Name | 镜流 | |
Fraktion | 仙舟「罗浮」 | |
Seltenheit | ||
Pfad | Die Zerstörung | |
Kampftypen | Eis | |
Chinesisch | … | |
Englisch | … | |
Koreanisch | … | |
Japanisch | … | |
Spezialmaterial | 308K 15 15 65 15 | |
Spurenmaterial | 3M 18 41 69 56 139 58 12 8 | |
Handlung | 曾经的罗浮剑首,云骑军不败盛名的缔造者。 而今其名字已被抹去,成为行走于魔阴身边缘的仙舟叛徒。 |
Inhaltsverzeichnis |
Attribute |
Fertigkeit |
Spuren |
Eidola |
Lichtkegel |
Inventar |
Gallery |
Stimme |
Handlung |
Attribute
Stufe | ANG | VTD | LP | GES | KRIT-Rate | KRIT-SCH | Verspotten | Energie | Spezialmaterial |
1 | 92.4 | 66 | 195 | 96 | 5% | 50% | 125 | 140 | |
20 | 180.18 | 128.7 | 381 | 96 | 5% | 50% | 125 | 140 | 4000 5 |
20+ | 217.14 | 155.1 | 459 | 96 | 5% | 50% | 125 | 140 | |
30 | 263.34 | 188.1 | 557 | 96 | 5% | 50% | 125 | 140 | 8000 10 |
30+ | 300.3 | 214.5 | 635 | 96 | 5% | 50% | 125 | 140 | |
40 | 346.5 | 247.5 | 733 | 96 | 5% | 50% | 125 | 140 | 16000 6 3 |
40+ | 383.46 | 273.9 | 811 | 96 | 5% | 50% | 125 | 140 | |
50 | 429.66 | 306.9 | 908 | 96 | 5% | 50% | 125 | 140 | 40000 9 7 |
50+ | 466.62 | 333.3 | 987 | 96 | 5% | 50% | 125 | 140 | |
60 | 512.82 | 366.3 | 1084 | 96 | 5% | 50% | 125 | 140 | 80000 6 20 |
60+ | 549.78 | 392.7 | 1162 | 96 | 5% | 50% | 125 | 140 | |
70 | 595.98 | 425.7 | 1260 | 96 | 5% | 50% | 125 | 140 | 160K 9 35 |
70+ | 632.94 | 452.1 | 1338 | 96 | 5% | 50% | 125 | 140 | |
80 | 679.14 | 485.1 | 1436 | 96 | 5% | 50% | 125 | 140 |
Fertigkeit
流影方晖 - 普攻 | 单攻 | |
Energie-Wiederherstellung : 20 | |
Schwächebruch : Einzelangriff : 30 | |
对指定敌方单体造成等同于镜流 对指定敌方单体造成少量冰属性伤害。 | |
Stufe | |
无罅飞光 - 战技 | 单攻 | |
Energie-Wiederherstellung : 20 | |
Schwächebruch : Einzelangriff : 60 | |
对指定敌方单体造成等同于镜流 对指定敌方单体造成冰属性伤害,并获得1层【朔望】。 | |
Stufe | |
昙华生灭,天河泻梦 - 终结技 | 扩散 | |
Energie-Wiederherstellung : 5 | |
Schwächebruch : Einzelangriff : 60 / Ausdehnung : 60 | |
对指定敌方单体造成等同于镜流 对指定敌方单体造成大量冰属性伤害,对相邻目标造成冰属性伤害,并获得1层【朔望】。 | |
Stufe | |
澹月转魄 - 天赋 | 强化 | |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
当拥有 当拥有 | |
Stufe | |
攻击 | |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
古镜照神 - 秘技 | 妨害 | |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
使用秘技后,在自身周围制造1片持续 在自身周围制造特殊领域。领域内敌人陷入冻结状态。与领域内敌人进入战斗后,恢复能量、获得1层朔望并大概率使敌方目标陷入冻结状态。 | |
寒川映月 - 战技 | 扩散 | |
Energie-Wiederherstellung : 30 | |
Schwächebruch : Einzelangriff : 60 / Ausdehnung : 30 | |
对指定敌方单体造成等同于镜流 对指定敌方单体造成冰属性伤害,对相邻目标造成冰属性伤害,并消耗1层【朔望】。 | |
Stufe | |
Spuren
暴击伤害强化 (暴击伤害) | |
暴击伤害提高 | 2500 2 |
Eidola
月犯天关 | ||
施放终结技或强化战技时,镜流的暴击伤害提高 |
朔晕七星 | ||
施放终结技后,下一次强化战技的伤害提高 |
半璧迫望 | ||
终结技等级+2,最多不超过 |
持秉玄烛 | ||
【转魄】状态下消耗队友生命值获得的攻击力额外提高,提高数值等同于我方全体生命值消耗总量的 |
晦入三台 | ||
战技等级+2,最多不超过 |
蚀变于娄 | ||
镜流进入【转魄】状态时,【朔望】的上限层数提高1层并额外获得 |
Lichtkegel
Name | Seltenheit | Pfad | ANG | VTD | LP | Fertigkeit | Spezialmaterial | |
天倾 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 使装备者普攻和战技造成的伤害提高 | ||
乐圮 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 使装备者对当前生命值百分比大于 | ||
俱殁 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 装备者当前生命值百分比小于 | ||
鼹鼠党欢迎你 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 装备者施放普攻、战技或终结技攻击敌方目标后,分别获取一层【淘气值】。每层使装备者的攻击力提高 | ||
秘密誓心 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 使装备者造成的伤害提高 | ||
