카스토리스

카스토리스
카스토리스명사카스토리스
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운명의 길Class 기억
전투 속성Class 양자
전용 재료
신용 포인트308K
있는 듯 없는 듯한 조짐15
점점 가까워지는 비명15
어두운 장막의 달빛65
끝없는 탄식15
행적 재료
신용 포인트3M
사량의 씨앗18
있는 듯 없는 듯한 조짐41
말나 새싹69
점점 가까워지는 비명56
아뢰야 꽃139
끝없는 탄식58
길광편우12
운명의 발자취8
메인 스토리죽음을 경애하는 나라, 종일 눈이 내리는 아이도니아는 오늘날 곤히 단잠에 빠졌다.
저승의 강의 딸 카스토리스, 「죽음」의 불씨를 찾는 황금의 후예여, 출발하라. 세상의 영혼의 통곡을 감싸고, 운명의 고독을 끌어안아라.
——죽음과 삶은 모두 여정이요, 나비가 나뭇가지 끝에 내려앉을 때 시들어가던 것이 다시 태어나리니

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
171.2866222955%50%100 (100)0
20139128.7432955%50%100 (100)0
신용 포인트4000
있는 듯 없는 듯한 조짐5
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30203.15188.1632955%50%100 (100)0
신용 포인트8000
있는 듯 없는 듯한 조짐10
30+231.66214.5721955%50%100 (100)0
40267.3247.5832955%50%100 (100)0
신용 포인트16000
점점 가까워지는 비명6
어두운 장막의 달빛3
40+295.81273.9920955%50%100 (100)0
50331.45306.91031955%50%100 (100)0
신용 포인트40000
점점 가까워지는 비명9
어두운 장막의 달빛7
50+359.96333.31120955%50%100 (100)0
60395.6366.31231955%50%100 (100)0
신용 포인트80000
끝없는 탄식6
어두운 장막의 달빛20
60+424.12392.71319955%50%100 (100)0
70459.76425.71430955%50%100 (100)0
신용 포인트160K
끝없는 탄식9
어두운 장막의 달빛35
70+488.27452.11519955%50%100 (100)0
80523.91485.11630955%50%100 (100)0
레벨전용 재료
1
20
신용 포인트4000
있는 듯 없는 듯한 조짐5
20+
40
신용 포인트16000
점점 가까워지는 비명6
어두운 장막의 달빛3
40+
50
신용 포인트40000
점점 가까워지는 비명9
어두운 장막의 달빛7
50+
60
신용 포인트80000
끝없는 탄식6
어두운 장막의 달빛20
60+
70
신용 포인트160K
끝없는 탄식9
어두운 장막의 달빛35
70+
80

전투 스킬

달의 고치의 비호달의 고치의 비호 - 전용 | 서포트
에너지 회복 : 0
카스토리스 획득 후 또는 현재 파티에 카스토리스가 존재할 시 다음 효과를 획득한다. 전투 중 아군 캐릭터가 치명적인 공격을 받으면, 이번 행동에서 치명적인 공격을 받은 모든 아군 캐릭터가 [달의 고치] 상태를 획득한다. [달의 고치] 상태의 캐릭터는 전투 불능 상태에 빠지는 게 잠시 지연되며, 정상적으로 행동할 수 있다. 행동 후, 다음 턴 시작 전에 현재 HP가 증가하거나 실드를 획득할 경우 [달의 고치] 상태가 해제되며, 그렇지 않을 경우 즉시 전투 불능 상태에 빠진다. 해당 효과는 단일 전투에서 최대 1회 발동한다

카스토리스 획득 후 또는 현재 파티에 카스토리스가 존재할 시: 전투 중 아군 캐릭터가 치명적인 공격을 받으면, 이번 행동에서 치명적인 공격을 받은 모든 아군 캐릭터가 [달의 고치]를 획득한다. [달의 고치]: 전투 불능 상태에 빠지는 게 지연되며, 정상적으로 행동할 수 있다. 행동 후, 다음 턴 시작 전에 현재 HP가 증가하거나 실드를 획득할 경우 [달의 고치] 상태가 해제된다. 해당 효과는 단일 전투에서 최대 1회 발동한다
애도, 사해의 파문애도, 사해의 파문 - 일반 공격 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 카스토리스 HP 최대치의 만큼 양자 속성 피해를 가한다

단일 적에게 소량의 양자 속성 피해를 가한다
레벨 10
침묵, 나비의 손길침묵, 나비의 손길 - 전투 스킬 | 확산
에너지 회복 : 0
약점 격파 : 단일 공격 : 60 / 확산 : 30
모든 아군의 현재 HP를  소모해 지정된 단일 적에게 카스토리스 HP 최대치의 만큼 양자 속성 피해를 가하고, 인접한 목표에게 카스토리스 HP 최대치의 만큼 양자 속성 피해를 가한다.
현재 HP가 부족하면 HP를 최대 1pt까지 감소시킨다.
죽음의 용이 필드에 있으면 전투 스킬이 [뼈의 발톱, 저승 용의 포옹]으로 전환된다

모든 아군의 HP를 소모하며, 단일 적에게 양자 속성 피해를 가하고, 인접한 목표에게 소량의 양자 속성 피해를 가한다
레벨 15
손바닥에 흐르는 황무손바닥에 흐르는 황무 - 특성 | 강화
에너지 회복 : 0
약점 격파 : 0
[새로운 꽃술] 최대치는 필드 위 모든 캐릭터의 레벨에 영향을 받는다. 모든 아군이 HP를 1pt 잃을 때마다 카스토리스는 [새로운 꽃술]을 1pt 획득하고, [새로운 꽃술]이 최대치에 도달하면 필살기를 활성화할 수 있다. 아군이 HP를 잃을 시 카스토리스와 죽음의 용이 가하는 피해가  증가한다, 해당 효과 최대 중첩수: 스택, 지속 시간: 턴.
죽음의 용이 필드에 있을 시 특성을 통해 [새로운 꽃술]을 획득할 수 없으며, 죽음의 용을 제외한 모든 아군이 HP를 1pt 잃을 때마다 같은 양의 죽음의 용 HP로 전환된다

아군이 HP를 잃을 시 카스토리스는 [새로운 꽃술]을 획득하고, 동시에 카스토리스와 죽음의 용이 가하는 피해가 증가한다. [새로운 꽃술]이 최대치에 도달하면 필살기를 활성화할 수 있다. 죽음의 용이 필드에 있을 시, 죽음의 용을 제외한 아군이 HP를 잃으면 같은 양의 죽음의 용 HP로 전환된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
비명, 죽음을 하사하는 선성비명, 죽음을 하사하는 선성 - 비술
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 초 동안 [아득한 어둠] 상태에 진입한다. [아득한 어둠] 상태의 적은 카스토리스에게 직접 다가올 수 없다.
[아득한 어둠] 상태에서 선공하면 범위 내 모든 적을 전투에 진입시키고, 동시에 기억 정령 죽음의 용을 소환하고 행동 게이지를 100% 증가시키며, 경계 [세상을 잊은 저승]을 펼친다. 또한, 죽음의 용은 [새로운 꽃술] 최대치의 만큼 현재 HP를 보유한다. 전투 진입 후, 죽음의 용을 제외한 모든 아군의 현재 HP를  소모한다.
전투 진입 후 죽음의 용이 소환되지 않을 시 카스토리스는 [새로운 꽃술]을 [새로운 꽃술] 최대치의 만큼 획득한다

