| Concepts | Hanya | |
| Faction | The Xianzhou Luofu | |
| Rarity | ||
| Path | ||
| Combat Types | ||
| Chinese | 张雨曦 | |
| English | Suzie Yeung | |
| Korean | 윤은서 | |
| Japanese | 鈴代紗弓 | |
| Character Materials | ||
| Trace Materials | ||
| Story | One of the judges of the Xianzhou Luofu’s Ten-Lords Commission. Ordained by the Ten-Lords and wielding the authority of the Oracle Brush, she reads the multitudes of human sins and transgressions, then issues punishments and karmic retribution. |
| Table of Contents |
| Stats |
| Skill |
| Traces |
| Eidolons |
| Light Cones |
| Inventory |
| Gallery |
| Voice |
| Story |
Stats
| Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
| 1 | 76.8 | 48 | 125 | 110 | 5% | 50% | 100 | 140 | |
| 20 | 149.76 | 93.6 | 243 | 110 | 5% | 50% | 100 | 140 | |
| 20+ | 180.48 | 112.8 | 293 | 110 | 5% | 50% | 100 | 140 | |
| 30 | 218.88 | 136.8 | 356 | 110 | 5% | 50% | 100 | 140 | |
| 30+ | 249.6 | 156 | 406 | 110 | 5% | 50% | 100 | 140 | |
| 40 | 288 | 180 | 468 | 110 | 5% | 50% | 100 | 140 | |
| 40+ | 318.72 | 199.2 | 518 | 110 | 5% | 50% | 100 | 140 | |
| 50 | 357.12 | 223.2 | 580 | 110 | 5% | 50% | 100 | 140 | |
| 50+ | 387.84 | 242.4 | 630 | 110 | 5% | 50% | 100 | 140 | |
| 60 | 426.24 | 266.4 | 693 | 110 | 5% | 50% | 100 | 140 | |
| 60+ | 456.96 | 285.6 | 743 | 110 | 5% | 50% | 100 | 140 | |
| 70 | 495.36 | 309.6 | 805 | 110 | 5% | 50% | 100 | 140 | |
| 70+ | 526.08 | 328.8 | 855 | 110 | 5% | 50% | 100 | 140 | |
| 80 | 564.48 | 352.8 | 917 | 110 | 5% | 50% | 100 | 140 |
Skill
| Oracle Brush - Basic ATK | Single Target | |
| Energy Regeneration : 20 | |
| Weakness Break : Single Target : 30 | |
| Deals Physical DMG equal to Deals minor Physical DMG to one enemy. | |
| Level | |
| Samsara, Locked - Skill | Single Target | |
| Energy Regeneration : 30 | |
| Weakness Break : Single Target : 60 | |
| Deals Physical DMG equal to For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered Deals Physical DMG to one enemy and applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with Burden, allies recover 1 Skill Point. | |
| Level | |
| Ten-Lords' Decree, All Shall Obey - Ultimate | Enhance | |
| Energy Regeneration : 5 | |
| Weakness Break : 0 | |
| Increases the SPD of a target ally by Increases an ally's SPD and ATK. | |
| Level | |
| Sanction - Talent | Support | |
| Energy Regeneration : 0 | |
| Weakness Break : 0 | |
| When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by When an ally target uses a Basic ATK, Skill, or Ultimate on an enemy target inflicted with "Burden," the DMG dealt increases. | |
| Level | |
| Attack | |
| Energy Regeneration : 0 | |
| Weakness Break : Single Target : 30 | |
| Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type. | |
| Netherworld Judgment - Technique | |
| Energy Regeneration : 0 | |
| Weakness Break : Single Target : 60 | |
| Immediately attacks the enemy. After entering battle, applies Burden equivalent to that applied by the Skill to a random enemy. Attacks the enemy. After entering battle, applies Burden equivalent to that applied by the Skill to a random enemy. | |
Traces
| Scrivener | |
| Requires Character Ascension 2 | |
| Allies triggering Burden's Skill Point recovery effect have their ATK increased by |
| SPD Boost (SPD) | |
| Requires Character Ascension 2 | |
| SPD increases by |
| ATK Boost (ATK) | |
| Requires Character Ascension 3 | |
| ATK increases by |
| Netherworld | |
| Requires Character Ascension 4 | |
| If the trigger count for the Burden's Skill Point recovery effect is |
| ATK Boost (ATK) | |
| Requires Character Ascension 4 | |
| ATK increases by |
| SPD Boost (SPD) | |
| Requires Character Ascension 5 | |
| SPD increases by |
| Reanimated | |
| Requires Character Ascension 6 | |
| When Burden's Skill Point recovery effect is triggered, this character regenerates |
| HP Boost (HP) | |
| Requires Character Ascension 6 | |
| Max HP increases by |
| SPD Boost (SPD) | |
| Requires Character Lv. 75 | |
| SPD increases by |
| ATK Boost (ATK) | |
| Requires Character Lv. 80 | |
| ATK increases by |
| ATK Boost (ATK) | |
| ATK increases by |
| HP Boost (HP) | |