在蓝天下 | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 使装备者攻击力提高 | ||
汪!散步时间! | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 使装备者的攻击力提高 | ||
无处可逃 | 4 | destruction-class | 529.2 | 264.6 | 952.56 | 使装备者的攻击力提高 | ||
无可取代的东西 | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | 使装备者的攻击力提高 | ||
到不了的彼岸 | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | 使装备者的暴击率提高 |
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Gallery
360 Spin
Idle #1
Idle #2
Overworld
Combat
Stimme
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Handlung
Title | Textsprache |
Figurendetails | … |
Geschichte (Teil 1) | … |
Geschichte (Teil 2) | … |
Geschichte (Teil 3) | … |
Geschichte (Teil 4) | … |
Geschichte (Teil 1) | |
Geschichte (Teil 2) | |
Geschichte (Teil 3) | |
Geschichte (Teil 4) | |
Über dich | |
Deine Geschichte 1 | |
Deine Geschichte 2 |
298 responses to “Jingliu”
Given countless relic sets have been release since she was originally release. Which sets are the best for her? Ice set or something else?
Think the ice set is still her overall most universe and useful set currently. Going with idea it has similar stats as your other pieces.
if u got a debuffer like pela the 2 piece pioneer seems pretty relevant, so that + 2 piece ice probably
So think her or Fu Xuan will have a rerun in 2.1?
Some seem to think her and Fu Xuan will be 2.2 rather than 2.1
No one can make a guarantee for that to happen nor for that not to happen.
Yep. it a waiting game. On the bright side. Longer they take to come back. easier it gets to stock up on rolls for them.
I think Jingliu and Blade have the best DPS design so far:
Jingliu is a godly DPS at the cost of slowly eating away your team’s HP
Blade puts out less DPS but compensates by being near unkillable
Also I’m heavily biased because they both don’t use much SP (0.4 per turn for JL and 0.25 per turn for Blade.) which broadens their team options a lot
https://www.bilibili.com/video/BV1sj41187sh/
I don’t like Seele because her kit is way too easy to powercreep
Blade and Jingliu have more unique kits rather than just “big damage”
Uhhh… I can agree with Baldie, but Jing Liu literally just deals a lot of damage, the hp drain is VERY negligible when she 2 shots every boss in existence while having AoE.
Also Seele is actually pretty hard to powercreep in her role because of her Buff prolonging capability which no other character currently has. Also extra turns give her extra energy, hence the video above.
Despite written simple Selee is flexible and has many depth in real play. Every option has its meaning and her playstyle isn’t limited to a given formula. A sharp mind forged in battle that finds the optimal choice according to circumstances delves her full strength. When piloted unthinkfully she’s nowhere comparable to some other limited DPS but she is still greater than Yanqing and she can still earn 36 stars from MoC for you with no issue.
Blade and JL can do only one thing each action. The former being the enhanced normal and the latter being the skill. They don’t make much difference when piloted manually or automatically, unless when paired with Bronya, who brings up the level of depth for the whole team.
