忘归人
忘归人Istilah忘归人
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Nihility
Tipe PertempuranClass Fire
n/a
Credit308K
Immortal Scionette15
Immortal Aeroblossom15
Searing Steel Blade65
Immortal Lumintwig15
Material Trace
Credit3M
Fiery Spirit18
Immortal Scionette41
Starfire Essence69
Immortal Aeroblossom56
Heaven Incinerator139
Immortal Lumintwig58
Regret of Infinite Ochema12
Tracks of Destiny8
Alur Cerita八面玲珑的狐人少女,样貌、名字、身份皆被人夺去。
命运为她留下一线生机,而「毁灭」的烙印仍在蠢蠢欲动。
历经生死、重获新生的忘归人,何时才能返乡?

Daftar Isi
Stats
Skill
Trace
Eidolon
Light Cone
Tas
Gallery
Suara
Alur Cerita

Stats

Lv.ATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyn/a
179.275.91531025%50%100150
20154.441482991025%50%100150
Credit4000
Immortal Scionette5
20+186.12178.373601025%50%100150
30225.72216.314361025%50%100150
Credit8000
Immortal Scionette10
30+257.4246.684981025%50%100150
40297284.625741025%50%100150
Credit16000
Immortal Aeroblossom6
Searing Steel Blade3
40+328.68314.996351025%50%100150
50368.28352.937121025%50%100150
Credit40000
Immortal Aeroblossom9
Searing Steel Blade7
50+399.96383.297731025%50%100150
60439.56421.258501025%50%100150
Credit80000
Immortal Lumintwig6
Searing Steel Blade20
60+471.24451.619111025%50%100150
70510.84489.569881025%50%100150
Credit160K
Immortal Lumintwig9
Searing Steel Blade35
70+542.52519.9110491025%50%100150
80582.12557.8711251025%50%100150
Lv.n/a
1
20
Credit4000
Immortal Scionette5
20+
40
Credit16000
Immortal Aeroblossom6
Searing Steel Blade3
40+
50
Credit40000
Immortal Aeroblossom9
Searing Steel Blade7
50+
60
Credit80000
Immortal Lumintwig6
Searing Steel Blade20
60+
70
Credit160K
Immortal Lumintwig9
Searing Steel Blade35
70+
80

Skill

焕焕辰尾焕焕辰尾 - Basic ATK | Single Target
Pemulihan Energy : 20
Weakness Break : Single Target : 30
对指定敌方单体造成等同于忘归人攻击力的火属性伤害。

对敌方单体造成少量火属性伤害。
Lv. 9
有道祥见,衔书摇风有道祥见,衔书摇风 - Skill | Support
Pemulihan Energy : 30
Weakness Break : 0
使指定我方单体获得【狐祈】,并使自身进入【炽灼】状态,持续回合,忘归人每回合开始时持续回合数减1。
持有【狐祈】的我方目标,击破特攻提高,且每次施放攻击后,忘归人有基础概率使受到攻击的敌方目标防御力降低,持续回合。
处于【炽灼】状态时忘归人无法施放战技,普攻【焕焕辰尾】强化为【冉冉方炽】。

使我方单体击破特攻提高,并获得【狐祈】。【狐祈】状态下攻击后,忘归人有大概率使敌方目标防御力降低。使自身进入【炽灼】状态,忘归人获得强化普攻,且无法使用战技。
Lv. 15
阳极照世,离火满缀阳极照世,离火满缀 - Ultimate | AoE
Pemulihan Energy : 5
Weakness Break : AoE : 60
对敌方全体造成等同于忘归人攻击力的火属性伤害,本次攻击无视弱点属性削减敌方全体的韧性,击破弱点时,触发火属性的弱点击破效果。

