New in 1.5

Daftar Isi
Karakter
Light Cone
Set Relic
Tas
Achievement
Musuh Monster

Karakter

IstilahKelangkaanPathTipe SeranganATKDEFHPMaterial Ascension
Hanya
Hanya4
RarstrRarstrRarstrRarstr
harmony-classphysical-damage_type564.48352.8917.28
Netherworld Token
Artifex's Gyreheart
Stellaris Symphony
Regret of Infinite Ochema
Tracks of Destiny
Huohuo
Huohuo5
RarstrRarstrRarstrRarstrRarstr
abundance-classwind-damage_type601.52509.361358.28
Ascendant Debris
Immortal Lumintwig
Flower of Eternity
Regret of Infinite Ochema
Tracks of Destiny
Argenti
Argenti5
RarstrRarstrRarstrRarstrRarstr
erudition-classphysical-damage_type737.35363.831047.82
Netherworld Token
Squirming Core
Key of Wisdom
Regret of Infinite Ochema
Tracks of Destiny
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Light Cone

IstilahKelangkaanPathATKDEFHPSkillMaterial Ascension
Night of Fright
Night of Fright5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24Meningkatkan 12% Energy Regeneration Rate pengguna. Saat rekan tim melancarkan Ultimate, pengguna akan memulihkan HP rekan tim yang persentase HP-nya saat ini paling rendah sebesar 10% Max HP rekan tersebut. Saat pengguna memberikan pemulihan untuk rekan tim, ATK dari rekan tim yang dipulihkan akan meningkat 2.4%, efek ini dapat ditumpuk hingga 5 lapis dan berlangsung selama 2 giliran.
Flower of Eternity
Immortal Lumintwig
An Instant Before A Gaze
An Instant Before A Gaze5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4Meningkatkan 36% CRIT DMG pengguna. Saat pengguna melancarkan Ultimate, akan meningkatkan DMG yang diakibatkan Ultimate pengguna berdasarkan Max Energy pengguna. Setiap poin Energy meningkatkan 0.36% DMG, maksimal hingga 180 Energy.
Key of Wisdom
Squirming Core
Hey, Over Here
Hey, Over Here4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56Meningkatkan 8% Max HP pengguna. Saat pengguna melancarkan Skill, Outgoing Healing meningkat 16% selama 2 giliran.
Flower of Eternity
Artifex's Gyreheart
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Set Relic

IstilahEfek Set Relic
The Ashblazing Grand Duke
The Ashblazing Grand Duke2: Meningkatkan 20% DMG yang diakibatkan Serangan Lanjutan.
4: Saat pengguna melancarkan Serangan Lanjutan, meningkatkan 6% ATK pengguna setiap kali Serangan Lanjutan tersebut mengakibatkan DMG. Efek ini dapat ditumpuk hingga 8 kali dan berlangsung selama 3 giliran. Efek ini akan dihapus saat pengguna melancarkan Serangan Lanjutan yang berikutnya.
Prisoner in Deep Confinement
Prisoner in Deep Confinement2: ATK +12%.
4: Untuk setiap 1 efek DoT yang dimiliki target musuh, saat pengguna mengakibatkan DMG pada target tersebut, akan mengabaikan 6% DEF-nya. Berlaku untuk maksimal 3 DoT.
Firmament Frontline: Glamoth
Firmament Frontline: Glamoth2: Meningkatkan 12% ATK pengguna. Saat SPD pengguna lebih dari atau sama dengan 135/160, DMG yang diakibatkan pengguna meningkat 12%/18%.
Penacony, Land of the Dreams
Penacony, Land of the Dreams2: Meningkatkan 5% Energy Regeneration Rate pengguna. Meningkatkan 10% DMG yang diakibatkan rekan lain yang tipe serangannya serupa dengan pengguna.
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Tas

IstilahKelangkaanJenisResep
The Ashblazing Grand Duke
The Ashblazing Grand Duke2
RarstrRarstr
The Ashblazing Grand Duke
The Ashblazing Grand Duke3
RarstrRarstrRarstr
The Ashblazing Grand Duke
The Ashblazing Grand Duke4
RarstrRarstrRarstrRarstr
The Ashblazing Grand Duke
The Ashblazing Grand Duke5
RarstrRarstrRarstrRarstrRarstr
Prisoner in Deep Confinement
Prisoner in Deep Confinement2
RarstrRarstr
Prisoner in Deep Confinement
Prisoner in Deep Confinement3
RarstrRarstrRarstr
Prisoner in Deep Confinement
Prisoner in Deep Confinement4
RarstrRarstrRarstrRarstr
Prisoner in Deep Confinement
Prisoner in Deep Confinement5
RarstrRarstrRarstrRarstrRarstr
Firmament Frontline: Glamoth
Firmament Frontline: Glamoth2
RarstrRarstr
Firmament Frontline: Glamoth
Firmament Frontline: Glamoth3
RarstrRarstrRarstr
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Achievement