[아득한 어둠] 상태에 진입하며, 적은 카스토리스에게 직접 다가올 수 없다.
[아득한 어둠] 상태에서 공격 시 범위 내 모든 적을 전투에 진입시키고, 동시에 기억 정령 죽음의 용을 소환하고 행동 게이지를 100% 증가시킨다. 전투 진입 시, 죽음의 용을 제외한 모든 아군의 HP를 소모한다.
전투 진입 후 죽음의 용이 소환되지 않을 시 카스토리스는 [새로운 꽃술]을 [새로운 꽃술] 최대치의 #4[i]%만큼 회복한다
레벨 1
뼈의 발톱, 저승 용의 포옹뼈의 발톱, 저승 용의 포옹 - 전투 스킬 | 범위 공격
에너지 회복 : 0
약점 격파 : 범위 공격 : 60
죽음의 용을 제외한 모든 아군의 현재 HP를  소모하고, 카스토리스와 죽음의 용이 목표에게 연계 공격을 발동해 모든 적에게 카스토리스 HP 최대치의 와 만큼 양자 속성 피해를 가한다.
현재 HP가 부족하면 HP를 최대 1pt까지 감소시킨다

모든 아군의 HP를 소모하며, 카스토리스와 죽음의 용이 목표에게 연계 공격을 발동해 모든 적에게 양자 속성 피해를 가한다
레벨 15

포효하는 망자, 소생의 종포효하는 망자, 소생의 종 - 필살기 | 소환
에너지 회복 : 0
약점 격파 : 0
기억 정령 죽음의 용을 소환하고 대상의 행동 게이지를 100% 증가시키며, 동시에 경계 [세상을 잊은 저승]을 전개하여 모든 적의 모든 속성 저항을  감소시킨다. 카스토리스가 특성의 가하는 피해 증가 효과를 보유할 시, 해당 효과를 죽음의 용에게 확산시킨다. 죽음의 용은 기본 상태에서 pt의 속도와 [새로운 꽃술] 최대치의 만큼 고정 HP 최대치를 보유한다.
죽음의 용은 턴 후 또는 HP가 0이 되면 사라지며, 동시에 경계 [세상을 잊은 저승]이 해제된다

기억 정령 죽음의 용을 소환하고 대상의 행동 게이지를 100% 증가시키며, 동시에 경계를 전개하여 모든 적의 모든 속성 저항을 감소시킨다
레벨 15
어둠을 찢는 발톱어둠을 찢는 발톱 - 기억 정령 스킬 | 범위 공격
에너지 회복 : 0
약점 격파 : 범위 공격 : 30
모든 적에게 카스토리스 HP 최대치의 만큼 양자 속성 피해를 가한다

모든 적에게 소량의 양자 속성 피해를 가한다
레벨 10
암흑을 불태우는 화염의 숨결암흑을 불태우는 화염의 숨결 - 기억 정령 스킬 | 범위 공격
에너지 회복 : 0
약점 격파 : 범위 공격 : 30
[암흑을 불태우는 화염의 숨결]을 발동하면 죽음의 용의 HP를 HP 최대치의 만큼 소모하고, 모든 적에게 카스토리스 HP 최대치의 만큼 양자 속성 피해를 가한다.
1회의 공격 동안 [암흑을 불태우는 화염의 숨결]을 중복 발동할 수 있으며, 중복 발동 시 피해 배율이 순차대로 /로 증가하며, 에 도달하면 더 이상 증가하지 않는다. 피해 배율 증가 효과는 죽음의 용이 사라지기 전까지 감소하지 않는다.
죽음의 용의 현재 HP가 자신의 HP 최대치의  이하일 시 해당 스킬을 발동하면 HP가 1pt로 감소하고, 특성 [묘지를 불사르는 어둠의 날개]와 동일한 스킬 효과를 발동한다

자신의 HP를 소모하고 모든 적에게 양자 속성 피해를 가하며, 이번 턴은 종료되지 않는다. 스킬 중복 발동 시 스킬은 최대 3회 강화된다. HP가 #5[i]% 이하일 시 해당 스킬을 발동하면 기억 정령 특성 [묘지를 불사르는 어둠의 날개]의 스킬 효과를 직접 발동한다
레벨 10
달의 고치에 가려진 몸체달의 고치에 가려진 몸체 - 기억 정령 특성 | 서포트
에너지 회복 : 0
약점 격파 : 0
죽음의 용이 필드에 있을 시 아군을 후방 지원하며, 아군이 피해를 받거나 HP를 소모할 시 현재 HP가 최대 1pt까지 감소하고, 이후에는 죽음의 용이 대신 감당하나 죽음의 용이 기존 수치의 만큼 HP를 소모한다. 해당 효과는 죽음의 용이 사라질 때까지 지속된다

죽음의 용이 필드에 있을 시 아군을 후방 지원하며, 아군의 현재 HP는 최대 1pt까지 감소하고, 이후 받은 피해 또는 소모된 HP는 죽음의 용이 대신 감당한다
레벨 10
적막한 땅을 뒤흔드는 포효적막한 땅을 뒤흔드는 포효 - 기억 정령 특성 | 서포트
에너지 회복 : 0
약점 격파 : 0
죽음의 용이 소환될 시, 모든 아군이 가하는 피해가  증가한다, 지속 시간: 

소환될 시, 모든 아군이 가하는 피해가 증가한다
레벨 10
묘지를 불사르는 어둠의 날개묘지를 불사르는 어둠의 날개 - 기억 정령 특성 | 바운스
에너지 회복 : 0
약점 격파 : 단일 공격 : 15
죽음의 용이 사라질 시 피해를 회 가하며, 피해당 랜덤 단일 적에게 카스토리스 HP 최대치의 만큼 양자 속성 피해를 가하고, 모든 아군의 HP를 카스토리스 HP 최대치의 +pt만큼 회복한다

사라질 시, 단일 적에게 소량의 양자 속성 피해를 가하고 총 #2[i]회 바운스한다. 동시에 모든 아군의 HP를 회복한다
레벨 10
암흑을 불태우는 화염의 숨결암흑을 불태우는 화염의 숨결 - 기억 정령 스킬 | 범위 공격
에너지 회복 : 0
약점 격파 : 범위 공격 : 30


