재와 뼈마저 불사르는 대공

재와 뼈마저 불사르는 대공
재와 뼈마저 불사르는 대공명사재와 뼈마저 불사르는 대공
머리
대공의 지옥불 면류관
대공의 지옥불 면류관
대공의 화염 장갑
대공의 화염 장갑
몸통
대공의 은혜로운 로브
대공의 은혜로운 로브
다리
대공의 우아한 예복 장화
대공의 우아한 예복 장화
세트 효과2개: 추가 공격으로 가하는 피해 20% 증가
4개: 장착한 캐릭터가 추가 공격을 가할 시, 추가 공격이 가한 피해 횟수에 따라 피해를 가할 때마다 장착한 캐릭터의 공격력이 6% 증가한다. 최대 중첩수: 8회. 지속 시간: 3턴. 해당 효과는 장착한 캐릭터가 다음 추가 공격 발동 시 해제된다

목록
머리
몸통
다리
스토리
Gallery

머리

⭐⭐

+6
기초 속성
Class HP
139.99
보조 속성
Class HP
40.64 ~ 45.72 ~ 50.81
Class 공격력
20.32 ~ 22.86 ~ 25.4
Class 방어력
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class 공격력
4.15% ~ 4.67% ~ 5.18%
Class 방어력
5.18% ~ 5.83% ~ 6.48%
Class 속도
3 ~ 3.3 ~ 3.6
Class 치명타 확률
3.11% ~ 3.5% ~ 3.89%
Class 치명타 피해
6.22% ~ 7% ~ 7.78%
Class 효과 명중
4.15% ~ 4.67% ~ 5.18%
Class 효과 저항
4.15% ~ 4.67% ~ 5.18%
Class 격파 특수효과
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
기초 속성
Class HP
281.11
보조 속성
Class HP
81.29 ~ 91.45 ~ 101.61
Class 공격력
40.64 ~ 45.72 ~ 50.81
Class 방어력
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class 공격력
8.29% ~ 9.33% ~ 10.37%
Class 방어력
10.37% ~ 11.66% ~ 12.96%
Class 속도
4.8 ~ 5.2 ~ 5.6
Class 치명타 확률
6.22% ~ 7% ~ 7.78%
Class 치명타 피해
12.44% ~ 14% ~ 15.55%
Class 효과 명중
8.29% ~ 9.33% ~ 10.37%
Class 효과 저항
8.29% ~ 9.33% ~ 10.37%
Class 격파 특수효과
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
기초 속성
Class HP
469.65
보조 속성
Class HP
135.48 ~ 152.42 ~ 169.35
Class 공격력
67.74 ~ 76.21 ~ 84.68
Class 방어력
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class 공격력
13.82% ~ 15.55% ~ 17.28%
Class 방어력
17.28% ~ 19.44% ~ 21.6%
Class 속도
8 ~ 9 ~ 10
Class 치명타 확률
10.37% ~ 11.66% ~ 12.96%
Class 치명타 피해
20.74% ~ 23.33% ~ 25.92%
Class 효과 명중
13.82% ~ 15.55% ~ 17.28%
Class 효과 저항
13.82% ~ 15.55% ~ 17.28%
Class 격파 특수효과
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
기초 속성
Class HP
705.6
보조 속성
Class HP
203.22 ~ 228.62 ~ 254.03
Class 공격력
101.61 ~ 114.31 ~ 127.01
Class 방어력
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class 공격력
20.74% ~ 23.33% ~ 25.92%
Class 방어력
25.92% ~ 29.16% ~ 32.4%
Class 속도
12 ~ 13.8 ~ 15.6
Class 치명타 확률
15.55% ~ 17.5% ~ 19.44%
Class 치명타 피해
31.1% ~ 34.99% ~ 38.88%
Class 효과 명중
20.74% ~ 23.33% ~ 25.92%
Class 효과 저항
20.74% ~ 23.33% ~ 25.92%
Class 격파 특수효과
31.1% ~ 34.99% ~ 38.88%

