Aventurine

Aventurine
AventurineIstilahAventurine
FaksiInterastral Peace Corporation
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Preservation
Tipe PertempuranClass Imaginary
Bahasa Mandarin杨超然
Bahasa InggrisCamden Sutkowski
Bahasa Korea박준원
Bahasa Jepang河西健吾
Material Khusus
Credit308K
Tatters of Thought15
Fragments of Impression15
Suppressing Edict65
Shards of Desires15
Material Trace
Credit3M
Scattered Stardust18
Tatters of Thought41
Crystal Meteorites69
Fragments of Impression56
Divine Amber139
Shards of Desires58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
CeritaSeorang petinggi dari “Departemen Investasi Strategis” IPC.
Seorang pecinta risiko dengan kepribadian yang mencolok. Meski sering tersenyum, tapi isi hatinya sulit ditebak.

Daftar Isi
Stats
Skill
Trace
Eidolon
Light Cone
Tas
Gallery
Volume Suara
Cerita

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyMaterial Khusus
160.7289.11641065%50%150110
20118.4173.753191065%50%150110
Credit4000
Tatters of Thought5
20+142.69209.383851065%50%150110
30173.05253.944661065%50%150110
Credit8000
Tatters of Thought10
30+197.34289.575321065%50%150110
40227.7334.126141065%50%150110
Credit16000
Fragments of Impression6
Suppressing Edict3
40+251.99369.766791065%50%150110
50282.35414.327611065%50%150110
Credit40000
Fragments of Impression9
Suppressing Edict7
50+306.64449.968271065%50%150110
60337494.59081065%50%150110
Credit80000
Shards of Desires6
Suppressing Edict20
60+361.28530.149741065%50%150110
70391.64574.6910561065%50%150110
Credit160K
Shards of Desires9
Suppressing Edict35
70+415.93610.3411211065%50%150110
80446.29654.8812031065%50%150110
LevelMaterial Khusus
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Suppressing Edict3
40+
50
Credit40000
Fragments of Impression9
Suppressing Edict7
50+
60
Credit80000
Shards of Desires6
Suppressing Edict20
60+
70
Credit160K
Shards of Desires9
Suppressing Edict35
70+
80

Skill

Straight BetStraight Bet - Basic ATK | Single Target
Pemulihan Energy : 20
Weakness Break : Single Target : 30
Mengakibatkan Imaginary DMG sebesar DEF Aventurine pada 1 musuh yang ditargetkan.

Mengakibatkan Imaginary DMG dalam jumlah kecil pada 1 musuh yang ditargetkan.
Level 10
Cornerstone DeluxeCornerstone Deluxe - Skill | Defense
Pemulihan Energy : 30
Weakness Break : 0
Memberikan Shield "Fortified Wager" pada seluruh rekan tim yang dapat menahan DMG sebesar DEF Aventurine + , berlangsung selama giliran. Saat memperoleh ulang "Fortified Wager", kekuatan Shield dapat ditumpuk, maksimal tidak melebihi kekuatan Shield yang diberikan Skill saat ini.

Memberikan Shield "Fortified Wager" yang kekuatan Shield-nya dapat ditumpuk pada seluruh rekan tim.
Level 15
Roulette SharkRoulette Shark - Ultimate | Single Target
Pemulihan Energy : 5
Weakness Break : Single Target : 90
Memperoleh "Blind Bet" sebesar 1 hingga poin secara acak. Kemudian, membuat 1 musuh yang ditargetkan memasuki status "Unnerved" selama giliran, serta mengakibatkan Imaginary DMG sebesar DEF Aventurine pada 1 musuh yang ditargetkan tersebut. Saat rekan tim menyerang target musuh berstatus "Unnerved", CRIT DMG yang diakibatkan meningkat .

Memperoleh poin "Blind Bet" secara acak dan membuat 1 musuh memasuki status "Unnerved", serta mengakibatkan Imaginary DMG pada musuh tersebut. Saat rekan tim menyerang target musuh berstatus "Unnerved", CRIT DMG yang diakibatkan akan meningkat.
Level 15
Shot Loaded RightShot Loaded Right - Talent | Bounce
Pemulihan Energy : 1
Weakness Break : Single Target : 10
Effect RES rekan tim yang memiliki "Fortified Wager" akan meningkat , dan setelah rekan tim yang memiliki "Fortified Wager" terkena serangan, Aventurine akan memperoleh 1 poin "Blind Bet". Saat Aventurine memiliki "Fortified Wager", dia dapat menahan Crowd Control Debuff, efek ini dapat dipicu lagi setelah giliran, dan setelah menerima serangan, akan memperoleh tambahan poin "Blind Bet". Setelah "Blind Bet" mencapai 7 poin, Aventurine akan mengonsumsi 7 poin tersebut untuk melancarkan Hit Serangan Lanjutan, yang setiap Hit-nya akan mengakibatkan Imaginary DMG sebesar DEF Aventurine pada musuh secara acak. "Blind Bet" memiliki batas maksimal 10 poin.

Effect RES rekan tim yang memiliki "Fortified Wager" akan meningkat, dan Aventurine akan mengakumulasi "Blind Bet" saat rekan tim yang memiliki "Fortified Wager" terkena serangan. Saat Aventurine memiliki "Fortified Wager", dia dapat menahan Crowd Control Debuff. Setelah "Blind Bet" mencapai 7 poin, Aventurine akan mengonsumsi 7 poin tersebut untuk melancarkan Serangan Lanjutan, yang mengakibatkan Imaginary DMG dalam jumlah kecil pada musuh secara acak, total Bounce 7 kali.
Level 15
AttackAttack
Pemulihan Energy : 0
Weakness Break : Single Target : 30
Setelah menyerang musuh dan memasuki pertempuran, akan mengurangi Toughness target musuh sesuai dengan tipe Toughness-nya.

