7 de Março

7 de Março
7 de MarçoConceitos7 de Março
RaridadeRaritystrRaritystrRaritystrRaritystr
CaminhoClass A Caça
Tipos de CombateClass Imaginário
n/a
Crédito246K
Instinto de Ladrão12
Esquema do Usurpador13
Chifre de Neve50
Vontade de Conquistador12
Materiais de Rastro
Crédito2.4M
Bala Meteórica12
Instinto de Ladrão28
Expiração do Destino54
Esquema do Usurpador42
Tiro Contra-Temporal105
Vontade de Conquistador42
Rota Final do Destruidor12
Rastros de Destino5
História7 de Março usando uma roupa no estilo Xianzhouita. Uma espadachim artista marcial.
Ela está aprendendo técnicas de espada com Yunli e Yanqing e está ansiosa para criar mais memórias incríveis no Xianzhou.

Índice
Atributos
Perícia
Rastros
Eidolons
Cones de Luz
Inventário
Gallery
Voz
História

Atributos

NívelATQDEFPVVELChance de CRITDano CRITProvocaçãoEnergian/a
176.8601441025%50%75110
20149.761172811025%50%75110
Crédito3200
Instinto de Ladrão4
20+180.481413381025%50%75110
30218.881714101025%50%75110
Crédito6400
Instinto de Ladrão8
30+249.61954681025%50%75110
402882255401025%50%75110
Crédito12800
Esquema do Usurpador5
Chifre de Neve2
40+318.722495981025%50%75110
50357.122796701025%50%75110
Crédito32000
Esquema do Usurpador8
Chifre de Neve5
50+387.843037271025%50%75110
60426.243337991025%50%75110
Crédito64000
Vontade de Conquistador5
Chifre de Neve15
60+456.963578571025%50%75110
70495.363879291025%50%75110
Crédito128K
Vontade de Conquistador7
Chifre de Neve28
70+526.084119861025%50%75110
80564.4844110581025%50%75110
Níveln/a
1
20
Crédito3200
Instinto de Ladrão4
20+
40
Crédito12800
Esquema do Usurpador5
Chifre de Neve2
40+
50
Crédito32000
Esquema do Usurpador8
Chifre de Neve5
50+
60
Crédito64000
Vontade de Conquistador5
Chifre de Neve15
60+
70
Crédito128K
Vontade de Conquistador7
Chifre de Neve28
70+
80

Perícia

Minha Espada Eletrocuta DemôniosMinha Espada Eletrocuta Demônios - ATQ Básico | Alvo Único
Regeneração de Energia : 20
Quebra de Fraqueza : Alvo Único : 30
Causa Dano Imaginário igual a do ATQ de 7 de Março a um único inimigo-alvo e ganha ponto(s) de Carga.

Causa Dano Imaginário leve a um único inimigo e ganha #2[i] ponto(s) de Carga.
Nível 9
Shifu, É Hora do Chá!Shifu, É Hora do Chá! - Perícia | Suporte
Regeneração de Energia : 30
Quebra de Fraqueza : 0
Designa um único aliado (excluindo esta unidade) como Shifu e aumenta a VEL do Shifu em . Apenas o alvo mais recente da Perícia de 7 de Março será considerado como Shifu.


Sempre que usar um ATQ Básico ou aplicar 1 golpe de Dano do ATQ Básico Aprimorado, ativa o efeito correspondente se um Shifu com o Caminho especificado estiver presente no campo:

A Erudição, A Destruição, A Caça: causa Dano Adicional (Tipo de Dano baseado no Tipo de Combate do Shifu) igual a do ATQ de 7 de Março.

A Harmonia, A Inexistência, A Preservação, A Abundância: aumenta a Redução de Tenacidade dessa instância de Dano em .

Faz com que um único aliado se torne Shifu. Ao utilizar ATQ Básico ou causar Dano de ATQ Básico Aprimorado, aciona o efeito correspondente ao Caminho do Shifu:
A Erudição, A Destruição, A Caça: causa Dano Adicional com base no Tipo do Shifu.
A Harmonia, A Inexistência, A Preservação, A Abundância: a Redução de Tenacidade aumenta.
Nível 15
<unbreak>7 de Março,</unbreak> <unbreak>a Maior das Heroínas</unbreak>7 de Março, a Maior das Heroínas - Perícia Suprema | Alvo Único
Regeneração de Energia : 5
Quebra de Fraqueza : Alvo Único : 90
Causa Dano Imaginário igual a do ATQ de 7 de Março a um único inimigo-alvo.
Aumenta os Golpes por Ação iniciais do próximo ATQ Básico Aprimorado em golpes e aumenta a chance-fixa de causar Dano adicional em .

