
![]() | Name | Castorice |
Seltenheit | ![]() ![]() ![]() ![]() ![]() | |
Pfad | ![]() | |
Kampftypen | ![]() | |
Spezialmaterial | ![]() ![]() ![]() ![]() ![]() | |
Spurenmaterial | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Handlung | Das Land, das den Tod verehrt, Aidonia, wo unablässig Schnee fällt, liegt heute in einem süßen Schlummer versunken. Castorice, Tochter des Flusses der Seelen und Erbin von Chrysos, die auf der Suche nach der Kernflamme des Todes ist, mache dich auf den Weg. Behüte die Klage der Seelen und umarme die Einsamkeit des Schicksals. Leben und Tod sind nur eine Reise. Wenn der Schmetterling auf dem Ast verweilt, wird das, was verwelkt, neu erblühen. |
Inhaltsverzeichnis |
Attribute |
Fertigkeit |
Haustier |
Spuren |
Eidola |
Lichtkegel |
Inventar |
Gallery |
Sprachlautstärke |
Handlung |
Attribute
Stufe | ANG | VTD | LP | GES | KRIT-Rate | KRIT-SCH | Verspotten | Energie | Spezialmaterial |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
Fertigkeit
![]() | Zufluchtsort des Mondkokons - Exklusiv | Unterstützung |
Energie-Wiederherstellung : 0 | |
Nach dem Erhalt von Castorice oder wenn Castorice im aktuellen Team ist, wird der folgende Effekt erhalten: Wenn im Kampf eine Figur einen Todesstoß erleidet, treten alle Figuren, die bei dieser Aktion einen Todesstoß erlitten haben, in den Status „Mondkokon“ ein. Bei Figuren im Status Mondkokon wird die Handlungsunfähigkeit vorübergehend verzögert und sie können normale Aktionen ausführen. Wenn ihre aktuellen LP nach der Aktion und vor der nächsten Runde erhöht werden oder sie einen Schild erhalten, wird Mondkokon entfernt. Andernfalls werden sie sofort handlungsunfähig. Dieser Effekt kann nur 1-mal pro Kampf ausgelöst werden. Nach dem Erhalt von Castorice oder wenn Castorice im aktuellen Team ist: Wenn im Kampf eine Figur einen Todesstoß erleidet, treten alle Figuren, die bei dieser Aktion einen Todesstoß erlitten haben, in den Status „Mondkokon“ ein: Ihre Handlungsunfähigkeit wird verzögert und sie können normale Aktionen ausführen. Wenn ihre aktuellen LP nach der Aktion und vor der nächsten Runde erhöht werden oder sie einen Schild erhalten, wird Mondkokon entfernt. Dieser Effekt kann nur 1-mal pro Kampf ausgelöst werden. |
![]() | Klage, Welle im Todesmeer - Standardangriff | Einzelangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 30 | |
Fügt einem anvisierten Gegner Quanten-SCH in Höhe von Fügt einem Gegner geringen Quanten-SCH zu. | |
Stufe | |
![]() | Stille, Liebkosung des Phantomschmetterlings - Fertigkeit | Ausdehnung |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 60 / Ausdehnung : 30 | |
Verbraucht Wenn die aktuellen LP nicht ausreichen, werden die LP auf ein Minimum von 1 reduziert. Wenn sich Netherschwinge auf dem Kampffeld befindet, wird die Fertigkeit durch „Knochenklaue, Umarmung des Düsterdrachen“ ersetzt. Verbraucht die LP aller Verbündeten und fügt einem Gegner Quanten-SCH sowie angrenzenden Einheiten geringen Quanten-SCH zu. | |
Stufe | |
![]() | Trostlosigkeit auf den Handflächen - Talent | Verstärkung |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
Die Obergrenze von „Neuer Spross“ basiert auf den Stufen aller Figuren auf dem Kampffeld. Für jeden LP, den die Verbündeten verlieren, erhält Castorice 1 Pkt. Neuer Spross. Wenn Neuer Spross seine Obergrenze erreicht, kann Castorices Ultimate aktiviert werden. Wenn Verbündete LP verlieren, wird der von Castorice und Netherschwinge verursachte SCH um Während sich Netherschwinge auf dem Kampffeld befindet, kann Neuer Spross nicht durch Talent erhalten werden und wenn Verbündete (außer Netherschwinge selbst) LP verlieren, wird jeder Punkt der verlorenen LP in die gleiche Menge LP für Netherschwinge umgewandelt. Wenn Verbündete LP verlieren, erhält Castorice Neuer Spross. Erhöht gleichzeitig den von Castorice und Netherschwinge verursachten SCH. Wenn Neuer Spross seine Obergrenze erreicht, kann Castorices Ultimate aktiviert werden. Wenn Verbündete (außer Netherschwinge selbst) LP verlieren, während sich Netherschwinge auf dem Kampffeld befindet, werden diese verlorenen LP in die gleiche Menge LP für Netherschwinge umgewandelt. | |
