Boothill

Boothill
BoothillIstilahBoothill
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Hunt
Tipe SeranganClass Physical
Material Ascension
Credit308K
Tatters of Thought15
Fragments of Impression15
IPC Work Permit65
Shards of Desires15
Material Trace
Credit3M
Meteoric Bullet18
Tatters of Thought41
Destined Expiration69
Fragments of Impression56
Countertemporal Shot139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
Alur CeritaKoboi siborg yang mengembara di galaksi. Sangat optimis dan berjiwa bebas.
Sebagai anggota "Galaxy Ranger" dia akan menggunakan segala cara untuk menghukum orang jahat dan melenyapkan kejahatan.
Perilakunya yang mencolok dan gegabah bertujuan untuk menarik perhatian "Interastral Peace Corporation" — target balas dendamnya.

Daftar Isi
Stats
Skill
Trace
Eidolon
Light Cone
Tas
Gallery
Suara
Alur Cerita

Stats

Lv.ATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyMaterial Ascension
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
Credit4000
Tatters of Thought5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
Credit8000
Tatters of Thought10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
Credit16000
Fragments of Impression6
IPC Work Permit3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
Credit40000
Fragments of Impression9
IPC Work Permit7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
Credit80000
Shards of Desires6
IPC Work Permit20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
Credit160K
Shards of Desires9
IPC Work Permit35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
Lv.Material Ascension
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
IPC Work Permit3
40+
50
Credit40000
Fragments of Impression9
IPC Work Permit7
50+
60
Credit80000
Shards of Desires6
IPC Work Permit20
60+
70
Credit160K
Shards of Desires9
IPC Work Permit35
70+
80

Skill

Skullcrush SpursSkullcrush Spurs - Basic ATK | Single Target
Pemulihan Energy : 20
Weakness Break : Single Target : 30
Mengakibatkan Physical DMG sebesar ATK Boothill pada 1 musuh yang ditargetkan.

Mengakibatkan Physical DMG dalam jumlah kecil pada 1 musuh.
Lv. 9
Sizzlin' TangoSizzlin' Tango - Skill | Impair
Pemulihan Energy : 0
Weakness Break : 0
Membuat 1 musuh yang ditargetkan dan Boothill memasuki status "Standoff". Basic Attack Boothill akan diperkuat, dan tidak dapat melancarkan Skill, berlangsung selama giliran. Durasi giliran akan berkurang 1 setiap kali giliran Boothill dimulai.
Musuh yang berstatus "Standoff" akan memasuki status Taunt. Saat target musuh tersebut/Boothill terkena serangan dari satu sama lain, DMG yang diterima meningkat /.
Saat target tersebut dikalahkan atau terkena Weakness Break, Boothill akan memperoleh 1 lapis "Pocket Trickshot", lalu menghapus "Standoff".
Skill ini tidak dapat memulihkan Energy. Giliran kali ini tidak akan berakhir setelah melancarkan Skill ini.

Mengaktifkan "Standoff". Setelah target berstatus "Standoff" dikalahkan atau terkena Weakness Break, Boothill akan memperoleh "Pocket Trickshot" dan menghapus "Standoff". Membuat Boothill memperoleh penguatan Basic Attack dan giliran kali ini tidak akan berakhir.
Lv. 15
Dust Devil's Sunset RodeoDust Devil's Sunset Rodeo - Ultimate | Single Target
Pemulihan Energy : 5
Weakness Break : Single Target : 90
Menambahkan Physical Weakness pada 1 musuh yang ditargetkan, berlangsung selama giliran.
Mengakibatkan Physical DMG sebesar ATK Boothill pada target tersebut dan menunda aksinya sebesar .