Level 1
The Red or the BlackThe Red or the Black - Technique | Defense
Pemulihan Energy : 0
Weakness Break : 0
Setelah menggunakan Technique, akan memperoleh 1 dari beberapa efek berikut:
Memiliki peluang tertentu untuk memperoleh peningkatan DEF;
Berpeluang besar memperoleh peningkatan DEF;
Berpeluang kecil memperoleh peningkatan DEF.
Ketika digunakan berulang, hanya efek dengan nilai tertinggi yang akan tersimpan.
Saat pertempuran berikutnya dimulai, DEF seluruh rekan tim akan meningkat sesuai dengan nilai DEF yang terkait, berlangsung selama giliran.

Setelah menggunakan Technique, akan memperoleh 1 dari 3 jenis efek peningkatan DEF secara acak. Saat pertempuran berikutnya dimulai, DEF seluruh rekan tim akan meningkat sesuai dengan nilai DEF yang terkait.
Level 1

Trace

Bingo!Bingo!
Memerlukan karakter ascension 6
Setelah rekan tim Aventurine yang memiliki "Fortified Wager" melancarkan Serangan Lanjutan, Aventurine akan mengakumulasi 1 poin "Blind Bet", efek ini dapat dipicu hingga 3 kali. Saat giliran Aventurine dimulai, perhitungan jumlah terpicunya efek ini akan direset. Setelah Aventurine melancarkan Serangan Lanjutan dari Talent-nya, akan memberikan "Fortified Wager" yang dapat menahan DMG pada seluruh rekan tim sebesar 7.2% DEF Aventurine + 96, serta memberikan ekstra "Fortified Wager" pada rekan tim dengan nilai Shield terendah sebesar 7.2% DEF Aventurine + 96, berlangsung selama 3 giliran.
Credit160K
Divine Amber8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Peningkatan Effect RESPeningkatan Effect RES (Effect RES)
Memerlukan karakter ascension 6
Effect RES +6%
Credit160K
Divine Amber8
Shards of Desires8
Peningkatan DMG: ImaginaryPeningkatan DMG: Imaginary (Imaginary DMG Meningkat)
Memerlukan karakter Lv. 75
Imaginary DMG +6.4%
Credit160K
Divine Amber8
Shards of Desires8
Peningkatan DEFPeningkatan DEF (DEF)
Memerlukan karakter Lv. 80
DEF +10%
Credit160K
Divine Amber8
Shards of Desires8
Peningkatan DEFPeningkatan DEF (DEF)
DEF +5%
Credit2500
Tatters of Thought2
LeverageLeverage
Memerlukan karakter ascension 2
Jika DEF Aventurine lebih dari 1600, maka untuk setiap 100 DEF yang berlebih akan meningkatkan 2% CRIT Rate, maksimal meningkat hingga 48%.
Credit5000
Scattered Stardust3
Past Evils of the Borehole Planet Disaster1
Peningkatan DMG: ImaginaryPeningkatan DMG: Imaginary (Imaginary DMG Meningkat)
Memerlukan karakter ascension 2
Imaginary DMG +3.2%
Credit5000
Scattered Stardust3
Tatters of Thought6
Peningkatan DEFPeningkatan DEF (DEF)
Memerlukan karakter ascension 3
DEF +5%
Credit10000
Crystal Meteorites3
Fragments of Impression3
Hot HandHot Hand
Memerlukan karakter ascension 4
Saat pertempuran dimulai, akan memberikan Shield "Fortified Wager" pada seluruh rekan tim. Kekuatan Shield-nya adalah sebesar 100% dari kekuatan Shield yang diberikan Skill Aventurine, berlangsung selama 3 giliran.
Credit20000
Crystal Meteorites5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Peningkatan DEFPeningkatan DEF (DEF)
Memerlukan karakter ascension 4
DEF +7.5%
Credit20000
Crystal Meteorites5
Fragments of Impression4
Peningkatan DMG: ImaginaryPeningkatan DMG: Imaginary (Imaginary DMG Meningkat)
Memerlukan karakter ascension 5
Imaginary DMG +4.8%
Credit45000
Divine Amber3
Shards of Desires3
Peningkatan Effect RESPeningkatan Effect RES (Effect RES)
Memerlukan karakter ascension 3
Effect RES +4%
Credit10000
Crystal Meteorites3
Fragments of Impression3
Peningkatan DEFPeningkatan DEF (DEF)
Memerlukan karakter ascension 5
DEF +7.5%
Credit45000
Divine Amber3
Shards of Desires3

Eidolon

Prisoner's DilemmaPrisoner's DilemmaPrisoner's Dilemma
CRIT DMG dari rekan tim yang memiliki "Fortified Wager" meningkat 20%. Setelah melancarkan Ultimate, akan memberikan Shield "Fortified Wager" pada seluruh rekan tim. Kekuatan Shield tersebut sebesar 100% dari kekuatan Shield yang diberikan Skill Aventurine, berlangsung selama 3 giliran.
Bounded RationalityBounded RationalityBounded Rationality
Saat melancarkan Basic Attack, RES Seluruh Tipe milik target musuh berkurang 12% selama 3 giliran.
Droprate MaxingDroprate MaxingDroprate Maxing
Level Ultimate +2, maksimal Lv. 15. Level Basic Attack +1, maksimal Lv. 10.
Unexpected Hanging ParadoxUnexpected Hanging ParadoxUnexpected Hanging Paradox
Saat memicu Serangan Lanjutan dari Talent Aventurine, DEF Aventurine akan meningkat 40% terlebih dahulu selama 2 giliran, serta menambah 3 Hits Per Action dari Serangan Lanjutan Talent-nya.
Ambiguity AversionAmbiguity AversionAmbiguity Aversion
Level Skill +2, maksimal Lv. 15. Level Talent +2, maksimal Lv. 15.
Stag Hunt GameStag Hunt GameStag Hunt Game
Untuk setiap 1 rekan tim Aventurine yang memiliki Shield, DMG yang diakibatkan Aventurine akan meningkat 50%, maksimal tidak melebihi 150%.

