Luciole

Luciole
LucioleConceptsLuciole
RaretéRaritystrRaritystrRaritystrRaritystrRaritystr
VoieClass La Destruction
TypesClass Feu
Matériaux d'élévation
Crédits308K
Lambeaux de pensée15
Fragments d'impression15
Cœur enragé65
Fragments des désirs15
Matériau de Trace
Crédits3M
Dent borissienne18
Lambeaux de pensée41
Dent pointue riche en lupitoxine69
Fragments d'impression56
Crocs de la Folie lunaire139
Fragments des désirs58
Écho perdu du vœu partagé12
Voies de la destinée8
HistoireMembre des Chasseurs de Stellaron protégée par une armure mécanique appelée « SAM ». Son caractère est marqué par une loyauté et une détermination sans faille.
Conçue comme arme pour lutter contre l'Essaim, elle subit une croissance accélérée, ce qui lui vaut une vie éphémère.
Elle a rejoint les Chasseurs de Stellaron dans l'espoir de survivre en changeant le cours de son destin.

Sommaire
Stats
Compétence
Traces
Eidolons
Cônes de lumière
Inventaire
Gallery
Répliques
Histoire

Stats

NiveauATQDÉFPVVITChances de coup critiqueDGT CRITProvocationÉnergieMatériaux d'élévation
171.28105.61111045%50%125240
20139205.922161045%50%125240
Crédits4000
Lambeaux de pensée5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Crédits8000
Lambeaux de pensée10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Crédits16000
Fragments d'impression6
Cœur enragé3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Crédits40000
Fragments d'impression9
Cœur enragé7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Crédits80000
Fragments des désirs6
Cœur enragé20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Crédits160K
Fragments des désirs9
Cœur enragé35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
NiveauMatériaux d'élévation
1
20
Crédits4000
Lambeaux de pensée5
20+
40
Crédits16000
Fragments d'impression6
Cœur enragé3
40+
50
Crédits40000
Fragments d'impression9
Cœur enragé7
50+
60
Crédits80000
Fragments des désirs6
Cœur enragé20
60+
70
Crédits160K
Fragments des désirs9
Cœur enragé35
70+
80

Compétence

Manœuvre de propulsion éclairManœuvre de propulsion éclair - ATQ normale | Cible unique
Régénération d'énergie : 20
Rupture de faiblesse : Cible unique : 30
Inflige des DGT de feu équivalents à de l'ATQ de SAM à une cible ennemie unique.

Inflige des DGT de feu mineurs à un ennemi unique.
Niveau 9
Manœuvre de frappe aérienneManœuvre de frappe aérienne - Compétence | Cible unique
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 60
Consomme un montant de PV équivalent à des PV max du personnage pour régénérer un montant fixe d'énergie équivalent à de son énergie max. Inflige des DGT de feu équivalents à de son ATQ à une cible ennemie unique. Si les PV actuels du personnage ne sont pas suffisants, ils sont réduits à 1 après utilisation de la compétence. Avance la prochaine action du personnage de .

Consomme une partie des PV du personnage pour régénérer des points d'énergie, inflige des DGT de feu à un ennemi unique et avance la prochaine action du personnage.
Niveau 15
Combustion complète de Lampyroptère type IVCombustion complète de Lampyroptère type IV - Ultime | Renforcement
Régénération d'énergie : 5
Rupture de faiblesse : 0
Entre dans l'état Combustion complète. Avance l'action du personnage de 100 % et son ATQ normale et sa compétence deviennent renforcées. Dans l'état Combustion complète, sa VIT augmente de , et lors de l'utilisation de l'ATQ normale renforcée ou de la compétence renforcée, son efficacité de Rupture de faiblesse augmente de et les DGT de rupture que le personnage inflige aux ennemis augmentent de jusqu'à la fin de cette attaque.
Un compte à rebours pour l'effet Combustion complète apparaît dans l'ordre d'action. SAM quitte l'état Combustion complète lorsque le compte à rebours se termine. Le compte à rebours a une VIT fixe de .
SAM ne peut pas utiliser son ultime dans l'état Combustion complète.

Entre dans l'état Combustion complète. Avance l'action du personnage de 100 %, son ATQ normale et sa compétence deviennent renforcées, et sa VIT, son efficacité de Rupture de faiblesse et les DGT de rupture qu'il inflige aux cibles ennemies augmentent jusqu'à la fin du compte à rebours.
Niveau 15
Cœur en feu de la chrysalideCœur en feu de la chrysalide - Talent | Défense
Régénération d'énergie : 0
Rupture de faiblesse : 0
Plus ses PV sont bas, moins le personnage subit de DGT. Lorsque ses PV sont inférieurs ou égaux à , l'effet de réduction de DGT est à son maximum, atteignant . Dans l'état Combustion complète, l'effet de réduction de DGT est toujours au maximum et la RÉS aux effets augmente de .
Si ses points d'énergie sont inférieurs à en début de combat, les régénère jusqu'à . Quand l'énergie est à son maximum, tous les malus appliqués au personnage sont dissipés.

Plus ses PV sont bas, moins le personnage subit de DGT. Dans l'état Combustion complète, l'effet de réduction de DGT est toujours au maximum et la RÉS aux effets augmente. Si ses points d'énergie sont inférieurs à #2[i]% en début de combat, les régénère jusqu'à #2[i]%. Quand l'énergie est à son maximum, tous les malus appliqués au personnage sont dissipés.
Niveau 15
AttaqueAttaque
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 30
Attaque un ennemi et réduit sa robustesse au type correspondant en entrant en combat.
Niveau 1
Δ Manœuvre d'incinération météoritiqueΔ Manœuvre d'incinération météoritique - Technique
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 60
S'envole et se déplace librement dans les airs pendant secondes. Cet effet peut être annulé prématurément en déclenchant une attaque plongeante. À la fin de la durée, plonge et attaque immédiatement tous les ennemis dans une zone définie. Applique une Faiblesse au feu pour tours aux ennemis au début de chaque vague, puis inflige des DGT de feu équivalents à de l'ATQ de SAM à tous les ennemis.

