Concepts | Aventurine | |
Faction | Interastral Peace Corporation | |
Rarity | ||
Path | Preservation | |
Combat Types | Imaginary | |
Chinese | ... | |
English | ... | |
Korean | ... | |
Japanese | ... | |
Character Materials | 308K 15 15 65 15 | |
Trace Materials | 3M 18 41 69 56 139 58 12 8 | |
Story | A high-ranking executive of the IPC's Strategic Investment Department. A risk-taker, his constant smile makes it difficult for people to discern his true feelings. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 60.72 | 89.1 | 164 | 106 | 5% | 50% | 150 | 110 | |
20 | 118.4 | 173.75 | 319 | 106 | 5% | 50% | 150 | 110 | 4000 5 |
20+ | 142.69 | 209.38 | 385 | 106 | 5% | 50% | 150 | 110 | |
30 | 173.05 | 253.94 | 466 | 106 | 5% | 50% | 150 | 110 | 8000 10 |
30+ | 197.34 | 289.57 | 532 | 106 | 5% | 50% | 150 | 110 | |
40 | 227.7 | 334.12 | 614 | 106 | 5% | 50% | 150 | 110 | 16000 6 3 |
40+ | 251.99 | 369.76 | 679 | 106 | 5% | 50% | 150 | 110 | |
50 | 282.35 | 414.32 | 761 | 106 | 5% | 50% | 150 | 110 | 40000 9 7 |
50+ | 306.64 | 449.96 | 827 | 106 | 5% | 50% | 150 | 110 | |
60 | 337 | 494.5 | 908 | 106 | 5% | 50% | 150 | 110 | 80000 6 20 |
60+ | 361.28 | 530.14 | 974 | 106 | 5% | 50% | 150 | 110 | |
70 | 391.64 | 574.69 | 1056 | 106 | 5% | 50% | 150 | 110 | 160K 9 35 |
70+ | 415.93 | 610.34 | 1121 | 106 | 5% | 50% | 150 | 110 | |
80 | 446.29 | 654.88 | 1203 | 106 | 5% | 50% | 150 | 110 |
Skill
Straight Bet - Basic ATK | Single Target | |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Imaginary DMG equal to Deals minor Imaginary DMG to a single target enemy. | |
Level | |
Cornerstone Deluxe - Skill | Defense | |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Provides all allies with a Fortified Wager shield that can block DMG equal to Provides all allies with a Fortified Wager shield, whose Shield Effect is stackable. | |
Level | |
Roulette Shark - Ultimate | Single Target | |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 90 | |
Randomly gains 1 to Gains a random amount of Blind Bet points and inflicts Unnerved on a single enemy, dealing Imaginary DMG. When an ally hits an Unnerved enemy, the CRIT DMG dealt increases. | |
Level | |
Shot Loaded Right - Talent | Bounce | |
Energy Regeneration : 1 | |
Weakness Break : Single Target : 10 | |
For any single ally with Fortified Wager, their Effect RES increases by For any single ally with Fortified Wager, their Effect RES increases, and when they get attacked, Aventurine accumulates Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a follow-up attack that deals minor Imaginary DMG to random single enemy targets, bouncing a total of 7 times. | |
Level | |
Attack | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
The Red or the Black - Technique | Defense | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by There is a high chance for DEF to increase by There is a small chance for DEF to increase by When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for Using the Technique randomly grants one out of the three DEF Boost effects with different buff values. After entering the next battle, increases all allies' DEF by the corresponding value. | |
Traces
Bingo! | |
Requires Character Ascension 6 | |
After a teammate with Fortified Wager launches Follow-up ATK, Aventurine accumulates 1 Blind Bet point. This effect can trigger up to | 160K 8 1 1 |
Effect RES Boost (Effect RES) | |
Requires Character Ascension 6 | |
Effect RES increases by | 160K 8 8 |
DMG Boost: Imaginary (Imaginary DMG Boost) | |
Requires Character Lv. 75 | |
Imaginary DMG increases by | 160K 8 8 |
DEF Boost (DEF) | |
Requires Character Lv. 80 | |
DEF increases by | 160K 8 8 |
DEF Boost (DEF) | |
DEF increases by | 2500 2 |
Leverage | |
Requires Character Ascension 2 | |
For every | 5000 3 1 |
DMG Boost: Imaginary (Imaginary DMG Boost) | |
Requires Character Ascension 2 | |
Imaginary DMG increases by | 5000 3 6 |
DEF Boost (DEF) | |
Requires Character Ascension 3 | |
DEF increases by | 10000 3 3 |
Hot Hand | |
Requires Character Ascension 4 | |
When battle starts, grants all allies a Fortified Wager shield, whose Shield Effect is equal to | 20000 5 1 1 |
DEF Boost (DEF) | |
Requires Character Ascension 4 | |
DEF increases by | 20000 5 4 |
DMG Boost: Imaginary (Imaginary DMG Boost) | |
Requires Character Ascension 5 | |
Imaginary DMG increases by | 45000 3 3 |
Effect RES Boost (Effect RES) | |
Requires Character Ascension 3 | |
Effect RES increases by | 10000 3 3 |
DEF Boost (DEF) | |
Requires Character Ascension 5 | |
DEF increases by | 45000 3 3 |
Eidolons
Prisoner's Dilemma | ||
Increases CRIT DMG by |
Bounded Rationality | ||
When using the Basic ATK, reduces the target's All-Type RES by |
