Iron Cavalry Against the Scourge

Iron Cavalry Against the Scourge
Iron Cavalry Against the ScourgeIstilahIron Cavalry Against the Scourge
Kepala
Iron Cavalry's Homing Helm
Iron Cavalry’s Homing Helm
Tangan
Iron Cavalry's Crushing Wristguard
Iron Cavalry’s Crushing Wristguard
Badan
Iron Cavalry's Silvery Armor
Iron Cavalry’s Silvery Armor
Kaki
Iron Cavalry's Skywalk Greaves
Iron Cavalry’s Skywalk Greaves
Efek Set Relic2: Break Effect +16%.
4: Saat Break Effect pengguna lebih dari atau sama dengan 150%, Break DMG yang diakibatkan pada target musuh akan mengabaikan 10% DEF. Saat Break Effect pengguna lebih dari atau sama dengan 250%, Super Break DMG yang diakibatkan pada target musuh akan mengabaikan ekstra 15% DEF.

Daftar Isi
Kepala
Tangan
Badan
Kaki
Cerita
Gallery

Kepala

⭐⭐

+6
Stats Dasar
Class HP
139.99
Sub-Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Stats Dasar
Class HP
281.11
Sub-Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Stats Dasar
Class HP
469.65
Sub-Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Stats Dasar
Class HP
705.6
Sub-Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Tangan

⭐⭐

+6
Stats Dasar
Class ATK
70
Sub-Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Stats Dasar
Class ATK
140.56
Sub-Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Stats Dasar
Class ATK
234.82
Sub-Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Stats Dasar
Class ATK
352.8
Sub-Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Badan

⭐⭐

+6
Stats Dasar
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class CRIT Rate
6.43%
Class CRIT DMG
12.86%
Class Outgoing Healing Boost
6.86%
Class Effect Hit Rate
8.57%
Sub-Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Stats Dasar
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class CRIT Rate
12.91%
Class CRIT DMG
25.82%
Class Outgoing Healing Boost
13.77%
Class Effect Hit Rate
17.21%
Sub-Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Stats Dasar
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class CRIT Rate
21.57%
Class CRIT DMG
43.13%
Class Outgoing Healing Boost
23%
Class Effect Hit Rate
28.75%
Sub-Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Stats Dasar
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class CRIT Rate
32.4%
Class CRIT DMG
64.8%
Class Outgoing Healing Boost
34.56%
Class Effect Hit Rate
43.2%
Sub-Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Kaki

⭐⭐

+6
Stats Dasar
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class SPD
7.61
Sub-Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Stats Dasar
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class SPD
11.42
Sub-Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Stats Dasar
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class SPD
16.43
Sub-Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Stats Dasar
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class SPD
25.03
Sub-Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Cerita

Kepala

Swarm yang menutupi langit berubah menjadi abu di tengah lautan api. Butiran salju putih keperakan melayang di kedalaman luar angkasa, memantulkan kecemerlangan pucat bintang-bintang. Hanya untuk sesaat, suara kepakan sayap yang tiada henti dan instruksi di saluran komunikasi akhirnya menjadi hening.

Swarm yang menyerang "kekaisaran" belum sepenuhnya musnah, dan perintah perang berikutnya akan terdengar kembali setelah jeda singkat, sama seperti biasanya.

Iron Cavalry "kekaisaran" merasakan sensasi eksternal yang diteruskan kepadanya melalui transmisi sinyal sumsum dalam. Dia mengingat kembali pengalaman ketika dia terakhir meninggalkan kokpit. Angin panas mengacak-acak rambutnya dengan lembut, udara lembap membasahi bagian belakang lehernya, dan butiran keringat menempel di kulitnya. Dia tidak membenci sensasi itu, yang seratus kali lebih jelas daripada sinyal analog. Zirah tersebut menyinkronkan organ sensoriknya dengan pilot secara mendalam. Meskipun hal ini akan memperburuk rasa sakit karena hilangnya entropi, Iron Cavalry tidak punya pilihan lain demi mengalahkan Swarm.

