Robin

Robin
RobinConceptsRobin
RaretéRaritystrRaritystrRaritystrRaritystrRaritystr
VoieClass L'Harmonie
TypesClass Physique
Matériaux d'élévation
Crédits308K
Composant de stockage des rêves15
Valve de débit onirique15
Permis de travail de la CPI65
Moteur de création des rêves15
Matériau de Trace
Crédits3M
Note du firmament18
Composant de stockage des rêves41
Séquence céleste69
Valve de débit onirique56
Mélodie céleste139
Moteur de création des rêves58
Ancienne rancune du Désastre de l'ennui12
Voies de la destinée8
HistoireChanteuse halovienne née à Penacony et connue dans toute la galaxie. C'est une jeune femme élégante et discrète.
Cette fois-ci, la Famille l'a invitée à jouer dans sa terre natale lors du Festival Ôdiapason.
Elle peut utiliser le pouvoir de l'Harmonie pour diffuser sa musique qui « résonne » non seulement parmi ses fans mais également chez n'importe quelle forme de vie.

Sommaire
Stats
Compétence
Traces
Eidolons
Cônes de lumière
Inventaire
Gallery
Répliques
Histoire

Stats

NiveauATQDÉFPVVITChances de coup critiqueDGT CRITProvocationÉnergieMatériaux d'élévation
187.12661741025%50%100160
20169.88128.73401025%50%100160
Crédits4000
Composant de stockage des rêves5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
Crédits8000
Composant de stockage des rêves10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
Crédits16000
Valve de débit onirique6
Permis de travail de la CPI3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
Crédits40000
Valve de débit onirique9
Permis de travail de la CPI7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
Crédits80000
Moteur de création des rêves6
Permis de travail de la CPI20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
Crédits160K
Moteur de création des rêves9
Permis de travail de la CPI35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
NiveauMatériaux d'élévation
1
20
Crédits4000
Composant de stockage des rêves5
20+
40
Crédits16000
Valve de débit onirique6
Permis de travail de la CPI3
40+
50
Crédits40000
Valve de débit onirique9
Permis de travail de la CPI7
50+
60
Crédits80000
Moteur de création des rêves6
Permis de travail de la CPI20
60+
70
Crédits160K
Moteur de création des rêves9
Permis de travail de la CPI35
70+
80

Compétence

Battement d'aile silencieuxBattement d'aile silencieux - ATQ normale | Cible unique
Régénération d'énergie : 20
Rupture de faiblesse : Cible unique : 30
Inflige des DGT physiques équivalents à de l'ATQ de Robin à une cible ennemie unique.

Inflige des DGT physiques mineurs à un ennemi unique.
Niveau 9
Aria de la plumeAria de la plume - Compétence | Soutien
Régénération d'énergie : 30
Rupture de faiblesse : 0
Augmente les DGT infligés par tous les alliés de . Dure  tours. Cette durée diminue de 1 au début de chaque tour de Robin.

Augmente les DGT infligés par tous les alliés.
Niveau 15
Vox Harmonique, Opus CosmiqueVox Harmonique, Opus Cosmique - Ultime | Soutien
Régénération d'énergie : 5
Rupture de faiblesse : 0
Robin entre dans l'état Concerto, et permet à tous les alliés d'attaquer immédiatement.
Lorsque Robin est dans l'état Concerto, l'attaque de tous les alliés augmente à hauteur de de l'ATQ de Robin + . D'autre part, après chaque attaque d'un allié, Robin inflige des DGT physiques additionnels équivalents à de son ATQ 1 fois dont les chances de coup critique sont fixées à et les DGT critiques à .
Lorsque Robin est dans l'état Concerto, elle devient immunisée aux malus de contrôle et ne peut ni agir ni jouer son tour tant que l'état Concerto n'est pas terminé.
Un compte à rebours pour Concerto s'affiche dans la barre d'ordre d'action. Lorsque ce compte à rebours débute, Robin quitte l'état Concerto et agit immédiatement. Le compte à rebours a sa propre VIT fixe qui est de .