⭐⭐

+6
기초 속성
Class 공격력
70
보조 속성
Class HP
40.64 ~ 45.72 ~ 50.81
Class 공격력
20.32 ~ 22.86 ~ 25.4
Class 방어력
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class 공격력
4.15% ~ 4.67% ~ 5.18%
Class 방어력
5.18% ~ 5.83% ~ 6.48%
Class 속도
3 ~ 3.3 ~ 3.6
Class 치명타 확률
3.11% ~ 3.5% ~ 3.89%
Class 치명타 피해
6.22% ~ 7% ~ 7.78%
Class 효과 명중
4.15% ~ 4.67% ~ 5.18%
Class 효과 저항
4.15% ~ 4.67% ~ 5.18%
Class 격파 특수효과
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
기초 속성
Class 공격력
140.56
보조 속성
Class HP
81.29 ~ 91.45 ~ 101.61
Class 공격력
40.64 ~ 45.72 ~ 50.81
Class 방어력
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class 공격력
8.29% ~ 9.33% ~ 10.37%
Class 방어력
10.37% ~ 11.66% ~ 12.96%
Class 속도
4.8 ~ 5.2 ~ 5.6
Class 치명타 확률
6.22% ~ 7% ~ 7.78%
Class 치명타 피해
12.44% ~ 14% ~ 15.55%
Class 효과 명중
8.29% ~ 9.33% ~ 10.37%
Class 효과 저항
8.29% ~ 9.33% ~ 10.37%
Class 격파 특수효과
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
기초 속성
Class 공격력
234.82
보조 속성
Class HP
135.48 ~ 152.42 ~ 169.35
Class 공격력
67.74 ~ 76.21 ~ 84.68
Class 방어력
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class 공격력
13.82% ~ 15.55% ~ 17.28%
Class 방어력
17.28% ~ 19.44% ~ 21.6%
Class 속도
8 ~ 9 ~ 10
Class 치명타 확률
10.37% ~ 11.66% ~ 12.96%
Class 치명타 피해
20.74% ~ 23.33% ~ 25.92%
Class 효과 명중
13.82% ~ 15.55% ~ 17.28%
Class 효과 저항
13.82% ~ 15.55% ~ 17.28%
Class 격파 특수효과
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
기초 속성
Class 공격력
352.8
보조 속성
Class HP
203.22 ~ 228.62 ~ 254.03
Class 공격력
101.61 ~ 114.31 ~ 127.01
Class 방어력
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class 공격력
20.74% ~ 23.33% ~ 25.92%
Class 방어력
25.92% ~ 29.16% ~ 32.4%
Class 속도
12 ~ 13.8 ~ 15.6
Class 치명타 확률
15.55% ~ 17.5% ~ 19.44%
Class 치명타 피해
31.1% ~ 34.99% ~ 38.88%
Class 효과 명중
20.74% ~ 23.33% ~ 25.92%
Class 효과 저항
20.74% ~ 23.33% ~ 25.92%
Class 격파 특수효과
31.1% ~ 34.99% ~ 38.88%