Menambahkan Physical Weakness pada 1 musuh dan mengakibatkan Physical DMG dalam jumlah besar pada musuh tersebut serta menunda aksinya.
Lv. 15
Five Peas in a PodFive Peas in a Pod - Talent | Enhance
Pemulihan Energy : 0
Weakness Break : 0
Setiap lapis "Pocket Trickshot" akan meningkatkan pengurangan nilai Toughness yang diakibatkan Enhanced Basic Attack, dapat ditumpuk hingga lapis.
Jika target berstatus Weakness Break saat Enhanced Basic Attack dilancarkan, maka berdasarkan jumlah lapisan "Pocket Trickshot", akan mengakibatkan Break DMG pada target sebesar // Physical Break DMG Boothill. Maksimal nilai Toughness yang masuk dalam perhitungan Break DMG ini tidak bisa melebihi × dari pengurangan nilai Toughness yang diakibatkan Basic Attack "Skullcrush Spurs".
Setelah memenangkan pertempuran, Boothill akan menyimpan "Pocket Trickshot" hingga pertempuran berikutnya.

"Pocket Trickshot" membuat Enhanced Basic Attack karakter ini mengurangi lebih banyak nilai Toughness dan mengakibatkan Physical Break DMG tambahan pada target musuh yang berstatus Weakness Break. Setelah memenangkan pertempuran, "Pocket Trickshot" akan disimpan hingga pertempuran berikutnya.
Lv. 15
AttackAttack
Pemulihan Energy : 0
Weakness Break : Single Target : 30
Setelah menyerang musuh dan memasuki pertempuran, mengurangi Toughness target musuh sesuai dengan tipe Toughnessnya.
Lv. 1
3-9× Smile3-9× Smile - Technique | Enhance
Pemulihan Energy : 0
Weakness Break : 0
Setelah menggunakan Technique, saat melancarkan Skill untuk pertama kalinya dalam pertempuran berikutnya, akan menambahkan Physical Weakness yang sama dengan Ultimate pada target, berlangsung selama giliran.

Setelah melancarkan Technique, akan menambahkan Physical Weakness pada 1 musuh setelah melancarkan Skill unit ini untuk pertama kalinya dalam pertempuran berikutnya.
Lv. 1
Fanning the HammerFanning the Hammer - Basic ATK | Single Target
Pemulihan Energy : 30
Weakness Break : Single Target : 60
Mengakibatkan Physical DMG pada 1 musuh yang ditargetkan sebesar ATK Boothill.
Enhanced Basic Attack ini tidak dapat memulihkan Poin Skill dan hanya bisa menargetkan target musuh berstatus "Standoff".

Mengakibatkan Physical DMG pada 1 musuh. Hanya dapat menyerang target berstatus "Standoff".
Lv. 9

Trace

Ghost LoadGhost Load
Memerlukan karakter ascension 2
Meningkatkan CRIT Rate/CRIT DMG karakter ini. Peningkatan CRIT Rate/CRIT DMG adalah sebesar 10%/50% dari Break Effect, maksimal meningkatkan CRIT Rate/CRIT DMG hingga 30%/150%.
Credit5000
Meteoric Bullet3
Lost Echo of the Shared Wish1
Peningkatan ATKPeningkatan ATK (ATK)
Memerlukan karakter ascension 2
ATK +4%
Credit5000
Meteoric Bullet3
Tatters of Thought6
Peningkatan BreakPeningkatan Break (Break Effect)
Memerlukan karakter ascension 3
Break Effect +5.3%
Credit10000
Destined Expiration3
Fragments of Impression3
Above SnakesAbove Snakes
Memerlukan karakter ascension 4
DMG yang diterima karakter ini dari target yang tidak berstatus "Standoff" berkurang 30%.
Credit20000
Destined Expiration5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Peningkatan BreakPeningkatan Break (Break Effect)
Memerlukan karakter ascension 4
Break Effect +8%
Credit20000
Destined Expiration5
Fragments of Impression4
Peningkatan ATKPeningkatan ATK (ATK)
Memerlukan karakter ascension 5
ATK +6%
Credit45000
Countertemporal Shot3
Shards of Desires3
Point BlankPoint Blank
Memerlukan karakter ascension 6
Saat memperoleh "Pocket Trickshot" ketika berada dalam status "Standoff", akan memulihkan 10 Energy. Efek ini akan tetap terpicu saat memperoleh "Pocket Trickshot" yang melebihi batas maksimal.
Credit160K
Countertemporal Shot8
Tracks of Destiny1
Lost Echo of the Shared Wish1
Peningkatan HPPeningkatan HP (HP)
Memerlukan karakter ascension 6
Max HP +6%
Credit160K
Countertemporal Shot8
Shards of Desires8
Peningkatan ATKPeningkatan ATK (ATK)
Memerlukan karakter Lv. 75
ATK +8%
Credit160K
Countertemporal Shot8
Shards of Desires8
Peningkatan BreakPeningkatan Break (Break Effect)
Memerlukan karakter Lv. 80
Break Effect +10.7%
Credit160K
Countertemporal Shot8
Shards of Desires8
Peningkatan HPPeningkatan HP (HP)
Memerlukan karakter ascension 3
Max HP +4%
Credit10000
Destined Expiration3
Fragments of Impression3
Peningkatan BreakPeningkatan Break (Break Effect)
Memerlukan karakter ascension 5
Break Effect +8%
Credit45000
Countertemporal Shot3
Shards of Desires3