Entre dans l'état Concerto, ce qui augmente l'ATQ de tous les alliés et permet à tous les coéquipiers d'agir immédiatement. Robin inflige des DGT physiques additionnels après une attaque. Lorsque Robin est dans l'état Concerto, elle est immunisée aux malus de contrôle. Pendant toute la durée de cet état, Robin ne peut ni agir ni jouer son tour jusqu'à la fin du compte à rebours.
Niveau 15
Résonance du chœurRésonance du chœur - Talent | Soutien
Régénération d'énergie : 0
Rupture de faiblesse : 0
Augmente les DGT critiques de tous les alliés de . D'autre part, Robin régénère  points d'énergie lorsqu'un allié attaque une cible ennemie.

Augmente les DGT critiques de tous les alliés, et Robin régénère de l'énergie lorsqu'un allié attaque un ennemi.
Niveau 15
AttaqueAttaque
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 30
Attaque un ennemi et réduit sa robustesse au type correspondant en entrant en combat.
Niveau 1
Prélude à l'ivressePrélude à l'ivresse - Technique | Soutien
Régénération d'énergie : 0
Rupture de faiblesse : 0
Crée une dimension autour du personnage qui dure  secondes après avoir utilisé la technique. Les ennemis qui s'y trouvent n'attaquent pas Robin et la suivent tant que la dimension est active. Robin régénère  points d'énergie au début de chaque vague lorsque le combat est engagé alors que la dimension est active. Il ne peut exister qu'1 dimension créée par les alliés à la fois.

Crée une dimension autour du personnage. Les ennemis qui se trouvent dans cette dimension n'attaquent pas Robin. Robin régénère #2[i] points d'énergie supplémentaires au début de chaque vague lorsque le combat est engagé alors que la dimension est active.
Niveau 1

Traces

Cadence coloréeCadence colorée
Nécessite l'élévation de personnage  2
L'action de Robin est avancée de 25% lorsque la bataille commence.
Crédits5000
Note du firmament3
Ancienne rancune du Désastre de l'ennui1
Augmentation de PVAugmentation de PV (PV)
Nécessite l'élévation de personnage  2
Les PV max augmentent de 4%.
Crédits5000
Note du firmament3
Composant de stockage des rêves6
Augmentation d'ATQAugmentation d'ATQ (ATQ)
Nécessite l'élévation de personnage  3
L'ATQ augmente de 4%.
Crédits10000
Séquence céleste3
Valve de débit onirique3
Ornement improviséOrnement improvisé
Nécessite l'élévation de personnage  4
Lorsque Robin est dans l'état Concerto, les DGT critiques infligés quand tous les alliés lancent une attaque de suivi taugmentent de 25%.
Crédits20000
Séquence céleste5
Voies de la destinée1
Ancienne rancune du Désastre de l'ennui1
Augmentation d'ATQAugmentation d'ATQ (ATQ)
Nécessite l'élévation de personnage  4
L'ATQ augmente de 6%.
Crédits20000
Séquence céleste5
Valve de débit onirique4
Augmentation de PVAugmentation de PV (PV)
Nécessite l'élévation de personnage  5
Les PV max augmentent de 6%.
Crédits45000
Mélodie céleste3
Moteur de création des rêves3
Passage séquentielPassage séquentiel
Nécessite l'élévation de personnage  6
Régénère 5 points d'énergie supplémentaires lors de l'utilisation de la compétence.
Crédits160K
Mélodie céleste8
Voies de la destinée1
Ancienne rancune du Désastre de l'ennui1
Augmentation de VITAugmentation de VIT (VIT)
Nécessite l'élévation de personnage  6
La VIT augmente de 3.
Crédits160K
Mélodie céleste8
Moteur de création des rêves8
Augmentation de PVAugmentation de PV (PV)
Nécessite un personnage de Niv.  75
Les PV max augmentent de 8%.
Crédits160K
Mélodie céleste8
Moteur de création des rêves8
Augmentation d'ATQAugmentation d'ATQ (ATQ)
Nécessite un personnage de Niv.  80
L'ATQ augmente de 8%.
Crédits160K
Mélodie céleste8
Moteur de création des rêves8
Augmentation d'ATQAugmentation d'ATQ (ATQ)
L'ATQ augmente de 4%.
Crédits2500
Composant de stockage des rêves2
Augmentation de VITAugmentation de VIT (VIT)
Nécessite l'élévation de personnage  3
La VIT augmente de 2.
Crédits10000
Séquence céleste3
Valve de débit onirique3
Augmentation d'ATQAugmentation d'ATQ (ATQ)
Nécessite l'élévation de personnage  5
L'ATQ augmente de 6%.
Crédits45000
Mélodie céleste3
Moteur de création des rêves3