몸통

⭐⭐

+6
기초 속성
Class HP
8.57%
Class 공격력
8.57%
Class 방어력
10.71%
Class 치명타 확률
6.43%
Class 치명타 피해
12.86%
Class 치유량 보너스
6.86%
Class 효과 명중
8.57%
보조 속성
Class HP
40.64 ~ 45.72 ~ 50.81
Class 공격력
20.32 ~ 22.86 ~ 25.4
Class 방어력
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class 공격력
4.15% ~ 4.67% ~ 5.18%
Class 방어력
5.18% ~ 5.83% ~ 6.48%
Class 속도
3 ~ 3.3 ~ 3.6
Class 치명타 확률
3.11% ~ 3.5% ~ 3.89%
Class 치명타 피해
6.22% ~ 7% ~ 7.78%
Class 효과 명중
4.15% ~ 4.67% ~ 5.18%
Class 효과 저항
4.15% ~ 4.67% ~ 5.18%
Class 격파 특수효과
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
기초 속성
Class HP
17.21%
Class 공격력
17.21%
Class 방어력
21.51%
Class 치명타 확률
12.91%
Class 치명타 피해
25.82%
Class 치유량 보너스
13.77%
Class 효과 명중
17.21%
보조 속성
Class HP
81.29 ~ 91.45 ~ 101.61
Class 공격력
40.64 ~ 45.72 ~ 50.81
Class 방어력
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class 공격력
8.29% ~ 9.33% ~ 10.37%
Class 방어력
10.37% ~ 11.66% ~ 12.96%
Class 속도
4.8 ~ 5.2 ~ 5.6
Class 치명타 확률
6.22% ~ 7% ~ 7.78%
Class 치명타 피해
12.44% ~ 14% ~ 15.55%
Class 효과 명중
8.29% ~ 9.33% ~ 10.37%
Class 효과 저항
8.29% ~ 9.33% ~ 10.37%
Class 격파 특수효과
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
기초 속성
Class HP
28.75%
Class 공격력
28.75%
Class 방어력
35.94%
Class 치명타 확률
21.57%
Class 치명타 피해
43.13%
Class 치유량 보너스
23%
Class 효과 명중
28.75%
보조 속성
Class HP
135.48 ~ 152.42 ~ 169.35
Class 공격력
67.74 ~ 76.21 ~ 84.68
Class 방어력
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class 공격력
13.82% ~ 15.55% ~ 17.28%
Class 방어력
17.28% ~ 19.44% ~ 21.6%
Class 속도
8 ~ 9 ~ 10
Class 치명타 확률
10.37% ~ 11.66% ~ 12.96%
Class 치명타 피해
20.74% ~ 23.33% ~ 25.92%
Class 효과 명중
13.82% ~ 15.55% ~ 17.28%
Class 효과 저항
13.82% ~ 15.55% ~ 17.28%
Class 격파 특수효과
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
기초 속성
Class HP
43.2%
Class 공격력
43.2%
Class 방어력
54%
Class 치명타 확률
32.4%
Class 치명타 피해
64.8%
Class 치유량 보너스
34.56%
Class 효과 명중
43.2%
보조 속성
Class HP
203.22 ~ 228.62 ~ 254.03
Class 공격력
101.61 ~ 114.31 ~ 127.01
Class 방어력
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class 공격력
20.74% ~ 23.33% ~ 25.92%
Class 방어력
25.92% ~ 29.16% ~ 32.4%
Class 속도
12 ~ 13.8 ~ 15.6
Class 치명타 확률
15.55% ~ 17.5% ~ 19.44%
Class 치명타 피해
31.1% ~ 34.99% ~ 38.88%
Class 효과 명중
20.74% ~ 23.33% ~ 25.92%
Class 효과 저항
20.74% ~ 23.33% ~ 25.92%
Class 격파 특수효과
31.1% ~ 34.99% ~ 38.88%

다리

⭐⭐

+6
기초 속성
Class HP
8.57%
Class 공격력
8.57%
Class 방어력
10.71%
Class 속도
7.61
보조 속성
Class HP
40.64 ~ 45.72 ~ 50.81
Class 공격력
20.32 ~ 22.86 ~ 25.4
Class 방어력
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class 공격력
4.15% ~ 4.67% ~ 5.18%
Class 방어력
5.18% ~ 5.83% ~ 6.48%
Class 속도
3 ~ 3.3 ~ 3.6
Class 치명타 확률
3.11% ~ 3.5% ~ 3.89%
Class 치명타 피해
6.22% ~ 7% ~ 7.78%
Class 효과 명중
4.15% ~ 4.67% ~ 5.18%
Class 효과 저항
4.15% ~ 4.67% ~ 5.18%
Class 격파 특수효과
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
기초 속성
Class HP
17.21%
Class 공격력
17.21%
Class 방어력
21.51%
Class 속도
11.42
보조 속성
Class HP
81.29 ~ 91.45 ~ 101.61
Class 공격력
40.64 ~ 45.72 ~ 50.81
Class 방어력
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class 공격력
8.29% ~ 9.33% ~ 10.37%
Class 방어력
10.37% ~ 11.66% ~ 12.96%
Class 속도
4.8 ~ 5.2 ~ 5.6
Class 치명타 확률
6.22% ~ 7% ~ 7.78%
Class 치명타 피해
12.44% ~ 14% ~ 15.55%
Class 효과 명중
8.29% ~ 9.33% ~ 10.37%
Class 효과 저항
8.29% ~ 9.33% ~ 10.37%
Class 격파 특수효과
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
기초 속성
Class HP
28.75%
Class 공격력
28.75%
Class 방어력
35.94%
Class 속도
16.43
보조 속성
Class HP
135.48 ~ 152.42 ~ 169.35
Class 공격력
67.74 ~ 76.21 ~ 84.68
Class 방어력
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class 공격력
13.82% ~ 15.55% ~ 17.28%
Class 방어력
17.28% ~ 19.44% ~ 21.6%
Class 속도
8 ~ 9 ~ 10
Class 치명타 확률
10.37% ~ 11.66% ~ 12.96%
Class 치명타 피해
20.74% ~ 23.33% ~ 25.92%
Class 효과 명중
13.82% ~ 15.55% ~ 17.28%
Class 효과 저항
13.82% ~ 15.55% ~ 17.28%
Class 격파 특수효과
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
기초 속성
Class HP
43.2%
Class 공격력
43.2%
Class 방어력
54%
Class 속도
25.03
보조 속성
Class HP
203.22 ~ 228.62 ~ 254.03
Class 공격력
101.61 ~ 114.31 ~ 127.01
Class 방어력
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class 공격력
20.74% ~ 23.33% ~ 25.92%
Class 방어력
25.92% ~ 29.16% ~ 32.4%
Class 속도
12 ~ 13.8 ~ 15.6
Class 치명타 확률
15.55% ~ 17.5% ~ 19.44%
Class 치명타 피해
31.1% ~ 34.99% ~ 38.88%
Class 효과 명중
20.74% ~ 23.33% ~ 25.92%
Class 효과 저항
20.74% ~ 23.33% ~ 25.92%
Class 격파 특수효과
31.1% ~ 34.99% ~ 38.88%

