Aventurine

Aventurine
AventurineConceptsAventurine
FactionInterastral Peace Corporation
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Preservation
Combat TypesClass Imaginary
Chinese杨超然
EnglishCamden Sutkowski
Korean박준원
Japanese河西健吾
n/a
Credit308K
Tatters of Thought15
Fragments of Impression15
Suppressing Edict65
Shards of Desires15
Trace Materials
Credit3M
Scattered Stardust18
Tatters of Thought41
Crystal Meteorites69
Fragments of Impression56
Divine Amber139
Shards of Desires58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
StoryA high-ranking executive of the IPC's Strategic Investment Department.
A risk-taker, his constant smile makes it difficult for people to discern his true feelings.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyn/a
160.7289.11641065%50%150110
20118.4173.753191065%50%150110
Credit4000
Tatters of Thought5
20+142.69209.383851065%50%150110
30173.05253.944661065%50%150110
Credit8000
Tatters of Thought10
30+197.34289.575321065%50%150110
40227.7334.126141065%50%150110
Credit16000
Fragments of Impression6
Suppressing Edict3
40+251.99369.766791065%50%150110
50282.35414.327611065%50%150110
Credit40000
Fragments of Impression9
Suppressing Edict7
50+306.64449.968271065%50%150110
60337494.59081065%50%150110
Credit80000
Shards of Desires6
Suppressing Edict20
60+361.28530.149741065%50%150110
70391.64574.6910561065%50%150110
Credit160K
Shards of Desires9
Suppressing Edict35
70+415.93610.3411211065%50%150110
80446.29654.8812031065%50%150110
Leveln/a
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Suppressing Edict3
40+
50
Credit40000
Fragments of Impression9
Suppressing Edict7
50+
60
Credit80000
Shards of Desires6
Suppressing Edict20
60+
70
Credit160K
Shards of Desires9
Suppressing Edict35
70+
80

Skill

Straight BetStraight Bet - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of Aventurine's DEF to a single target enemy.

Deals minor Imaginary DMG to a single target enemy.
Level 9
Cornerstone DeluxeCornerstone Deluxe - Skill | Defense
Energy Regeneration : 30
Weakness Break : 0
Provides all allies with a Fortified Wager shield that can block DMG equal to of Aventurine's DEF plus , lasting for turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to of the current Shield Effect provided by the Skill.

Provides all allies with a Fortified Wager shield, whose Shield Effect is stackable.
Level 15
Roulette SharkRoulette Shark - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Randomly gains 1 to points of Blind Bet. Then, inflicts Unnerved on a single target enemy for turn(s) and deals Imaginary DMG equal to of Aventurine's DEF to the single target enemy. When an ally hits an Unnerved enemy target, the CRIT DMG dealt increases by .

Gains a random amount of Blind Bet points and inflicts Unnerved on a single enemy, dealing Imaginary DMG. When an ally hits an Unnerved enemy, the CRIT DMG dealt increases.
Level 15
Shot Loaded RightShot Loaded Right - Talent | Bounce
Energy Regeneration : 1
Weakness Break : Single Target : 10
For any single ally with Fortified Wager, their Effect RES increases by , and when they get attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. This effect can trigger again after turn(s). Aventurine additionally gains point(s) of Blind Bet after getting attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a -hit follow-up attack, with each hit dealing Imaginary DMG equal to of Aventurine's DEF to a single random enemy. Blind Bet is capped at 10 points.

For any single ally with Fortified Wager, their Effect RES increases, and when they get attacked, Aventurine accumulates Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a follow-up attack that deals minor Imaginary DMG to random single enemy targets, bouncing a total of 7 times.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
The Red or the BlackThe Red or the Black - Technique | Defense
Energy Regeneration : 0
Weakness Break : 0
After using the Technique, 1 of the following effects will be granted:
There is a chance for DEF to increase by .
There is a high chance for DEF to increase by .
There is a small chance for DEF to increase by .

When this Technique is used repeatedly, the acquired effect with the highest buff value is retained.
When the next battle starts, increases all allies' DEF by the corresponding value, lasting for turn(s).