When it comes to powercreepability, every character is very well vulnerable, as every real number is powercreept by it plus 1, meaning there is no theoretical upper limit in how severly the powercreep can occur. A character that seems immortal or timeless can be instantly powercrept if Neuvillette is released just after them and a character that seems very easy to powercreep can be surprisingly long-living if Hoyo just don’t release a character that do so. I would rather suggest everyone not to think about powercreepability at all as doing so only makes them anxious for no purpose.
Yeah that seems like a good way to think about things. Try not to worry about it to much. Given we did have that one person in the Sparkle comments. Freak out, over something that didn’t seem to be in line with reality. With many going, yeah these characters can still get the job done.
For yeah, the only time power creep would become a issue. is if, you are force to roll for the newest character, otherwise. Your screwed. in terms of being able to complete/enjoy the content. Which seems like it wouldn’t be the best business plan for them. To just make a character totally worthless. if they want people to spend on rerun banners for older characters.
“blade is nearly unkillable”
You’re funny. When I played him with Bailu and Natasha, he died in almost every serious fight. Even Lynx wasn’t always able to keep his HP on a descent level. He was SO painful to play on release if you skipped Luocha (previous banner) for him being f2p.
Did you go to every page or something and search for something to argue about? That post is from over 6 months ago xD
I think so and also it seems pointless to talk about at release. Given everyone who has Blade. Most likely has him very well gear up. More so than someone that just slap random relics on him they happen to have laying around or making due with whatever rng gives them, after being screwed over a dozen times.
The original post was one of my worst takes, Jingliu became boring fast for me (Firefly does the same gimmick in a far more interesting way), Seele is much more interesting too
But I still stand on the part that Blade is near unkillable, his DMG isn’t especially impressive but he is the comfiest DPS I’ve played, and funnily enough I played him day 1 with Bailu after skipping Luocha, he rarely died, with Lynx he died even less, with Huohuo he never died at all
At S0 he can easily top 6k HP and with S1 (which I got in 1.6) mine has nearly 8,000, his defense isn’t high but nor are most of the DPSes’
I gotta know. Is a 37.8 crit rate to 160.4 crit damage ratio good? Also how much attack do I want for jingliu? (I also have about 121 speed for her, should I aim for more? I will be using bronya with messenger traversing hackerspace and broken keel, so speedy and tanky bronya).
38+50=88. a bit too much. Look for more CD. As for speed, aim 134 (if you can). As for ATK – it’s important to have high base ATK, so no 4* cons, use either Aeon or signature. With sig you’ll have 1261 base + 352 from hands + 2270 in buffed state = ~3883 АТК. Well more ATK = more DMG, so you can pick rope with ATK, but in that case you’ll need team with energy regen. Jingliu with ERR rope will lose some DMG, but she’ll be self-sufficient and able to ult every time she enters buffed state.
I gotchu I gotchu. I will try losing a little crit rate for some speed and crit damage. Right now I am at 130 speed, so almost there. I see I see, for the time being I have all my relics as five stars except for my rope. The relics are all fully leveled up too. Although I am not sure what you mean by no 4* cons, do you mean lightcones? Yeah I will be using Aeon (when I get it), for now clara’s lc will have to do.
I did get lucky and got clara and then jingliu right after, so I am pretty low on wishes which means I ain’t pulling for her weapon unfortunately (even though the attack and it’s benefit would be great). Ohh I see I see, I thought an attack rope was better hmmm. I haven’t used her much yet so I will see if I will have problems with energy, but I have heard something about how err rope is just not needed for her, like it’s a lose as you said. (I might be wrong).
ERR not needed, it’s true. She builds 5 energy from ult +30*3 from Enhanced Skills + 20*2 from regular skills =135 energy per rotation. 5 energy from being hit once or killing one thing per rotation is very doable when she has Destruction’s native taunt boost and hits as hard as she does.
Crit rate can be as close to 50 as you can get without going over, no need to lower it. Maintain the 2:1 ratio of crit dmg:crit rate and you’re ideal, but shifting slightly either way isn’t actually a significant DPS loss. Guaranteed crits inside Enhanced state are definitely a worthy goal.
Jing Liu > Dan Heng Trash 3 SP Eater IL
Delusion Convince yourself!