Eidolons

Royaume du sourireRoyaume du sourireRoyaume du sourire
Augmente la PÉN de RÉS à tous les types de tous les alliés de 24% lorsque l'état Concerto est actif.
Thé d'après-midi pour deuxThé d'après-midi pour deuxThé d'après-midi pour deux
Lorsque l'état Concerto est actif, la VIT de tous les alliés augmente de 16%. L'effet de régénération d'énergie du talent augmente de 1 point supplémentaire.
Accordage inverséAccordage inverséAccordage inversé
Niv. de la compétence +2, jusqu'au niv. 15 maximum.
Niv. de l'ultime +2, jusqu'au niv. 15 maximum.
Clé de la goutte de pluieClé de la goutte de pluieClé de la goutte de pluie
Lorsque Robin utilise son ultime, elle dissipe les malus de contrôle infligés à tous les alliés. Lorsque Robin est dans l'état Concerto, la RÉS aux effets de tous les alliés augmente de 50%.
Lamentation de l'étoile solitaireLamentation de l'étoile solitaireLamentation de l'étoile solitaire
Niv. de l'ATQ normale +1, jusqu'au niv. 10 maximum.
Niv. du talent +2, jusqu'au niv. 15 maximum.
Minuit sans luneMinuit sans luneMinuit sans lune
Lorsque l'état Concerto est actif, les DGT critiques des DGT physiques additionnels infligés par l'ultime augmentent de 450%. L'effet Minuit sans lune peut être déclenché jusqu'à 8 fois. Le nombre de déclenchements est réinitialisé chaque fois que Robin utilise son ultime.

Cônes de lumière

ConceptsRaretéVoieATQDÉFPVCompétenceMatériaux d'élévation
Chœur
Chœur3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Augmente l'ATQ de tous les alliés de 8% après être entré en combat. Les effets du même type ne peuvent pas être cumulés.
Symphonie de stellaris
Médaille de la crinière d'argent
Roues d'engrenage
Roues d'engrenage3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Régénère 4 points d'énergie supplémentaires lorsque le porteur attaque ou qu'il est touché. Cet effet ne peut pas être déclenché plus d'une fois par tour.
Symphonie de stellaris
Médaille de la crinière d'argent
Harmonisation
Harmonisation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Augmente la VIT de tous les alliés de 12 points pendant 1 tour en entrant en combat.
Symphonie de stellaris
Noyau des méandres
Souvenirs du passé
Souvenirs du passé4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Augmente l'effet de Rupture du porteur de 28%. Le porteur régénère 4 points d'énergie supplémentaires lorsqu'il attaque. Cet effet ne peut pas être déclenché plus d'une fois par tour.
Symphonie de stellaris
Médaille de la crinière d'argent
Rendez-vous avec les planètes
Rendez-vous avec les planètes4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4Si un allié inflige le même type de DGT que le porteur lorsqu'il entre en combat, les DGT infligés augmentent de 12%.
Symphonie de stellaris
Volonté de conquérant
Ça n'arrête pas de danser !
Ça n'arrête pas de danser !4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56L'action de tous les alliés est avancée de 16% lorsque le porteur utilise son ultime.
Symphonie de stellaris
Gyrocœur artisanal
Nuages taillés dans la lune
Nuages taillés dans la lune4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56L'un des effets suivants s'applique aléatoirement en début de combat et à chaque fois que le tour du porteur commence : l'ATQ de tous les alliés augmente de 10%, les DGT critiques de tous les alliés augmentent de 12% ou le taux de régénération d'énergie de tous les alliés augmente de 6%. L'effet appliqué ne peut pas être identique au précédent et le remplace. L'effet appliqué est supprimé lorsque le porteur est à terre. Les effets du même type ne se cumulent pas.
Symphonie de stellaris
Volonté de conquérant
Le combat n'est pas terminé
Le combat n'est pas terminé5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Augmente le taux de régénération d'énergie du porteur de 10% et restaure 1 point de compétence lorsqu'il utilise son ultime sur un allié. Cet effet peut être déclenché une fois toutes les 2 utilisations de l'ultime du porteur. Lorsque le porteur utilise sa compétence, le prochain allié à agir (à l'exception du porteur) inflige 30% de DGT supplémentaires pendant 1 tour.
Symphonie de stellaris
Médaille de la crinière d'argent
Passé et futur
Passé et futur4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Lorsque le porteur utilise sa compétence, les DGT infligés par le prochain allié à agir (à l'exception du porteur) augmentent de 16% pendant 1 tour.
Symphonie de stellaris
Noyau des méandres
Reflet du passé
Reflet du passé5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Augmente l'effet de Rupture du porteur de 60%. Augmente les DGT de tous les alliés de 24% pendant 3 tours lorsque le porteur utilise son ultime. Si l'effet de Rupture du porteur est supérieur ou égal à 150%, il récupère 1 point de compétence.
Tous les alliés régénèrent immédiatement 10 points d'énergie au début de chaque vague. Les effets du même type ne peuvent pas être cumulés.
Symphonie de stellaris
Branche-lumière immortelle
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482 responses to “Robin”