| Requires Character Ascension 3 | |
| Max HP increases by |
| ATK Boost (ATK) | |
| Requires Character Ascension 5 | |
| ATK increases by |
Eidolons
| One Heart | ||
| When an ally target with Hanya's Ultimate effect defeats an enemy, Hanya's action advances by |
| Two Views | ||
| After using the Skill, this character's SPD increases by |
| Three Temptations | ||
| Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
| Four Truths | ||
| The Ultimate's duration is additionally extended for |
| Five Skandhas | ||
| Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
| Six Reverences | ||
| Increase the DMG Boost effect of the Talent by an additional |
Light Cones
| Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
| Chorus | 3 | harmony-class | 317.52 | 264.6 | 846.72 | After entering battle, increases the ATK of all allies by | ||
| Meshing Cogs | 3 | harmony-class | 317.52 | 264.6 | 846.72 | After the wearer uses attacks or gets hit, additionally regenerates | ||
| Mediation | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Upon entering battle, increases SPD of all allies by | ||
| Memories of the Past | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Increases the wearer's Break Effect by | ||
| Planetary Rendezvous | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by | ||
| Dance! Dance! Dance! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | When the wearer uses their Ultimate, all allies' actions are Advanced Forward by | ||
| Carve the Moon, Weave the Clouds | 4 | harmony-class | 476.28 | 330.75 | 952.56 | At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by | ||
| But the Battle Isn't Over | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | Increases the wearer's Energy Regeneration Rate by | ||
| Past and Future | 4 | harmony-class | 423.36 | 396.9 | 952.56 | When the wearer uses their Skill, the next ally taking action (except the wearer) deals | ||
| Past Self in Mirror | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | Increases the wearer's Break Effect by At the start of each wave, all allies regenerate |
| Per Page |
|
Gallery
Idle Animation #1
Idle Animation #2
Overworld
Combat
Voice
Language
| Title | loc_sound |
| First Meeting | |
| Greeting | |
| Parting | |
| About Self: Sister | |
| Chat: Work | |
| Chat: Ten-Lords Commission | |
| Hobbies | |
| Annoyances | |
| Something to Share | |
| Knowledge | |
| About Xueyi | |
| About Huohuo | |
| About Jing Yuan | |
| About Blade | |
| About Bailu | |
| About Yukong | |
| About Luocha | |
| About Tail | |
| Eidolon Activation | |
| Character Ascension | |
| Max Level Reached | |
| Trace Activation | |
| Added to Team With Xueyi | |
| Added to Team With Bailu | |
| Added to Team With Huohuo | |
| Battle Begins: Weakness Break | |
| Battle Begins: Danger Alert | |
| Turn Begins 1 | |
| Turn Begins 2 | |
| Turn Idling | |
| Skill 1 | |
| Skill 2 | |
| Hit by Light Attack | |
| Hit by Heavy Attack | |
| Ultimate: Activate | |
| Ultimate: Unleash | |
| Downed | |
| Return to Battle | |
| Health Recovery | |
| Technique | |
| Battle Won | |
| Treasure Opening 1 | |
| Treasure Opening 2 | |
| Precious Treasure Opening | |
| Successful Puzzle-Solving 1 | |
| Successful Puzzle-Solving 2 | |
| Enemy Target Found | |
| Returning to Town |
Story
| Title | Text |
| Character Details | One of the judges of the Ten-Lords Commission on the Luofu. She is in charge of "interrogation" among the four judges of detention, interrogation, incarceration, and punishment. She is in charge of discerning the sins of criminals and using her Oracle Brush to write down karmic punishments to be meted out. Since her daily work relies heavily on oneiromancy, she has been constantly struck by a tremendous influx of mara-tainted karmic information and grown detached from worldly matters. Only when in the presence of her sister, Xueyi, does she reveal a glimpse of her tender nature. |