Light Cone

IstilahKelangkaanPathATKDEFHPSkillMaterial Khusus
Amber
Amber3
RarstrRarstrRarstr
preservation-class264.6330.75846.72Meningkatkan 16% DEF pengguna. Saat HP pengguna saat ini kurang dari 50%, DEF pengguna akan mendapat 16% peningkatan tambahan.
Safeguard of Amber
Squirming Core
Defense
Defense3
RarstrRarstrRarstr
preservation-class264.6264.6952.56Memulihkan HP sebesar 18% Max HP pengguna saat melancarkan Ultimate.
Safeguard of Amber
Conqueror's Will
Pioneering
Pioneering3
RarstrRarstrRarstr
preservation-class264.6264.6952.56Memulihkan HP sebesar 12% Max HP pengguna saat mengakibatkan Weakness Break kepada musuh.
Safeguard of Amber
Squirming Core
Day One of My New Life
Day One of My New Life4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56Meningkatkan 16% DEF pengguna. Setelah memasuki pertempuran, meningkatkan 8% RES seluruh tipe seluruh rekan tim. Kemampuan yang serupa efeknya tidak dapat ditumpuk.
Safeguard of Amber
Squirming Core
Landau's Choice
Landau's Choice4
RarstrRarstrRarstrRarstr
preservation-class423.36396.9952.56Meningkatkan peluang pengguna untuk terkena serangan, dan di saat bersamaan mengurangi 16% DMG yang diterima pengguna.
Safeguard of Amber
Squirming Core
Trend of the Universal Market
Trend of the Universal Market4
RarstrRarstrRarstrRarstr
preservation-class370.44396.91058.4Meningkatkan 16% DEF pengguna. Setelah pengguna terkena serangan, ada 100% peluang dasar untuk membuat penyerang memasuki status Burn. Target musuh yang terkena Burn akan menerima DoT sebesar 40% DEF pengguna setiap gilirannya dimulai, berlangsung selama 2 giliran.
Safeguard of Amber
Immortal Lumintwig
We Are Wildfire
We Are Wildfire4
RarstrRarstrRarstrRarstr
preservation-class476.28463.05740.88Saat pertempuran dimulai, DMG yang diterima seluruh rekan tim berkurang 8% selama 5 giliran. Di saat bersamaan, segera memulihkan HP seluruh rekan tim sebesar 30% dari HP mereka masing-masing yang hilang.
Safeguard of Amber
Ancient Engine
This Is Me!
This Is Me!4
RarstrRarstrRarstrRarstr
preservation-class370.44529.2846.72Meningkatkan 16% DEF pengguna. Meningkatkan Ultimate DMG pengguna sebesar 60% DEF pengguna. Efek ini hanya berlaku 1 kali per target musuh saat setiap melancarkan Ultimate.
Safeguard of Amber
Conqueror's Will
Moment of Victory
Moment of Victory5
RarstrRarstrRarstrRarstrRarstr
preservation-class476.28595.351058.4Meningkatkan 24% DEF dan 24% Effect Hit Rate pengguna. Di saat bersamaan juga meningkatkan peluang pengguna terkena serangan. Setelah pengguna terkena serangan, meningkatkan 24% DEF tambahan hingga giliran pengguna berakhir.
Safeguard of Amber
Silvermane Guard Medal
She Already Shut Her Eyes
She Already Shut Her Eyes5
RarstrRarstrRarstrRarstrRarstr
preservation-class423.36529.21270.08Meningkatkan 24% Max HP pengguna, serta meningkatkan 12% Energy Regeneration Rate pengguna. Saat HP pengguna berkurang, DMG yang diakibatkan seluruh rekan tim akan meningkat 9% selama 2 giliran.
Saat setiap gelombang pertempuran dimulai, memulihkan HP seluruh rekan tim sebesar 80% dari masing-masing HP mereka yang sudah berkurang.
Safeguard of Amber
Artifex's Gyreheart
Per Page
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Volume Suara