자신의 HP를 소모하고 모든 적에게 양자 속성 피해를 가하며, 이번 턴은 종료되지 않는다. 스킬 중복 발동 시 스킬은 최대 3회 강화된다. HP가 #5[i]% 이하일 시 해당 스킬을 발동하면 기억 정령 특성 [묘지를 불사르는 어둠의 날개]의 스킬 효과를 직접 발동한다
레벨 10
암흑을 불태우는 화염의 숨결암흑을 불태우는 화염의 숨결 - 기억 정령 스킬 | 범위 공격
에너지 회복 : 0
약점 격파 : 범위 공격 : 30


자신의 HP를 소모하고 모든 적에게 양자 속성 피해를 가하며, 이번 턴은 종료되지 않는다. 스킬 중복 발동 시 스킬은 최대 3회 강화된다. HP가 #5[i]% 이하일 시 해당 스킬을 발동하면 기억 정령 특성 [묘지를 불사르는 어둠의 날개]의 스킬 효과를 직접 발동한다
레벨 10
묘지를 불사르는 어둠의 날개묘지를 불사르는 어둠의 날개 - 기억 정령 스킬 | 바운스
에너지 회복 : 0
약점 격파 : 단일 공격 : 15
모든 HP를 소모하고 피해를 회 가하며, 피해당 랜덤 단일 적에게 카스토리스 HP 최대치의 만큼 양자 속성 피해를 가하고, 모든 아군의 HP를 카스토리스 HP 최대치의 +pt만큼 회복한다

모든 HP를 소모하며, 단일 적에게 소량의 양자 속성 피해를 가하고 총 #2[i]회 바운스한다. 동시에 모든 아군의 HP를 회복한다
레벨 10

행적

수용된 암조수용된 암조
캐릭터를 회 승급해야 합니다 2
죽음의 용을 제외한 아군이 치유를 받으면 치유량의 100%가 [새로운 꽃술]로 전환되고, 죽음의 용이 필드에 있으면 죽음의 용의 HP로 전환된다. 각 아군의 누적 전환 수치는 [새로운 꽃술] 최대치의 12%를 초과하지 않는다. 임의의 유닛이 행동하면 모든 유닛이 누적한 전환 수치가 초기화된다
신용 포인트5000
사량의 씨앗3
길광편우1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 3
치명타 피해 5.3% 증가
신용 포인트9000
말나 새싹3
점점 가까워지는 비명2
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 4
치명타 확률 4% 증가
신용 포인트19000
말나 새싹4
점점 가까워지는 비명4
뒤집힌 횃불뒤집힌 횃불
캐릭터를 회 승급해야 합니다 4
카스토리스의 현재 HP가 자신의 HP 최대치의 50% 이상일 시 카스토리스의 속도가 40% 증가한다. 죽음의 용이 [암흑을 불태우는 화염의 숨결]을 발동해 필드 위 모든 적에게 치명적인 피해를 가하거나 적의 HP가 더 이상 감소되지 않을 시 죽음의 용의 속도가 100% 증가한다, 지속 시간: 1턴
신용 포인트20000
말나 새싹5
운명의 발자취1
길광편우1
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
양자 속성 피해 4.8% 증가
신용 포인트45000
아뢰야 꽃3
끝없는 탄식3
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 5
치명타 확률 4% 증가
신용 포인트45000
아뢰야 꽃3
끝없는 탄식3
발걸음을 묶는 서풍발걸음을 묶는 서풍
캐릭터를 회 승급해야 합니다 6
죽음의 용이 [암흑을 불태우는 화염의 숨결]을 발동할 때마다 가하는 피해가 30% 증가한다, 해당 효과 최대 중첩수: 6스택, 이번 턴이 종료될 때까지 지속된다
신용 포인트160K
아뢰야 꽃8
운명의 발자취1
길광편우1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 6
치명타 피해 8% 증가
신용 포인트140K
아뢰야 꽃7
끝없는 탄식6
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
양자 속성 피해 6.4% 증가
신용 포인트160K
아뢰야 꽃8
끝없는 탄식8
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 확률 5.3% 증가
신용 포인트160K
아뢰야 꽃8
끝없는 탄식8
치명타 확률 강화치명타 확률 강화 (치명타 확률)
치명타 확률 2.7% 증가
신용 포인트2500
있는 듯 없는 듯한 조짐2
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 2
양자 속성 피해 3.2% 증가
신용 포인트4000
사량의 씨앗3
있는 듯 없는 듯한 조짐6
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 3
치명타 확률 2.7% 증가
신용 포인트9000
말나 새싹3
점점 가까워지는 비명2

