New in 1.5

Inhaltsverzeichnis
Figuren
Lichtkegel
Reliktset
Inventar
Erfolge
Feindliche Geschöpfe

Figuren

NameSeltenheitPfadKampftypenANGVTDLPAufstiegsmaterialien
Hanya
Hanya4
RarstrRarstrRarstrRarstr
harmony-classphysical-damage_type564.48352.8917.28
Unterweltpass
Mechanisches Gyro-Herz
Opus Stellaris
Bedauern des unendlichen Pseudokörpers
Spuren des Schicksals
Huohuo
Huohuo5
RarstrRarstrRarstrRarstrRarstr
abundance-classwind-damage_type601.52509.361358.28
Aufsteigende Trümmer
Unsterblicher glorreicher Zweig
Blume der Ewigkeit
Bedauern des unendlichen Pseudokörpers
Spuren des Schicksals
Argenti
Argenti5
RarstrRarstrRarstrRarstrRarstr
erudition-classphysical-damage_type737.35363.831047.82
Unterweltpass
Zuckender Kern
Schlüssel der Weisheit
Bedauern des unendlichen Pseudokörpers
Spuren des Schicksals
Per Page
PrevNext

Lichtkegel

NameSeltenheitPfadANGVTDLPFertigkeitAufstiegsmaterialien
Nacht der Angst
Nacht der Angst5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24Erhöht die Energie-Wiederherstellungsrate des Trägers um 12%. Wenn ein Verbündeter seinen Ultimate einsetzt, stellt der Träger bei einem Verbündeten mit dem niedrigsten LP-Prozentsatz LP in Höhe von 10% seiner max. LP wieder her. Wenn der Träger Verbündete heilt, wird der ANG des geheilten Verbündeten um 2.4% erhöht. Dieser Effekt ist bis zu 5-fach stapelbar und hält 2 Rd. an.
Blume der Ewigkeit
Unsterblicher glorreicher Zweig
Ein unvergesslicher Augenblick
Ein unvergesslicher Augenblick5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4Erhöht den KRIT-SCH des Trägers um 36%. Erhöht beim Einsatz des Ultimates den vom Träger verursachten SCH basierend auf seiner max. Energie: Jeder Pkt. Energie erhöht den SCH um 0.36%, bis max. 180 Pkt.
Schlüssel der Weisheit
Zuckender Kern
Hey, ich bin hier
Hey, ich bin hier4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56Erhöht die max. LP des Trägers um 8%. Erhöht beim Einsatz der Fertigkeit die bewirkte Heilung für 2 Rd. um 16%.
Blume der Ewigkeit
Mechanisches Gyro-Herz
Per Page
PrevNext

Reliktset

NameSet-Effekt
Der eingeäscherte Erzherzog
Der eingeäscherte Erzherzog2-teilig: Erhöht den SCH durch Folgeangriffe um 20%.
4-teilig: Wenn der Träger einen Folgeangriff einsetzt, wird sein ANG für jedes Mal, das der Folgeangriff SCH zufügt, um 6% erhöht. Dieser Effekt ist bis zu 8-mal stapelbar und hält 3 Rd. an. Das nächste Mal, dass der Träger einen Folgeangriff einsetzt, wird der Effekt entfernt.
Gefangene in tiefem Gewahrsam
Gefangene in tiefem Gewahrsam2-teilig: Erhöht den ANG um 12%.
4-teilig: Für jeden DoT-Effekt, den der Gegner erleidet, ignoriert der Träger 6% der VTD dieses Gegners, wenn er diesem SCH zufügt. Bis zu 3 DoT-Effekte werden gezählt.
Himmelsfront Glamoth
Himmelsfront Glamoth2-teilig: Erhöht den ANG des Trägers um 12%. Wenn die GES des Trägers 135/160 oder höher erreicht, wird sein verursachter SCH um 12%/18% erhöht.
Penacony, Land der Träume
Penacony, Land der Träume2-teilig: Erhöht die Energie-Wiederherstellungsrate des Trägers um 5%. Erhöht den SCH aller anderen Verbündeten im Team mit dem gleichen Typ wie der Träger um 10%.
Per Page
PrevNext