Stufe | |
![]() | Angriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 30 | |
Greift den Gegner an und reduziert nach Kampfeintritt den WDS des Ziels gegen den entsprechenden Typ. | |
![]() | Klagegeschrei, Vorbote des Todes - Technik |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
Tritt nach dem Einsatz der Technik für Beim Einsatz von aktiven Angriffen im Status Schleier der Unterwelt betreten alle Gegner in Reichweite den Kampf. Beschwört den Memogeist Netherschwinge, zieht seine Aktion um Wenn Netherschwinge nach Kampfeintritt nicht beschworen wird, erhält Castorice Neuer Spross in Höhe von Tritt in den Status „Schleier der Unterwelt“ ein. Gegner können sich Castorice nicht von sich aus nähern. Beim Einsatz von Angriffen im Status Schleier der Unterwelt betreten alle Gegner in Reichweite den Kampf. Beschwört den Memogeist Netherschwinge und zieht seine Aktion um Wenn Netherschwinge nach Kampfeintritt nicht beschworen wird, erhält Castorice „Neuer Spross“ in Höhe von | |
![]() | Knochenklaue, Umarmung des Düsterdrachen - Fertigkeit | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 60 | |
Verbraucht Wenn die aktuellen LP nicht ausreichen, werden die LP auf ein Minimum von 1 reduziert. Verbraucht die LP aller Verbündeten. Castorice und Netherschwinge führen einen Kettenangriff auf das Ziel aus und fügen allen Gegnern Quanten-SCH zu. | |
Stufe | |
Haustier
![]() | Todesschrei, Glockenschlag des Erwachens - Ultimate | Beschwörung |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
Beschwört den Memogeist Netherschwinge und zieht seine Aktion um Nach Beschwört den Memogeist Netherschwinge und zieht seine Aktion um | |
Stufe | |
![]() | Klauenspuren im Schleier - Technik von Memogeist | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 30 | |
Fügt allen Gegnern Quanten-SCH in Höhe von Fügt allen Gegnern geringen Quanten-SCH zu. | |
Stufe | |
![]() | Atem versengt den Schatten - Technik von Memogeist | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 30 | |
Das Auslösen von „Atem versengt den Schatten“ verbraucht LP in Höhe von In einem einzelnen Angriff kann Atem versengt den Schatten wiederholt ausgelöst werden. Beim wiederholten Auslösen wird der SCH-Multiplikator nacheinander auf Wenn die aktuellen LP von Netherschwinge Verbraucht eigene LP und fügt allen Gegnern Quanten-SCH zu. Diese Runde wird nicht beendet. Wenn die Fähigkeit wiederholt eingesetzt wird, wird sie bis zu 3-mal verstärkt. Wenn die LP | |
Stufe | |
![]() | Mondkokon verhüllt den Leib - Talent von Memogeist | Unterstützung |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
Wenn sich Netherschwinge auf dem Kampffeld befindet, dient er Verbündeten als Verstärkung. Wenn Verbündete SCH erleiden oder LP verbrauchen, werden ihre aktuellen LP auf ein Minimum von 1 reduziert und Netherschwinge nimmt anschließend den erlittenen SCH auf sich, wobei er allerdings LP Wenn sich Netherschwinge auf dem Kampffeld befindet, dient er Verbündeten als Verstärkung. Die aktuellen LP der Verbündeten werden auf ein Minimum von 1 reduziert und Netherschwinge nimmt anschließend den erlittenen SCH oder die verbrauchten LP auf sich. | |
Stufe | |
![]() | Erderschütterndes Brüllen - Talent von Memogeist | Unterstützung |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
Wenn Netherschwinge beschworen wird, wird der verursachte SCH aller Verbündeten für Erhöht bei der Beschwörung den verursachten SCH aller Verbündeten. | |
Stufe | |
![]() | Flügel fegen über Ruinen hinweg - Talent von Memogeist | Abpraller |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 15 | |
