Concepts | 星期日 | |
Rareté | ||
Voie | L'Harmonie | |
Types | Imaginaire | |
n/a | 308K 15 15 65 15 | |
Matériau de Trace | 3M 18 41 69 56 139 58 12 8 | |
Histoire | 「秩序」的美梦已然消散,但仍有人不会放下初愿。 ——折翼坠地的旅人,他的脚步将迈向何方? |
Sommaire |
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Compétence |
Traces |
Eidolons |
Cônes de lumière |
Inventaire |
Gallery |
Répliques |
Histoire |
Stats
Niveau | ATQ | DÉF | PV | VIT | Chances de coup critique | DGT CRIT | Provocation | Énergie | n/a |
1 | 100.32 | 72.6 | 169 | 96 | 5% | 50% | 100 | 130 | |
20 | 195.62 | 141.57 | 329 | 96 | 5% | 50% | 100 | 130 | 4000 5 |
20+ | 235.75 | 170.61 | 397 | 96 | 5% | 50% | 100 | 130 | |
30 | 285.91 | 206.91 | 482 | 96 | 5% | 50% | 100 | 130 | 8000 10 |
30+ | 326.04 | 235.95 | 549 | 96 | 5% | 50% | 100 | 130 | |
40 | 376.2 | 272.25 | 634 | 96 | 5% | 50% | 100 | 130 | 16000 6 3 |
40+ | 416.33 | 301.29 | 701 | 96 | 5% | 50% | 100 | 130 | |
50 | 466.49 | 337.59 | 786 | 96 | 5% | 50% | 100 | 130 | 40000 9 7 |
50+ | 506.62 | 366.63 | 853 | 96 | 5% | 50% | 100 | 130 | |
60 | 556.78 | 402.93 | 938 | 96 | 5% | 50% | 100 | 130 | 80000 6 20 |
60+ | 596.9 | 431.97 | 1005 | 96 | 5% | 50% | 100 | 130 | |
70 | 647.06 | 468.27 | 1090 | 96 | 5% | 50% | 100 | 130 | 160K 9 35 |
70+ | 687.19 | 497.31 | 1157 | 96 | 5% | 50% | 100 | 130 | |
80 | 737.35 | 533.61 | 1242 | 96 | 5% | 50% | 100 | 130 |
Compétence
闪烁的劝诫 - ATQ normale | Cible unique | |
Régénération d'énergie : 20 | |
Rupture de faiblesse : Cible unique : 30 | |
对指定敌方单体造成等同于星期日 对指定敌方单体造成少量虚数属性伤害。 | |
Niveau | |
纸与仪典的恩赐 - Compétence | Soutien | |
Régénération d'énergie : 30 | |
Rupture de faiblesse : 0 | |
使指定我方单体角色及其召唤物立即行动,并使其造成的伤害提高 当星期日对「同谐」命途的角色施放该技能时,无法触发立即行动效果。 使指定我方单体角色及其召唤物立即行动,并使其造成的伤害提高。 当星期日对「同谐」命途的角色施放该技能时,无法触发立即行动效果。 | |
Niveau | |
轻与伤痕的赞颂 - Ultime | Soutien | |
Régénération d'énergie : 5 | |
Rupture de faiblesse : 0 | |
为指定我方单体角色恢复等同于 星期日自身每回合开始时【蒙福者】持续回合减1,共持续 为指定我方单体角色恢复能量,并使目标及其召唤物成为【蒙福者】,【蒙福者】的暴击伤害提高。 | |
Niveau | |
倾诉之肉身 - Talent | Soutien | |
Régénération d'énergie : 0 | |
Rupture de faiblesse : 0 | |
施放战技时,使目标的暴击率提高 施放战技时,使目标暴击率提高。 | |
Niveau | |
闪烁的劝诫 | |
Régénération d'énergie : 0 | |
Rupture de faiblesse : Cible unique : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
荣光之秘 - Technique | Soutien | |
Régénération d'énergie : 0 | |
Rupture de faiblesse : Cible unique : 60 | |
使用秘技后,下一次战斗开始时使我方全体目标伤害提高 使用秘技后,下一次战斗开始时使我方全体目标伤害提高。 | |
Traces
主日渴慕 | |
Nécessite l'élévation de personnage 2 | |
施放战技时不消耗战技点,该效果在 | 5000 3 1 |
效果抵抗强化 (RÉS aux effets) | |
Nécessite l'élévation de personnage 2 | |
La RÉS aux effets augmente de | 5000 3 6 |
暴击伤害强化 (DGT CRIT) | |
Nécessite l'élévation de personnage 3 | |
Les DGT critiques augmentent de | 10000 3 3 |
崇高拂尘 | |
Nécessite l'élévation de personnage 4 | |
战斗开始时,星期日恢复 | 20000 5 1 1 |
暴击伤害强化 (DGT CRIT) | |
Nécessite l'élévation de personnage 4 | |
Les DGT critiques augmentent de | 20000 5 4 |
效果抵抗强化 (RÉS aux effets) | |
Nécessite l'élévation de personnage 5 | |
La RÉS aux effets augmente de | 45000 3 3 |
掌中安港 | |
Nécessite l'élévation de personnage 6 | |
施放战技时,解除目标的 | 160K 8 1 1 |
防御强化 (DÉF) | |
Nécessite l'élévation de personnage 6 | |
La DÉF augmente de | 160K 8 8 |
效果抵抗强化 (RÉS aux effets) | |
Nécessite un personnage de Niv. 75 | |
La RÉS aux effets augmente de | 160K 8 8 |
暴击伤害强化 (DGT CRIT) | |
Nécessite un personnage de Niv. 80 | |
Les DGT critiques augmentent de | 160K 8 8 |
暴击伤害强化 (DGT CRIT) | |
Les DGT critiques augmentent de | 2500 2 |
防御强化 (DÉF) | |
Nécessite l'élévation de personnage 3 | |
La DÉF augmente de | 10000 3 3 |
暴击伤害强化 (DGT CRIT) | |
Nécessite l'élévation de personnage 5 | |
Les DGT critiques augmentent de | 45000 3 3 |
Eidolons
千纪沉寂之末 | ||
星期日施放战技时,使目标的全属性抗性穿透提高 |
笃信补完微缺 | ||
场上存在【蒙福者】时,星期日和【蒙福者】的速度提高 |
荆棘的静修所 | ||
终结技等级+2,最多不超过 |
雕塑的卷首语 | ||
回合开始时,恢复 |
纸筏漂流银湾 | ||
战技等级+2,最多不超过 |
群星喧哗之始 | ||
天赋的暴击率提高效果可以叠加,最多叠加 |
Cônes de lumière
Concepts | Rareté | Voie | ATQ | DÉF | PV | Compétence | n/a | |
Chœur | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Augmente l'ATQ de tous les alliés de | ||
Roues d'engrenage | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Régénère | ||
Harmonisation | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Augmente la VIT de tous les alliés de | ||
