Istilah | The Wondrous BananAmusement Park | |
Planar Sphere | BananAmusement Park's BananAxis Plaza | |
Link Rope | BananAmusement Park's Memetic Cables | |
Efek Set Relic | 2: Meningkatkan |
Daftar Isi |
Planar Sphere |
Link Rope |
Alur Cerita |
Gallery |
Planar Sphere
⭐⭐
Stats Dasar | |
HP | 8.57% |
ATK | 8.57% |
DEF | 10.71% |
Physical DMG Meningkat | 7.71% |
Fire DMG Meningkat | 7.71% |
Ice DMG Meningkat | 7.71% |
Lightning DMG Meningkat | 7.71% |
Wind DMG Meningkat | 7.71% |
Quantum DMG Meningkat | 7.71% |
Imaginary DMG Meningkat | 7.71% |
Sub-Stats | |
HP | 40.64 ~ 45.72 ~ 50.81 |
ATK | 20.32 ~ 22.86 ~ 25.4 |
DEF | 20.32 ~ 22.86 ~ 25.4 |
HP | 4.15% ~ 4.67% ~ 5.18% |
ATK | 4.15% ~ 4.67% ~ 5.18% |
DEF | 5.18% ~ 5.83% ~ 6.48% |
SPD | 3 ~ 3.3 ~ 3.6 |
CRIT Rate | 3.11% ~ 3.5% ~ 3.89% |
CRIT DMG | 6.22% ~ 7% ~ 7.78% |
Effect Hit Rate | 4.15% ~ 4.67% ~ 5.18% |
Effect RES | 4.15% ~ 4.67% ~ 5.18% |
Break Effect | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
Stats Dasar | |
HP | 17.21% |
ATK | 17.21% |
DEF | 21.51% |
Physical DMG Meningkat | 15.49% |
Fire DMG Meningkat | 15.49% |
Ice DMG Meningkat | 15.49% |
Lightning DMG Meningkat | 15.49% |
Wind DMG Meningkat | 15.49% |
Quantum DMG Meningkat | 15.49% |
Imaginary DMG Meningkat | 15.49% |
Sub-Stats | |
HP | 81.29 ~ 91.45 ~ 101.61 |
ATK | 40.64 ~ 45.72 ~ 50.81 |
DEF | 40.64 ~ 45.72 ~ 50.81 |
HP | 8.29% ~ 9.33% ~ 10.37% |
ATK | 8.29% ~ 9.33% ~ 10.37% |
DEF | 10.37% ~ 11.66% ~ 12.96% |
SPD | 4.8 ~ 5.2 ~ 5.6 |
CRIT Rate | 6.22% ~ 7% ~ 7.78% |
CRIT DMG | 12.44% ~ 14% ~ 15.55% |
Effect Hit Rate | 8.29% ~ 9.33% ~ 10.37% |
Effect RES | 8.29% ~ 9.33% ~ 10.37% |
Break Effect | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
Stats Dasar | |
HP | 28.75% |
ATK | 28.75% |
DEF | 35.94% |
Physical DMG Meningkat | 25.88% |
Fire DMG Meningkat | 25.88% |
Ice DMG Meningkat | 25.88% |
Lightning DMG Meningkat | 25.88% |
Wind DMG Meningkat | 25.88% |
Quantum DMG Meningkat | 25.88% |
Imaginary DMG Meningkat | 25.88% |
Sub-Stats | |
HP | 135.48 ~ 152.42 ~ 169.35 |
ATK | 67.74 ~ 76.21 ~ 84.68 |
DEF | 67.74 ~ 76.21 ~ 84.68 |
HP | 13.82% ~ 15.55% ~ 17.28% |
ATK | 13.82% ~ 15.55% ~ 17.28% |
DEF | 17.28% ~ 19.44% ~ 21.6% |
SPD | 8 ~ 9 ~ 10 |
CRIT Rate | 10.37% ~ 11.66% ~ 12.96% |
CRIT DMG | 20.74% ~ 23.33% ~ 25.92% |
Effect Hit Rate | 13.82% ~ 15.55% ~ 17.28% |
Effect RES | 13.82% ~ 15.55% ~ 17.28% |
Break Effect | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
Stats Dasar | |
HP | 43.2% |
ATK | 43.2% |
DEF | 54% |
Physical DMG Meningkat | 38.88% |
