Sparkle

Sparkle
SparkleNameSparkle
FraktionMaskierte Narren
SeltenheitRaritystrRaritystrRaritystrRaritystrRaritystr
PfadClass Die Harmonie
KampftypenClass Quanten
Chinesisch赵爽
EnglischLizzie Freeman
Koreanisch성예원
Japanisch上田麗奈
Spezialmaterial
Credit308K
Gedankensplitter15
Fragmente eines Eindrucks15
Traumflammenwerfer65
Wunschsplitter15
Spurenmaterial
Credit3M
Himmlische Note18
Gedankensplitter41
Himmlischer Abschnitt69
Fragmente eines Eindrucks56
Himmlische Melodie139
Wunschsplitter58
Alter Groll aus der Krise des zerfressenen Planeten12
Spuren des Schicksals8
HandlungEin Mitglied der Maskierten Narren. Skrupellos und unberechenbar.
Eine gefährliche Theaterkünstlerin, die es liebt, in verschiedene Rollen zu schlüpfen. Eine Frau mit unzähligen Masken und der Fähigkeit, unendlich viele Charaktere zu verkörpern.
Reichtum, Status, Macht … Nichts davon ist für Sparkle wichtig. Das Einzige, was ihr Interesse wecken kann, ist die „Unterhaltung“.

Inhaltsverzeichnis
Attribute
Fertigkeit
Spuren
Eidola
Lichtkegel
Inventar
Gallery
Sprachlautstärke
Handlung

Attribute

StufeANGVTDLPGESKRIT-RateKRIT-SCHVerspottenEnergieSpezialmaterial
171.28661901015%50%100110
20139128.73711015%50%100110
Credit4000
Gedankensplitter5
20+167.51155.14471015%50%100110
30203.15188.15421015%50%100110
Credit8000
Gedankensplitter10
30+231.66214.56181015%50%100110
40267.3247.57131015%50%100110
Credit16000
Fragmente eines Eindrucks6
Traumflammenwerfer3
40+295.81273.97891015%50%100110
50331.45306.98841015%50%100110
Credit40000
Fragmente eines Eindrucks9
Traumflammenwerfer7
50+359.96333.39601015%50%100110
60395.6366.310551015%50%100110
Credit80000
Wunschsplitter6
Traumflammenwerfer20
60+424.12392.711311015%50%100110
70459.76425.712261015%50%100110
Credit160K
Wunschsplitter9
Traumflammenwerfer35
70+488.27452.113021015%50%100110
80523.91485.113971015%50%100110
StufeSpezialmaterial
1
20
Credit4000
Gedankensplitter5
20+
40
Credit16000
Fragmente eines Eindrucks6
Traumflammenwerfer3
40+
50
Credit40000
Fragmente eines Eindrucks9
Traumflammenwerfer7
50+
60
Credit80000
Wunschsplitter6
Traumflammenwerfer20
60+
70
Credit160K
Wunschsplitter9
Traumflammenwerfer35
70+
80

Fertigkeit

MonodramaMonodrama - Standardangriff | Einzelangriff
Energie-Wiederherstellung : 20
Schwächebruch : Einzelangriff : 30
Fügt einem anvisierten Gegner Quanten-SCH in Höhe von von Sparkles ANG zu.

Fügt einem Gegner geringen Quanten-SCH zu.
Stufe 10
SchlafschwimmerSchlafschwimmer - Fertigkeit | Unterstützung
Energie-Wiederherstellung : 30
Schwächebruch : 0
Erhöht für Rd. den KRIT-SCH eines anvisierten Verbündeten um von Sparkles KRIT-SCH plus . Zieht außerdem die Aktion des Ziels um vor.
Wenn Sparkle diese Fähigkeit an sich selbst einsetzt, wird der Aktionsvorzug nicht ausgelöst.

Erhöht den KRIT-SCH eines Verbündeten und zieht seine Aktion vor.
Stufe 15
Ein Leben in tausend RollenEin Leben in tausend Rollen - Ultimate | Unterstützung
Energie-Wiederherstellung : 5
Schwächebruch : 0
Stellt für alle Verbündeten Fertigkeitspunkte wieder her und verleiht ihnen „Rätselhaft“. Für Verbündete mit Rätselhaft erhöht jede Stapelung der SCH-Erhöhung durch Sparkles Talent für Rd. zusätzlich um .

Stellt Fertigkeitspunkte wieder her und erhöht zusätzlich die SCH-Erhöhung von Sparkles Talent.
Stufe 15
Narrative IntrigeNarrative Intrige - Talent | Unterstützung
Energie-Wiederherstellung : 0
Schwächebruch : 0
Wenn Sparkle auf dem Kampffeld ist, wird die max. Anzahl an Fertigkeitspunkten zusätzlich um erhöht. Wenn Verbündete 1 Fertigkeitspunkt verbrauchen, wird der verursachte SCH aller Verbündeten für Rd. um erhöht. Dieser Effekt ist bis zu -fach stapelbar.

Erhöht die max. Anzahl der Fertigkeitspunkte. Wenn ein Verbündeter Fertigkeitspunkte verbraucht, wird der verursachte SCH aller Verbündeten erhöht.
Stufe 15
AngriffAngriff
Energie-Wiederherstellung : 0
Schwächebruch : Einzelangriff : 30
Greift den Gegner an und reduziert nach Kampfeintritt den WDS des Ziels gegen den entsprechenden Typ.

Stufe 1
Unzuverlässiger ErzählerUnzuverlässiger Erzähler - Technik | Unterstützung
Energie-Wiederherstellung : 0
Schwächebruch : 0
Nach dem Einsatz der Technik erhalten alle Verbündeten für Sek. den Status „Irreführung“, der sie für Gegner unsichtbar macht. Stellt beim Kampfeintritt mit Irreführung Fertigkeitspunkte wieder her.

Nach dem Einsatz der Technik erhalten alle Verbündeten den Status „Irreführung“, der sie für Gegner unsichtbar macht. Stellt beim Kampfeintritt mit Irreführung Fertigkeitspunkte wieder her.
Stufe 1

Spuren

AlmanachAlmanach
Figurenaufstieg benötigt 2
Stellt beim Einsatz des Standardangriffs zusätzlich 10 Pkt. Energie wieder her.
Credit5000
Himmlische Note3
Alter Groll aus der Krise des zerfressenen Planeten1
KRIT-SCH-VerstärkungKRIT-SCH-Verstärkung (KRIT-SCH)
Figurenaufstieg benötigt 2
Erhöht KRIT-SCH um 5.3%.
Credit5000
Himmlische Note3
Gedankensplitter6
LP-ErhöhungLP-Erhöhung (LP)
Figurenaufstieg benötigt 3
Erhöht max. LP um 4%.
Credit10000
Himmlischer Abschnitt3
Fragmente eines Eindrucks3
Künstliche BlumeKünstliche Blume
Figurenaufstieg benötigt 4
Die durch die Fertigkeit gewährte KRIT-SCH-Erhöhung wird bis zum Beginn der nächsten Runde des Ziels verlängert.
Credit20000
Himmlischer Abschnitt5
Spuren des Schicksals1
Alter Groll aus der Krise des zerfressenen Planeten1
LP-ErhöhungLP-Erhöhung (LP)
Figurenaufstieg benötigt 4
Erhöht max. LP um 6%.
Credit20000
Himmlischer Abschnitt5
Fragmente eines Eindrucks4
KRIT-SCH-VerstärkungKRIT-SCH-Verstärkung (KRIT-SCH)
Figurenaufstieg benötigt 5
Erhöht KRIT-SCH um 8%.
Credit45000
Himmlische Melodie3
Wunschsplitter3
NocturneNocturne
Figurenaufstieg benötigt 6
Erhöht den ANG aller Verbündeten um 15%. Bei 1/2/3 Quantenfigur(en) im Team wird der ANG von Verbündeten vom Typ Quanten zusätzlich um 5%/15%/30% erhöht.
Credit160K
Himmlische Melodie8
Spuren des Schicksals1
Alter Groll aus der Krise des zerfressenen Planeten1
Effekt-WDS-VerstärkungEffekt-WDS-Verstärkung (Effekt-WDS)
Figurenaufstieg benötigt 6
Erhöht Effekt-WDS um 6%.
Credit160K
Himmlische Melodie8
Wunschsplitter8
KRIT-SCH-VerstärkungKRIT-SCH-Verstärkung (KRIT-SCH)
Figurenstufe benötigt 75
Erhöht KRIT-SCH um 10.7%.
Credit160K
Himmlische Melodie8
Wunschsplitter8
LP-ErhöhungLP-Erhöhung (LP)
Figurenstufe benötigt 80
Erhöht max. LP um 8%.
Credit160K
Himmlische Melodie8
Wunschsplitter8
LP-ErhöhungLP-Erhöhung (LP)
Erhöht max. LP um 4%.
Credit2500
Gedankensplitter2
Effekt-WDS-VerstärkungEffekt-WDS-Verstärkung (Effekt-WDS)
Figurenaufstieg benötigt 3
Erhöht Effekt-WDS um 4%.
Credit10000
Himmlischer Abschnitt3
Fragmente eines Eindrucks3
LP-ErhöhungLP-Erhöhung (LP)
Figurenaufstieg benötigt 5
Erhöht max. LP um 6%.
Credit45000
Himmlische Melodie3
Wunschsplitter3