스토리

머리

우아한 화마는 모든 불의 으뜸인 불에서 태어났고, 파멸은 페토라에 내려진 최고의 면류관이라고 굳게 믿었다.

「난 파멸의 순간에 태어났고, 페토라의 죄악의 신앙이다. 나는 곧 나누크의 분노의 불길이다」

나누크는 직접 페토라를 파괴했고, 화이트 스타의 불길과 파멸의 힘이 함께 플라즈마 생명체를 탄생시켰다. 우아한 화마는 자신의 탄생을 하늘의 계시라고 여겼다——「파멸의 군주께서 오늘 페토라를 정복하셨다. 그분은 이글거리는 불꽃을 훈장으로 수여하셨다. 경박하고 공허한 명예는 홍염을 따라 흩어지지만, 무겁고도 견실한 명예는 내게 면류관을 씌워줄 것이다」 이프리트는 태어나면서부터 파괴와 살육에 집착했다.

「이 세상의 모든 월계관은 가시로 엮은 것이다. 가시의 월계관을 능가하는 것은 나의 지옥불 면류관뿐이다」

이프리트는 파멸의 에이언즈가 별을 멸망시키고 남은 불씨를 손수 페토라의 왕관 모양으로 만들어 지금까지 쓰고 있다

이프리트는 생령을 멸하기 위한 위기를 수없이 획책했다. 대공은 자신을 지휘자로 여겼고, 장갑을 착용해야 가시가 있는 지휘봉을 잡을 수 있다.

「난 파멸의 계시를 섬기기 위해 왔다. 한 손은 빼앗기 위해, 다른 한 손으로는 주기 위해 존재한다」

「무언가의 진귀함은 그것이 사라짐에 있다」고 굳게 믿은 명화대공은 리살리트 행성의 역사와 문화를 불태우고, 귀족의 찬란한 비단을 불사르고, 시인의 기나긴 두루마리를 소각하고, 화가들의 뛰어난 벽화를 그을렸다…. 「문명은 곤충과도 같지. 불타는 형벌 속에서 검은 나비가 되어 바람을 타고 날아가야만 새로운 삶을 얻을 수 있다」 이프리트는 고개를 숙이고 감시하는 화장로의 장의사처럼, 문명의 마지막 노래를 인도한다.

「내 노력과 상상, 지휘를 통해 여러 재앙의 조화와 연주 순서, 음조 및 속도를… 파멸의 걸작으로 녹여내지」

흡족스러운 파멸을 마친 후, 이프리트는 손에 묻은 핏자국을 지우고 연회에 참석하는 귀족처럼 새하얀 장갑을 착용했다

몸통

우아한 화마는 잔인한 살육 후 전신 거울에 비친 자태를 감상한다. 군주를 알현하려면 적절한 차림이 필요하다.

「옷의 목적은 외관이 아닌 본질을 표출하는 것이다. 불꽃의 본질이 파멸에 있는 것처럼」

영원히 타오르는 화마 일족은 나누크를 황제로 여기고 그를 은인이라 불렀지만, 에이언즈의 눈길을 받지 못했다. 이프리트의 파괴에는 과시와 권력, 정복과 동기가 섞여 있고, 「영원한 불길의 관저」와 「예페라 형제회」의 경쟁은 더욱 추악했다. 「불순한 파괴는 얼룩보다도 더 쉽게 화려한 옷을 더럽힌다」 순수에 대해서만큼은 이프리트는 언제나 그 본질을 파악하지 못했다.