Droprate Maxing | ||
Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
Unexpected Hanging Paradox | ||
When triggering his Talent's Follow-up ATK, first increases Aventurine's DEF by |
Ambiguity Aversion | ||
Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
Stag Hunt Game | ||
For every teammate that holds a Shield, the DMG dealt by Aventurine increases by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
Amber | 3 | preservation-class | 264.6 | 330.75 | 846.72 | Increases the wearer's DEF by | ||
Defense | 3 | preservation-class | 264.6 | 264.6 | 952.56 | When the wearer unleashes their Ultimate, they restore HP by | ||
Pioneering | 3 | preservation-class | 264.6 | 264.6 | 952.56 | When the wearer Breaks an enemy's Weakness, the wearer restores HP by | ||
Day One of My New Life | 4 | preservation-class | 370.44 | 463.05 | 952.56 | Increases the wearer's DEF by | ||
Landau's Choice | 4 | preservation-class | 423.36 | 396.9 | 952.56 | The wearer is more likely to be attacked, and DMG taken is reduced by | ||
Trend of the Universal Market | 4 | preservation-class | 370.44 | 396.9 | 1058.4 | Increases the wearer's DEF by | ||
We Are Wildfire | 4 | preservation-class | 476.28 | 463.05 | 740.88 | At the start of the battle, the DMG dealt to all allies decreases by | ||
This Is Me! | 4 | preservation-class | 370.44 | 529.2 | 846.72 | Increases the wearer's DEF by | ||
Moment of Victory | 5 | preservation-class | 476.28 | 595.35 | 1058.4 | Increases the wearer's DEF by | ||
She Already Shut Her Eyes | 5 | preservation-class | 423.36 | 529.2 | 1270.08 | Increases the wearer's Max HP by At the start of every wave, restores HP to all allies by an amount equal to |
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Story
Title | Text |
Character Details | ... |
Character Story: Part I | ... |
Character Story: Part II | ... |
Character Story: Part III | ... |
Character Story: Part IV | ... |
Character Story: Part I | |
Character Story: Part II | |
Character Story: Part III | |
Character Story: Part IV | |
About "You" | |
Your "Story": Part I | |
Your "Story": Part II |
461 responses to “Aventurine”
Aventurine is golden, a way to bypass the cheese and hax of Gold and Gears. Shield never breaks, constant use of his Ultimate.
A shame i lost to Bailu and couldn´t get his E1, that thing would have made him stupidly good
Currently doing a no DPS conundrum 10 run with preservation path
Beat plane 1 with the shield never breaking, I’ll see how the rest goes
Aventurine makes everything beyond trivial in SU, I don’t think it’ll ever be a challenge again if they don’t implement some shield ignoring enemies in the next events.
Yesterday I ran a random conundrum 12 just for the meme and ended up with a 300k shield on Aventurine.
This guy legit fixes the only issue preservation had before, which was being consistently able to have your characters shielded at any moment, which usually made the first floor harder than any other. Aventurine, on the other hand, can just enter a fight without using his technique and grant everyone a shield just like that. He’s legit crazy, and I sincerely hope they’ll play around shields in general in the next SU updates, there’s no way you can just run preservation and consistently sh*t on everyone.
I used to avoid preservation because I only had March and Fire TB, I tried it again after pulling Aventurine and cleared it at conundrum 10 first try despite getting very few buffs on the first plane. I started out pretty poorly, breaking shields every so often, but at a certain point I never saw my shields go to the point where it was a partial bar over my teammates health lol. I ran 3x DPS with all the follow-ups too, so he refreshed his shield very frequently.
I wouldn’t be surprised if they did release at least one enemy that does something negative to shields. We already have Sam, who reduces your team’s healing, and in Genshin they did add some rarely-used enemies that got buffs if they hit shielded characters. They could easily do something similar, like a reverse soda monkey; it hits a character with shields, it gets some sort of buff.
Forgot to update
I beat the run and saw abt a 60k shield on Aventurine
Also Sam does cut heals but not to such an extent that makes them useless (my Huohuo still full heals everyone not named Blade) if you’re using one of the 5* healers
You’re right, I have the same experience fighting Sam in the last MoC. I just used him as an example of Hoyo creating an enemy with a mechanic that tries to punish you for your choice of sustain. Between Sam and the soda monkey, they were probably trying to prime people to think about the limitations of healers and want to pull for Aventurine.
