| 속세에서의 유희 | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | 장착한 캐릭터의 치명타 피해가 32% 증가한다. 전투 시작 시 장착한 캐릭터가 [가면]을 획득한다, 지속 시간: 3턴. 장착한 캐릭터가 [가면] 보유 시, 장착한 캐릭터 동료의 치명타 확률이 10% 증가하고 치명타 피해가 28% 증가한다. 장착한 캐릭터가 전투 스킬 포인트를 1pt 회복할 때마다 [무지개 화염]을 1스택 획득하고, 회복 시 초과한 전투 스킬 포인트도 계산에 포함된다. [무지개 화염]이 4스택에 도달하면 모든 [무지개 화염]을 해제하고 [가면]을 획득한다, 지속 시간: 4턴 | |
| 무엇이 진실인가 | 4 | abundance-class | 423.36 | 330.75 | 1058.4 | 장착한 캐릭터의 격파 특수효과가 24% 증가한다. 일반 공격 발동 후, 장착한 캐릭터는 HP 최대치의 2%+800pt만큼 HP를 회복한다 | |
| 불의 먼 곳에서 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 장착한 캐릭터가 단일 공격에서 누적으로 잃은 HP가 최대 HP의 25%를 초과하거나, 자신이 단일 소모한 HP가 최대 HP의 25%를 초과할 시, 즉시 장착한 캐릭터 HP 최대치의 15%만큼 HP를 회복하고, 동시에 장착한 캐릭터가 가하는 피해가 25% 증가한다. 지속 시간: 2턴. 해당 효과는 3턴마다 최대 1회 발동한다 | |
| 운명의 실을 엮다 | 4 | preservation-class | 370.44 | 463.05 | 952.56 | 장착한 캐릭터의 효과 저항이 12% 증가한다. 장착한 캐릭터가 방어력을 100pt 보유할 때마다 가하는 피해가 0.8% 증가하며, 해당 효과는 최대 32%까지 증가한다 | |
| 은하 함락의 날 | 4 | erudition-class | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터가 공격 발동 후 피격된 적 2기 이상이 대응하는 약점 속성을 보유하고 있으면 장착한 캐릭터의 치명타 피해가 20% 증가한다, 지속 시간: 2턴 | |
| 쇼타임 | 4 | nihility-class | 476.28 | 264.6 | 1058.4 | 장착한 캐릭터가 적에게 디버프 상태를 부여한 후 [트릭]을 1스택 획득한다. [트릭] 스택당 장착한 캐릭터가 가하는 피해가 6% 증가한다. 최대 중첩수: 3스택, 지속 시간: 1턴. 장착한 캐릭터의 효과 명중이 80% 이상일 시, 공격력이 20% 증가한다 | |
| 시간의 기억에 대한 재구성 | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | 장착한 캐릭터의 효과 명중이 40% 증가한다. 장착한 캐릭터가 풍화, 연소, 감전, 열상 상태에 빠진 적에게 피해를 가하면 각각 [예지]를 1스택 획득한다. 최대 중첩수: 4스택. 단일 전투에서 지속 피해 상태 유형마다 [예지] 효과를 1회 중첩할 수 있다. [예지] 1스택당 장착한 캐릭터의 공격력이 5% 증가하고, 가하는 지속 피해가 목표의 방어력을 7.2% 무시한다 | |
| 마음에 새긴 약속 | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 격파 특수효과가 28% 증가한다. 장착한 캐릭터가 필살기 발동 시 치명타 확률이 15% 증가한다, 지속 시간: 2턴 | |
| 최후의 승자 | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 공격력이 12% 증가한다. 장착한 캐릭터가 적에게 치명타를 가하면 [행운]을 1스택 획득한다. 최대 중첩수: 4스택. [행운] 스택당 장착한 캐릭터의 치명타 피해가 8% 증가한다. [행운]은 장착한 캐릭터의 턴 종료 시 해제된다 | |
| 좋은꿈 마을 대모험 | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 장착한 캐릭터가 일반 공격, 전투 스킬, 필살기 중 임의 유형의 스킬 발동 후 모든 아군에게 [동심]을 부여한다. [동심]은 아군의 상응하는 유형의 스킬이 가하는 피해를 12% 증가시킬 수 있다. [동심] 효과는 장착한 캐릭터가 가장 최근 사용한 스킬 유형에만 효과가 적용되며, 중첩할 수 없다 | |
193 responses to “New in 2.0”
My current Aventurine set is sitting at 70-140 crit, ~3800 def (he has no orb or gloves yet, 4pc pioneer, 2pc salsotto)
On another note, which 2.1 character has the most interesting kit to you?
the def was an estimate after I get a def orb, he is not that high with no orb
Interesting kit? another buff making Acheron even more savage, since she will be the first energy less unit, this are surely more interesting style to have a try, she will be really good with the right comp… but even so…. Firefly moe!! so am saving all the way.
where 2.1
soon on the 20th beta will happen it will.