Eidolon

Dusty Trail's Lone StarDusty Trail's Lone StarDusty Trail's Lone Star
Saat pertempuran dimulai, akan memperoleh 1 lapis "Pocket Trickshot". Saat Boothill mengakibatkan DMG, akan mengabaikan 16% DEF target musuh.
MilestonemongerMilestonemongerMilestonemonger
Saat memperoleh "Pocket Trickshot" ketika berada dalam status "Standoff", akan memulihkan 1 Poin Skill dan meningkatkan 30% Break Effect, berlangsung selama 2 giliran. Efek ini tidak dapat terpicu berulang kali dalam satu giliran, dan tetap akan terpicu saat memperoleh "Pocket Trickshot" yang melebihi batas maksimal.
Marble Orchard's GuardMarble Orchard's GuardMarble Orchard's Guard
Level Ultimate +2, maksimal Lv. 15. Level Basic Attack +1, maksimal Lv. 10.
Cold Cuts ChefCold Cuts ChefCold Cuts Chef
Saat target musuh berstatus "Standoff" terkena serangan Boothill, DMG yang diterimanya akan meningkat ekstra 12%. Saat Boothill terkena serangan target musuh berstatus "Standoff", efek peningkatan DMG yang diterimanya akan berkurang 12%.
Stump SpeechStump SpeechStump Speech
Level Skill +2, maksimal Lv. 15. Level Talent +2, maksimal Lv. 15.
Crowbar Hotel's RaccoonCrowbar Hotel's RaccoonCrowbar Hotel's Raccoon
Saat memicu Break DMG yang diakibatkan Talent, akan mengakibatkan tambahan Break DMG pada target sebesar 40% dari DMG Multiplier awal, dan mengakibatkan Break DMG tambahan pada musuh di sekitar target sebesar 70% dari DMG Multiplier awal.