성혼

기억을 대가로 납관하는 설원의 성녀기억을 대가로 납관하는 설원의 성녀기억을 대가로 납관하는 설원의 성녀
적의 현재 HP가 자신의 HP 최대치의 80%/50% 이하일 시, [뼈의 발톱, 저승 용의 포옹], [어둠을 찢는 발톱], [암흑을 불태우는 화염의 숨결], [묘지를 불사르는 어둠의 날개]가 대상에게 가하는 피해가 기존 피해의 120%/140%가 된다
날갯짓하는 꽃으로 왕관을 씌우리날갯짓하는 꽃으로 왕관을 씌우리날갯짓하는 꽃으로 왕관을 씌우리
기억 정령 죽음의 용을 소환한 후, 카스토리스는 [타오르는 의지]를 2스택 획득한다. [타오르는 의지]는 최대 2스택 보유할 수 있으며, 죽음의 용 기억 정령 스킬 [암흑을 불태우는 화염의 숨결]의 HP 소모를 대체할 수 있다. 또한, 카스토리스의 행동 게이지가 100% 증가하며, 다음번 강화된 전투 스킬 발동 시 카스토리스가 [새로운 꽃술] 최대치의 30%만큼 [새로운 꽃술] 포인트를 획득한다
사경에서 춤추는 경건한 나그네사경에서 춤추는 경건한 나그네사경에서 춤추는 경건한 나그네
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10. 기억 정령 특성 레벨+1, 최대 Lv.10
슬픔을 안고 애가 속에 잠드니슬픔을 안고 애가 속에 잠드니슬픔을 안고 애가 속에 잠드니
카스토리스가 필드에 있을 시, 모든 아군이 치유를 받을 시의 회복량이 20% 증가한다
예언으로 장식한 순백의 새로운 장예언으로 장식한 순백의 새로운 장예언으로 장식한 순백의 새로운 장
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15. 기억 정령 스킬 레벨+1, 최대 Lv.10
세월이 고치를 깨길 기다리네세월이 고치를 깨길 기다리네세월이 고치를 깨길 기다리네
카스토리스와 죽음의 용이 피해를 가할 시 양자 속성 저항 관통이 20% 증가한다. 죽음의 용은 공격 중에 약점 속성을 무시하고 적의 강인성을 감소시킬 수 있으며, 약점 격파 시 양자 속성의 약점 격파 효과를 발동하고, 특성 [묘지를 불사르는 어둠의 날개]의 바운스 발동 횟수가 추가로 3회 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
찰나에 결정되는 승리
찰나에 결정되는 승리4
RarstrRarstrRarstrRarstr
remembrance-class476.28396.9846.72장착한 캐릭터의 치명타 피해가 12% 증가하며, 장착한 캐릭터의 기억 정령이 아군에게 스킬 발동 시 모든 아군이 가하는 피해가 8% 증가한다, 지속 시간: 3턴
아뢰야 꽃
짓밟힌 의지
불타는 그림자
불타는 그림자3
RarstrRarstrRarstr
remembrance-class317.52264.6846.72장착한 캐릭터가 처음으로 기억 정령 소환 시 전투 스킬 포인트를 1pt 회복하고 자신의 에너지를 12pt 회복한다
아뢰야 꽃
꿈틀대는 코어
추억 회상
추억 회상3
RarstrRarstrRarstr
remembrance-class423.36264.6635.04기억 정령의 턴 시작 시 장착한 캐릭터와 기억 정령이 각각 [회고]를 1스택 획득하며, 스택마다 가하는 피해가 8% 증가한다, 최대 중첩수: 4스택. 기억 정령이 사라질 시 장착한 캐릭터와 기억 정령의 [회고]가 해제된다
아뢰야 꽃
영광의 세례를 받은 육신
천재들의 안부 인사
천재들의 안부 인사4
RarstrRarstrRarstrRarstr
remembrance-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가하며, 장착한 캐릭터가 필살기 발동 후 장착한 캐릭터와 기억 정령이 가하는 일반 공격 피해가 20% 증가한다, 지속 시간: 3턴
아뢰야 꽃
영광의 세례를 받은 육신
땀은 많이, 눈물은 적게
땀은 많이, 눈물은 적게4
RarstrRarstrRarstrRarstr
remembrance-class529.2198.451058.4장착한 캐릭터의 치명타 확률이 12% 증가하며, 장착한 캐릭터의 기억 정령이 필드에 있을 시 장착한 캐릭터와 기억 정령이 가하는 피해가 24% 증가한다
아뢰야 꽃
영광의 세례를 받은 육신
시간을 황금으로 엮어
시간을 황금으로 엮어5
RarstrRarstrRarstrRarstrRarstr
remembrance-class635.04396.91058.4장착한 캐릭터의 기본 속도가 12 증가한다. 장착한 캐릭터 및 장착한 캐릭터의 기억 정령이 공격 후 장착한 캐릭터는 [비단]을 1스택 획득하며, [비단] 스택마다 장착한 캐릭터 및 장착한 캐릭터의 기억 정령의 치명타 피해가 9% 증가한다, 최대 중첩수: 6스택. 최대 중첩수에 도달하면 [비단] 스택마다 가하는 일반 공격 피해가 추가로 9% 증가한다
아뢰야 꽃
영광의 세례를 받은 육신
기억은 영원히 막을 내리지 않는다
기억은 영원히 막을 내리지 않는다5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91058.4장착한 캐릭터의 속도가 6% 증가한다. 장착한 캐릭터가 전투 스킬을 발동하면 모든 아군이 가하는 피해가 8% 증가한다, 지속 시간: 3턴
아뢰야 꽃
꿈틀대는 코어
무지개가 영원히 하늘에 머물길
무지개가 영원히 하늘에 머물길5
RarstrRarstrRarstrRarstrRarstr
remembrance-class476.28529.21164.24장착한 캐릭터의 속도가 18% 증가한다. 장착한 캐릭터가 일반 공격, 전투 스킬, 필살기 발동 시 모든 아군의 HP를 현재 HP의 1%만큼 소모하고, 장착한 캐릭터의 기억 정령은 다음번 공격 후 추가로 공격 목표에게 장착한 캐릭터의 기억 정령 속성에 기반한 추가 피해를 HP 총 소모량의 250%만큼 1회 가하며, 이후 HP 총 소모량을 초기화한다. 장착한 캐릭터의 기억 정령이 기억 정령 스킬 발동 시, 모든 적이 받는 피해가 18% 증가한다, 지속 시간: 2턴. 같은 유형의 효과는 중첩되지 않는다
아뢰야 꽃
영광의 세례를 받은 육신
이별이 더 아름답도록
이별이 더 아름답도록5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91270.08장착한 캐릭터의 HP 최대치가 30% 증가하고, 장착한 캐릭터 또는 장착한 캐릭터의 기억 정령이 자신의 턴 동안 HP를 잃을 시, 장착한 캐릭터가 [저승의 꽃]을 획득한다. [저승의 꽃]은 장착한 캐릭터와 장착한 캐릭터의 기억 정령이 피해를 가할 시 목표의 방어력을 30% 무시하게 한다, 지속 시간: 2턴
장착한 캐릭터의 기억 정령이 사라질 시, 장착한 캐릭터의 행동 게이지가 12% 증가한다. 해당 효과는 최대 1회 발동하며, 장착한 캐릭터가 필살기를 발동할 때마다 발동 횟수가 초기화된다
아뢰야 꽃
끝없는 탄식
꽃은 잊지 않는다
꽃은 잊지 않는다4
RarstrRarstrRarstrRarstr
remembrance-class529.2330.751058.4장착한 캐릭터의 치명타 피해가 24% 증가한다. 장착한 캐릭터의 기억 정령이 가하는 치명타 피해가 추가로 24% 증가한다
아뢰야 꽃
끝없는 탄식
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* 개척 임무 「#1」 완료 후 개방
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* 개척 임무 「#1」 완료 후 개방
아글라이아에 대해
트리비•트리앤•트리논에 대해
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메인 스토리

Title텍스트 언어
캐릭터 상세죽음을 경애하는 나라, 종일 눈이 내리는 아이도니아는 오늘날 곤히 단잠에 빠졌다.
저승의 강의 딸 카스토리스, 「죽음」의 불씨를 찾는 황금의 후예여, 출발하라. 세상의 영혼의 통곡을 감싸고, 운명의 고독을 끌어안아라.
——죽음과 삶은 모두 여정이요, 나비가 나뭇가지 끝에 내려앉을 때 시들어가던 것이 다시 태어나리니
캐릭터 스토리•1그녀가 기억하기 시작한 날부터, 아이도니아의 눈은 계속 있었다. 시간은 이 고요한 새하얀 땅에 얼어붙은 것만 같았다.
어린 그녀는 아무네트에게 눈이 뭐냐고 물었다. 아무네트는 눈은 세상의 기쁨과 슬픔, 이별과 만남이라고 답했다.

그녀는 항상 멍하니 도시 사람들을 바라보았다.
작은 용사는 매일 신전 앞에서 무예를 연마했고, 고탑 아래의 중년 사제는 가끔 졸았으며, 고행하는 학자는 안틸라 화전을 아이들에게 나눠줬다.
멀리서 눈싸움을 하는 아이들이 엎치락뒤치락하며 웃는 소리는 익은 과실처럼 그녀의 마음속에 떨어졌다.
그녀는 고탑 위에서 구별하려고 노력했지만, 그들의 얼굴은 보이지 않았다.