Aventurine shocked me with his def to CR trace, 40% CR at 3600 def is wild
His shield is abt 60% of gepard’s at base but can stack higher, and also gives the whole team 50% effect res
As for his offensive capabilities, a FuA that does 175-250% def is solid, his ult is also a decent multiplier
because of his def conversion, you may want to replace either your body or orb with a def% one, so my personal preference will be Crit DMG%, SPD, DEF%, DEF%
As for sets, 2pc Knight (or 4pc for pure shield), 2pc ashblazing, 2/4pc dead Waters and 2pc desert all seem good (if you have his lc or E2 I’d go 4pc dead Waters no question)
Planar I’d assume salsotto or FFG (or architect for shield)
I look forward to my lovely blond gambler
I now remember ffg gives atk%, so can’t recommend it
salsotto all the way
Me too. Wonder if we can still have decent damage if we opt for 4pc knight with good crit stats, etc
Honestly I think his shield is kinda strong enough even without 4pc knight
People waiting for 2.1 beta and here I am wondering when 2.2 beta will come out.
bruh
Some Acheron stuff (just check out the reddit leaks for the kit itself)
The leaks only show Lvl 1 and Max (9/15) values so here’s the relevant lvl 6/10 values:
— Lvl 10 talent All RES debuff: 20%
We’re going with the assumption that there are only 9 Knots present. You technically can delay her Ult to increase the amount of Knots present and they won’t be wasted because the final hit removes, and presumably detonates, all remaining Knots. But of course, you’re wasting Slashed Dreams (Energy) playing that way.
Also, in the old leaks, the first 3 attacks of her Ult has differing hit counts (2/3/1 respectively) but we’ll assume that’s no longer the case.
— Acheron Lvl 10 ability values
Basic: 100%
Skill Main/Adj: 160%/60%
Ult first 3 attacks: 24% each attack
Ult Crimson Knot (AoE): 15% per knot
Ult final hit (AoE): 65%
Ult breakdown: 72% single target / 200% AoE dmg
— Trace active with 2 Nihi teammates (ability values x1.6)
Basic: 160%
Skill Main/Adj: 256%/96%
Ult first 3 attacks: 38.4%
Ult Crimson Knot (AoE): 24% per knot
Ult final hit (AoE): 104%
Ult breakdown: 115.2% single target / 320% AoE Dmg
Her Ult values aren’t incredibly high due to it being mostly AoE damage (so treat it as Erudition-like) and how low its effective cost is. She can realistically cast it within 3-4 turns and ideally lower it to 2 turns with 2 Nihi teammates (4 from Acheron casting Skill, 4+ from her Nihi teammates debuffing).
Coupled with the multiplier increase, her Ult actually performs similar to (if not better than) Argenti’s 180 Ult (570% single target / 280% AoE Dmg = 850% total). Assuming you can bring down Argenti’s Ult to 4 turns, then Acheron performing 2 Ults in comparison is equal to 230.2% single target / 640% AoE Dmg = 870.2% total. Without the multiplier increase, she requires 3 Ult casts to compare.
Everything else about her leans towards offense, too. You have the aforementioned ability mult increase, 20% All RES debuff talent while performing her Ult, up to a 90% Dmg Inc when she Ults (lasts 2 turns), and her trifecta of offense Stat traces (Atk, CDmg, Lightning).
But of course, there’s some big caveats here. Since she doesn’t use Energy every single source of it is useless — kills, abilities, SU effects, even any potential MoC/PF effect that may generate Energy. Also, her kit’s making it a requirement to have 2 Nihi teammates. It’s really tough replacing all these good Harmony characters but the Multiplier increase *is* massive. Also looking at it this way, the right Nihi teammates *will* serve as constant batteries that can easily account for half of her Dream gain.
As for any currently available teammates, there’s the usual Pela (you may want to use Resolution LC over Tutorial Mission) or SW (play her with high Spd and EHR), but I’m also curious about Gui. Firekiss can be applied/refreshed during the enemy’s turns which potentially means more Dreams for Acheron. Dreams can be generated once per action which, based on the addendum in the previous leak, should also work during enemy turns, and on self-inflicted enemy debuffs. Unfortunately Gui by herself has too long of a ramp up time and doesn’t really provide much more than that for Acheron.
You can maybe attempt BS as a Debuffer sub-DPS (triggering 3-stack Arcanas should be a similar interaction to Firekiss) however to utilize E1, Shocked must be present which requires you to be careful about turn order if your only Shock source is Kafka’s LC… unless you use that on Acheron herself? Also please, no BS+Kafka+Acheron. They’ll suck you so hard and leave you dry. 0 SP.
So we’ll have to assume that we’re getting more “proper” Debuff-oriented Nihis down the line after the recent string of DoTs. I can imagine they might even try a Field-type Debuffer (an RM counterpart?) somewhere down the line to break away from the limitations (needing to take a turn to apply a debuff, debuff downtime if the enemy is too fast).
Now as for LC prediction… I think hands down it’ll be a Crit-oriented debuff-applying LC, no two ways about it. Technically, debuff-applying LCs already exist (Resolution LC, and 2 sig LCs – Kafka and SW) as well as offensive ones (GNSW S5 at the peak), but of course having both is the winning combination.
“no BS+Kafka+Acheron. They’ll suck you so hard and leave you dry”
Oya, but that’s exactly why i think will be the reason someone still going to do it…!
Something i find weird is, she’s emanator of Nihility with core concept of leading Nihil comp, yet her E2 somehow allow for 1 less member, as if they KNEW that current Nihil characters still not working with her perfectly, Acheron fate can change a lots with future 5* Nihil.
at this rate she’ll having to suffer the wait for ideal teammates by very long times like Kafka without her E2 or if you can make Welt working at sustain.
Yea, the part about “When any characters *uses* their ability to debuff, Acheron gain 1 Slashed Dream” are really important to know if it would trigger outside of ability usage or counts follow-up
I guess this is all we have for now, thing are still susceptible to change.
The firekiss interaction is something I’m really interested after thinking about it, as well as Universal Market LC being another one of the only non-ultimate ways of applying debuffs outside of turn.