Wenn Netherschwinge verschwindet, verursacht er Fügt beim Verschwinden einem Gegner geringen Quanten-SCH zu, der insgesamt | |
Stufe | |
![]() | Atem versengt den Schatten - Technik von Memogeist | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 30 | |
Verbraucht eigene LP und fügt allen Gegnern Quanten-SCH zu. Diese Runde wird nicht beendet. Wenn die Fähigkeit wiederholt eingesetzt wird, wird sie bis zu 3-mal verstärkt. Wenn die LP | |
Stufe | |
![]() | Atem versengt den Schatten - Technik von Memogeist | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 30 | |
Verbraucht eigene LP und fügt allen Gegnern Quanten-SCH zu. Diese Runde wird nicht beendet. Wenn die Fähigkeit wiederholt eingesetzt wird, wird sie bis zu 3-mal verstärkt. Wenn die LP | |
Stufe | |
![]() | Flügel fegen über Ruinen hinweg - Technik von Memogeist | Abpraller |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 15 | |
Verbraucht alle LP und verursacht Verbraucht alle LP und fügt einem Gegner geringen Quanten-SCH zu, der insgesamt | |
Stufe | |
Spuren
![]() | Unterbringung der Unterströmung |
Figurenaufstieg benötigt 2 | |
Nachdem Verbündete (außer Netherschwinge) Heilung erhalten, werden | ![]() ![]() ![]() |
![]() | KRIT-SCH-Verstärkung (KRIT-SCH) |
Figurenaufstieg benötigt 3 | |
Erhöht KRIT-SCH um | ![]() ![]() ![]() |
![]() | KRIT-Rate-Erhöhung (KRIT-Rate) |
Figurenaufstieg benötigt 4 | |
Erhöht KRIT-Rate um | ![]() ![]() ![]() |
![]() | Umgekehrte Fackel |
Figurenaufstieg benötigt 4 | |
Wenn Castorices aktuelle LP | ![]() ![]() ![]() ![]() |
![]() | SCH-Verstärkung: Quanten (Quanten-SCH-Erhöhung) |
Figurenaufstieg benötigt 5 | |
Erhöht Quanten-SCH um | ![]() ![]() ![]() |
![]() | KRIT-Rate-Erhöhung (KRIT-Rate) |
Figurenaufstieg benötigt 5 | |
Erhöht KRIT-Rate um | ![]() ![]() ![]() |
![]() | Wo der Westwind weilt |
Figurenaufstieg benötigt 6 | |
Jedes Mal, wenn Netherschwinge „Atem versengt den Schatten“ einsetzt, wird der verursachte SCH um | ![]() ![]() ![]() ![]() |
![]() | KRIT-SCH-Verstärkung (KRIT-SCH) |
Figurenaufstieg benötigt 6 | |
Erhöht KRIT-SCH um | ![]() ![]() ![]() |
![]() | SCH-Verstärkung: Quanten (Quanten-SCH-Erhöhung) |
Figurenstufe benötigt 75 | |
Erhöht Quanten-SCH um | ![]() ![]() ![]() |
![]() | KRIT-Rate-Erhöhung (KRIT-Rate) |
Figurenstufe benötigt 80 | |
Erhöht KRIT-Rate um | ![]() ![]() ![]() |
![]() | KRIT-Rate-Erhöhung (KRIT-Rate) |
Erhöht KRIT-Rate um | ![]() ![]() |
![]() | SCH-Verstärkung: Quanten (Quanten-SCH-Erhöhung) |
Figurenaufstieg benötigt 2 | |
Erhöht Quanten-SCH um | ![]() ![]() ![]() |
![]() | KRIT-Rate-Erhöhung (KRIT-Rate) |
Figurenaufstieg benötigt 3 | |
Erhöht KRIT-Rate um | ![]() ![]() ![]() |
Eidola
![]() | Schneebedeckte Maid, Erinnerung im Grab | ![]() |
Wenn die aktuellen LP des Gegners |
![]() | Krone auf Blütenflügeln | ![]() |
Nachdem der Memogeist Netherschwinge beschworen wurde, erhält Castorice |
![]() | Fromme Pilgerin im Tanz durch das Totenreich | ![]() |
Ultimate-Stufe +2 bis max. St. |
![]() | Ruhe in Liedern der Schwermut | ![]() |
Während sich Castorice auf dem Kampffeld befindet, wird die LP-Wiederherstellung der erhaltenen Heilung bei allen Verbündeten um |
![]() | Blütenweiße Seiten, geschmückt mit Prophezeiungen | ![]() |
Fertigkeitsstufe +2 bis max. St. |
![]() | Bis die Zeit unaufhaltsam dahinströmt | ![]() |
Wenn Castorice und Netherschwinge SCH verursachen, wird die Quanten-WDS-DUR um |
Lichtkegel
Name | Seltenheit | Pfad | ANG | VTD | LP | Fertigkeit | Spezialmaterial | |
![]() | Sieg im Handumdrehen | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | Erhöht den KRIT-SCH des Trägers um | ![]() ![]() |
![]() | Brennender Schatten | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | Stellt | ![]() ![]() |
![]() | Rückblick | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | Zu Beginn der Runde des Memogeists erhalten der Träger und der Memogeist jeweils eine Stapelung „Nachtrauern“. Jede Stapelung erhöht den verursachten SCH um | ![]() ![]() |