Light Cone

IstilahKelangkaanPathATKDEFHPSkillMaterial Ascension
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72Saat pertempuran dimulai, meningkatkan 12% CRIT Rate pengguna selama 3 giliran.
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88Setelah pengguna mengalahkan target musuh, meningkatkan 24% ATK selama 3 giliran.
Arrow of the Starchaser
Silvermane Guard Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88Setelah pengguna mengalahkan target musuh, meningkatkan 10% SPD selama 2 giliran.
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Meningkatkan 16% ATK pengguna. Meningkatkan 12% CRIT Rate pengguna saat target musuh di medan pertempuran kurang dari atau sama dengan 2.
Arrow of the Starchaser
Silvermane Guard Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Saat pengguna menyerang target musuh yang sama berulang kali, setiap DMG yang diakibatkan akan meningkat 8%, efek ini dapat ditumpuk hingga 5 lapis. Jika target serangan berubah, efek Buff yang ada saat ini akan hilang.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Meningkatkan 24% Basic Attack DMG dan Skill DMG pengguna. Efek ini akan meningkat 24% lagi jika Energy pengguna saat ini mencapai batas maksimum.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72Setelah memasuki pertempuran, meningkatkan 8% SPD pengguna dan 12% DMG yang diakibatkannya. Setelah pengguna terkena serangan, efek akan menghilang. Efek ini akan pulih kembali saat giliran berikutnya berakhir.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Meningkatkan 12% CRIT Rate pengguna. Setelah CRIT Hit, ada 16% peluang tetap untuk menghapus 1 efek buff yang dimiliki musuh yang terserang. Efek ini hanya dapat dipicu sekali untuk setiap serangan.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Meningkatkan 18% CRIT Rate pengguna. Saat SPD pengguna berada di atas 100 selama pertempuran, setiap 10 poin SPD yang berlebih akan meningkatkan 6% Basic Attack DMG dan Skill DMG pengguna, serta meningkatkan 12% CRIT DMG Ultimate. Efek ini dapat ditumpuk hingga 6 lapis.
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Meningkatkan 30% CRIT DMG pengguna. Jika Skill atau Basic Attack pengguna tidak mengakibatkan CRIT Hit, maka CRIT Rate pengguna akan meningkat 36% selama 1 giliran. Efek ini dapat dipicu sekali setiap 3 giliran.
Arrow of the Starchaser
Conqueror's Will
Per Page
PrevNext

Suara

Bahasa
Titleloc_sound

Alur Cerita

TitleBahasa Teks

252 responses to “Boothill”

    • sphere damage bonus does not affect the break damage. Only break effect, defense reduction and res pen stats will work for break effect damage. Although a damage bonus or attack sphere will help with the normal attack damage.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  1. I wanna ask where DMG Break comes from, is it only from break effect or is there other factors? Does DMG boost from Ruan Mei matter?

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Dmg bonus dont matter
      the Only stats that matters are:
      Character LVL
      Break Effect
      thouness bar from Enemy
      Def Ignor
      Def shred
      Enemy Weakness
      (Res Pen i think)

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Break damage is not affected by damage amp. Break effect is its damage amp. However def pen, def reduc, res pen, res reduc, and damage vulnerability affect break damage.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
        • it means that neither atk or phy bonus increases the break dmg, the only stat that you can build on yourself to increase the break dmg is break effect.
          My opinion is use that with the most break effekt as sub stat(or spd is also not bad)

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • so can i use HP% body on him, because it has a lot of break effect in it. or do i stick to finding crit body?

          • Break damage can’t crit. Even if you build his crit stats you won’t gain much damage in return. However you build up his HP and def he is tankier and you can then retry less oftenly.

    • We currently have little intel about how AS would be. I heard that there will be a boss standing in the middle and 4 mobs around it that are immediately replaced by a new one when killed. There is also a rumor about the mobs are simply unkillable but can still be controlled and weakness broken.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
        • yeah probably makes sense based on previous patterns, although im not really sure a mode like this was needed? imo hunt’s in a pretty good position atm in moc since there have been so many 2 elite mocs since ratio’s release so i dont really get why we’d need a pure st focused mode. i also really dont want apocalyptic shadow to be timer-based, but objective based, or have a bigger focus on sustain or survivability

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
        • Can’t really expect the format to value single-target damage because that would not make much difference to the single boss stages we already familiar with in MoC. If it’s called a new mode then I expect it to value something else.

          I expect AS to value weakness and toughness breaking more than brute force, and in turns Hoyo allows MoC to be brute-forced neglecting the weakness mechanic just as it used to be. Such as every boss here has higher-than-usual element res against non-weakness elements and high damage negation when not weakness broken. You might also be able to deal big chunks of damage for free simply by breaking the boss’s toughness bar. The unlimited supplies of mobs here might serve as stepping stones for Boothill and Seele and such who appreciate mobs to kickstart their kits and killing them might not grant any energy or scores required to earn stars.