성녀님——그녀가 사람들 앞에 나타날 때마다 다들 그렇게 불렸다. 그 누구도 그녀의 눈을 똑바로 볼 수 없었다.
그녀가 용기를 내어 다가가도 그들은 뒤로 물러나 시선을 떨궜다. 그녀는 여전히 그 누구의 얼굴도 볼 수 없었다.

그들이 죽음을 맞이하기 전까지——작은 용사는 전장에서 심하게 다쳤고, 중년 사제는 오랫동안 질병에 시달렸으며, 고행하는 학자는 부상자를 치료하다가 감염되었다——이때 그녀는 그들과 가장 가까웠다.
생명은 더 이상 고통으로 몸부림치지 않고, 그녀의 손끝에서 바람에 흩날리는 꽃잎이 되었다.
그녀에게 그들의 얼굴을 들여다볼 기회가 왔지만, 그녀는 고개를 돌리고 차마 보지 못했다.

「어떤 손은 식물을 재배하기 위해 태어나고, 어떤 손을 통치하기 위해 태어난다…. 넌 이별을 고하는 천직을 수행하고 있을 뿐이야」
아무네트의 말이 귓가에 울려 퍼졌다. 그녀는 자신의 두 손이 무엇을 남길 수 있을지 의문을 가졌었다.
정신이 들었을 때, 그녀는 수중의 완성되지 않은 얼음 조각을 바라보고 있었다——무기를 휘두르는 젊은 전사, 전장으로 떠나는 아이를 껴안는 어머니, 아쉬워하며 서로의 얼굴을 감싸안은 연인……
이 사람들은 이제 없다.
하지만 이런 일은 계속 반복될 것이다. 계속 또 계속, 눈보라 속에서든 눈보라 밖에서든.

그녀는 마침내 깨달았다. 만물이 「죽음」의 품으로 향하는 것처럼, 아이도니아의 눈도 언젠가 녹는다는 것을.

「잘 웃는 니콜라오스, 자상한 일라나,
그리고 바람처럼 과묵한 크리토……
밤에 나는 그
잊혀진 이름들과 말없는 기억들을 들어올리고,
낮의 슬픔을
눈 속에 묻힌 열기로 바꾸었네
……」

——소녀가 쓴 「아이도니아」라는 제목의 시

* 캐릭터 레벨 Lv.20 개방
캐릭터 스토리•2아이도니아를 떠난 그날, 그녀는 타나토스를 알현하기 위한 여정에 올랐다. 그것은 언제 끝날지 모르는 여정이었다.

그녀는 검은 물결 창조물을 물리치고 쇠퇴하는 마을을 구했다. 그녀는 더 이상 아이도니아의 「독전 성녀」가 아니었지만, 일부러 사람들과 거리를 두고 자신의 두 손을 숨겼다. 하지만 그녀는 아이의 반짝이는 눈빛을 외면하지 못하고, 처음으로 바늘과 실을 들어 인형을 쓰다듬고 싶어 하는 아이의 마지막 소원을 들어주었다.
죽음이 가득한 전장에서 그녀는 고향으로 돌아갈 수 없는 전사를 위해 애도의 뜻을 담은 가서를 썼다. 그녀는 자부심 넘치는 시인에게 시를 배우기도 했고, 시로 후세에게 작별을 고했다……
「죽음은 피할 수 없는 필연이다」「죽음은 전사의 영예이다」「죽음은 시간에서 벗어나는 것뿐이다」…. 긴 여정 동안, 그녀는 직설적이거나 시적인 논의를 수없이 들었다. 하지만 그 답안들은 마치 수면 위를 스치는 산들바람처럼 그녀의 마음속에 와닿지 않았다.

「그 후에… 누군가가 말했어요. 여명이 비추는 거룩한 도시는 희망으로 가득하니, 저도 어쩌면 이곳에서……」
소녀는 말을 집어삼켰다.
「괜찮아. 지금 말하고 싶지 않아도 상관없어. 오크마는 널 환영해!」적발의 소녀가 그녀에게 따뜻한 차를 내왔다.
금발의 여인은 흥미롭다는 듯이 소녀의 장갑을 살펴봤다——
「세련된 장갑이네. 이것도 여행 중에 배웠니?」
그녀는 수줍게 손가락을 꼬았다.
「네…. 적어도 이별이 더 엄숙했으면 싶어서요」

오크마의 햇살은 뜨겁고 찬란했고, 여명 기계의 영원히 막을 내리지 않는 선언은 무한한 내일을 약속했다.

그 오두막에서 그녀는 조심스럽게 두 번째 인생을 시작했다.
그녀는 텅 비어 있었던 방을 펠트 인형, 키메라 쿠션, 두꺼운 시집으로 장식해 갔다. 그것들은 더 이상 슬픔의 상징이 아닌 선물, 기념, 축복이 되었다——
망자를 기리기 위해 존재했던 습관들은 오크마의 햇살 아래서 처음으로 생명의 온기와 힘을 얻었다.

「창문 밖으로 펼쳐진 풍경은
여전히 왔을 때와 같구나.
눈부신 햇살과 부드러운 물결,
두 손의 눈을 불어 날렸네.
너무 춥지 않게, 너무 봄에 다가가지 않게
……]

——소녀가 쓴 「봄」이라는 제목의 시

* 캐릭터 레벨 Lv.40 개방
캐릭터 스토리•3그녀는 자신의 종착점이 불을 쫓는 동료들과 다르다는 것을 알고 있었지만, 자신만의 소소하고도 따뜻한 순간을 보내기 시작했다.
금실의 부드러운 인도 속에서 그녀는 처음으로 서툴게 누군가와 춤을 추었다. 생기 넘치는 화원에서 그녀는 히아킨과 함께 살아 있는 듯한 말린 꽃을 만들었다. 그리고 나무 정원에서 졸업한 그날, 햇살이 그녀의 긴 치맛자락 위로 쏟아지며 나비 날개 같은 그림자를 드리웠다……

누군가에게는 아무런 의미 없는 그 순간들은 그녀가 추운 세월을 버티는 장작이 되었다.
그녀는 이렇게 온기를 갈망했지만, 그로 인해 더 많은 기대를 억눌렀다. 끝없이 상실하는 불을 쫓는 여정 때문일지도, 더 이상 끔찍한 슬픔을 겪고 싶지 않았기 때문일지도 모른다…. 오랫동안 그녀를 괴롭혀 온 그 악몽처럼, 몇 번이고 반복되는 것처럼——

