New in 1.5

Sommaire
Personnages
Cônes de lumière
Ensembles de reliques
Inventaire
Succès
Bestiaire

Personnages

ConceptsRaretéVoieTypesATQDÉFPVMatériaux d'élévation
Hanya
Hanya4
RarstrRarstrRarstrRarstr
harmony-classphysical-damage_type564.48352.8917.28
Jeton de l'au-delà
Gyrocœur artisanal
Symphonie de stellaris
Regret de l'ochéma infini
Voies de la destinée
Huohuo
Huohuo5
RarstrRarstrRarstrRarstrRarstr
abundance-classwind-damage_type601.52509.361358.28
Restes de l'Entité transcendantale
Branche-lumière immortelle
Fleur de l'éternité
Regret de l'ochéma infini
Voies de la destinée
Argenti
Argenti5
RarstrRarstrRarstrRarstrRarstr
erudition-classphysical-damage_type737.35363.831047.82
Jeton de l'au-delà
Noyau des méandres
Clé de la sagesse
Regret de l'ochéma infini
Voies de la destinée
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Cônes de lumière

ConceptsRaretéVoieATQDÉFPVCompétenceMatériaux d'élévation
Nuit de l'épouvante
Nuit de l'épouvante5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24Augmente le taux de régénération d'énergie du porteur de 12%. Lorsqu'un allié utilise son ultime, le porteur restaure 10% des PV max de l'allié qui a le moins de PV en pourcentage. Quand le porteur prodigue des soins à l'allié, augmente l'ATQ de l'allié soigné de 2.4%. Cet effet peut être cumulé jusqu'à 5 fois et dure 2 tours.
Fleur de l'éternité
Branche-lumière immortelle
Moment de grâce
Moment de grâce5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4Augmente les DGT critiques du porteur de 36%. Lorsque le porteur lance son ultime, augmente les DGT de l'ultime du porteur en fonction de son énergie max. Chaque point d'énergie augmente les DGT de l'ultime de 0.36%, jusqu'à un maximum de 180 points d'énergie.
Clé de la sagesse
Noyau des méandres
Hé, par ici !
Hé, par ici !4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56Augmente les PV max du porteur de 8%. Augmente les soins prodigués de 16% quand le porteur utilise sa compétence, et ce pendant 2 tours.
Fleur de l'éternité
Gyrocœur artisanal
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Ensembles de reliques

ConceptsEffet d'ensemble
Grand duc incandescendre
Grand duc incandescendre2 pièces: Augmente les DGT infligés par les attaques de suivi de 20%.
4 pièces: Augmente l'ATQ du porteur de 6% chaque fois que ses attaques de suivi infligent des DGT. Cet effet est cumulable jusqu'à 8 fois pour une durée de 3 tours. Cet effet disparaît à la prochaine attaque de suivi lancée par le porteur.
Prisonnier enchaîné
Prisonnier enchaîné2 pièces: Augmente l'ATQ de 12%.
4 pièces: Lorsque le porteur inflige des DGT à une cible ennemie, il ignore 6% de sa DÉF pour chaque dégât sur la durée dont elle souffre. Cet effet s'applique avec un maximum de 3 dégâts sur la durée.
Glamoth, ligne de front du firmament
Glamoth, ligne de front du firmament2 pièces: Augmente l'ATQ du porteur de 12%. Lorsque sa VIT est supérieure ou égale à 135/160, le porteur inflige 12%/18% de DGT supplémentaires.
Penacony, terre des rêves
Penacony, terre des rêves2 pièces: Augmente le taux de régénération d'énergie du porteur de 5%. Augmente les DGT des alliés du même type que le porteur de 10%.
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Inventaire

ConceptsRaretéTypeRecettes
Grand duc incandescendre
Grand duc incandescendre2
RarstrRarstr
Grand duc incandescendre
Grand duc incandescendre3
RarstrRarstrRarstr
Grand duc incandescendre
Grand duc incandescendre4
RarstrRarstrRarstrRarstr
Grand duc incandescendre
Grand duc incandescendre5
RarstrRarstrRarstrRarstrRarstr
Prisonnier enchaîné
Prisonnier enchaîné2
RarstrRarstr
Prisonnier enchaîné
Prisonnier enchaîné3
RarstrRarstrRarstr
Prisonnier enchaîné
Prisonnier enchaîné4
RarstrRarstrRarstrRarstr
Prisonnier enchaîné
Prisonnier enchaîné5
RarstrRarstrRarstrRarstrRarstr
Glamoth, ligne de front du firmament
Glamoth, ligne de front du firmament2
RarstrRarstr
Glamoth, ligne de front du firmament
Glamoth, ligne de front du firmament3
RarstrRarstrRarstr
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Succès

