Concepts | 缇宝 | |
Rareté | ||
Voie | L'Harmonie | |
Types | Quantique | |
Matériaux de personnage | 308K 15 15 15 | |
Matériau de Trace | 3M 18 41 69 56 139 58 12 8 | |
Histoire | 自那三相神谕垂怜的圣地,信使分作千身,启程远行。 雅努萨波利斯的圣女,缇里西庇俄丝,窃夺「门径」火种的黄金裔,为众生奔走,令救世的讯息晓喻大地 ——找寻那流淌黄金神血的人子,冲破世间至暗,去往星月满天的明日。 |
Sommaire |
Stats |
Compétence |
Traces |
Eidolons |
Cônes de lumière |
Inventaire |
Gallery |
Répliques |
Histoire |
Stats
Niveau | ATQ | DÉF | PV | VIT | Chances de coup critique | DGT CRIT | Provocation | Énergie | Matériaux de personnage |
1 | 71.28 | 99 | 143 | 96 | 5% | 50% | 100 | 180 | |
20 | 139 | 193.05 | 278 | 96 | 5% | 50% | 100 | 180 | 4000 5 |
20+ | 167.51 | 232.65 | 335 | 96 | 5% | 50% | 100 | 180 | |
30 | 203.15 | 282.15 | 406 | 96 | 5% | 50% | 100 | 180 | 8000 10 |
30+ | 231.66 | 321.75 | 463 | 96 | 5% | 50% | 100 | 180 | |
40 | 267.3 | 371.25 | 535 | 96 | 5% | 50% | 100 | 180 | 16000 6 |
40+ | 295.81 | 410.85 | 592 | 96 | 5% | 50% | 100 | 180 | |
50 | 331.45 | 460.35 | 663 | 96 | 5% | 50% | 100 | 180 | 40000 9 |
50+ | 359.96 | 499.95 | 720 | 96 | 5% | 50% | 100 | 180 | |
60 | 395.6 | 549.45 | 791 | 96 | 5% | 50% | 100 | 180 | 80000 6 |
60+ | 424.12 | 589.05 | 848 | 96 | 5% | 50% | 100 | 180 | |
70 | 459.76 | 638.55 | 920 | 96 | 5% | 50% | 100 | 180 | 160K 9 |
70+ | 488.27 | 678.15 | 977 | 96 | 5% | 50% | 100 | 180 | |
80 | 523.91 | 727.65 | 1048 | 96 | 5% | 50% | 100 | 180 |
Compétence
一百层的小火箭 - 普攻 | 扩散 | |
Régénération d'énergie : 10 | |
Rupture de faiblesse : Cible unique : 30 / Propagation : 15 | |
指定敌方单体造成等同于缇宝 对敌方单体及其相邻目标造成少量量子属性伤害。 | |
Niveau | |
礼物都去哪儿了 - 战技 | 辅助 | |
Régénération d'énergie : 30 | |
Rupture de faiblesse : 0 | |
获得【神启】,持续 获得【神启】,持续期间内我方全体目标全属性穿透提高。 | |
Niveau | |
猜猜这里住着谁 - 终结技 | 群攻 | |
Régénération d'énergie : 5 | |
Rupture de faiblesse : ZdE : 60 | |
开启结界,并对敌方全体造成等同于缇宝 结界持续期间,敌方目标受到的伤害提高 结界持续 开启结界,对敌方全体造成少量量子属性伤害。结界持续期间,敌方受到的伤害提高,并根据攻击敌人的个数对被攻击目标中生命值最高的目标造成少量量子属性附加伤害。 | |
Niveau | |
好忙好忙的缇宝 - 天赋 | 群攻 | |
Régénération d'énergie : 5 | |
Rupture de faiblesse : ZdE : 15 | |
我方其他角色施放终结技后,缇宝发动追加攻击,对敌方全体造成等同于缇宝 我方其他角色施放终结技后,缇宝发动追加攻击,对敌方全体造成少量量子属性伤害。 | |
Niveau | |
攻击 | |
Régénération d'énergie : 0 | |
Rupture de faiblesse : Cible unique : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
开心你就拍拍手 - 秘技 | 强化 | |
Régénération d'énergie : 0 | |
Rupture de faiblesse : 0 | |
使用秘技后,进入战斗时获得【神启】,持续 进入战斗时获得【神启】。 | |
Traces
城墙外的羊羔儿… | |
Nécessite l'élévation de personnage 2 | |
施放天赋的追加攻击后,缇宝造成的伤害提高 | 5000 3 1 |
暴击率强化 (暴击率) | |
Nécessite l'élévation de personnage 2 | |
暴击率提高 | 5000 3 6 |
暴击伤害强化 (暴击伤害) | |
Nécessite l'élévation de personnage 3 | |
暴击伤害提高 | 10000 3 3 |
长翅膀的玻璃球! | |
Nécessite l'élévation de personnage 4 | |
结界持续期间,缇宝的生命上限提高,提高数值等同于我方全体角色生命上限之和的 | 20000 5 1 1 |
暴击伤害强化 (暴击伤害) | |
Nécessite l'élévation de personnage 4 | |
暴击伤害提高 | 20000 5 4 |
暴击率强化 (暴击率) | |
Nécessite l'élévation de personnage 5 | |
暴击率提高 | 45000 3 3 |
岔路旁的小石子? | |
Nécessite l'élévation de personnage 6 | |
战斗开始时,缇宝恢复 | 160K 8 1 1 |
生命强化 (生命值) | |
Nécessite l'élévation de personnage 6 | |
生命值上限提高 | 160K 8 8 |
暴击率强化 (暴击率) | |
Nécessite un personnage de Niv. 75 | |
暴击率提高 | 160K 8 8 |
暴击伤害强化 (暴击伤害) | |
Nécessite un personnage de Niv. 80 | |
暴击伤害提高 | 160K 8 8 |
暴击伤害强化 (暴击伤害) | |
暴击伤害提高 | 2500 2 |
生命强化 (生命值) | |
Nécessite l'élévation de personnage 3 | |
生命值上限提高 | 10000 3 3 |
暴击伤害强化 (暴击伤害) | |
Nécessite l'élévation de personnage 5 | |
暴击伤害提高 | 45000 3 3 |
Eidolons
拾起砂糖的祭典 | ||
结界造成的附加伤害提高至原伤害的 |
探访佳梦的向导 | ||
结界持续期间,我方目标攻击敌人后,对结界造成附加伤害的目标额外造成等同于本次攻击总伤害值 |
盛满晨曦的宝藏 | ||
终结技等级+2,最多不超过 |
心意相契的安宁 | ||
【神启】持续期间,我方全体造成伤害时无视目标 |
开启奇迹的时钟 | ||
战技等级+2,最多不超过 |
星月满天的明日 | ||
天赋的追加攻击造成的伤害提高 |