Bahasa
Titleloc_sound
Pertemuan Pertama
*
Menyapa
*
Berpisah
*
Tentang Diriku: Keberuntungan
*
Tentang Diriku: Lawan Transaksi
*
Mengobrol: Interastral Peace Corporation
*
Mengobrol: Pemanfaatan dan Pengkhianatan
*
Hobi
*
Hal yang Memusingkan
*
Curhat
*
Rumor
*
Tentang Topaz
*
Dr. Ratio
*
Tentang Black Swan
*
Tentang Acheron
*
Tentang Sunday
*
Tentang Sparkle
*
Eidolon Diaktifkan
*
Ascension Karakter
*
Level Max Karakter
*
Trace Diaktifkan
*
Edit Tim: Trailblazer
*
Edit Tim: Topaz
*
Edit Tim: Dr. Ratio
*
Edit Tim: Black Swan
*
Edit Tim: Sparkle
*
Edit Tim: Acheron
*
Pertempuran Dimulai: Weakness Break
*
Pertempuran Dimulai: Peringatan Bahaya
*
Giliran Dimulai: 1
*
Giliran Dimulai: 2
*
Menunggu Giliran
*
Basic Attack
*
Skill: 1
*
Skill: 2
*
Terkena Serangan Ringan
*
Terkena Serangan Berat
*
Ultimate: Aktifkan
*
Ultimate: Pelancaran
*
Gugur
*
Kembali ke Pertempuran
*
HP Pulih
*
Talent: 1
*
Talent: 2
*
Technique
*
Menang Pertempuran
*
Membuka Peti Harta 1
*
Membuka Peti Harta 2
*
Membuka Peti Harta Berharga
*
Berhasil Memecahkan Teka-teki 1
*
Berhasil Memecahkan Teka-teki 2
*
Menemukan Target Musuh
*
Kembali ke Kota
*

Cerita

TitleBahasa Teks
n/aManajer tingkat tinggi di "Departemen Investasi Strategis" IPC. Salah satu dari "Sepuluh Orang Berhati Batu", batu landasannya adalah "Aventurine - Bertindak Cerdik".
Seorang pecinta risiko dengan kepribadian yang mencolok. Meski sering tersenyum, tapi isi hatinya sulit ditebak.
Dia mencapai posisinya yang sekarang dengan bertaruh melawan takdir. Dia melihat kehidupan sebagai sebuah investasi yang tinggi risiko namun juga tinggi imbalannya, dan dia memainkannya dengan keahlian yang terampil.
n/a"Aku mau melaporkan beberapa hal tentang staf baru itu."

"Apa yang membuatmu begitu khawatir, Erwin?"

"Kotak pesanku penuh dengan keluhan tentang dia, baik yang resmi maupun tidak resmi. Jadi aku rasa ... kamu mungkin boleh pertimbangkan lagi penerimaan dia menjadi salah satu anggota Departemen Investasi Strategis."

"Apa isi keluhannya?"

"Kebanyakan tentang identitasnya. Matanya ...."
"Dia pernah membohongi Departemen Pengembangan Pemasaran bahwa tanah tandus Sigonia menyembunyikan sumber energi yang belum dikembangkan dan dimanfaatkan dengan baik. Setelah menginvestasikan dana besar untuk penambangan, Departemen Pengembangan Pemasaran baru menyadari kalau semua itu omong kosong belaka."
"Ada juga 'kasus Egyhazo Aventurine' yang benar-benar mengejutkan. Dia menipu Intelligentsia Guild untuk memercayai kalau di sana ada mayat Imperator Insectorum 'Tayzzyronth'. Kelompok sarjana itu selalu berhati-hati, tapi tetap saja masuk ke dalam jebakan tersebut."
"Ada juga yang bilang anggota parlemen Kedaulatan Sigonia kirim surat dan minta pertanggungjawaban sukunya yang sudah melanggar resolusi dan mengakibatkan kekacauan yang merusak perdamaian antar klan dan membuat penandatanganan perjanjian antara Sigonia dan IPC tertunda berkali-kali. Orang ini sekarang bergabung dengan IPC, dampaknya pasti buruk sekali ...."

"Kalau sekadar begitu saja, tidak usah dibicarakan lagi."

"Kamu sudah tahu semuanya?"

"Setiap permata memiliki nilainya tersendiri, dan tugas kita adalah untuk 'berinvestasi'."
"Kita juga tidak usah menenangkan orang keras kepala yang mengirim keluhan-keluhan itu. Gosip-gosip ini cepat atau lambat akan sampai ... Tidak, seharusnya sudah sampai ke telinganya. Bagus, mari kita lihat kejutan sebesar apa yang sudah dia siapkan."
n/a"Hebat juga kamu ... Aku tidak tahu kamu pakai cara apa untuk mencuri semua bisnisku, tapi aku tidak bakal menyerah. Kalau perlu, aku ledakkan saja tempat ini ... Memangnya kamu bisa apa?"
"Sapi Gila" dari Iymanika memberi isyarat agar anak buahnya melepaskan pria itu. Dia mengangkat kepala dari atas meja dan menepuk debu di kerah bajunya.
"Kalian antek IPC sombong yang tidak pernah menghormati kami para gelandangan, bukan? Tapi sekarang kalian ada di daerah kekuasaan kami, dan kalian harus mengikuti cara kami."

"Sapi Gila" mengosongkan magasin, lalu mengisi sebutir peluru ke dalam pistol dan melemparkan senjata itu ke dekat kakinya.
"Enam kali. Hidup dan mati akan ditentukan dalam enam kali tarikan pelatuk. Kamu berani tidak?"

Dia membungkuk dan mengambil pistol itu.
"Banyak sekali orang yang menodongkan senjata ke arahku, bahkan ada yang langsung menarik pelatuk ... Tapi coba kamu tebak, mengapa aku masih bisa berdiri di sini?"
Dia berdiri dan menatap mata "Sapi Gila" sambil menodongkan pistol itu ke jantungnya sendiri.
"Karena pada akhirnya, pistol selalu berakhir di tanganku."

"Dan sekarang, aku sudah mulai bosan dengan permainan ini ... Seperenam peluang sama sekali tidak seru. Kalau mau main-main dengan takdir ...."
Enam suara tembakan beruntun memecah kesunyian di kapal luar angkasa itu. Setelah asap tembakan menghilang, dia kembali menodongkan pistol ke arah "Sapi Gila". Dalam magasin itu sekarang ada sebutir peluru baru yang belum ditembakkan.
"Kamu harus belajar menjadikan dirimu menjadi sebuah dadu."
"Aku tahu kamu tidak mau menyerah, tapi untuk alasan apa? Cuma karena permainan peluang yang membosankan ini? Atau ..."
Dia menodongkan pistol itu ke tempat yang gelap.
"Karena dia?"

Dari tempat yang gelap itu, muncul seorang wanita yang juga menodongkan pistol sambil berjalan perlahan. "Sapi Gila" pun sempat menghela napas lega, seakan-akan penyelamatnya datang.
"Nyonya Jade, ini tidak sama seperti apa yang kita sepakati ...."
Seketika itu juga, kedua orang menembak di saat yang bersamaan, dan dua orang berbaju hitam yang berdiri di belakang mereka pun tersungkur.

"IPC memang punya musuh di mana-mana, bukan?" Wanita itu menyimpan pistolnya dengan tenang, lalu mengambil cermin rias dan memeriksa penampilannya.
"Memakai nyawa kita berdua sebagai umpan supaya mereka saling berebut makanan. Mereka pasti mengira ada konflik internal, tapi ternyata malah mereka yang masuk dalam jebakan ... Taktik yang cemerlang, walau agak berisiko." Meski tersenyum menyambut kedatangan wanita itu, kedua tangan dia sedikit gemetar.

"Taktik? Bukan, tadi hanyalah sebuah ujian."
Wanita anggun itu membuka telapak tangannya, memperlihatkan sebuah batu "aventurine" yang berkilau dengan warna-warna unik.
"Tidak ada yang aneh. Didambakan, dikejar, dipotong, dijual ... Demikianlah nasib permata."
"Tapi masih ada banyak yang bisa kamu kerjakan. Semuanya bergantung pada bagaimana kamu melihat dirimu sendiri."
n/aDia berjalan ke arah ruangan yang terletak di ujung koridor sambil mengingat terakhir kali dia datang ke tempat ini sebagai seorang tahanan dengan penampilan yang menjijikkan. Sekarang, dia berdiri di sini untuk menghadap para pimpinan departemen.

Dia mendengarkan laporan yang panjang dan membosankan dari perempuan berambut pirang itu. Angka-angka yang dingin dan tidak berperasaan itu tidak bisa menggambarkan risiko kematian yang harus dia hadapi, juga tidak bisa memberi tahu berapa banyak kerugian dan keuntungan yang dia peroleh selama proses tersebut. Dia hanya penasaran, sebenarnya perempuan itu manusia atau Intellitron?

Dan batu "aventurine" yang merupakan lambang kekuasaan dan masa depan itu akan segera diserahkan padanya. Tapi baginya, barang yang diperoleh dengan mempertaruhkan nyawa itu akan langsung kehilangan nilai dan daya tariknya saat jatuh ke tangannya.

"Apa kamu masih ada pertanyaan, 'Aventurine'?" Jade — satu-satunya orang yang dia kenal di tempat itu — bertanya padanya di akhir rapat.

"Bagaimana ... nasib orang-orang Avgin di Sigonia?"

"Sayang sekali, sudah tidak ada orang Avgin di Sigonia. Kamu penyintas yang terakhir."

"Bagaimana dengan nasib orang-orang yang pernah membantuku di planet ██? Aku rasa sekarang waktu yang tepat untuk membalas budi mereka."

"Mereka semua sudah meninggal."

....

Dia kembali ke ruang kantornya dengan tatapan kosong. Batu aventurine di atas mejanya memancarkan sinar yang unik, seakan-akan sedang mengucapkan selamat, tapi juga seperti sedang mengejeknya.
"Ketika berjuang melawan takdir, apa keberuntungan benar-benar ada di sisimu?"
n/a"Penacony ... Apa 'Diamond' akhirnya berencana untuk menghadapinya?"
Miniatur di atas meja itu terus berputar, Gelembung Memori yang sejernih kristal itu pun terus mengeluarkan gelembung-gelembung kecil.

"Utang buruk bersejarah ini sungguh di luar dugaan, jadi keuntungan di baliknya juga ... sangat tinggi."
Orang yang berada di hadapannya berdiri membelakanginya sambil memandangi langit senja Pier Point yang merah keunguan.

"Tapi kenapa aku?"
Orang itu tetap membelakanginya, dan matanya yang jeli pun tidak bisa mencari tahu maksud sebenarnya di balik keputusan ini.

"Harusnya memang aku, tapi 'Diamond' merasa kerja sama dengan Family masih menguntungkan dan berharap masalah ini setidaknya masih bisa diselesaikan dengan damai."
"Setelah dipikir-pikir, aku rasa kamu orang yang paling cocok."

"Kita bahkan baru berbicara untuk kedua kalinya. Apa kamu begitu percaya kepadaku?"

"Salah. Aku sama sekali tidak memercayai kamu — Mungkin 'Jade' bisa, tapi aku tidak."
"Bisa jadi kali ini keberuntungan tidak akan berpihak padamu, dan kamu akan membayar harga atas keberuntunganmu selama ini."

Orang yang ada di hadapannya itu akhirnya berbalik badan. Gedung tinggi yang ada di kejauhan memantulkan sinar warna-warni yang seindah batu opal, dan sebuah kotak musik terus memainkan melodinya.
"Tapi bukankah itu memang apa yang kamu inginkan selama ini?"
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461 responses to “Aventurine”

  1. Does he accumulate blind bet from having any ally with shield getting attacked? Saw a video where it does and he also gets 2 points if he is being attacked. Didn’t see that anywhere here, or is that a bug?