  1. Is Vonwaq/Penacony’s 5% ERR a game changer or just extra? I kinda want to use something else unless it’s really needed.

    I’ll be using her in the Ratio-Topaz-Aventurine Follow Up squad

      
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    • It’s just rly dumb and almost impossible to calculate. Especially if you have Robin’s lightcone, making the ER fluctuate further, if anyone claims they have a concrete answer they are lying. Too many variables, literally generation energy every time an ally acts.

      In truth, it probably rids you of the need to get hit here and there to get her ultimate smoothly. I’d really just focus on substats rather than set, whatever’s more comfortable to farm or slot in. Unless you need the advance forward from VQ ofc or sum like that lol. Robin doesn’t seem to have a tailor made set just yet

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      • Frankly speaking, I neither want to farm nor spend relic fragments on it cuz nobody else would use it as who even uses Vonwaq and I don’t have matching elements in supports and their DPS 😛 I just thought maybe the 5% would help and would make it worth it.

        I’ll stick to my original plan. Thanks for your help!

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    • if we divide her max energy by the energy regen bonuses, we get:

      Energy Rope: 160/1.194= 134.00335
      Vonwaq+ERR: 160/1.244= 128.617363

      The difference is 5.5 energy. You could look at it like potentially needing 3 less allied turns, but there’s so many ways to get energy it’s hard to say exactly.

      I’d say it will help every now and then.

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      • That’s actually such an easy way to look at it thank you!

        If it’s not a guaranteed extra help then I can do without. I saw some E0S0 showcases in follow up teams and she seems to get it at a reasonable pace. Plus it charges while in concerto too so it’s not like you start at 5 when it’s done.

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  2. Hi guys! I’m just new to this game
    Yes, I just isekai’d from Genshin HH, so some of u guys may recognize me. I got PTSD there, and don’t ask or assume why.

    No further adu… btw is Robin HSR Ayaka, or it’s someone else (I mean… just look alike)?
    Should I pull for Robin? I’m “gacha addicting” on Aventurine now, and if I don’t get him I get Fu Xuan or Robin instead.

      
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    • Welcome. Hope you enjoy your stay here. 🙂

      I’ll be blunt with you, Robin is not HSR Ayaka. The only similarity is their hair color, but that’s it.

      Should you pull for Robin? Now this needs more detail. Who is your main damage dealer? Robin is a support hybrid sub dps, but not all dps can fully utilize Robin.

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        • If you plan on using Ratio. He will be able to benefit from the addition crit damage Robin gives to follow up attacks after she use her ultimate. Given he does have follow up attacks build into his kit. Of course, for these follows up attack to trigger. Going to need someone that can debuff the foe. Otherwise it only a 40% of triggering the follow up attack.

          Of course even if you don’t plan on using her on Ratio team. She will still grant a nice 20% crit damage to the whole party. Which is going to be useful for anything that relays on crit rate and crit damage. While her skill, will buff damage by 50% for the whole party. Which is going to be very useful. With her ultimate leading to a nice lovely action advance for the whole party. Which is nice. So even outside follow up attack teams. She will still be very useful as a support. Honestly doubt you can go wrong with her. given how universe many of the benefit she brings to the table are.