![]() | Der Gruß der Genies | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | Erhöht den ANG des Trägers um | ![]() ![]() |
![]() | Mehr Schwitzen, weniger Weinen | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | Erhöht die KRIT-Rate des Trägers um | ![]() ![]() |
![]() | In Gold gewebte Zeit | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | Erhöht die Basis-GES des Trägers um | ![]() ![]() |
![]() | Der Vorhang der Erinnerung fällt nie | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | Erhöht die GES des Trägers um | ![]() ![]() |
![]() | Mögen Regenbögen am Himmel bleiben | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 529.2 | 1164.24 | Erhöht die GES des Trägers um | ![]() ![]() |
![]() | Ein noch schönerer Abschied | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | Erhöht die max. LP des Trägers um Wenn der Memogeist des Trägers verschwindet, wird die Aktion des Trägers um | ![]() ![]() |
![]() | 花儿不会忘记 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 330.75 | 1058.4 | 使装备者的暴击伤害提高 | ![]() ![]() |
Per Page |
|
Gallery
Idle Animation #1
Overworld
Combat
Sprachlautstärke
Sprache
Title | loc_sound |
Handlung
Title | Textsprache |
387 responses to “Castorice”
Would it be better to get her LC or get tribbie for her? I doubt I could get all 3 (her, tribbie & lc) without spending a large amount of money. Which would be better for her? Right now I’m around 60 pity with no guarantee on the character banner and I’m guessing close to 0 pity on lc banner with no guarantee and 0 pulls currently. Thanks!
You don’t need either. The LC honestly is a little meh, and Tribbie does not really do anymore than some supports you probably already have, she’s a side grade. You’d get more out of your pulls getting Cas’s E1 more than anything else. If you don’t pull for Eidolons then just save for Cas’s healer coming in 3.3 which is almost surely going to be her BiS teammate.
The cone is indeed weak, but only for any other character. Castoris without it will lose a big chunk of her power, as there are simply no analogs that give so much base HP. This is huge part of kit since it directly affects all damage scaling and allows her ult charging faster. Of course with top harmony characters technically can overpower its bonuses, but it’s seriously limits possible teams.
So skip tribbie, pull for lc and then eidolons and then save for Hyacine?
Does luocha still do a great job for Castorice? cuz i spended all of my pulls on Tribbie and idk if i’ll be able to get Casto + Hyacine
Luocha before Haines releases will likely be the best support for castorice as the unbelievable amount of overheal that can be achieved will fuel her ult a ton so yes
What LC should we use for Castorice (if not her Sig LC) ?
I am thinking about only going for E0S0 but I dunno which LC to use since the F2P options are extremely limited.
they need to do something about his e2 and his e6 because its kinda weird rn, because his action forward at his e2 is kinda useless, if they make it castorice action forward before the dragon its gonna be so good so its gonna be dragon breath than casto enchant skill to heal the dragon, and last about his e6 the res pen is good but the infinite dragon action is kinda meh because its kinda unsynergiestic to his dragon explode kit, but his e6 make his dragon infinite which mean casto need to summon it again
I think the dragon not exploding on itself at e6 is less a problem compared to how you can simply spam dragonbreath, nobody else will take action (and by extension the action bar never advances, no new turns will be counted), and since the dragon’s turn doesn’t end its buffs won’t expire, so no matter how thick or strong the enemy is you can cheat it with infinite dragonbreath (as long as there’s no gimmick like Aventurine boss).
