流萤
流萤Name流萤
SeltenheitRaritystrRaritystrRaritystrRaritystrRaritystr
PfadClass Die Zerstörung
KampftypenClass Feuer
Aufstiegsmaterialien
Credit308K
Gedankensplitter15
Fragmente eines Eindrucks15
Wutentbranntes Herz65
Wunschsplitter15
Spurenmaterial
Credit3M
Borisin-Zähne18
Gedankensplitter41
Sägezähne mit Lupitoxin69
Fragmente eines Eindrucks56
Reißzähne des Mondwahnsinns139
Wunschsplitter58
Verlorenes Echo des gemeinsamen Wunsches12
Spuren des Schicksals8
Handlung星核猎手成员,身着机械装甲「萨姆」战斗。忠于任务,性格坚强。
作为战胜虫群的兵器而诞生,其生长速度异于常人,但生命非常短暂。
为了找寻「生」的机会而加入星核猎手,找寻违抗命运的方式。

Inhaltsverzeichnis
Attribute
Fertigkeit
Spuren
Eidola
Lichtkegel
Inventar
Gallery
Stimme
Handlung

Attribute

StufeANGVTDLPGESKRIT-RateKRIT-SCHVerspottenEnergieAufstiegsmaterialien
1102.96105.6111925%50%125240
20200.77205.92216925%50%125240
Credit4000
Gedankensplitter5
20+241.96248.16261925%50%125240
30293.44300.96316925%50%125240
Credit8000
Gedankensplitter10
30+334.62343.2360925%50%125240
40386.1396416925%50%125240
Credit16000
Fragmente eines Eindrucks6
Wutentbranntes Herz3
40+427.28438.24460925%50%125240
50478.76491.04516925%50%125240
Credit40000
Fragmente eines Eindrucks9
Wutentbranntes Herz7
50+519.95533.28560925%50%125240
60571.43586.08615925%50%125240
Credit80000
Wunschsplitter6
Wutentbranntes Herz20
60+612.61628.32660925%50%125240
70664.09681.12715925%50%125240
Credit160K
Wunschsplitter9
Wutentbranntes Herz35
70+705.28723.36760925%50%125240
80756.76776.16815925%50%125240
StufeAufstiegsmaterialien
1
20
Credit4000
Gedankensplitter5
20+
40
Credit16000
Fragmente eines Eindrucks6
Wutentbranntes Herz3
40+
50
Credit40000
Fragmente eines Eindrucks9
Wutentbranntes Herz7
50+
60
Credit80000
Wunschsplitter6
Wutentbranntes Herz20
60+
70
Credit160K
Wunschsplitter9
Wutentbranntes Herz35
70+
80

Fertigkeit

指令-闪燃推进指令-闪燃推进 - Standardangriff | Einzelangriff
Energie-Wiederherstellung : 20
Schwächebruch : Einzelangriff : 30
对指定敌方单体造成等同于装甲「萨姆」攻击力的火属性伤害。

对敌方单体造成少量火属性伤害。
Stufe 9
指令-天火轰击指令-天火轰击 - Fertigkeit | Einzelangriff
Energie-Wiederherstellung : 0
Schwächebruch : Einzelangriff : 60
消耗等同于自身生命上限的生命值固定恢复等同于自身能量上限的能量,对指定敌方单体造成等同于装甲「萨姆」攻击力的火属性伤害。若当前生命值不足,施放战技时装甲「萨姆」的当前生命值降至1点。

消耗自身部分生命值恢复能量,对敌方单体造成火属性伤害。
Stufe 15
火萤Ⅳ型-完全燃烧火萤Ⅳ型-完全燃烧 - Ultimate | Verstärkung
Energie-Wiederherstellung : 5
Schwächebruch : 0
进入「完全燃烧」状态,自身行动提前100%并获得强化普攻和强化战技。「完全燃烧」状态下速度提高点,且施放强化普攻、强化战技时自身弱点击破效率提高、使处于弱点击破状态下的敌方目标受到的伤害提高,持续至本次攻击结束。
行动序列上出现「完全燃烧」倒计时,倒计时回合开始时装甲「萨姆」解除「完全燃烧」状态,倒计时固定拥有速度。
「完全燃烧」状态下装甲「萨姆」无法施放终结技。

进入「完全燃烧」状态,使自身行动提前100%,获得强化普攻强化战技,并提高自身弱点击破效率、弱点击破状态下的敌方目标受到的伤害和速度,直至倒计时结束。
Stufe 15
茧式源火中枢茧式源火中枢 - Talent | Talent
Energie-Wiederherstellung : 0
Schwächebruch : 0
生命值越低受到的伤害越低,生命值小于等于时减伤效果达到最大值,最多降低。「完全燃烧」状态下减伤效果维持最大值,效果抵抗提高
战斗开始时若能量不足则使其恢复至。当能量恢复至上限时解除自身所有负面效果

生命值越低受到的伤害越低。「完全燃烧」状态下减伤效果维持最大值,效果抵抗提高。战斗开始时若能量不足#2[i]%则使其恢复至#2[i]%。当能量恢复至上限时解除自身所有负面效果
Stufe 15
AngriffAngriff
Energie-Wiederherstellung : 0
Schwächebruch : Einzelangriff : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
Stufe 1
Δ指令-焦土陨击Δ指令-焦土陨击 - Technik
Energie-Wiederherstellung : 0
Schwächebruch : Einzelangriff : 60
跳跃至空中并进行自由移动,持续秒,此时施放下落攻击可以提前结束持续时间。持续时间结束后,下落并立即攻击一定范围内的所有敌人,每个波次开始时为没有火属性弱点的敌方目标添加火属性弱点,持续回合,此后对敌方全体造成等同于装甲「萨姆」攻击力的火属性伤害。

跳跃至空中并自由移动,移动数秒后下落并攻击范围内的所有敌人,每个波次开始时为没有火属性弱点的敌人添加火属性弱点,并对敌方全体造成火属性伤害。
Stufe 1
火萤Ⅳ型-底火斩击火萤Ⅳ型-底火斩击 - Standardangriff | Einzelangriff
Energie-Wiederherstellung : 0
Schwächebruch : Einzelangriff : 45
回复等同于自身生命上限的生命值。对指定敌方单体造成等同于装甲「萨姆」攻击力的火属性伤害。

回复自身部分生命值,对敌方单体造成火属性伤害。
Stufe 9
火萤Ⅳ型-死星过载火萤Ⅳ型-死星过载 - Fertigkeit | Ausdehnung
Energie-Wiederherstellung : 0
Schwächebruch : Einzelangriff : 90 / Ausdehnung : 45
回复等同于自身生命上限的生命值。当指定敌方单体没有火属性弱点时为其添加火属性弱点,持续回合。对该目标造成等同于装甲「萨姆」(*击破特攻+)攻击力的火属性伤害。同时对其相邻目标造成等同于装甲「萨姆」(*击破特攻+)攻击力的火属性伤害。最多计算击破特攻。

回复自身部分生命值,当敌方单体没有火属性弱点时为其添加火属性弱点,并对其造成大量火属性伤害,对相邻目标造成火属性伤害。
Stufe 15

Spuren

α模组-偏时迸发α模组-偏时迸发
Figurenaufstieg benötigt 2
「完全燃烧」状态下,攻击没有火属性弱点的敌人也能削减韧性,效果等同于原技能削韧值的55%
Credit5000
Borisin-Zähne3
Verlorenes Echo des gemeinsamen Wunsches1
效果抵抗强化效果抵抗强化 (Effekt-WDS)
Figurenaufstieg benötigt 2
Erhöht Effekt-WDS um 4%.
Credit5000
Borisin-Zähne3
Gedankensplitter6
击破强化击破强化 (Brucheffekt)
Figurenaufstieg benötigt 3
Erhöht Brucheffekt um 5.3%.
Credit10000
Sägezähne mit Lupitoxin3
Fragmente eines Eindrucks3
速度强化速度强化 (GES)
Figurenaufstieg benötigt 3
Erhöht GES um 2.
Credit10000
Sägezähne mit Lupitoxin3
Fragmente eines Eindrucks3
β模组-自限装甲β模组-自限装甲
Figurenaufstieg benötigt 4
若装甲「萨姆」的攻击力高于2400点,每超过100点攻击力可使自身击破特攻提高6%,最多提高60%
Credit20000
Sägezähne mit Lupitoxin5
Spuren des Schicksals1
Verlorenes Echo des gemeinsamen Wunsches1
击破强化击破强化 (Brucheffekt)
Figurenaufstieg benötigt 4
Erhöht Brucheffekt um 8%.
Credit20000
Sägezähne mit Lupitoxin5
Fragmente eines Eindrucks4
效果抵抗强化效果抵抗强化 (Effekt-WDS)
Figurenaufstieg benötigt 5
Erhöht Effekt-WDS um 6%.
Credit45000
Reißzähne des Mondwahnsinns3
Wunschsplitter3
击破强化击破强化 (Brucheffekt)
Figurenaufstieg benötigt 5
Erhöht Brucheffekt um 8%.
Credit45000
Reißzähne des Mondwahnsinns3
Wunschsplitter3
γ模组-过载核心γ模组-过载核心
Figurenaufstieg benötigt 6
「完全燃烧」状态下,当装甲「萨姆」的击破特攻大于等于250%/360%时,攻击时额外无视目标30%/40%防御。
Credit160K
Reißzähne des Mondwahnsinns8
Spuren des Schicksals1
Verlorenes Echo des gemeinsamen Wunsches1
速度强化速度强化 (GES)
Figurenaufstieg benötigt 6
Erhöht GES um 3.
Credit160K
Reißzähne des Mondwahnsinns8
Wunschsplitter8
效果抵抗强化效果抵抗强化 (Effekt-WDS)
Figurenstufe benötigt 75
Erhöht Effekt-WDS um 8%.
Credit160K
Reißzähne des Mondwahnsinns8
Wunschsplitter8
击破强化击破强化 (Brucheffekt)
Figurenstufe benötigt 80
Erhöht Brucheffekt um 10.7%.
Credit160K
Reißzähne des Mondwahnsinns8
Wunschsplitter8
击破强化击破强化 (Brucheffekt)
Erhöht Brucheffekt um 5.3%.
Credit2500
Gedankensplitter2

Eidola

我曾安眠,赤染之茧我曾安眠,赤染之茧我曾安眠,赤染之茧
施放强化战技时无视目标15%的防御,且强化战技不消耗战技点。
自破碎的天空坠落自破碎的天空坠落自破碎的天空坠落
「完全燃烧」状态下施放强化普攻、强化战技消灭敌方目标或使目标陷入弱点击破状态时,装甲「萨姆」立即获得1个额外回合。该效果在1回合后可再次触发。
沉睡在静默的星河沉睡在静默的星河沉睡在静默的星河
战技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。
我会看见,飞萤之火我会看见,飞萤之火我会看见,飞萤之火
「完全燃烧」状态下,装甲「萨姆」免疫控制类负面状态。该效果在每次「完全燃烧」期间只能触发2次。
自无梦的长夜亮起自无梦的长夜亮起自无梦的长夜亮起
终结技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。
绽放在终竟的明天绽放在终竟的明天绽放在终竟的明天
「完全燃烧」状态下装甲「萨姆」的火属性抗性穿透提高12%。施放强化普攻、强化战技时弱点击破效率提高50%

Lichtkegel

NameSeltenheitPfadANGVTDLPFertigkeitAufstiegsmaterialien
Zusammenbruch des Himmels
Zusammenbruch des Himmels3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Erhöht den verursachten SCH des Trägers durch Standardangriff und Fertigkeit um 20%.
Zerstörerische Klinge
Wille des Eroberers
Zerstörtes Zuhause
Zerstörtes Zuhause3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Verursacht 20% zusätzlichen SCH an allen Gegnern, deren LP-Prozentsatz über 50% liegt.
Zerstörerische Klinge
Zuckender Kern
Gemeinsamer Untergang
Gemeinsamer Untergang3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Liegt der LP-Prozentsatz des Trägers niedriger als 80%, wird seine KRIT-Rate um 12% erhöht.
Zerstörerische Klinge
Orden der Silbermähnen-Wache
Die Maulwürfe heißen dich willkommen
Die Maulwürfe heißen dich willkommen4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Nach dem Einsatz des Standardangriffs, der Fertigkeit oder des Ultimates erhält der Träger jeweils 1 Stapelung Schelmisch. Für jede Stapelung wird ANG des Trägers um 12% erhöht.
Zerstörerische Klinge
Wille des Eroberers
Ein geheimes Gelübde
Ein geheimes Gelübde4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Erhöht den vom Träger verursachten SCH um 20%. Der Träger fügt außerdem Gegnern, deren aktueller LP-Prozentsatz gleich oder höher als der aktuelle LP-Prozentsatz des Trägers ist, zusätzlich 20% SCH zu.
Zerstörerische Klinge
Orden der Silbermähnen-Wache
Unter dem blauen Himmel
Unter dem blauen Himmel4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Erhöht den ANG des Trägers um 16%. Besiegt der Träger einen Gegner, wird seine KRIT-Rate für 3 Rd. um 12% erhöht.
Zerstörerische Klinge
Unsterblicher glorreicher Zweig
Wuff! Zeit zum Laufen!
Wuff! Zeit zum Laufen!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Erhöht den ANG des Trägers um 10% und den SCH, der Gegnern im Status Brennen oder Bluten zugefügt wird, um 16%. Dieser Effekt gilt ebenfalls für DoT.
Zerstörerische Klinge
Zuckender Kern
Nirgends zu fliehen
Nirgends zu fliehen4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Erhöht den ANG des Trägers um 24%. Besiegt der Träger einen Gegner, werden seine LP in Höhe von 12% seines ANG wiederhergestellt.
Zerstörerische Klinge
Orden der Silbermähnen-Wache
Etwas Unersetzliches
Etwas Unersetzliches5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Erhöht den ANG des Trägers um 24%. Besiegt der Träger einen Gegner oder wird angegriffen, werden sofort LP in Höhe von 8% seines ANG wiederhergestellt. Gleichzeitig wird sein verursachter SCH bis zum Ende seiner nächsten Runde um 24% erhöht. Dieser Effekt ist nicht stapelbar und kann nur 1-mal pro Runde ausgelöst werden.
Zerstörerische Klinge
Uraltes Triebwerk
Unerreichbares Jenseits
Unerreichbares Jenseits5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Erhöht die KRIT-Rate des Trägers um 18% und seine max. LP um 18%. Wenn der Träger angegriffen wird oder die eigenen LP verbraucht, wird der verursachte SCH um 24% erhöht. Dieser Effekt wird entfernt, nachdem der Träger einen Angriff ausgeführt hat.
Zerstörerische Klinge
Unsterblicher glorreicher Zweig
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681 responses to “”

  1. Just give her Superbreak of her own.

    And give her a passive, Armor breaker/piercer/melter/whatever, that allows % of super break damage even before break state.

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  2. Btw, she gets BE insanely easily.
    She wants 360% in total.

    Her ATK trace gives 60%
    Her traces give 37.3%
    BE rope gives 64.8%
    Her BiS 4pc set gives 16%
    Her planar set 2pc gives 36/40% depending on which one you play

    This alone gives her 214/218% BE.
    That means all you need is ~150% BE combined from LC, relic substats and team buffs.
    HMC + RM can easily give 100%+ in total.
    So, as long as you hit 3.4k ATK and have some BE rolls on your gear you don’t even need to play a BE LC.

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  3. i hope this information about her material traces is correct bcz i already start to pre-farm her traces now..

      
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      • Yeah I can double for what Nunu nana said. The site is very good at getting the mats correct. Don;’t think they been wrong ever since I used them. The only thing you have to worry about is the kit changing as they pointed out. Which might be for the better. Depending on what they do.

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  4. Hello folks!
    I just watched a showcase of Firefly with S1 MishaLC, Asta with DDD, E4 HTB and Ghallagher.
    She took 9 cycles to clear a fire weak MoC.
    Now the builds on Asta and Ghallagher weren’t that great and the gameplay wasn’t perfect either, but realistically it can go down to 5 cycles at best and I’m being generous here.
    Needless to say that is complete A$$ for a limited 5*.

    Conclusion: As some people already figured out Firelies performance is completely reliant on HTB+RM, without either she becomes the first 3* unit in the game. Anyone still wants to defend this shit, or can we agree she needs to stop being an HTB support and do more than 2 damage by herself?

      
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    • Sam E0S1/Ruan Mei E0S1/HTB E6 Memories of the Past S5/Gallagher E6 What is Real S5 vs MoC 12 via NotALeaks

      try looking at that one. 3-4 cycles.

      I’m not saying this is amazing but needing HMC and Ruan Mei to enable her sucks…..

      I expect beta changes in these upcoming weeks to help with this.

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    • If she gets buffs, what buffs does she need? any ideas?

      After seeing some showcases, she is decent with HMC and Ruan Mei. Without HMC it is not good at all.

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    • The reason why she is tied to HMC is because of the lore. She’s supposed to be our waifu, remember? So she truly shines only when the Trailblazer is around. :3

      On a serious note, friendly reminder that we are still in the first week of the beta. She still has plenty of time to be saved.

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      • Yeah I would be more worry near the end of 2.2. That this will be the release state. Given the amount of feed back people have left. It seems likely a few things might change before then. Given that has happen to countless characters so far.

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      • Oh I know that the beta updates will most likely fix her.
        I’m just baffled by the amount of absolute idiots who are going around saying “ShE iS LItEraLLY THe BeST UNiT In tHE GaMe!!!11!” despite all the evidence suggesting otherwise.
        That and the fact they claim to have calculated her damage to be higher than anyone else, ignoring that said damage has multiple conditions, so the uptime is iffy.

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        • Yeah that seems to be rather normal. People always overhype or downplay a character to insane degrees. For every person that looks at a character, giving a fair judgement. You have a dozen more, praising the character to high heavens or going doom doom. Making it hard for someone that goes this character looks cool, but not fully sold on them yet. To properly learn truthful info about the character to make a choice they can live with.

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        • Let’s be honest. This is the fate of the anticipated character of the patch. People who love them preach they are the best thing to happen and will powercreep everyone, ignoring their flaws. The opposite side doomposts them to hell and back, exaggerating their flaws and claim they have no redeeming qualities.

          I doubt that’ll change tbh. You can literally show them proof of something being bad and they turn into that D.W meme of this sign won’t stop me cuz I can’t read.

          Fingers crossed Jade is saved from them cuz so far nothing of the sort has happened ;_;

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    • Hello
      can you show this showcase? Looks like wrong build on FF
      I see hunterkee early calks and its said that team like FF(r1-5 misha conus), pela, HMC and gallaher have around 2000 dpav(damage per action value)
      2k dpav is similar to jingliu+bronya+pela or acheron+sw+pela or other S-tier teams(not for aoe, pure singletarget scenario) and its just cannot be 9cycle MoC

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        • Wow asta really that bad, i didn’t expect that it was too long with be build.
          For defend my waifu can tell that asta give nothing to break damage and her spd buff isn’t really needed for FF.
          If i don forget something and right in calcs, Pela will give ~70% more damage for FF break damage and silverwolf can even more with her 13%res pen(58defshred from FF and 42 from pela or sw for 100%shred) and yes defshred affect break damage and super break
          But honestly i also hope they make FF stronger without RM, but really don’t know how this even be possible without creating another monster like acheron.
          And need to w8 some showcase with ff+pela\sw+hmc maybe this team really perform well and we just bad at building teams in this game.
          Maybe our panic false.

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    • Finally a clown comment with zero IQ hehe..
      Even units like JY, Blade, and Topaz weren’t irrelevant on their release, they all got stronger “by time,” as more units maximize their potential (FUA). Kafka who’s already strong on her release, gets stronger with BS and RM.

      FF depending on HMC and RM is basically the same case where certain unit requires specific party, take it as Jingliu with Pela and Luocha. That, unless you’re stupid enough to not realize the game is trying to make break META, even underwhelming as of now.

      Lastly, this is 2.3’s first BETA, everything is STC, even Acheron and Robin previously went on a lot of changes.
      You’re welcome! No worries, even your family doesn’t care about you, I’ll care for your braindead comment hehe..

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    • Jingliu was believed to be Blade-level character in her first kits, everyone screamed that she’s damn weak. So you consider her weak and powerless now? And what’s wrong with HTB+RM? Maybe you know any better break effect buffers?

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      • Because Jinglius first kit was A$$, did you forget all the buffs she got? Let me remind you then, 50% CR in special state, higher Skill multiplier, highier ATK% from special state, spd and 37% CD in traces, quite a few, no?

        Nothings wrong with HTB+RM, they’re a combo made to work well together. Problem is that Firefly loses 80% of her damage if you swap HTB for someone else, 60% if you keep HMC but swap RM. This is without even taking into account that RM keeps enemies broken longer, allowing you to do more Super Breaks.
        What all this means together is that Firefly has exactly one good team, maybe 2 funtional ones if Pela can do somewhat decent in place of RM and I didn’t see a single showcase of FF+Pela so this is pure speculation.
        It is crazy to me you don’t see this when Boothill comes out right before her, has the same niche and none of these problems.

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    • Asta does next to nothing to support Firefly, so you might as well consider that showcase to have been down a full unit. You’re correct that RM and HTB are her best teammates, at least until other units come along that can fill those gaps. Does that make Firefly bad? No, it makes her reliant on specific supports, the same way Acheron requires Nihility/debuffers, or Kafka needs a DoT unit to detonate.

      Regarding the strict teambuilding: HTB is literally given to everyone for free, she will be E6 in 2.3, we have plenty of time to build her, and this is the only spec you should even be using on TB given that the other two are either garbage or incredibly niche. And if you do insist on playing a different TB spec, they have full loadouts for her now, so swapping is no longer cumbersome. As for Ruan Mei, well, 92% of the playerbase owns her. She has the highest limited ownership rate in the game, and across ALL units, she’s second only to Bronya. This will not be an issue for the overwhelming majority of players.

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  5. I dont understand why people complain about her damage. Its beta, damage is gonna get tuned to be alright regardless. I would complain about actual issue, which is her kit. Why does she have attack scale if she doesnt abuse said attack? Why does she has break effect scale if her kit doesnt utilise it in her kit aside for absolutely random attack scale on enchanced skill? And again why does she have extra attack scale on enchanced skill if she doesnt want to build crit due to her attack scale passive and BE scale passive? And her def ignore is obviously tied to HTB super break damage scaling only on those type of stuff. I absolutely dont get it, why do you make a limited 5-star to have a super random kit that works only with another character anyway.

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  6. Do I NEED Ruan Mei to make her work or would Harmony MC be sufficient?

    TBH, I’m not really a fan of Ruan Mei at all, so I’d prefer to use an alternative if possible.

      
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  7. Firefly vs. Boothill, which one is better?

    Boothill has higher pure damage output. While Firefly does high super break damage when paired with the Harmony Trialblazer, Boothill can do the same and even more than that, he may force-proc some break damage on his own. The pair of the Harmony Trialblazer and Boothill is just like a dragonslayer without a dragon to slay, there is no such an enemy who has so much HP to make the Harmony Trialblazer outperform Bronya in Boothill’s team.

    For comfortableness then Firefly wins. While Boothill may implant physical weakness, he relies on the single-use technique and his ultimate to do so. He also wants some physical-weak mobs to help him kickstart his talent or he starts too slowly, especially when no enemy has innate physical weakness. Firefly, on the other hand, makes every enemy fire-weak consistantly, meaning she is universal and doesn’t need to care about the innate weakness type of the enemies. The team of Firefly clears any MoC stage in 1 to 3 cycles in ease, unless the enemies are consistantly unbreakable, excluding break teams from the contest.

    I will personally choose Firefly over Boothill because I value comfortableness more than pure damage output.