Fire DMG Meningkat | 38.88% |
Ice DMG Meningkat | 38.88% |
Lightning DMG Meningkat | 38.88% |
Wind DMG Meningkat | 38.88% |
Quantum DMG Meningkat | 38.88% |
Imaginary DMG Meningkat | 38.88% |
Sub-Stats | |
HP | 203.22 ~ 228.62 ~ 254.03 |
ATK | 101.61 ~ 114.31 ~ 127.01 |
DEF | 101.61 ~ 114.31 ~ 127.01 |
HP | 20.74% ~ 23.33% ~ 25.92% |
ATK | 20.74% ~ 23.33% ~ 25.92% |
DEF | 25.92% ~ 29.16% ~ 32.4% |
SPD | 12 ~ 13.8 ~ 15.6 |
CRIT Rate | 15.55% ~ 17.5% ~ 19.44% |
CRIT DMG | 31.1% ~ 34.99% ~ 38.88% |
Effect Hit Rate | 20.74% ~ 23.33% ~ 25.92% |
Effect RES | 20.74% ~ 23.33% ~ 25.92% |
Break Effect | 31.1% ~ 34.99% ~ 38.88% |
Link Rope
⭐⭐
Stats Dasar | |
Break Effect | 12.86% |
Energy Regeneration Rate | 3.86% |
HP | 8.57% |
ATK | 8.57% |
DEF | 10.71% |
Sub-Stats | |
HP | 40.64 ~ 45.72 ~ 50.81 |
ATK | 20.32 ~ 22.86 ~ 25.4 |
DEF | 20.32 ~ 22.86 ~ 25.4 |
HP | 4.15% ~ 4.67% ~ 5.18% |
ATK | 4.15% ~ 4.67% ~ 5.18% |
DEF | 5.18% ~ 5.83% ~ 6.48% |
SPD | 3 ~ 3.3 ~ 3.6 |
CRIT Rate | 3.11% ~ 3.5% ~ 3.89% |
CRIT DMG | 6.22% ~ 7% ~ 7.78% |
Effect Hit Rate | 4.15% ~ 4.67% ~ 5.18% |
Effect RES | 4.15% ~ 4.67% ~ 5.18% |
Break Effect | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
Stats Dasar | |
Break Effect | 25.82% |
Energy Regeneration Rate | 7.75% |
HP | 17.21% |
ATK | 17.21% |
DEF | 21.51% |
Sub-Stats | |
HP | 81.29 ~ 91.45 ~ 101.61 |
ATK | 40.64 ~ 45.72 ~ 50.81 |
DEF | 40.64 ~ 45.72 ~ 50.81 |
HP | 8.29% ~ 9.33% ~ 10.37% |
ATK | 8.29% ~ 9.33% ~ 10.37% |
DEF | 10.37% ~ 11.66% ~ 12.96% |
SPD | 4.8 ~ 5.2 ~ 5.6 |
CRIT Rate | 6.22% ~ 7% ~ 7.78% |
CRIT DMG | 12.44% ~ 14% ~ 15.55% |
Effect Hit Rate | 8.29% ~ 9.33% ~ 10.37% |
Effect RES | 8.29% ~ 9.33% ~ 10.37% |
Break Effect | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
Stats Dasar | |
Break Effect | 43.13% |
Energy Regeneration Rate | 12.94% |
HP | 28.75% |
ATK | 28.75% |
DEF | 35.94% |
Sub-Stats | |
HP | 135.48 ~ 152.42 ~ 169.35 |
ATK | 67.74 ~ 76.21 ~ 84.68 |
DEF | 67.74 ~ 76.21 ~ 84.68 |
HP | 13.82% ~ 15.55% ~ 17.28% |
ATK | 13.82% ~ 15.55% ~ 17.28% |
DEF | 17.28% ~ 19.44% ~ 21.6% |
SPD | 8 ~ 9 ~ 10 |
CRIT Rate | 10.37% ~ 11.66% ~ 12.96% |
CRIT DMG | 20.74% ~ 23.33% ~ 25.92% |
Effect Hit Rate | 13.82% ~ 15.55% ~ 17.28% |
Effect RES | 13.82% ~ 15.55% ~ 17.28% |
Break Effect | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
Stats Dasar | |
Break Effect | 64.8% |
Energy Regeneration Rate | 19.44% |
HP | 43.2% |
ATK | 43.2% |
DEF | 54% |
Sub-Stats | |
HP | 203.22 ~ 228.62 ~ 254.03 |
ATK | 101.61 ~ 114.31 ~ 127.01 |
DEF | 101.61 ~ 114.31 ~ 127.01 |