Eidola

Am Rande des ZweifelsAm Rande des ZweifelsAm Rande des Zweifels
Verlängert die Dauer von „Rätselhaft“, das durch den Ultimate verursacht wurde, zusätzlich um 1 Rd. Der ANG der Verbündeten mit Rätselhaft wird um 40% erhöht.
Sinnleere FiktionSinnleere FiktionSinnleere Fiktion
Jede Stapelung des Talents lässt Verbündete 8% der VTD des Ziels ignorieren.
FantasieblaseFantasieblaseFantasieblase
Fertigkeitsstufe +2 bis max. St. 15. Standardangriff-Stufe. +1 bis max. St. 10.
Das Leben ist ein SpielDas Leben ist ein SpielDas Leben ist ein Spiel
Der Ultimate stellt zusätzlich 1 Fertigkeitspunkt wieder her. Das Talent erhöht die max. Anzahl an Fertigkeitspunkten zusätzlich um 1.
Zweigesichtige WahrheitZweigesichtige WahrheitZweigesichtige Wahrheit
Ultimate-Stufe +2 bis max. St. 15. Talentstufe +2 bis max. St. 15.
MehrfachauswahlMehrfachauswahlMehrfachauswahl
Die KRIT-SCH-Erhöhung der Fertigkeit wird zusätzlich um 30% von Sparkles KRIT-SCH erhöht. Wenn sie ihre Fertigkeit einsetzt, wirkt der Effekt der KRIT-SCH-Erhöhung für Sparkles Teammitglieder mit „Rätselhaft“. Wenn Sparkle ihren Ultimate einsetzt und ein Verbündeter den von der Fertigkeit verursachten Effekt der KRIT-SCH-Erhöhung besitzt, wird dieser Effekt auf alle Teammitglieder mit Rätselhaft ausgedehnt.

Lichtkegel

NameSeltenheitPfadANGVTDLPFertigkeitSpezialmaterial
Chor
Chor3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Erhöht nach Kampfeintritt den ANG aller Verbündeten um 8%. Effekte desselben Typs sind nicht stapelbar.
Opus Stellaris
Orden der Silbermähnen-Wache
Einklang der Zahnräder
Einklang der Zahnräder3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Nachdem der Träger Angriffe einsetzt oder getroffen wurde, werden zusätzlich 4 Pkt. Energie wiederhergestellt. Dieser Effekt kann nur 1-mal pro Runde ausgelöst werden.
Opus Stellaris
Orden der Silbermähnen-Wache
Vermittlung
Vermittlung3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Erhöht beim Kampfeintritt die GES aller Verbündeten für 1 Rd. um 12 Pkt.
Opus Stellaris
Zuckender Kern
Erinnerungen an die Vergangenheit
Erinnerungen an die Vergangenheit4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Erhöht den Brucheffekt des Trägers um 28%. Nach dem Angriff werden zusätzlich 4 Pkt. Energie wiederhergestellt. Dieser Effekt kann nur 1-mal pro Runde ausgelöst werden.
Opus Stellaris
Orden der Silbermähnen-Wache
Planetarisches Rendezvous
Planetarisches Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4Wenn ein Verbündeter nach Kampfeintritt denselben SCH-Typ wie der Träger verursacht, wird der zugefügte SCH um 12% erhöht.
Opus Stellaris
Wille des Eroberers
Tanz! Tanz! Tanz!
Tanz! Tanz! Tanz!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Nach dem Einsatz des Ultimates des Trägers werden die Aktionen aller Verbündeten um 16% vorgezogen.
Opus Stellaris
Mechanisches Gyro-Herz
Den Mond schnitzen, die Wolken weben
Den Mond schnitzen, die Wolken weben4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56Zu Beginn des Kampfes und zu Beginn der Runde des Trägers wird zufällig einer der folgenden Effekte ausgelöst: Erhöht den ANG aller Verbündeten um 10%; Erhöht den KRIT-SCH aller Verbündeten um 12%; Erhöht die Energie-Regenerationsrate aller Verbündeten um 6%. Der ausgelöste Effekt kann nicht mit dem zuletzt ausgelösten Effekt identisch sein und ersetzt den vorherigen Effekt. Effekte der gleichen Art sind nicht stapelbar. Der Effekt wird entfernt, wenn der Träger handlungsunfähig ist.
Opus Stellaris
Wille des Eroberers
Der Kampf ist nicht vorbei
Der Kampf ist nicht vorbei5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Erhöht die Energie-Wiederherstellungsrate des Trägers um 10% und stellt beim Einsatz des Ultimates auf Verbündete 1 Fertigkeitspunkt wieder her. Dieser Effekt kann nach jeweils 2 Einsätzen des Ultimates ausgelöst werden. Nach dem Einsatz der Fertigkeit wird der verursachte SCH des Verbündeten, der als nächstes eine Aktion ausführt (außer dem Träger), für 1 Rd. um 30% erhöht.
Opus Stellaris
Orden der Silbermähnen-Wache
Vergangenheit und Zukunft
Vergangenheit und Zukunft4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Erhöht den verursachten SCH des nächsten aktiven Verbündeten (außer dem Träger) für 1 Rd. um 16%, nachdem der Träger seine Fertigkeit eingesetzt hat.
Opus Stellaris
Zuckender Kern
Das Ich im Spiegel
Das Ich im Spiegel5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Erhöht den Brucheffekt des Trägers um 60%. Wenn der Träger seinen Ultimate einsetzt, wird der verursachte SCH aller Verbündeten für 3 Rd. um 24% erhöht. Wenn der Brucheffekt des Trägers 150% oder mehr beträgt, wird 1 Fertigkeitspunkt wiederhergestellt.
Zu Beginn jeder Kampfwelle werden bei allen Verbündeten 10 Pkt. Energie wiederhergestellt. Effekte desselben Typs sind nicht stapelbar.
Opus Stellaris
Unsterblicher glorreicher Zweig
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Sprachlautstärke

Sprache
Titleloc_sound
Erstes Treffen
*
Begrüßung
*
Abschied
*
Über sich selbst: Name
*
Über sich selbst: Traum
*
Über sich selbst: Vergangenheit
*
Plaudern: Maskierte Narren
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Hobbys
*
Ärgernisse
*
Etwas Mitteilenswertes
*
Wissen
*
Über Sampo
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Über Schwarzer Schwan
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Über Aventurin
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Eidolon aktiviert
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Figurenaufstieg
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Höchststufe erreicht
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Spur aktiviert
*
Teammitglied: Trailblazer
*
Teammitglied: Schwarzer Schwan
*
Teammitglied: Sampo
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Teammitglied: Aventurin
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Kampf beginnt: Schwächebruch
*
Kampf beginnt: Gefahrenwarnung
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Runde beginnt 1
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Runde beginnt 2
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Warten auf Runde
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Standardangriff
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Fertigkeit 1
*
Fertigkeit 2
*
Leicht getroffen
*
Schwer getroffen
*
Ultimate: Aktivieren
*
Ultimate: Einsetzen
*
Handlungsunfähig
*
Zurück zum Kampf
*
LP wiederhergestellt
*
Technik
*
Kampf gewonnen
*
Schatz geöffnet 1
*
Schatz geöffnet 2
*
Kostbarer Schatz geöffnet
*
Rätsel gelöst 1
*
Rätsel gelöst 2
*
Gegner gefunden
*
Zurück zur Stadt
*

Handlung

TitleTextsprache
n/aEin Mitglied der Maskierten Narren. Skrupellos und unberechenbar.
Eine gefährliche Theaterkünstlerin, die es liebt, in verschiedene Rollen zu schlüpfen. Eine Frau mit unzähligen Masken und der Fähigkeit, unendlich viele Charaktere zu verkörpern.
Reichtum, Status, Macht ... Nichts davon ist für Sparkle wichtig. Das Einzige, was ihr Interesse wecken kann, ist die „Unterhaltung“.
n/aDas Mädchen, ein verlassenes Waisenkind, kannte weder ihre Herkunft noch ihre Zukunft, bis sie auf eine vorbeiziehende Theatergruppe stieß. Aus der Ferne beobachtete sie eine schwarzhaarige Frau mit einem doppelten Pferdeschwanz, die sich anmutig über die Bühne bewegte. All die verschiedene Masken, die sie trug, hinderten sie nicht daran, während der Aufführung zu lachen und zu weinen, und sie zog das Publikum schon von Weitem in ihren Bann. Die Darstellerin machte vor ihr einen Sprung wie ein Fisch und tauchte dann wieder ab, wodurch sich die Wasseroberfläche kräuselte.

Allmählich merkte sie, dass sie die Aufführung von unterhalb der Bühne aus beobachtete.

Gefesselt von der Aufführung kam sie jeden Tag wieder, blieb aber immer im Zuschauerbereich und trat nie selbst ins Rampenlicht. Als eine der Aufführungen zu Ende war, ging sie hinter die Bühne, wo die schwarzhaarige Darstellerin ihr eine Maske reichte.
„Darf ich auch auftreten?“
„Warum nicht? Wenn die anderen glauben, dass du ‚Sparkle‘ bist, dann bist du es auch. Also raus auf die Bühne, deine Show beginnt.“


Als der Vorhang, der als vierte Wand diente, zugezogen wurde, blieb die Bühne nur schwach beleuchtet und die schwarze Leere wirkte beunruhigend. Obwohl sie eine Maske trug, wusste sie, dass das Publikum sie sehen und hören konnte. Sie erinnerte sich immer wieder an Sparkles Auftritt und ahmte ihre Bewegungen, ihre Stimme und ihr Auftreten nach.