I think people need to Google what a slippery slope fallacy is because the global revive being added does not necessarily mean that they’ll release a character that gives the whole team permanent stat boosts just by pulling them. Castorice’s Global Passive is more like an extra technique rather than a talent or trace. Yes, it lasts the whole battle, but it can only be triggered once. If Hoyoverse does release a global passive that gives a stat boost, it would likely only last for one attack or turn and then go away for the rest of the battle, which is sort of how the Celestial Differentiator planar set works.
Now, to be clear, I still think that global passive abilities are overpowered and should be nerfed for the endgame challenges (MoC, PF, and AS). However, I do not believe it is wise to just assume that Hoyoverse would design a global passive that gives an entire account a permanent stat boost with 100% uptime. Maybe you could worry about that if Castorice had infinite revives, but that’s not the case. It is just a single revive. Therefore, I feel like this small issue is being blown way out of proportion. I think we all need to take a breather and remember that this is just a game.
bailu and huo2x eidolon crying rn
Honkai Star Rail is a Turn Based Strategy Game.
If Account Wide (Just OWN the said character on your Account) Buffs/Abilities are added it becomes a whole new type of game, a Hero Collector Game!
Many play HSR because it is a Turn Based Strategy Game.
They do not want it to turn into a Hero Collector Game!
Castorice’s (Or any other Characters) Ability should only take effect in the Team she is part of, as long as Castorice is in the Team it is fine.
The Ability being in effect Account Wide for any Team, even when Castorice is not in that Team, is a huge issue.
Not to mention how chaotic it will all become as time goes on and HoYo keeps releasing even more Account Wide Ability/Buff characters!
Most HSR players are against this absurd “how to sell even more characters to the players even if they do not want the character they might want/need the global buff” money grabbing greedy tactic HoYo is trying to pull off!
I agree with you that the revive power is a bit overblown but it still doesn’t change the fact that it is dogshit. If it is on a passive trace then no problem even if it is global, the problem is that she just has it. She literally breaks a game system, and it seems like not every new character will have this kind of passive. It shows that Hoyo is willing to disrespect their own game design to shill for a specific character and that is a bad president. What if it is not a global passive and something even worse?
“I do not believe it is wise to just assume that Hoyoverse would design a global passive that gives an entire account a permanent stat boost with 100% uptime.”
Question: Why do you believe it is wise to assume they WON’T? We might assume… but so do you.
Here is the issue. As soon as that concept gets into the live game, it cannot be removed. Legally speaking in China, Hoyo cannot. Which means they will be empowered to do whatever they want. Whether it is blown out of proportion or not, it is imperative to nip it in the bud asap. The negative feedback has to be heard loud and clear before it is too late.
But you’re right on one thing: it’s just a game.
Therefore, as a spender, I will quit the game if this global buff is allowed, like I’ve happily done with other games, series or publishers before.
Whatever happens next to the meta and spending in HSR will be other people’s problem.
Your worries are reasonable. I just don’t feel like assuming that they would release a permanent stat boost unless there was definitive proof.
But I do hope that they make it so that in the endgame challenges, a character must be on the team to use the passive because it is still overpowered.
It’s a gimmick to add, just because people are regarding Castorice as the “anniversary patch character”. In practice, we almost never need that single revive to our team, making the global revive feature more like a aesthethic gimmick rather than really significant gameplay impact.
Why are people focusing so much on this being a Revive?
Why are these people focusing on the wrong part of that passive talent?!
The problem, the issue, the shit people do not want is the Global Account Wide effect!
It opens the gate for HoYo to sell characters not only based on design, animations, kit…
but from that point onwards Account Wide Effects aswell!
Most of the players rioting about this are talking about how bad the Account Wide effect is.
It should not work when the character is not in the Team.
Why is a small group of people hell bent on desperately trying to deter the conversation and issue into focusing on the Revive effect instead?
To be clear, I believe that global passives (any kind) are overpowered. In the Endgame challenges, I do believe that characters must be on the team to use their passive. I am just saying that a permanent stat increase (for something like ATK) just for pulling a character is a big escalation from a single revive trigger. If Castorice’s passive were released as-is, I highly doubt that they would then go on to create characters that boost DPS just by pulling them. I’m not defending Castorice’s passive nor am I saying that it should be released as-is, I’m just talking about the future meta.