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        • One of the easier teams you can get is Ratio, Robin, Pela, Sustain (Ideally Aventurine but Gallagher can work too, or any other 5* Sustain)

          Pela synergizes with Robin and Ratio, she increases both characters dmg, especially if you have Resolution LightCone. People also usually build Pela hyperfast with 160 Spd or more, which means she will get more attacks in which helps Robin deal dmg.

          Ratio as the main DPS

          Aventurine synergizes well with Ratio and Robin

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          • you need 180 spd to take 3 turns inside robin ult, or some action advance, spd doesnt matter that much besides maybe getting 2 extra energy for robin at some point

    • I’ve seen you having conflicts with many users on the GI side due to your spam.
      Welcome, but please avoid spamming and seeking attention further here.

      Answering your question, Robin is pure support for follow-up attack DPS: Ratio, Topaz, Blade, etc.
      Pull if you have characters with follow-up capability as mentioned. She benefits a lot.

      If you’ve got questions, ask away but don’t make up to 10 posts everyday. Have a great day.

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      • your comment comes off as meaningless and pointless. Given they only ask a simple question on this page. Also, many people make alot of comments when new character info comes out. Like 10 post everyday, is far from being what one would call spam. If they are having a back and forth with someone.

        Which also, why the heck do you ignore most of her kit. Only a small part of it has to do with follow up attacks and that when she in her ult. She grants 20 crit damage to the whole party. All the time. She also grants a massive attack boost, which is great for dots and can action advance the whole party, which it hard to think of someone that wouldn’t benefit from that. Which she grants 50% damage boost to the whole party with her skill. Unlike Topaz, that not limited to just follow up attacks. Robin is way better and more flexible than your making her out to be. She not just limited to follow up attack teams. Also she gets energy back from allies attacking, so allies that attack alot, can benefit her a fair bit. Not all follow up attackers, do lots of attacks.

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    • Planar is usually Vonwacq. Best thing about Vonwacq is that it allows you to run 121 Spd on Robin but still have 2 turns on the first cycle. With this you can build her full Atk for more buffing + On top of the extra 5% ERR.

      Other planars to choose is ones that buff her Atk so stuff like SSS. Or you can pick based off good substats (Which piece has alot of Atk%) on stuff like Broken Keel.

      For main set, just pick and choose which substats have high Atk%/Enough Spd. Any set that buffs her Atk% or gives her Phys Dmg can work.

      Ideally you go Atk% Body, Atk% Boots, Atk%/Phys% Orb, and ERR Rope

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      • Small correction
        You don’t need Vonwaqc to hit two turns in the first cycle. Since Robin gains a 25% Action Advance at the start of combat, unless you literally have 0 speed she’ll always act twice.

        There does exist a breakpoint at around 120~ SPD to surpass other 160 SPD Teammates (proc Robin’s buffs before say Sparkle pushes ur DPS)

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    • As with Vonwacq and her passive 25% action advance she theoretically doesn’t need any SPD, I’d consider 2pc2pc of Champion of Streetwise Boxing and Musketeer/Prisoner, for max damage.

      One could go 4pc Watchmaker if their team relies on Break, or 4pc Hackerspace to speed their party up, hopefully getting some extra attacks within her ult.

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      • im seeing this everywhere and idk why people dont realize

        hacker space lasts for 1 turn, the exact same turn she advances everyone, so that spd buff is completely wasted

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    • Jingliu is already VERY heavily saturated on ATK buffs, and as such won’t see nearly as much benefit from Robin as most other characters do. Her 1100+ extra atk is really impressive when going from 2500 to 3600, much less so when going from 4000 to 5100.

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      • That attack boost is also from her ultimate. Which grants the turn order boost. So if you have something like Bronya on the team. Your dps could possibly, end up possibly taking like four turns in total. which could be alot of damage. if the Dps doesn’t use up alot of skill points.

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        • Jingliu specifically would have a hard time keeping enough Sygzy stacks for that much in a row tho.

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          • Thanks for the informations. I just thought Jingliu would benefits much from Robin’s crit dmg buff. I guess it isn’t the case?

    • her next best are the DoT teams or future break(though they would love Ruan Mei more) teams. Basically, she wants teammates that attack alot.

      The tier of teammates are:

      FuA units like Topaz and Ratio can domino attacks multiple times in one button.