          If my expectation comes true, then Silver Wolf and every limited Hunt path character we know are whom going to dominate. Ruan Mei has an unique value of toughness reduction efficiency and is a must-go. Destruction units are playable in this format, too, but they won’t do as much toughness damage as Hunt path characters for the blast nature of their attacks.

          If the rumor that the mobs are unkillable then every limited Hunt path character but Seele will dominate. Boothill doesn’t need mobs to be killable to kickstart his kit, he only needs the mobs to be either killable or breakable.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • actually there already is a video about this mode before it taken down on youtube, it is boss-fight back to back, i dont exactly remember about the line up if there is minion on field, but i can assure no other elite exept the bosses we fought in story mode

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  2. I still struggle to clear the final level of both PF and MoC, I’ve cleared MoC 12 a few times but not consistently, so my question is: Do I get SW for my Ratio and keep my two imaginary teams to clear MoC (Dan IL,sparkle,tingyun,huohuo in first half and ratio,bronya,pela,aventueine in second) or do I get this guy as a second element dps? I feel like it’s worth to mention I have Seele but I have 0 relics that suit her and building her would take too long? Sorry if this is a stupid question I’m mad indecisive, also if the solution is building Seele then that would suck but I’ll do it if it’s the last/best solution
    Currently my only 5 star supports are bronya E1, huohuo S1, aven, luocha, Sparkle (I have all 4 stars so I won’t list them)

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Only taking into account Seele vs. him, no one else:

      There are good comments made by others on earlier pages about Seele vs. him. Seele is a better value to invest in for both modes vs. BH. Also BH’s best relic set is most likely going to be one in 2.3. You could easily farm decent relic for Seele in the meantime.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Unless you have favoritism towards Seele, she should be last resort to build as you’ve guess. SW is nice but Ratio is perfectly powerful even without her.
      Based from leak gameplays I’ve seen Boothill > Ratio > Seele in MoC. Boothill also comes with physical weakness implantation so he won’t have viability issue.
      In PF, you really should stick to erudition or destruction characters, but yes, Seele is best and only viable hunt in that mode if you are willing invest heavily. (Mine is 75/150crit and she loses to Serval quite decisively)

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • You want immediate power then Boothill is your go. He wrecks MoC at low investment.

      Seele is powerful but requires investment of time to fill her traces and build her relics and some period for you to get used to her playstyle and is not considered an immediate power even by me, a devoted Seele user who brings her to almost each fight I have. Despite she is the only Hunt path unit that is good in PF that doesn’t mean she will be an immediate power in PF as well. I recommend building Seele if you like her or her unique playstyle. You want immediate power then she’s not your go.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Definitely not SW. In the few teams she’s actually optimal in, she tends to only be so because of a lack of other good options (i.e. the moment a different 5* nihility is released, she’s being dropped from Acheron teams).

      Seele might take a while to build, but if you get good quantum artifacts they’re useful on almost every DPS, regardless of quantum element or not, so it’s a worthwhile investment if you enjoy her.

      Seele will probably have more use in the long run compared to Boothill, though it’s hard to say, and it’s more worthwhile to build the one you want. I definitely wouldn’t pull Boothill specifically with the goal of making clearing any content easier, but if you want him it’s probably a better investment than Silver Wolf.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • you are on crack if you dont think that SW is strong on her own merits lmfao. sure jiao will synergize better with acheron, but that’s cuz his kit is pretty tailor made for it. SW will continue to be a top choice for many teams for a while.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  3. No real changes this beta either 🙁

    Worried. Guy is ST in an AOE focused game, he needs all the help he can get. Struggles without certain supports, eidolons bad, nothing like action advance to make his gameplay less painful. His ST damage can already be done by certain AOE characters. Like what even is his purpose? What is his draw? Is he being given the same testing attention as Robin or HMC?

