奔狼的都蓝王朝
奔狼的都蓝王朝Istilah奔狼的都蓝王朝
Planar Sphere
Link Rope
Efek Set Relic2: 我方角色施放追加攻击时,装备者获得一层【功勋】,最多叠加6层,每层【功勋】使装备者追加攻击造成的伤害提高4%,叠满6层时,额外使装备者的暴击伤害提高24%

Daftar Isi
Planar Sphere
Link Rope
Alur Cerita
Gallery

Planar Sphere

⭐⭐

+6
Stats Dasar
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class Physical DMG Meningkat
7.71%
Class Fire DMG Meningkat
7.71%
Class Ice DMG Meningkat
7.71%
Class Lightning DMG Meningkat
7.71%
Class Wind DMG Meningkat
7.71%
Class Quantum DMG Meningkat
7.71%
Class Imaginary DMG Meningkat
7.71%
Sub-Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Stats Dasar
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class Physical DMG Meningkat
15.49%
Class Fire DMG Meningkat
15.49%
Class Ice DMG Meningkat
15.49%
Class Lightning DMG Meningkat
15.49%
Class Wind DMG Meningkat
15.49%
Class Quantum DMG Meningkat
15.49%
Class Imaginary DMG Meningkat
15.49%
Sub-Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Stats Dasar
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class Physical DMG Meningkat
25.88%
Class Fire DMG Meningkat
25.88%
Class Ice DMG Meningkat
25.88%
Class Lightning DMG Meningkat
25.88%
Class Wind DMG Meningkat
25.88%
Class Quantum DMG Meningkat
25.88%
Class Imaginary DMG Meningkat
25.88%
Sub-Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Stats Dasar
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class Physical DMG Meningkat
38.88%
Class Fire DMG Meningkat
38.88%
Class Ice DMG Meningkat
38.88%
Class Lightning DMG Meningkat
38.88%
Class Wind DMG Meningkat
38.88%
Class Quantum DMG Meningkat
38.88%
Class Imaginary DMG Meningkat
38.88%
Sub-Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Link Rope

⭐⭐

+6
Stats Dasar
Class Break Effect
12.86%
Class Energy Regeneration Rate
3.86%
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Sub-Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Stats Dasar
Class Break Effect
25.82%
Class Energy Regeneration Rate
7.75%
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Sub-Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Stats Dasar
Class Break Effect
43.13%
Class Energy Regeneration Rate
12.94%
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Sub-Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Stats Dasar
Class Break Effect
64.8%
Class Energy Regeneration Rate
19.44%
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Sub-Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Alur Cerita

Planar Sphere

狐人与步离人远古歌谣的开篇,无不怀念咏诵着「青丘之星」的膏腴沃土与宜居气候。但若仔细辨读,有心人会发现这只是「战争」这一恒久主题的引子。
凭借耕种经商的才能,有狐氏族傍着潺潺河川,兴建起繁华城邦;而犬戎之子则在极光浩荡的苍天下,逐猎放牧于草海之间,聚成星罗棋布的集落。商人嘲笑牧人蛮野,牧人唾弃商人狡诈。但他们都要面对自然循环严酷拷问——「狐夏」与「狼冬」。
狐神恩赐的丰收之夏中,两族休兵罢战,各得满足;一旦狼神降下白霜,雪线自极地蔓延开来,饥馑将迫使双方攻伐不休。
歌谣说到,漫无止尽的狼冬逗留不去,即便青丘的太阳周旋了三十三次。匮乏与饥馁灭顶而来,即便是图腾上崇拜的动物,人们也不得不食之果腹。预见到遍地白骨的结局后,一位救世主攀上了世间至高的山峰——在狐人神话里,人们称她为「涂山」;但在步离人歌谣里,人们称他为「都蓝」。无论那位救主所唤何名,他向长生主许愿赐予众生活下去的给养。于是山巅裂开,甘甜如醍醐的「赤泉」自缝隙中涌出。
吞饮赤泉的人们从摄食的兽肉中取得了力量、灵敏与强韧。他们的血脉中也澎湃起了兽的狂野,兽的形貌越发明显——世界就此变改,不复从前。
以赤泉为媒,新生的犬人们一切器物给养皆从中造出——田野中种植的不再是稻菽而是视肉;遮蔽身躯的不再是葛麻织物,而是胞衣;即便是令青丘文明恐惧不已的寒冷雪境,也变得不足为惧:犬人们在极地培育生物薄膜,塑成温暖的穹帐,自此将狼冬的困苦隔绝在外。
后来,青丘剧变与所有短生种化为长生种时经历的并无不同——人口膨胀、生态崩溃、内部战乱…无论犬人们向长生主如何祈告,再也没有得到回音。于是他们明白了一个道理:长生主赐予的一切已悉数具足,想要活得更好,便要靠自己夺取。
汇聚于伟大的巢父都蓝之侧,犬人们将目光探向长生主高踞的天空。群星熠熠,如同亟待奔逐的牧原。他们将为这些星星上的文明带去「狼冬」。
很久以后,宿敌仙舟人称他们为「步离人」。步离,是青丘语中「狼」的意思。