ConceptsSéries de succèsAfficherDescriptionRécompense
顺凯风,见天地Souvenirs partagésTerminer la mission « Les affaires reprennent : Épilogue » et assister au départ de Mingxi
Jade stellaire5
L'entraide entre Chevaliers de la Beauté
L'entraide entre Chevaliers de la BeautéL'Univers dans une coquille de noixRecevoir l'aide d'un Chevalier de la Beauté alors qu'Argenti fait partie de votre équipe déployée dans l'Univers simulé
Jade stellaire5
Viens je t'emmène
Viens je t'emmèneMoment d'allégresseDéclencher 10 répliques différentes lors de l'ajout de personnages dans une équipe avec Pionnier(Pionnière)
Jade stellaire5
Un duo cosmique
Un duo cosmiqueMoment d'allégresseRemporter 1 combat avec une équipe composée d'Argenti et Pionnier(Pionnière)
Jade stellaire5
Courage, fuyons
Courage, fuyonsMoment d'allégresseBattre en retraite alors que tous les alliés sur le champ de bataille sont à terre, à l'exception de Huohuo
Jade stellaire5
Who You Gonna Call?
Who You Gonna Call?Moment d'allégresseRemporter 1 combat avec une équipe composée de Huohuo, Sushang, Guinaifen et Pionnier(Pionnière)
Jade stellaire5
Bonne nuit les petits
Bonne nuit les petitsMoment d'allégresseEntrer en combat après avoir utilisé le Marteau hypnotisant et avoir un personnage affecté par Forte réverbération
Jade stellaire5
Mission impossible ?
Mission impossible ?Moment d'allégresseVaincre Phantylie avec l'ATQ normale de Huohuo « Bannière de tempête »
Jade stellaire5
Pas de ménage sans Plumeau
Pas de ménage sans PlumeauLa voie des étoilesPartir à l'aventure avec la brigade de chasse aux fantômes.
※ Retrouver Plumeau et emprisonner les Héliobes en cavale qui sévissent à bord du Luofu...
Jade stellaire10
L'amour du risque
L'amour du risqueLa voie des étoilesVivre différentes aventures surnaturelles au Jardin de vulpeflâne en compagnie de Guinaifen.
※ Emprisonner la grande Cirrus, et résoudre la crise des Héliobes au Jardin de vulpeflâne.
Jade stellaire10
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Bestiaire

ConceptsDifficultéRécompense
Gardienne spectrale
Gardienne spectraleBestiaire
EXP
Crédits
Vortex de vent
Gardienne frappée par le mara
Gardienne frappée par le maraBestiaire
EXP
Crédits
Jeune pousse immortelle
Plume de flamme
Aérofleur immortelle
Branche-lumière immortelle
Envoyée spectrale aurumaton
Envoyée spectrale aurumatonEnnemis d'élite
EXP
Crédits
Module artisanal
Ambre gris de l'Abondance
Feuille interdimensionnelle
Roue dentée artisanale
Gyrocœur artisanal
Argenti
ArgentiBoss
« L'Honneur »
« L'Honneur »Minion
La Lance
La LanceMinion
Le Bouclier
Le BouclierMinion
Cirrus
CirrusBoss
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62 responses to “New in 1.5”

  1. I know this is stuff coming in 1.6 and we don’t know much, but should I actually try and level Herta for the new Pure fiction mode, (I’d also love to level HImiko if the game gave me one, the only stander 5* the game hasn’t given me including LCs), or should trying to hyper out Kafka ults work well enough, considering my 3 teams right now are Topaz / Clara, Kakfa DoT, and Mono Quantum QQ. all of which are primarily blast damage and not AoE

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  2. In the EN special program at 26:50 Owlbert calls the follow-up relics “Grand Duke Incinerated to Ashes” which is its outdated name
    This is not at all important I just find it interesting

      
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    • I did noticed that, actually. Pretty funny but it also makes me wonder which version of the beta does the livestream use, in the 1.3 livestream it almost sounded like they werent too sure what Kafka’s talent actually did, they just said “kafka makes a follow up attack” I wonder now if thats because they changed Kafka’s kit so much that hoyo wasnt sure what version of Kafka was going to be in the game, the dot booster or the the one that inflicts the ults dot on the talent

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  3. == This is just guesswork (an analysis?) regarding the FUA set. Up to you to let me cook, just don’t forget the grain of salt. The previous iterations were kinda bonkers (as high as 80% FUA Dmg at one point), and this current version is more in line with other sets imo. ==

    Anyway I want to focus on the 4pc effect:
    – Every time the wearer’s FUA deals [an instance of] damage, stacks are gained.
    – Buff lasts for 3 turns.
    – Stacks are reset first before a FUA is used.

    Here’s some key assumptions I’m making regarding its mechanics:
    – AoE FUAs hitting extra targets also counts toward stacking it up.
    – Stacks are gained *after* each hit deals its damage. This is a crucial detail for low hit count FUAs (mainly Clara).

    Now with those in mind (please keep them in mind), let’s see how that might work out for some of our characters. I tried to avg out the Atk% gained from the buff for the sake of the FUAs, but regular abilities will benefit differently. I also won’t dabble into the actual damage dealt.

    — Topaz: Shizko mentioned in the comments here that she does 8 hits on her Skill/Numby. I’d argue her BA has literally no effect on the effectiveness of the set because all her attacks are FUA anyway. The stacks will always reset before each of her attacks.
    Anyway, 8 hits means the Atk Buff is worth 21% Atk on average (0+6+12+… = 168% Atk, then divided by 8 hits = 21%). 20% FUA Dmg + 21% Atk (on avg) should be better than Fire+Atk, and more consistent than 4pc Fire. FUA+Fire could be interesting though. Someone else can do the math.

    — Clara: I feel the changes to the set were anti-Clara. Her FUAs only do 1 hit, so the main hit doesn’t even benefit from the Atk buff. When Ult is active and if there are adjacents, then technically 2 to 3. Since the main target seems to get hit first, only the adjacent hits will benefit from a measly 6% Atk, and the lingering 12-18% Atk afterwards (which only goes toward your BA or Skill) isn’t really very compelling.
    If you’re E0, FUA+Phys sounds better than 4pc FUA. I don’t know the dmg distribution with E1, so just keep 4pc Phys in consideration. Someone else can do the math.

    – Jing Yuan: Against solo targets, 7 LL is 18%, 10 LL is 26.4% Atk on avg. The average goes up against 2+ targets, only taking him 3-5 LL hits to max the buff. Working with the assumption that the main and adjacent hits per LL stack comes out at the same time (unlike Clara), then at best, you’re looking at 39% Atk on avg (0+18+36+(48*7) = 390% / 10 hits = 39%).
    Unlike the earlier two who are FUA-focused, the lingering Atk buff matters for JY. Looking at 4pc Lightning (10% Dmg + 25% Atk), 4pc FUA should be a slight improvement for LL (20% Dmg + variable Atk%), but might only be marginal for JY’s own abilities (up to 48% Atk). Someone else can do the math.

    – Himeko: Her FUA does 4 hits, so only 4 stacks gained against solo targets, but she’ll always max out against 2+. As for what the Atk% avg is for her FUA, we’re looking at 9%, 18%, 25.5%, 30%, 31.5% Atk against 1-5 targets respectively. Her FUAs might be somewhat intermittent, so idk how consistently you can break the boss every 3 turns. This set should be an improvement as long as you’re not fighting a solo target. Someone else can do the math.

    – Herta: Since each twirl only does 1 hit, she has 2 reqs: Multiple targets to hit, and multiple twirls per FUA. The first twirl wouldn’t benefit from the Atk% buff after all, so if you only do 1 twirl at a time then that’s that. Staggered twirls will only help maintain the Atk% buff, but you’ll never max it out. That’s setting aside the concern of bosses that don’t spawn adds, or don’t spawn them frequently. Math can do someone else.

    – March (only gains 1 stack), Yanqing (not FUA-focused), Qingque E4 (what), Blade (why), Bronya E4 (how)

      
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    • Speaking of Yanqing’s follow up attack, why doesn’t Sushang’s sword stance also count as a follow up attack, it feels like a missed opportunity, it’s just an extra tick of damage (or 3 with ult buff), wouldn’t be good with the new relic set, but it’s there (also Topaz’s LC buff), it even has conditions to make it trigger more like other follow up attacks unlike Yanqing’s (it’s normally at 33% chance to happen, but garunteed on a condition, every other follow up attack has a condition to make it proc, except Yanqing who’s FUA is more random then QQ E4 /s, FIxed 65%) like it gains nothing from not being FUA, and loses out now that they are trying to add in FUA support.

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      • ~~Yes please, we need Sushang buffs. ༼ つ ◕_◕ ༽つ Hoyo give 5* Li Sushang~~
        Agreed. But If I had to rationalize, it’s because they didn’t want the bonus hits to generate extra MP, deal extra Toughness DMG, and also because of the disconnect in visuals if it were its own action. Yanqing’s kinda makes sense because they’re remote-operated swords.
        But anyway, just gotta chalk it up to being an early character. Heck, outside of E1, there’s no excusing how garbo her Eidolons are. Why is it that they gave a Hunt character Dmg Reduc — which would’ve been fine as her A2 Trace, not an Eidolon, and Break Eff — which isn’t used anywhere in her kit, nor does she interact with Bleed unlike Luka.

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    • There has been calculations that show the new full 4p FUA set is aproximately 4% better than 2p musk + 2p duke, and aproximately 5% better than 2p fire + 2p duke for Topaz. This is with a fire dmg orb.

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      • It will, and it will benefit every DoT character more than their current BiS option. Def ignore is really strong

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      • I’m just going off my own computations for Kafka, computing only DoT Dmg.
        – Without external factors, DoT set is ~1.5% vs Lightning, ~2.4% vs FUA, ~4.1% vs 2+2.
        – With a source of -Def% (Pela Lvl 10 Ult) then the DoT set goes up to ~4.4% vs Lightning, ~5.3% vs FUA, ~7.1% vs 2+2.
        – If the DoT set is only 2 stacks, Lightning set is better by almost ~2%, but it equalizes with Pela.

        *Personally*, I’d prioritize the DoT set on Fire and Wind since their 4pc sets aren’t exactly contributing to DoT damage (my Sampo specifically has no dedicated pieces, my Gui only needs Planars). Still though, due to consistency and ease of use, I’d rather not create problems for myself when there was none beforehand. Not everyone has Kafka’s sig LC to circumvent the issue.

        As for why the FUA set is in consideration, Kafka’s FUA does 6 hits so you’ve got a 36% Atk buff in between. After your first FUA, the set is practically 100% active with no downsides. I’m not saying you should use it, but it’s an alternative in case you might godroll its subs.

        In the end… just go for the better substats.

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    • I wonder if LL’s splash dmg counts as 1-2 extra hits, since it deals 66% per hit and 25% of the og dmg to the adjacent enemies. If it works, each of LL’s hit would stack 1-3 of the relic depending on the number of targets and if it hits the enemies at the most right/left. That would make him get the atk % much faster, and it would make LL get much more out the atk% buff.

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      • I already mentioned that in my wall of text, assuming hits done by Blast/AoE will also count, then the likes of Jing Yuan and Himeko can stack up much faster.

        The problem with this assumption is the only precedent we have of a similar passive is DHIL’s Talent, which stacks up after each hit dealt. His passive doesn’t count the adjacent Blast hits he does.

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      • Whoops, quick correction since I made a mistake (I reported my post but idk if it’ll pop up again)

        So going back, upon testing Topaz does 7 hits normally, and 8 hits with Ult.
        – For 7 hits, the damage is divided evenly.
        – For 8 hits, you take the sum of Ult Dmg + Skill or Talent (whichever triggered the attack). The initial 7 hits deals 10% of the total dmg each, and the final 8th hit deals 30% of the total dmg.

        Regarding how much Atk the set is worth on avg, 18% Atk for the normal 7 hits, and 21%+ for the 8 hits (the stronger final hit tips it higher than 21% technically, but it’s easier to leave it at that).

        So yes, it’s worth it of course. When you put it all together, you’re getting 20% Dmg and 18~21%+ Atk out of this set for Topaz.

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