HP | 20.74% ~ 23.33% ~ 25.92% |
ATK | 20.74% ~ 23.33% ~ 25.92% |
DEF | 25.92% ~ 29.16% ~ 32.4% |
SPD | 12 ~ 13.8 ~ 15.6 |
CRIT Rate | 15.55% ~ 17.5% ~ 19.44% |
CRIT DMG | 31.1% ~ 34.99% ~ 38.88% |
Effect Hit Rate | 20.74% ~ 23.33% ~ 25.92% |
Effect RES | 20.74% ~ 23.33% ~ 25.92% |
Break Effect | 31.1% ~ 34.99% ~ 38.88% |
Alur Cerita
Planar Sphere
"Siapa yang tinggal di taman hiburan di kedalaman hutan yang lebat? "Bananabud Longpants!" "Panjang, kuning, ceria, dan lucu!" "Bananabud Longpants!" *Duk-duk*. Suara pukulan terdengar dua setengah kali, membangunkan para pisang dari tidurnya. Mereka turun dari pohon pisang dan memulai hari baru dalam kehidupan pisang mereka! Beberapa pisang bangun dengan penuh energi, membuat pai panggang dari durian dan bermain kejar-kejaran di hutan. Sementara itu, beberapa pisang lainnya lebih tenang, melumuri diri mereka dengan kelapa, menghias diri mereka dengan aroma kelapa harum yang menyebar ke segala penjuru. Para monyet mengamati pemandangan yang penuh kehidupan ini dengan puas, tidak bisa menahan diri untuk menyoraki para pisang dengan sahutan yang manis .... "Apa kalian sudah siap, pisang-pisang sekalian? "Siap, Kapten Kera!" "Aku tidak bisa mendengarmu!" "Siap, Kapten Kera!" *Duk-duk-duk*. Suara pukulan terdengar tiga setengah kali, menandakan waktunya untuk acara harian "Klub Mengupas Kulit". Para pisang mulai merasa gugup. Ada yang berteriak-teriak, ada yang diam-diam menangis, ada juga yang tampak acuh tak acuh ... Para monyet menanyakan setiap pisang yang sehat satu per satu. Pertanyaan yang diajukan di atas daun pisang besar selalu sama — "Apa kamu masih ingat masa-masa di luar pisang?" Pertanyaan yang sederhana selalu dibalas dengan jawaban yang pahit. Para pisang tidak bisa memahami dari mana asalnya perasaan sedih itu. Kesedihan itu sesuatu yang wajar, seperti daging pisang yang teroksidasi dan menghitam saat terkena tekanan eksternal. "Kalau kamu bermimpi untuk menjelajahi seluruh penjuru dunia ...." "Maka ketuklah pohon pisang dan biarkan Kapten Kera tunjukkan jalannya." *Duk-duk-duk-duk-duk-duk-duk*. Suara pukulan terdengar tujuh setengah kali, menandakan segera dimulainya "Permainan Pisang Inspiratif". Di taman hiburan hutan rahasia ini, setiap pisang pernah dijanjikan bahwa asalkan mereka berusaha cukup keras, mereka tidak akan selamanya menjadi pisang. Setiap pisang menyimpan impian ini di dalam lubuk hati mereka, berjuang tanpa henti untuk menjadi monyet yang hebat ... Hutan mulai menepi ke dua sisi, dan Kapten Kera muncul dari tengah jalur yang