케팔의 손에 있던 해가 지고, 핏빛 노을이 여명의 거룩한 도시를 뒤덮었다.
검은 물결이 밀려왔고, 고요한 목욕탕 속에서 황금의 방직공이 처음으로 그녀를 껴안았다. 꽃바다에는 방직공의 지친 탄식만이 남았다.
「나의 『사랑』은 죽음 때문에 사라지지 않아」
「카스, 내일 봐~」남루한 전달자는 인형으로 변해 그녀의 품에 쓰러져 간신히 숨을 내쉬었다.
그녀는 흩날리는 꽃잎을 잡으려고 했지만, 재빠른 도둑이 그녀의 손을 잡고 마지막 보수를 가져다주었다.
「나 한 번만 도와주는 셈 치고, 죽음을 속이는 게 어때?」
하늘의 사제는 눈을 내리깔고 그녀의 어깨에 기대어 사라졌다. 피를 뒤집어쓴 왕세자는 두 눈을 감고 그녀의 처형을 기다렸다. 전사는 피눈물을 흘렸고, 갑옷은 산산조각 났다. 나무 정원의 철학자는 미소를 지으며 그녀를 마지막 증인으로 초대했다.
꿈의 끝에서 그녀는 천외에서 온 손님이 별하늘 아래에 무릎을 꿇고 쓰러지는 모습을 보았다. 그녀가 가장 두려워했던 추측은 이렇게 증명되었다……

「카스둥이, 좀 더 쉬어」
놀빛 정원의 최면 치료실에서 의사는 걱정스러운 눈빛이었다.
그녀는 뭔가 결심한 듯 이마의 땀을 닦았다.
「아니요, 악몽이 현실이 되지 않도록 최선을 다 할 거예요……」

「불을 쫓는 영웅들은 원래 각자의 길을 가지만,
희미한 빛 때문에 서로에게 끌렸네.
타오르는 고통을 견딘 나방처럼.
희망을 봐서 앞으로 나아가는 게 아니라,
앞으로 나아가기 때문에 희망을 보는 것이라네.
……」

——소녀가 쓴 「불을 쫓다」라는 제목의 시

* 캐릭터 레벨 Lv.60 개방
캐릭터 스토리•4「어쩌면… 오늘이 오크마에서 보내는 마지막 날일지도 몰라…」
고된 여정 끝에 그녀는 저승의 단서를 찾았다. 돌아올 수 없는 곳으로 향하기 전에 그녀는 이 세계를 눈에 담고 싶었다.

저곳은 황금의 후예의 목욕탕.
그녀는 아글라이아가 수증기 속에서 정성껏 수선한 장갑을 건네주던 것을 기억하고 있었다.
「카스, 처음 만났을 때에 비하면 많이 변했네」
그녀가 놀라며 장갑의 아름다운 무늬를 만지자, 평소엔 냉담했던 리더는 미소를 지으며 눈을 찡긋했다.
「지금의 나라도 너의 그 한기에 싸인 뜨거운 마음을 볼 수 있어……」

저곳은 집 뒤편의 고요한 화원, 그녀가 꿈 꾸던 모습으로 꾸며졌다.
시공간이 뒤틀린 꿈속에서 그녀는 종종 또 다른 자신을 만났다. 그들은 황무지가 꽃바다가 될 때까지 함께 화원을 경작하고 가꾸었다.
「미래에도 이렇게 희망의 씨를 뿌릴 수 있기를……」

저것은 그녀가 손끝에서 사라진 생명을 위해 세운 기념비.
아이도니아의 망자부터 불을 쫓는 여정의 황금의 후예들까지… 천 년 동안 그녀는 모든 이의 이름과 과거를 기억하려고 했다.
「누군가가 기억하고 있다면, 그건 진짜 죽은 게 아니야」

저곳은 그녀가 개척자을(를) 처음 만났던 곳.
만남이란 정말 신기한 일이다. 익숙한 거리도 사람 덕분에 특별한 의미를 가지게 된다.
「제가 꼭 이 두 손으로 당신을 위해……」

문비시가 다가오면서 출발하기로 약속한 시간도 가까워졌다.
뜨거운 햇살 아래에서 그녀는 처음이자 마지막 소원을 빌었다. 춥고 긴 일생을 시작으로 그녀(그)와 함께 글을 써 내려가게 해달라고——

진정한 포옹으로 끝나는 「카스토리스」라는 제목의 시를

* 캐릭터 레벨 Lv.80 개방

387 responses to “카스토리스”

  1. Does it seem to me, or is she actually very weak in terms of skill damage? The numbers look rather low—correct me if I’m wrong. Also, her E6 seems completely unnecessary for her, unlike other characters.

    As for her overall role, she kind of seems like an unclear mix of support, healer, and slight DPS, I guess? Not really sure, but that’s just how it looks to me. Correct me if I’m mistaken; I’m just judging based on the numbers.

    That said, I’ll probably still pull for her

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  2. Does it seem to me, or is she actually very weak in terms of skill damage? The numbers look rather low—correct me if I’m wrong. Also, her E6 seems completely unnecessary for her, unlike other characters. As for her overall role, she kind of seems like an unclear mix of support, healer, and slight DPS, I guess? Not really sure, but that’s just how it looks to me. Correct me if I’m mistaken; I’m just judging based on the numbers.
    That said, I’ll probably still pull for her—plus, the leaked skill animations look absolutely stunning.

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  3. Probably Sunday will still work, even though she can’t receive energy regen, she can still receive Crit dmg buff and debuff removal.

    I saw people using Tribbie or Ruanmei for resist penetration. Not sure if the best.

    As for my team, it’s going to be: Castorice E2S1 (DPS) + Sunday E0S1 or E1S1 (for 40% defence ignore) + RMC E6 (True dmg) + Hyacine E0S1 (Quick Healing) / Luocha for now

    Suggestion for improvement please.

      
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    • I’ve seen ppl saying that Sunday is not that good for Cas, since Sunday will advance the dragon before you can fully heal it, I think that could bypassed with a good enough healer tho

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  4. hi hi i have a question about castorice’s trace 2

    “2. Inverted TorchWhile Dead Dragon is not on the field, 100% of excess healing for each ally target will restore an equal amount of “Stamen Nova.” While Dead Dragon is on the field, the excess healing will restore an equal amount of HP for Dead Dragon. Each restoration cannot exceed 15% of max “Stamen Nova” / Dead Dragon’s Max HP.”

    when it says “Each restoration cannot exceed 15% of max “Stamen Nova” / Dead Dragon’s Max HP.” for the excess healing, is this the excess healing done per individual instances of healing per ally targets (so for example a character would need to get an individual overhealing of 4,800 excess hp somehow to cap out the 15% hp restoration for pollux), or is this the total excess healing DURING the turn for the whole team including pollux himself cause it says “each ally target”?

    i would say its the latter, cause the former is pratically impossible to achieve in realistic situations, but it doesnt mention that it could be per turn, so im not exactly sure since there can be different instances of healing coming from different sources in a same turn