      
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    • Yes, any ally with his shield, he also gets multiple if more than one ally is hit. Ave getting 2 is also in the talent description, they just put it in a weird spot after the CC resist part.

      “When Aventurine has Fortified Wager, he can resist Crowd Control debuffs 1 time every 2 turns and additionally gains 1 points of Blind Bet after being attacked”

      Ave counts as an ally so he gets 2 total, this is intentional

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  2. V3 changes:

    Major Trace:
    Aventurine accumulates 1 Blind Bet after an ally with Fortified Wager launches a follow-up attack. This effect can be triggered a maximum of 1 time(s). This effect’s trigger count is reset at the start of Aventurine’s turn.
    ->
    This effect can trigger 3 times, not just once. The eidolon that relifs the count limit now gives something else.

      
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      • E1 now makes him get 100% of the skill shield after ulting, instead of the cap removal on his talent
        E4 increases the number of FuA by 3 instead of 1
        Skill shield max value was changed to 200% of the shield provided by skill instead of a specific numerical value
        And Technique now has a 3 turn duration increased from 2 turns

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          • It may just be a wording change, but to me it seems that before it was hard capped at the value of 54%DEF + 720 and now all shield increasing effects like 4pc Knight will increase the cap as well as the skill shield value.

            In short it probably means more shields with 4pc knight and with SU blessing/path buffs

  3. Struggling and looking for advice: I have E1S1 Topaz with 180 cdmg and Ratio E0S0 with 198 cdmg, which are the main reason I want Aventurine. I also have Kafka, JY, Seele, Luocha, SW and Ruan Mei. Unfortunately lost 50/50 when BS came out so I didnt get her… Ive been extremely unlucky and lost almost all my 50/50s with the luckiest I’ve been was getting Bronya and a copy of Topaz in the same 10 pull after getting my first Topaz, which is extremely lucky.

    I’m tempted on all three banners, Sparkle, Acheron and Aventurine, but they all have their own pros and cons

    Sparkle: I have SW, E4 Qq and Seele, which are great with Sparkle but none are built or have relics, so I’d have to spend more resources on many characters…

    Acheron: I already have Kafka and JY as Lightning DPS, and only debuffer Nihility I have built is Pela. I hear she is gonna be REALLY strong and there’s a lot of hype around her, which triggers FOMO (which I already have enough of, having skipped Jingliu, IL, FuXuan, HuoHuo and Blade…)

    Aventurine: Would be my second sustain (means I can put Lynx/Gepard on the bench) and synergizes well with my most well build team but I hear he’s not as great on his own gimmick, being a subdps sustainer.

    In the end, Aventurine is the character I personally love the most, character wise, and works the best with my current main team without having to spend too much resources… but also feels like skipping more characters that are far more powerful, as Ive done before, is in the eyes of many, the biggest mistake one could do. I dont whale or spend aside from the 30-day daily jade thing.. knowing all this, is Aven still my best choice or should I work on actually giving more value to my acct with the stronger characters?

      
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    • Well you said Aventurine is the character you love the most so pull for him
      He’s an amazing slot in your Ratio/Topaz team, and at worst he’s a gepard upgrade in other teams
      No matter how good Acheron is, she’s just another DOS, and while Sparkle is damn good, she’s not necessary

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    • From the 5 stars you have, you can already build two great teams. So your account is already solid on that DPS and Support front.

      Sparkle is great but not a must pull if you already have good harmonies, which you do. Don’t get baited by all the “SPARKLE CHANGES EVERYTHING” echo chambers that content creators seem to be stuck in.

      Acheron is a DPS. She has cool animations and an interesting gimmick, but she’s ultimately just a DPS. Like you said. You already have Jing Yuan and Kafka as your lightning DPS. And while missing Black Swan is unfortunate, Kafka with the 4 star nihilities is still very much usable with Ruan Mei as their buffer. Black Swan’s release doesn’t suddenly make those teams worthless.

      Aventurine is an upgrade to Gepard and is extremely synergistic with the follow up team, so you’ll definitely get value. Plus a good sustain goes a long way since for most of us, we’re not aiming for super fast ultra sweaty 0 cycle clears of everything in the game.

      I think ultimately you should look at Aventurine and Acheron and decide which of the two you really really like (and it sounds like you already know). Building characters you actually like is far more rewarding in the long run than building one just for Meta, considering that even Acheron won’t be immune to powercreep as that is the nature of these games.

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    • Wait for the order of 2.1 to be announced and take out Sparkle if Aventurine is in the second half of the version, she is an upgrade for JY and QQ and Aventurine is for Topaz and Ratio and with that you already have very powerful equipment, both AOE and S.T.
      Sorry if it is poorly understood, my English is from Google translate 😛

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  4. I am crying. I’m struggling with his DEF. It turned out to be more annoying that I expected I might just sacrifice some of that trace crit rate for my sanity ;_;

      
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    • What LC do you intend to use? Maybe there is an easier to build alternative you could try.

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      • Pioneer 4pc, Crit Dmg DEF% SPD Imaginary Damage. Even though 80% of my substat rolls went into DEF% I’m only able to reach 3200ish. I’m trying to keep my Imaginary orb but if push comes to shove I’ll use a DEF orb, though I dunno if I’ll even get 3600 with it as well ;_;

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        • Without a 5* light cone, a def orb may be needed to hit 3600
          Have moment and a decent but not incredible amount of subs which puts me abt 3400-3500 so the base stats make some difference
          Unless you can get even more def subs without sacrificing crit, or use 2pc knight, you may need the def orb (which is like 500+ extra def)

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          • I am starting to see yeah. However, the good news is that his E1 has been changed and some of it is now base kit. I was going for E1 but now I’ll probably go for S1 instead, and with those calcs I am able to hit a minimum of 3642 DEF, with a potential for more since I have two pieces I wish to replace as some of the rolls went to flat attack lol But thank you!

