I guess I gonna pull Yunli and regret it later.

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    • As far as her current kit goes, her Intuit: Cull deals more damage than anything Clara can do and her blast counters are likely more useful because they can help deal with mobs better. However, her regular counters are gonna be less consistent than Clara’s because she lacks prolonged increased aggro; Clara can maintain an aggro boost with her ult 100% of the time but Yunli can only taunt a single attack per ult usage.

      If you’re running Yunli with her sig LC or Lynx for aggro boost, then she should outperform Clara overall. Likewise, an energy battery like Tingyun can help her spam her ult more, which in turn means more enhanced counters and thus more damage. Without any of that, it’ll probably come down to how much RNG favours you in terms of her getting attacked.

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  2. Easy fix to make her unique – make her ult counter scale off the dmg of the incoming attack or even reflect the attack itself, allows for a bit of skill expression and dynamic gameplay

      
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    • I’ve been thinking about what happens if a character scales of enemy damage, even made an idea character about that specific system. Turns out because of the wack scaling of stats, and it should be obvious, enemy damage are so stupidly low compared to normal allied unit damage, and the opposite is true for health. So either they have to make an unnapealingly long multiplier of something like “Parry damage equals 100000% of damage dealt by enemy” which btw would make the ult vary stupidly wild from elite, boss and normal enemies. So the compromise i made with the stupid scaling multiplier is that the character gains a buff that “Records” the damage done to itself by enemies, and has abilities to either raise its efficiency or like the true destruction chad it is just applies straight up vulnerability to itself to increase damage done by enemies to it and therefore increase the recorded damage by the buff and also taunt enemies. The recorded damage wont get past like a certain amount of its atk and its kit scales with this buff too. So basically acts like an extra stat or multiplier or just flat additional damage to increase the damage of the entire kit, and because it stacks with dmg done, it will get stronger the more turns enemies take and the more the battle goes on. It also adds a limit to the growth of its strength by capping it of by a certain amount of its atk. Still clunky and stupid idea tho.

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    • Or to make it better, just allow her to parry with her skill too for the next enemy turn, so she doesnt have to either do 10k damage against a cloud knight or suddenly 200k damage against dominicus. The thing with parry mechanics is in most games it rewards you by making the next attack stronger, launching a special counter attack, deflecting projectile, stalls or stuns the enemy, etc. Add one of those, imagine stalling the boss and it resets its action sequence or reduces their turn speed like being weakness broken, or like the enemy was about to dish out an attack laced with 8% slowing debuff and you just deflecting it back to the enemy having them be debuffed instead.
      One thing that could be a good niche for a character like this is protocol 12 gng and threshold 6 DU, or something similar where the bosses enter berserk state and increase their damage the longer the fight goes on, more enemy damage=more parry damage=insta-win=more yunli sales.

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    • That would be a hassle to build since every DEF stat on her would not only be ineffective but also reduces her damage.

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  3. Imagine running a team with Ohh damn. I can imagine running a team consisting of Yunli, Blade, Clara, Jing Liu. Yunli, Blade, and Clara (with her sig LC) can self-heal. A team where everyone’s a dps and nobody’s afraid of getting hit because they are all self-sustaining

      
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    • According to The Vizier on the 2.4 page, V2 changes were just rewording. For Yunli specifically, Block was changed to Parry for her ult. Everything else looks the same to me so I’m assuming that was the only change for her.

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  4. If I would change her, I would probably turn her like this.

    Talent is the counter. Each counter also gives 1 stack of something. Enhanced counter gives 2. Max of 8.

    skill is like Fire MC skill, a taunt. The first hit reduces any damage taken and deals the enhance counter attack.

    Ultimate deals blast damage and heals HP. Deals additional damages based on %of atk, hp lost, and dmg negated by skill.per stack of something.

    Almost same traces but change

    Demon Quell to – enemies triggering enhanced counter (hitting the parry state) will be on a vulnerable state making them take increased damage for 1 turn.

    and True Sunder to – increases Yunli’s Crit dmg is increased by xx per stack of something. Enemies with demon quell debuff will take full stack effect of this.

