| Arrows | 3 | the-hunt-class | 317.52 | 264.6 | 846.72 | Saat pertempuran dimulai, meningkatkan 12% CRIT Rate pengguna selama 3 giliran. | |
| Darting Arrow | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | Setelah pengguna mengalahkan target musuh, meningkatkan 24% ATK selama 3 giliran. | |
| Adversarial | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | Setelah pengguna mengalahkan target musuh, meningkatkan 10% SPD selama 2 giliran. | |
| Only Silence Remains | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | Meningkatkan 16% ATK pengguna. Meningkatkan 12% CRIT Rate pengguna saat target musuh di medan pertempuran kurang dari atau sama dengan 2. | |
| Swordplay | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | Saat pengguna menyerang target musuh yang sama berulang kali, setiap DMG yang diakibatkan akan meningkat 8%, efek ini dapat ditumpuk hingga 5 lapis. Jika target serangan berubah, efek Buff yang ada saat ini akan hilang. | |
| Subscribe for More! | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | Meningkatkan 24% DMG yang diakibatkan Basic Attack dan Skill pengguna. Efek ini akan meningkat ekstra 24% jika Energy pengguna saat ini mencapai batas maksimum. | |
| River Flows in Spring | 4 | the-hunt-class | 476.28 | 396.9 | 846.72 | Setelah memasuki pertempuran, meningkatkan 8% SPD pengguna dan 12% DMG yang diakibatkannya. Setelah pengguna terkena serangan, efek akan menghilang. Efek ini akan pulih kembali saat giliran berikutnya berakhir. | |
| Return to Darkness | 4 | the-hunt-class | 529.2 | 330.75 | 846.72 | Meningkatkan 12% CRIT Rate pengguna. Setelah CRIT Hit, ada 16% peluang tetap untuk menghapus 1 efek buff yang dimiliki musuh yang terserang. Efek ini hanya dapat dipicu sekali untuk setiap serangan. | |
| In the Night | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Meningkatkan 18% CRIT Rate pengguna. Saat SPD pengguna berada di atas 100 dalam pertempuran, maka untuk setiap 10 poin SPD yang berlebih akan meningkatkan 6% DMG yang diakibatkan Basic Attack dan Skill pengguna, serta meningkatkan 12% CRIT DMG dari Ultimate. Efek ini dapat ditumpuk hingga 6 lapis. | |
| Sleep Like the Dead | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Meningkatkan 30% CRIT DMG pengguna. Jika Skill DMG atau Basic Attack DMG pengguna tidak mengakibatkan CRIT Hit, maka CRIT Rate pengguna akan meningkat 36% selama 1 giliran. Efek ini dapat dipicu sekali setiap 3 giliran. | |
23 responses to “character #1015”
IDK….tbh, his kit seem pretty unfinished imo, i get that this is only version 1, but there seems to be so many things missing.
1. His ultimate cost 240, but unlike firefly he doesn’t have an energy regen mechanic in his kit
2. On the skill description, it says it can be used 5 times, but with it costing 2 SP, max u can get is 3 IF you don’t use any other characters skill (highly unlikely, so an actual max of like 2) then with sparkle it goes up to 4 (but an actual max of 3 if we’re being generous)
3. His talent being attached to his ult which cost so much, essentially makes its essentially null, unless you’re using ER rope and a ER gen characters, you’re gonna be getting it like every 3-4 cycles, and you have no other method of getting the charges other than his ult
4. His traces SUCK, 6% CR…really, and his A2/4/6 also aren’t that great, i feel like the a2 should just be in his talent naturally, a4 should be changed to like Kafka’s where she gets one when its her turn, so its more reliable, and a6 is okay i guess, but could honestly just be attached to his talent as well tbh.
With that being said, i do like his LC though, its a nice change of pace that its not this super broken “character is missing out on like 30% dmg or what they’re supposed to be doing anyways” type of deal, its just a nice QoL LC that’s good to have but not needed.
I hope they make him more consistent, cuz i like him a lot.
Obviously collab chars get half assed kit bc of Phainon’s favoritism, not to mention it’s unlikely for them to get better bc there will be no actual relic set and support made for them even in the future.
Feel sick of Hoyo’s greedy dev, may aswell no need to do the collab if it’s just to dissapoint the fan.
I definitely feel like his kit has potential, it just needs consistency, kinda like Jing Yuan, where b4 Sunday, his kit was always pretty good it just didn’t have the consistency it needed to actually work properly, I’m hoping they actually realize that and not make him reliant on a whole other character to make it function as intended like they did with Jing Yuan.
He kit look awesome, but need some trace buffs because only 6,7 critrate even 4 star characters that have critical have more
is archer eidolon free?
no his e with pull
Sparkle stonks. Finally.
I just wanna check if I’m missing something, Is there reason enough to go energy rope on Archer? or do you just default to atk rope? running calcs so far, I can’t find any reasonable break point that justifies running energy rope. He seems to get his ult back on the same turn regardless, even the amount of SP used might not change it. I just wanna be sure, as he’s got access to so much atk already, though not that I’m complaining, running atk rope is fun. 😛
I’d say Huohuo with QPQ would probably be better then putting ERR rope on him.
if with atk rope you need 8skill for ult with er rope you need 6skill for ult is better for more dmg with his follow up and more sp recover and for archer he will have so much atk he will go 0spd with sparkle atk buff with his lc so er rope is better and with this setup can go build him with Wavestrider Captain in his turn ult can get atk buff forever ( but Genius is better)
no go hp% to make him tankier because he lacks the defense
i just noticed ratio lc works well with him so its not a waste. And sw will give him the debuff he needed.
wait in PF if there skill buff make you have infinity skill so he can end all PF with just 3turn ???
It only works 5 times in single turn, assuming IF he can kills all mobs in first wave that easily and 2nd, 3rd wave the elite bosses in middle if that also easy to kill. Seeing Boothil can do crazy shit like this in PF, it’s safe to assume Archer can manage too
theres a 5 skill cap sadly
if we can use 6sp skill every turn he will do 1500% dmg and this a lot without the ult and the only way is have fast support use auto like cipher and Gallagher with sparkle with sunday lc and he have 0spd
He does 2000% for 5SP.
5sp or 10 you mean ? if 10he do 2700%
Sadly, it says only limit usage 5 times per turn, not beyond that, it’s like Dhil 3 times per turn
Fun Fact: His skill can consume two Skill Points. Goes to show when a character is SP hungry.
Finally sparkle has its use again