      
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    • So to clarify, it means that each time you overheal a character, her Stamen Nova or Memosprite’s HP will be increased by the overhealed amount but, for each instance of healing, there is a cap which is 15% of max Memosprite HP or Stamen Nova. Since we know that the max is 32k we can find that this cap is 4800 HP, which is all the stuff you know already but, as I said it is per individual instance of healing. You found that impossible but, a good Gallagher using his Skill on a teammate at Max HP, can get very close to that number

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    • yeah, I think it based on each healing instance, but not exactly in a single turn, let’s say this exaggerated example, let’s say you have Lingsha, and she uses her ult, and her ult for some odd reason does 4800 in overhealing to EACH character (so 19200 in overhealing total if we don’t count Pollux himself ofc), in this case Pollux or Cas’ stamen nova, will only get 4800 in healing/Stamen nova stacks, as this was a single healing instance, but for example let’s say another exaggerated example, if there’s a Luocha in the team and his field is active, and Lingsha uses ult or skill and you get Lingsha’s healing plus Luocha’s field healing, these 2 would be considered 2 different instances, so again 4800 in overhealing from Lingsha, and let’s say 1200 in overhealing to each character (not counting pollux) from Luocha’s field, Pollux will receive 2 instances of 4800 healing, one from Lingsha, and one from Luocha, even tho they both happened at the same time since they come from different sources, in this case Luocha’s overhealing was only 1200 for each character, but since it was for every one of em, all the healing will be summed in a single pool which will be 4800 in healing for Pollux in or in case if pollux is not present, the same but with Stamen Nova stacks instead of healing for the dragon.
      So basically, even if it’s among different characters at the same time, as long as it doesn’t surpass the limit, they all sum up, at the moment it reaches the limit, it stops counting, but as long as the healing comes from different sources, Pollux can get 4 instances of healing each of 4800 and get 19200 healing in a single turn as long as each of them came from a different source and each of them generated a 4800 in overhealing or more, ofc this is probably impossible but it’s just to visualize how things would work
      I hope this was helpful!

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  5. Ew, No energy? Why intentionally ruin the Sunday combo? And then the self speed buff too is weird too…
    And also, what is the point of healing the dead dragon? Does it have basically no hp, or does it consume its own hp? I don’t get it – it only moves three times max either way?

      
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    • it is not shown here but previos leaks say that the dragon has a baility to gain additional turns. i dont know how it triggers. also while dead dragon is o. field its the only one who takes dmg

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    • Just because she can’t make use of a certain thing from another character, doesn’t mean the combo is “ruined”.

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    • So basically, when dragon uses its skill, it remove an amount of it’s HP, when the HP goes to 0 it leaves the field dealing combo dmg with Castorice.

      Here comes the part for E1: The more time the dragon can use the skill in the same turn, each skill will increase the dmg by 30% for 6 stacks.

      And the E2, helps the dragon lose less health when using Dragons Skill.

      That’s why healing the dragon and advancing in the same turn is needed, it’s to deal more dmg

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    • “Does it have basically no hp, or does it consume its own hp?” It has 100 times the sum of all character levels in the team, which is the same number as “ Stamen Nova” charged required to cast her ultimate, so 80 * 4 * 100 = 32k HP maximum.

      The Dragon has 2 skills, a normal skill and an enhanced skill. You can cast the enhanced skill as much time as you want until the Dragon reaches 25% HP or lower, after that the skill will become an bounce attack and the dragon will disappear. The enhanced skill will consume 25% of its HP everytime it is used. You can alternate between both the normal and enhanced skill, but casting the normal skill will end the turn.

      So, in order to maximise her damage, you should effectively use up the Dragon’s 3 turns effectively, which is basically:

      – Turn 1: Use Enhanced skill until the HP is in-between 51% and 26% then use the normal skill to finish the turn
      – Turn 2: Repeat
      – Turn 3: Use Enhanced skill continuously and the dragon disappears.

      This is why healing the dragon is EXTREMELY important. If you can fully heal the dragon back to 32K every turn, then you can cast a total of 7 enhanced skills (2 in the first and second turn, and 3 in the last turn). For every 25% of HP missing, you are losing a whole enhanced skill.

      But obviously, you should damage control when you need to. If you see that making the dragon disappear early can save you a cycle (for example you’re clearing the first wave in moc), then you should do it. Adapt your rotation to how much damage you need to do. But when playing in PF for example where there are constantly enemies on the field, this should be the ideal rotation.

      As for the Sunday combo, a lot of people would disagree with me but I do think Sunday is still her BiS for now. While Pollux has a whopping 192 speed, Sunday advancing his and Castorice’s action means being able to finish the rotation quicker. The quicker you finish the rotation, the more DMG per AV you are doing, and the quicker you can begin regenerating her ult. As long as you’re not making the dragon kill itself as soon as its summoned, Castorice and Pollux are guaranteed to get the 80% DMG boost. Other action advancers like Sparkle and Bronya are not summon-friendly, and the mainstream alternatives to Sunday that people are suggesting are Tribbie and Ruan Mei. While yes, they have buffs that are teamwide and friendly for Castorice, they do not advance neither so the rotation is slower.

      (and while I don’t wanna play Honkai: Speculation Rail like this as anything can change, I don’t think the possibility of a Sunday replacement for Castorice is impossible, but Sunday already does the job, I don’t know what else can be added. We could have an HP increasing support, or an HP draining support, but the problem with HP draining is that Castorice does not care about it outside of charging Stamen Nova, and she most certainly does NOT want Pollux to have its HP reduced.)

      Although I do think Sunday is her BiS, I would not try to speed tune them at all. Castorice’s 40% Speed buff would make it so that her maximum in-game speed (while still benefitting from Poet 4pc) is no more than 133 (95*(1+0.4)) which is a bit ridiculous because the common speed treshold is 133.33 (the 134 breakpoint). While you could work around it with a Ruan Mei in the team for example, just the fact that Castorice can potentially desync by going under 50% HP and losing her 40% SPD buff and not recovering her HP in time with factors such as enemy lineup, allies speed (especially the healer) does not encourage me to speed tune her at all, and I do hope this gets worked around in V3. But as of now, I am just planning to run Hyperspeed Sunday. Although, don’t take my word for it, HunterKee, who’s an actually reputable theoryracfter, used a 129 SPD Sunday on their Castorice spreadsheet, so essentially the -1 playstyle.