„Du hast dich gut geschlagen, wenn man bedenkt, dass das dein erster Auftritt war.“
„Aber deine Nachahmung von mir ... hätte besser sein können.“
„Das ist nur eine Kleinigkeit, also kein Problem, solange niemand den Unterschied bemerkt ... Wir reisen morgen übrigens wieder ab. Du bist hier jetzt also die einzige Sparkle und kannst die Rolle so gestalten, wie du willst.“

Sie wollte etwas sagen, aber die Darstellerin strich ihr liebevoll über den Kopf.
„Außer dir kommen nur wenige Leute, um unsere Show zu sehen. Wir sind nur eine kleine Truppe, die nicht vorhat, im ganzen Kosmos berühmt zu werden ... Wie schön, jemanden wie dich zu treffen, der eine unbedeutende Rolle wie Sparkle in Erinnerung behält ... Nicht weinen, du kannst diese Maske behalten. Jetzt gehört sie dir.“
Sie nickte.
„Mit dieser Maske kannst du jederzeit alles und nichts werden ... Wenn du wirklich eine Schauspielerin werden willst, solltest du dir eine größere Bühne suchen. Geh in die weite Welt hinaus und finde heraus, was sie zu bieten hat.“
n/aAls letztes Mitglied des Marionettenclans hatte das Mädchen keine Wahlfreiheit. Sie war gezwungen, ihr Leben nach dem Willen ihrer Maske zu leben, denn die Marionetten waren nur ein Gefäß der Masken.

Der Legende nach war die Wahrscheinlichkeit, dass eine Marionette eine Seele erhielt und somit einem echten Menschen ähnelte, umso größer, je länger sie die Maske trug. In den Überlieferungen der Menschen dienten die Masken jedoch dazu, Verstorbene wieder zum Leben zu erwecken, was dazu führte, dass ihr Volk immer kleiner wurde.

Da sie aber kein Interesse an einem Menschendasein hatte, war ihr Dasein als Marionette keine unglückliche Wahl. Sie befolgte gehorsam die Befehle der Maske, auch wenn sie damit riskierte, Verfolger anzulocken, denn es war nicht einfach, dem Willen der Maske zu trotzen.

Ihre Bewegungen spielten dabei eine entscheidende Rolle.
Die Maske verlangte von ihr, dass sie süß lächelte, wenn sie sich freute, sich an die Stirn fasste, wenn sie weinte, mit den Zähnen knirschte, wenn sie wütend war, die Augen zusammenkniff, wenn sie eifersüchtig war, und einen Aufstand machte, wenn sie von Verzweiflung übermannt wurde. Zu ihren typischen Gesten gehörte es, die Augenbrauen leicht anzuheben und den anderen einen Blick von der Seite zuzuwerfen, oder die Hand zu heben, um ihre Liebe auszudrücken. Sie senkte sie jedoch sofort wieder, da sie ihre wahren Wünsche nur durch einen leichten Biss auf die Unterlippe ausdrücken konnte.

Auch die Stimme war wichtig.
Je nach Situation musste ihre Stimme entweder fröhlich sein, wenn sie sich freute, lieblich, wenn sie ihre Gefühle ausdrückte, ruhig und selbstbewusst, wenn sie etwas verkündete, angespannt, wenn sie Hass hegte, oder niedergeschlagen, wenn sie von Trauer erfüllt war.

Sie schaffte es erstaunlicherweise, dieses Leben jahrelang durchzuhalten, sich mühelos in ihre Umgebung einzufügen und sogar eine Theaterautorin zu werden. Niemand ahnte, dass sie eine Maske trug. Trotzdem fragte sie sich, ob es noch eine andere Art von „Maske“ auf dieser Welt gab: Vielleicht könnte jemand, der eine solche Maske trug, lachen, wenn er sich rächen wollte, Tränen vergießen, wenn er lächelte, schweigen, wenn er in Rage war ... und ganz gelassen selbst die sarkastischsten Bemerkungen machen.

Das alles konnte sie aufgrund des Willens ihrer Maske selbst nicht tun, aber als Theaterautorin konnte sie ihre Figuren auf der Bühne so handeln lassen.

Eines Morgens klingelte es, aber es stand nicht der übliche Zusteller vor der Tür.
„Liebe Sparkle, hast du kurz Zeit, zu plaudern?“
„Wir haben dein letztes Werk gelesen und wollen wissen, ob du etwas über die ‚Maske‘ weißt ...“

n/aDem gesichtslosen Mädchen wurde bewusst, dass sie unter einer Art Fluch stehen musste. Warum sonst konnte sie keine Gefühle empfinden? Zwar spürte sie Schmerz, konnte schmecken und riechen, aber ihr Körper reagierte nicht darauf. Auch Freude, Wut, Traurigkeit oder andere Empfindungen konnte sie nicht wahrnehmen. Stattdessen versuchte sie, die Reaktionen anderer in verschiedenen Situationen zu beobachten, um deren Gefühle zu verstehen.

„... Wie würdest du dich fühlen, wenn du eine Tasse bitteren Tee trinken würdest? Wie würdest du ihn trinken?“
Obwohl er an den Stuhl gefesselt war und sich nicht bewegen konnte, machte der Landstreicher auf der linken Seite eine anerkennende Geste und nickte. Das Mädchen in der Mitte weinte sofort darauf los und schüttelte verneinend den Kopf, während die Frau auf der rechten Seite angewidert die Nase rümpfte.

„Was wäre, wenn du in einer Hütte wärst, in der es furchtbar kalt wäre und du nur diese Tasse Tee trinken könntest, um dich aufzuwärmen?“
Der Mann nickte nur. Das Mädchen weinte eine Weile lang und willigte dann widerwillig ein, während die Dame sich immer noch weigerte.

Sie wechselte die Szenarien und stellte so lange Fragen, bis die Befragten fast in Ohnmacht fielen. Sie schickte sie dann nach Hause und suchte sich neue Ziele für ihre „Befragungen“.

Damals hatten die Bewohner der Stadt alle den gleichen Albtraum. Sie waren an einem Ort gefangen, an dem ein junges Mädchen mit einem verwaschenen Gesicht ihnen höflich Fragen stellte, und sie hatten keine andere Wahl, als zu antworten. Sie mussten so lange antworten, bis das Mädchen jedes einzelne Detail akribisch auf Papiermasken notierte. Jedes Mal, wenn eine Maske voll war, griff sie nach einer neuen.

Auf diesen Albtraum folgte bald ein neuer. Die Bewohner berichteten, dass sie von Papiermasken träumten, die mitten in der Nacht durch die Luft flogen. Die Masken unterhielten sich miteinander und leuchteten schwach wie Wunderkerzen am Nachthimmel, bevor sie erloschen. Sie erschienen jede Nacht, als wären sie ein Teil der Stadt, der in ihrem Schatten lebte.

Eine junge Frau in einem dunklen Keller blieb von diesem Albtraum verschont. Sie hatte genug Informationen über die unterschiedlichen Gefühle der Menschen und ihre Wahrnehmungen gesammelt ... um weitere Papiermasken zu basteln. Sie glaubte fest daran, dass die Masken, die sie herstellte, aus Fleisch und Blut waren, obwohl sie selbst keine Gefühle empfinden konnte. Sie glaubte sogar, dass sie eines Tages lebendig werden würden.
n/a„Einige Versionen sind besonders beliebt.“ Als Sparkle in der Taverne der Narren ankam, gestand sie ihre Taten. „Mögen und glauben sind zwei verschiedene Dinge, aber die meisten Menschen neigen dazu, an die Geschichten zu glauben, die sie am liebsten mögen.“

„Lügen? Also bitte, ich will doch keine Märchen erzählen oder ein spektakuläres Ereignis erfinden ... Ich lasse meiner Fantasie einfach nur freien Lauf, um mich selbst zu verwirklichen. Ich stelle mir verschiedene Leben vor, suche nach Spannung, um sie dann so gut wie möglich nachzuspielen, und bremse mich gerade noch, bevor es zu weit geht.“

„Aber weißt du, ein Drehbuch allein nutzt nichts. Erst einmal muss ich von ganzem Herzen daran glauben, dass der Charakter, den ich verkörpere, auch wirklich existiert. Dann muss ich mir all die anderen Geschichten vorstellen, in denen der Charakter auftauchen würde. Man braucht immer eine Menge Hintergrundinformationen, um jemanden wahrheitsgemäß darzustellen.“

„Erst dann habe ich das Gefühl, dass ich den Charakter im Kern erfassen kann, ohne von anderen beeinflusst zu werden. Schließlich könnte ich auf weitere Narren stoßen, und solange ich nicht weiß, wer sie sind, weiß ich auch nicht, was sie wollen. Manchmal gefällt euch einfach, wie ein Charakter aussieht, und manchmal wollt ihr ihn einfach nur aus Spaß verkörpern. Dieser Logik folge ich auch manchmal.“

„Und dann gibt es natürlich noch diejenigen, die nur um des Gewinns willen Theater spielen oder um als jemand anderes angesehen zu werden, weil das Reichtum, Status oder Macht bringen kann ... Was ich damit sagen will: Wer kann mir garantieren, dass ich in einem solchen Umfeld nicht von meinem eigenen Weg abkomme und zu einem Charakter in einer Geschichte von jemand anderem werde? Niemand! Deshalb muss ich mir ununterbrochen Geschichten ausdenken und mich darin verlieren.“

„Nein, ich will es nicht leugnen ... Es macht mich wirklich süchtig. Je mehr Geschichten ich mir vorstelle, desto mehr vertiefe ich mich in die Charaktere, in die schönen und tragischen Situationen, die ich für sie erschaffe, und in die Gefühle, die sie dabei empfinden ...“

„Klar, ich habe über so ein Leben nachgedacht ... Dass ich einer Truppe beitrete, um Darstellerin zu werden, zu fremden Planeten reise und dort auftrete, eine Rolle mit meinem eigenen Namen erfinde ... Aber eines Tages wurde mir alles plötzlich klar!“

„Wenn man auftreten will, gibt es da eine Bühne, die spannender wäre als das eigene Leben?“
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644 responses to “Sparkle”

      • Yeah that make sense, after thinking about it. Given most seem to be going for 160 speed on her. Should be easier to speed tune these two.
        While Seele might be more tricky. Given speed boost after using skill. More so if e2.
        Which given Sparkle tech, long as you can use that before a battle. Skill points should not be a issue, even with spamming her skill. In theory at least.
        Even without tech. If the damage boost is not needed. Well basic attacks can still get the same amount of energy while generating skill points.
        one way or another skill points should not be a issue. Will be interesting to see how things play out on release.