        • yeah im using Def% Orb. My build is 2pc Def% 2pc Follow Up, with Belobog Planar.

          Crit Dmg%, Spd, Def%, Def%
          Using the new event LC im getting around 3.9k Defense

          also, Theres news of changes to Aventurine. Probably updated later
          One of them is that the Crit Trace now stacks to 48% Crit Rate. That means you need 4k Defense to max it. So stack that defense

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  5. you pull this dude for Archeron and equip him with Trend Market LC, i think the only purpose of him just this since E0 Archeron need 2 Nihil

      
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    • gephy light cone is pretty nice. it’s what I’m planning to use on him.
      24 + 24 ℅def : help getting max crit rate from his trace and I can use crit dmg body instead.

      +aggro chance : help giving him blind bet as he gets 1 +1 if he himself got hit with shield on(if I read his talent right)

      ef hit is mostly useless but might help get 50 hit rate for that +15℅ def plana set.

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    • I tried calculating gephy lc against new event lc concert for two. it depends on sub stats but for the most part using the shield set and broken keel:

      for my build
      -concert for two(s5)will deal 10-14 ℅ more dmg. IF the shields are on ALL allies.
      – gephy lc moment of victory (s1) will have 6-8 % stronger shield and 3-5 ℅ more crit rate if you haven’t already max 40℅ with his trace
      and Adventurine will be 10℅ tankier.

      since he himself doesnt deal that much dmg, I would use moment of victory for the aggro boost and a bit better shield. ( unless I use clara)

      other than that, use day one of my new life at superimpose 4-5 should be nice too.
      or trend of universal market might be best if you use Dr. ratio or Archeon and need more debuffer.

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    • Gepart’s light cone gives defense and high taunt value, however the EHR is going wasted.

      For 4-star light cones I recommend “Destiny’s Threads Forewoven” and “Concert for Two”. The former one is buyable from MoC shop.

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    • Sustains tend to be rated on the teams they amplify. He nothing special (doesn’t bring anything WOW to the table, but does the job you’d expect from a 5 Star Preservation)

      The Damage dealers that want Aventurine seem to be Ratio (He can proc debuffs) and Topaz (His Follow Up Attacks can Speed up Numby). He can also trigger debuffs for Acheron, though Fu Xuan’s CC prevention might be an all around better choice. He can most certainly work in (any)other teams, but he’ll be a slight downgrade

      Really his utility is very finnicky, with Res being inconsistent, the Crit Damage Increase small and with questionable uptime. Personal Damage is certainly lacking, which is quite depressing. Unless you have Ruan Mei and his Signature, I wouldn’t expect much from him. The lack of a cleanse might also hurt him. It also remains to be seen how SP positive he is (if at all). He will most definitely keep the team alive tho, don’t let anyone tell you otherwise lol

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    • his main competitors are gepard and fu xuan anyway, if there is any need to consider one of them over ave

      him to gepard seems to be like sparkle to bronya, a limited 5* turnaround of a standard 5*s kit

      him to fu xuan is like… eh, SU viability? preservation boons don’t work with fu xuan after all, and the other preserve units are kinda icky to proc them with, but then it’s SU
      otherwise guess he would go on par with her, maybe kinda lower (but no too lower than gep) because of all the team restriction-y stuff about FUAs, and (as a guy on fu’s page points out) you might need to flush down more sp with ave if an enemy likes throwing a truck-ful of single target dmg

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    • Being a shielder, debuffer, and sub-dps all-in-one makes him really unique.
      At baseline he will probably fit into most teams as a sustain. Having only 50% effect res is a downside but makes sense considering his other utilities.

      The debuff from his ult makes him best with Ratio or Acheron, but benefits any DPS who crits. ‘Increased Crit dmg taken’ is a unique debuff currently so will stack multiplicatively with any def or res debuffs. Having this on a sustain is pretty great.

      Dmg wise, he looks somewhat weak in AoE but alright single target. He’ll be really good for imaginary break. His dps will shine more in dedicated follow-up teams or when used with debuffers or teamwide buffers. His synergy with Topaz is crazy good.

      Overall very worth using IMO.

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    • Quantum team wants a Quantum type sustainer, namely FX, or Lynx at least.

      JY wants FX or HH since it’s very punising for him to take a crowd control.

      Blade & JL want an Abundance path sustainer for obvious reason.

      DHIL & Argenti & DoT team do not have a criteria for the sustainer but they have no apparent reason to use Aventurine over the others.

      Dr.Ratio & Topaz have some synergy with Aventurine but he doesn’t outperform HH in such a team in terms of DPS utility.

      I don’t expect many will pull for him for meta value if they already have 2 among Luocha, FX and HH. However for people who don’t, they may pull for Aventurine due to him being a limited sustainer.

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      • For Acheron, Aventurine is definitely viable. He can even apply 2 kind of debuffs at E0S1. However any Preservation path sustainer with “Trends of the Universal Market” is ideal for Acheron as well, especially those who make use of EHR so the light cone’s burn effect will be more consistant. Also Aventurine’s banner is just following Acheron’s and people may want a breath after pulling her.

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        • Yeah that what I think most do. Go for units they like. Be they it for design, kit, both. Along with having at least a general idea of their power level or what game modes they are good for.