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      • My bad, it’s actually 3 enhanced skills as you can still alternate between the enhanced skill at less than 25% HP and the normal skill to cancel the turn. So it’s not 7 enhanced skills, it’s actually 3 + 3 + 4 = 10 enhanced skills to cast in a rotation

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  6. silly question, I don’t have sunday so is it better for me to pull for her LC or is it better to wait and pull for sunday and use him with Castorice

      
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    • is sunday goos for her? He can fast forward memosprite so he good with rememberance, but didnt her dragon only appear for a bit then dissapear? ult -> summon -> big dmg -> summon gone. So it cant be fast forwarded

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      • did she enjoys all of sparkle’s buff? im thinking of pairing her with sparkle + fuxuan + luocha/another harmony

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        • You shouldn’t play Sparkle with her for those reasons:
          – Castorice is an HP scaler, so she will not benefit at all from having a 45% ATK Buff from having 3 Quantum Teammates.
          – The 50% advance will be very awkward, the Dragon can be too fast with the speed buff (it will have 196 SPD with the SPD Buff, and it should stay as HIGH HP as possible so it should keep full uptime on the speed Buff) so Sparkle may not always bring the Dragon to her AV, and Castorice can lose her SPD Buff so it’s very easy for Sparkle to desync.
          – Her buff coverage is also limited. You can probably manage to keep full uptime on Cypher by ulting during the Dragon’s turn so that this way it will extend to 3 turns instead of 2, however, if the Dragon is too fast it will not keep full uptime on the Crit DMG buff.

          Sparkle is a pretty bad support for her, you should replace her with anyone out of Sunday, Tribbie, RMC, Ruan Mei.

          As for Fu Xuan, she is also a bad sustain for Castorice:
          – Castorice will eat up 40%/50% current HP for every teammate everytime she uses her skill/enhanced skill. Fu Xuan does not get her ult soon enough to be able to heal this back.
          – The DMG reduction that Fu Xuan gives you is completely anti-synergetic with Castorice’s Stamen Nova. When Pollux is not on field, she will generate 1 Stamen Nova for every HP lost. By reducing the damage you’re take, you’re making Castorice’s downtime even longer.
          – You are rewarded for overhealing as it will transfer the overhealing to Pollux (if he’s on field) otherwise it will generate Stamen Nova. In a Fu Xuan team, you are likely to never be full HP, making overhealing essentially impossible.

          You really don’t need to play double sustain, you will be losing on a lot of damage. Luocha is sufficient on his own, he’s currently Castorice’s best healer, followed by Gallagher. The other sustains are not very convenient to use with Castorice.

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        • Guys, if I understood correctly, the maximum the Stamen nova can have, in a full team with everyone at lvl 80, is 32.000, right? So that means we need to keep full hp a 32k hp dragon all the time??

          This could also mean an kind of copium team where everyone is underleveled to I can keep my stamen nova max as low as possible? That sounds fun

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          • “the maximum the Stamen nova can have, in a full team with everyone at lvl 80, is 32.000, right? ” Correct.

            ” So that means we need to keep full hp a 32k hp dragon all the time??” You ideally want the Dragon to be as healed as possible, that is true, but the most important part is having the Dragon be at at least 76% HP when it starts its turn, so at least 24,320 HP. Since an enhanced skill on the Dragon costs 25% HP, a Dragon starting its turn at 76% HP can cast the same number of enhanced skills as a Dragon with 100% HP:

            – 100% HP -> Enhanced Skill -25% -> 75% HP -> Enhanced Skill -25% -> 50% HP -> Enhanced Skill -25% -> 25% HP which is equal to 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)

            – 76% HP -> Enhanced Skill -25% -> 51% HP -> Enhanced Skill -25% -> 26% HP -> Enhanced Skill -25% -> 1% HP which is less than 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)

            So while for safety measures, it’s better to keep the Dragon fully healed as much as possible, as long as you have 76% HP when the Dragon starts its turn, then you don’t have to worry.

            “where everyone is underleveled to I can keep my stamen nova max as low as possible” I mean, that is possible but on average, your uptime on Castorice’s ult will likely be the same as a full lvl 80 team.
            – You will definitely have Castorice be level 80, if not, she is losing damage due to a lower base HP, so that’s already 8,000 Stamen Nova minimum.
            – For your supports slots, you will be using either two of RMC, Sunday, Tribbie, Ruan Mei (other supports are not very convenient with Castorice, and as for Dual DPS with Mydei/Blade I’ll ignore it as I am not a fan of it, but you can consider it). Tribbie will be losing personal DMG by not being lvl 80 as she is also an HP scaler. As for Sunday/RMC/Ruan Mei, while they are not exactly dependent on lvl 80, if they are not at least ascended fully, then their buffing abilities will be not be able to be levelled to the max. Sunday, RMC and Ruan Mei also have mini traces that they scale off locked at lvl 80, respectively Crit DMG and Break Effect, so while they would be a minor increase (that Ruan Mei would not need if you meet her BE requirement with relics alone), it’s something you need to keep in mind.
            – For your sustain slot, currently you should be using either Gallhager or Luocha. If Luocha is not lvl 80, then you are essentially healing less as his healing scales on ATK. Gallagher’s healing on the other hand doesn’t actually heal on any stats, it’s a flat number, and while he does gain Outgoing Healing that scales off his Break Effect, his mini traces for Break Effect are not gated behind lvl 80, so you can keep Gallagher at an ascended lvl 70 and still heal just as much as you would at lvl 80.

            So essentially, yes it’s pretty copium, because if your units are not fully ascended, you will have a Castorice that does less DMG, a healer that heals less, and supports that buff less.

            Now if your units are fully ascended, let’s say you have a lvl 80 Castorice and three teammates at level 70, then you would have 29,000 Stamen Nova to charge, and while it can be interesting if you’re playing a lvl 70 Gallhager that heals just as much and have fully levelled abilities on your supports, do not forget that the Dragon needs to stay as high HP as possible. By having level 70 units in your team, they will have a lower base HP and base DEF, meaning they will take more damage as they are squishier. When any of your ally targets start having 1 HP, the Dragon will start taking said ally’s damage received multiplied by 500%. And don’t get me wrong, 29k HP is enormous and difficult to take down, but it’s easier to reduce 29k to 22,040 (76% of 29k) than reducing 32k to 24,320. So while you can technically have a lower slightly Stamen Nova while keeping a similar healing income and buffs, you will also have a squishier team and a squishier Dragon.

            As having underlevelled allies that are not fully ascended is a DPS loss, and as the difference between underlevelled max-ascended allies and maxlevelled allies is essentially very negligible, I would just not bother with it. But of course, the final decision remains up to you.

      • You don’t want the dragon to kill itself as soon as it’s summoned. You should effectively use up the Dragon’s 3 turns, which is basically:

        – Turn 1: Use Enhanced skill until the HP is in-between 51% and 26% then use the normal skill to finish the turn
        – Turn 2: Repeat
        – Turn 3: Use Enhanced skill continuously and the dragon disappears.

        And make sure that the Dragon is always fully healed when it starts its turn, having 25% less HP on the Dragon is losing a whole enhanced skill. If you make the Dragon kill itself as soon as it’s summoned, you will lose a lot of damage.

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  7. Idk how I feel about the massive spd increase. Basically just ruins her BiS relics’ 4 pc effect, the spd can have for minimum buff is 110, and even if u were lucky enough to have no spd substats, it’d still increase her back to 122 once hp hit 50% for her or summon. Really need to fix that

      
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