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    • About the same, Seele has a unique ability that no one else does with Sparkle and that’s to become SP neutral while still spamming attacks.

      Seele is the only character in the game that can gain an entire extra turn with Sparkle. Literally everyone else uses the Sparkle drag strat. (That i’m pretty sure i invented.)

      Basically with Seele instead of having a fast Sparkle and slow DPS, you want a fast Seele with a rather slow Sparkle 134 speed MAX. At a certain speed along with Seele’s normal attack advance, Seele can gain a Sparkle, Seele skill, Seele Normal, Sparkle rotation. I use to know the speed, but this was back when i only caled E2 Sparkle and when E1 give a 12% speed buff rather than an attack% buff. Now i’m not so sure but i’m certain it’s just shy of 30 speed now. If your Seele has 134 at base as well it may be enough but testing will be needed to make sure.

      Because of this, despite the drag strat being borderline useless with Seele, you can still use a PUSH strat instead giving Seele pretty much the Bronya advance. Along with Sparkle being SP positive and FX also being SP positive, it allows SW to spam skills as well, this is ofc unless you need to give Seele the SP anyways due to killing masses of mob enemies which she’ll be able to do far more efficiently with Sparkle.

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      • Interesting. So fast Seele or one with e2. Would want a slow Sparkle.

        If that does out to be the case. Would make gearing her up for Seele very easy. For 134 speed with a pair of speed boots should be easy to reach. While allowing her to focus more on crit damage. To boost up her skill’s effect. Going to be a long wait but it will be interesting to see how things play out, when she is released at the end of the month. For she does seem very fun to play around with.

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  1. so if my Sparkle have 224% of CDM she can give 98% of CDM to single ally. do my calculation are correct or wrong? thanks i’m quite confused calculate her total of CDM she can gave to our allies.

      
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  2. so her best relic set is basically the same as bronya right? 4pc hackerspace+broken keel.

    does she need speedtuning like bronya? i’ve seen prebuilders going full on critdmg+spd on her

      
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    • 4 pc hackerspace usually messes up bronya rotations but is good for early builds but looking like 4 pc hacker space works better on sparkle since you dont need dps to go ahead of sparkle like bronya

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        • Heck yeah. Sonic the the hedgehog star rail edition.

          Do wonder if they will release a new relic set that is ideal for her in like 2.1. Reason I think that is simply due to Pioneer Diver of Dead Waters set. Which sounds like it was custom made for Dr. Ratio.

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          • Dead Waters will probably be good for Acheron too, but tbh since 2.0 has a new set I doubt we’ll get one till 2.3/2.4 (maybe planar ornaments before that tho)
            Black Swan already has a very good set and hackerspace will work well on sparkle
            Going off current kit leaks Sam will want longevous, Acheron will want Dead Waters, and by my own speculation Gallagher may want Clockmaker
            That leaves Aventurine, I think it’s possible we get a def set with dmg capabilities since his leaked kit is shield/sub-dps hybrid (or he gets doomed to Knight forever)

        • Wa! wawa… so you decide to using that name i called twice… yup… certainly is cute! or should it be cool? well. both are nice but this one is more enjoyable to call, ufufu…

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          • Fair points. So hmm yeah in that case. Sounds like it would be safe to just farm out a very good set for Sparkle.

            Anywho. Hope everyone gets some good luck on the double relic event while it still going on.

    • Sparkle could use Penacony to give her teammate 10% DMG increases.In my opinion it will be more suitable for Sparkle.Also,Penacony can give her Energy Regeneration Rate.

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      • yeah if my math is right. 124% energy recharge, will give them just enough. To be able to use their ultimate every single turn. So penacony is likely to be the best set for her. If your dps is Seele or Qq.

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      • That only works for Quantum teams tho, and Sparkle is a very versatile character, so the 10% CD or 8% (?) atk from Keel or Fleet is more useful
        Also that 5% energy doesn’t shorten her rotation I don’t think so it’s not useful

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        • Quantum teams is what she works best in. Because of how much crit damage a quantum team has including Sparkle skill, Penacony is defiantly the better set to use. But yea the ER is useless.

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          • Right forgot to take into account the 5 energy you get back after using ultimate. So yeah my math was slightly off. So yeah she does have way more flexible relics dry to use. Long as you have a five star energy rope.

  3. What I find annoying is the fact they are releasing OP support characters back to back while my favorite characters are DPS’es (Kafka, Blade, Jingliu, Black Swan).

    And now, one of my main targets (Black Swan) is coming right now just between Ruan (which I had to skip) and Sparkle with Acheron just the patch after that…

    Bro, the only harmony char. I have are Asta and Tingyun…
    I am in a deep dilemma…

      
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    • honestly not such a bad thing as people say it is, 4 star supports are pretty good and versatile except for yukong, who is very niche
      compare that to the world of a difference between march and gepard/fu xuan or between hook and JL, whereas TY has a smaller gap between her and ruan mei
      I recommend using pela or guinaifen if you have them, they are very versatile and can be sup dps

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    • Tingyun is great. Once you get enough defense on her, she will be able to take a hit. For she will help boost your damage and get your ultimate back. Very nice. Which hey, I think she might be on the black swan banner. So hey, can get more copies of her. To make her even better.

      Which just remember one thing. All these new characters, are going to get a rerun sooner or later. You can pick them up later if you so desire, Which the benefit of waiting for a rerun. You can pre farm everything you need for them. Along with knowing how to build them and knowing how good they are.

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    • I feel that they are making a loot of characters that everyone likes, making them harder to obtain back to back unless to spend money. I had to decide to obtain characters in their reruns because I simply don’t have the jades nor the artifacts and resources to use the characters.

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      • Given how long it takes to build characters, before even going into stuff like relics. Yeah reruns seems to be the plan. Given oh hey. Loads of characters? Congrats, now spend weeks, if not months gathering all the mats to make use of them. With it being possibly even longer, once artifacts are thrown in.

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    • such pity you skip ruan mei, cuz she work really well with almost team.
      specialy dot team, break efficiency its to broken.

      anyways idc with dps for now, cuz i need second sustain, so yeah big skip on 2.0.

      2.1 will be acheron/fuxuan + aventurine/luocha.
      so yeah FUXUAN MUST COME HOME!!!!

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      • Personally, I doubt they would put Fuxuan first half as it would most likely lower Aventurine’s sales. I think 2.1 will be Acheron + Topaz, especially after seeing the pattern they did right now (kafka into bsw, dhil into sparkle). 2nd half could be Loucha or Jingliu, no real way to tell to be honest, but I’m more towards Jingliu since double sustain banners would be odd.

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        • Given everyone got a free Doctor. Topaz would make alot of sense. Give people enough time to save up. For Topaz and maybe her light cone.
          Since hey a good support for a character you already own? Would be tempting. That or be tempted into topping up for her.

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    • my bruh forget that 2.1 will full of sustain character.

      i am in pain use lynx on second team .

      SO PLS aventurine, fuxuan,luocha COME HOME!!!!

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  4. sparkle is no doubt is going to be the best support in the game. her skill, ultimate & talent is just to good not to skip, 7 skill points from her talent its also no doubt the best support for qingque & danheng il. 100% going to overpass bronya

      
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    • y’all always forget dot exists
      bronya’s cleanse also matters so that ur unit doesn’t waste a turn frozen and lose buffs, or take dot damage needlessly

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      • Yeah I do think Sparkle will be good without a doubt. However I don’t think she is going to outright replace Bronya. Maybe i’m wrong but going by what I seen so far. We have dot teams that favor Bronya kit more than Sparkle. Since loads of crit damage is just useless on them. Which even after upgrading from Nat to lynx. That aoe cleanse is very nice but every now and then. I come across moments where a single target cleanse would be very useful. Making me think, Bronya is still going to be useful in these oh no moments. When you need to cleanse a important party member, to save the team.

        Rather what I think will happen is, Bronya and Sparkle will be better for different teams. Which given for end game, you need two teams. Well there is a reason for building both. Do think many are a bit to quick to jump on power creep train. Without thinking everything through. For there is still reasons to use Bronya over Sparkle. Don’t think Sparkle is going to ruin anyone account, due to not having her. Which in my case. totally rolling for her. For i don’t have Bronya and she would work great with the characters I already have.

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          • This will sound like a meme and may not really be worth running since Ruan Mei exists but… Sparkle with E1 means a team-wide 60% Atk and 48% Dmg, and by only using BA, she generates 7 SP in 3 turns. 7! You can wear Fleet 2pc for 8% more Atk, and even throw in RM’s LC for an extra 24% Dmg. If you can actually reach the Break Eff req, you can generate *8 SP* in 3 turns. Your 2 DoTs can skill spam freely. If that’s not available, there’s always Hackerspace + Dance3 to accelerate your team.