S'envole pour se déplacer librement. Après quelques secondes dans les airs, plonge et attaque les ennemis dans une zone définie. Au début de chaque vague, applique une Faiblesse au feu à tous les ennemis et leur inflige des DGT de feu.
Niveau 1
Décimation pyrogénique de Lampyroptère type IVDécimation pyrogénique de Lampyroptère type IV - ATQ normale | Cible unique
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 45
Restaure des PV à hauteur de des PV max du personnage et inflige des DGT de feu équivalents à de l'ATQ de SAM à une cible ennemie unique.

Restaure une partie des PV du personnage et inflige des DGT de feu à un ennemi unique.
Niveau 9
Surcharge de l'étoile mourante de Lampyroptère type IVSurcharge de l'étoile mourante de Lampyroptère type IV - Compétence | Propagation
Régénération d'énergie : 0
Rupture de faiblesse : Cible unique : 90 / Propagation : 45
Restaure des PV à hauteur de des PV max du personnage. Applique une Faiblesse au feu à une cible ennemie unique pour une durée de tours. Inflige des DGT de feu équivalents à ( x effet de Rupture + ) de l'ATQ de SAM à cette cible. D'autre part, inflige des DGT de feu équivalents à ( x effet de Rupture + ) de l'ATQ de SAM aux cibles adjacentes. L'effet de Rupture pris en compte ne peut pas dépasser .

Restaure une partie des PV du personnage, applique une Faiblesse au feu à une cible ennemie unique et inflige des DGT de feu massifs à cette cible, et des DGT de feu aux cibles adjacentes.
Niveau 15

Traces

Explosion à retardement du module αExplosion à retardement du module α
Nécessite l'élévation de personnage  2
Dans l'état Combustion complète, les attaques contre les ennemis qui n'ont pas de Faiblesse au feu peuvent également réduire la robustesse d'un montant équivalent à 55% de la réduction de robustesse originale de la capacité.
Crédits5000
Dent borissienne3
Écho perdu du vœu partagé1
Augmentation de la RÉS aux effetsAugmentation de la RÉS aux effets (RÉS aux effets)
Nécessite l'élévation de personnage  2
La RÉS aux effets augmente de 4%.
Crédits5000
Dent borissienne3
Lambeaux de pensée6
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite l'élévation de personnage  3
L'effet de Rupture augmente de 5.3%.
Crédits10000
Dent pointue riche en lupitoxine3
Fragments d'impression3
Augmentation de VITAugmentation de VIT (VIT)
Nécessite l'élévation de personnage  3
La VIT augmente de 2.
Crédits10000
Dent pointue riche en lupitoxine3
Fragments d'impression3
Armure auto-réactive du module βArmure auto-réactive du module β
Nécessite l'élévation de personnage  4
Lorsque SAM est dans l'état Combustion complète avec un effet de Rupture supérieur ou égal à 200%/360%, attaquer une cible ennemie en état de Rupture de faiblesse convertit la réduction de robustesse de cette attaque en 1 instance de 35%/50% de DGT de rupture extrême.
Crédits20000
Dent pointue riche en lupitoxine5
Voies de la destinée1
Écho perdu du vœu partagé1
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite l'élévation de personnage  4
L'effet de Rupture augmente de 8%.
Crédits20000
Dent pointue riche en lupitoxine5
Fragments d'impression4
Augmentation de la RÉS aux effetsAugmentation de la RÉS aux effets (RÉS aux effets)
Nécessite l'élévation de personnage  5
La RÉS aux effets augmente de 6%.
Crédits45000
Crocs de la Folie lunaire3
Fragments des désirs3
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite l'élévation de personnage  5
L'effet de Rupture augmente de 8%.
Crédits45000
Crocs de la Folie lunaire3
Fragments des désirs3
Noyau de surcharge du module γNoyau de surcharge du module γ
Nécessite l'élévation de personnage  6
Augmente l'effet de Rupture de SAM de 0.8% pour chaque tranche de 10 points d'ATQ qui dépasse 1800.
Crédits160K
Crocs de la Folie lunaire8
Voies de la destinée1
Écho perdu du vœu partagé1
Augmentation de VITAugmentation de VIT (VIT)
Nécessite l'élévation de personnage  6
La VIT augmente de 3.
Crédits160K
Crocs de la Folie lunaire8
Fragments des désirs8
Augmentation de la RÉS aux effetsAugmentation de la RÉS aux effets (RÉS aux effets)
Nécessite un personnage de Niv.  75
La RÉS aux effets augmente de 8%.
Crédits160K
Crocs de la Folie lunaire8
Fragments des désirs8
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
Nécessite un personnage de Niv.  80
L'effet de Rupture augmente de 10.7%.
Crédits160K
Crocs de la Folie lunaire8
Fragments des désirs8
Renforcement de RuptureRenforcement de Rupture (Effet de Rupture)
L'effet de Rupture augmente de 5.3%.
Crédits2500
Lambeaux de pensée2

Eidolons

Repos de la chrysalide écarlateRepos de la chrysalide écarlateRepos de la chrysalide écarlate
Ignore 15% de la DÉF de la cible lors de l'utilisation de la compétence renforcée et la compétence renforcée ne consomme pas de point de compétence.
Chute des cieux fracturésChute des cieux fracturésChute des cieux fracturés
Lorsque SAM utilise son ATQ normale renforcée ou sa compétence renforcée dans l'état Combustion complète pour éliminer une cible ennemie ou lui infliger une Rupture de faiblesse, il gagne immédiatement 1 tour supplémentaire. Cet effet peut se déclencher à nouveau après 1 tour.
Sommeil au milieu de la galaxie silencieuseSommeil au milieu de la galaxie silencieuseSommeil au milieu de la galaxie silencieuse
Niv. de la compétence +2, jusqu'au Niv. 15 maximum.
Niv. de l'ATQ normale +1, jusqu'au Niv. 10 maximum.
Regard sur la flamme de lucioleRegard sur la flamme de lucioleRegard sur la flamme de luciole
Augmente de 50% la RÉS aux effets de SAM dans l'état Combustion complète.
Lueur dans la nuit sans rêveLueur dans la nuit sans rêveLueur dans la nuit sans rêve
Niv. de l'ultime +2, jusqu'au Niv. 15 maximum.
Niv. du talent +2, jusqu'au Niv. 15 maximum.
Métamorphose de l'ultime lendemainMétamorphose de l'ultime lendemainMétamorphose de l'ultime lendemain
Augmente de 20% la PÉN de RÉS au feu de SAM dans l'état Combustion complète. Son efficacité de Rupture de faiblesse augmente de 50% lors de l'utilisation de l'ATQ normale renforcée ou de la compétence renforcée.

Cônes de lumière

ConceptsRaretéVoieATQDÉFPVCompétenceMatériaux d'élévation
Effondrement céleste
Effondrement céleste3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Augmente les DGT de l'ATQ normale et de la compétence du porteur de 20%.
Lame briseuse de monde
Volonté de conquérant
Demeure brisée
Demeure brisée3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Le porteur inflige 20% de DGT supplémentaires aux cibles ennemies dont le pourcentage de PV est supérieur à 50%.
Lame briseuse de monde
Noyau des méandres
Destruction mutuelle
Destruction mutuelle3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Les chances de coup critique du porteur augmentent de 12% lorsque ses PV sont inférieurs à 80%.
Lame briseuse de monde
Médaille de la crinière d'argent
Bienvenue chez les Taupes
Bienvenue chez les Taupes4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Lorsque le porteur utilise son ATQ normale, sa compétence ou son ultime pour attaquer des ennemis, il gagne un cumul d'Espièglerie. Chaque cumul augmente l'ATQ du porteur de 12%.
Lame briseuse de monde
Volonté de conquérant
Vœu secret
Vœu secret4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Les DGT infligés par le porteur augmentent de 20% et sont majorés de 20% supplémentaires contre les ennemis dont le pourcentage de PV actuel est supérieur ou égal à celui du porteur.
Lame briseuse de monde
Médaille de la crinière d'argent
Sous le ciel bleu
Sous le ciel bleu4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Augmente l'ATQ du porteur de 16%. Lorsqu'il élimine un ennemi, les chances de coup critique du porteur augmentent de 12% pendant 3 tours.
Lame briseuse de monde
Branche-lumière immortelle
Ouaf ! C'est l'heure de la promenade !
Ouaf ! C'est l'heure de la promenade !4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Augmente l'ATQ du porteur de 10%, ainsi que les DGT qu'il inflige aux ennemis affectés par Brûlure ou Saignement de 16%. Cet effet s'applique également aux dégâts sur la durée.
Lame briseuse de monde
Noyau des méandres
Sans échappatoire
Sans échappatoire4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Augmente l'ATQ du porteur de 24%. Chaque fois que le porteur élimine un ennemi, il restaure un montant de PV équivalent à 12% de son ATQ.
Lame briseuse de monde
Médaille de la crinière d'argent
Quelque chose d'irremplaçable
Quelque chose d'irremplaçable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Augmente l'ATQ du porteur de 24%. Lorsque le porteur élimine un ennemi ou est touché par une attaque, il restaure immédiatement des PV équivalents à 8% de son ATQ. D'autre part, ses DGT augmentent de 24% jusqu'à la fin de son prochain tour. Cet effet n'est pas cumulable et ne peut se déclencher qu'1 fois par tour.
Lame briseuse de monde
Ancien moteur
Traversée impossible
Traversée impossible5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Augmente les chances de coup critique du porteur de 18% et ses PV max de 18%. Ses DGT augmentent de 24% lorsqu'il est attaqué ou qu'il consomme ses propres PV. Cet effet est supprimé lorsque le porteur lance une attaque.
Lame briseuse de monde
Branche-lumière immortelle
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1,623 responses to “Luciole”

  1. Intuitively Robin should be one of the worse supports (prob worse than Asta) besides RM since her atk buff doesn’t work on FF’s BE conversion, and her action advanced is not useful on a char having astonishing speed.
    But…
    Somehow despite that, she can still help FF 1 cycle the current Moc, and be one of the best support besides RM. The not-so-surprising part is that the other 2 r also top Harmonies for other dpses also: Tingyun and Sparkle. Perhaps her personal dmg makes a difference? If so I could argue the same for Sparkle’s action advance… oh wait it’s 2 cycles for Bronya, so maybe her SP generator?
    https://youtu.be/JTBlydXcUIw?si=VP7nhiHXgyrDqoPa

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  2. People have been asking for her transformation scene, there you go: it is on her character’s trailer lol.

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  3. Firefly Build

    Light Cone:
    S1 Signature
    S5 Fall of an Aeon: -18% damage (full stacks)
    S5 Misha’s LC: a tiny bit less than S5 Aeon

    Relic sets:
    4pc Iron Cavalry
    2pc Forge of the Kalpagni

    Stats:
    Body: ATK%
    Boots: SPD
    Sphere: ATK%
    Rope: BE%
    Substats: BE%>ATK%>SPD
    (SPD>ATK w/o Ruan Mei until you get 5 SPD subs)

    Skill priority:
    Ult > Skill > Talent

    Team:
    Firefly
    Harmony Trailblazer
    Ruan Mei
    Gallagher

    Alternative team options:

    replacing Ruan Mei:
    w/ Pela: -7,74% damage
    w/ Asta: -39,09% damage

    replacing Gallagher:
    w/ Pela: +45,7% damage (for normal content)
    w/ Lingsha (hopefully she’s a 5* Gallagher)

    Harmony Trailblazer will ALWAYS be on her team.

    Gacha priority:
    E0→LC→E2 (E1 is good, E3 to E5 is ass, E6 is godlike, of course)

      
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      • jiaoqiu only works for unit like Acron or Argenti, his debuff very limited to Ult-Dmg, so i think is safe to say that Jiaoqiu is Ez Skip for SAM main like us

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        • 40% Universal DMG vulnerability, his ult vulnerability is only 15% so ult characters get 55% Total
          So no he is not *only* for ult characters, he provides a big boost to every single dmg source in the game
          But the healing was removed from his kit so he won’t be FF’s best teammate unless you’re okay with sustainless

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    • What with Pela Actualy?
      RM’s break efficiency is +50% DMG for SuperBreak, and it’s huge bc enemy just got broken way faster. Plus RM has tonn of lesser buffs: be, spd, res-pen, self break dmg and so on.
      So how Pela can be just -8% compared to RM ? Would be great to see detailed calcutaions ^_^

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      • It’s because RM’s break efficiency is NOT 50% dmg for Firefly’s superbreak specifically. She already has 50% efficiency built-in, so an extra 50% is only a 150% to 200% buff, or 33%. RM’s also gives a 25% res pen on her ult, which puts her total at 66.25% damage increase.

        In comparison, Pela’s def shred maxes at 58% with S5 Resolution, which puts Firefly at 83% total def shred, which is a 55.79% damage increase over her base 25% shred. This bonus increases to 65.2% with E1.

        166.25%/155.79% is about a 7% damage difference before you include the 20% break effect which depends more on your build for exact power.

        And, of course, this calculation does not include the other benefits of RM over Pela, such as breaking faster, speed buffs, It’s just a raw comparison of how high your numbers can get with Firefly when you hit the enemy. It’s really just to show that if you don’t have RM, you’re losing much less damage to run Pela than Asta.

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  4. so do you guys believe power creep is brutal in this game or is it just bullshit? Done by people to promote fear of missing out and make them spend more than they are willing to or just so they can feel better about being free to play?

      
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    • People are still clearing content with day 1 characters, even though it changes depending on the patch. The elemental weaknesses and MoC/PF buffs makes different DPS get more or less powerful in endgame each patch, and the supporting characters usually ebb and flow depending on their DPS partners. Every character is going to feel stronger in their first MoC/PF and now AS because the buffs are going to be tailor-made to make them feel that way. A few months out from now they’ll feel weaker unless the endgame flavor of the month is the same as their niche, and that gives people the impression of powercreep.

      It’s all just an elaborate marketing trick that creates the illusion of powercreep to entice spenders to spend while allowing those who don’t to still clear by using their other units that can take advantage of the buffs.

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      • Heck, someone in the comments on this page. Was talking about how Dan Heng IL is useless on the second half of the memories of chaos. Which it only took me a few moments to find a video, of said character clearing the content in only a few cycles. With a few cycles to spare. Since it was not a zero cycle run. Seems like they were far from useless.

        Which that same person was going power creep is brutal. While bringing up how great Himeko is for the second half. Which kind of counter their own point. Wait, if power creep is brutal. How come a standard banner character, is suddenly really good in the current memory of chaos? If this game power creep was super brutal. Shouldn’t Himeko and Dan Heng IL be useless? Due to both not being the shiny brand new unit? Like the people who shout out power creep. I don’t even think understand what it means. Heck wouldn’t be surprise if they are part of the game marketing team.

        For if you played yu-gi-oh. that is a game with real power creep. 1200 attack monster used to be a big deal. same for 1800 or 1900 attack. Skip ahead to modern yu-gu-oh. Cards have so many effects and combos. You can summon a whole field worth of monsters on turn one. Leaving many older cards in the dust. For they simply can’t compare to all the combos and effects the newer cards can perform. Which given the type of game it is. New more powerful stuff, also rises the challenge of the content. Meaning you do have to go for the new shiny stuff, if you want to keep up. If someone wants to say power creep is brutal. They have to make a very good case. not just say it brutal and be vague. Have to show me. That you can only clear the content with brand new characters or show case is massively easier to clear the content with a brand new character with similar or lesser investment vs a brand new one.

        For heck. Aventurine has been a buff for Yanqing. Since now he has a sub dps/shielder. Who can always ensure he has a shield up. With Yangin being a character often seen as rather bad. With him doing decent against ice weak foes at the very least. For yeah. It seems more like the game relays on having a good team for your character of choice. Along with good relics. Over buy the brand new shiny thing.

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    • Power creep in this game is real, however do not click on YT videoss with shitty titles like “X character is a must pull do not miss out LAST CHANCE”. If you are going to click on those type of videos, then make sure those idiots are not a hoyopartner first by looking at the description, because they are basically a marketing pleb if they are a hoyopartner.

      For me the only true power creep is Acheron, not because she is very strong in MOC and Pure Fiction, but because she makes overworld and simulated universe a breeze with her talent. Althouth the simulated universe part is going to change with the new mode to farm planars.

      I will try and get SAM for myself because she is a brute force type of unit, and does not care if a floor has fire weakness or not, because she just adds it herself durring her ult. That means that she has long term viability.

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      • Yeah that I think would be fair point. Given her skill does make it easier to just clear out large group of trash mobs and save yourself time.

        Also another good point on content creators. For I swear, they do a better job at pressuring people into rolling or fear of missing out, more so than anything else. That or make people worry their current characters are not as good. When they are just fine, might need simply better relics or maybe another support or two. Like if you are lacking on healers/shielders. Might want to pick up something like Fu-xuan or Gamble man.

        Which yeah, the new break effect dps. Seem like they are going have the benefits of momo Quantum but build into their base kit. Without the resistance shred Silver Wolf offers. Of course that can easily be made up for by the likes of Mei. Cheap, easy to build and get up and running. Heck. Seems like they might be design for newer players or simply anyone that is not big on the relic grind. For it really the relic grind that keeps most characters from really reaching their true power.

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    • I think theres always some powercreep but thats a good think. It keeps the game interesting. Personally I can max star moc 12 with clara and seele but it is getting a bit rough.

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      • well given power creep. to use a example from early yu-gi-oh. once the highest attack a normal monster could have is 1200. Then you got the likes of 1800 attack, 1850 and 1900. It added nothing beside higher numbers, while making the older cards pointless and worthless. For all it did was higher number go bloom.

        Now what did make things more interesting and allow more choices. Was when they added blue eyes white dragon support and other archtypes. Letting them do alot more cool stuff. While boosting up the value of blue eyes white dragon, due to it being the key to the deck and leading to it being the card you use to gain many effects or summon up some blue eye related monster with. Be it the blue eyes it self getting to the field or using it as cannon folder to summon up a effect monster, that could help protect your field from being destroy. Which also did power creep archtypes that didn”t get the same levels of support. So yeah when it comes to power creep. there can be a different from it and sometimes it not always good or interesting. Sometimes it just higher number go brrrrrr.

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      • yea thats not called powercreep but progresion, powercreep aint nice and it aint as common as many people make it seem in honkai

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      • Yeah given so far, I have not felt like there been a unfair memory of chaos. Unlike genshin. Which has a habit of just throwing out a nonsense abyss every now and then. Like the current one. Which has lots of high hp foes, scatter all over the place. Big hp foes that also have shields. Making my teams that were able to clear the abyss for months, now struggle to clear the first chamber. only got 8 stars so far. I have tried for hours and used every team I can think of. best I can do is reach the last wave with a few seconds to spare before failing. Making me think do I have to rebuild some of my characters? invest in an aoe team? For that abyss has just broken me. It really feels like the genshin devs, just want to pull out a massive bs abyss every now and then. that is not challenging but just wastes alot of the player time. To make it seem harder, when in truth it just more annoying.

        While memory of chaos. Yeah it become much easier, once I replaced nat with a much better healer on my second team. With my first team, getting a improvement in terms of a e1 fu xuan. Along with getting proper supports for my teams. Made it feel like yeah this is fair. For heck I was able to max star memory of chaos, even when it didn’t favor ice dps. Thanks to e1 Robin. letting me just bypass some of that resistance and help my dps do more damage. Of course, decent relics are needed as well. That last one being the hard part, at least if they relay on crit rate cirt damage. Unless your lucky as heck. Everything else, can come to you in time.

        Which unlike genshin. I can’t think of anything super annoying or just seem like it was poorly design. At least not anything I seen yet. it does help honkai is a turn base game. Which lets it avoid many of the issues genshin abyss has with time wasting. Like making you run around the map, chasing down enemy spawn after enemy spawn. Which so far. I would say memories of chaos, from what I experience has been better design. offering a proper challenge like dark souls, over a artificial difficulty. Which genshin likes to do with super high health enemies and scattering them to the four corners of the map to waste time. For yeah star rail. it feels like you know what the issue is. if you are unable to clear memory of chaos. While genshin, it hard to tell. if it due to your teams being poorly build or the devs just boosting up the difficulty with bullet sponge enemies randomly.

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      • Yeah most claims of power creep. Are super vague they don’t make any point at all or so easily debunk, it not even funny. Like Star rail seems well design, going by it end game content. If i’m lacking in something. I get an idea of what to do. Like ah yes, better relics. that or maybe I should grab a limited shielder/healer to keep my party alive. That and it seems like some people mix up being worthless, with not being ideal for the current content. For someone was trying to make the claim. Power creep is brutal. By pointing to the current memories of chaos and going. Himeko power creeps Danheng il. Due to Himeko being more ideal on the second half, due to it being three mobs that share a health pool with fire weakness. Yet Dan can still get the job done. Even if he is not the best suited for such a fight.

        Which yeah that was just a odd moment. Like wait a minute. Power creep is so brutal in this game. Himeko, a character that existed since the start of the game. Power creep Dan IL a much newer character. It very confusing and makes no sense. If power creep is brutal. Why is Himeko suddenly better than a newer character? Why is a standard banner character better than a limited character. Shouldn’t that be the other way around, due to power creep? Or. It cause we have a rare boss fight, that has fire weakness. With all three enemies sharing the same health pool. Which each foe if I recall correctly count as a elite. So anytime their weakness is broken, follow up attack is triggered. Which can happen back to back. If the other puppets are low enough on toughness. Letting Himeko get in lots of follow up attacks. It a boss fight that just seems tailor made for Himeko. More so if you use someone like Mei or other fire characters to help with the weakness breaking.

        I think some people just do not think logical before shouting out power creep. Like toughness and breaking has existed since the start of the game. For the game has made it clear. You will have a easier time with a fight, if you bring along a dps that can weakness damage the foe. I think people have gotten so used to brutal forcing things. Or just ignoring resistances, thanks to Mei, e1 Robin. That the lost the ability to think, about a boss fight and it design.