    E1 – +1 stack of something per every counter
    E2 – true sunder gives 3% crit rate per stack of something. Enemies with demon quell debuff take full stack effect
    E4 – Counter ignore 10% Def, attacks against enemies with demon quell debuff ignores additional 18% def
    E6 – Skill no longer dispels after 1st hit. stack of something is increased to 12.

      
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    • Her kit’s fine as it is, I really don’t see a need to complicate it by adding a stack counter for anything. She’s very much a ‘simple but effective’ sorta character and I think that’s good to have

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        • Clara has better aggro from her ult (more or less 100% uptime from it too) and constant damage reduction. Yunli has self-healing and bigger counters instead. Yunli isn’t a complete upgrade since you have to account for the differences, hence her LC having a big aggro boost on it while Clara’s LC heals instead.

          In terms of damage, Yunli looks better, but she’s not going to get hit as much as Clara without help, either her LC or Lynx aggro boost.

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    • thats not change thats adding a whole new extra mechanic on her

      if you going to add that stack mechanic you will need to remove the enhanced counter and put it inside the stack mechanic for balance purposes
      somewhere along the lines “at a certain amount of stack your counters will be enhanced” like how jingliu and clara stack works

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    • It kinda defeats the uniqueness of the parry ultimate mechanic. Since you just skill every turn without timing it before the enemy is about to attack (since ya cant do that)

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  5. Is counter considered an FuA? Also, the ult is too wordy and pretty confusing, but I get that some parts of the damage dealt is considered as Ultimate damage.

      
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    • Counters are just FUA that are triggered by getting hit. Not sure why they have a separate name, confusion like that doesn’t seem worth the flavourful term.

      For her ult: she uses 120 energy and taunts enemies until someone’s had a turn. If enemy has their turn first, they’ll probably hit her because of the taunt and she’ll do a massive counter with bonus hits. If an ally has their turn first instead or an enemy doesn’t hit her (perhaps they used a non-damaging move), she does the massive counter without the bonus hits to a random enemy. The massive counter counts as ult damage

      Either way, her ult lets her do a single massive counter but needs to be timed well for maximum damage

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      • In 2.4 AS, there’s buff for Counter: Follow-up attack DMG received by all enemies increases by 15%, and Counter DMG increases by 25%.

        Just like Break Damage and 🍞(Super Break) Damage, as well as DU’s Curios: “use an attack and deal Ultimate DMG”, Hoyo do play games here, and looks like there will be more confusion like these.

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        • Honestly not surprised that 2.4 AS is gonna be built for Yunli like that, though I’m surprised they’re going with buffs that only two characters can make use of, that seems a bit too specific and anyone without Yunli or Clara seems screwed for it.

          DU’s ‘use an attack and deal ult dmg’ curio is probably worded like that to make it clear that any ult dmg counts, even if it’s not from an actual ult so I can kinda understand it but yeah, gonna be a lot of confusion in general with stuff like this

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    • All Counter is considered an FuA.

      Active Ult:
      – Action type (tag): Ult, Enhance
      – Target: Yunli (self)

      Intuit Slash:
      – Action type (tag): Attack, Counter, FuA
      – Target: Origin attacker
      – Damage type (tag): Counter, FuA

      Intuit Cull:
      – Action type (tag): Attack, Counter, FuA
      – Target: Origin attacker
      – Damage type (tag): Counter, FuA, Ult

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      • Hmm… based on HomDGCat’s notes Intuit Slash is also Ult DMG.

        I do understand though that the text “When Yunli deals DMG through this ability, it will be viewed as Ultimate DMG,” is not a separate line and presumably falls under Intui Cull. Meaning “this ability” could just be limited to Intuit Cull.

        Guess we’ll wait and see for any rewording in v2. I haven’t been closely following any gameplay leaks (nor have bothered cross-checking the stats and damage from a video) so I couldn’t really say much on it.

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        • yes, I’ve also doubted about that since that sentence is not in a separate line. Usually they would use a single line when an effect affect the whole skill. But I don’t play any private server so I can not verify it either.

          Maybe they will clarify it in v2.

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