Cônes de lumière
Concepts | Rareté | Voie | ATQ | DÉF | PV | Compétence | Matériaux de personnage | |
齐颂 | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 进入战斗后,使我方全体的攻击力提高 | ||
轮契 | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 使装备者施放攻击或受到攻击后,额外恢复 | ||
调和 | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 进入战斗时,我方全体速度提高 | ||
记忆中的模样 | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 使装备者的击破特攻提高 | ||
与行星相会 | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | 进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高 | ||
舞!舞!舞! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 当装备者施放终结技后,我方全体行动提前 | ||
镂月裁云之意 | 4 | harmony-class | 476.28 | 330.75 | 952.56 | 在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高 | ||
但战斗还未结束 | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | 使装备者的能量恢复效率提高 | ||
过往未来 | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高 | ||
镜中故我 | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | 使装备者击破特攻提高 每个波次开始时,我方全体立即恢复 |
Per Page |
|
Gallery
Idle #1
Idle #2
Overworld
Combat
Répliques
Langue
Title | loc_sound |
Histoire
Title | Texte |
64 responses to “character #1403”
i got e2s1 ruan mei and robin e1 do i need her?
I’m in need of guidance :s
as for aoe/blase characters I have jade, Blade, Herta 4*, yunli
I have Robin, Ruan Mei and e5 bronya (+Sunday in the future)
and notable support to pull for: huohuo, Lingsha
is tribbie a good improvement to teams with these characters or a more of a luxury pull to play around with? I’m not crazy about meta but I liked the characters design, kit n stuff. would love to know what u think! <3
Some of y’all need to calm down. Robin is not getting replaced and Tribbie is more than useful as a support. Robin and Tribbie were created for different purposes. Trying to compare Robin and Tribbie is like trying to compare Robin with Ruan Mei. Yes, both Robin and Ruan Mei can stack on their own damage, but one was created for single target and the other was created for break. Just like that, Robin was created for single target follow up characters as well as other single target characters (such as Feixiao, Topaz, March 7th, Moze, Dr. Ratio, and sometimes Boothill) and Tribbie was created for Erudition Crit DPSes as well as some Non-Erudition AoE/Blast units and both of the HP-scaling Destruction units. These would be, but not limited to, Herta, The Herta, Jade, Qingque, Serval, Argenti, Jing Yuan, Blade, Mydei, Clara, Yunli, and possibly Black Swan and Kafka as well.
While Tribbie benefits more characters and is generally better than Robin in AoE scenarios, don’t forget that Tribbie’s damage falls off in single target teams and in scenarios with only 1-2 targets. Tribbie also lacks AA, which can make the difference between a 2 and 3 star clear.
We need to stop comparing an AoE support to a single target support. Both Robin and Tribbie are equally good in each character’s respective niche. Just because some of the new characters and enemies are AoE focused does NOT mean that single target DPSes are useless now. Nobody is falling off, they are just making more playstyles available. And stop treating Tribbie like a bad character, she is the best support against multiple targets (3-5).
___________________________________________________________
TLDR, stop doomposting about Tribbie and Robin, they were made to fill a specific niche (AoE vs ST) and are not meant to be compared to each other. They are both equally good in their own niche.
robin is fua support in general not ST support dedicated for the hunt, JY and yunler am a joke to u? nvI’ll still pull tribbieeeeeeeeeeeees