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        • I think they think that “powercreep” is that the later chars r better than the old chars IN GENERAL. To be specific, it should be about chars’ performances IN AVERAGE. Specifically, in ur provided case they could argue that u r comparing peek performance vs bottom performance. What u r supposed to is comparing their performances IN AVERAGE, and in this case DHIL wins (kinda, he’s still worse in PF).
          Another question arises: what’s considered AVERAGE? This’s the actual vague part like u have mentioned. It may even be fluctuating each patch; in other words, we CAN’T measure it.

          Off topic to the above, we’ve yet seen “direct powercreep” (or “brutal powercreep” in terms of these people) like in Genshin. Coh… coh… Kazuha vs Venti, coh…coh Arle vs Hu Tao. Maybe it’s Huohuo vs Luocha? Whatever it is, these examples r the closest to the “brutal powercreep” people r defining.

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          • Yeah in this game. Power creep can be a bit to pin down. Given Himeko now has pure fiction, which she is the queen of. Along with over time getting a number of relics to help boost follow up attacks and that one set which is just great for pure fiction.

            For unlike say genshin. Where if a character is not good at the abyss, rip them in terms of usefulness. While here in Star rail. We have now three end game modes. Pure fiction, which favors Himeko like characters. memory of chaos, that normally favors traditional dps or in the case of the newest one. Love break effect dps for say the second half. The new end game mode, loves break effect or any character that can do lots of toughness damage of the correct element.

            That all before one takes into account any sim universe mode. Where in the Swarm, March can be great. Due to the end boss having zero ice resistance from what I recall. So a character can be not very good for one game mode but great for another. Which does help to make most characters, have a place or two that favors their style of gameplay. Which in the case of some, get better overtime. Like many are now viewing Gallagher in a more favorable light. Due to Firefly. Which Mei also has another team she is great for.

            Which of course. sometimes it the relics. Like my Firefly team. Got much better performance, once I swap finally got the new relic set meant for Firefly and her team mates. That gives a speed bonus and break effect boost. Gallagher going from 128 speed to 145, is very noticeable. Along with getting a energy rope for him. Sometimes getting the right main stat for a character and good set bonus that gives them more of what they want. can lead to a big performance boost.

      • Yeah your random power creep comment. tends to be just vague nonsense, that can easily be dismiss. for Yanqing mains are currently eating good. with the release of characters like Robin and Aventurine, to help let their surfing swordsman shine.

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  5. So with all the countless post about power creep. I have to ask. Does anyone know what it means or is it just a meaningless buzzword at this point?

      
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    • Power creep is when a new unit does “X” task(s) better than a previous one. For example SAM is a powercreep because she can apply fire weakness on enemies, making her a universal unit that does not care about enemies weaknesses.
      So her team being SAM, Ruan, HMC, Filler unit, will be viable for a very long time. That also makes her a great unit to hyper invest. She is also extremely easy to build.

      However a unit is as strong as their supports and that is especially true for SAM. If you don’t have Ruan and don’t want to build HMC then SAM could be the worst unit in the game.

      It all depends on your account at the end of the day.

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  6. No one (or rarely someone) talks about her viability for… new players like me. (By “new players” here I mean people who just reach TL or progression when they should focus on endgame contents like Moc, PF and upcoming AS; or I may mean “mid-game players”)
    Is she good if one only pulls for her for the sake of fulling endgame contents quickly?

      
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    • Yes, considering the incoming content will be greatly tailored to her. The ability to deplete a lot of Toughness is also increasingly relevant, esp. with AS.

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    • Yeah it seems like for the new As game mode. That will start in 2.3. A break effect dps that can drain toughness bars will be ideal. Hopefully with Mei as well, to help with the weakness breaking.

      Which also stuff like Mono Quantum might be decent as well. Given every member is able to deal weakness damage to the foe. Of course having the right element from the start or a break effect dps is likely to be better. In the case of Firefly. Her banner you can get Gall from it. Which is the ideal healer she wants on her team. another team mate she wants. is Harmony Mc, which you get by default. Which outside of these two. She will ideally want Mei, for better weakness break. So in terms of team building. Firefly ideally team is rather cheap. Given Mono quantum you would need at least three Limited Characters, four if your using Seele. While Firefly, you only need two limited characters, to be at max power. One of them being herself.

      Which going by the current memory of chaos, has a bonus related to killing the trot. Which instant dies, when weakness broken. Granting a buff to the whole party and action advance for whoever killed it. Being able to inplant weakness and breaking it toughness. Will be very useful for content, well into the future.

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    • Which forgot to add. Firefly does have a number of lightcones she can use. So you don’t even need to go for her sig lightcone. Since she can make use of things like On the Fall of an Aeon, given she does benefit from attack %. By being able to turn it into break effect.

      Which given the major event in 2.3. Is going to let you grab one copy of Gallagher. You can ensure even if Firefly banner screws you over, in terms of four stars that is. You can get at least a single copy of him. Of course he gets a big boost at e1 and e2. With getting a energy boost at the start of battle, effect res and a cleanse. Leading to you only needing to get Firefly and if you want her to be at max power. Mei as well.

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    • She may have one of the most solid universal team in the game (2nd only to RM, E1 BS, Kafka, Acheron)

      MoC. Can deal with almost all type of content because of built in fire weakness implants, with an S.
      She is a destruction unit with strong ST dmg and strong adjacent damage. All teams regardless of archetype benefits on breaking, moreso the characters that have breaking as their bread and butter.

      PF. Very fast, AoE, strong attacks, has built in turn advance. Can be paired really really great with Himeko and/or Ruan Mei, two of the best PF units.

      AS. Fast, sturdy, has strong ST dmg, can break enemy fast. But just like most teams, you may have a hard time if the boss is designed to resist types and/or archetypes.

      She is only hardcountered by toughness lock.

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    • are you blind? there are tons of discussion about firefly’s pros and cons here
      “easy to build,” “good for multiple modes,” “cheap team,” including “boothill lite” etc

      stop being an @$$ for asking something that’s clearly being discussed here
      you aren’t new here either, quit acting fool

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      • Dude. There is like 20 pages plus. Some of that info is going to be out of date. Given some of the talk here will have been about the beta. It not unreasonable, to ask. In order to get the more up to date info. On the first page. Making it easy for everyone to view.

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      • Yeah since I find break effect and speed. To be way easier to find than Crit rate, crit damage and speed. Which since firefly can also make use of attack and turn it into break effect. Yeah very newbie friendly. Since you are going for stats. that don’t relay as heavily on luck of the gods.

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        • She doesn’t even need SPD if you put Ruan Mei in her team.
          104 base, 10% from RM, 6% from ornament set, 25 from boots and 5 from traces: 104*1.16+5+25 = 150.6 SPD, with the 60 she gets on ult, she gets to 210.6 SPD, enough speed to attack 4 times while on enhanced mode.

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          • Seems like my math was wrong. Was sure she needed a bit more. Which heck in that case. Damn. Well seems like she will be very easy to build. Given break effect is way more common than crit rate crit damage. for me at least

      • heck even for old players. Given at least for me. Break effect and speed substats are way more common. Than crit rate and crit damage. A brand new character that is easy to build? Oh yeah. That a great benefit. For you can get them slap together right away and make good use of them. Rather than praying for a roll into crit rate and crit damage for once, rather than it all going to flat defense.

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    • Yes. With just her banner, you already fulfill 3/4 of her best team. And you can use it on all contents.

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  7. E0S1 Firefly (500% BE post buffs) + HMC + Gallagher against 3 targets:

    w/ Ruan Mei: 271.594 damage, 543.188 vs 3 targets, 2.172.753 on 4 turns.

    [3763,5533*0,5369127517*(180/30)*(1+500%)*1,25*(1+57,2%)*0,5]

    w/ Asta: 178.437 damage, 356.875 vs 3 targets, 1.427.499 on 4 turns.

    [3763,5533*0,5369127517*(135/30)*(1+557%)*1*(1+57,2%)*0,5]

    Replacing RM with Asta means ~34% less damage.
    Asta gives more BE to Firefly, but she doesn’t offer the Break Efficiency nor the RES Penetration that Ruan Mei does.
    HMC’s A4 doesn’t affect Firefly’s Super Break dealt by her A4, but it does affect Firefly’s Super Break dealt by HMC’s ult buff.

    (lvl mult*def mult*(tough dmg/30)*(1+BE%)*res mult*(1+vuln%)*50%)

    def mult = 100/((enemy level+20)*(1-def shred)+100)
    res mult = 1-(res-res shred)
    50% is Firefly’s Super Break from A4 trace.

      
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      • Firefly Build

        Light Cone:
        S1 Signature
        S5 Fall of an Aeon: -18% damage (full stacks)
        S5 Misha’s LC: a tiny bit less than S5 Aeon

        Relic sets:
        4pc Iron Cavalry
        2pc Forge of the Kalpagni

        Stats:
        Body: ATK%
        Boots: SPD
        Sphere: ATK%
        Rope: BE%
        Substats: BE%>ATK%>SPD
        (SPD>ATK w/o Ruan Mei until you get 5 SPD subs)

        Skill priority:
        Ult > Skill > Talent

        Team:
        Firefly
        Harmony Trailblazer
        Ruan Mei
        Gallagher

        Alternative team options:

        replacing Ruan Mei:
        w/ Pela: -7,74% damage
        w/ Asta: -39,09% damage

        replacing Gallagher:
        w/ Pela: +45,7% damage (for normal content)
        w/ Lingsha (hopefully she’s a 5* Gallagher)

        Harmony Trailblazer will ALWAYS be on her team.

        Gacha priority:
        E0→LC→E2 (E1 is good, E3 to E5 is ass, E6 is godlike, of course)

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      • Damage wise, yes.

        However, Ruan Mei quickens the weakness breaking and offers an extended period for super break damage, while Pela does not have the same.

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  8. So going to take it. Relic plans will be something like this for a Fly team. Harmony on watchmaker set. Fly on the new break damage set. The other two supports on the thief set?

      
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    • That works for sure. Other things you can do:

      Run your healer or other support with 2pc combo of speed/break/heal depending on what you want/need based on your build. With how hard speed is to get compared to break, this might get you more speed while still having similar break effect.

      If you run another harmony like Asta/Ruan Mei you can run 2 supports with Watchmaker 4pc to try to get better uptime on the 30% break effect. It’s still not worth holding most support ults to get better uptime on the set, but it’s a good option if you can afford to run it.

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      • You know your comment on speed. Made me think about if Forge of Kalpangi speed boost will stack with hackerspace domain 2 piece. well seems like it time for testing.

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    • Well. That animated short sure was something. Well they did alot in a mere six minutes. Higher quality than disney wish movie that for sure.

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  9. ” As the strongest Break DPS, Bootking fought the fraud, The Queen Of Superbreak. He Began to open his domain. Fraudfly shrunk back in fear, then, Bootking said : Stand proud Fraudfly, you are STRONG. “

      
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    • that’s what you got if keep hearing those “trash/toxic comments from other people”
      i also admit, i almost got trap as well bcz of that people, but luckily i’m super patient
      and always look out for information.

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      • Yeah alot of power creep/character are trash comments. Tend to be jokes, trolls or just people who have no idea what they are talking about. For yeah, given these characters go through a fair number of changes in beta before release. It can be good to be patient and wait for more info. To see just how powerful they are at the end of the day or on release.

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      • Yeah one could go mad, from the amount of power creep claims that get thrown around. It like on one hand. You have people going every new unit is broken and a must have. Then on the other, you have people going x character will be worthless the very next patch. When Seele is still holding her ground and clearing memories of chaos.

        It very interesting. Since you got people who will over hype a unit to kingdom come and on the other hand, trash a unit like they are disney star wars level of bad. It seems like folks just want to get into a pissing match for no real reason. That or to feel better about themselves. So they can act like they are the better person. For going lol good thing I don’t spend at all since power creep is crazy in this game. Cue Seele still able to clear the content. Many people are just morons or trolls who have no idea what they are talking about.

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        • oh dude, the op is nowere nearly stating that boothil is compleately useless bc firefly is here, and i have a 80/160crit ratio and 3k atk seele with her weapon and a perfect mono quantum team with hyperspeed sparkle and hyperspeed silverwolf, she’s still powercrept, the thing is, in other mihoyo games the powercreep is gradual, in star rail the power creep is BRUTAL, however they can even make absolutely META characters be useless by making rooms that they simply don’t work, like this one, try using danheng IL on the second part of current moc 12, absolutely worthless, and now lets talk about FUCKING HIMEKO, literally clearing this shit like it is no-one’s business. the thing is, the problem with seele is that her damage is low, her passives are impossible to keep up 100% by desing, she is suited ONLY for bosses that call backup for small enemies like EVERYHTING in 1.0 and around 1.2, and we now have characters that removed her from her role, acheron compleately shatters this role for seele, just like black swan dot team and quite frankly, now she isn’t even good in those scenarios, because now spawner bosses are rare, and even rarer when both of them are on the same fight and bosses are consistently having higher and higher health, basically she is only getting good if the modifiers of the moc suit her, otherwise she IS powercrept and you can’t argue against that.
          for people constantly shit on you for advocating for seele, i must say one thing, don’t be a target, and if you want to be one and still advocate for her, make yourself a hard one, it is incredibly easy to disprove your arguments and it is incredibly easy to disprove theirs, just say only things that you can proove and try making them seem like dumbasses, seele might not be icredibly good in any scenario right now, but she is an unique character, and the way the rotation on the MoC works, if they launch a character that has a simmilar mechanic to seele, like boothill and firefly’s case, she will get incredibly good, because she was basically comically strong in the beguinning of the game, in this game the character dictates the MoC, and not the opposite, take a look at what i said about himeko and IL, himeko IS better than IL in this MoC, however, it doesn’t mean that himeko is able to brute force shit, like seele is unable to too.

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          • You don’t know what power creep means do you? It means the old unit is worthless. Due to the content being scaled to the brand new unit. Which you are bringing up IL and Himeko. One of which is often deem to be better than Seele and the other worst then both of them in memories of chaos.

            Like you do know for ages Himeko been called bad right? So how does that explain power creep being brutal. When you up right admit. A old character is able to clear a brand new memory of chaos? Which Arceron falls behind Seele in single target damage. Aoe yes they are better. Single target no. Due use spaces. makes it easier to read. Also you keep shouting power creep without backing it up. Just cause a character is harder to use, doesn’t mean they can’t clear the content. Seele has perform well in both the first and second half of this current memory of chaos. Her numbers are not as bad as you think they are. Given you have shown no proof. Guess what. I don’t need to do. For you made a claim and have not back it up at all.

            Which no. You might want to read the above post again. It was not them shitting on the person for using Seele. it was them shitting on Seele. get some glass and next time bring better proof. You say Dan is useless on the second half of this memory of chaos. funny we see videos of him clearing it without issue. https://www.youtube.com/watch?v=q_vLnenXHnQ So much for being worthless. Just admit it. You wanted to be asshole that shouts power creep. So you can feel better about yourself. OH my god dots exist. Which means another character doesn’t have a roll anymore. Thank you for being so vague we have to guess what you mean.

            Which let me remind you. You said he was worthless in the second part of moc. Hmm they only needed three cycles to clear it. Which oh yeah. Hey you know what Himeko always been good at? Aoe. Which these are bosses that share a health bar. So hitting one, damages their collection pool of health. It doesn;’t take a genius to figure out why she might be good. More so when the enemy has fire weakness. Which oh my god. A dps needs supports to make them be useful. My god, your talking about every dps in the game. All of them look bad, if you don’t have good supports for them. Here a idea. Build up your characters and get good supports for them. Seele is just simply a hard to use character. That most won’t be willing to learn. Vars 2 being a youtuber that use her poorly. By spamming her skill every single turn and clearly having never heard of a basic attack. For anyone that play Seele, would be able to tell that youtuber. Oh hey. If you can kill it with a basic attack. Do so. Don’t spam skill all the time. No one is saying seele is the best. It simply she can get the job done.

            Like also how do you make the claim power creep is brutal. When you we have Himeko, able to do well in a recent memory of chaos. A standard banner character that in been the game since the start. Seems like your countering your own point there. Which I already debunk Dan being useless with the video. The video is not someone trying to zero cycle it. It simply showing they can get the job done. For here a thing. When you say worthless, that means they can’t get the job done at all. Might want to use better wording next time and learn how to make a good point. Oh yeah being vague as heck is not making a good point. It just makes everyone wonder what you mean and have to guess what you mean. Also don’t say power creep is brutal but then point to a old character, that is great for the current memories of chaos. For it kind of counters your point, that power creep is brutal. for going by your logic. Himeko should be worthless, given she is a old character. Yet she is great currently. Hmm. You know, maybe just maybe. memories of chaos. Is design to promote certain units or give one a reason to have a flexible cast of build characters on their account, over relaying on the same two or three every single time?

          • You know. there is youtube videos of people clearing the content with the characters you deem useless or been power crept. Like what do you even mean by power crept? Like yeah, just cause a character might be better than another. Doesn’t mean they are power crept or can’t clear the content. given power creep at least when taken serious would be like yu-gi-oh. where everything scales up to the new standard and if it doesn’t, it becomes worthless.

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