Using the Technique randomly grants one out of the three DEF Boost effects with different buff values. After entering the next battle, increases all allies' DEF by the corresponding value.
Level 1

Traces

Bingo!Bingo!
Requires Character Ascension 6
After a teammate with Fortified Wager launches Follow-up ATK, Aventurine accumulates 1 Blind Bet point. This effect can trigger up to 3 time(s). Its trigger count resets at the start of Aventurine's turn. After Aventurine launches his Talent's Follow-up ATK, provides all ally targets with a Fortified Wager that can block DMG equal to 7.2% of Aventurine's DEF plus 96, and additionally grants a Fortified Wager that can block DMG equal to 7.2% of Aventurine's DEF plus 96 to the ally with the lowest Shield Effect, lasting for 3 turns.
Credit160K
Divine Amber8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 6
Effect RES increases by 6%
Credit160K
Divine Amber8
Shards of Desires8
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Lv. 75
Imaginary DMG increases by 6.4%
Credit160K
Divine Amber8
Shards of Desires8
DEF BoostDEF Boost (DEF)
Requires Character Lv. 80
DEF increases by 10%
Credit160K
Divine Amber8
Shards of Desires8
DEF BoostDEF Boost (DEF)
DEF increases by 5%
Credit2500
Tatters of Thought2
LeverageLeverage
Requires Character Ascension 2
For every 100 of Aventurine's DEF that exceeds 1600, increases his own CRIT Rate by 2%, up to a maximum increase of 48%.
Credit5000
Scattered Stardust3
Past Evils of the Borehole Planet Disaster1
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Ascension 2
Imaginary DMG increases by 3.2%
Credit5000
Scattered Stardust3
Tatters of Thought6
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit10000
Crystal Meteorites3
Fragments of Impression3
Hot HandHot Hand
Requires Character Ascension 4
When battle starts, grants all allies a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
Credit20000
Crystal Meteorites5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 4
DEF increases by 7.5%
Credit20000
Crystal Meteorites5
Fragments of Impression4
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Ascension 5
Imaginary DMG increases by 4.8%
Credit45000
Divine Amber3
Shards of Desires3
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 3
Effect RES increases by 4%
Credit10000
Crystal Meteorites3
Fragments of Impression3
DEF BoostDEF Boost (DEF)
Requires Character Ascension 5
DEF increases by 7.5%
Credit45000
Divine Amber3
Shards of Desires3

Eidolons

Prisoner's DilemmaPrisoner's DilemmaPrisoner's Dilemma
Increases CRIT DMG by 20% for ally targets with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
Bounded RationalityBounded RationalityBounded Rationality
When using the Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s).
Droprate MaxingDroprate MaxingDroprate Maxing
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Unexpected Hanging ParadoxUnexpected Hanging ParadoxUnexpected Hanging Paradox
When triggering his Talent's Follow-up ATK, first increases Aventurine's DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent's Follow-up ATK by 3.
Ambiguity AversionAmbiguity AversionAmbiguity Aversion
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Stag Hunt GameStag Hunt GameStag Hunt Game
For every teammate that holds a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%.