terbentuk. Dia membungkuk dengan lembut dan rendah hati kepada para pisang, yang juga memperlakukannya dengan hormat. Kapten Kera telah datang membawa permainan baru untuk "ditukar" dengan cerita baru. *Duk-duk-duk-duk-duk-duk-duk-duk-duk-duk-duk*. Suara pukulan terdengar sebelas setengah kali. Para pisang dijemput oleh para monyet kembali ke atas pohon, bergoyang-goyang memasuki negeri impian. Sinar mentari berwarna hijau berkilauan, dan suara gemuruh memenuhi penjuru taman. |
Link Rope
Reruntuhan Institut Penelitian Ba "Menemukan institut penelitian sialan itu sama sulitnya seperti mencari selembar daun di dalam hutan." Di bawah lapisan kulit pohon yang bertumpuk-tumpuk, tulang pohon membentuk sebuah kerangka pintu masuk. Setelah melalui lubang pohon yang panjang, para Ranger akhirnya menemukan target mereka. Dibandingkan dengan sebuah "laboratorium", institut penelitian ini lebih mirip seperti sebuah "galeri seni". Kabel-kabel yang rumit berjalinan di udara, memancarkan berbagai macam warna sesuai dengan kehendak perancangnya. Para pengamat merasa pusing dan memegang dahi mereka. Kemudian, ilusi yang aneh dan mengagumkan mulai terbentang di depan mata mereka — Ruang ambang batas yang sepenuhnya berwarna kuning, dengan barisan potret orang-orang yang perlahan menghilang dan sosok-sosok monster yang bersembunyi di balik tirai .... Para Ranger sudah terbiasa dengan metode ini. Kalau mereka terus tinggal di tempat ini, mereka akan mulai menunjukkan gejala, yaitu bicara omong kosong dan bergerak tidak terkendali ... Dengan bunyi benturan tajam dari gagang senapan, sang Ranger muda berhasil keluar dari labirin pikirannya dengan bantuan rasa sakit dan rasa pusing. Dengan penglihatan yang jernih, para Ranger bergerak menuju kedalaman. Institut Penelitian Ba "Eh, bukannya aku ini pisang? Apa yang kita lakukan di sini?" Ranger muda itu berusaha kembali ke atas pohon untuk menghentikan "kegelisahang" yang dia rasakan. Sementara itu, Ranger yang buta menyadari masalahnya. Sebelum semuanya terlambat, dia menyeret sang Ranger muda secara paksa dan meninggalkan tempat itu. "Pisang ... Monyet-monyet itu ... enyahlah jadi pisang!" |
19 responses to “The Wondrous BananAmusement Park”
actually this set is not that good on jingyuan, he already had max critdam, going over 200 only gives half the efficiency, using this instead of salsoto will likely result in a ~5% damage lost
How come?
I have a 3318 ATK, 78/204 crit JY. There is about 3.2~3.5% dmg increase when changed from salsoto to banana as I did the math.
