
![]() | Concepts | Decimator, Karma of Daythunder, Eye of Twilight |
Faction | ![]() | |
Description | … |
Stats
#4015020
Decimator, Karma of Daythunder, Eye of Twilight
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 2752986 | 173 | 960 | 24% | 40% | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Ashes to the Distant Shore - Ability | Single Target |
Energy Regeneration : 10 | |
Deals a set amount of massive Imaginary DMG to one designated target. Dispels the "Languid Ethmoid Bone"'s Crowd Control debuffs and Weakness Break state. If "Languid Ethmoid Bone" is not currently selectable, then causes "Languid Ethmoid Bone" to be selectable once more. |
![]() | Extinguishment of the Savaged Star - Ability | Distribute |
Energy Regeneration : 10 | |
Dispels Crowd Control debuffs and the Weakness Break from "Dried Lacrimal Bone." If "Dried Lacrimal Bone" is not currently selectable, causes "Dried Lacrimal Bone" to become selectable. Deals a set amount of massive Imaginary DMG to all targets. This DMG is distributed evenly among targets. |
![]() | Eye of Terror - Ability | Charging |
Energy Regeneration : | |
Enters "The Dark Tides Cometh" state. Uses "Unmaking Ashes: Godsfall" in the next action. Dispels Crowd Control debuffs and Weakness Break states from "Languid Ethmoid Bone" and "Dried Lacrimal Bone." If "Languid Ethmoid Bone" or "Dried Lacrimal Bone" are not currently selectable, causes "Languid Ethmoid Bone" or "Dried Lacrimal Bone" to become selectable. |
![]() | Unmaking Ashes: Godsfall - Ability | AoE ATK |
Energy Regeneration : 10 | |
Deals a set amount of massive Imaginary DMG to all targets. Dispels Crowd Control debuffs and Weakness Break states from "Languid Ethmoid Bone" and "Dried Lacrimal Bone." If "Languid Ethmoid Bone" or "Dried Lacrimal Bone" are not currently selectable, causes "Languid Ethmoid Bone" or "Dried Lacrimal Bone" to become selectable. |
![]() | Remnants - Ability | Talent |
Energy Regeneration : | |
During this battle, upon inflicting DMG to "Languid Ethmoid Bone" or "Dried Lacrimal Bone." "Decimator, Karma of Daythunder, Eye of Twilight" will also lose an equivalent amount of HP. When "Languid Ethmoid Bone" or "Dried Lacrimal Bone" receives a killing blow, "Decimator, Karma of Daythunder, Eye of Twilight" will also receive Toughness DMG, and "Languid Ethmoid Bone" or "Dried Lacrimal Bone" will start healing and cannot be selected. |
![]() | Black Tide - Ability | Talent |
Energy Regeneration : | |
Adds "Black Tide" to Action Order. Every time the "Black Tide" takes action, inflicts all targets with "Rot." "Rot" is stackable. When targets suffer killing blows, inflicts "Tide-Corrosion" on them and regenerates Energy for "Healing Rainbow." When all targets enter the "Tide-Corrosion" state or are downed, the battle ends in defeat. |
![]() | Tides Below - Ability | Talent |
Energy Regeneration : | |
During this battle, all DMG dealt by "Decimator, Karma of Daythunder, Eye of Twilight" will deal a set amount of DMG on the basis of "Black Tide Sync Rate." After the target uses an attack, additionally deals a "Non-fatal" True DMG on the basis of "Black Tide Sync Rate." When this unit and "Black Tide" take action, increases "Black Tide Sync Rate," and when "Languid Ethmoid Bone" or "Dried Lacrimal Bone" receives a killing blow, reduces "Black Tide Sync Rate." |
#401502001
Decimator, Karma of Daythunder, Eye of Twilight
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 3097109 | 173 | 960 | 24% | 40% | 20% | 20% | 50% | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Ashes to the Distant Shore - Ability | Single Target |
Energy Regeneration : 10 | |
Deals a set amount of massive Imaginary DMG to one designated target. Dispels the "Languid Ethmoid Bone"'s Crowd Control debuffs and Weakness Break state. If "Languid Ethmoid Bone" is not currently selectable, then causes "Languid Ethmoid Bone" to be selectable once more. |
![]() | Extinguishment of the Savaged Star - Ability | Distribute |
Energy Regeneration : 10 | |
Dispels Crowd Control debuffs and the Weakness Break from "Dried Lacrimal Bone." If "Dried Lacrimal Bone" is not currently selectable, causes "Dried Lacrimal Bone" to become selectable. Deals a set amount of massive Imaginary DMG to all targets. This DMG is distributed evenly among targets. |
![]() | Eye of Terror - Ability | Charging |
Energy Regeneration : | |
Enters "The Dark Tides Cometh" state. Uses "Unmaking Ashes: Godsfall" in the next action. Dispels Crowd Control debuffs and Weakness Break states from "Languid Ethmoid Bone" and "Dried Lacrimal Bone." If "Languid Ethmoid Bone" or "Dried Lacrimal Bone" are not currently selectable, causes "Languid Ethmoid Bone" or "Dried Lacrimal Bone" to become selectable. |
![]() | Unmaking Ashes: Godsfall - Ability | AoE ATK |
Energy Regeneration : 10 | |
Deals a set amount of massive Imaginary DMG to all targets. Dispels Crowd Control debuffs and Weakness Break states from "Languid Ethmoid Bone" and "Dried Lacrimal Bone." If "Languid Ethmoid Bone" or "Dried Lacrimal Bone" are not currently selectable, causes "Languid Ethmoid Bone" or "Dried Lacrimal Bone" to become selectable. |
![]() | Remnants - Ability | Talent |
Energy Regeneration : | |
During this battle, upon inflicting DMG to "Languid Ethmoid Bone" or "Dried Lacrimal Bone." "Decimator, Karma of Daythunder, Eye of Twilight" will also lose an equivalent amount of HP. When "Languid Ethmoid Bone" or "Dried Lacrimal Bone" receives a killing blow, "Decimator, Karma of Daythunder, Eye of Twilight" will also receive Toughness DMG, and "Languid Ethmoid Bone" or "Dried Lacrimal Bone" will start healing and cannot be selected. |
![]() | Black Tide - Ability | Talent |
Energy Regeneration : | |
Adds "Black Tide" to Action Order. Every time the "Black Tide" takes action, inflicts all targets with "Rot." "Rot" is stackable. When targets suffer killing blows, inflicts "Tide-Corrosion" on them and regenerates Energy for "Healing Rainbow." When all targets enter the "Tide-Corrosion" state or are downed, the battle ends in defeat. |
![]() | Tides Below - Ability | Talent |
Energy Regeneration : | |
During this battle, all DMG dealt by "Decimator, Karma of Daythunder, Eye of Twilight" will deal a set amount of DMG on the basis of "Black Tide Sync Rate." After the target uses an attack, additionally deals a "Non-fatal" True DMG on the basis of "Black Tide Sync Rate." When this unit and "Black Tide" take action, increases "Black Tide Sync Rate," and when "Languid Ethmoid Bone" or "Dried Lacrimal Bone" receives a killing blow, reduces "Black Tide Sync Rate." |
I was thinking the same thing how would this team be?