    Dude seems like the next Yanqing to me, sorry, Great design and animations, I’ll give him that, but I struggle to see the point of him.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • To answer your question: his draw is that physical break which is one of the stronger breaks, and he can both trigger break quicker than any other character and trigger it additional times. At 3x trickshot stacks, his basic does 150 toughness damage, which is more than any other ability in the game, and even without Ruan Mei is more toughness damage than any other ability *with* Ruan Mei except for Xueyi’s ultimate. With Ruan Mei, he can break absurdly quickly.

      He does have some restrictive teammates because our only real break buffing units are Ruan Mei and the new HTB, but once he’s revved up with his stacks he’s going to be a good hunt dps for sure.

      I do want to comment that I love how your comment shows how we’ve gone full 180 from the start of the game, where everyone was saying “end game is single-target bosses, erudition has no place in a single-target game!” and now we have people saying the exact opposite.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • That first sound impressive at glance, but we already see good AOE units doing the same damage on single target. Doing similar damage as a ST when I can just choose to go AOE and get the same result is pretty bad look for him. Doesn’t matter how much break/toughness guy does when he still doesn’t do more damage ST over a MT unit. Breaking to get that subpar damage seems like gimmick with little gain. Being powerhouse and nothing else is only good… when you actually are one.

        Restrictive teammates, I give you. Maybe they have more break focused support units in future. Can’t say.

        Then, there’s still bad Eidolons and lack of utility. Seele guy was right. To me it seem they are playing way too safe with him, and lets be real the next break centric unit (which we already have an idea who it’ll be based on leaks) is not going to have as many restriction as he does. Players will use the same supports with them, and he’ll still hit enemies like a wet noodle by comparison, trust me. Oh, and that other character will have actual utility like action advance, and so forth ON TOP of not being ST.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Are you talking AoE or blast? If you’re talking blast, then yes, we currently have a destruction problem with characters like DHIL and Jingliu. As for his damage, I think it will be overall good ST for a hunt unit, probably lower than Ratio when the enemy isn’t broken, but much higher when it is. He also has some very good utility in his kit, with guaranteed weakness implant, delay, and good toughness damage meaning you will be hitting enemies much more than the other way around.

          For his issues, I agree he has some problems, but I disagree on where they are. His damage is mostly break damage, which really isn’t a gimmick when his kit triggers it this often. People recommend building break for Luka even without his kit revolving around it just because physical break, especially its DoT, is very strong. That does mean that you want to build to maximize break damage, which is harder to buff than regular damage. For LC, that’s ONLY his signature, and for supports it’s really Ruan Mei, HTB, Silver Wolf, Pela >>> anyone else. With his high toughness damage per basic attack, HTB will be by far the best support for him. Thankfully, everyone will get HTB for free, so it’s not too bad, but his LC is a significant issue. There’s just not another LC that does anything significant for him.

          As for eidolons, his E2 looks underwhelming, but his E1 looks very strong, free defense ignore which stacks well with SW, Pela, and/or his signature LC. If you’re going all-in on him, E1S1 looks to be very good.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • Yea, I meant blast. You bring up good point though. Maybe I’m just not understand the purpose of hunt in general, not just BH. If one pay attention to leaks, we may be getting destruction break unit if it pans out. Why get him over this unit based on the history of other destruction units in the game? That is the draw I am trying to figure out – seems like waste. I missed the delay, I also give you that. I admittedly don’t know how good/bad delay can be versus action advancement, because I don’t use it/play by it much if at all.

            For support, why not mention Bronya for the Advancement? I do realize her buff would be mostly lost on him, but advancement is still a pretty good deal. Why not HTB OR RM + Bronya?

            It kind of sad his E2 sucks so badly. That usually where I stop if I care about a character enough. Though I guess others can see it as good thing since less Eidolon to care about.

          • For the delay, I think it’s pretty good, but weaker than action advance for clearing in a certain timeframe. It does get value from extending debuff duration on enemies, but idk how relevant that is for him.