Inventar

NameSeltenheitTypRezept
Der eingeäscherte Erzherzog
Der eingeäscherte Erzherzog2
RarstrRarstr
Der eingeäscherte Erzherzog
Der eingeäscherte Erzherzog3
RarstrRarstrRarstr
Der eingeäscherte Erzherzog
Der eingeäscherte Erzherzog4
RarstrRarstrRarstrRarstr
Der eingeäscherte Erzherzog
Der eingeäscherte Erzherzog5
RarstrRarstrRarstrRarstrRarstr
Gefangene in tiefem Gewahrsam
Gefangene in tiefem Gewahrsam2
RarstrRarstr
Gefangene in tiefem Gewahrsam
Gefangene in tiefem Gewahrsam3
RarstrRarstrRarstr
Gefangene in tiefem Gewahrsam
Gefangene in tiefem Gewahrsam4
RarstrRarstrRarstrRarstr
Gefangene in tiefem Gewahrsam
Gefangene in tiefem Gewahrsam5
RarstrRarstrRarstrRarstrRarstr
Himmelsfront Glamoth
Himmelsfront Glamoth2
RarstrRarstr
Himmelsfront Glamoth
Himmelsfront Glamoth3
RarstrRarstrRarstr
Per Page
PrevNext

Erfolge

NameErfolgsserieAnzeigenBeschreibungBelohnung
顺凯风,见天地Erinnerungen mit dir完成任务「金戺重喧•尾声」,见证明曦的远行
Stellare Jade5
Selbsthilfe der Schönheit
Selbsthilfe der SchönheitDas Universum zusammengefasstNimm in der Universum-Simulation mit Argenti in deinem Team Hilfe vom Ritter der Schönheit an.
Stellare Jade5
Ruf mich vom Mittelpunkt der Welt
Ruf mich vom Mittelpunkt der WeltMoment der FreudeLöse 10 verschiedene Dialoge mit dem Inhalt „Teammitglied: Trailblazer“ aus.
Stellare Jade5
Ritter der silbernen Lanze
Ritter der silbernen LanzeMoment der FreudeErringe 1 Kampfsieg(e) mit einem Team, das Trailblazer und Argenti enthält.
Stellare Jade5
Flucht ist peinlich aber nützlich!
Flucht ist peinlich aber nützlich!Moment der FreudeZiehe dich aus dem Kampf zurück, wenn alle anderen Teammitglieder außer Huohuo handlungsunfähig waren.
Stellare Jade5
Todes-Geisterjägertrupp
Todes-GeisterjägertruppMoment der FreudeErringe 1 Kampfsieg(e) mit einem Team, das Huohuo, Sushang, Guinaifen und Trailblazer enthält.
Stellare Jade5
Gute Nacht, Makka Pakka
Gute Nacht, Makka PakkaMoment der FreudeBetritt einen Kampf durch Anwendung des Schlafhammers und eine beliebige Figur wird vom Starken Nachhall getroffen.
Stellare Jade5
Mission unmöglich?
Mission unmöglich?Moment der FreudeBesiege Phantylia mit Huohuos Standardangriff „Banner: Durch Wind und Regen“.
Stellare Jade5
Schweif an, Schweif ab
Schweif an, Schweif abSchienen zu den SternenSammle mit dem Geisterjägertrupp sonderbare Geschichten.
※ Finde den Schweif wieder und fange die auf der Luofu entkommenen Heliobi ein ...
Stellare Jade10
Etwas Gefährliches in meinem Herzen
Etwas Gefährliches in meinem HerzenSchienen zu den SternenSuche mit Guinaifen nach Geistern im Fuchsfeengarten.
※ Fange den großen Heliobus Cirrus ein und löse die Krise im Fuchsfeengarten.
Stellare Jade10
Per Page
PrevNext

Feindliche Geschöpfe

NameSchwierigkeitsgradBelohnung
Geisterwärterin
GeisterwärterinFeindliche Geschöpfe
EP
Credit
Vortex des Windes
Von Mara befallener Wärter
Von Mara befallener WärterFeindliche Geschöpfe
EP
Credit
Unsterbliche junge Knospe
Feder der Flamme
Unsterbliche ätherische Blume
Unsterblicher glorreicher Zweig
Aurumaton-Seelengesandte
Aurumaton-SeelengesandteElitegegner
EP
Credit
Mechanisches Bauteil
Ambra des Überflusses
Interdimensionales Blatt
Mechanisches zylindrisches Rad
Mechanisches Gyro-Herz
Argenti
ArgentiBossgegner
„Der Ehrenhafte“
„Der Ehrenhafte“Minion
„Die Speerspitze“
„Die Speerspitze“Minion
„Der Schild“
„Der Schild“Minion
Cirrus
CirrusBossgegner
Per Page
PrevNext

62 responses to “New in 1.5”

  1. I know this is stuff coming in 1.6 and we don’t know much, but should I actually try and level Herta for the new Pure fiction mode, (I’d also love to level HImiko if the game gave me one, the only stander 5* the game hasn’t given me including LCs), or should trying to hyper out Kafka ults work well enough, considering my 3 teams right now are Topaz / Clara, Kakfa DoT, and Mono Quantum QQ. all of which are primarily blast damage and not AoE

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  2. In the EN special program at 26:50 Owlbert calls the follow-up relics “Grand Duke Incinerated to Ashes” which is its outdated name
    This is not at all important I just find it interesting

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • I did noticed that, actually. Pretty funny but it also makes me wonder which version of the beta does the livestream use, in the 1.3 livestream it almost sounded like they werent too sure what Kafka’s talent actually did, they just said “kafka makes a follow up attack” I wonder now if thats because they changed Kafka’s kit so much that hoyo wasnt sure what version of Kafka was going to be in the game, the dot booster or the the one that inflicts the ults dot on the talent

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  3. == This is just guesswork (an analysis?) regarding the FUA set. Up to you to let me cook, just don’t forget the grain of salt. The previous iterations were kinda bonkers (as high as 80% FUA Dmg at one point), and this current version is more in line with other sets imo. ==

    Anyway I want to focus on the 4pc effect:
    – Every time the wearer’s FUA deals [an instance of] damage, stacks are gained.
    – Buff lasts for 3 turns.
    – Stacks are reset first before a FUA is used.

    Here’s some key assumptions I’m making regarding its mechanics:
    – AoE FUAs hitting extra targets also counts toward stacking it up.
    – Stacks are gained *after* each hit deals its damage. This is a crucial detail for low hit count FUAs (mainly Clara).

    Now with those in mind (please keep them in mind), let’s see how that might work out for some of our characters. I tried to avg out the Atk% gained from the buff for the sake of the FUAs, but regular abilities will benefit differently. I also won’t dabble into the actual damage dealt.

    — Topaz: Shizko mentioned in the comments here that she does 8 hits on her Skill/Numby. I’d argue her BA has literally no effect on the effectiveness of the set because all her attacks are FUA anyway. The stacks will always reset before each of her attacks.
    Anyway, 8 hits means the Atk Buff is worth 21% Atk on average (0+6+12+… = 168% Atk, then divided by 8 hits = 21%). 20% FUA Dmg + 21% Atk (on avg) should be better than Fire+Atk, and more consistent than 4pc Fire. FUA+Fire could be interesting though. Someone else can do the math.

    — Clara: I feel the changes to the set were anti-Clara. Her FUAs only do 1 hit, so the main hit doesn’t even benefit from the Atk buff. When Ult is active and if there are adjacents, then technically 2 to 3. Since the main target seems to get hit first, only the adjacent hits will benefit from a measly 6% Atk, and the lingering 12-18% Atk afterwards (which only goes toward your BA or Skill) isn’t really very compelling.
    If you’re E0, FUA+Phys sounds better than 4pc FUA. I don’t know the dmg distribution with E1, so just keep 4pc Phys in consideration. Someone else can do the math.

    – Jing Yuan: Against solo targets, 7 LL is 18%, 10 LL is 26.4% Atk on avg. The average goes up against 2+ targets, only taking him 3-5 LL hits to max the buff. Working with the assumption that the main and adjacent hits per LL stack comes out at the same time (unlike Clara), then at best, you’re looking at 39% Atk on avg (0+18+36+(48*7) = 390% / 10 hits = 39%).
    Unlike the earlier two who are FUA-focused, the lingering Atk buff matters for JY. Looking at 4pc Lightning (10% Dmg + 25% Atk), 4pc FUA should be a slight improvement for LL (20% Dmg + variable Atk%), but might only be marginal for JY’s own abilities (up to 48% Atk). Someone else can do the math.

    – Himeko: Her FUA does 4 hits, so only 4 stacks gained against solo targets, but she’ll always max out against 2+. As for what the Atk% avg is for her FUA, we’re looking at 9%, 18%, 25.5%, 30%, 31.5% Atk against 1-5 targets respectively. Her FUAs might be somewhat intermittent, so idk how consistently you can break the boss every 3 turns. This set should be an improvement as long as you’re not fighting a solo target. Someone else can do the math.

    – Herta: Since each twirl only does 1 hit, she has 2 reqs: Multiple targets to hit, and multiple twirls per FUA. The first twirl wouldn’t benefit from the Atk% buff after all, so if you only do 1 twirl at a time then that’s that. Staggered twirls will only help maintain the Atk% buff, but you’ll never max it out. That’s setting aside the concern of bosses that don’t spawn adds, or don’t spawn them frequently. Math can do someone else.