I mean, it makes sense
They want to sell their characters, if there’s no special limitations then everyone will just pull the 2 best sutainers and stop
To sell more sustains you need to inconvenience other sustains in specific content
I doubt they’ll make an enemy that totally ruins certain sustains but they’re already pushing shields with recent enemies in order to sell Aventurine
monkeys, big AoEs, healing cuts, the stall dinos
If they want to sell a healer they’ll probably make shields less useful, same for mitigators and whatever future sustain archetypes come out
Aventurine is the peak of preservation right now. He powercrept everyone including Fu Xuan and I’m not even joking. FX still has some weaknesses, she doesn’t like it when enemies do AOE attack, need healing, and she is not very effective with the preservation path on SU. I cannot imagine how they gonna make another preservation character as good as Aventurine.
Well Aventurine is a shield/sub-dps hybrid so there’s plenty of gimmicks left to explore
I fear what a pure shielder would look like though
Are his shields reliable enough to make Yanqing viable?
Aventurine made 1 hp Arlan viable. I’ve seen videos where they 3-starred the current MoC floor 12. I can’t see why he couldn’t with Yanqing.
Then again, you should avoid pulling someone because of wanting to use Yanqing. it would be far better if you pull Jingliu, which in my opinion has more value compared to Aventurine enabling Yanqing.
This is my moc 12 run whit Aventurine and Yanqing: https://youtu.be/DUqzMsbHQTI
So viable 😀
I pulled him and his LC then maxed EVERYTHING straight away
Fastest I’ve ever maxed a character and he’s soooo good
he and fuxuan make MoC a pleasant experience. it used to be stressful. goodbye bailu, lynx.
what team you are using him with?
Rn just slotting him into wherever he’s needed (My main team is Juan, Sparkle, Aven/Huohuo, Tingyun) or using preservation in SU
I could use Ratio and Ruan Mei with him for extra fun though
yeah I finally get to use preservation path just now too. very comfy.
same, with a proper Build he is way stronger than the Trial one
For all EU and NA players, I wish you luck when he releases!
Got him,
As expected:
-He can solo sustain for sure using Skill, basic, basic loop and don’t need er rope. Great upgrade over bailu or 4 star sustain. no fear of dying on Floor 12 anymore.
A little disappointment :
-The dmg …is not that bad but not that great. It’s enough to kill off some about to die enemies. I mean it stacks overtime but don’t expect much.
So I don’t suggest getting his Sig LC. He really doesn’t deal that much dmg. Get something else like his E or other character E / LC first.
Surprised :
-What’s great about him is that he hits many time over the cycle. He does Follow up atk quite frequently. and can Ult every 3 turns.
it’s very beneficial for current MoC that apply debuff every time they are hit. So if there’s more MoC or characters that benefits from number of hits, using ult, breaking, FA then he should be great there as well.
-And he refreshes shield duration all the time, so if there’s still plenty of shield then he never needs to use SP for 1-3 cycle. Very very very nice.
– Shield being on his E making bracing for big attack from the enemy quite easy. it’s wayyyyy better and safer than saving ult for healing like bailu, nat etc.
– That 50% ef res is better than I expected. I survive getting CC A LOT MORE (now i can do cheese restart when CCed much easier) and resist lots of Dot. In SOME case this make him sustain better than fuxaun.
good first/second limited sustain for anyone for sure. just don’t expect much from his dmg he’s not going to be your extra dps (his dmg is like 7-12% of whole team i think, it’s not low but not so high either)
8.5/10 ( CC resist is still rng and not real cleanse/prevent , follow up attack amount depends on rng)
I wish Aventurine had a mechanic to speed enemies up so he (and clara) can get follow-up attacks off more often
E1 or Light Cone? Which is better?
While his Sig LC is a huge upgrade over 4 stars LC, out of turn debuff, more def, and self Crit dmg.
but due to the fact that you can always get spooked by Moment of victory(repeatedly) at any point in the game or get from shop / or can you use Trend of uni market for Archeon.
Both weapons being not as good as his Sig but still great to use,
so I would go for E1, use 4 star LC for a while until you get spooked by Moment of victory would be better overall.
E1 will basically make him use 0 skill point to sustain for 0-4 cycles while buffing the whole team.
What do you guys think of his eidolons? Im thinkin of E2 but doubting it
it’s good but it’s either overkill for current content or it’s overall better to get a new character for different situation like getting a new OP Dps or an extra harmony or a new team comp (E2 Is basically 2 extra characters)to push for easier 0-2 cycle clear moc or pf.
sometime a signature for your char that don’t already have it might be a better upgrade as well.
in any case don’t get any E on day one.
it’s best you just play him at E0 first for 2 weeks to see if you still want his E2 and wait for next leak to drop and see if there’s any good character to get.
They’re all pretty decent but he’ll be more than good enough at E0
And his LC > Eidolons