| Character Story: Part I | The colossal coffin, resembling a desolate vessel adrift in a tempest, sways amidst the tumultuous currents of the ocean of consciousness. Waves of anger, longing, hatred, fear, and exhaustion crash upon her like colorless surges, propelling her from one turbulent realm to another. Like a drowned soul, she finally lets go of her individuality and dissolves into the boundless ocean of chaos... There was a time when she held the role of an officer in the Realm-Keeping Commission, constantly dealing with mountains of mundane duties, yearning for a promotion. Eventually, after a sharp snap that echoed deep within her mind, she started wandering the streets like a mindless corpse... In the next moment, burdened with immeasurable grief, she submerged her baby with birth defects in a vessel brimming with starskiff culture medium, despite her and her husband's eager anticipation for their newborn baby... Once a Cloud Knight, she was ruthlessly struck down by a wolf's twisted paw, her face maimed by its sharp claws, carving a twisted "smile." Whenever she smiled, the wound induced excruciating pain in the years that followed... Her divination revealed that her life teetered on the verge of oblivion. In despair, she overhauled the Matrix of Prescience's calculation terminal, attempting to access its core to utilize its full power. However, the Matrix's power ravaged her mind mercilessly... She smashed her meticulously crafted contraption, as well as the foreman who had intentionally made things difficult for her. At that moment, she realized she would never achieve her dream of becoming a craftsman, but what else could she do...? She became every one of them, all of them. Yet, at that moment, like an ink droplet descending upon her vision, an image swirled and dissipated. Beneath azure skies, undulating waves of wheat surged and seethed around her. A nimble pair of hands gently crowned her head with a wreath. She allowed the foliage, leaves, and fragrant blooms to encircle her, just as the tender hands had embraced her... That familiar warmth jolts her from the deluge poised to consume everything. She realizes that she is not any of them, nor the sum of their forms. In that fleeting instant, she dwindles into a minuscule droplet within the ocean of consciousness. She recalls her name and her duty... She is a judge of the Ten-Lords Commission, bearing the code name, "Hanya." Observing her awakening, the aurumaton stationed beside the coffin commenced a rapid flurry of writing, its movements too swift for the naked eye to discern. The verdict of her judgment has been revealed, and the names that materialized within her dreams are transcribed onto a jade abacus token. As twilight melds into night within the delve, countless souls will bid their final farewell to the mortal realm, unaware that the precise moment of their demise had been recorded by someone within the innermost recesses of the Xianzhou ship. And within a few hours, the woman will no longer retain any recollection of them. * Unlocked at Character Level |
| Character Story: Part II | On the opposite side of the coffin, a white-robed judge stared at her with an unwavering gaze. In the absence of smiles, that once familiar face now looked particularly alien. The judge extended their hand, and a golden jug sat in their palm. Enclosed within the jug is a liquor as green as jade, an emerald eye that glares unblinkingly at her within the dark vaults of the Hall of Karma. "Is it time to drink again? I almost forgot." She rose from the coffin. "Why are you bringing me the wine instead of Yepo, sister?" "Yepo... You don't remember, do you?" Her sister's eyelids close halfway. That is how her sister expresses concern — However, the ingenium forming her sister's body lacks the finesse to convey this expression, rendering it instead akin to a gesture of drowsiness."Yepo pursued the Disciples of Sanctus Medicus and suffered fatal injuries. The Ten Lords have granted her permission for demise." She hurriedly changed the subject."How was the target you pursued today? Were they difficult to deal with?" "Very difficult. He broke one of my hands and shattered my patella as soon as we met. The scoundrel seems to have knowledge over the composition of ingenia, indicating that he is indeed the skilled