"Peraturan Militer Glamoth Pasal 8: Setiap anggota Cavalry yang masih bertahan hidup harus kembali ke unit mereka dengan sukarela ...."

Hanya setelah Iron Cavalry melihat zirah perak dengan kepala yang terpenggal, barulah mereka menyadari sinyal sensorik zirah itu telah menipu diri mereka sendiri ... perintah serangan berikutnya tidak akan terdengar lagi. Betapa kejamnya istirahat yang singkat ini.

Tangan

Iron Cavalry Glamoth mengepalkan tangan besi mereka erat-erat, membelah dan menghancurkan karapas kotor para Swarm, membiarkan cairan korosif dari perutnya menyembur dengan bebas. Cairan serangga itu langsung menguap begitu bersentuhan dengan zirah perak mereka, hanya menyisakan noda kotoran dan darah.

Sisa-sisa zirah dan anggota tubuh serangga menjadi puing-puing yang berserakan di luar angkasa. "Sungai Kematian" yang mengitari Glamoth mengalir dengan tenang di bawah tarikan gravitasi, menandai berakhirnya pertempuran berdarah.

Para dewan penguasa membahas situasi pascaperang. Mereka menjatuhkan hukuman pada "Titania", yang tidak pernah memegang kekuasaan nyata. Keberadaannya dianggap sebagai ancaman terbesar bagi kelangsungan hidup Republik karena dia mengendalikan Iron Cavalry yang kekuatannya menyaingi para hama ... Orang-orang membunyikan lonceng perdamaian, mengumumkan pada rakyat bahwa Swarm telah dimusnahkan, dan langit biru akan kembali ke tangan Republik.

"Jika 'Maharani' tidak ditahan, siapa lagi yang bisa mengendalikan senjata-senjata ini?"

Iron Cavalry terus mengasah kekuatan tangan besi mereka sepanjang kehidupan mereka yang singkat, tapi mereka tidak pernah membayangkan tangan-tangan pucat dan lemah di dalam dewan yang melambung tinggi, memegang kekuatan untuk mengubah nasib Glamoth.

Badan

Beberapa lengkungan cahaya api menyilaukan melintasi langit malam, melampaui cakrawala tempat fajar terbit, menuju berbagai sektor bintang Glamoth ... sebuah rutinitas yang paling dikenal, dan juga paling ditakuti, para penduduk Republik.

Zirah berwarna perak membumbung tinggi. Mereka berpacu dengan waktu untuk bergegas menuju medan perang yang hancur, tanpa waktu untuk mengagumi pemandangan yang tanpa lelah mereka jaga siang dan malam.

Perintah Maharani tidak dapat disangkal. Prajurit-prajurit identik yang dilahirkan dari inkubator, bersumpah setia kepada Maharani untuk merebut kembali langit Glamoth. Iron Cavalry melintasi gunungan mayat dan lautan darah serangga terbang yang berdengung, membakar sisa-sisa cangkang hama yang hangus, menghancurkan puing-puing sisik dan rahang raksasa yang bergerigi ... Iron Cavalry Glamoth ditakdirkan untuk menanggung disosiasi entropi kronis yang lambat, membara dengan hebat di ambang hidup dan mati.

Hingga apinya benar-benar padam, hingga serangga yang menutupi langit berubah menjadi abu hitam yang hangus, hingga tidak ada yang selamat ... rutinitas itu akan terus berlanjut ....

Apa arti hidup? Ketika akselerasi zirah menekan dada mereka, dan rasa sakit menusuk akibat mati rasa yang disebabkan oleh entropi terasa sesaat di tubuh mereka, mereka pun mencicipi sedikit arti kehidupan.

Kaki

Jejak Iron Cavalry melintasi setiap sudut "Kekaisaran" Glamoth bagaikan meteor yang berkobar, tapi mereka tidak bisa keluar dari "mimpi" yang dijalin oleh Titania.

Orang-orang Republik khawatir akan legiun yang dilahirkan untuk perang, mempertanyakan seberapa besar tumpang tindih yang sebenarnya terjadi antara "Kekaisaran" yang tidak pernah ada dengan wilayah yang mereka kenal dengan baik ....