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在步离人的语言里,缰绳的别名唤作「亚萨•奇塔」,意即「活的书」。
猎群巫者在双隆月相会之刻、夜空光辉最盛之时,将缰绳作为成年礼物赐予都蓝子嗣们。这条空白缰绳将是记录他们一生战斗历程的卷册。
成年礼甫一结束,步离人必须走进武器牧场,从基因巫术筛选和育种的「器兽」中挑选、驯服自己第一匹战骑。以被征服者为饲料的器兽有着惊人的敏锐和凶残——与未来的主人比起来,器兽们不过是羔羊。月光唤起体内涌动的狂野之血,步离青年们与器兽互相追逐、角斗。有人死于兽吻,那是羸弱的下场;有人诛戮同胞,那是猛兽的分配法…步离青年使中意的坐骑绊倒在地,将带有神经刺鞭的缰绳勒在它的脖颈上——牲畜被未来主人的心灵感应震慑了,就像挨了几百次皮鞭般温驯。当它主动驮起主人时,一名合格的步离人「索牙」(武者、骑手)诞生了。
从此步离缰绳便成为战斗经历的记叙者,缰绳上从此渐渐挂满了划痕、结扣与坠饰。
饱经训练的索牙们在「昂达」(统军百夫长)的带领下穿上水母般的胞衣铠甲,登上能在星际间穿行跳跃的兽舰,开赴不同的世界,发誓将以都蓝与长生主的名义让繁星变作牧场。缰绳之上,浅浅的划痕代表着杀敌的数量,结扣代表其经历的大战,绳上的挂饰则是大掠时获得的战利品:人类的牙齿,智械的硅芯…它们是被征服者的怨怒与哀嚎,也是步离人彰显个体力量的勋章。
当胯下的坐骑殁于战火时,亦或步离人想要施加惩戒时,缰绳也会被取下套在其他活物身上。
这样的对象通常是狐人——那些经由血统选育计划被排斥族外的奴隶阶层,他们弱小、狡诈、只配劳作和运算。当狐人中偶尔出现善战的个体时,狼首的主人会优先将缰绳捆缚在他们身上,驱使他们作为战奴带头冲锋。
若奴隶死伤殆尽,武器折损,缰绳末端系上尖刺也可充作鞭子。要是鞭索断裂,爪牙尽碎,葬身战场,那么这条缰绳将会成为步离人残存的碑铭与纪念……
诚如古谚所云:「森林中,猎手与猎物的地位时常交换」。在宇宙这片黑暗森林中与仙舟人交战数千年后,狼族鞭索断裂已多到数之不尽。最终,这条连接众多猎群的纽带被「巡猎」的锋镝切断,步离人也陷入了内乱与衰败的渊薮,不复昔日的高傲。

10 responses to “”

  1. Will this be the new BiS for Ratio Topaz or Aventurine in the RRAT team

    Can’t bother to do the math lmao

      
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    • by a pretty decent margin yes. salsotto (assuming you’re running that) only offers a 15% DMG boost, while this can stack up to 24% and you only need 4 followups launched to exceed salsotto. it’ll be even better in PF or MOC cause you ramp up for the 2nd wave where the enemies are stronger.

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      • This set imo is great for characters like jade Topaz, and Clara

        while it seems like Ratio would love this, you would be neglecting his ult and skill damage to boost up his FuA. additionally I think he needs crit rate way more then he needs crit damage. it’s why people go inert salsetto despite glammoth being better the 8% crit is very helpful.

        Blade wouldn’t go this since his damage is from EBA I wouldn’t neglect that to boost up his FUA

        Jing yuan is like Ratio while most of his damage is FuA but you’d be neglecting his skill and ult not to mention I believe people run him hyper carry anyway in those teams this set would be a dead one.

        hopefully someone will do the numbers lol

        Clara would be fine since she’s ran with Topaz

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  2. Will this be a new BiS for topaz Ratio or Aventurine in the Prenium FuA team (Ratio, Robin, Topaz, Aventurine)

    Can’t bother to do the math lmao

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  3. The thing intresting with this one is that is not the wearer who must do follow up to stack, but allies.

    Meaning if the wearer have a slow followup (ex. Jing Yuan) paired with someone with a lot of follow up (ex. topaz/ratio), he will stack it more frequently than if ratio as this set and jing yuan does the stacking.

    I think this set will be used on frequent follow up teams. (For me it’s my Clara/Topaz team and both use this set)

      
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    • I believe the wearer’s FUAs should still contribute towards the stacks.

      They tend to specify “other allies” (e.g. Penacony 2pc) or “wearer’s allies” (e.g. Sparkle LC) if the wearer is excluded.

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    • Yeah this one lacks the crit rate boost but does seem like it offers more consistence damage. even if you fail to kill enemies. Which given some of that is damage %. Hmm. Not sure how that would effect the numbers. Still. It would be like damn it not again.

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    • I don’t think it fits either Herta or Himeko to be Honest, they’ll fit more with either salsoto or Sigonia or Izumo Gensei.

      This one needs your allies FuA, both herta and Himeko FuA are inconsistent, sometimes you do 1 with herta and sometimes you’ll do 5. and Himeko is even more difficult.

      With Salsoto you probably already have a good set, with Sigonia you can Max stack it easily in Pure Fiction, for Izumo Gensei its need to be paired with the same path, since you’ll most likely use herta too right?

      I’m talking with my perspective of you tackling Pure Fiction, and not regular MoC.

      I think this one fits Jing Yuan (Another Buff Again), Ratio, Clara. Blade??? idk 🤷‍♀ I don’t play blade. basically those who have shitty slow FuA and do a single big damage.

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