对敌方全体造成火属性伤害,本次攻击无视弱点属性削减敌方全体的韧性。
Lv. 15
善盈后福,德气流布善盈后福,德气流布 - Talent | AoE
Pemulihan Energy : 0
Weakness Break : 0
忘归人在场时,敌方目标会陷入虚韧性状态,初始拥有自身韧性上限虚韧性
忘归人在场时,处于弱点击破状态的敌方目标受到我方攻击后,会将本次攻击的削韧值转化为1次超击破伤害

忘归人在场时,敌方目标会陷入虚韧性状态。攻击处于弱点击破状态下的敌方目标后,额外造成超击破伤害
Lv. 15
攻击攻击
Pemulihan Energy : 0
Weakness Break : Single Target : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
Lv. 1
炤炤彻旷炤炤彻旷 - Technique | Impair
Pemulihan Energy : 0
Weakness Break : 0
使用秘技后使一定区域内的敌人陷入秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。
若主动攻击陷入晕眩状态的敌人,进入战斗后忘归人行动提前,并有基础概率使敌方每个单体目标陷入与忘归人战技相同的负面效果状态,持续回合。

使一定区域内敌人陷入晕眩状态。攻击陷入晕眩状态敌人,进入战斗后忘归人行动提前,并大概率使敌方每个单体目标陷入与忘归人战技相同的负面效果状态。
Lv. 1
冉冉方炽冉冉方炽 - Basic ATK | Blast
Pemulihan Energy : 20
Weakness Break : Single Target : 30 / Blast : 15
对指定敌方单体造成等同于忘归人攻击力的火属性伤害,对相邻目标造成等同于忘归人攻击力的火属性伤害。

对敌方单体造成少量火属性伤害,对相邻目标造成少量火属性伤害。
Lv. 9

Trace

青丘重光青丘重光
Memerlukan karakter ascension 2
我方目标造成弱点击破后额外使敌方目标行动延后15%
Credit5000
Fiery Spirit3
Regret of Infinite Ochema1
击破强化击破强化 (Break Effect)
Memerlukan karakter ascension 2
Break Effect +5.3%
Credit5000
Fiery Spirit3
Immortal Scionette6
效果命中强化效果命中强化 (Effect Hit Rate)
Memerlukan karakter ascension 3
Effect Hit Rate +4%
Credit10000
Starfire Essence3
Immortal Aeroblossom3
生命强化生命强化 (HP)
Memerlukan karakter ascension 3
Max HP +4%
Credit10000
Starfire Essence3
Immortal Aeroblossom3
涂山玄设涂山玄设
Memerlukan karakter ascension 4
使自身击破特攻提高30%,施放首次战技后立即回复1点战技点。
Credit20000
Starfire Essence5
Tracks of Destiny1
Regret of Infinite Ochema1
效果命中强化效果命中强化 (Effect Hit Rate)
Memerlukan karakter ascension 4
Effect Hit Rate +6%
Credit20000
Starfire Essence5
Immortal Aeroblossom4
击破强化击破强化 (Break Effect)
Memerlukan karakter ascension 5
Break Effect +8%
Credit45000
Heaven Incinerator3
Immortal Lumintwig3
效果命中强化效果命中强化 (Effect Hit Rate)
Memerlukan karakter ascension 5
Effect Hit Rate +6%
Credit45000
Heaven Incinerator3
Immortal Lumintwig3
玑星太素玑星太素
Memerlukan karakter ascension 6
当有敌方目标的弱点被击破时,我方全体击破特攻提高15%,持续2回合,该效果最多可叠加2层。
Credit160K
Heaven Incinerator8
Tracks of Destiny1
Regret of Infinite Ochema1
生命强化生命强化 (HP)
Memerlukan karakter ascension 6
Max HP +6%
Credit160K
Heaven Incinerator8
Immortal Lumintwig8
击破强化击破强化 (Break Effect)
Memerlukan karakter Lv. 75
Break Effect +10.7%
Credit160K
Heaven Incinerator8
Immortal Lumintwig8
效果命中强化效果命中强化 (Effect Hit Rate)
Effect Hit Rate +4%
Credit2500
Immortal Scionette2
效果命中强化效果命中强化 (Effect Hit Rate)
Memerlukan karakter Lv. 80
Effect Hit Rate +8%
Credit160K
Heaven Incinerator8
Immortal Lumintwig8