「파멸의 가치는 파멸되는 것의 가치에 있다. 우리의 가치는 군주의 눈길을 받을 때까지 파멸을 실천하는 데 있다」

이프리트는 경건한 마음으로 검붉은 화염으로 짠 화려한 옷을 입고, 파멸의 부름을 기다리고 있다

다리

우아한 화마의 발길이 지나간 곳마다 불타버린 문명이 소리 없이 울부짖는다. 그러나 이프리트는 거들떠보지도 않는다——

「갈 길이 없는 이에게는 장화가 필요하지 않거늘, 막다른 길에 다다른 문명은 어째서 내게 하소연하는가?」

불의 면류관을 쓴 「명화대공」은 여러 문명에게서 천외의 악마로 여겨지지만, 그는 축제의 행성으로부터 초대를 받았다. 이프리트는 흔쾌히 차려입고 연회에 참석하려 한다. 「난 격식 차린 파멸을 준비할 것이다. 뼈 하나조차도 남기지 않겠다」 우아한 화마는 연회에 선사할 성대한 피바다를 위해 별바다의 악당을 모았다…. 그 파괴된 문명들은 파멸로 향하는 순례길에 불과하고, 페나코니 역시 정거장일 뿐이다.

「그대들을 파멸하는 것은 그대들과 무관하다. 이건 그분의 눈길을 받기 위함이야」

먼 곳에서 들리는 축제 소리에 이프리트는 기분 좋게 축제로 향하는 기나긴 여정에 오른다

84 responses to “재와 뼈마저 불사르는 대공”

  1. It’s about a 15% damage increase for Topaz, and that’s only cuz her old set sucks. It’s not much an improvement for Himeko, and that’s only due to her old set also sucking; if the Fire set was as good as the other Elemental sets, then this set would be worse for her. Jing Yuan obviously benefits the most from this, but is it enough? It’s actually not as big of an improvement as it seems since the Lightning set is already quite good.

    I was hoping this set would make Follow-Up attackers somewhat competitive with Bronya focused teams, but it’s doesn’t bridge the gap AT ALL. Back the “you suck if you don’t work well with Bronya” mentality again, it’s really quite sad for the state of the game.

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  2. Now that it’s here, time to confirm some details regarding the set’s mechanics:

    — The stack applies *before* the hit deals its damage.
    — Blast/AoE attacks can gain stacks from hitting multiple targets.
    — A Blast/AoE attack that hits multiple targets simultaneously increments its stacks in a left-to-right order (based on player PoV).
    Himeko’s FUA does 4 hits. In my test scenario vs 4 enemies, on the 1st hit, the damage taken by the leftmost enemy had 1 Atk stack, the enemy to its right 2 stacks, then the next one 3 stacks, and the rightmost enemy 4 stacks. For the 2nd hit, the leftmost enemy took damage for 5 stacks, until the rightmost was finally at max 8 stacks. Then of course, for the 3rd and 4th hits it’s already maxed out.
    I also double checked with my sheets and it matches with what I got in-game.

    I think that’s about it for what I wanted to test, it works as expected otherwise. Because of the important details above, it performs slightly better than if I went with my previous assumptions. Now onto characters…

    — Topaz, Jing Yuan, Himeko: Still good.
    — Clara: Unfortunately it still doesn’t help her case. 6% Atk on the main hit is still low.
    — Herta: It should be somewhat better now (my previous assumptions of the set were really not in her favor), but the way her kit works is still her crux.

      
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  3. Regarding Topaz,

    What if I don’t unlock Topaz passive talent that makes her basic attack become follow up attack?

    Will it makes all 4-pc stacks will always be used by Numby, maybe only get refresh if Topaz use her skill

    I can still not unlock that her major trace.

      
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    • Like I said in the Topaz’ page, the only thing you gain is to be SP positive and a 48% Atk buff on the basic attack and nothing else, the buff gets reset at the beginning of a follow-up attack.

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      • Have you been able to test this?

        Does the stacked buff last from the beginning of a FUA to the beginning of the next FUA? If so, is the number of hits being taken into account before the dmg of the FUA goes out? I would be shocked if they coded in to add a different, progressively larger ATK multiplier to every instance of dmg in a FUA.

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        • I haven’t been, myself, able to test this since I don’t have beta access, but some people that did tested it, the buff do gets reset at the beginning of every FUA, and no, you get one stack per hit, not before they happen like they did with DHIL, so dunno why you’re shocked about something that already exist. (Btw DHIL is working the same way without his eidolon, his buff on hits gets reset at every attack he does.)