            To reply on your question of Bronya, he doesn’t want hyperspeed Bronya because most of his damage is break damage, so getting to swap in ATK% boots actually does very little for his damage.

            A speed synced Bronya at -1 speed could be very strong by doubling his number of turns. I’m not sure on how good it would be, for the following reasons:
            His SP usage is somewhere between 0.5-1.0 per turn, depending on how many times you break the enemy due to Standoff lasting only 2 turns (maybe 3?? not sure if this ticks down on the first turn). E1S1 Bronya should allow this no problem though.
            2nd, since his damage is mostly from breaks, Bronya’s buffs, while very strong, only buff his non-break damage, which should be pretty low since you’re building hundreds of BE% for his damage and A2 passive.
            3rd and finally, is that his best support should be HTB by a generous margin. With Bronya, you can give Boothill more turns, but you’re doing nothing with Bronya to interact with HTB’s kit. You’d get more value from using a 2nd support that buffs break damage in some way, which would be RM for break efficiency or SW/Pela for def shred. All 3 of them would not only buff Boothill and HTB’s damage, but also attack the broken enemy to provide more triggers for HTB’s ultimate. With E1 and/or S1, the def shred from SW/Pela also get better (or RM E1). It comes down to whether a speed synced Bronya is better than Pela, which may come down to individual accounts. It’s much easier for me to say HTB+RM/SW/Pela.

            As for the leaked destruction unit, I agree. I’m curious as to what it’ll turn out to be, since I’m not sure how they will make another break-oriented dps that isn’t just “Boothill forcing break damage, but what if he were destruction instead?”

        • No action advance in his kit? Because his ultimate causes massive action delay. Instead of him pushing his turn up, he pushes his opponent’s turn down.

          Restrictive teammates? I only see Harmony TB as his best teammate. He/she is free & available to everyone.

          I think he will become a well-balanced character, who will fulfill his role as a breaker, destroy his opponents while they are broken, but overall he won’t break the game.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
      • Hopefully, I’m wrong on all parts. Despite my complaints, I actually am genuinely interested in getting him. His design and animations are very peak for me. I just want him to be “good” character. He doesn’t have to be grossly OP or meta defining like Archeron, DHIL or Jingliu. I not just complaining because I have a weird vendetta against him or want to see him fail like some do.

        But if I am right, I won’t be surprised and I hope its figured out in enough time so I don’t end up wasting jades on him.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • I never understand people like you , you are wrong and you know that , IDK why you saying this stuff , if its ego or you just dont know what you talking about.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Some people like to just justify not pulling for new characters by making up false reasons and even go as far as seeking agreements from online comments. Happens more often with male characters from what I’ve seen.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  4. What good 4* Lightcones would be good on Boothill? Also what Relics should be good for him, how much with the crit rate/dmg ratio?

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • relics idk yet there been leaks of a new break set that gives crit damage too but for weapon the best is probably shusang weapon in v5 its 86% more damage and i think it maybe the damage bonus works with breaks but im not sure

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • I would say a good 4* Lightcones is River Flows in Spring as Boothill is heavily scale with speed and Break effect but you will need a shielder for it. For his relic just go with 2 pc 2 pc break effect for now.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  5. just a suggestion for hsr.honeyhunterworld admin, how about you make a mark that this is the “V1 – V4” update so we as reader knows that you guys already updated the Data. Because rn i need to double check opening each comments that posted about “V1-V4 update by user” it’s double job for us, reader and it’s annoying ngl, thanks in advanced.

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  6. i wanna say it again just bc of the action delay buff
    40% action delay on ult broothil
    40% action delay and 10% less speed on welt
    Ruin mei ult with another break and delay
    and top it off with imaginary trailblazer for sweet break damage

    im prying to get welt i want him so much by my idiot brain choose yanqing instead of him in the 300 wishes all the way at 1.1 :C

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton