Concepts | 花火 | |
Faction | 假面愚者 | |
Rareté | ||
Voie | L'Harmonie | |
Types | Quantique | |
Chinois | … | |
Anglais | … | |
Coréen | … | |
Japonais | … | |
Matériaux de personnage | 308K 15 15 65 15 | |
Matériau de Trace | 3M 18 41 69 56 139 58 12 8 | |
Histoire | 「假面愚者」的成员之一,难以捉摸,不择手段。 危险的戏剧大师,沉迷于扮演,身怀千张假面,能化万种面相。 财富、地位、权力…于花火而言都不重要,能让她出手的,唯有「乐趣」。 |
Sommaire |
Stats |
Compétence |
Traces |
Eidolons |
Cônes de lumière |
Inventaire |
Gallery |
Répliques |
Histoire |
Stats
Niveau | ATQ | DÉF | PV | VIT | Chances de coup critique | DGT CRIT | Provocation | Énergie | Matériaux de personnage |
1 | 71.28 | 66 | 190 | 101 | 5% | 50% | 100 | 110 | |
20 | 139 | 128.7 | 371 | 101 | 5% | 50% | 100 | 110 | 4000 5 |
20+ | 167.51 | 155.1 | 447 | 101 | 5% | 50% | 100 | 110 | |
30 | 203.15 | 188.1 | 542 | 101 | 5% | 50% | 100 | 110 | 8000 10 |
30+ | 231.66 | 214.5 | 618 | 101 | 5% | 50% | 100 | 110 | |
40 | 267.3 | 247.5 | 713 | 101 | 5% | 50% | 100 | 110 | 16000 6 3 |
40+ | 295.81 | 273.9 | 789 | 101 | 5% | 50% | 100 | 110 | |
50 | 331.45 | 306.9 | 884 | 101 | 5% | 50% | 100 | 110 | 40000 9 7 |
50+ | 359.96 | 333.3 | 960 | 101 | 5% | 50% | 100 | 110 | |
60 | 395.6 | 366.3 | 1055 | 101 | 5% | 50% | 100 | 110 | 80000 6 20 |
60+ | 424.12 | 392.7 | 1131 | 101 | 5% | 50% | 100 | 110 | |
70 | 459.76 | 425.7 | 1226 | 101 | 5% | 50% | 100 | 110 | 160K 9 35 |
70+ | 488.27 | 452.1 | 1302 | 101 | 5% | 50% | 100 | 110 | |
80 | 523.91 | 485.1 | 1397 | 101 | 5% | 50% | 100 | 110 |
Compétence
独角戏 - 普攻 | 单攻 | |
Régénération d'énergie : 20 | |
Rupture de faiblesse : Cible unique : 30 | |
对指定敌方单体造成等同于花火 对敌方单体造成少量量子属性伤害。 | |
Niveau | |
梦游鱼 - 战技 | 辅助 | |
Régénération d'énergie : 30 | |
Rupture de faiblesse : 0 | |
使指定我方单体的暴击伤害提高,提高数值等同于花火 当花火对自身施放该技能时,无法触发行动提前效果。 使我方单体暴击伤害提高,并使该目标行动提前。 | |
Niveau | |
一人千役 - 终结技 | 辅助 | |
Régénération d'énergie : 5 | |
Rupture de faiblesse : 0 | |
为我方恢复 为我方恢复战技点,使触发花火天赋的伤害提高效果额外提高。 | |
Niveau | |
叙述性诡计 - 天赋 | 辅助 | |
Régénération d'énergie : 0 | |
Rupture de faiblesse : 0 | |
花火在场时,战技点上限额外增加 我方的战技点上限提高,我方目标消耗战技点时,使我方全体造成的伤害提高。 | |
Niveau | |
攻击 | |
Régénération d'énergie : 0 | |
Rupture de faiblesse : Cible unique : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
不可靠叙事者 - 秘技 | 辅助 | |
Régénération d'énergie : 0 | |
Rupture de faiblesse : 0 | |
使用秘技后,我方全体进入持续 使用秘技后,我方全体进入【迷误】状态。【迷误】状态下不会被敌人发现。【迷误】状态期间进入战斗时为我方恢复战技点。 | |
Traces
岁时记 | |
Nécessite l'élévation de personnage 2 | |
施放普攻时额外恢复 | 5000 3 1 |
暴击伤害强化 (暴击伤害) | |
Nécessite l'élévation de personnage 2 | |
暴击伤害提高 | 5000 3 6 |
生命强化 (生命值) | |
Nécessite l'élévation de personnage 3 | |
生命值上限提高 | 10000 3 3 |
人造花 | |
Nécessite l'élévation de personnage 4 | |
战技提供的暴击伤害提高效果会延长到目标下一个回合开始。 | 20000 5 1 1 |
生命强化 (生命值) | |
Nécessite l'élévation de personnage 4 | |
生命值上限提高 | 20000 5 4 |
暴击伤害强化 (暴击伤害) | |
Nécessite l'élévation de personnage 5 | |
暴击伤害提高 | 45000 3 3 |
夜想曲 | |
Nécessite l'élévation de personnage 6 | |
我方全体的攻击力提高 | 160K 8 1 1 |
效果抵抗强化 (效果抵抗) | |
Nécessite l'élévation de personnage 6 | |
效果抵抗提高 | 160K 8 8 |
暴击伤害强化 (暴击伤害) | |
Nécessite un personnage de Niv. 75 | |
暴击伤害提高 | 160K 8 8 |
生命强化 (生命值) | |
Nécessite un personnage de Niv. 80 | |
生命值上限提高 | 160K 8 8 |
生命强化 (生命值) | |
生命值上限提高 | 2500 2 |
效果抵抗强化 (效果抵抗) | |
Nécessite l'élévation de personnage 3 | |
效果抵抗提高 | 10000 3 3 |
生命强化 (生命值) | |
Nécessite l'élévation de personnage 5 | |
生命值上限提高 | 45000 3 3 |
Eidolons
悬置怀疑 | ||
终结技施加的【谜诡】的持续时间额外增加1回合,持有【谜诡】的我方目标攻击力提高 |
虚构无端 | ||
天赋每层效果额外使我方目标造成伤害时无视目标 |
梦幻泡影 | ||
战技等级+2,最多不超过 |
游戏人间 | ||
终结技可以额外恢复1点战技点,天赋的战技点上限增加效果额外增加1点。 |
双面真相 | ||
终结技等级+2,最多不超过 |
多重解答 | ||
战技的暴击伤害提高效果额外提高,提高数值等同于花火暴击伤害的 |
Cônes de lumière
Concepts | Rareté | Voie | ATQ | DÉF | PV | Compétence | Matériaux de personnage | |
齐颂 | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 进入战斗后,使我方全体的攻击力提高 | ||