Light Cones

ConceptsRarityPathATKDEFHPSkilln/a
Amber
Amber3
RarstrRarstrRarstr
preservation-class264.6330.75846.72Increases the wearer's DEF by 16%. If the wearer's current HP percentage is lower than 50%, increases their DEF by a further 16%.
Safeguard of Amber
Squirming Core
Defense
Defense3
RarstrRarstrRarstr
preservation-class264.6264.6952.56When the wearer unleashes their Ultimate, they restore HP by 18% of their Max HP.
Safeguard of Amber
Conqueror's Will
Pioneering
Pioneering3
RarstrRarstrRarstr
preservation-class264.6264.6952.56When the wearer Breaks an enemy's Weakness, the wearer restores HP by 12% of their Max HP.
Safeguard of Amber
Squirming Core
Day One of My New Life
Day One of My New Life4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56Increases the wearer's DEF by 16%. After entering battle, increases All-Type RES of all allies by 8%. Abilities of the same type cannot stack.
Safeguard of Amber
Squirming Core
Landau's Choice
Landau's Choice4
RarstrRarstrRarstrRarstr
preservation-class423.36396.9952.56The wearer is more likely to be attacked, and DMG taken is reduced by 16%.
Safeguard of Amber
Squirming Core
Trend of the Universal Market
Trend of the Universal Market4
RarstrRarstrRarstrRarstr
preservation-class370.44396.91058.4Increases the wearer's DEF by 16%. When the wearer is attacked, there is a 100% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40% of the wearer's DEF for 2 turn(s).
Safeguard of Amber
Immortal Lumintwig
We Are Wildfire
We Are Wildfire4
RarstrRarstrRarstrRarstr
preservation-class476.28463.05740.88At the start of the battle, the DMG dealt to all allies decreases by 8% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30% of the respective HP difference between the characters' Max HP and current HP.
Safeguard of Amber
Ancient Engine
This Is Me!
This Is Me!4
RarstrRarstrRarstrRarstr
preservation-class370.44529.2846.72Increases the wearer's DEF by 16%. Increases the DMG of the wearer when they use their Ultimate by 60% of the wearer's DEF. This effect only applies 1 time per enemy target during each use of the wearer's Ultimate.
Safeguard of Amber
Conqueror's Will
Moment of Victory
Moment of Victory5
RarstrRarstrRarstrRarstrRarstr
preservation-class476.28595.351058.4Increases the wearer's DEF by 24% and Effect Hit Rate by 24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 24% until the end of the wearer's turn.
Safeguard of Amber
Silvermane Medal
She Already Shut Her Eyes
She Already Shut Her Eyes5
RarstrRarstrRarstrRarstrRarstr
preservation-class423.36529.21270.08Increases the wearer's Max HP by 24% and Energy Regeneration Rate by 12%. When the wearer's HP is reduced, all allies' DMG dealt increases by 9%, lasting for 2 turn(s).
At the start of every wave, restores HP to all allies by an amount equal to 80% of their respective lost HP.
Safeguard of Amber
Artifex's Gyreheart
Per Page
PrevNext

Voice

Language
Titleloc_sound
First Meeting
*
Greeting
*
Parting
*
About Self: Luck
*
About Self: Trading Partners
*
Chat: Interastral Peace Corporation
*
Chat: Exploitation and Betrayal
*
Hobbies
*
Annoyances
*
Something to Share
*
Knowledge
*
About Topaz
*
About Dr. Ratio
*
About Black Swan
*
About Acheron
*
About Sunday
*
About Sparkle
*
Eidolon Activation
*
Character Ascension
*
Max Level Reached
*
Trace Activation
*
Added to Team With Trailblazer
*
Added to Team With Topaz
*
Added to Team With Dr. Ratio
*
Added to Team With Black Swan
*
Added to Team With Sparkle
*
Added to Team With Acheron
*
Battle Begins: Weakness Break
*
Battle Begins: Danger Alert
*
Turn Begins 1
*
Turn Begins 2
*
Turn Idling
*
Basic ATK
*
Skill 1
*
Skill 2
*
Hit by Light Attack
*
Hit by Heavy Attack
*
Ultimate: Activate
*
Ultimate: Unleash
*
Downed
*
Return to Battle
*
Health Recovery
*
Talent 1
*
Talent 2
*
Technique
*
Battle Won
*
Treasure Opening 1
*
Treasure Opening 2
*
Precious Treasure Opening
*
Successful Puzzle-Solving 1
*
Successful Puzzle-Solving 2
*
Enemy Target Found
*
Returning to Town
*

Story

TitleText
Character DetailsSenior manager of the Strategic Investment Department at the IPC and one of the Ten Stonehearts. His Cornerstone is the "aventurine of stratagems."
An ostentatious risk-taker, he often wears a smile that masks his true motives.
He won his current position by wagering against fate itself. He views life as a high-stakes, high-return investment, and he plays this particular gamble with masterful ease.
Character Story: Part I"I have something to report to you about the new employee."

"What makes you so worried, Erwin?"

"It's complaints about him, both formal and informal. My mailbox has been flooded with them like countless pieces of paper. I wonder... if it's worth reconsidering his inclusion in the Strategic Investment Department."

"What do these complaints say?"

"Mostly about his origins. Those eyes of his..."
"He once deceived the Marketing Development Department by falsely claiming that there were energy sources hidden in the barren land of Sigonia, not yet effectively developed and utilized. A huge amount of funds was invested into excavating it before we realized it was all a scam."
"And then there's the notorious Egyhazo Aventurine Case. He misled the Intelligentsia Guild into believing that the remains of Tayzzyronth the Imperator Insectorum were buried there. Despite the scholars being extremely cautious, they ultimately still fell into the trap."
"And let's not forget the letters from the councilors of the Sigonian Sovereignty. They denounce his tribe for once breaking agreements and sowing discord, leading to significant changes in the balance of peace between the tribes, resulting in repeated delays in the signing of agreements between Sigonia and IPC. Allowing such an employee to join at the IPC would be a severe detriment to public relations..."

"If these are the extent of the complaints, there's no need to tell me."

"...You already know it all?"

"Each gemstone holds unique value, and our task is to make investments."
"We don't need to appease those stubborn old-timers who sent in complaints, as these rumors will eventually reach... No, they would already have reached his ears. Well, let's take this chance and see how big of a surprise he can bring us."
Character Story: Part II"You're quite something else, boy... I still can't figure out how you managed to empty out my entire business. But I will never surrender. If push comes to shove, I'll just blow up this whole place... What are you gonna do about it?"
The Mad Bull of Iymanika signals his followers to let go. He raises his head from the table, dusting off his collar.
"You arrogant dogs from the IPC never respected us wanderers, did you? But now that you're in our territory, you'll play by our rules."

Mad Bull empties the cylinder, putting only one bullet in the revolver, and tosses it to the other man's feet.
"Six shots. Fate will decide whether we live or die after a maximum of six shots. Do you have the nerve?"

The other man bends down and picks up the revolver.
"There are too many people who've pointed a gun at me. Some of them even just went ahead and pressed the trigger straight up... Now, guess how come I'm still standing here."
The man stands up, stares into the Mad Bull's eyes, raises the gun, and puts it against his own heart.
"It's because the gun will always end up in my hand."

"And now, this game is making me bored... One in six? That possibly is nowhere near enough. If you want to tempt fate..."
Six consecutive gunshots thunder out in the starship that is wrapped in a deathly silence. After the smoke clears, the man raises the gun again and walks toward Mad Bull. The revolver is now loaded with a fresh bullet.
"You need to learn how to turn yourself into a die first."
"...You won't surrender, but why? Because you have this lousy game of chance? Or..."
He points the gun into the darkness.
"Because of her?"

A woman holding a pistol emerges slowly from the direction the revolver points. The Mad Bull acts as if he found a lifeline when he sees her.
"Madam Jade, this is not what we agreed upon..."
At that moment, both of them opened fire simultaneously, and two figures dressed in black fall from the shadows behind each of them.

"The IPC has enemies everywhere, right?" The woman calmly holsters her pistol, takes out her cosmetic mirror, and inspects her appearance.
"You used our lives as bait, making them believe there was internal strife between us, and then you eliminated them all... A clever trick, although a bit reckless." He greets the woman with a smile, although his hands tremble slightly.

"Trick? No, it was just a test."
The elegant lady opens her palm, revealing a shimmering aventurine of peculiar hues.
"There's nothing strange about it. Gemstones are destined to be... desired, sought, cut, and sold."
"However, there's so much more you can do. It all depends on how you see yourself."
Character Story: Part IIIHe walks into the room at the furthest end of the corridor, remembering how he was still a grotesque prisoner the last time he came here. Now, he stands with his back straight and faces those who sit at the very top of the department.

He listens to the blond woman as she reads out the lengthy and boring report. Those cold, unfeeling numbers cannot convey the dangers that accompanied him as he walked on the thin line between life and death, nor can they communicate how much he had lost and gained during the journey. He is simply curious whether she is human or an Intellitron.