craftsman from the Zhuming all those years ago. I have recorded his moves. Through studies and contemplation, I will one day find a way to counter him." She watched her sister recount that narrow escape from death with apparent indifference, as if discussing the breaking of an inanimate object. "We will have to bother Huohuo again to repair you." "Well, Huohuo... She was promoted to judge about a dozen days ago. Currently, Shouling is in charge of maintaining the ingenia." With a smooth and precise motion, her sister placed the golden jug on the edge of the coffin beyond her reach. The wine within the jug sat still, without a ripple. "Drink this Wine of Oblivion, and you'll forget everything. You don't have to go this far, my dear sister. I should atone for my faults through my own efforts alone." Just like how it is in her dream, her sister's hands were placed on her head in a gentle caress, but she cannot feel even the faintest trace of warmth. "It's only a minor side effect of drinking the Wine of Oblivion. If I end up forgetting everything about you, then both of us can finally embrace our demise without any burdens. By the benevolence of the Ten Lords, this promise has been recorded in the depths of the Hall of Karma." "And at that moment, we shall relinquish all and enter eternal slumber." She leans forward slightly, pressing her sister's cold hand against her cheek. She takes the wine jug from the edge of the coffin and, with effort, consumes the viscous liquid sip by sip. Though called "wine," it lacks all pungent and invigorating flavor. Instead, it tastes like oil drained into the body of an aurumaton. "But before that fateful moment, please allow me to carry out a few more tasks for you, for the Ten Lords, and for that general." * Unlocked at Character Level |
| Character Story: Part III | The wine she imbibes transforms into a dense pill of mercury, coursing through her limbs and bones. Memories she refuses to recall, fragments of her human existence from millennia past, resurface momentarily before gradually fading away... She saw the crimson star known as "Rahu" suspended high amidst the clouds atop the Xianzhou Cangcheng, pulsating like a beating heart. Slowly, it cracked open, revealing a core composed of rocks, tendons, and branches. It voraciously consumed and gave birth to countless offspring, resembling a ravenous predator feasting or a mother on the verge of delivering. Beneath the nightmarish moonlight, she witnessed the foxians of the Xianzhou Yaoqing futilely maneuvering their starskiffs, resembling powerless flies attempting to take down an invincible behemoth, only to be crushed and reduced to flickering sparks in the air by borisin beast ships. A colossal, walking tree approached her amidst the chaos of the battlefield. Extending its myriad branches, it impaled all who stood in its path, including her comrades. As she gripped her fractured sword for a desperate struggle, she suddenly saw a smiling face blossoming upon the tree — a reflection of her sister's face. "It's me, my dear sister. Don't you recognize me?" The branches and leaves rustled, and the faces of her companions sprouted like fruits from the treetops, emanating raucous laughter. "Do not succumb to death. Do not grow accustomed to it. Embrace me... become a part of me..." Flowers burst forth upon her sword, which then disintegrated into rust within a few heartbeats. Nimble branches gently crowned her head with a wreath. She allowed the foliage, leaves, and fragrant blooms to encircle her, just as the tender hands had embraced her... A colossal, blazing sword pierced through her visions, scorching away the sweet yet putrid atmosphere, almost suffocating her. A towering figure in formidable armor crashed onto the battlefield like a meteor, bellowing at the towering tree with the valor that defined his name. However, not even that valorous warrior could sever the suffocating entanglement wrought by the colossal tree... Yes, it's that dream again, that recurring dream. No matter how many drafts of the Wine of Oblivion she consumes, she simply cannot escape the nightmare. She gulps down the wine with visible effort, desperately, until the dream finally transforms into an enigmatic wisp of smoke. All that remains is the solitary thought of a restful slumber, bidding farewell to wakefulness. * Unlocked at Character Level |