    – March (only gains 1 stack), Yanqing (not FUA-focused), Qingque E4 (what), Blade (why), Bronya E4 (how)

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Speaking of Yanqing’s follow up attack, why doesn’t Sushang’s sword stance also count as a follow up attack, it feels like a missed opportunity, it’s just an extra tick of damage (or 3 with ult buff), wouldn’t be good with the new relic set, but it’s there (also Topaz’s LC buff), it even has conditions to make it trigger more like other follow up attacks unlike Yanqing’s (it’s normally at 33% chance to happen, but garunteed on a condition, every other follow up attack has a condition to make it proc, except Yanqing who’s FUA is more random then QQ E4 /s, FIxed 65%) like it gains nothing from not being FUA, and loses out now that they are trying to add in FUA support.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • ~~Yes please, we need Sushang buffs. ༼ つ ◕_◕ ༽つ Hoyo give 5* Li Sushang~~
        Agreed. But If I had to rationalize, it’s because they didn’t want the bonus hits to generate extra MP, deal extra Toughness DMG, and also because of the disconnect in visuals if it were its own action. Yanqing’s kinda makes sense because they’re remote-operated swords.
        But anyway, just gotta chalk it up to being an early character. Heck, outside of E1, there’s no excusing how garbo her Eidolons are. Why is it that they gave a Hunt character Dmg Reduc — which would’ve been fine as her A2 Trace, not an Eidolon, and Break Eff — which isn’t used anywhere in her kit, nor does she interact with Bleed unlike Luka.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • There has been calculations that show the new full 4p FUA set is aproximately 4% better than 2p musk + 2p duke, and aproximately 5% better than 2p fire + 2p duke for Topaz. This is with a fire dmg orb.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • It will, and it will benefit every DoT character more than their current BiS option. Def ignore is really strong

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • I’m just going off my own computations for Kafka, computing only DoT Dmg.
        – Without external factors, DoT set is ~1.5% vs Lightning, ~2.4% vs FUA, ~4.1% vs 2+2.
        – With a source of -Def% (Pela Lvl 10 Ult) then the DoT set goes up to ~4.4% vs Lightning, ~5.3% vs FUA, ~7.1% vs 2+2.
        – If the DoT set is only 2 stacks, Lightning set is better by almost ~2%, but it equalizes with Pela.

        *Personally*, I’d prioritize the DoT set on Fire and Wind since their 4pc sets aren’t exactly contributing to DoT damage (my Sampo specifically has no dedicated pieces, my Gui only needs Planars). Still though, due to consistency and ease of use, I’d rather not create problems for myself when there was none beforehand. Not everyone has Kafka’s sig LC to circumvent the issue.

        As for why the FUA set is in consideration, Kafka’s FUA does 6 hits so you’ve got a 36% Atk buff in between. After your first FUA, the set is practically 100% active with no downsides. I’m not saying you should use it, but it’s an alternative in case you might godroll its subs.

        In the end… just go for the better substats.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • I wonder if LL’s splash dmg counts as 1-2 extra hits, since it deals 66% per hit and 25% of the og dmg to the adjacent enemies. If it works, each of LL’s hit would stack 1-3 of the relic depending on the number of targets and if it hits the enemies at the most right/left. That would make him get the atk % much faster, and it would make LL get much more out the atk% buff.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • I already mentioned that in my wall of text, assuming hits done by Blast/AoE will also count, then the likes of Jing Yuan and Himeko can stack up much faster.

        The problem with this assumption is the only precedent we have of a similar passive is DHIL’s Talent, which stacks up after each hit dealt. His passive doesn’t count the adjacent Blast hits he does.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • Whoops, quick correction since I made a mistake (I reported my post but idk if it’ll pop up again)

        So going back, upon testing Topaz does 7 hits normally, and 8 hits with Ult.
        – For 7 hits, the damage is divided evenly.
        – For 8 hits, you take the sum of Ult Dmg + Skill or Talent (whichever triggered the attack). The initial 7 hits deals 10% of the total dmg each, and the final 8th hit deals 30% of the total dmg.

        Regarding how much Atk the set is worth on avg, 18% Atk for the normal 7 hits, and 21%+ for the 8 hits (the stronger final hit tips it higher than 21% technically, but it’s easier to leave it at that).

        So yes, it’s worth it of course. When you put it all together, you’re getting 20% Dmg and 18~21%+ Atk out of this set for Topaz.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton