Name | 流萤 | |
Seltenheit | ||
Pfad | Die Zerstörung | |
Kampftypen | Feuer | |
Aufstiegsmaterialien | 308K 15 15 65 15 | |
Spurenmaterial | 3M 18 41 69 56 139 58 12 8 | |
Handlung | 星核猎手成员,身着机械装甲「萨姆」战斗。忠于任务,性格坚强。 作为战胜虫群的兵器而诞生,其生长速度异于常人,但生命非常短暂。 为了找寻「生」的机会而加入星核猎手,找寻违抗命运的方式。 |
Inhaltsverzeichnis |
Attribute |
Fertigkeit |
Spuren |
Eidola |
Lichtkegel |
Inventar |
Gallery |
Stimme |
Handlung |
Attribute
Stufe | ANG | VTD | LP | GES | KRIT-Rate | KRIT-SCH | Verspotten | Energie | Aufstiegsmaterialien |
1 | 102.96 | 105.6 | 111 | 92 | 5% | 50% | 125 | 240 | |
20 | 200.77 | 205.92 | 216 | 92 | 5% | 50% | 125 | 240 | 4000 5 |
20+ | 241.96 | 248.16 | 261 | 92 | 5% | 50% | 125 | 240 | |
30 | 293.44 | 300.96 | 316 | 92 | 5% | 50% | 125 | 240 | 8000 10 |
30+ | 334.62 | 343.2 | 360 | 92 | 5% | 50% | 125 | 240 | |
40 | 386.1 | 396 | 416 | 92 | 5% | 50% | 125 | 240 | 16000 6 3 |
40+ | 427.28 | 438.24 | 460 | 92 | 5% | 50% | 125 | 240 | |
50 | 478.76 | 491.04 | 516 | 92 | 5% | 50% | 125 | 240 | 40000 9 7 |
50+ | 519.95 | 533.28 | 560 | 92 | 5% | 50% | 125 | 240 | |
60 | 571.43 | 586.08 | 615 | 92 | 5% | 50% | 125 | 240 | 80000 6 20 |
60+ | 612.61 | 628.32 | 660 | 92 | 5% | 50% | 125 | 240 | |
70 | 664.09 | 681.12 | 715 | 92 | 5% | 50% | 125 | 240 | 160K 9 35 |
70+ | 705.28 | 723.36 | 760 | 92 | 5% | 50% | 125 | 240 | |
80 | 756.76 | 776.16 | 815 | 92 | 5% | 50% | 125 | 240 |
Fertigkeit
指令-闪燃推进 - Standardangriff | Einzelangriff | |
Energie-Wiederherstellung : 20 | |
Schwächebruch : Einzelangriff : 30 | |
对指定敌方单体造成等同于装甲「萨姆」 对敌方单体造成少量火属性伤害。 | |
Stufe | |
指令-天火轰击 - Fertigkeit | Einzelangriff | |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 60 | |
消耗等同于自身生命上限 消耗自身部分生命值恢复能量,对敌方单体造成火属性伤害。 | |
Stufe | |
火萤Ⅳ型-完全燃烧 - Ultimate | Verstärkung | |
Energie-Wiederherstellung : 5 | |
Schwächebruch : 0 | |
进入「完全燃烧」状态,自身行动提前 行动序列上出现「完全燃烧」倒计时,倒计时回合开始时装甲「萨姆」解除「完全燃烧」状态,倒计时固定拥有 「完全燃烧」状态下装甲「萨姆」无法施放终结技。 进入「完全燃烧」状态,使自身行动提前 | |
Stufe | |
茧式源火中枢 - Talent | Talent | |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
生命值越低受到的伤害越低,生命值小于等于 战斗开始时若能量不足 生命值越低受到的伤害越低。「完全燃烧」状态下减伤效果维持最大值,效果抵抗提高。战斗开始时若能量不足 | |
Stufe | |
Angriff | |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
Δ指令-焦土陨击 - Technik | |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 60 | |
跳跃至空中并进行自由移动,持续 跳跃至空中并自由移动,移动数秒后下落并攻击范围内的所有敌人,每个波次开始时为没有火属性弱点的敌人添加火属性弱点,并对敌方全体造成火属性伤害。 | |
火萤Ⅳ型-底火斩击 - Standardangriff | Einzelangriff | |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 45 | |
回复等同于自身 回复自身部分生命值,对敌方单体造成火属性伤害。 | |
Stufe | |
火萤Ⅳ型-死星过载 - Fertigkeit | Ausdehnung | |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 90 / Ausdehnung : 45 | |
回复等同于自身 回复自身部分生命值,当敌方单体没有火属性弱点时为其添加火属性弱点,并对其造成大量火属性伤害,对相邻目标造成火属性伤害。 | |
Stufe | |
Spuren
α模组-偏时迸发 | |
Figurenaufstieg benötigt 2 | |
「完全燃烧」状态下,攻击没有火属性弱点的敌人也能削减韧性,效果等同于原技能削韧值的 | 5000 3 1 |
效果抵抗强化 (Effekt-WDS) | |
Figurenaufstieg benötigt 2 | |
Erhöht Effekt-WDS um | 5000 3 6 |
击破强化 (Brucheffekt) | |
Figurenaufstieg benötigt 3 | |
Erhöht Brucheffekt um | 10000 3 3 |
速度强化 (GES) | |
Figurenaufstieg benötigt 3 | |
Erhöht GES um | 10000 3 3 |
β模组-自限装甲 | |
Figurenaufstieg benötigt 4 | |
若装甲「萨姆」的攻击力高于 | 20000 5 1 1 |
击破强化 (Brucheffekt) | |
Figurenaufstieg benötigt 4 | |
Erhöht Brucheffekt um | 20000 5 4 |
效果抵抗强化 (Effekt-WDS) | |
Figurenaufstieg benötigt 5 | |
Erhöht Effekt-WDS um | 45000 3 3 |
击破强化 (Brucheffekt) | |
Figurenaufstieg benötigt 5 | |
Erhöht Brucheffekt um | 45000 3 3 |
γ模组-过载核心 | |
Figurenaufstieg benötigt 6 | |
「完全燃烧」状态下,当装甲「萨姆」的击破特攻大于等于 | 160K 8 1 1 |
速度强化 (GES) | |
Figurenaufstieg benötigt 6 | |
Erhöht GES um | 160K 8 8 |
效果抵抗强化 (Effekt-WDS) | |
Figurenstufe benötigt 75 | |
Erhöht Effekt-WDS um | 160K 8 8 |
击破强化 (Brucheffekt) | |
Figurenstufe benötigt 80 | |
Erhöht Brucheffekt um | 160K 8 8 |
击破强化 (Brucheffekt) | |
Erhöht Brucheffekt um | 2500 2 |
Eidola
我曾安眠,赤染之茧 | ||
施放强化战技时无视目标 |
自破碎的天空坠落 | ||
「完全燃烧」状态下施放强化普攻、强化战技消灭敌方目标或使目标陷入弱点击破状态时,装甲「萨姆」立即获得1个额外回合。该效果在 |
沉睡在静默的星河 | ||
战技等级+2,最多不超过 |
我会看见,飞萤之火 | ||
「完全燃烧」状态下,装甲「萨姆」免疫控制类负面状态。该效果在每次「完全燃烧」期间只能触发 |
自无梦的长夜亮起 | ||
终结技等级+2,最多不超过 |
绽放在终竟的明天 | ||
「完全燃烧」状态下装甲「萨姆」的火属性抗性穿透提高 |
Lichtkegel
Name | Seltenheit | Pfad | ANG | VTD | LP | Fertigkeit | Aufstiegsmaterialien | |
Zusammenbruch des Himmels | 3 | destruction-class | 370.44 | 198.45 | 846.72 | Erhöht den verursachten SCH des Trägers durch Standardangriff und Fertigkeit um | ||
Zerstörtes Zuhause | 3 | destruction-class | 370.44 | 198.45 | 846.72 | Verursacht | ||
Gemeinsamer Untergang | 3 | destruction-class | 370.44 | 198.45 | 846.72 | Liegt der LP-Prozentsatz des Trägers niedriger als | ||
Die Maulwürfe heißen dich willkommen | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | Nach dem Einsatz des Standardangriffs, der Fertigkeit oder des Ultimates erhält der Träger jeweils 1 Stapelung Schelmisch. Für jede Stapelung wird ANG des Trägers um | ||
Ein geheimes Gelübde | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | Erhöht den vom Träger verursachten SCH um | ||
Unter dem blauen Himmel | 4 | destruction-class | 476.28 | 330.75 | 952.56 | Erhöht den ANG des Trägers um | ||
Wuff! Zeit zum Laufen! | 4 | destruction-class | 476.28 | 330.75 | 952.56 | Erhöht den ANG des Trägers um | ||
Nirgends zu fliehen | 4 | destruction-class | 529.2 | 264.6 | 952.56 | Erhöht den ANG des Trägers um | ||
Etwas Unersetzliches | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | Erhöht den ANG des Trägers um | ||
Unerreichbares Jenseits | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | Erhöht die KRIT-Rate des Trägers um |
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Handlung
Title | Textsprache |
624 responses to “”
asta, harmonyMC – will simplify its assembly
She is super weak in many aspects aoe & single target. good for nothing her dps is too low and not work well with Kafka. She need extremely buff otherwise full skip till Natlands.
Why would she work with Kafka what
Natlan is my favorite HSR planet
You clearly haven’t been to Sumeru-IX
Bro what
That’s what a lot of theory crafters are saying btw. It is a slight exaggeration, but she’s not breaking any charts atm
I’m not surprised I’m mostly surprised at the needed Kafka synergy xD
I was questioning the Kafka mention and the Natlan comment more ngl
bro is cooking with this kafka mention
Believe it or not, there will always be someone build her with crit/cdmg, just because she can deal crit in her first turn/wave
She can crit every turn, she doesn’t force her break like Boothill so her main source of sustained dmg is her enhanced skill which scales off atk and has a maximum 580% multiplier (+ half of that to adjacent enemies)
“She can crit every turn” Like what? Build her with 100cr 150cdmg? Remember this game’s rules: everything below 95% crit = no crit, hell, even my 99% crit acheron sometimes still no crit.
So I need atleast base 250 break effect (110 from ruin mei+HMC)
3400 Atk so atk orb and atk boots?
Decent cr/cd because she dont have single cr build in her?
18-19 speed sub stat to reach 181 speed for 3 turn in ult state?
People were saying her multiplayer same level as il dan hang so dont need crit…
How much dmg il dan hang does without crir? Even then he has inbuild cr/cd/dmg bonus to boost his dmg
So firefly need HMC to function? Rely on super break effect? Then whats the point even shusang and xuyei deal milion dmg with HMC
Atleast give her brk dmg and cr/cd like boothil
i think firefly is suppose to be more of a backloaded damage dealer. so her damage doesnt come from her own attack but from actually breaking the enemy weakness. she also ignores 40% armor which is the same as 26% damage boots approx. i think its better to wait for some showcases
damn these stat breakpoints keep getting higher and higher
firefly’s kit design just…confuses me. i’m not calling her a bad unit, nor a badly designed one, just…confusing to me.
she’s a break damage focused unit who would like to crit (given how many turns he gets), yet her exceedingly high break effect requirements don’t really allow her to build much, if any crit.
on a Crit/ATK/DMG/BE build, using a 4* LC like Flames Afar or Under the Blue Sky requires him to get ~104% ATK from other sources and using Aeon requires ~30% ATK after fully stacking (he only takes 3 turns at the start of battle, 2 of which being under complete combustion) in order to fully max out one of his major traces to get 60% BE
you could go ATK/ATK/DMG/BE to get to that 3400 ATK cap earlier, but this means that he’s not going to be able to crit easily and on 4* LCs she still needs ~61% ATK to get there.
even if we ignore the 360% BE cap for his DEF ignore, she still struggles to get even 250% BE without her sig and without ruan mei (60% from trace + 64.8 from rope + 37.3 from stat traces + 16% from 2pc bis = 178.1% BE – 71.9% BE needed for 250% BE)
what really confuses me is that he’s heavily incentivised to be played with ruan mei, who has action delay, and his sig also reduces enemy speed. couple that with the fact that firefly cannot trigger break damage outside of actual weakness breaks and a lot of her damage results in relying on super breaks. compare this to boothill, who can actually trigger break damage outside of weakness breaks… firefly is almost entirely tied to being run alongside HTB if you’re not going for a 0 BE full crit build. if HTB bounces funny and they accidentally break someone, that’s a LOT of damage that firefly’s not getting back (granted, super breaks do minimise that impact)
hoyo seems to be going in a direction for weakness breaks that goes contrary to maximising damage of breaks – instead of making enemies recover their toughness faster, they’re going in the direction of them being in weakness break for as long as possible in order to trigger more break damage. this is smth i really like, but the fact that firefly doesnt have that break dmg trigger at base is baffling (like even 10% of her super break dmg would be cool)
actually writing this did help me better understand and appreciate his kit LMAO
finally i just do want to say that im not trying to doompost, nor am i saying that she’s a bad unit; he’s really freaking good. i really do like her as a character and i think a lot of her kit is actually very intriguing, he just sorta confused me lol and the stat requirement she has is honestly absurd if youre using a 4* lc
so, uh, it just occurred to me that i didnt take into account the fire weak planar, 250% BE isnt actually that outlandish-looking now. 360% still is, though
you’re not accounting for the new rope set which gives a 40% be buff on hit if the target has fire weakness (which she implants herself) that would only leave you wtih 31.9% BE from subs to hit that 250% threshold, with ruan mei you go up to a grand total of 238.1% that leaves you with 121.9% to hit the full cap which seems a lot more doable.
With the 4* LC from the shop she needs 104% atk to cap out her atk buff considering ATK chestpiece, spd boots, fire orb and BE rope
if we consider Aeon on the other hand she’d need 61.8% in the same set up at full stacks which again, seems more doable.