| Character Story: Part IV | On one side of the coffin, a white-robed judge fixes her gaze upon the sealed coffin. Observing her sister's slumber had been routine during her human days. She can no longer feel pain or any regrets. The consciousness residing within her skull informs her that observing her sister's sleep is an arduous duty, similar to what she once did to herself. Making karmic judgments and delivering sentences are profound tasks, and such responsibilities must be exclusively entrusted to judges who have detached from the mortal world yet remain attuned to the emotions of people, unlike aurumatons. While she can discern subtle shifts in the tones of human words and detect the tightening of muscles upon sorrowful countenances, none of these can stir even the faintest ripple within her heart of forged steel, and no magic can bring back her emotions as a human. That is why her sister is needed for the Ten-Lords Commission. An Aurumaton Spectral Envoy approaches her. "A new task?" The white-robed judge turns to the envoy. "If you wish to remain and attend to Madam Hanya, I can ask other judges to undertake the task instead." "That won't be necessary. I don't wish to disappoint her. Furthermore, I've reached an agreement with the Ten Lords. For every malefactor I apprehend, I shall be granted the freedom to return to the mortal realm for half a day. She's been inside the coffin for too long, and I'd like to bestow such a chance for her to bask in the sun." "Then, please prepare your sacred vessels and commence the exorcism, Madam." The aurumaton bows in deference. The white-robed judge remains emotionless as she peers into the darkness. Within her heart that no longer beats, there resides a simple aspiration, that her sister will dream a tender and blissful dream... That she will dream of nimble hands gently crowning her head with a wreath. * Unlocked at Character Level |





53 responses to “Hanya”
this would be new tier S support more than tingyun. Soo good especailly her C6
Relevant energy breakpoints for Hanya:
Using an SP positive combo (assumes 1 A6 proc per turn Hanya takes)
Base: 5+30+5+20+5+20+5+30= 120 energy then 5+20+5+20+5+30+20+5+20= 135 energy
1.194% ERR (Rope): 120*1.194=143.28 then 135*1.194=161.19 enough for alternating 4/5 turn ult
Using an SP neutral combo (Same A6 assumption):
Base: 5+30+5+20+5+30+5+20= 120
119.4 (ERR rope): 120*1.194=143.28 enough for consistent 4 turn ult
As far as I know no currently attainable amount of ERR enables 3 turn ult on Hanya, so her only relevant breakpoint is 119.4% (attainable with an ERR rope) meaning panacony land of dreams set isn’t necessary outside of physical teams and you may consider instead Using broken keel
Are you forgetting about Harmony Light Cones? You can use Meshing Cogs/Memories of the past S2 and 1.19% ERR to achieve 3 turn ult.
90 energy from 3 skills, 15 energy from 3 turns of A6, and another 15 energy from Cogs/Memories of the past, that’s 120 + 5 default x 1.19 (only rope), that’s 148 energy.
And since you are only using ERR rope, you “can” build her as a normal DPS/Break DPS with the rest of the relics
however this rotation makes her SP neutral, so unless you have her at high constellations it may not be as worth it as using the SP for your damage dealer/support.,
it probably only makes sense at E4 when you get permanent uptime on Ult or E6 where she becomes SP positive.
I’m aware of meshing cogs/memories I just haven’t done those yet
This was strictly based on Hanya’s own energy gain, but 3 turn ult is possible with meshing or Huohuo
I’ll do more in-depth stuff further into the betas
Why not use ERR rope + S5 Cogs or S5 Memories?
Assuming you get at least 1 A6 proc for the whole 3 turns it lasts the rotation would be like:
5 + 30 + 28 + 28 + 28 = 119, which is like 5 or 6 more energy than you need for the ult once again.