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          • Alright, thanks. Just thought it might be quite complex that way, because the game would have to look up the specific ATK stat for every instance and multiply that by DMG, Crit, Res, Def. It might be even more beneficial this way because it would affect even the first instance of FUA dmg.

            Do you know if buff does persists until the next FUA and can buff other sources of damage? For example, JY’s LL strikes and gives him 8 stacks over the multiple hits. Then the 48% ATK buff can be applied to his next 2 Skills + Ultimate until the next LL FUA?

          • If we have to be technical about it, DHIL’s Talent gives a stack *after* the hit, while his Skill gives a stack *before* the hit.
            Also, both buffs last until his turn ends, which allows you to chain his Ult either beforehand so you have a few Talent stacks, or afterwards so it can benefit not just from Talent, but also from Skill stacks.

          • @Our General Yes, it does work that way for JY and Himeko, they gets the full benefit for their skill, BA, and Ult until next FUA so it’s a really good set for them.

            @The Vizier Just used his gimmick as an explanation, but thanks for the thorough insight, since I don’t have him I have “basic” knowledge of how his kit works.

    • Seems to me Proof of Debt’s effect went over your head (and probably a lot of people too). It’s a 50% FUA Dmg Amp (Vulnerability effect), meaning it’s a raw 1.5x multiplier for your follow-ups.

      There’s really no point skipping that Trace. Ignoring the other benefits of turning her BA into a FUA and *only* looking at damage, 48% Atk hardly compares.

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      • It’s not just that. If the BA is a follow-up attack, and you attack a target with Proof of Debt, you trigger a Numby attack (which hits 8 times)… so you do indeed lose the stacks on the BA, but you immediately gain a full stack again. That Numby attack will be at lower ATK because of lost stacks, but without the trace you wouldn’t get a Numby attack at all, and thus the trace still increases damage. The trace makes you lose stacks for the next Numby attack not on Topaz’ turn only if you attack a target without Proof of Debt, which is not really that relevant.

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      • I guess we’re working off the premise that the stacks get reset at the start of a FUA, in which case no FUA would be affected by any number of stacks generated by the one preceding it. If that’s correct, then the 4pc set grants only 6% ATK buff to Topaz’s BA hit and Topaz’s other FUAs get an average increase to their ATK multiplier of 27%.

        That is still better than a flat 12% ATK from 2pc Musketeer / DoT set or 10% Fire DMG, but not by much. Realistically, the 15% difference in ATK might be worth sacrificing for better Crit and ATK sub stats from those sets.

        I will probably prioritize getting a decent 2pc FUA set for Topaz and Clara + 2pc Physical / ATK / Fire. Then, a decent 4pc FUA set to use on Jin Yuan / Himeko, because they seem to benefit a lot more from it.

        And only then would I aim to replace some of the pieces and form the second 4pc FUA set for Topaz. (probably months down the line if ever)

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        • Correction:
          If the ATK is gained after every FUA hit, then 4pc will have no effect on Topaz’s BA and 21 or 24% ATK buff to her other FUAs, assuming her normal FUA is 7 hits and 8 hits during her ultimate.

          That’s not a huge benefit over being able to mix and match from any of the two ATK 2pc sets or Fire and get better sub stats. Especially if you can make use of DoT set pieces with crit rate on them, while farming the Cavern.

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          • It’s 18% avg for the 7-hit, and 8-hit Ult ver is 21%+ or well… it should be 25.2%.

            In Ult ver hits 1-7 deals 10% of total dmg each, while hit 8 deals 30% of total dmg.
            Since the 8th hit is equivalent to 3 hits, you multiply its Atk% by 3, and accounting for that you then divide the sum by 10.
            — 0+6+12+18+24+30+36+(42*3) = 252 / 10 = 25.2%.

    • you gain 48% atk but you lose:
      50% bonus dmg from follow up atk from proof of debt
      20% bonus dmg from the 2pc.
      15% bonus dmg from 2pc inert planar set
      If you have the LC, you also lose
      30% bonus dmg
      If you have E1, you also lose
      50% crit dmg

      85-115% bonus dmg > 41-48% atk

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  4. This set is a major buff for Lighting Lord.
    Clara is BiS Physical set as only the 2 piece works overall…
    Himeko can kinda use it but overall the fire set works better…

    Topaz gets slapped for this set being actually horrible 4 piece set…

    Really stupid but makes sense as Clara would become a major nuke after a few counters and all you would need to do is make sure she gets attacked every 2 rounds (that is kinda easy)

    Overall this set is just to buff Jing Yuan (No longer Mid Yuan, HA!)

      
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