Souvenirs du passé | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Augmente l'effet de Rupture du porteur de | ||
Rendez-vous avec les planètes | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | Si un allié inflige le même type de DGT que le porteur lorsqu'il entre en combat, les DGT infligés augmentent de | ||
Ça n'arrête pas de danser ! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | L'action de tous les alliés est avancée de | ||
Nuages taillés dans la lune | 4 | harmony-class | 476.28 | 330.75 | 952.56 | L'un des effets suivants s'applique aléatoirement en début de combat et à chaque fois que le tour du porteur commence : l'ATQ de tous les alliés augmente de | ||
Le combat n'est pas terminé | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | Augmente le taux de régénération d'énergie du porteur de | ||
Passé et futur | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Lorsque le porteur utilise sa compétence, les DGT infligés par le prochain allié à agir (à l'exception du porteur) augmentent de | ||
Reflet du passé | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | Augmente l'effet de Rupture du porteur de Tous les alliés régénèrent immédiatement |
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30 responses to “”
I’m seeing reports that he forces the summoner go first and summon to go second. I hope they change this. Why? Is there any character that prefers their summons to go right after them? Lingsha AA is wasted. Topaz’s AA is wasted. Sparkle buff is lost. It’s the worst world. Depending on his other supports he will in many cases lose buffs such as hanya ult, ting yun ult, sparkle buff, bronya ult, sarcerdos set buff, among other things. It’s really clunky this way for many characters.
Even for Jing yuan with no sparkle, Somehow people think that it gives JY an extra turn to top off on some more stacks, but It makes no stack difference in a rotation. He would get stacks either right before or right after summon goes. The way it is just gives him a turn to lose buffs before his summon goes. Even on the first rotation JY technique will give 3 extra stacks.
summoner first is clunky and the worst. I see no benefits to our current roster.
20%crit rate from skill!!!!
SEELE WOULD BE PROUD👀
Dying inside ngl, Sunday’s E1 should be base kit this is Bronya
Mid. at most ur gonna get 20/60 and 80% dmg bonus from him and he has to act a lot so getting crit dmg on him while having to speed tone or hyper speed is gonna be hard. also energy problems
So then, how would you use him?
The DPSes I have are not summoning characters, but I want him as he’s my fav, so would I use him just like I would Sparkle?
Also which of my listed characters works best? Here’s my character list https://imgur.com/eyvN6PO
5* LCs I have are DHIL, Yunli, HuoHuo, Ratio, Welt, Yanqing, Gepard but I dont think that matters rlly
Seele is not built and I don’t plan on doing so
buff/adjustment I would give to him:
-skills advance forward (AF) by 50% instead of 100%. This would be a nerf to “mobility” but creates more synergy with sparkle; with some speedtuning you can get the best of both buffs. Basically a better and more doable bronya+sparkle tech
-either they majorly buff the ult’s cdmg to 80-100% (to completely powercreep sparkle) or just ditch and replace it with 100% target’s atk + 25% of sunday’s atk. Again, this is solely for more for synergy with sparkle as she lacks atk% buff.
You probably wondering why my suggestion are heavily leaning towards synergizing with sparkle, and thats because:
1. to raise sparkle’s pull value, to make her not only restricted to hypercarry team but also to hypersummon team as well
2. otherwise sunday would only worth it when paired with robin, and im so sick of this. No hate to robin herself but im tired of seeing her in every non break team. Plus, robin are meant for teams that can dish out high frequency attacks, using her in hypersummon team like JY team would be wasting her potential
Sunday Ruan Mei would be fine too, all of ruan meis buffs work on servants
The only thing that needs to happen to preserve sparkle is summon goes before summoner.
So, he’s just another Bonya but can forward both unit and summon
RIP Bronya
literally just bronya