Again I have to restate, I still think that Castorice’s revive is overpowered and she should be on the team to use it if it is one of the endgame challenges (MoC, PF, AS). This goes for any global passive released in the future.
“it only matters if they’re permanent stat boost”
Who tf are you?
ANY benefit a character can provide OUTSIDE of their designated team makes them OBJECTIVELY AND MEASURABLY more valuable than a character that doesn’t.
“Permanence” and “stat boost” as you define them are SCUFFED and completely irrelevant.
Once per fight is still EVERY FIGHT. That’s pretty permanent.
The focus of the game goes from having the right teams to just having all the characters. if I could afford it, I wouldn’t care.
I can’t, so I do.
Why are you getting mad? Also, you clearly did not read the whole post. I said it was overpowered and should be nerfed for the endgame stages. Maybe I didn’t specify what I wanted to be nerfed: for the MoC, PF, and AS, Castorice should be on the team for the passive to work. For the overworld it’s fine because we already have things like consumables and Acheron who can skip battles with her technique.
I was only trying to make the point that Castorice’s passive being released as-is does not necessarily mean that future characters would give permanent damage boosts in the Endgame challenges just by being pulled. Also, I made the point that Castorice’s revive can only be triggered once to demonstrate that this ability is more like a technique than something that has 100% uptime. I never said that it wasn’t overpowered, I was just trying to make the point that it is not as overpowered as a permanent stat increase.
Castorice’s passive does not increase DPS and it does not have 100% uptime. Let me repeat this just in case you forget, it *is* an overpowered ability; it is just not as overpowered as something like a permanent +20% atk just for pulling a character, which is what some people are worrying will happen.
I highly doubt that they would break the game’s balance that recklessly. Have some faith in the game designers, this likely won’t survive until beta v5 without getting some sort of nerf for the endgame modes.
Seriously, why are there so many tourists these days yapping about Castorice’s unique skill on every social media? It’s maddening! Their inability to grasp basic mechanics and their blindness to the flaws in their own arguments is ridiculous!
Let’s do a thought experiment. Assume you start the game from the beginning. You are definitely NOT greedy and stupid, so you pull for meta characters (Acheron, Feixiao, The Herta, etc.) and invest in leveling them up with long-term power aka Eidolons. Now imagine an alternate scenario: you start now and pull Castorice.
Question: How would your accounts differ? What unique benefits does Castorice provide that meta units don’t?
Answer: If you prioritize meta units early, your account is inherently stronger. Castorice might offer niche utility, but she doesn’t replace the raw power or versatility of top-tier DPS/supports. And if you pull her, repeat high class leveling and enhancing her, of course you’ll be stronger than players who don’t do it. That’s the point of smart and moderate player, who you definitely are.
This scenario applies to future characters with global buffs, just try to think for five seconds, ok.
How much HoYo paid you to write that nonsense?
“TOURISTS” lol, lil bro this game is made for tourists
Why the fuck should I be “weaker” for not pulling for a specific unit the hoyo shill for. That is a dogshit game design, different characters should allow me to play the game differently not shit out more damage than the previous one. A turn-based STRATEGY game should have different characters for different niches and different play styles. And you act like the “utility” is the only thing that castorice has to offer, she has the raw power AND the revive too. the problem is that she just has it, if it is on a trace then fair game it would be blatant shilling for her but still acceptable, but it is not the case. It shows that Hoyo is willing to disrespect their own game design to shill for a specific character because anaxa doesn’t have it so this gonna be on a specific character only
What a dumb nonsense, instead of being unique skill, this global revive bullcrap will cause a new level of fomo in hsr community lol. I playing this game as a turn based rpg, not as hero collector bullshit where i have to collect a character i don’t want. If hoyo keep going with this decision, i’ll drop the game in a heartbeat
It’s so funny to see you guys screaming about “oh yeah this global revive passive does NOTHING” with soijack faces forgetting how much an additional revive can do for a casual player who’s not really calculating break and heal and the fact we’re playing a brainrot turn based gacha.
can someone tell me why the dragon exploding is a bounce skill and not an aoe ? like your telling me the dragon explodes blowing away the entire domain and only one enemy receives the damage , and doesnt that make it inconsistent sometimes it does 400k while sometimes it does 2-3 mil , thats so inconsistent , i just want this to changed to aoe and global passive removed make it so she needs to be on the team to revive
If they make it AoE they will reduce the damage which is bad for ST or even 2 targets probably. You’d see it get reduced from 300% total to 100% total.