          • Heck. even if it is a meme build. Sounds like it would be fun. Just spamming skills without really need to think about it.

        • March has cleanse on skill, which you should not be casting every turn
          Nat is the same as March
          Lynx has teamwide cleanse but only on ult
          Fu Xuan lets your team resist one instance of CC every 3 turns
          Luocha has cleanse on skill or when a character falls below 50% hp
          Bailu, Gepard and Trailblazer all have no cleanse

          So aside from Huohuo’s ridiculous cleanse ability, Bronya is actually one of the best cleansers bc of her using skill very often, and I can confirm the cleanse can be VERY helpful

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          • Going by the comments here. I do think people under value the ability of cleanse. Lynx aoe cleanse, can be very useful. Of course, sometimes you do need that single target cleanse. Which is where Bronya comes in. Can not only cleanse but advance that unit turn. So if they are someone important like the healer or dps. Cc begone. Back to the fight. With it not really mattering where the unit is in terms of turn order. given that is 100% advancement. Which if The Bronya is e1. There is a chance that cleanse, won;t cost any skill points. If the e1 triggers. That would make her cleanse more favorable than other characters.

            Yeah Lynx can make an ally they buff with their skill resist cc, but only if they e2. Which also I would say harder to know when to use it. Unless it a boss that just cast cc all the time. Which a cleanse on demand like Bronya has, would be more favorable. Since you can cast it when you need it, rather than hoping you cast it on the right party member before the cc happen. Which funny enough, Bronya and Lynx can cover for each other weaknesses. Lynx can take care of team cleansing and Bronya can take care of the single target cleansing.

            While Sparkle lack of a cleanse, is not going to be that big of a deal breaker for her. Given she most likely going to be put on a Quantum team, with someone like Fu Xuan or Lynx. That or some other team which most likely does have a cleanser. The teams that do Favor Broyna over Sparkle, are going to welcome that cleansing ability.

  5. Somewhere in the HYW office:
    -Yo, Carl, let’s design a new harmony character!
    – Yo, Joe! I think it will be rather good if Ruan Mei will have disgusting character… ah, let’s make sane jelly cat race, who’ll treat her as a goddess, but she’ll just leave and never come back so these creatures will be locked in the downer floors of space station forever! And only MC will be the one to ever see them! Yeah, it absolutely doesn’t sound creepy or weird! And let her act like a b*tch to MC, sending him to battle with a recreated FREAKIN EMANATOR! Because this community will stare only on her appearance! And… LET’S MAKE FOOD OF THIS CATS! MWAHAHAHAHHAAHAHA!
    – Good idea, Carl. But let’s make it better. Let’s her another brainless support who’ll give more affixes than Bronya and… Listen, listen! I have an IDEA! LET’S MAKE ALLIES WITH HER BREAK 150% FASTER! THIS IS DEFINITELY NOT OP!
    – But Joe, that will mean players without Ruan will take much longer time to break the enemy… and if Ruan’ll be so strong, we’ll be had to make enemies even stronger so our dolphins will continue having at least a little challenge in the game…
    – THAT’S THE REASON, CARL! more than that, we’ll remove all the interesting mechanics from Ratio and give our players his castrated version. Let’s make the Genshin community burn and go to our game. And PAY! MONEY, CARL, MONEY!

    A MONTH LATER
    – Hi, Joe.
    -Hi, Carl.
    -Remember, who’s the best DPS RN?
    – Jinglu, because we broke her combination with Ruan Mei…
    – No, I’m talkin about IL. Listen, we’re making a new bronya – like support. We don’t like a standart char in SSS tier! Any Ideas?
    – Let’s make a copy of Bronie, but working with bonus attacks, buffing mono quantum, giving ONE HUNDRED% CRIT DAMAGE If she has 200%, and… she’ll TOTALLY BREAK THE GAME’S SYSTEM OF SKILL POINTS! Sounds pretty good, right? But to make an illusion of balance, we’ll make 50% action advance instead of 100%.
    -But… We’d already broke the balance a patch ago with Ruan.
    -NEVERMIND! MONEY! MMMOOOOONNNEEEEYYYY!!!

      
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    • How is that powercreep? These upcoming characters doesn’t do much by itself only buff previous characters. Thats not powercreep a powercreep means OLDER character becomes useless when a new character releases.

      Imo i love these new characters they are releasing. You want to buff your favourite DOT or quantum units? Pull for BS or Sparkle. IF you skip your units are still relevant.

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      • Isn’t Sparkle a powercreep of bronya? Anyways, a billion characters in HSR had been powercrept. A chain Serval – Jing – Kafka is a really bright example, and there’s only two patches gap between them. When Sparkle comes out, Seele will die, because Hoyo do everything to buff QQ. I hate Monoquant because it’s a real pay to win. You need SW, Sparkle, and QQ (She’ll become much stronger than Seele with Sparkle), and, let’s be honest, Lynx does not provide enough healing for a really hard content to finish it with one attempt (of course, you can be very lucky and all the strikes go right, but… this is shit.). Fu Xuan is much, much better (EVEN IF THEY WERE RELEASED IN THE SAME TIME, HAHAHA). Yep, powercreep is false.
        And no one will play Asta after Hanya and Ruan. Almost every single character we called “meta” on release is C or A tier now. I’m so mad at Ruan because now hoyo are had to give bosses more “break HP”, because… RUAN JUST MAKES IT MUCH SMALLER JUST BECAUSE SHE PRESSED HER E! AND SHE HAS HUGE TEAMWIDE AFFIX, DEF DECREASE, RECOVER DENIAL AND 10 SPEED JUST FOR ONE E ONCE EVERY 3 TURNS! Thisis soooo cursed, and SOOOOO op, because it literelly breaks the game “break” system. And… Sparkle is just SP positive bronya. Yes, 50% instead of 100 is a big problem, but she has much, MUCH more buffs and you can forget about that shitty sp existence after you add her.
        and, after all, isn’t the fact what every single char of the same role is stronger than previous is called “powercreep”? Yep, Jing Yuan is not useless after Kafka came out… He is just unable to show at least comparable results, especially after Swan comes out.

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        • no, sparkle has no cleanse and she doesn’t buff dot the way bronya does,
          also what? asta is not comparable to hanya, asta is perfect for dot again and can be completely sp positive at e6
          tingyun, too, is insane
          JY is also still a great unit and will be even greater considering sparkle’s buffs last long enough for LL to use the buffs, and also possibly open up a spot for sp hungry supports like yukong/guinaifen, just because you can’t build him doesn’t mean he’s not comparable to most 5 stars

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          • Oh, yeah, cleanse is soooooooo important in the game where exists a support who literally gives a dispell for ANYTHING (yes, I’m about Huohuo). JY has problems with obtaining 10 stacks, low scales (compared even to Argenti, a NORMAL aoe character even on their skills), can’t use some buffs normally, has weird random mechanic, his main damage source is slow, and he just can’t deal as much damage as IL or JL even in five targets. My build is bad, you say? sorry, but being a f2p I can’t reach more than my tiny 70/140 with himeko BIS, tingyun and Pela he still deals around LEGENDARY 80-90 thousand on 8 stacks of LL. Or you want me to pull for the worst event char’s signature?

        • Serval and Jing Yuan both released in 1.0, there were 3 weeks between them and one is a 5*
          Also Serval is currently better than Jing Yuan in PF
          And Kafka and Jing Yuan perform different roles, Kafka is a team player who likes other DoTers while Jing Yuan can be a powerful hypercarry
          Overall I’d put Jing and Kafka in the same tier so I wouldn’t call it powercreep
          As for Sparkle, Bronya is very much still relevant with her cleanse, 100% advance, 66% dmg and the fact you need 2 teams

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          • “Kafka and Jing Yuan are same tier now”
            Kafka is stronger even now, without BS. After she comes out we’ll forget about JY’s existence And you’re seriously saying Serval is useful in modeen high content?
            “Asta is still top in dots”
            Asta had been just destroyed and outclassed by Ruan in dot teams. Like in any other team, I think. Exept the cases then you have enemies with fire, but why the hell would you pick dots against fire vul?

          • Something tell me the powercreep guy doesn’t even actually try to play any character fully to understand actual power gap. I honestly don’t think there is any actual bad powercreep between JY and Kafka at all beside the build requirement at earlier ver of the game, but it was rubbish to me tbf as to fully build any DoT units for Kafka honestly cost far more than getting a decent stats on JY. They perform rather equal to each other depend on the situation, but E0S1 JY can 0 cycle between 10 – 12 much easier than E0S1 Kafka these days as I haven’t seen any E0S1 Kafka doing 0 cycles for a long while now ( best either E1S1 or E2S1 + at most ). Maybe there are but no one is posting it on youtube, but either way totally not that much stronger ( if not weaker/equal ) in term of strength. If anything, Kafka has easier flexibility, gameplay and build requirement, which is a great advantage that make most people lean toward her

            And as Kafka is getting Black Swan, so is Jingyuan getting Sparkle. And back onto the topic of Bronya – Sparkle, Sparkle is indeed better, but we aren’t at the stage of having more than 4 5* harmony just yet for you to actually get concern. And Bronya getting powercreep ( even tho you will still use her one the other team for a while longer ) is also like, super normal, she is a freaking standard 5* man. Not to mention you can get eidolons from losing to her which still make her fairly great even later on unless there are 3 more limited harmony that will take her spot in every scenario, but by that time being outdate is honestly normal as well as it is a gacha game in the first place

            Tldr; only Jingliu actually powercreep others ( mostly noticeable for weak account but less with stronger account ), rest are so-so depend on enemies lineup, team comps. And Standard getting powercreep is normal, people would get upset far more if limited 5* can’t even do better than a standard one at anything bruh

        • 1. Bronya has her advantages over Sparkle in some scenarios, so no.
          2. You’re comparing 4* Serval with 5* JY… and Kafka has a completely different role than JY in a team.
          3. Seele herself also needs a lot of SP with Resurgence and SW is still more suited for Seele than QQ, so Seele most likely still much better than QQ in mono-quantum. And yes, mono-quantum is p2w with all 4 characters being 5*, but that’s how this team is supposed to work, but even then it probably still won’t be stronger than Jingliu teams that are much more flexible, so that’s not even a win imo…
          4. Again comparing 4* Lynx with 5* Fu Xuan… if anything you could say that Lynx is a better version of Natasha because of AoE cleanse while possibly being 100% SP positive, but Nat still have some situations that she’d be the better option.
          5. AGAIN comparing 4* Asta with 5* Ruan Mei *sigh* look both Asta and Serval could fight for their spot even against 5* in some cases because they do different things, but don’t expect 4* characters to be more desirable than 5*
          6. The reason that character who were “meta” on realese aren’t anymore isn’t because they were strong and are weak now. It’s because they were weak, but we didn’t have anything better. But even then if we look at prydwen tier list in S/S+ tier there are 8 characters from version 1.0 up to 1.2 and 7 characters from versions 1.3 up till now. That doesn’t look like your statement is true.

          Day 1 player here and I still use every single 5* that I pulled for, so I can’t really agree that we have powercreep. I’m not saying we won’t have it in the future, because it’s just not possible to make 49 different characters (7 paths * 7 elements) that are different but balanced and then stop doing any more characters, becasuse we have filled everything. But we are not there yet.

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          • You say I can’t compare four stars to five stars, seriously?
            Remember Genshin? Benny is the best support for classic reaction teams. Kuki is the best support for dendro reaction teams. XQ makes slightly less DPS than Yelan, giving more powerful hydro and there are meta teams there you can use XQ and can’t use Yelan. After all, Xiangling plus benny deal much more damage than the most of five stars ever could. That’s because Genshin is fairly balanced game, there you can make competitive build with one or even zero five stars. Try to fully clear mirror with only five stars without insane artifacts or event light cones.

          • Yes, you can’t. 4* are meant to be weaker if you didn’t manage to get a stronger 5* that fits the role. And something I wrote a bit lower – XQ, XL and Bennett are a fluke from devs and they didn’t know they’d be this strong. When game first came out (yes, I played from day 1 there too) Bennett was seen as one of the weakest and useless characters. Those 3 weren’t seen as S tier back then, because people only later discovered how broken they are, and so did the devs. Genshin is not more balanced than HSR is, you’re using example that’s just a mistake they made and you don’t have a 5* electro healer/shielder there yet, so Shinobu just doesn’t really have a competition as of now. Try to fully clear Spiral Abyss the same way. There are people who have accounts that they didn’t warp a single time on and they still do MoC 12 with full stars. With ONLY 4* characters on E0/1, MC and now Dr.Ratio, with ONLY Herta/MoC lightcones.

          • Which given Lynx and Nat are both characters one can get for free now. In this case. Even if one agrees, yes Lynx is overall better than Nat. in this case seems harmless. Given both can be gotten for free. Which from personal experience. Lynx aoe cleanse is normally more useful, but there are times when yeah a single target on demand cleanse like nat have would be better. Which is something Bronya offers funny enough. So Lynx and Bronya on the same team, can cover for each other weak points. At least in terms of cleansing, while other fulfilling different roles. Without negatively impacting performance.

            which the op idea of a dps seems to be 70 crit rate. 140 crit damage. With a unknown amount of attack and speed. Which well just going by that crit rate to crit damage. They go that is their limit. Due to being f2p. When in truth, relics are just rng as heck. Which going by Seele land, the most well build dps tend to have around 80 crit rate and 200ish crit damage. So there is clearly room for improvement. There is nothing stopping a f2p from getting good relics. Going by what they reveal to use. sounds like they need to build their supports more or build up their dps some more.

            Which they also seem to be overlooking. over looking your point. That no one is saying you can’t compare four stars to five stars. Rather most are fine with five stars being better. Due to it being a high rarity. even if not the case, well most people roll on a banner for the five star. Not the four star. Making five stars more desirable for most. Since they tend to be limited, while four stars with up rates tend to return far more often than five stars. Along with possibly being able to get them by pure luck.

            Which yeah I do think they are as you say. Being a bit to quick to jump on the doom and gloom of power creep. For right now Sparkle is going to be good, yet not in every case. Bronya is still going to work better with someone like Kafka. Given massive amounts of crit damage is just useless for dots. Given they think Qq is going to make Seele dead. Due to Sparkle, being a single skill point positive support. When Sparkle, would work well on Seele as well.

          • “Clear MOC 12 without five stars”
            Link, please. Anyways, this is possible, but… How many attempts does it take? If you ever tried high MOC without Fu xuan, you must know that there are ton of situations where three random creeps in a random moment of time deciede to focus your core and… It just freakin dies just because the game decieded so. Yes, this counters by Luocha, but, heheeeeee, luocha is a five star. And I’m not talking about one shot AOEs (which are rare but sometimes happens), and enemy attack chains, single-target boss focus, etc. The only way to counter this game’s random fiesta is Fu Xuan, that is why she’s broken. And four star healers are just unable to handle it in the most cases, because their scales are absurdly low compares to five star analogs.
            “Benny, XQ and XL are mistake”
            Well, Hu tao is a mistake. Kazuha is a mistake. Yelan is a mistake. Nahida is a mistake. The done is done, and the vest about it is the fact that after so many years they are still broken. There are no other five star atk support for pyro. or no stronger pyro sub dps. Just because Genshin don’t want to break the meta with a better benny. And yes, genshin balance is not better than hsr’s… Even if In genshin the list of best characters changes a couple times a year, and hsr’s EVERY FREAKING PATCH.
            “70/140 is low”
            In fact, this is 80/160 because of JY’s passives. And speed is around classic 136-7. I don’t remember the ATK value, sorry, but it is not so important because the fox is in the team. You say, your seele has 80/200?
            MAYBE (Just MAYBE, I’M NOT SAYING SO) It’s because you forgot to mention That herta’s light cone on max gives 24 cr and 24 if enemy is below 50%, so it’s much easier to build. Sorry, but I’m f2p and I just don’t have crit erudition light cones. He has, if I’m not wrong, 2pc atk and 2 pc signature bonus attack set.
            And on the even lover stats in the same amount of time my IL deals twice much bigger. Gosh, look at this. Randoms in the internet are trying to explain why the worst event legendary by far by words of the community is good in fact.

      • agree, and it’s not like future units will be weak or anything, futre 5 stars will be similarly valuable and balanced, as we see how ratio does ST better than JL or IL, or how argenti/JY do aoe content better than them, too

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        • Future five stars WILL be MUCH stronger than current, remember my words. Sorry for a long text, but…
          Remember Genshin? Years passed, and meta changed, but, for example, Hu Tao was on top then and is on top now. moreover, IN GENSHIN WE HAVE MORE THAN THREE USEFUL FOUR STARS!!! Brilliant! All this happened because Genshin battle system is big, interesting and complex. Hoyo can make several characters with same roles and elements and similar abilities and they’ll have +- same effeciency and no one will be by far better than others. Hu Tao is not much stronger than Yoimia or Lyney. Yes, stronger, but it’s not like two or more times. That happened because Hoyos can sell different gameplays: want a dumb button pressing? Pull Yoi. Want to be a sniper? Pull for Lyney. Want to deal big damage with things like playing without heal or cancelling? Pull for Hu tao.
          In HSR, however, gameplay is… two freaking buttons. they can’t just sell different playstyles. That is why they are literally had to make each character better than tge previous: this is a fact and you can’t deny it. JY is better than IL in multi target, you say? JY’s damage is just funny for the modern monsters. Seele will be dead once Sparkle comes out as QQ’s signature support, I believe. Blade will just die once the next wind DPS comes out, his numbers are just low. IL or Ratio…. Well… There is the only real choice in the game, because Ratio is better in single and IL is better in multi. Argenti is a winner of “MOST BORING CHARACTER KIT EVER” awards, but he’s still strong and does his work. And Jinglu is just unfair… Remember Genshin? there, to get 40% CR in an ice DPS, you’d been had to freeze an enemy, which is not so easy on bosses. Then, here we have a character who has 50% cr FOR ONLY HER EXISTENCE (despite bsing in strong state, but who cares if you get it so easily). Yanquing had low scales in return, but Jinglu is strong just because of nothing, needs low investment and overall a wery fair char. I wonder, how the next dps will break the game. If you compare JY and JL’s damage, you’ll see that with the same team and investment JL deals 2+ more damage. I’m not even trying to compare them to four stars (Remember Xianling from Genshin?) So… Yep, no powercreep, balanced battle system, not game-breaking supports, stable meta.

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          • How is Qq going to make Seele dead. When Sparkle would be a great support for both of them? Which it seems like your ignoring that Qq has a fair bit of rng in their kit. While they can perform well. Rng being Rng, can favor them or screw them over. Which if Sparkle is spamming her skill every turn, she is only skill point positive by one. Would that really be enough to solve Qq skill point issue? Given otherwise, it does seem like your going to be missing out on alot of damage. If you just spam her basic attacks.

          • You’re delusional if you think Genshin is any better in terms of powercreep. The only reason some of the early 4* are this strong is that devs themselves didn’t perfectly know their own system. And I bet they regret making them this strong, because now they can’t create a 5* character with similar kit without making it too op, but making it strong enough that people would want to swipe for it. Those 3 (Bennett, XQ and XL) would’ve been 5* if they were released now. If you look at usage rate in Spiral Abyss, only those 3 and Shinobu are 4* that have over 10% out of 38 different 4*. In HSR for now we have 2 characters that are similar to this – Pela and Tingyun (Lynx also has a bit over 10%) but we also have only 19 4*.
            And similar to Genshin we also have many different playstyles – DoT, Break, FUA, AoE, Blast, ST, using HP as a resource, managing SP and something that’s becoming more common – debuffs (like dr. ratio and some leaked characters that scale with enemy debuffs). You just contradict your own statements, like saying with BS, Kafka will just always be better than JY, but also write all this about Yoi/Lyney/Hu Tao… Want to play around DoT? Pull Kafka. Want to have a huge dmg in a single attack after stacking it for some turns beforehand? Pull JY. But what’s the point in pulling Yoi/Lyney, when Hu Tao is just stronger? – see? it’s what you did. Just like Hu Tao is still on top who’s to say that JL still won’t be on top in 2.5 more years? Maybe she will, maybe she won’t. Maybe she’ll become like Ganyu, still strong, but not as much as others. Maybe they’ll introduce some mechanics that indirectly nerf her like how they did with Venti – they added more enemies that can’t be pulled in higher abyss floors. But you say they don’t powercreep there? just look at the stats – Zhongli 82%, Furina 72%, Nahida 71%, Neuvillette 70%, Baizhu 59%, Yelan 58%, Raiden 54%, Kazuha 53%, Alhaitham 48%, Navia 48% – those are the top 10 5* and the only ones that have above 40% usage rate (yes, I skipped 4* as they are just a fluke). Somehow out of 10 “best” characters half of them were released within last year and 3 of them within like last 4 months. Still thinking that Genshin has it better? “powercreep is real”? it is but at at the rate you’re portraying it and what you’re saying is just plain stupid. Just like BS will make Kafka stronger – characters like Zhongli and XQ make Hu Tao stronger. That’s what teammaking means.

    • This made me laugh quite a bit. And I do agree somewhat.

      But seriously, they have to keep coming up with newer interesting characters that are better than existing ones so the business can continue running. Imagine if the latest buffer is equivalent to Bronya. Why even bother getting him/her then? And also wasting lots of time grinding resources to build them up. Why not just keep using Bronya instead? If nobody pulls because they are satisfied with how things are in the present, how can mihoyo make the money to pay their employees, contractors, VAs, server costs, advertising, etc. And make new content like Penacony.

      Also, powercreep is in every other industry in the real world. Think about how often new phone models come out or new clothing fashion styles or cars. I think you kinda just have to accept that under the system of capitalism there is this infinite treadmill that everybody is running on where you are just constantly dumping old things while chasing after the latest shiny toy that comes out.

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      • Yes, because people shout on every corner something like “genshin is worse than HSR” Just because HSR gives more gacha. YES. No one looks at gameplay. No one looks at meta. All this community wants is to pull the gacha. No matter how you play, what you play, is the game fair or is the balance is right. More gacha tickets = better game! Well, in that case, you should try Azur Lane or Nikke (even Nikke has more interesting and complex gameplay and stable meta than hsr, lol.)
        Ant tha fact is, this is working! People leaving genshin just because hsr is giving them a strong, but boring and team-dependant “five star” and ten more pulls for a new version! This is absolutely insane! Choosing between big and interesting ARPG and cheap JRPJ even without open world people choose the second variant just because “blublrghaawwwww we want to pull gacha, give us more gacha, gacha is our life!” And influencers say the same. Gosh, this community is really doomed.

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        • You really don’t understand the backlash against genshin. If you think it just about the rewards. part of the reason the backlash happens, is due to quality of life aka the gameplay. The rewards was just the last straw on the camel back. Due to giving a three mere wishes to reward players for three years of support. A game that is a massive success, getting treated like trash. For Star rail gave away a free limited five star. that would be equal to 90 to 180 rolls. Who is useful. Rather than something most forgets about, in the case of Aloy.

          Quality of life feature Star rail has, that genshin players want. Star rail when from 180 to 240. Making it easy to spend all your stamina in one play through. Rather than having to wait and come back later. A reserve stamina system, so your stamina doesn’t go fully to waste if you don’t log in on time every single day. Standard banner has a one time selector, that lets you pick any banner character you want after 300 rolls. Didn’t hear what a character said during the story? You can reply the voice line. Weapon banner with 70 to 30% odds in your favorite. The weapon banner only having a single weapon on it rather than two. Making it way easier and cheaper to get the weapon you want. More end game content to do, like swarm, gears and gold. Pure fiction. Star rail made it easier to get dailies done. Spend stamina, your done. Auto feature, makes it easy to go and do something else while your characters farm up mats. Making the game less time demanding and more casual friendly. Support feature, letting you try out characters you don’t own, to better properly test them out. To see if you like them or not. While rewarding the player with a few credits whenever their support gets used.

          Improve the battle pass. Making their be a reason to keep doing all the tasks, even after you reach level 50. sure it just for credits and relic remains but still nice and gives you something to do or be easily skippable if you don’t care for these rewards. Oh yeah. Rework the battle pass, change the trace mat rewards into dreams of tears. Letting you stockpile it up and be able to use it on anyone your lacking the trace mats for. Along with giving a small amount of tears of dreams away to everyone for free at the start of the patch. Buying the battle pass, give you some jades up front. with the new level 50 reward, being a Self-Modeling Resin. OH yeah sim universe, gears and gold, lets you ban up to two paths of your choosing. So you never have to worry about getting follow up attack blessings, when your team doesn’t have a single follow up attack character.

          Like there is so much you are leaving out, just to be doom and gloom. While also downplaying the real issues, just to make others look bad. Fears of power creep and bad balance can be understandable but you have taken things so far, it no longer in the realm of reality but fiction.

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          • Oh my god… The fact that hsr is easier to play DOESN’T MAKE IT A BETTER GAME. HSR has easier gameplay, auto-battle routine, easier everything just because he can’t give you anything but eternal farm for completing harder challenges. Your skill will never grow just because you don’t need any skills than skill of reading and thinking just a bit (and much luck, of course) to play HSR on any level. After three years in genshin I still can’t play as good as competitive players. This is what I call “the game”. Not a simulator of pressing two buttons in timing and reading two new skills every patch. And developing genshin is much more experencive than HSR. That is why HSR can give players much more rewards (and you pay for the clearly different amount of work the same money, hehe). And the only thing that makes players different is their characters and their artifacts. That is why they made limit of 240.
            In genshin you can have much fun clearing dailies, because this game has impact, has strategies, has many different combos which are meta, and I’ve understood it only after six months of two button pressing. In HSR the one and only fun mode is SU, where you can really try some interesting interactions, but you’re getting bored of it after a couple of tries (and
            – “Carl, we’re making a new ” swarm disaster” SU mode, it’s the only remearing fun thing in the game, any ideas?”
            -“Let’s make it INSANELY hard and make them play it billion times to fully clear it!”
            Yes, good idea.
            After all, if you wanna play gacha simulator with two cyclic buttons not taking much time, HSR is your choice. But if you want a real game… well…

          • Yeah they really do. Given they ignore most of a reply. Just to focus on one thing. Which while ignoring the point, that it not about being easier but more casual friendly. So you don’t have to waste whole life on grinding things out. Since they bring up genshin dailies but forget to point out a simple flaw. They have. You can’t skip the chat with npcs. You have to go through it each and every single time. While star rail, farm a domain, bang dailies done. Without needing to read dialogue you already seen a million times most likely. You can hop on and do your dailies quickly, way faster than genshin if there is nothing else to do or you don’t feel like playing for the day.

            While also missing the point for swarm, while leaving out pure fiction as well. It simply more stuff to do, which in the case of swarm is totally optional. You don’t have to do it. It exists if you want some lore. The only time you were force to do a bit of it, was when it was first release for the battle pass exp. outside of that one time, it always been purely optional. Which they fail to prove how genshin cost more to make, even if one grants them that point in their favor. How does that make Star rail any worst? Just cause something cost more, doesn’t mean it better. Triple a and Indie games comes to mind. For star rail version of crowns. Tracks of destiny are far more common. That you can more freely max out your characters, without worrying if you wasted them or not.

            Which funny thing is, everything they said praising genshin gameplay. Could be said about Honkai Star rail. While everything negative they said about star rail, could easily apply to genshin as well. Which they even conflict their own point of star rail being easy, by later admitting Swarm disaster is hard as heck. So which is it, is star rail a easy game or a hard game? Which given they try to make it out to be a pay to win mode. When people have clear max difficulty Swarm, with the likes of clara. Some even using March, due to the final boss not having any freeze resistance. with her able to aoe freeze. Heck one of the paths lets you skip straight to the end boss if so desired.

            Which I love how they bring up strategies. While ignoring characters like Yanqing in star rail, needs good team building or strategy to make use of him. Like pairing him up with Gepard or March. While using these same characters on a team with Blade, would be less than ideal. Since Blade wants to take health damage. Which Jingliu hp drain, makes Blade fit well with her. Given Blade doesn’t use many skill points. He can easily act as a sub dps for her.

            While speaking of Jingliu, you can run a energy build team for her. using HuoHuo and Tingyun, to help keep getting her ultimate back faster. So she can remind in her transformation state. That or just slap Broyna on the team, to give her more turns. Kafka makes dot teams godly. There some variety to the team building in this game.

            For that what power creep seems to do. Be vague and anything that might seem reasonable, take it and turn it up to 11. Making things so extreme, the original position is no longer reasonable. Which do find it interesting how they try to play the real game card. When bro. This is a gacha game. By default that would make both genshin and star rail seen as not real games by some. While others would see them as the bane of gaming, aka live services. Or at least seen as praying on people with gambling addictions.

        • Half of the players hate genshin diaries (damn text) and you talk about difficulty when any player with a decent build of their characters can cross the chasm in a couple of tries (I’m a very good example of this) and the only exceptions They occur when Hoyoverse gives you 50 bosses with 500 million health to give the game some kind of difficulty.

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          • From personal experience. Genshin dailies just take way longer than in star rail. Going by the current version of both game. They are scatter out across the world. Wasting time traveling from one to the next. dialogue wastes time. Sure maybe interesting the first time to read it but quickly loses it flavor. Star rail. spend 120 stamina, use a support. bang done. No time wasted running around or in text. Throw in auto combat and you can go do something else while the dailies are taken care of. Star rail has the more ideal daily system. They come off as a chore your force to do.

            Which yeah the abyss. The most difficult ones I can think of. had a boss that would simply waste a lot of time, by burrowing underground or something. That or would teleport around. Often with lots of hp. Not really hard just annoying, due to being big time wasters. If they didn;’t just throw in a load of mobs and scatter them to the far corners. If not simply having a few annoying enemies thrown together at you all at once. Yeah there been a fair few abyss, that came off as annoying. Sure they were difficult to 36 but that was due to poor design. It was no where near close to being a properly design challenge.

    • my guy, it’s a PVE game why are you so mad? cause you spent your money on it and felt scammed cause a new character came out that you deem much better than the ones you have?

      well I’d say that’s more of a you problem, just enjoy the game

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      • Yeah it really does seem to be them, thinking a new character is better than the old. Given as others have pointed out. Broyna will still have teams that favor her over Sparkle, able to do things Sparkle can’t. Along with two teams for end game, no reason you can’t use both. Along with a Refusal to farm relics. Going f2p is the reason they can’t do so. Making them unwilling to squeeze out every last drop of power they can from their characters. By getting them better relics.

        That and oh hey. Comparing characters that are meant to fill different roles. Along with ignoring moc flavors different characters, depending on the patch. Which given events normally make it very easy to get the most important rewards. The jades. Along with content not having been made massively harder. You can clear things fine with Seele or some other character they release super early on. Which since many of these characters are still able to clear Moc, swarm and the like. The things Mr Power Creep seems to be trying to say are a issue. Sound more like issues they made up in their head and are now projecting onto the game. For they don’t reflect the reality of the game.

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      • Yeah they did try and make the negatives of genshin, sound like positives. Just to try and rail on star rail funny enough. Like hands down. Star rail has the better daily system. takes up way less time. Can be done with auto play. Given dailies are done for the 60 jades. Getting them over with fast and quick. Is way better. Than dragging it out. Not to say genshin doesn’t have good things about it. It does but the dailies just shows the weakness of it open world. For genshin dailies are going to make you feel burn out, way sooner than star rail dailies. Just due to all the extra time and effort needed to finish them.

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    • JY is better in single target while also being great in AOE content, Argenti does outdo JY in pure fiction, but he is not nearly as valuable in MoC.

      To refute JY skills doing less damage.
      JY skill level 10: 100% atk and add 2 stacks of LL. LL level 10, 66% atk and 25% atk to adjacent targets.
      This means that JY’s skill is effectively 100% atk to aoe, but 232% atk to a single target, and 150% atk to 2 more targets. Again, not as good in aoe content, but way better for single elites.

      Argenti skill level 10: 120% atk and gives up to 5 apotheosis stacks (12.5 cr) and regens up to 15 energy.

      Also you saying that genshin is balanced in another thread proves you don’t play either game at a competitive level lol. You think bennett or XL are balanced? They’re outliers from release when the devs didn’t know how to make the game. Diona and zhongli prove that, they didn’t know how to implement a shielding unit, so they thought diona would want cryo dmg%. But they forgot about their next shielder, and when zhongli was released, everyone realised diona was better at his job, meaning they had to retroactively buff him so he was a competitive unit.
      Kuki was not created to be a hyperbloom unit, or else she would have an EM ascension stat. There’s also units like heizou who are outclassed in their niche by scaramouche, or how yoimiya’s lack of aoe damage drags her value way behind hu tao. Itto has not gotten a dedicated support since his release, he can’t make use of someone like XQ or proc hyperbloom. The game is far from balanced.

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      • Also my f2p JY with 80/120 crit, s5 breakfast, grand duke, JY consistently does 100k skills against 5 enemies and 130k 10 stack LL/ult, my team is usually e6 ty and e6 asta (did the same with e4 asta but now I have sp overflow)
        I can tell you are using speed boots, because I did for a while, but after discovering how insane asta is, she has been a mainstay in my teams. She gives everything JY wants, buffs that last long enough for LL to use, speed so he can outrun LL, and SP positivity at e2.
        He is competitive, but not the best of the best, noone will argue that.

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        • From what I seen a few people have lower Itto down on the tier list, due to lacking support. While boosting up Diluc, due to having a brand new support that helps him out alot. Which he had three banners in total. Yet no support to go along with him. Yeah genshin balance seems random at times. Which yeah Zhongli case was just. Something else. With the current abyss, having that one annoying foe, which burrows underground alot. Which just really wastes alot of time, over being a proper challenge. Since you will kill it. The question is, how fast can you kill it.

          Asta is way better than the tests runs on banners show off. For these extra copies of her. Really give her a power boost in terms of supporting others. Which given everyone gets a single copy of her. Only need to get two extra copies, to get that e2. Sometimes having the right supports for the job can be a big game change. Which is funny given this is Sparkle page, a very promising support for many characters.

          Which yeah I think that is where mr Power Creep points fall apart. They don’t seem interested in team building, maybe a different combo of supports would work better. Farming artifacts or doing anything to help make their team more suitable for the content they are interested in. Making it seem more like they want the best of the best. rather than trying to make what they currently have work. For they give up and label something impossible before they even really try.

          For I think that want most would desire. Being able to clear the content with their character of choice. Without needing to sell an arm and a leg to do so.

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    • “we’ll remove all the interesting mechanics from Ratio and give our players his castrated version”
      I felt this line a lil bit too hard

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      • “we’ll remove all the interesting mechanics from Ratio and give our players his castrated version”
        That sounds like a line which needs some context behind it.
        Same for whole bit about enemy having greater toughness bars.
        Like is that a fact or just hyper bolt?
        Given this power creep guy made alot of statements that have been proven to clearly be false.
        Making me be a bit doubtful about anything they say.

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    • So has a single thing power creep has said have any truth to it? Going by the current state of the game? Or is it just doom and gloom, due to making a mountain out of an ant hill?

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    • I have to ask. Does anyone really like genshin daily system over honkai daily system?
      For can’t think of anyone who likes the genshin daily system more than honkai.

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    • Might want to think about her lightcone as well. I’m not sure of the damage. Given her lightcone does give out crit rate and crit damage to the whole party. Which given it effects trigger by restoring skill points. Her ultimate could keep the buff on her lightcone up 100%. Given she won’t be release until the second half. Well if your able to wait a bit. I would wait and see. To see which offers a bigger boost to party damage. Her e1 or her lightcone.

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  6. Well i dont know if the chat still active or not, but yeah i would like to ask how the Fast Forward actually works, is it just makes your targeted unit closer to the most top by x% or it will give cut the action bar needed to get their turn by y action. For example you FF your dps by 50% after their turn from 100 waiting become 50 waiting. Now its the next turn of your support again in this 1 its sparkle, will casting the 50% FF make your dps get to 25 waiting or 0 waiting because your dps already done 50 of their 100 waiting.

      
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    • your character have 10000 steps between each turn. this number is divided be your speed to get your turn timer your see on the left of the screen in the turn order thing.

      so if you 100 speed you take a turn timer of 100. if you have 200 speed you have a turn timer of 50.

      advance forward cuts the 10000 total by the % it says. seele basic attacks 20% trace cuts her to 8000. hanabi cuts it to 5000.

      this is taken from the end first. so if your 100 speed character, who has a 100 timer wait between turns, is already half way say 52 on the turn timer. hanabi will send it to 2

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    • TLDR, 0 waiting.

      Advance Forward by 50% means the person you are using the skill on has their base action value (the number you see on the left in the action turn order) cut by 50%.

      If let’s say your dps has 100 speed. At the start of the moc cycle, you’ll see that dps AV at 100. Sparkle’s skill will always -50 to THAT dps no matter if the dps’ current AV (which changes during the fight by enemy debuff or ally buff) during that turn is 100, 80, 112.

      https://youtu.be/q-WXdpKrdSc?feature=shared
      you can watch this video at 3:35 if my explanation wasn’t clear.

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  7. dari trace sparkle banyak bonus hp%, kenapa gak sekalian basic atk sparkle di ubah jadi 50% max hp saja, biar lebih enak buat nyicil hp musuh, karna dia tidak punya kemampuan seperti bronya yang memiliki 100% CRT basic atk.. meskipun terlihat receh ini bisa jadi nilai plus lagi buat si sparkle

      
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