轮契 | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 使装备者施放攻击或受到攻击后,额外恢复 | ||
调和 | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 进入战斗时,我方全体速度提高 | ||
记忆中的模样 | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 使装备者的击破特攻提高 | ||
与行星相会 | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | 进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高 | ||
舞!舞!舞! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 当装备者施放终结技后,我方全体行动提前 | ||
镂月裁云之意 | 4 | harmony-class | 476.28 | 330.75 | 952.56 | 在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高 | ||
但战斗还未结束 | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | 使装备者的能量恢复效率提高 | ||
过往未来 | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高 | ||
镜中故我 | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | 使装备者击破特攻提高 每个波次开始时,我方全体立即恢复 |
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Histoire
Title | Texte |
Détails du personnage | … |
Histoire du personnage : Partie I | … |
Histoire du personnage : Partie II | … |
Histoire du personnage : Partie III | … |
Histoire du personnage : Partie IV | … |
Histoire du personnage : Partie I | |
Histoire du personnage : Partie II | |
Histoire du personnage : Partie III | |
Histoire du personnage : Partie IV | |
À propos de vous | |
Votre histoire I | |
Votre histoire II |
643 responses to “Sparkle”
what is the chance of this girl being abandoned, just like what they did to Seele and Silver Wolf?
I heard from some Honkai Impact 3rd leaks that Sparkle is going to appear in the game, and maybe be a playable character. If that’s true, well damn.
I bet it’s gonna be in the same vein as that Genshin collab from back then.
hi, new player here. I just got Dhil, and debating whether I should go for Sparkle or Aventurine cuz I like them both… TT
For those who got Sparkle, is she as must have for Dhil? ( ´ ▽ `; )
thank youu
Better Bronya is his best harmony by far since he’s really SP hungry so while I don’t like saying a character is a must have, if you can and want to pull for her you most definitely should as she will make playing Imbibtor so much simpler.
Aventurine is a good sustainer sure but synergizes a lot more with follow up teammates, which outside of that one Elation SU blessing, Imbibitor cannot do.
If you truly want to use Imbibitor, Sparkle will benefit you a lot more than Aventurine will.
If later on you decide to explore the Follow Up playstyle, Aventurine becomes a much better pick but will still not outvalue Sparkle given her flexibility and sheer kit. The only thing that makes Aventurine more enticing is a lack of sustain and a dislike for Fu Xuan.
Sparkle is good for dragon Dan. While adventurine is very much a good shielder that will keep your party alive, while doing some damage. Which yeah she is better than Bronya if you care about skill points. While Bronya would be better for Blade and Jingliu team if you have one of these two. Due to Dan just using lots of skill points. Which Sparkle can help with, to ensure you always have that skill points.
NÃO ME INTERESSA O QUE DIGAM, É A MING UTAHIME
So, who Sparkle works with:
●Daniel benefits massively from her SP, as well as the ability to run atk% boots with her in the team and still effectively have 160 spd
●Qingque gets all the benefits of Daniel, plus more atk%
●Jing Yuan benefits massively from her advance (meaning he doesn’t need to get any spd subs like he normally would) as well as her out of turn buffs
●Seele benefits from “slow” Sparkle allowing her to take 1.5x the turns, giving her usual buffs and her Quantum buffs
●Ratio, Clara, Himeko, Herta etc (FuA users): benefit from out of turn buffs which Bronya can’t provide
●Any crit dps who uses SP: for the typical reasons
○Blade and Jingliu: Their low SP consumption (and Jingliu’s crit dmg stauration) means they prefer Bronya in most cases
○DoTers, can’t crit so gain little