Inherently Unjust Destiny

Inherently Unjust Destiny
Inherently Unjust DestinyIstilahInherently Unjust Destiny
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
StatsLight Cone, Preservation Light Cone
PathClass Preservation
PenjelasanLight Cone khusus untuk karakter dengan Path Preservation. Kemampuan Light Cone ini hanya efektif untuk karakter dengan Path tersebut.
SkillMeningkatkan 40% DEF pengguna. Saat pengguna memberikan Shield untuk rekan tim, akan meningkatkan 40% CRIT DMG pengguna selama 2 giliran. Saat Serangan Lanjutan yang dilancarkan pengguna mengenai target musuh, memiliki 100% peluang dasar untuk meningkatkan 10% DMG yang diterima target musuh yang terkena serangan selama 2 giliran.
Material Khusus
Credit385K
Tatters of Thought20
Scattered Stardust4
Crystal Meteorites12
Fragments of Impression20
Divine Amber15
Shards of Desires14
CeritaKartu terakhir dibuka, kesedihan, amarah, rasa putus asa, ketenangan … Ribuan emosi muncul seketika di wajah-wajah lawannya.
“Selagi kita sudah ada di sini, bagaimana kalau kita buat semua ini jadi lebih menarik?”
Dia mempertaruhkan semua chip-nya, dan mereka yang sudah menerima kekalahan, meninggalkan meja sambil menggerutu dan diam-diam mendoakan dia untuk kalah.

Kemenangan, reputasi, keberuntungan … Dia tidak pernah peduli akan hal-hal itu. Dia hanya akan tenggelam di momen yang membuat hidupnya berguncang —
Antara surga dan neraka, cuma ada jarak satu pilihan.

Seiring dengan lemparan chip, suara ketakutan pun terdengar. Rasa puas yang tidak nyata seperti ini akan hilang begitu saja ketika semuanya berakhir.
“Semuanya atau tidak sama sekali, tapi aku tidak punya kebebasan untuk memilih ….”

Daftar Isi
Stats
Skill
Karakter
Gallery

Stats

LevelATKDEFHPMaterial Khusus
119.23048
2073.92115.5185
Credit5000
Tatters of Thought8
20+96.96151.5242
30125.76196.5314
Credit10000
Scattered Stardust4
Tatters of Thought12
30+156.48244.5391
40185.28289.5463
Credit20000
Crystal Meteorites4
Fragments of Impression8
40+216337.5540
50244.8382.5612
Credit50000
Crystal Meteorites8
Fragments of Impression12
50+275.52430.5689
60304.32475.5761
Credit100K
Divine Amber5
Shards of Desires6
60+335.04523.5838
70363.84568.5910
Credit200K
Divine Amber10
Shards of Desires8
70+394.56616.5986
80423.36661.51058
LevelMaterial Khusus
1
20
Credit5000
Tatters of Thought8
20+
40
Credit20000
Crystal Meteorites4
Fragments of Impression8
40+
50
Credit50000
Crystal Meteorites8
Fragments of Impression12
50+
60
Credit100K
Divine Amber5
Shards of Desires6
60+
70
Credit200K
Divine Amber10
Shards of Desires8
70+
80

Skill

All-In
Meningkatkan DEF pengguna. Saat pengguna memberikan Shield untuk rekan tim, akan meningkatkan CRIT DMG pengguna selama giliran. Saat Serangan Lanjutan yang dilancarkan pengguna mengenai target musuh, memiliki peluang dasar untuk meningkatkan DMG yang diterima target musuh yang terkena serangan selama giliran.

Level 5

Karakter

IstilahKelangkaanPathTipe PertempuranMaterial Khusus
March 7th
March 7th4
RarstrRarstrRarstrRarstr
preservation-classice-damage_type
Horn of Snow
Conqueror's Will
Safeguard of Amber
Destroyer's Final Road
Tracks of Destiny
Gepard
Gepard5
RarstrRarstrRarstrRarstrRarstr
preservation-classice-damage_type
Horn of Snow
Silvermane Guard Medal
Safeguard of Amber
Guardian's Lament
Tracks of Destiny
Fu Xuan
Fu Xuan5
RarstrRarstrRarstrRarstrRarstr
preservation-classquantum-damage_type
Nail of the Ape
Artifex's Gyreheart
Safeguard of Amber
Regret of Infinite Ochema
Tracks of Destiny
Aventurine
Aventurine5
RarstrRarstrRarstrRarstrRarstr
preservation-classimaginary-damage_type
Suppressing Edict
Shards of Desires
Divine Amber
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
preservation-classfire-damage_type
Enigmatic Ectostella
Conqueror's Will
Safeguard of Amber
Destroyer's Final Road
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
preservation-classfire-damage_type
Enigmatic Ectostella
Conqueror's Will
Safeguard of Amber
Destroyer's Final Road
Tracks of Destiny
Per Page
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41 responses to “Inherently Unjust Destiny”