      DoT teams have at least 2 units that attack often and are meant to be fast. Bonus is that Kafka has FuA of her own too.

      Future break teams (though they would love Ruan Mei more), will probablty have lots of attackers as well so that they could break toughness bars.

      Hypercarry teams only have 1 attacker and other units spend half or more of their times buffing.

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      • Thanks for the information. This will help me decide whether or not to pull for her because I have a solid DoT team already. hm…. I use Ruan Mei for break so I don’t see a need for Robin anymore lol

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  3. how does good old s5 meshing cogs look on her if you can’t afford her signature lc?

      
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        • off the top of my head there are:
          The new Event LC (Good personal Dmg, high base Atk for buffing, no extra ERR)

          Bronyas LC (High base Atk + ERR. Best option for general team buffing)

          Meshing Cogs (High energy, lowest atk for buffing, lowest personal dmg). from what ive seen, Robin has the tingyun effect where enemies just hate her. she gets hit often, especially if you put her in the middle.

          BP LC (High base Atk, RNG secondary effect for team buffs)

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          • I see. I thought about using Weave the clouds cuz it’s already levelled. Thanks for the advice :3

            Another question since I missed it (sorry in advance): Are we meant to use Vonwaq/Penacony for the extra 5% energy?

    • They both do different things but I can promise you, Robin is just as good as RM, especially in FuA teams. You can also have RM for one team and Robin for the other a lot of the time.

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    • the correct question to ask is, “Do you want a 2nd Ruan Mei or nah (Saving for a DPS)?”

      Thats basically Robin. In practice she edges RM in various teams outside of FUA lika DoT. Because she gives too much Atk + ths Action Advance, it ends up edging out RMs higher dmg% and Res Pen.

      There is however, teams that Ruan Mei is getting MORE stocks in, and thats Break. With HMC, Boothill, and upcoming Firefly, break is getting more support. If you end up playing break, then you also want RM in those teams, leaving Robin for the other team.

      Too many people are yapping about whos better and whatnot, when you can get 2 fucking Ruan Meis for two teams.

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  4. All these comments just make me wonder how good she really is. Given. so far. Not been sway one way or the other about her good/bad her kit is.

      
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    • Similar power level to RM tho i’d say optimised Robin would be better than optimised RM.
      Reason being that when played with action advance supports like Sparkle or Bonya you can get up to 4 extra dps turns in a 0 cycle (2 on 1st wave, 2 on 2nd wave) by using Robins ult.
      Keep in mind Bronya+Robin will only work for low SP spenders like Blade or Boothill.

      Outside 0 cycles Robin is basically a sidegrade to RM in most cases

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      • Interesting, so it could also work with someone like Jingliu as well? For that addition crit damage she grants to the whole party. does seem very tempting on a character who can easily reach 100% crit rate.

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        • i think for Jinglius case, RM is better, mainly because Jingliu already has high Atk so she wants more Dmg% and Res-Pen. Robin gives lower Dmg% and more Atk which Jingliu doesn’t need.

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          • so that 20% crit damage she gives to the whole party wouldn’t matter that much in terms of overall damage for Jingliu? and would still have Mei be higher?

          • that attack comes from Robin ultimate. Which does action advance the whole party. So depending on turn order. If you have someone like Bronya. You could possibly get many addition turns in for Jingliu. Of course, given her ultimate has a rather high cost. Will this out weight the consistence benefit and higher up time Mei offers with her ultimate. Will be interesting to test out.

    • Yeah I think that might make more roll for her, if she can benefit someone like Jing Yuan rather well.

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    • Her kit seems interesting. her high cost on the ultimate seems to be the biggest issue I can think of with her. Will be interesting to see how good she is, when released. When people can do proper testing for her.

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      • given she gets energy back when her allies hit targets. It will be interesting to see. Does she get 2 energy back from a follow up attack or does she get 2 energy per target hit by a follow up attack. that will be very interesting. to find out. For that could make a big difference for her, at least in follow up attack teams. Still in follow up attack teams, more likely to get more energy back then in a normal team.

        For yeah. proper testing will be very interesting.

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        • I would imagine it would clarify “2 energy per enemy hit” if it were per-enemy energy. Since it only says “after allies attack enemies” it should be 2 energy per attack, regardless of enemies hit. For example, Argenti’s talent says “For every enemy hit regenerate 3 energy.”