IstilahSeri AchievementBukaPenjelasanHadiah
Angin di Pundakmu, Dunia di Matamu
Angin di Pundakmu, Dunia di MatamuMemori BersamamuMenyelesaikan misi "Hiruk Pikuk yang Kembali Bergaung (Epilog)" dan saksikan kepergian Mingxi
Stellar Jade5
Bantuan dari Keindahan
Bantuan dari KeindahanDunia dalam SekamDi Simulated Universe, menggunakan tim berisi Argenti dan menerima Bantuan Knight of Beauty
Stellar Jade5
Panggil Aku di Tengah Dunia
Panggil Aku di Tengah DuniaKegembiraan SesaatMemicu 10 kalimat bersuara dari rekan tim yang berbeda saat satu tim dengan Trailblazer
Stellar Jade5
Tim Kesatria Galaksi
Tim Kesatria GalaksiKegembiraan SesaatMemenangkan 1 pertempuran dengan tim yang terdiri dari Argenti dan Trailblazer
Stellar Jade5
Kabur Tapi Ada Untungnya
Kabur Tapi Ada UntungnyaKegembiraan SesaatMundur dari pertempuran saat seluruh rekan tim gugur terkecuali Huohuo
Stellar Jade5
Tim Berani Mati
Tim Berani MatiKegembiraan SesaatMemenangkan 1 pertempuran dengan tim yang terdiri dari Huohuo, Sushang, Guinaifen, dan Trailblazer
Stellar Jade5
Selamat Malam, Nina Bobo
Selamat Malam, Nina BoboKegembiraan SesaatMemasuki pertempuran setelah menggunakan Hypnotic Hammer dan ada karakter yang memasuki status Strong Reverberation
Stellar Jade5
Misi yang Tidak Mungkin?
Misi yang Tidak Mungkin?Kegembiraan SesaatMengalahkan Phantylia dengan menggunakan Basic Attack Huohuo "Banner: Stormcaller"
Stellar Jade5
Ekor Berbulu dan Gemas
Ekor Berbulu dan GemasRel Menuju Ribuan BintangMengumpulkan cerita mistis bersama dengan tim pemburu hantu
※ Cari kembali Tail dan bereskan Heliobus yang melarikan diri di Luofu ....
Stellar Jade10
Bahaya dalam Hatiku
Bahaya dalam HatikuRel Menuju Ribuan BintangPergi selidiki hal mistis di Fyxestroll Garden bersama Guinaifen
※ Bereskan Heliobus Cirrus untuk menyelesaikan krisis Heliobus di Fyxestroll Garden
Stellar Jade10
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Musuh Monster

IstilahTingkat KesulitanHadiah
Wraith Warden
Wraith WardenMusuh Monster
EXP
Credit
Vortex of Wind
Mara-Struck Warden
Mara-Struck WardenMusuh Monster
EXP
Credit
Immortal Scionette
Feather of Flame
Immortal Aeroblossom
Immortal Lumintwig
Aurumaton Spectral Envoy
Aurumaton Spectral EnvoyMusuh Elite
EXP
Credit
Artifex's Module
Ambergris of Abundance
Interdimensional Leaf
Artifex's Cogwheel
Artifex's Gyreheart
Argenti
ArgentiPemimpin Musuh
"The Honored"Minion
"Speartip"Minion
"The Shield"Minion
Cirrus
CirrusPemimpin Musuh
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62 responses to “New in 1.5”

  1. I know this is stuff coming in 1.6 and we don’t know much, but should I actually try and level Herta for the new Pure fiction mode, (I’d also love to level HImiko if the game gave me one, the only stander 5* the game hasn’t given me including LCs), or should trying to hyper out Kafka ults work well enough, considering my 3 teams right now are Topaz / Clara, Kakfa DoT, and Mono Quantum QQ. all of which are primarily blast damage and not AoE

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  2. In the EN special program at 26:50 Owlbert calls the follow-up relics “Grand Duke Incinerated to Ashes” which is its outdated name
    This is not at all important I just find it interesting

      
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    • I did noticed that, actually. Pretty funny but it also makes me wonder which version of the beta does the livestream use, in the 1.3 livestream it almost sounded like they werent too sure what Kafka’s talent actually did, they just said “kafka makes a follow up attack” I wonder now if thats because they changed Kafka’s kit so much that hoyo wasnt sure what version of Kafka was going to be in the game, the dot booster or the the one that inflicts the ults dot on the talent

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  3. == This is just guesswork (an analysis?) regarding the FUA set. Up to you to let me cook, just don’t forget the grain of salt. The previous iterations were kinda bonkers (as high as 80% FUA Dmg at one point), and this current version is more in line with other sets imo. ==

    Anyway I want to focus on the 4pc effect:
    – Every time the wearer’s FUA deals [an instance of] damage, stacks are gained.
    – Buff lasts for 3 turns.
    – Stacks are reset first before a FUA is used.

    Here’s some key assumptions I’m making regarding its mechanics:
    – AoE FUAs hitting extra targets also counts toward stacking it up.
    – Stacks are gained *after* each hit deals its damage. This is a crucial detail for low hit count FUAs (mainly Clara).

    Now with those in mind (please keep them in mind), let’s see how that might work out for some of our characters. I tried to avg out the Atk% gained from the buff for the sake of the FUAs, but regular abilities will benefit differently. I also won’t dabble into the actual damage dealt.

    — Topaz: Shizko mentioned in the comments here that she does 8 hits on her Skill/Numby. I’d argue her BA has literally no effect on the effectiveness of the set because all her attacks are FUA anyway. The stacks will always reset before each of her attacks.
    Anyway, 8 hits means the Atk Buff is worth 21% Atk on average (0+6+12+… = 168% Atk, then divided by 8 hits = 21%). 20% FUA Dmg + 21% Atk (on avg) should be better than Fire+Atk, and more consistent than 4pc Fire. FUA+Fire could be interesting though. Someone else can do the math.

    — Clara: I feel the changes to the set were anti-Clara. Her FUAs only do 1 hit, so the main hit doesn’t even benefit from the Atk buff. When Ult is active and if there are adjacents, then technically 2 to 3. Since the main target seems to get hit first, only the adjacent hits will benefit from a measly 6% Atk, and the lingering 12-18% Atk afterwards (which only goes toward your BA or Skill) isn’t really very compelling.
    If you’re E0, FUA+Phys sounds better than 4pc FUA. I don’t know the dmg distribution with E1, so just keep 4pc Phys in consideration. Someone else can do the math.

    – Jing Yuan: Against solo targets, 7 LL is 18%, 10 LL is 26.4% Atk on avg. The average goes up against 2+ targets, only taking him 3-5 LL hits to max the buff. Working with the assumption that the main and adjacent hits per LL stack comes out at the same time (unlike Clara), then at best, you’re looking at 39% Atk on avg (0+18+36+(48*7) = 390% / 10 hits = 39%).
    Unlike the earlier two who are FUA-focused, the lingering Atk buff matters for JY. Looking at 4pc Lightning (10% Dmg + 25% Atk), 4pc FUA should be a slight improvement for LL (20% Dmg + variable Atk%), but might only be marginal for JY’s own abilities (up to 48% Atk). Someone else can do the math.

    – Himeko: Her FUA does 4 hits, so only 4 stacks gained against solo targets, but she’ll always max out against 2+. As for what the Atk% avg is for her FUA, we’re looking at 9%, 18%, 25.5%, 30%, 31.5% Atk against 1-5 targets respectively. Her FUAs might be somewhat intermittent, so idk how consistently you can break the boss every 3 turns. This set should be an improvement as long as you’re not fighting a solo target. Someone else can do the math.

    – Herta: Since each twirl only does 1 hit, she has 2 reqs: Multiple targets to hit, and multiple twirls per FUA. The first twirl wouldn’t benefit from the Atk% buff after all, so if you only do 1 twirl at a time then that’s that. Staggered twirls will only help maintain the Atk% buff, but you’ll never max it out. That’s setting aside the concern of bosses that don’t spawn adds, or don’t spawn them frequently. Math can do someone else.