E6 with But the Battle Isn’t Over is good for those who built Qingque, so that you can give Bronya to another team with almost no reduction in damage per round
So I’m complaining about why there’s no another Bronya
Current Hanabi leaks suggest she has Bronya’s action advance as well as Hanya’s SP generation
Relevant energy breakpoints for Hanya:
Using an SP positive combo (assumes 1 A6 proc per turn Hanya takes)
Base: 5+30+5+20+5+20+5+30= 120 energy then 5+20+5+20+5+30+20+5+20= 135 energy
1.194% ERR (Rope): 120*1.194=143.28 then 135*1.194=161.19 enough for alternating 4/5 turn ult
Using an SP neutral combo (Same A6 assumption):
Base: 5+30+5+20+5+30+5+20= 120
119.4 (ERR rope): 120*1.194=143.28 enough for consistent 4 turn ult
As far as I know no currently attainable amount of ERR enables 3 turn ult on Hanya, so her only relevant breakpoint is 119.4% (attainable with an ERR rope) meaning panacony land of dreams set isn’t necessary outside of physical teams and you may consider instead Using broken keel
The ever annoying comment glitch, sorry about that.
Her eidolons are good and her E6 is cracked
her ult cost is 140. With coggers + ER she can get Ult in 3 turn with triple skill.She dont have to worry about her being sp negative because she regenate it back anyway especially when she is E6.Her Ult if enable the new relic set where you need 160 speed.
So, how does she compare against other Harmony units for Qingque or IL?
I would say she is a good alternative to Tingyun, their multiplier is quite similar (SPD, ATK, Damage), just apply it in a bit different way
Tingyun – Bonus ATK on skills in a form of buff, last 3 turn, SPD from eidolons, bonus Damage from Ultimate, recover energy.
Hanya – Bonus DMG on skills in a form of mark, last 2 turn, bonus ATK and SPD from ultimate, recover skill point(s).
It either if you value Energy or Skill points more, Hanya seems helps IL on his team comp for more leisure on skill points, but extra energy means extra skill points too on IL, but IMO Hanya generate more “skill points” overall.
I would lean more toward Hanya, as her skill is not as restrictive as Tingyun (Tingyun require you to build her on ATK), also Hanya Burden can be used by all team members (although it doesn’t make a huge difference in hypercarry team comp).
I like Hanya traces more, SPD is really great on support.
Hanya technique is “attack-based”, which IMO wasn’t really good, you want to use “attack-based” technique of your hypercarry (ie. IL). Tingyun’s technique self-recover energy on herself, and can be combined with other attack-based character. Tingyun technique is important to reach certain setup on the start of MoC.
But in the end, often that both teams on MoC want Tingyun, so having second option is always welcome, and overall they can be exchanged in both team comp without any problems.
Simple translation:
Skill: 240% physical damage, applies burden on targeted enemy. Regen 1 sp every 2 basic/skill/ult by teammates that hit the target, up to 3 times.
Talent: 40% basic/skill/ult dmg for 2 turns when enemy is afflicted with burden.
Seems like she’s specifically for traditional basic/skill/ult dps and doesn’t work for dot and follow up. Needs to use skill once per 2 enemy turns so she should be sp neutral or slightly positive.
Can’t edit so a little correction here.
Talent: when allies use basic/skill/ult on enemy target with burden, deal 40% increased damage. Lasts 2 turns.
Not sure if it’s enemy turn, ally turn or hanya turn.
Err she gives back sp with her skill so shouldn’t that make her really positive?
Since her talent lasts 2 rounds (after the skill). You can make her extremely SP positive.
Turn 1 – 1 SP => per skill
Turn 2 +1 SP => basic
But at the same time, attacks from other allies generate +3 SP (6 attacks in 2 turns, with only 1 attack per allied character per round).
So that’s -1+1+3 = +3 SP for 2 turns (more than you can get by just spamming basics).
So, she was referring to commands that consume a lot of SP, otherwise you’ll get to 5/5 SP pretty quickly.
Pls do translate
Quick machine translation of her skill:
Causes physical attribute damage equal to [120-300]% Hanya’s attack power to the designated enemy, and then puts it into a [Burdened] state. Whenever our target performs 2 basic attacks, combat skills, and finishing moves on an enemy target in the [Burdened] state, 1 combat skill point will be restored to our side immediately. [Burdened] will only take effect on the latest target, and will be automatically removed after triggering the combat skill point recovery effect 3 times.
So if I’m reading it right, it will regenerate SP when an enemy performs an action.
It’s when a teammate use basic skill or ult to hit the targeted enemy.
She seems strong