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    • Why is no one saying no. No she’s not. You shouldn’t pull Robin specifically for him

      Now will Robin work with Jing Yuan, of course, but it’s far from ideal. You want Tingyun, she is a staple in Jing Yuan teams, you’ll be hard pressed to find a replacement for her, so you only have one slot to fill.

      Assuming you run a sustain, both other limited harmonies, Sparkle and Ruan Mei simply outperform Robin, for Jing Yuan specifically. The extra turns are iffy, you cannot overstack LL so you can easily “waste” stacks. Additionally, Jy is not like the other follow-up characters who are spamy and act a bunch, rather he’s looking to build up a few but powerful attacks.

      Again the synergy is there, she buffs ATK, DMG and Crit, they just don’t maximize each other’s kit

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      • going by the recent comments here.
        Don’t think many are interested in her kit or know how well robin works with other characters.

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  5. Robin will be the most BORING harmonies ever made.
    if you compare her with RM, RM much better

      
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    • Well. if we are going for boring. Wouldn’t Rm fall under that label as well? Given use E, gain benefits for whole party.
      Then when ultimate is ready use ultimate. Which the difference between one, is they slow the enemy. The other advances your party, when it used. Which how useful that is. Will depend on the turn order.

      Which Robin offers 20 crit damage for the whole party. along with 50% bonus damage.
      Mei at max effect break, offers 68% damage boost to party. Along with making you better at breaking enemy toughness.
      Seems like Mei might be better for dots. While Robin will be able to slightly benefit teams that are not dot a bit more.
      Now on follow up attack teams. , Robin can grant an addition 25% crit damage.
      While Mei does offer Res pen, which will help if your fighting a enemy that is heavily resistance to whatever element your dps is.

      Think it might be a bit early to say one outright better than the other. Given there is enough of a difference between the two, to make it seem like who would be better depends on the fight, your dps. Do you care about weakness breaking the enemy or not.

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      • people don’t understand the concept of use cases, or that effectiveness usually isn’t a linear scale.

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        • Yeah and going by some of the comments on here. People seem to overlook or simply forget about parts of the kit, of the characters they are talking about. Honestly wouldn’t be surprised, if it ends up being like Sparkle and bronya. That which one is the best, depends on the team.

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    • It’s a pve game, you like the character summon, you don’t like the character don’t summon, is that simple, don’t try to make a big ass deal in this kind of games, that part of the community is toxic af, just enjoy the game

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      • Well there is nothing wrong with talking about which character is better. Since after all, there is a reason why people were let down by Dehya. Cool character but her playable state is less than ideal.
        Which talking about who is better, can be done in a very civil way. Rather it a good idea, so everyone who wants to roll for the character. Knows what they are getting into.

        The real issue here is, many people just want to blindly say x is better or worst than y. Without really backing it up, with any reasoning. While others just come off as not having read the kits of these characters properly. Given many over look the crit damage of 20% Robin gives to the party. Which makes the damage boost she gives to the party, a tad bigger than the 50% from her skill. If the dps crits. It fine and normal to talk about which character is better. Yet many do not seem to want to have that chat. Just seem more interested in making a statement, rather than backing it up, to proof their point. For I have no idea if Robin or Mei better. Yet going by the op post. They would fail to sway me one way or the other. Given they don’t say a thing about the kits of the characters at all.

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    • Ya I think that harmony units with a three turn damage buff that’s tied to their turn and an ult that gives a farther damage amplification and action order manipulation are boring too…

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      • yeah it entertaining to see how the Op, just point out the playstyle of some of the best harmony characters. Going that boring in context of the new character, while defending a character who does just that.

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    • yes but imagine u can have 2 harmony characters that can enable dual dps teams at once for moc, theres no real reason to be a pissbaby about it, its legit just more of something good

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      • Yeah the op, just seems like they want to make the character sounding boring. When the one they seem to favor, has a similar playstyle. Of use e, use it again after she takes three turns. Use ult when ready.
        For even if Mei turns out to be better. Robin so far, seems like she will be more than good enough. They will be in the same league, with only a minor difference in power.

        Would not be surprise if it ends up being like a Bronya and Sparkle thing. Where who is better, depends on the team. For heck, I lost count of how many times someone wish they could have second of x character so they can put them on their other team. Well here we go.

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