If your CritDMG is lower then this increase is even higher.
the standard calculation should varies depends on each person’s exact rate
for ease reason let’s say a 1.0 character needs 100/200 rate to catch up with post 2.0 dps
you should take my post as “they are almost the same within 5% of each other”
considering you have to spend a god forsaken amount of stamina for a new planar set, trust me bro, i know how much stamina that actually take
too much crit would oversaturate your crit dmg
for example if you have 10 crit dmg rolls is to 0 dmg%(hypothetically) you would do more dmg if you have 5 crit dmg rolls is to 5 dmg% rolls
this is mainly the reason why you want atk% sometimes on orb is due to that the character(like acheron and blackswan) kit in itself have too much dmg% bonus
however if you math says you have more dmg with this set then maybe you can benefit from it but here comes the question
would you farming this planar benefit your other characters? (probably yes since the other one is quite a flexible support planar set)
in my case i would not as im already 3k atk 80/240 on JY
MIHOYO trying so bad to make their TOFUU GENERAL ENTERING THE META…
first with topaz release.
second with fua relic,
third with fua planar.
4th with moc/purefiction blessing.
5th with fua buffer.
but still not enough..
after they realize JY is beyond help, they add other powercreept fua dps from 2.0 TOFUU REGION: ZOOMING😂.
but still they dint give up, with new planar again😂👍.
THE PROBLEM WITH JY IS NOT THE DMG.
HIS LIGHTNING LORD ARE SLOW LIKE SNAIL, DOESNT MATTER EVEN THE GENERAL HAVE 1000SPD & 10BRONYA , LL CAN ONLY ACT ONCE PER CYCLE. ITS ALMOST IMPOSSIBLE TO ACT 2PER CYCLE.
THAT WHY HE USELESS IN MOC/PUREFICTION.
and dont forget LIGHTNING LORD CANCELED IF JY GET CC.
COMPARE THAT TO OUR NUMBY LORD, WHEN TOPAZ GET CC.
BUFF GENERAL OR FEEL THE WRATH OF OUR LORD X J P
Mihoyo does not “balance change” characters. How JY operates cannot be changed.
Does this work with the current characters? JY, Ling and Topaz all have their summons in the turn order but not on the field.
The general consensus is that it does, but to me I assume it wouldn’t, it seems highly specific that it mentions “on the field” and generally these units are mentioned as “on the action bar”
That combined with the recent trash can friendship event which puts actual units summoned on the battlefield I’ll assume this is meant for a future unit that interacts with these mechanics.
But who knows, mihoyo is chineses, and as such translations and exact wording can be rough. But it feels odd to me that they’d release an artifact set, specifically for 2 fairly older units, and something that entirely doesn’t fit the kit of a new unit. Like what is lingsha going to do with crit damage?
We’ve had sets release that buff older units, but they were generally the result of a new unit releasing in that niche like with dot and FUA, but those artifact sets were tailor made for the new units. This is not that.
So I’ll be highly surprised if this set works on units in the action bar. But I’ve been wrong before.
I think it does, since Topaz skill clearly stated “Summon Numby at the start of the Battle” which means Numby is a summon Alright
Ah, so this set is for pokemon trainer like Topaz, interesting.
Would this somehow be related to dr Primitive?
nope.. only characters with summons, like Jing Yuan, Topaz, Lingsha
those summons aren’t “on field” though, they are on the action bar. This seems like a highly specific distinction to make
DR PRIMITIVE LIKES BANANAS. sparkle confirms it in. she message it to you
Bruh this is so dumb lmao. Won’t they get copyright issues with it xd
probably not, as they changed quite a bit
the reference is very obvious tho, so they just gotta hope that whoever owns SBSQP are fine with it
there is such a thing as fair use and satire. This is a reference like that. You can make parodies of something at no risk.
The modern day internet DMCA abuse by companies has somehow convinced people that isn’t the case, but that has everything to do with those takedowns being done as a preventative manner regardless on whether they are legitimate or not.
You can make a parody of anything, and monetize it as long as it is transformative, which by nature of it being a parody is implicitly true.