Eidolon

狐尘已去,云驾有期狐尘已去,云驾有期狐尘已去,云驾有期
持有【狐祈】的我方目标,弱点击破效率提高50%
瑞应之來,必昭有德瑞应之來,必昭有德瑞应之來,必昭有德
当有敌方目标的弱点被击破时,为忘归人恢复5点能量。施放终结技后,我方全体行动提前24%
正色鸿焘,神思化伐正色鸿焘,神思化伐正色鸿焘,神思化伐
战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
自我离形,而今几姓自我离形,而今几姓自我离形,而今几姓
持有【狐祈】的我方目标每次施放攻击后,忘归人有100%基础概率使被攻击的敌方目标受到的伤害提高15%,持续2回合。
五色云生,穹施后承五色云生,穹施后承五色云生,穹施后承
终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
肇素未来,晦明兴灭肇素未来,晦明兴灭肇素未来,晦明兴灭
忘归人的弱点击破效率提高50%。场上有持有【狐祈】的我方目标时,我方全体视为持有【狐祈】。

Light Cone

IstilahKelangkaanPathATKDEFHPSkilln/a
Void
Void3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Saat pertempuran dimulai, meningkatkan 20% Effect Hit Rate pengguna selama 3 giliran.
Obsidian of Obsession
Ancient Engine
Loop
Loop3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Meningkatkan 24% DMG pengguna pada target musuh dengan status Slow.
Obsidian of Obsession
Ancient Engine
Hidden Shadow
Hidden Shadow3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Setelah melancarkan Skill, Basic Attack berikutnya akan mengakibatkan DMG tambahan sebesar 60% ATK pengguna pada target musuh.
Obsidian of Obsession
Artifex's Gyreheart
Good Night and Sleep Well
Good Night and Sleep Well4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Setiap 1 efek Debuff yang dimiliki target musuh akan meningkatkan 12% DMG pengguna pada musuh tersebut, dapat ditumpuk hingga 3 lapis. Efek ini juga berlaku untuk DoT.
Obsidian of Obsession
Silvermane Guard Medal
Eyes of the Prey
Eyes of the Prey4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Meningkatkan 20% Effect Hit Rate dan 24% DoT pengguna.
Obsidian of Obsession
Ancient Engine
Resolution Shines As Pearls of Sweat
Resolution Shines As Pearls of Sweat4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Saat pengguna menyerang target musuh, jika target tidak dalam status "Ensnarement", maka pengguna memiliki 60% peluang dasar membuat target memasuki status "Ensnarement". DEF target musuh dengan status "Ensnarement" akan berkurang 12% selama 1 giliran.
Obsidian of Obsession
Artifex's Gyreheart
Fermata
Fermata4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Meningkatkan Break Effect pengguna sebesar 16%. Meningkatkan 16% DMG yang diakibatkan pada target musuh berstatus Shock atau Wind Shear, efek ini juga berlaku untuk DoT.
Obsidian of Obsession
Silvermane Guard Medal
We Will Meet Again
We Will Meet Again4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72Setelah pengguna melancarkan Basic Attack atau Skill, mengakibatkan DMG tambahan secara acak pada 1 musuh yang terserang sebesar 48% ATK dirinya.
Obsidian of Obsession
Ancient Engine
Before the Tutorial Mission Starts
Before the Tutorial Mission Starts4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Meningkatkan 20% Effect Hit Rate pengguna. Setelah pengguna menyerang target musuh yang mengalami penurunan DEF, pengguna akan memulihkan 4 Energy.
Obsidian of Obsession
Squirming Core
In the Name of the World
In the Name of the World5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4Meningkatkan 24% DMG pengguna terhadap target musuh dengan efek debuff. Saat pengguna melancarkan Skill, Effect Hit Rate pengguna pada serangan kali ini meningkat 18% dan ATK meningkat 24%.
Obsidian of Obsession
Silvermane Guard Medal
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167 responses to “”

  1. Pretty big changes with V3.

    Her skill now allows the effected ally to break regardless of weakness type at 50% efficiency. This cannot stack with others of the same effect. Aka Rappa can’t get to 100% from this. Also the amount of exo toughness the enemies gain when broken has been reduced to 40% to make breaking them again easier. This is great for most chars and even helps with Firefly’s none enhanced attacks.

    Her ult cost has been reduced to 130. Still hoping for a toughness boost as well though.

    The EHR% boost from her traces and been turned into speed, 14 total.

    Her 3rd trace has been changed from 15% BE per stack to 8+16% BE if she has 250% BE or more. Total going from 30% to 48% which is pretty nice.

    E2 Has been nerfed to 3 energy gain per break from 5. Probably due to the decreased ult cost.

    E4 Has either changed or gained a new effect. The ally effected by the skill will gain another 20% break damage bonus.

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  2. Is her LC at must or I can go with the Herta shop or Resolution shine at pearls? Both S5, because I have a feeling that Firefly gets a rerun with her and I’m planning to get her LC.

      
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  3. mega copium wishes for the changes in v3
    her E2 energy gain moves to one of her Traces and the adv forward changes to 50 or 100% (basically making her robin for break)
    her having a unlimited scaling shared BE for allies based on BE
    her getting bonus BE based on her EHR
    since her superbreak(100% at lvl 10 and 110% at level 12) is scaling based on skill level, then a increase where we get ~110% at level 10 and 150% at level 12
    additional things on her ult (currently its just a aoe dmg) probably vulnerability debuff because right now she buffs more than she debuff considering she is nihility

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  4. stop crying “she’s weak” because she’s not. It’s just a premium version of HMC. HMC is broken enough in his current state. If we release his much stronger version, this will be absurd. So Fugue is situational HMC replacement which is 5-10% peak better than him. I’m pretty sure this is fair.
    (BTW, her E1 is just unfair, break efficiency is too valuable in her comps. If you pull for E1, she skyrockets in value, now being able to replace both HMC and RM getting a huge damage increase in both cases.)

      
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    • she’s weak rn or are you too blind to see this fact? saw tons of fugue gameplay on YT and her cycle clear exactly the same with our free HMC which is weird. why people need to pull her if she can’t gives significant result than our free HMC? look dont get me wrong i also love fugue design, animation, except her kits. i also already pre-farmed for her complete. but if she dont get update on her final (v4/v5) then i better pull sunday which i dont even pre-farmed for him yet.

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      • that`s the catch: they are trying to “VS” her with HMC. this, of course, give us a false hope, that E0 Fugue is no valid, that we can choose other ways to improve Break team. Forgetting about “VS” her with Ruan Mei and the value of another 100% Super Break in total damage against +50% effective toughness damage.

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      • No way. Really? You saw videos on youtube? Well stop the fucking presses, then, I guess math, common sense, and the good old bit of prediction based on the company’s design patterns no longer matters.
        1) she’s more aoe oriented, hmc isn’t.
        2) she causes a secondary break point. This is the real niche and there’s currently very few characters who benefit (partially dot teams, mostly himeko and xueyi, neither of which are over performing.)
        3) she’s SP positive, HMC isn’t really.
        4) New mechanics are often expounded on with power creep = present good / future better.
        Which leads the ultimate point: there’s multiple compounding mathematical reasons she’s better in some comps than others, which makes your assessment insulting towards everyone’s intelligence, including your own.

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        • get real and open your fckg eyes you blind. now i ask you do you want to pull a unit that gives no significant benefit on your team? if i were you i won’t no matter how i love the character is, i told you already i have prefarmed for her completely just bcz i really love fugue chara design, but after see the match on YT i start to planning my next future and saving. yes ofc still v2 that’s why i say if she dont get any changes until final then no matter how i love the chara i choose follow the meta path.

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