    – March (only gains 1 stack), Yanqing (not FUA-focused), Qingque E4 (what), Blade (why), Bronya E4 (how)

      
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    • Speaking of Yanqing’s follow up attack, why doesn’t Sushang’s sword stance also count as a follow up attack, it feels like a missed opportunity, it’s just an extra tick of damage (or 3 with ult buff), wouldn’t be good with the new relic set, but it’s there (also Topaz’s LC buff), it even has conditions to make it trigger more like other follow up attacks unlike Yanqing’s (it’s normally at 33% chance to happen, but garunteed on a condition, every other follow up attack has a condition to make it proc, except Yanqing who’s FUA is more random then QQ E4 /s, FIxed 65%) like it gains nothing from not being FUA, and loses out now that they are trying to add in FUA support.

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      • ~~Yes please, we need Sushang buffs. ༼ つ ◕_◕ ༽つ Hoyo give 5* Li Sushang~~
        Agreed. But If I had to rationalize, it’s because they didn’t want the bonus hits to generate extra MP, deal extra Toughness DMG, and also because of the disconnect in visuals if it were its own action. Yanqing’s kinda makes sense because they’re remote-operated swords.
        But anyway, just gotta chalk it up to being an early character. Heck, outside of E1, there’s no excusing how garbo her Eidolons are. Why is it that they gave a Hunt character Dmg Reduc — which would’ve been fine as her A2 Trace, not an Eidolon, and Break Eff — which isn’t used anywhere in her kit, nor does she interact with Bleed unlike Luka.

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    • There has been calculations that show the new full 4p FUA set is aproximately 4% better than 2p musk + 2p duke, and aproximately 5% better than 2p fire + 2p duke for Topaz. This is with a fire dmg orb.

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      • It will, and it will benefit every DoT character more than their current BiS option. Def ignore is really strong

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      • I’m just going off my own computations for Kafka, computing only DoT Dmg.
        – Without external factors, DoT set is ~1.5% vs Lightning, ~2.4% vs FUA, ~4.1% vs 2+2.
        – With a source of -Def% (Pela Lvl 10 Ult) then the DoT set goes up to ~4.4% vs Lightning, ~5.3% vs FUA, ~7.1% vs 2+2.
        – If the DoT set is only 2 stacks, Lightning set is better by almost ~2%, but it equalizes with Pela.

        *Personally*, I’d prioritize the DoT set on Fire and Wind since their 4pc sets aren’t exactly contributing to DoT damage (my Sampo specifically has no dedicated pieces, my Gui only needs Planars). Still though, due to consistency and ease of use, I’d rather not create problems for myself when there was none beforehand. Not everyone has Kafka’s sig LC to circumvent the issue.

        As for why the FUA set is in consideration, Kafka’s FUA does 6 hits so you’ve got a 36% Atk buff in between. After your first FUA, the set is practically 100% active with no downsides. I’m not saying you should use it, but it’s an alternative in case you might godroll its subs.

        In the end… just go for the better substats.

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    • I wonder if LL’s splash dmg counts as 1-2 extra hits, since it deals 66% per hit and 25% of the og dmg to the adjacent enemies. If it works, each of LL’s hit would stack 1-3 of the relic depending on the number of targets and if it hits the enemies at the most right/left. That would make him get the atk % much faster, and it would make LL get much more out the atk% buff.

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      • I already mentioned that in my wall of text, assuming hits done by Blast/AoE will also count, then the likes of Jing Yuan and Himeko can stack up much faster.

        The problem with this assumption is the only precedent we have of a similar passive is DHIL’s Talent, which stacks up after each hit dealt. His passive doesn’t count the adjacent Blast hits he does.

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      • Whoops, quick correction since I made a mistake (I reported my post but idk if it’ll pop up again)

        So going back, upon testing Topaz does 7 hits normally, and 8 hits with Ult.
        – For 7 hits, the damage is divided evenly.
        – For 8 hits, you take the sum of Ult Dmg + Skill or Talent (whichever triggered the attack). The initial 7 hits deals 10% of the total dmg each, and the final 8th hit deals 30% of the total dmg.

        Regarding how much Atk the set is worth on avg, 18% Atk for the normal 7 hits, and 21%+ for the 8 hits (the stronger final hit tips it higher than 21% technically, but it’s easier to leave it at that).

        So yes, it’s worth it of course. When you put it all together, you’re getting 20% Dmg and 18~21%+ Atk out of this set for Topaz.

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