What is her recommended 4p + 2p set?
And is it…
Body = Crit Rate / DMG
Boots = HP%
Orb = HP%
Rope = HP%
Also, should I use Quantum DMG Orb or is HP% Orb better?
And is it better to use SPD Boots or is HP% Boots better?
I’d like to prefarm all the possibilities hehe
PS. My team so far would be Castor + RMC + E1 Ruan Mei / S0 Tribbie + Lingsha; might pull for her LC but not 100% sure
4pc poet since 4pc longevous doesnt buff memosprites, plus is simply worse off when it comes to buffing + 2pc bones
should I use Quantum DMG Orb or is HP% Orb better?
→ HP% orb since she gets 60% dmg from het talent + dmg% buffs are common from supports + more hp means easier ult generation for Cas
is it better to use SPD Boots or is HP% Boots better?
→ HP% boots since she cant use 4pc poet with speed boots, plus she has 135 speed during battles even without speed boots thanks to her trace
hp% boots
4p set is the one that decreases your spd and 2p set is the new one that came out (5k hp one)
Crit Dmg/Hp chest is debatable but as long as you hit the 5k hp threshold it doesnt rly matter.
Crit rate make sure its as close to 100% as possible (while in fights).
Dmg orb I think it will out scale hp orb but if you dont got anything better just go hp.
ur team suggestion looks about right, however Tribbie out performs Ruan Mei, Lingsha or Gallagher work as a healer, mind you a new healer will come out the on the update after Castorice so keep that in mind.
wow i didnt think it was possible to do worse than genshit. Da wei really needs that 2nd nuclear fusion reactor money huh. Honkai starbucks gonna be the next cashcow.
What u even talking about my guy??
The fact that she has a global revive
And? Why is this so important for all of you tourists? I love that she has this unique skill!
She consumes HP…..! lmfao!
From your party! Alot!
Why they keep ruining characters like that?
Shes extremly niche ware if you dont own 1-2 healers or Tanks.
Useless if you dont own just 1 of these.
And even IF: having 2 party slots wasted so 1 character works = Waste, dps loose.
I doubt she can replace 2 Units dps. 😬
I saved up myny monthy for her.
But THIS HP Siphon gameplay killed 100% pull desire.
Hoyo really sucks making new units. On all their games lmao.
Even ToF do better!
HP Siphon is good for units like Blade and Mydei in particular. If you don’t have Blade or don’t plan to pull for Mydei, then you can still pull and go for a Hypercarry build on her.
Her Dragon also has a FX like effect so they can’t die when the Dragon is on the field. It’s funny, people watching the video’s are like. “Damn this girl needs a big nerf wdh is she, she literally does everything.” And people not watching and clearly misunderstanding her kit are like. “She feels meh.”
She literally the Servant of Death bear with mark cursed of Thanatos, a lore accurate what ppl expect from her playstyle lol
bish wtf, she will powercreep every dps even herta lol
I really dislike HP sacrifice characters aswell, but in the case of Castorice at least it is Lore accurate.
It is only a problem when HP sacrifice character deal less DMG than a normal non HP sacrifice character.
In that case, it doesn’t worth to use a HP sacrifice character, why suffer after all if another non HP sacrifice character can do the same amount of DMG.
I hope Castorice (and other future HP sacrifice characters aswell) will have really High DMG to validate her HP sacrifice mechanic.
Cas does not need this. Her Dragon has a FX like effect and has 32000 HP. Also her losing HP makes it so she never consumes SP making it so you never have to worry about it with her just your other team mates. As such she does not need to power creep Herta, she just needs to match which would be better for the game overall as it also means it may go down further and for the rest of 3.X we stick close to this level which would be great.
I agree that power creep slowing down would be great for the game.
I do not like to only use DPS characters for 6 months.
Even if there would be no power creep I would still pull for new characters.
Even if the only difference would be the character design and animations.
If they all have different Kit’s then that is even better.
So power creep is not needed in my opinion.
That is not what I was trying to say above.
so for her team will use Luocha rmc sunday do you think build Luocha atk rope ? this team will have so much sp Luocha for more use i will him skill auto skill is good right ?