The aventurine, that symbol of power and of the future, is about to be officially handed to him — Yet it would have no more allure or value in his eyes as soon he obtains it, even though he had sought it by putting his life on the line.

"Do you have any more questions, Aventurine?" Jade, the only person he knows among the presently gathered, asks at the end of the meeting.

"The Avgins in Sigonia... what happened to them afterward?"

"Unfortunately, there are no more Avgins in Sigonia. You're the last lucky dog."

"What about those people who helped me on planet ██? Now I can finally repay their kindness."

"They are no more, either."

...

He returns to his office in a daze. The aventurine stone emits a peculiar glow on his desk, seemingly congratulating and mocking him at the same time.
"Was luck truly on your side when you wrestled with fate?"
Character Story: Part IV"Penacony... Is Diamond finally ready to do something about it?"
The miniature model on the table continues to rotate, the crystalline memory bubble emitting tiny spheres of foam.

"This historic debt is utterly unimaginable. So, the profit involved is also... shockingly high."
The person in front of him has their back turned to him, gazing instead at the purplish-red sky of Pier Point at sunset.

"But why me?"
The person continues to face away from him. Keen though his eyes are, he can not decipher the true intentions behind the decision.

"It should have been me, but Diamond believes that The Family still had some value in cooperation and hopes this affair still has some room for a peaceful resolution."
"So, after some thought, I've concluded that you're the best candidate."

"This is only our second conversation ever. Do you trust me that much?"

"No, I've never trusted you. Perhaps Jade does, but I don't."
"Maybe luck won't be on your side this time, and the bill for all your past good fortune will come due."

Finally, the person in front of him turns around. The distant skyscraper reflects a kaleidoscope of colors like an opal stone, while a music box plays on its own.
"But isn't that what you've been longing for?"
Character Story: Part I
Character Story: Part II
Character Story: Part III
Character Story: Part IV
About "You"
Your "Story": Part I
Your "Story": Part II

461 responses to “Aventurine”

  1. Aventurine is golden, a way to bypass the cheese and hax of Gold and Gears. Shield never breaks, constant use of his Ultimate.

    A shame i lost to Bailu and couldn´t get his E1, that thing would have made him stupidly good

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  2. Currently doing a no DPS conundrum 10 run with preservation path
    Beat plane 1 with the shield never breaking, I’ll see how the rest goes

      
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    • Aventurine makes everything beyond trivial in SU, I don’t think it’ll ever be a challenge again if they don’t implement some shield ignoring enemies in the next events.
      Yesterday I ran a random conundrum 12 just for the meme and ended up with a 300k shield on Aventurine.
      This guy legit fixes the only issue preservation had before, which was being consistently able to have your characters shielded at any moment, which usually made the first floor harder than any other. Aventurine, on the other hand, can just enter a fight without using his technique and grant everyone a shield just like that. He’s legit crazy, and I sincerely hope they’ll play around shields in general in the next SU updates, there’s no way you can just run preservation and consistently sh*t on everyone.

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      • I used to avoid preservation because I only had March and Fire TB, I tried it again after pulling Aventurine and cleared it at conundrum 10 first try despite getting very few buffs on the first plane. I started out pretty poorly, breaking shields every so often, but at a certain point I never saw my shields go to the point where it was a partial bar over my teammates health lol. I ran 3x DPS with all the follow-ups too, so he refreshed his shield very frequently.

        I wouldn’t be surprised if they did release at least one enemy that does something negative to shields. We already have Sam, who reduces your team’s healing, and in Genshin they did add some rarely-used enemies that got buffs if they hit shielded characters. They could easily do something similar, like a reverse soda monkey; it hits a character with shields, it gets some sort of buff.

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        • Forgot to update
          I beat the run and saw abt a 60k shield on Aventurine

          Also Sam does cut heals but not to such an extent that makes them useless (my Huohuo still full heals everyone not named Blade) if you’re using one of the 5* healers

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          • You’re right, I have the same experience fighting Sam in the last MoC. I just used him as an example of Hoyo creating an enemy with a mechanic that tries to punish you for your choice of sustain. Between Sam and the soda monkey, they were probably trying to prime people to think about the limitations of healers and want to pull for Aventurine.