Clara’s LC takes you on even lower thresholds if you think about it with 60.5% atk subs to reach cap while also adding some survivability
Her own LC raises the percentage to 75.8% but also reduces the BE needed and pushes you closer to the 360% threshold by quite a bit.
it would take quite some RNG, but it’s most definitely doable to make a good set for her with the right LCs and substats.
“tied to hmc” she’s a free unit who cares
“hmc bounce might break” use the basic attack lmao
“break unit who would like to crit” she gets 0 crit in traces, dmg outside of break is irrelevant
boothill gives himself crit rate and crit dmg yet no one says anything about building crit on him.
“it’s hard to reach 360% break effect at e0s0 with no ruan mei” but you forgot to factor in the break effect planar 2pc which gives 40% or talia which gives 36%
s5 indelible promise gives 56% watchmakers gives 30% harmony tb will give around 20+BE depending on your build. 178.1+20+40+30+56=324. And if you dont have indelible promise thats 268.1% meaning you will need 91.9 break effect spread across 5 relics. On average you will need 18.38% Break effect on every piece which is around 2 rolls into BE, not difficult at all.
just realised i didnt even factor in harmony tb technique break effect or harmony tb ult break effect lmao thats another 60% total
she deals more dmg with her enhanced skill based on her break effect buddy, her BE is not entirely relegated to only enemy weakness breaks
wait so she just scale on attack. I read her kit and all break effect does is buff her attack scaling, without Harmony MC 360% BE isn’t worth it at all.
it’s better to build her full crit and attack.
Fire break is still immensely powerful and 250 BE gets her 30% def ignore so its definitely not worthless
E1 looks strong, E2 op.
Maybe it will be better, if E6 will be nerfed and moved to E1, E1 to E2 and E2 to E6?🤔🤔🤔
Unless the damage calculator is wrong, her damage alone (e2s1) is pretty mediocre… Assuming pretty good artifacts of her new set, and the best conditions (ultimate, broken, etc.), her dmg per skill is only 60k… Yes, she does 170k breaking but you won’t break every turn. ITB gives the remaining 250k. While I understand that she is not made to be alone, I’m not sure if being SO dependent on another unit is good enough. Not even Kafka gets such a boost, it’s a 400%. I hope I’m wrong
private server with e0s1 ruan mei hmv gallagher team she dealt like 5% dmg less per rotation compared to Achern. She is defenitly not mediocore lol
If SAM doesn’t wipe the floor with enemies after the first ult,
does SAM have to use 100% of HP for the second ult (assuming the team is without Tingyun or Huohuo)?
Because, as it seems, SAM can’t regenerate energy from basic attacks and skills while in Complete Combustion state.
Yeah he’ll probably go down to 1HP that’s why I think a strong shield should be used with him (low max HP, high defense and 40% dmg reduction all help shields)
But after he (she) uses ult, he action advances by 100% and uses his enhanced skill.
So, after ult, he will heal from enhanced E for 35%, and he will heal twice from, for instance, Gallagher: one from skill before ult, and one after, and I guess it should be okey.
how the actual hell am I supposed to get 360% BREAK EFFECT?!??!?
I assume ATK% body and Break rope, and Herta’s lightcone because of the huge atk% stats… Ruan mei and HarmonyMC on the team as well…
you already have a high amount of break effect at base
37.3 traces
28 minimum from indelible promise (62.3)
64.8 from rope (127.1)
16 from bis relic set (143.1)
40% from bis planar set (183.1)
and extra 28 if you have s5 indelible promise (211.1)
speed is already covered by her self speed buff, all you need is to shoot for break effect and atk and you already want to run her with her boyfriend/girlfriend (imaginary mc) so that’s even more break effect, so it shouldn’t be that hard, at least IMO
you can get
60 from Sig LC
60 from Module Beta Trace(after doing the math you need to use 2 ATK main stat piece +33% atk subs or 3 ATK main stat pieces to hit 3400 atk needed)
37.3 from Trace Stats
16 from the new 2pc set for firefly
64.8 from Rope
40 from new planar set for firefly
thats 278.1. the remaining 82 you have to get from subs or the effects of Harmony MC and Ruan Mei
with harmony MC. if you have 200BE on her you can get 30 BE + 37.5 from ULT
RM gives 20
4pc watchmaker set gives another 40
im guessing they really want to run firefly with HMC? since HMC also gives alot of BE so firefly can roll crit stats and some atk instead
why tf wouldnt you run breaker with break support
Signature LC or E1? Already have Indelible Promise S5
I think her E1 is definitely quality of life compared to her LC and since you already have Indelible Promise S5, you can skip it imo.
E1. You can use Herta’s LC. Less Break Effect but you can get more ATK to convert to Break Effect from her ascension 4.
S1, she loses a lot of dmg without it because it gives high break effect and dmg bonus on top