I am curious about it too. My Luocha is full attack (except body with outgoing healing). Using S5 Perfect Timing LC. I haven’t never had issue keeping keeping team healed when playing the endgame content but until I playtest her with my team I wont be sure I I need speed boots or energy rope.
I’m sorry what? Have you not watched any of the video’s? Loucha is a terrible choice for her, he barely manages to keep the team above 20% HP. You go Gal or Lingsha. Even HH is better. Sunday is also not the best, RM outperforms him. RMC is fine. Tribs or RM over Sunday.
Tbf some of those Luocha builds are terrible (for Castorice) because they’re nowhere near his full healing potential, which was never previously needed
I can’t imagine a world where Luocha of all people does not heal enough so I’m gonna have to agree with you lol
I’ve watched a good Loucha twice and while he managed to keep their HP higher than the others there was never rly any overhealing happening. Which you really want to bring out the Dragon faster. Overall he performed worse than even Lingsha because while she also does not provide much overhealing she at least gives a buff or two while doing honestly decent damage if you pair her up with Tribbie.
Genuine Question. Not trolling or whatever.
Why is Sunday considered bad with her? Like is he actually anti-synergistic with her kit or is this just another case of the others are better in some minor way so there’s no reason to even consider anyone else?
I’ll never get Tribbie and Ruan Mei was always gonna be one of her supports. But if Sunday cannot be the second support I’d like to know why at least.
Thanks!
Not where this post was meant to go… What a site
Looking at over 50 video’s and some theory crafting, the main point is advancing Cas too much just depletes too much HP and is overall bad for survival reasons while at the same time not offering anymore DPS to her team than RMC or RM. RMC can just advance the Dragon, no need to advance Cas unless you actually want too which you might. But that AA is also a choice if you just withhold your ult until you want it or plan accordingly. As such there just isn’t a good enough reason to waste Sunday on Cas when he’s BiS for so many other chars while average for her.
Thanks Reina! That’s actually a decent answer. I suppose I’ll build RMC and go RMC and Ruan Mei. Thanks!
FYI low survivability means the Dragon loses HP when your units get atked lowing his overall DPS, you won’t ever actually die, but the Dragon himself will be negatively impacted. You also lose massive amounts of overhealing so getting AA for Cas does not even allow you to bring out the Dragon faster or heal him if he’s out anymore than you would without the AA.
Follow up question. How about S1 Jiaoqui? I know he’s basically an acheron bot these days but I do have him. Is he decent with her?
I honestly don’t knw since i only have E2 JQ and i know E2 JQ can compete with E2 Robin and E2 RM, but his Eidolons are honestly better overall. His DoT becomes a solo DoT team and his E1 buff is pretty nice. E0 vs E0 i have no clue but the majority of the fanbase rates him way lower.
Probably a Male Debuff situation too. Well I guess I can always test and experiment on release. Thanks for all your help!
assuming cas with E0 jiaoqui buffs enemy dmg taken by 35% (1.35 times dmg mult)
assuming Cas with ruan mei , total dmg boost = 60%(talent) + 68%(ruan mei skill)
therefore dmg increase due to ruan mei = 1.425x(skill) * 1.15x(ult res pen which doesnt always have 100% uptime) = 1.64x dmg mult
assuming Cas with tribbie = 1.24x(skill res pen) * 1.3x(ult enemy dmg taken) = 1.612x dmg mult
assuming cas with HMC = 1.5x (mem true dmg) but it can only buff either Cas or her Memosprite
so the total dmg increase is about 1.25x * 1.25x(crit buff from mem talent) = 1.56x dmg mult
##(crit dmg calcs are very inconsistent and dependent heavily on substats)
as a conclusion,
jiaoqui isnt very good at E0, he can be used at E1 tho
tribbie may have similar buffs to ruan mei, but in practice would be much better since she has a lot more HP for the Cas to drain + her follow ups and additional dmg help a lot with the over all dps
HMC fk-ing rocks as a F2P support
I haven’t seen any good Luocha showcase, wdym?
They all have multiplication, a lot of speed, ERR and 2k attack. Also, they generate a lot of SPs for the team, but for what? When they have to spam skill every turn for the overheal. He won’t have issues with energy, as he will be using his autoheal every available turn, too. So what’s the point to even refer to these showcases?
“I saw a video”
When you let your eyes do the thinking for you lmfao.
Poor clock. Thank God he’s inmortal. Bro would got absolutely destroyed otherwise.