  1. V4 changes:

    This light cone’s debuff is now triggered each hit, not each attack. Meaning Aventurine’s multiple hitting FUA has a very high chance to apply the debuff even at 0 EHR.

      
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  2. Still deciding whether or not I’ll pull it, so I decided to do some math on it to compare it to the rumored F2P 2.1 LC (“Concert for Two”).
    TL;DR: with his LC run a Crit Dmg% chest piece for a lot more damage (probably).

    Aventurine needs a total of 4.000 Def to get his 48% Crit. Rate bonus from his A2 passive, so we’re trying to reach that in both cases.
    At lvl 80 he has 654.88 base Def, gets 35% Def from traces, each main Def% peace gives 54% Def. Knight of Purity Palace set 2 piece gives 15% Def. His Signature Light Cone has 661.5 base Def and 40% Def at S1. Concert for Two has 463.5 base Def and 32% Def at S5.

    Formula, excluding substats:
    (base Def+ LC base Def) * (1 + Def% pc + Def% pc + Def% pc + set bonus + LC def% + Traces)

    For F2P, we get:
    (654.88+463.05)*(1+0.54+0.54+0.54+0.15+0.32+0.35)=3845,6792 Def

    With his Sig LC:
    (654.88+661.05)*(1+0.54+0.54+0.54+0.15+0.4+0.35)=4632,0736 Def
    OR 3921.4714 if you swap a Def% chest piece for a Crit Dmg% chest piece.

    Both Light Cones easily make the 4.000 Def goal achievable (with some Def% substats), but his Signature allows you to use a Crit Dmg% chest piece and still get close to 4.000 Def (without taking substats into account). Meaning that compared to “Concert for Two”, you could get up to a 104.8% Crit Dmg% increase with his Sig LC’s effect and a Crit Dmg% chest piece instead of a needing a Def% chest.

    Now I haven’t calced the difference in damage this would have with “Concert for Two” 32% Dmg Bonus at S5, but it’s food for thought.

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      • Oh jeez that’s more than I thought. Well, I’ll make do. I don’t think it’s a good idea to goo too much into EHR since I won’t be using Belobog.

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        • is each hit a separate chance? a lot of things work that way, but not all of them.
          and Aventurine’s follow up hits 7 times. split between enemies.
          and he triggers his talent a lot. I wouldn’t worry too much.

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          • Ya I’m starting to think so too. It’s like Dr. Ratio’s skill debuff. You just need it to hit once then the reduced effect res helps you reapply it. It’ll land eventually.

    • I don’t know the math behind EHR, I genuinely wonder if everyone saying 67% is taking into account that each hit of his follow up is likely to have 100% base chance seeing as it hits random targets.

      Actually I looked at the formula just now and it does seem like everyone saying 67% is thinking that it’s just one lump hit for 100% base chance, despite it being a bounce/random target ability. The formula people are using to get to that conclusion is 1 = 1 * ( 1 + EHR )( 1 – .4 )
      That formula assumes it’s only 1 times hit. In short, it /should/ require quite a bit less than 67% to guarantee it.
      Embarrassingly, I don’t immediately know where in the equation to input Aventurine’s 7 hits.

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      • To try to be clearer/emphasize, each individual hit of the followup attack will always need 67% to guarantee. However, if for example, you’re hitting a single target you no longer need to get to that 67% guaranteed point to guarantee it. I’ll try to find some good examples of what I mean if I have time.
        I’m pretty sure Welt mains would be able to explain this better than I can and its something that Welt enjoyers take into account already.

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        • I understood what you meant. More hits means more chances means eventually one of em will apply it right? I think so as well. I’m gonna use whatever EHR I roll but won’t actively chase it. Thank you nonetheless 😀

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