Maharani menganugerahkan kehormatan dan keyakinan kepada para kesatrianya, dan Iron Cavalry memberikan kesetiaan dan komitmen mereka kepada sang Maharani ... Manusia baru terus-menerus dilahirkan dari inkubator, diberi nomor dan misi. Manusia lama bersembunyi di balik benteng baja, menikmati kedamaian yang telah lama dinanti-nantikan dengan cemas. Seseorang perlu mengungkap kebohongan di balik kedamaian ini. Sarana perang yang mengguncang esensi manusia seharusnya tidak boleh ada di dunia. Saat bencana mereda, mereka yang ketakutan akan sepenuhnya menghancurkan produk-produk perang yang menyimpang ....

Pelindung kaki Iron Cavalry menembus langit. Selama mereka mau, mereka dapat mencapai bintang mana pun.

Namun "Kekaisaran" sudah tidak ada lagi. Hanya ada jalur yang sudah ditentukan di depan Iron Cavalry — Jalur yang satu menuju kematian, dan yang lainnya menuju diri mereka sendiri.

29 responses to “Iron Cavalry Against the Scourge”

  1. Would that superbreak dmg buff apply with trailblazer’s superbreak ability thing on their burst?

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  2. Bootlickers need to understand why they had to change this set for Boothill because 300 BE E1S1 Booty + this set (old version) = 56% def ignore. That is insanely broken!

      
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    • Even with the nerf, he only lost 8%. E1S1 Boothill would have 48% ignore DEF. It’s still insane.

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  3. the def ignore nerf to boothill is so minimal, I cant believe how big of a deal ppl are making it out to be, especially for a character like boothill, who will be shredding health bars as much as he will… its not like its even gonna be bad on him, just he wont take advantage of the full 4set effect unless they have HMC on their team… he will still have 10% def ignore. Anyways, I’m happy it buffs Super Break now cuz I have enjoyed using a Super Break team recently and am excited to see what future Break DPS they bring.

      
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    • Some who hate Firefly for a reason or another and would not pull for her have been mad because Hoyo has a deep affection for her. She was made to make the most of the very unique HTB’s kit and was given a high power level and high adaptability. She was bestowed with the very specific Kalpagni set that it almost reads like Firefly set. Even the relic set that was meant for break DPS was altered so Firefly benefits more from it than Boothill, because she has higher portion of super break damage in her damage composition. It is not because of Boothill’s nerf. It is not because of Boothill wasn’t strong. It is because of Hoyo did not have a same level of affection for Boothill.

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      • You could use the same argument for Acheron, cuz we all know Hoyo loves their Meis, but is it an argument that was made? No. Thats gonna happen with so many characters ever, some characters will simply be cared for much more than others, like Acheron and Firefly. Are we forgetting that Acherons BiS Planar set works mostly on just her? Kalpani works also on Gallagher and Asta, which both would work amazingly well with Firefly. Plus HMC makes ANY character who scales off BE work with Iron Cavalry, so its not like you cant run it or like Firefly is favored, overtime there will be more SuperBreak Harmonies and DPS… like, your argument has no legs to stand on, things have always been this way. Hoyo always had preferential treatment for some of their characters, even in Genshin. They made their first dedicated new artifact set specifically for Ganyu and Childe, there was a set only Xiao could use until Xianyun and Gaming, Furina got her own set that wasnt even good for her, but mostly only she could use and their recent artifact set was made to work for Arlecchino, but future BoL characters will use too. Hoyo has always done super specific sets and overtime made them work for more than just the premier 5star at the time.

