Luciole

Luciole
LucioleConceptsLuciole
RaretéRaritystrRaritystrRaritystrRaritystrRaritystr
VoieClass La Destruction
TypesClass Feu
Matériaux de personnage
Crédits308K
Lambeaux de pensée15
Fragments d'impression15
Cœur enragé65
Fragments des désirs15
Matériau de Trace
Crédits3M
Dent borissienne18
Lambeaux de pensée41
Dent pointue riche en lupitoxine69
Fragments d'impression56
Crocs de la Folie lunaire139
Fragments des désirs58
Écho perdu du vœu partagé12
Voies de la destinée8
HistoireMembre des Chasseurs de Stellaron protégée par une armure mécanique appelée « SAM ». Son caractère est marqué par une loyauté et une détermination sans faille.
Conçue comme arme pour lutter contre l’Essaim, elle subit une croissance accélérée, ce qui lui vaut une vie éphémère.
Elle a rejoint les Chasseurs de Stellaron dans l’espoir de survivre en changeant le cours de son destin.

Sommaire
Stats
Compétence
Traces
Eidolons
Cône de lumière
Inventaire
Gallery
Voix
Histoire

Stats

NiveauATQDÉFPVVITChances de coup critiqueDGT CRITProvocationÉnergieMatériaux de personnage
171.28105.61111045%50%125240
20139205.922161045%50%125240
Crédits4000
Lambeaux de pensée5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Crédits8000
Lambeaux de pensée10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Crédits16000
Fragments d'impression6
Cœur enragé3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Crédits40000
Fragments d'impression9
Cœur enragé7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Crédits80000
Fragments des désirs6
Cœur enragé20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Crédits160K
Fragments des désirs9
Cœur enragé35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
NiveauMatériaux de personnage
1
20
Crédits4000
Lambeaux de pensée5
20+
40
Crédits16000
Fragments d'impression6
Cœur enragé3
40+
50
Crédits40000
Fragments d'impression9
Cœur enragé7
50+
60
Crédits80000
Fragments des désirs6
Cœur enragé20
60+
70
Crédits160K
Fragments des désirs9
Cœur enragé35
70+
80

Compétence

Manœuvre de propulsion éclairManœuvre de propulsion éclair - ATQ normale | Cible unique
Régénération d'énergie : 20
Rupture de faiblesse : Cible unique : 30
Inflige des DGT de feu équivalents à de l'ATQ de SAM à une cible ennemie unique.

Inflige des DGT de feu mineurs à un ennemi unique.
Niveau 10
Manœuvre de frappe aérienneManœuvre de frappe aérienne - Compétence | Cible unique
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 60
Consomme un montant de PV équivalent à des PV max du personnage pour régénérer un montant fixe d'énergie équivalent à de son énergie max. Inflige des DGT de feu équivalents à de son ATQ à une cible ennemie unique. Si les PV actuels du personnage ne sont pas suffisants, ils sont réduits à 1 après utilisation de la compétence. Avance la prochaine action du personnage de .

Consomme une partie des PV du personnage pour régénérer des points d'énergie, inflige des DGT de feu à un ennemi unique et avance la prochaine action du personnage.
Niveau 15
Combustion complète de Lampyroptère type IVCombustion complète de Lampyroptère type IV - Ultime | Renforcement
Régénération d'énergie : 5
Rupture de faiblesse : 0
Entre dans l'état Combustion complète. Avance l'action du personnage de 100 % et son ATQ normale et sa compétence deviennent renforcées. Dans l'état Combustion complète, sa VIT augmente de , et lors de l'utilisation de l'ATQ normale renforcée ou de la compétence renforcée, son efficacité de Rupture de faiblesse augmente de et les DGT de rupture que le personnage inflige aux ennemis augmentent de jusqu'à la fin de cette attaque.
Un compte à rebours pour l'effet Combustion complète apparaît dans l'ordre d'action. SAM quitte l'état Combustion complète lorsque le compte à rebours se termine. Le compte à rebours a une VIT fixe de .
SAM ne peut pas utiliser son ultime dans l'état Combustion complète.

Entre dans l'état Combustion complète. Avance l'action du personnage de 100 %, son ATQ normale et sa compétence deviennent renforcées, et sa VIT, son efficacité de Rupture de faiblesse et les DGT de rupture qu'il inflige aux cibles ennemies augmentent jusqu'à la fin du compte à rebours.
Niveau 15
Cœur en feu de la chrysalideCœur en feu de la chrysalide - Talent | Défense
Régénération d'énergie : 0
Rupture de faiblesse : 0
Plus ses PV sont bas, moins le personnage subit de DGT. Lorsque ses PV sont inférieurs ou égaux à , l'effet de réduction de DGT est à son maximum, atteignant . Dans l'état Combustion complète, l'effet de réduction de DGT est toujours au maximum et la RÉS aux effets augmente de .
Si ses points d'énergie sont inférieurs à en début de combat, les régénère jusqu'à . Quand l'énergie est à son maximum, tous les malus appliqués au personnage sont dissipés.

Plus ses PV sont bas, moins le personnage subit de DGT. Dans l'état Combustion complète, l'effet de réduction de DGT est toujours au maximum et la RÉS aux effets augmente. Si ses points d'énergie sont inférieurs à #2[i]% en début de combat, les régénère jusqu'à #2[i]%. Quand l'énergie est à son maximum, tous les malus appliqués au personnage sont dissipés.
Niveau 15
AttaqueAttaque
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 30
Attaque un ennemi et réduit sa robustesse au type correspondant en entrant en combat.

Niveau 1
Δ Manœuvre d'incinération météoritiqueΔ Manœuvre d'incinération météoritique - Technique
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 60
S'envole et se déplace librement dans les airs pendant secondes. Cet effet peut être annulé prématurément en déclenchant une attaque plongeante. À la fin de la durée, plonge et attaque immédiatement tous les ennemis dans une zone définie. Applique une Faiblesse au feu pour tours aux ennemis au début de chaque vague, puis inflige des DGT de feu équivalents à de l'ATQ de SAM à tous les ennemis.

S'envole pour se déplacer librement. Après quelques secondes dans les airs, plonge et attaque les ennemis dans une zone définie. Au début de chaque vague, applique une Faiblesse au feu à tous les ennemis et leur inflige des DGT de feu.
Niveau 1
Décimation pyrogénique de Lampyroptère type IVDécimation pyrogénique de Lampyroptère type IV - ATQ normale | Cible unique
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 45
Restaure des PV à hauteur de des PV max du personnage et inflige des DGT de feu équivalents à de l'ATQ de SAM à une cible ennemie unique.

Restaure une partie des PV du personnage et inflige des DGT de feu à un ennemi unique.
Niveau 10
Surcharge de l'étoile mourante de Lampyroptère type IVSurcharge de l'étoile mourante de Lampyroptère type IV - Compétence | Propagation
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 90 / Propagation : 45
Restaure des PV à hauteur de des PV max du personnage. Applique une Faiblesse au feu à une cible ennemie unique pour une durée de tours. Inflige des DGT de feu équivalents à ( x effet de Rupture + ) de l'ATQ de SAM à cette cible. D'autre part, inflige des DGT de feu équivalents à ( x effet de Rupture + ) de l'ATQ de SAM aux cibles adjacentes. L'effet de Rupture pris en compte ne peut pas dépasser .

Restaure une partie des PV du personnage, applique une Faiblesse au feu à un ennemi et inflige des DGT de feu massifs à cette cible, et des DGT de feu aux cibles adjacentes.
Niveau 15

Traces

Explosion à retardement du module αExplosion à retardement du module α
Nécessite l'élévation de personnage  2
Dans l'état Combustion complète, les attaques contre les ennemis qui n'ont pas de Faiblesse au feu peuvent également réduire la robustesse d'un montant équivalent à 55% de la réduction de robustesse originale de la capacité.
Crédits5000
Dent borissienne3
Écho perdu du vœu partagé1
Augmentation de la RÉS aux effetsAugmentation de la RÉS aux effets (RÉS aux effets)
Nécessite l'élévation de personnage  2
La RÉS aux effets augmente de 4%.
Crédits5000
Dent borissienne3
Lambeaux de pensée6
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite l'élévation de personnage  3
L'effet de Rupture augmente de 5.3%.
Crédits10000
Dent pointue riche en lupitoxine3
Fragments d'impression3
Augmentation de VITAugmentation de VIT (VIT)
Nécessite l'élévation de personnage  3
La VIT augmente de 2.
Crédits10000
Dent pointue riche en lupitoxine3
Fragments d'impression3
Armure auto-réactive du module βArmure auto-réactive du module β
Nécessite l'élévation de personnage  4
Lorsque SAM est dans l'état Combustion complète avec un effet de Rupture supérieur ou égal à 200%/360%, attaquer une cible ennemie en état de Rupture de faiblesse convertit la réduction de robustesse de cette attaque en 1 instance de 35%/50% de DGT de rupture extrême.
Crédits20000
Dent pointue riche en lupitoxine5
Voies de la destinée1
Écho perdu du vœu partagé1
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite l'élévation de personnage  4
L'effet de Rupture augmente de 8%.
Crédits20000
Dent pointue riche en lupitoxine5
Fragments d'impression4
Augmentation de la RÉS aux effetsAugmentation de la RÉS aux effets (RÉS aux effets)
Nécessite l'élévation de personnage  5
La RÉS aux effets augmente de 6%.
Crédits45000
Crocs de la Folie lunaire3
Fragments des désirs3
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite l'élévation de personnage  5
L'effet de Rupture augmente de 8%.
Crédits45000
Crocs de la Folie lunaire3
Fragments des désirs3
Noyau de surcharge du module γNoyau de surcharge du module γ
Nécessite l'élévation de personnage  6
Augmente l'effet de Rupture de SAM de 0.8% pour chaque tranche de 10 points d'ATQ qui dépasse 1800.
Crédits160K
Crocs de la Folie lunaire8
Voies de la destinée1
Écho perdu du vœu partagé1
Augmentation de VITAugmentation de VIT (VIT)
Nécessite l'élévation de personnage  6
La VIT augmente de 3.
Crédits160K
Crocs de la Folie lunaire8
Fragments des désirs8
Augmentation de la RÉS aux effetsAugmentation de la RÉS aux effets (RÉS aux effets)
Nécessite un personnage de Niv.  75
La RÉS aux effets augmente de 8%.
Crédits160K
Crocs de la Folie lunaire8
Fragments des désirs8
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite un personnage de Niv.  80
L'effet de Rupture augmente de 10.7%.
Crédits160K
Crocs de la Folie lunaire8
Fragments des désirs8
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
L'effet de Rupture augmente de 5.3%.
Crédits2500
Lambeaux de pensée2

Eidolons

Repos de la chrysalide écarlateRepos de la chrysalide écarlateRepos de la chrysalide écarlate
Ignore 15% de la DÉF de la cible lors de l'utilisation de la compétence renforcée et la compétence renforcée ne consomme pas de point de compétence.
Chute des cieux fracturésChute des cieux fracturésChute des cieux fracturés
Lorsque SAM utilise son ATQ normale renforcée ou sa compétence renforcée dans l'état Combustion complète pour éliminer une cible ennemie ou lui infliger une Rupture de faiblesse, 1 tour supplémentaire lui est immédiatement accordé. Cet effet peut se déclencher à nouveau après 1 tour.
Sommeil au milieu de la galaxie silencieuseSommeil au milieu de la galaxie silencieuseSommeil au milieu de la galaxie silencieuse
Niv. de la compétence +2, jusqu'au Niv. 15 maximum.
Niv. de l'ATQ normale +1, jusqu'au Niv. 10 maximum.
Regard sur la flamme de lucioleRegard sur la flamme de lucioleRegard sur la flamme de luciole
Augmente de 50% la RÉS aux effets de SAM dans l'état Combustion complète.
Lueur dans la nuit sans rêveLueur dans la nuit sans rêveLueur dans la nuit sans rêve
Niv. de l'ultime +2, jusqu'au Niv. 15 maximum.
Niv. du talent +2, jusqu'au Niv. 15 maximum.
Métamorphose de l'ultime lendemainMétamorphose de l'ultime lendemainMétamorphose de l'ultime lendemain
Augmente de 20% la PÉN de RÉS au feu de SAM dans l'état Combustion complète. Son efficacité de Rupture de faiblesse augmente de 50% lors de l'utilisation de l'ATQ normale renforcée ou de la compétence renforcée.

Cône de lumière

ConceptsRaretéVoieATQDÉFPVCompétenceMatériaux de personnage
Effondrement céleste
Effondrement céleste3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Augmente les DGT infligés par l'ATQ normale et la compétence du porteur de 20%.
Lame briseuse de monde
Volonté de conquérant
Demeure brisée
Demeure brisée3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Le porteur inflige 20% de DGT supplémentaires aux cibles ennemies dont le pourcentage de PV est supérieur à 50%.
Lame briseuse de monde
Noyau des méandres
Destruction mutuelle
Destruction mutuelle3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Les chances de coup critique du porteur augmentent de 12% lorsque ses PV sont inférieurs à 80%.
Lame briseuse de monde
Médaille de la crinière d'argent
Bienvenue chez les Taupes
Bienvenue chez les Taupes4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Lorsque le porteur utilise son ATQ normale, sa compétence ou son ultime pour attaquer des ennemis, il gagne un cumul d'Espièglerie. Chaque cumul augmente l'ATQ du porteur de 12%.
Lame briseuse de monde
Volonté de conquérant
Vœu secret
Vœu secret4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Les DGT infligés par le porteur augmentent de 20% et sont majorés de 20% supplémentaires contre les ennemis dont le pourcentage de PV actuel est supérieur ou égal à celui du porteur.
Lame briseuse de monde
Médaille de la crinière d'argent
Sous le ciel bleu
Sous le ciel bleu4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Augmente l'ATQ du porteur de 16%. Lorsqu'il élimine un ennemi, les chances de coup critique du porteur augmentent de 12% pendant 3 tours.
Lame briseuse de monde
Branche-lumière immortelle
Ouaf ! C'est l'heure de la promenade !
Ouaf ! C'est l'heure de la promenade !4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Augmente l'ATQ du porteur de 10%, ainsi que les DGT qu'il inflige aux ennemis affectés par Brûlure ou Saignement de 16%. Cet effet s'applique également aux dégâts sur la durée.
Lame briseuse de monde
Noyau des méandres
Sans échappatoire
Sans échappatoire4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Augmente l'ATQ du porteur de 24%. Chaque fois que le porteur élimine un ennemi, il restaure un montant de PV équivalent à 12% de son ATQ.
Lame briseuse de monde
Médaille de la crinière d'argent
Quelque chose d'irremplaçable
Quelque chose d'irremplaçable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Augmente l'ATQ du porteur de 24%. Lorsque le porteur élimine un ennemi ou est touché par une attaque, il restaure immédiatement des PV équivalents à 8% de son ATQ. D'autre part, ses DGT augmentent de 24% jusqu'à la fin de son prochain tour. Cet effet n'est pas cumulable et ne peut se déclencher qu'1 fois par tour.
Lame briseuse de monde
Ancien moteur
Traversée impossible
Traversée impossible5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Augmente les chances de coup critique du porteur de 18% et ses PV max de 18%. Ses DGT augmentent de 24% lorsqu'il est attaqué ou qu'il consomme ses propres PV. Cet effet est supprimé lorsque le porteur lance une attaque.
Lame briseuse de monde
Branche-lumière immortelle
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1,631 responses to “Luciole”

  1. Just give her Superbreak of her own.

    And give her a passive, Armor breaker/piercer/melter/whatever, that allows % of super break damage even before break state.

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  2. Btw, she gets BE insanely easily.
    She wants 360% in total.

    Her ATK trace gives 60%
    Her traces give 37.3%
    BE rope gives 64.8%
    Her BiS 4pc set gives 16%
    Her planar set 2pc gives 36/40% depending on which one you play

    This alone gives her 214/218% BE.
    That means all you need is ~150% BE combined from LC, relic substats and team buffs.
    HMC + RM can easily give 100%+ in total.
    So, as long as you hit 3.4k ATK and have some BE rolls on your gear you don’t even need to play a BE LC.

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  3. i hope this information about her material traces is correct bcz i already start to pre-farm her traces now..

      
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      • Yeah I can double for what Nunu nana said. The site is very good at getting the mats correct. Don;’t think they been wrong ever since I used them. The only thing you have to worry about is the kit changing as they pointed out. Which might be for the better. Depending on what they do.

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  4. Hello folks!
    I just watched a showcase of Firefly with S1 MishaLC, Asta with DDD, E4 HTB and Ghallagher.
    She took 9 cycles to clear a fire weak MoC.
    Now the builds on Asta and Ghallagher weren’t that great and the gameplay wasn’t perfect either, but realistically it can go down to 5 cycles at best and I’m being generous here.
    Needless to say that is complete A$$ for a limited 5*.

    Conclusion: As some people already figured out Firelies performance is completely reliant on HTB+RM, without either she becomes the first 3* unit in the game. Anyone still wants to defend this shit, or can we agree she needs to stop being an HTB support and do more than 2 damage by herself?

      
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    • Sam E0S1/Ruan Mei E0S1/HTB E6 Memories of the Past S5/Gallagher E6 What is Real S5 vs MoC 12 via NotALeaks

      try looking at that one. 3-4 cycles.

      I’m not saying this is amazing but needing HMC and Ruan Mei to enable her sucks…..

      I expect beta changes in these upcoming weeks to help with this.

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    • If she gets buffs, what buffs does she need? any ideas?

      After seeing some showcases, she is decent with HMC and Ruan Mei. Without HMC it is not good at all.

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    • The reason why she is tied to HMC is because of the lore. She’s supposed to be our waifu, remember? So she truly shines only when the Trailblazer is around. :3

      On a serious note, friendly reminder that we are still in the first week of the beta. She still has plenty of time to be saved.

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      • Yeah I would be more worry near the end of 2.2. That this will be the release state. Given the amount of feed back people have left. It seems likely a few things might change before then. Given that has happen to countless characters so far.

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      • Oh I know that the beta updates will most likely fix her.
        I’m just baffled by the amount of absolute idiots who are going around saying “ShE iS LItEraLLY THe BeST UNiT In tHE GaMe!!!11!” despite all the evidence suggesting otherwise.
        That and the fact they claim to have calculated her damage to be higher than anyone else, ignoring that said damage has multiple conditions, so the uptime is iffy.

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        • Yeah that seems to be rather normal. People always overhype or downplay a character to insane degrees. For every person that looks at a character, giving a fair judgement. You have a dozen more, praising the character to high heavens or going doom doom. Making it hard for someone that goes this character looks cool, but not fully sold on them yet. To properly learn truthful info about the character to make a choice they can live with.

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        • Let’s be honest. This is the fate of the anticipated character of the patch. People who love them preach they are the best thing to happen and will powercreep everyone, ignoring their flaws. The opposite side doomposts them to hell and back, exaggerating their flaws and claim they have no redeeming qualities.

          I doubt that’ll change tbh. You can literally show them proof of something being bad and they turn into that D.W meme of this sign won’t stop me cuz I can’t read.

          Fingers crossed Jade is saved from them cuz so far nothing of the sort has happened ;_;

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          • Speaking of Jade, she is looking better and better with every showcase i see, much better than i thought at least. Which is funny since at first glance FF seems to have a much more loaded kit, to the point you’d think she is the second coming of DHIL.

    • Hello
      can you show this showcase? Looks like wrong build on FF
      I see hunterkee early calks and its said that team like FF(r1-5 misha conus), pela, HMC and gallaher have around 2000 dpav(damage per action value)
      2k dpav is similar to jingliu+bronya+pela or acheron+sw+pela or other S-tier teams(not for aoe, pure singletarget scenario) and its just cannot be 9cycle MoC

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        • Wow asta really that bad, i didn’t expect that it was too long with be build.
          For defend my waifu can tell that asta give nothing to break damage and her spd buff isn’t really needed for FF.
          If i don forget something and right in calcs, Pela will give ~70% more damage for FF break damage and silverwolf can even more with her 13%res pen(58defshred from FF and 42 from pela or sw for 100%shred) and yes defshred affect break damage and super break
          But honestly i also hope they make FF stronger without RM, but really don’t know how this even be possible without creating another monster like acheron.
          And need to w8 some showcase with ff+pela\sw+hmc maybe this team really perform well and we just bad at building teams in this game.
          Maybe our panic false.

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    • Finally a clown comment with zero IQ hehe..
      Even units like JY, Blade, and Topaz weren’t irrelevant on their release, they all got stronger “by time,” as more units maximize their potential (FUA). Kafka who’s already strong on her release, gets stronger with BS and RM.

      FF depending on HMC and RM is basically the same case where certain unit requires specific party, take it as Jingliu with Pela and Luocha. That, unless you’re stupid enough to not realize the game is trying to make break META, even underwhelming as of now.

      Lastly, this is 2.3’s first BETA, everything is STC, even Acheron and Robin previously went on a lot of changes.
      You’re welcome! No worries, even your family doesn’t care about you, I’ll care for your braindead comment hehe..

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    • Jingliu was believed to be Blade-level character in her first kits, everyone screamed that she’s damn weak. So you consider her weak and powerless now? And what’s wrong with HTB+RM? Maybe you know any better break effect buffers?

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      • Because Jinglius first kit was A$$, did you forget all the buffs she got? Let me remind you then, 50% CR in special state, higher Skill multiplier, highier ATK% from special state, spd and 37% CD in traces, quite a few, no?

        Nothings wrong with HTB+RM, they’re a combo made to work well together. Problem is that Firefly loses 80% of her damage if you swap HTB for someone else, 60% if you keep HMC but swap RM. This is without even taking into account that RM keeps enemies broken longer, allowing you to do more Super Breaks.
        What all this means together is that Firefly has exactly one good team, maybe 2 funtional ones if Pela can do somewhat decent in place of RM and I didn’t see a single showcase of FF+Pela so this is pure speculation.
        It is crazy to me you don’t see this when Boothill comes out right before her, has the same niche and none of these problems.

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    • Asta does next to nothing to support Firefly, so you might as well consider that showcase to have been down a full unit. You’re correct that RM and HTB are her best teammates, at least until other units come along that can fill those gaps. Does that make Firefly bad? No, it makes her reliant on specific supports, the same way Acheron requires Nihility/debuffers, or Kafka needs a DoT unit to detonate.

      Regarding the strict teambuilding: HTB is literally given to everyone for free, she will be E6 in 2.3, we have plenty of time to build her, and this is the only spec you should even be using on TB given that the other two are either garbage or incredibly niche. And if you do insist on playing a different TB spec, they have full loadouts for her now, so swapping is no longer cumbersome. As for Ruan Mei, well, 92% of the playerbase owns her. She has the highest limited ownership rate in the game, and across ALL units, she’s second only to Bronya. This will not be an issue for the overwhelming majority of players.

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  5. I dont understand why people complain about her damage. Its beta, damage is gonna get tuned to be alright regardless. I would complain about actual issue, which is her kit. Why does she have attack scale if she doesnt abuse said attack? Why does she has break effect scale if her kit doesnt utilise it in her kit aside for absolutely random attack scale on enchanced skill? And again why does she have extra attack scale on enchanced skill if she doesnt want to build crit due to her attack scale passive and BE scale passive? And her def ignore is obviously tied to HTB super break damage scaling only on those type of stuff. I absolutely dont get it, why do you make a limited 5-star to have a super random kit that works only with another character anyway.

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  6. Do I NEED Ruan Mei to make her work or would Harmony MC be sufficient?

    TBH, I’m not really a fan of Ruan Mei at all, so I’d prefer to use an alternative if possible.

      
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  7. Firefly vs. Boothill, which one is better?

    Boothill has higher pure damage output. While Firefly does high super break damage when paired with the Harmony Trialblazer, Boothill can do the same and even more than that, he may force-proc some break damage on his own. The pair of the Harmony Trialblazer and Boothill is just like a dragonslayer without a dragon to slay, there is no such an enemy who has so much HP to make the Harmony Trialblazer outperform Bronya in Boothill’s team.

    For comfortableness then Firefly wins. While Boothill may implant physical weakness, he relies on the single-use technique and his ultimate to do so. He also wants some physical-weak mobs to help him kickstart his talent or he starts too slowly, especially when no enemy has innate physical weakness. Firefly, on the other hand, makes every enemy fire-weak consistantly, meaning she is universal and doesn’t need to care about the innate weakness type of the enemies. The team of Firefly clears any MoC stage in 1 to 3 cycles in ease, unless the enemies are consistantly unbreakable, excluding break teams from the contest.

    I will personally choose Firefly over Boothill because I value comfortableness more than pure damage output.

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  8. It’s sad. Depressing even

    You can defend her middling performance versus a tri weakness bar boss all you want, the unfortunate thing about Firefly is… THIS IS HER BEST. She will never improve

    If Super Break is locked behind HMC, her team will be set in stone as Firefly, HMC, Ruan Mei + Sustain FOREVER. And Gallagher is VERY DIFFICULT to justifiably powercreep.

    She already has her best, tailor made relics. Supports clearly designed to boost her. This inflexibility will kill Firefly in the long run, not to mention make her exceedingly boring.

      
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    • Y-you don’t know that!!! They might creep HMC!!! TAKE THAT FOR FLEXIBILITY – xxfireflyenjoyerxx probably, not even realizing that’s basically the same thing.

      I honestly can’t tell who’s worse this patch. You have Firefly being this giant disappointment in almost every aspect. You have Jade being the stereotypical Erudition that can’t function anywhere other than PF.

      Help

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      • Well I would say. Depends who has more flexible use. Since at least one of them will have one game mood they are good for if nothing else. While Firefly, seems to be a bit more of unknown going from what I seen.

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    • How are you supposed to improve even further than that you can melt any duo elite without corresponding weakness in three swipes at such a low investment of only three 5-star items in the team and absolutely zero need for crit values? An instant-win bottom?

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      • What kind of statement is that? How are you supposed to powercreep Acheron, her ult can clear the entire battle…

        Maybe your Acheron? I wasn’t at the meeting where she supposedly 3 shots every enemy in the game, and we decided what 3 5 star items to equip. She deals 12k~ Super break damage, and 0 before that. Enemies don’t spawn in already weakness broken. She also has one turn of downtime.

        Oh and, “without corresponding weakness” is the biggest lie out there. Enemies still have innately higher or lower Fire RES, your damage numbers will still be lower. Having the means to bruteforce is a requirement. Every DPS can and has been doing it for ages now.

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        • Yes, there unfortunately isn’t an agreed upon term.

          Some people also refer to it as “cost”, ie 3 cost.

          In other communities eidolons are simply discarded/frowned upon, and lightcones ignored/assumed.

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          • thanks for the info. Yeah for when I see the term,. It just leaves me slightly confused. Onto hmm, this might not be so bad or this might be very costly in terms of jades.

    • This is why it’s always nice to get units at their lowest points yet. It’s fun to see them evolve through the course of the game.

      This is why people still play Jing Yuan and Kafka and even Seele. And this is why Jingliu and Blade (sucks that he peaked very weak) felt boring now.

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        • It’s because Blade is hybrid scaling. He needs someone who buffs both HP and ATK. Doesn’t help that he has weak scalings too.

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          • Nah he’s technically dual scaling but his HP numbers are far far superior
            unfortunately our only HP buffers are a 4* healer and a Preservation who has anti synergy with him

      • Kafka is like in meta for a very long time unless hoyo not release any character that function the same as her. Her kit is very unique though, future meta DoT team may lack black swan but not Kafka I suppose.

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  9. Ok, a few things first: I dont play Meta on purpose, My Main Team is DOT, I play characters i like.
    i dont see why people are so Averse to using HTB, not even wanting to play the “Theyre Free” card like i really dont get what people have against em. Its just confusing that people seem to be so mad when FF a new Character from a fairly new Archetype so of course the best boosters and supports arent gonna be out yet though Ruan and HTB seem like a very good start. (Blades been out for a while and beyond healers he hasnt gotten pretty much anything for direct support) For a bit of a Farfetched Example when Topaz Originally came out i think only yanqing, Herta and Himeko Had Follow up attacks and none of them were any form of consistent. So she didnt have much of a team until Ratios Release. Anyhow while i can see why Not having a Retrigger (or rather a self triggering kit if you go full break) can be a bad thing i dont see why not use the tools given to us until we get something better. And about Boothill, while his kit seems more Coherent its only the first Version of Beta, and i think FF is supposed to be an experiment of Sorts where theyll check if this Sort of Character can work without Crit. But all in all i think we should just wait and see for now.
    PS: While id welcome criticism and Corrections, please refrain from Insults, thanks

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  10. Im your typical “no matter how bad that character become, i will pull him/her” player.
    This is my stand on Firefly.

    But let me be straight, people are debating about her build.
    But let me voice my disappoinment about this early FF kit and also Break team in this game.

    First FF herself.
    if you look at her stats and minor traces, right now what she got is really bad compared to other.
    The only minor traces affecting her damageshe got is only her BE which is (5.3, 5.3, 8, 8, 10.7)
    other than that? mf devs giving her EFF ress boost (8, 6, 4) and spd (2, 3) which it wont be affecting her damage at all.
    on the other side, look at other DPS especially the top hypercarries (JL, Acheron, DHILL, Seele, even JY) they have a ton of minor traces that affecting their damage.
    Also look how slow she is with her base spd is 92. I know people gonna be defending her by “hey her ult gonna give her 50 spd”.
    I mean what is that 5 extra spd for 92 base spd gonna do? just make it gone it wont affecting her so much.

    Second Super Break (HMC)
    Imo super break alone is kinda clunky, you want for the enemies to stay at a broken state so you can do damage,
    at the same time without RM your break team wont be breaking as fast as they could also the break state window is smaller.
    so in other hand playing super break is making your team MUST put HMC and RM to makes it work good.
    without RM? yeah good luck at break those weakness, and good luck dealing super break in that short amount of time we got.
    But on the other hand break team without Super Break? i mean yeah RM still a top tier support (outside break team) but what about the break dps?
    Those huge amount of BE those characters have, will deal so little to their damage (unless they have their own kit outside of BE)

    Now last but not least, how does imo FF interaction with break team is kinda in trouble right now, can you imagine play her without either HMC or RM?
    She need RM to deal more damage, extra 10% spd, extra 20% BE but most importantly RM break effeciency increase,
    without RM Firefly need more turn to break enemies weakness.
    On the other hand, she also kinda need HMC to easily get her 240% BE threshold, also most importantly to deal Super Break damage,
    without HMC her 240% BE quota gonna be a little hard to fulfilled, and without super break her huge ammount of BE stats gonna be not 100% utilized.

    So yeah, thats my nitpick about these FF controversies, i mean i will pull for her even she is that niche (that bad).
    it wont hurt us they decide to adjust her more so she’s is not stuck at a very certain team.
    Heck even Acheron can have a couple varaiant of team roster, good luck for us FF wanter.

      
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    • if you run her with 3.4k in her best inslot relics with her LC or with the misha LC at s5 her break is either at or almost at 240% without substats
      her passive traces give 39.2% BE
      her BiS set gives a passive 16% BE
      run a break mainstat rope for another 64.8% BE
      3.4k atk gives her another 60% break
      misha s5 gives 56% break while her LC gives 60%
      so you get 39.2+64.8=104+16=120+60 giving her 180 without a LC and either she’s at 236% break with the misha LC or shes at 240% break with the sig LC without a single break substat
      her break requirement honestly is pretty low if you just want that initial 240% BE requirement

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    • I dont necessarily agree with traces, she is supposedly BE dps, so having lots of BE is super nice, speed traces are super nice aswell for hitting the needed speed thresholds, effect resistance is also valuable since her class is destruction, which has higher aggro multiplier. But I do agree on everything else: her kit makes no sense, and she is not able to compete with any other 5* limited destruction units in the game. As soon as you take away the HTB for her, she falls off immensly, while character like DHIL, Jinglue, Clara, Blade even, are not falling off so much as soon as you take away good harmony units. DHIL still has insane damage, Jinglue still has incredible crit buff, Clara and Blade still work pretty fine, but Firefly? As soon as she breaks the enemy, she has nothing to do at all. No crit due to her playstyle, no big follow-up (as follow damage after breaking, not mechanic), no anything. 50 speed buff and hight multipliers in ulti state are good, but she cant utilize them due to building BE. Heck, we even got our first break destruction dps even before penacony, the Xueyi, who is incredibly strong damage dealer that utilize both crit and BE extremely well, and is absolute monster at E6. I do really hope that devs change her kit to the point where she will be able to stay competitive to others destruction units

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