          For after all. To many go this or that character is a must pull. Then five weeks later, talk about how the same character is trash or lost value. Or go skip this character, only for them to end up being a rather fun character, that open up a great deal of variety in game play styles and also a good support in general.
          For after all it is a game. Main point is to have fun. No point in rolling for a character if you hate the way they play or just don’t enjoy them.

          For after all, different strokes for different folks.

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    • I disagree with some of the doomposting I’ve been reading on reddit and such. One of the strongest paths in Simulated Universe SD/GG is the preservation path, but we haven’t yet had a character that has been able to unlock its full potential (with Gepard being the only notable shielder, who’s unfortunately kinda mid due to the shields being locked behind his burst). Also Imaginary is one of the best elements to bring in SD.

      Aventurine’s follow up attacks might not have the best damage output, but keep in mind they can be very spammy, with how often they trigger I think his contribution can reasonably add up, so I’m not too worried about the damage. His CC protection is up to the RNG, which can be punishing for certain characters, so Fu Xuan can still gain the edge in certain scenarios. My only real issue with his kit is that I find the crit dmg debuff quite underwhelming, to the point where you don’t even care about picking up an energy regen rope on a support character. Perhaps they’ll revise its utility but I’m not going to be too bothered in the case they don’t.

      I’ll be using Aventurine without his signature and think he’ll still do a stellar job with the upcoming event light cone. It’ll be nice to upgrade to a 5 star sustain too, since I wasn’t able to grab the abundance ones due to bad luck. The meta on HSR is constantly shifting to favor different play styles, whether it is DoT gameplay, skill point spam, burst spam, cleansing, follow up attacks and whatnot. It’s certainly going to shift to a shield focused playstyle sooner or later, we’ve already gotten a miniboss that requires shields as a counter too. This guy will do a great job at covering that base.

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      • Given that Sam could likely be a final boss in the next SU expansion like SD or GG, and Aventurine is pretty much the best sustain for Sam fights, he could be very good for that
        and also I find SU expansions are a large chunk of the gameplay in HSR anyway so I’m not complaining

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    • Unbiased: Fu Xuan’s mere existence means that Preservation characters, and to some extent future Abundance tho they function different so I don’t compare them often, have their work cut out for them in an uphill battle. They need to at the very least be comparable to her to even be considered, let alone try and outperform her. Which is sad but such is life. Aventurine is not meta changing by any means but he’ll be a good addition to follow up teams that don’t already have Fu Xuan or the annoying child. Even in non-follow up he can still work just fine if people only have one 5 star sustain. Makes sense he’s the second banner. Everyone and their mother is horny for Acheron and will likely blow all their savings on her.

      On a more personal note, he can sustain well enough imo and while I think mayhaps a bit more damage is needed, it’s not a deal breaker. While I love his design and idea, the main reason I’m even pulling is because of the existing sustains, Luocha is the only one I like. HuoHuo has a horrible personality of uwu I’m so scared uwu and Fu Xuan’s design is that of a 12 year old with the mind of a 60 year old. That trope creeps me out. And since I’m severely lacking in sustains but pretty well kitted in the support and damage departments, it’s an easy choice 😛

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      • Your 2nd paragraph echoes my sentiments exactly. There are too many “uoh” sustain units…

        It’s often not only about the numbers, and in extreme cases if the character doesnt resonate with you at all you might even be willing to skip for the sake of more enjoyment. Which is ultimately the most important thing.

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        • I completely agree. I’m also glad to hear someone else agrees with the uwu scared uwu thing haha

          I always try to strike a balance between good and what I like. Pretty sure the only meta character I own is Ruan Mei, and I only pulled on her because at the time my only harmony was Yukong and she uses a shamisen as her weapon. I absolutely adore music based characters. So one that is like that and fills a role I’m lacking? Sign me up. I didn’t even know she’d be broken lol I guess DoT is now meta but it was a very hated niche when I started using it so I won’t count that.

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        • Honestly if Tail was the main character with huohuo as the attached spirit, it would’ve been an insta pull for me. A “harsh but caring” healer would be so fun. But alas, cutesy sells more so

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      • I skipped HH for the same reason. While I don’t blame someone cry out of fear, it’s Huohuo’s duty to fight the scary ghosts but she has never shown her ability to calm herself down, which makes me doubt why she ever got hired in such a job in the first place.

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      • I don’t totally like FX nor totally dislike her.

        I like FX because she’s a dutiful women who willingly suffers some body pain in exchange for Xianzhou’s long term safety. She is definitely respectable in this term.

        However, on the other hand, she has been needlessly showing off her vocabulary. For some personal reason I’m not quite acceptable for this.

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        • Yeah Fu Xuan design doesn’t seem off putting to me. Of course I have seens lot of short ladies in real life. So they do exist. It not something that exists due to anime. Given very short people like dwarves are a thing. Which looking at the official artwork of Fu Xuan and Clara. There is a different level of maturity to these two. One is shown off more clearly as a child, while the other this wise mighty mage/sage.

          Now if someone must dislike Fu Xuan. They should do it, due to her knowing your browser history and is willing to use it against you. Or if your a Kafka fan, stealing away your waifu and making them hers.

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          • It’s true that short people exist irl. Even the dwarves you used as an example look their age, but just have a shorter height. But my point isn’t about height. That’s not the problem. The problem is the way they do it here just makes them look like teenagers that act like they’re 50. Like their overall design, facial structure, etc. That’s what bothers me. And it’s why I stayed away from Genshin for a long, long time as that game is full of characters like that. Grown ass adults shouldn’t look like kids imo. But again that’s just me. No hate to folks who actually like her. You do you bestie.

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