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    • They won’t and if they did it’d be a major hit to his DMG
      Super Break doesn’t get the Elemental bonus, nor does it scale off enemy Max toughness, trust me destroying his kit would be much worse than taking away 8% def shred

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      • Regular break also doesn’t get the elemental damage bonus. The only difference between break and super break damage is that regular break damage takes into account the max toughness of the target and a special multiplier based on the element used (2x for phys/fire, 1.5x for wind, 1x for ice/lightning, 0.5x for qua/ima), and super break takes into account the toughness damage value of the triggering attack instead of either of those things. You can see the formula’s on the wiki. https://honkai-star-rail.fandom.com/wiki/Toughness#Weakness_Break

        It would still end up being less damage though I’m pretty sure, unless they also increased his break efficiency.

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  4. The change hurts Boothill since his break damage is not considered Super Break. Not much on the character himself, but huge emotional damage on the potential owners lol.

    Anyways, which one is better for him now? This set or 4 set thief?

      
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    • If your BE is already stacked insanely high probably the def shred, especially if you have other sources of def shred already like RM’s E1

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  5. Nonononono wait wait waitwaitWAIT NO PLEASE GO BACK THIS SET IS BAD FOR BOOTHILL NOW NOOOOOOOO!!!

      
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    • The change hurts Boothill since his break damage is not considered Super Break. Not much on the character himself, but huge emotional damage on the potential owners lol.

      Anyways, which one is better for him now? This set or 4 set thief?

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  6. “Rule 43 of the Glamoth Military Regulations. Any surviving Iron Cavalry members should voluntarily return to their regiment…”

    is this rule34 reference?? 💀

      
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    • Is rule 43 not the whole, bit about the more innocent something is. The sweeter it is to corrupt it?

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    • So going from this set. Going to want the super break dps to use it. Someone on watch maker set. With the final supports in the group, thief or if lacking any good thief pieces, this will do. That or would it be a better idea, for all but the watch maker support to wear this? To boost up that break effect damage. When harmony Mc is in the group?

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      • My HTB with 260.1 break effect deals 8732 super break damage vs. a random overworld mob, and 9780 super break damage when Gallagher’s ultimate is on, that’s 12% more damage than the first one, meaning super break damage clearly counts as break damage.

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  7. I’m going to need someone fluent in English for confirmation on this, but I hope I’m understanding this correctly that;
    This set’s DEF ignore bonus will only applied WHEN break damage is dealt, and not TO break damage specifically.

    This means; Excluding initial toughness break, the only way to have access to this bonus is by pairing up with HTB. Boothill himself reaps full benefits because of his talent.
    If my understanding above is true, then both raw damage and break damage portions dealt by SAM should receive the bonus.

    I’m also very unsure if this is an upgrade over quantum set when taking uptime into consideration – A dilemma that often decided by substats RNG hell.

      
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      • Yeah, when this set was first leaked I think myself and everyone else misread it, or it was mistranslated.

        As of right now, the wording clearly says it applies to break damage only. So outside of standard break damage, HTB’s super break, and Boothill, this set doesn’t do anything. Which isn’t necessarily a problem, but… I’m not sure how I feel about it. It feels like jumping through hoops to get 250% break effect, all for a defense shred that’s just… not only less than the quantum set’s 20%, but also only applying to break effect??

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    • They will clearly state if something is treated as Break Dmg (the way they did with RM) and unfortunately Firefly’s Ult-mode attacks aren’t. They simply just used BE as part of the scaling, no different from how Fire TB uses both Def and Atk.

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      • I think the OP’s confusion was because it says “when dealing break DMG” rather than just the break DMG ignores def
        It’s just usual weird phrasing from Hoyo, either way it’s FF and Boothill’s best set rn

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    • When the en text looks confusing let’s look at the cn text and we might comprehend it in a better way.

      CN: 当装备者的击破特攻大于等于150%/250%时,对敌方目标造成击破伤害时无视其10%/18%的防御力。
      (lit. When the wearer’s Break Effect is equal to or greater than 150%/250%, ignores 10%/18% of the enemy target’s DEF when dealing Break DMG to them.)

      EN: If the wearer’s Break Effect is 150%/250% or higher, ignores 10%/18% of the enemy target’s DEF when dealing Break DMG to them.

      Damn, seems the en localization team was only faithful to the original text wording, it didn’t intend to make it confusing.

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