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  8. It’s sad. Depressing even

    You can defend her middling performance versus a tri weakness bar boss all you want, the unfortunate thing about Firefly is… THIS IS HER BEST. She will never improve

    If Super Break is locked behind HMC, her team will be set in stone as Firefly, HMC, Ruan Mei + Sustain FOREVER. And Gallagher is VERY DIFFICULT to justifiably powercreep.

    She already has her best, tailor made relics. Supports clearly designed to boost her. This inflexibility will kill Firefly in the long run, not to mention make her exceedingly boring.

      
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    • Y-you don’t know that!!! They might creep HMC!!! TAKE THAT FOR FLEXIBILITY – xxfireflyenjoyerxx probably, not even realizing that’s basically the same thing.

      I honestly can’t tell who’s worse this patch. You have Firefly being this giant disappointment in almost every aspect. You have Jade being the stereotypical Erudition that can’t function anywhere other than PF.

      Help

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      • Well I would say. Depends who has more flexible use. Since at least one of them will have one game mood they are good for if nothing else. While Firefly, seems to be a bit more of unknown going from what I seen.

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    • How are you supposed to improve even further than that you can melt any duo elite without corresponding weakness in three swipes at such a low investment of only three 5-star items in the team and absolutely zero need for crit values? An instant-win bottom?

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      • What kind of statement is that? How are you supposed to powercreep Acheron, her ult can clear the entire battle…

        Maybe your Acheron? I wasn’t at the meeting where she supposedly 3 shots every enemy in the game, and we decided what 3 5 star items to equip. She deals 12k~ Super break damage, and 0 before that. Enemies don’t spawn in already weakness broken. She also has one turn of downtime.

        Oh and, “without corresponding weakness” is the biggest lie out there. Enemies still have innately higher or lower Fire RES, your damage numbers will still be lower. Having the means to bruteforce is a requirement. Every DPS can and has been doing it for ages now.

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        • Yes, there unfortunately isn’t an agreed upon term.

          Some people also refer to it as “cost”, ie 3 cost.

          In other communities eidolons are simply discarded/frowned upon, and lightcones ignored/assumed.

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          • thanks for the info. Yeah for when I see the term,. It just leaves me slightly confused. Onto hmm, this might not be so bad or this might be very costly in terms of jades.

    • This is why it’s always nice to get units at their lowest points yet. It’s fun to see them evolve through the course of the game.

      This is why people still play Jing Yuan and Kafka and even Seele. And this is why Jingliu and Blade (sucks that he peaked very weak) felt boring now.

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        • It’s because Blade is hybrid scaling. He needs someone who buffs both HP and ATK. Doesn’t help that he has weak scalings too.

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          • Nah he’s technically dual scaling but his HP numbers are far far superior
            unfortunately our only HP buffers are a 4* healer and a Preservation who has anti synergy with him

      • Kafka is like in meta for a very long time unless hoyo not release any character that function the same as her. Her kit is very unique though, future meta DoT team may lack black swan but not Kafka I suppose.

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  9. Ok, a few things first: I dont play Meta on purpose, My Main Team is DOT, I play characters i like.
    i dont see why people are so Averse to using HTB, not even wanting to play the “Theyre Free” card like i really dont get what people have against em. Its just confusing that people seem to be so mad when FF a new Character from a fairly new Archetype so of course the best boosters and supports arent gonna be out yet though Ruan and HTB seem like a very good start. (Blades been out for a while and beyond healers he hasnt gotten pretty much anything for direct support) For a bit of a Farfetched Example when Topaz Originally came out i think only yanqing, Herta and Himeko Had Follow up attacks and none of them were any form of consistent. So she didnt have much of a team until Ratios Release. Anyhow while i can see why Not having a Retrigger (or rather a self triggering kit if you go full break) can be a bad thing i dont see why not use the tools given to us until we get something better. And about Boothill, while his kit seems more Coherent its only the first Version of Beta, and i think FF is supposed to be an experiment of Sorts where theyll check if this Sort of Character can work without Crit. But all in all i think we should just wait and see for now.
    PS: While id welcome criticism and Corrections, please refrain from Insults, thanks

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  10. Im your typical “no matter how bad that character become, i will pull him/her” player.
    This is my stand on Firefly.

    But let me be straight, people are debating about her build.
    But let me voice my disappoinment about this early FF kit and also Break team in this game.

    First FF herself.
    if you look at her stats and minor traces, right now what she got is really bad compared to other.
    The only minor traces affecting her damageshe got is only her BE which is (5.3, 5.3, 8, 8, 10.7)
    other than that? mf devs giving her EFF ress boost (8, 6, 4) and spd (2, 3) which it wont be affecting her damage at all.
    on the other side, look at other DPS especially the top hypercarries (JL, Acheron, DHILL, Seele, even JY) they have a ton of minor traces that affecting their damage.
    Also look how slow she is with her base spd is 92. I know people gonna be defending her by “hey her ult gonna give her 50 spd”.
    I mean what is that 5 extra spd for 92 base spd gonna do? just make it gone it wont affecting her so much.

    Second Super Break (HMC)
    Imo super break alone is kinda clunky, you want for the enemies to stay at a broken state so you can do damage,
    at the same time without RM your break team wont be breaking as fast as they could also the break state window is smaller.
    so in other hand playing super break is making your team MUST put HMC and RM to makes it work good.
    without RM? yeah good luck at break those weakness, and good luck dealing super break in that short amount of time we got.
    But on the other hand break team without Super Break? i mean yeah RM still a top tier support (outside break team) but what about the break dps?
    Those huge amount of BE those characters have, will deal so little to their damage (unless they have their own kit outside of BE)

    Now last but not least, how does imo FF interaction with break team is kinda in trouble right now, can you imagine play her without either HMC or RM?
    She need RM to deal more damage, extra 10% spd, extra 20% BE but most importantly RM break effeciency increase,
    without RM Firefly need more turn to break enemies weakness.
    On the other hand, she also kinda need HMC to easily get her 240% BE threshold, also most importantly to deal Super Break damage,
    without HMC her 240% BE quota gonna be a little hard to fulfilled, and without super break her huge ammount of BE stats gonna be not 100% utilized.

    So yeah, thats my nitpick about these FF controversies, i mean i will pull for her even she is that niche (that bad).
    it wont hurt us they decide to adjust her more so she’s is not stuck at a very certain team.
    Heck even Acheron can have a couple varaiant of team roster, good luck for us FF wanter.

      
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    • if you run her with 3.4k in her best inslot relics with her LC or with the misha LC at s5 her break is either at or almost at 240% without substats
      her passive traces give 39.2% BE
      her BiS set gives a passive 16% BE
      run a break mainstat rope for another 64.8% BE
      3.4k atk gives her another 60% break
      misha s5 gives 56% break while her LC gives 60%
      so you get 39.2+64.8=104+16=120+60 giving her 180 without a LC and either she’s at 236% break with the misha LC or shes at 240% break with the sig LC without a single break substat
      her break requirement honestly is pretty low if you just want that initial 240% BE requirement

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    • I dont necessarily agree with traces, she is supposedly BE dps, so having lots of BE is super nice, speed traces are super nice aswell for hitting the needed speed thresholds, effect resistance is also valuable since her class is destruction, which has higher aggro multiplier. But I do agree on everything else: her kit makes no sense, and she is not able to compete with any other 5* limited destruction units in the game. As soon as you take away the HTB for her, she falls off immensly, while character like DHIL, Jinglue, Clara, Blade even, are not falling off so much as soon as you take away good harmony units. DHIL still has insane damage, Jinglue still has incredible crit buff, Clara and Blade still work pretty fine, but Firefly? As soon as she breaks the enemy, she has nothing to do at all. No crit due to her playstyle, no big follow-up (as follow damage after breaking, not mechanic), no anything. 50 speed buff and hight multipliers in ulti state are good, but she cant utilize them due to building BE. Heck, we even got our first break destruction dps even before penacony, the Xueyi, who is incredibly strong damage dealer that utilize both crit and BE extremely well, and is absolute monster at E6. I do really hope that devs change her kit to the point where she will be able to stay competitive to others destruction units

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