          • I mean, it makes sense
            They want to sell their characters, if there’s no special limitations then everyone will just pull the 2 best sutainers and stop
            To sell more sustains you need to inconvenience other sustains in specific content
            I doubt they’ll make an enemy that totally ruins certain sustains but they’re already pushing shields with recent enemies in order to sell Aventurine
            monkeys, big AoEs, healing cuts, the stall dinos
            If they want to sell a healer they’ll probably make shields less useful, same for mitigators and whatever future sustain archetypes come out

      • Aventurine is the peak of preservation right now. He powercrept everyone including Fu Xuan and I’m not even joking. FX still has some weaknesses, she doesn’t like it when enemies do AOE attack, need healing, and she is not very effective with the preservation path on SU. I cannot imagine how they gonna make another preservation character as good as Aventurine.

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    • he and fuxuan make MoC a pleasant experience. it used to be stressful. goodbye bailu, lynx.
      what team you are using him with?

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      • Rn just slotting him into wherever he’s needed (My main team is Juan, Sparkle, Aven/Huohuo, Tingyun) or using preservation in SU
        I could use Ratio and Ruan Mei with him for extra fun though

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  3. Got him,
    As expected:
    -He can solo sustain for sure using Skill, basic, basic loop and don’t need er rope. Great upgrade over bailu or 4 star sustain. no fear of dying on Floor 12 anymore.

    A little disappointment :
    -The dmg …is not that bad but not that great. It’s enough to kill off some about to die enemies. I mean it stacks overtime but don’t expect much.
    So I don’t suggest getting his Sig LC. He really doesn’t deal that much dmg. Get something else like his E or other character E / LC first.

    Surprised :
    -What’s great about him is that he hits many time over the cycle. He does Follow up atk quite frequently. and can Ult every 3 turns.
    it’s very beneficial for current MoC that apply debuff every time they are hit. So if there’s more MoC or characters that benefits from number of hits, using ult, breaking, FA then he should be great there as well.
    -And he refreshes shield duration all the time, so if there’s still plenty of shield then he never needs to use SP for 1-3 cycle. Very very very nice.
    – Shield being on his E making bracing for big attack from the enemy quite easy. it’s wayyyyy better and safer than saving ult for healing like bailu, nat etc.
    – That 50% ef res is better than I expected. I survive getting CC A LOT MORE (now i can do cheese restart when CCed much easier) and resist lots of Dot. In SOME case this make him sustain better than fuxaun.

    good first/second limited sustain for anyone for sure. just don’t expect much from his dmg he’s not going to be your extra dps (his dmg is like 7-12% of whole team i think, it’s not low but not so high either)
    8.5/10 ( CC resist is still rng and not real cleanse/prevent , follow up attack amount depends on rng)

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  4. I wish Aventurine had a mechanic to speed enemies up so he (and clara) can get follow-up attacks off more often

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    • While his Sig LC is a huge upgrade over 4 stars LC, out of turn debuff, more def, and self Crit dmg.
      but due to the fact that you can always get spooked by Moment of victory(repeatedly) at any point in the game or get from shop / or can you use Trend of uni market for Archeon.
      Both weapons being not as good as his Sig but still great to use,
      so I would go for E1, use 4 star LC for a while until you get spooked by Moment of victory would be better overall.
      E1 will basically make him use 0 skill point to sustain for 0-4 cycles while buffing the whole team.

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    • it’s good but it’s either overkill for current content or it’s overall better to get a new character for different situation like getting a new OP Dps or an extra harmony or a new team comp (E2 Is basically 2 extra characters)to push for easier 0-2 cycle clear moc or pf.
      sometime a signature for your char that don’t already have it might be a better upgrade as well.

      in any case don’t get any E on day one.
      it’s best you just play him at E0 first for 2 weeks to see if you still want his E2 and wait for next leak to drop and see if there’s any good character to get.

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