Causa Dano Imaginário a um único inimigo e aumenta os Golpes por Ação e a chance de Dano do próximo ATQ Básico Aprimorado.
Nível 15
Shifu, Eu Ascendi!Shifu, Eu Ascendi! - Talento | Aprimoramento
Regeneração de Energia : 5
Quebra de Fraqueza : 0
Depois que o Shifu usa um ataque ou Perícia Suprema, 7 de Março ganha até um ponto de Carga por vez.
Quando a Carga chegar a ou mais, 7 de Março age imediatamente e aumenta o Dano causado por ela em . O ATQ Básico dela é Aprimorado, e sua Perícia não pode ser utilizada. Após utilizar um ATQ Básico Aprimorado, consome ponto(s) de Carga. O máximo de acúmulos possível de ponto(s) de Carga é .

Depois que o Shifu usa um ataque ou Perícia Suprema, 7 de Março ganha Carga. Quando os pontos de Carga atingem #1[i], 7 de Março age imediatamente e aumenta o Dano causado por ela. O ATQ Básico dela é Aprimorado.
Nível 15
AtaqueAtaque
Regeneração de Energia : 0
Quebra de Fraqueza : Alvo Único : 30
Ataca um inimigo, e, quando a batalha começa, reduz a Tenacidade do inimigo-alvo do Tipo correspondente.
Nível 1
Banquete de Uma Só VezBanquete de Uma Só Vez - Técnica | Aprimoramento
Regeneração de Energia : 0
Quebra de Fraqueza : 0
Se 7 de Março estiver na equipe, ela ganha 1 ponto de Carga no início da próxima batalha sempre que um aliado utiliza uma Técnica, até um máximo de ponto(s).
Após utilizar a Técnica, 7 de Março regenera de Energia quando a próxima batalha começa.

Sempre que um aliado usa uma Técnica, 7 de Março ganha uma Carga ao entrar na próxima batalha. Utilizar a Técnica regenera Energia ao entrar na próxima batalha.
Nível 1
Rostos Feridos, Corações MordidosRostos Feridos, Corações Mordidos - ATQ Básico | Alvo Único
Regeneração de Energia : 30
Quebra de Fraqueza : Alvo Único : 15
Este ataque causa Dano vez(es) inicialmente. Cada golpe contra o inimigo-alvo causa Dano Imaginário igual a do ATQ de 7 de Março. Toda vez que realizar o golpe final, há uma chance fixa de de realizar 1 golpe extra, até um máximo de golpe(s) extra(s). A Energia regenerada ao utilizar o ATQ Básico Aprimorado não aumenta com o número de Golpes por Ação.
O ATQ Básico Aprimorado não pode recuperar Pontos de Perícia.

Causa Dano Imaginário a um único inimigo, realizando inicialmente #4[i] golpes. Há uma chance de causar até #3[i] golpe(s) adicionalmente.
Nível 9

Rastros

Vôo do CisneVôo do Cisne
Exige Ascensão de Personagem 2
Quando a batalha começa, a ação de 7 de Março é Avançada Adiante em 25%.
Crédito4000
Bala Meteórica2
Rota Final do Destruidor1
Bônus de Dano CRITBônus de Dano CRIT (Dano CRIT)
Exige Ascensão de Personagem 2
Aumenta o Dano CRIT em 5.3%
Crédito4000
Bala Meteórica2
Instinto de Ladrão4
Bônus de ATQBônus de ATQ (ATQ)
Exige Ascensão de Personagem 3
Aumenta o ATQ em 4%
Crédito8000
Expiração do Destino2
Esquema do Usurpador2
FiligranaFiligrana
Exige Ascensão de Personagem 4
7 de Março pode reduzir a Tenacidade de inimigos cujo Tipo de Fraqueza corresponda ao Tipo do Shifu. Ao infligir Quebra de Fraqueza, também ativa o efeito de Quebra de Fraqueza contra Imaginário.
Crédito16000
Expiração do Destino4
Rastros de Destino1
Rota Final do Destruidor1
Bônus de ATQBônus de ATQ (ATQ)
Exige Ascensão de Personagem 4
Aumenta o ATQ em 6%
Crédito16000
Expiração do Destino4
Esquema do Usurpador3
Bônus de Dano CRITBônus de Dano CRIT (Dano CRIT)
Exige Ascensão de Personagem 5
Aumenta o Dano CRIT em 8%
Crédito36000
Tiro Contra-Temporal2
Vontade de Conquistador2
Domesticador de MarésDomesticador de Marés
Exige Ascensão de Personagem 6
Após usar o ATQ Básico Aprimorado, aumenta o Dano CRIT e o Efeito de Quebra do Shifu em 60% e 36% respectivamente, durando por 2 rodada(s).
Crédito128K
Tiro Contra-Temporal6
Rastros de Destino1
Rota Final do Destruidor1
Bônus de DEFBônus de DEF (DEF)
Exige Ascensão de Personagem 6
Aumenta a DEF em 7.5%
Crédito128K
Tiro Contra-Temporal6
Vontade de Conquistador6
Bônus de Dano CRITBônus de Dano CRIT (Dano CRIT)
Exige Personagem de Nv. 75
Aumenta o Dano CRIT em 10.7%
Crédito128K
Tiro Contra-Temporal6
Vontade de Conquistador6
Bônus de ATQBônus de ATQ (ATQ)
Exige Personagem de Nv. 80
Aumenta o ATQ em 8%
Crédito128K
Tiro Contra-Temporal6
Vontade de Conquistador6
Bônus de ATQBônus de ATQ (ATQ)
Aumenta o ATQ em 4%
Crédito2000
Instinto de Ladrão2
Bônus de DEFBônus de DEF (DEF)
Exige Ascensão de Personagem 3
Aumenta a DEF em 5%
Crédito8000
Expiração do Destino2
Esquema do Usurpador2
Bônus de ATQBônus de ATQ (ATQ)
Exige Ascensão de Personagem 5
Aumenta o ATQ em 6%
Crédito36000
Tiro Contra-Temporal2
Vontade de Conquistador2

Eidolons

Minha Espada Agita o Brilho EstelarMinha Espada Agita o Brilho EstelarMinha Espada Agita o Brilho Estelar
Quando o Shifu estiver em campo, aumenta a VEL de 7 de Março em 10%.
Lâmina que Dança na Luta de OndasLâmina que Dança na Luta de OndasLâmina que Dança na Luta de Ondas
Depois que o Shifu usar ATQ Básico ou Perícia para atacar um inimigo-alvo, 7 de Março utiliza um Ataque Extra imediatamente e causa Dano Imaginário igual a 60% do ATQ de 7 de Março ao alvo principal deste ataque. Adicionalmente, ativa o efeito correspondente ao Caminho do Shifu e então ganha 1 ponto(s) de Carga. Se não houver nenhum alvo principal que possa ser atacado, então ataca um único inimigo aleatório em seu lugar. Esse efeito só pode ser ativado uma vez por rodada.
Astúcia Afiada na Valentia MarcialAstúcia Afiada na Valentia MarcialAstúcia Afiada na Valentia Marcial
Nv. da Perícia +2, até no máximo Nv. 15.
Nv. do ATQ Básico +1, até no máximo Nv. 10.
Ser Fabulosa Nunca AssustaSer Fabulosa Nunca AssustaSer Fabulosa Nunca Assusta
No início da rodada, regenera 5 de Energia.
Doçuras da Lâmina, Amargores do AçúcarDoçuras da Lâmina, Amargores do AçúcarDoçuras da Lâmina, Amargores do Açúcar
Nv. da Perícia Suprema +2, até no máximo Nv. 15.
Nv. do Talento +2, até no máximo Nv. 15.
Eu, a Maioral à VistaEu, a Maioral à VistaEu, a Maioral à Vista
Depois de usar a Perícia Suprema, aumenta o Dano CRIT causado pelo próximo ATQ Básico Aprimorado em 50%.

Cones de Luz

ConceitosRaridadeCaminhoATQDEFPVPerícian/a
Flechas
Flechas3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72No início da batalha, aumenta em 12% a Chance de CRIT do usuário por 3 rodada(s).
Flecha de Caça-Estrela
Vontade de Conquistador
Flecha Veloz
Flecha Veloz3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88Quando o usuário derrota um inimigo, aumenta o ATQ em 24% por 3 rodada(s).
Flecha de Caça-Estrela
Medalha Crinalva
Antagonista
Antagonista3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88Quando o usuário derrota um inimigo, aumenta a VEL em 10% por 2 rodada(s).
Flecha de Caça-Estrela
Motor Antigo
Apenas o Silêncio Sobrou
Apenas o Silêncio Sobrou4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Aumenta em 16% o ATQ do usuário. Se houver 2 inimigos ou menos em campo, aumenta em 12% a Chance de CRIT do usuário.
Flecha de Caça-Estrela
Medalha Crinalva
Jogo de Espadas
Jogo de Espadas4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56A cada vez que acertar o mesmo alvo, o Dano causado aumentará em 8%, podendo acumular até 5 vez(es). Esse efeito será removido quando o usuário mudar de alvo.
Flecha de Caça-Estrela
Núcleo Contorcido
Inscreva-se Para Mais!
Inscreva-se Para Mais!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Aumenta em 24% o Dano do ATQ Básico e da Perícia do usuário. Este efeito aumenta mais 24% quando o usuário estiver com o nível máximo de Energia.
Flecha de Caça-Estrela
Coração de Giro de Artífices
O Rio Corre na Primavera
O Rio Corre na Primavera4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72Após entrar na batalha, aumenta a VEL do usuário em 8% e o seu Dano em 12%. Quando o usuário recebe Dano, este efeito desaparece. O efeito retorna após o fim da próxima rodada do usuário.
Flecha de Caça-Estrela
Motor Antigo
Retorno à Escuridão
Retorno à Escuridão4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Aumenta a Chance de CRIT do usuário em 12%. Após um Acerto CRIT, tem 16% de chance fixa de remover 1 melhoria do inimigo-alvo. Esse efeito pode ser acionado apenas 1 vez por ataque.
Flecha de Caça-Estrela
Luminivinha Imortal
Na Noite
Na Noite5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Aumenta em 18% a Chance de CRIT do usuário. Enquanto o usuário estiver em batalha, para cada 10 de VEL acima de 100, aumenta em 6% o Dano do ATQ Básico e da Perícia do usuário, e o Dano CRIT da sua Perícia Suprema aumenta em 12%. Este efeito acumula até 6 vez(es).
Flecha de Caça-Estrela
Vontade de Conquistador
Sono Profundo
Sono Profundo5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Aumenta o Dano CRIT do usuário em 30%. Quando o ATQ Básico ou Perícia do usuário não resulta em um Acerto CRIT, aumenta sua Chance de CRIT em 36%, durando por 1 rodada(s). Esse efeito pode ser ativado apenas uma vez a cada 3 rodada(s).
Flecha de Caça-Estrela
Vontade de Conquistador
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TitleTexto

103 responses to “7 de Março”

  1. With the amount of crit rate break set I have, I guess I can just build HMC with crit rate and some Break effect. Lmao. March’s e6 boosts 60% crit dmg and 36% break effect, which makes HMC deal okay crit damage while dealing a lot of break dmg. Holy cow I cannot wait to try it out.🤣🤣

      
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  2. This unit has ≥1000% attack multiplier vs. single target using her enhanced basic attack when her ultimate is active and the master is Hunt / Erudition / Destruction. Ideally you want to have at least one ultimate before each enhanced basic attack or she loses about half of her damage. The enhanced basic attack is a major portion of her damage so you should really take care. The damage calculations below, I will ignore the case when the enhanced basic attack isn’t strenghened by ultimate.

    The FUA from E2 does 15 toughness damage (75% of a standard basic attack) and regens 5 energy.

    Relics:
    – Musketter set 4pc and Arena set 2pc;
    – Crit rate body, speed boots, imaginary damage orb, and attack rope;
    – 5 substats on speed, 8 on crit rate, and 11 on crit damage, 24 in total.

    Light cone:
    – Sleep like the dead S1 (we only count the 30% crit damage in)

    Stats:
    ~ Attack: ~2400;
    – Speed: ~150 without a master, or ~160 with a master;
    – Crit rate: ~80%;
    – Crit damage: ~144%;
    – Damage amp: 156.88% for basic attack and 126.88% for ultimate and FUA.

    When not counting any supports from teammates, the estimated damage output of this unit are:
    – Basic attack: ~6k / ~7.5k (if the master is Hunt / Erudition / Destruction)
    – FUA: ~3k / ~4k
    – Enhanced basic attack (hits 8 times): ~57k / ~68k
    – Ultimate: ~13k
    Note that when the ultimate is active, March 7th has ≥94% chance to hit 8 times.

    When Robin is in the team, giving +1200 attack, +20 crit damage, and +50 damage amp for the whole team, and there are 2 units in the team who have the broken kneel set, giving an additional +20 crit damage:
    – Basic attack: ~13k / 15.4k
    – FUA: ~6.3k / ~8.6k
    – Enhanced basic attack (hits 8 times): ~115k / ~138k
    – Ultimate: ~27k
    The damage above didn’t count Robin’s personal damage.

      
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      • Q: Atk% orb or imaginary damage orb?
        A: If speed boots, then atk% orb is ~2% better. If Robin is in the team, then imaginary damage orb is ≤0.5% better. That’s to say, not that much notable difference.

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    • Q: Is it worth it to build March as a crit damage DPS?
      A: Yes, it is. In this case March ideally wants a unit like Clara and Yunli to be her master, who launches a lot of FUA and triggers March’s E2 every turn they takes. The best support for this team is Robin and the best sustainer for this team is Aventurine.

      Q: Is it worth it to build March as a super break DPS?
      A: Yes, it is. In this case March ideally wants a unit like Gallagher, Asta, or the Harmony Trailblazer to be her master, so she deals a lot of toughness damage, even surpassing Firefly. However March has no mean to guarantee the corresponding weakness on the enemy. If March chooses Firefly to be her master, then she would not receive the double toughness damage. In this case, you don’t really need to build any break effect on her, because Firefly’s damage is already high enough, however having some break effect on March won’t hurt though.

      Q: So what is her best build?
      A: In my opinion, just build her like a crit DPS, and she is just fine to be in the super break comp, replacing Gallagher. If the enemy had imaginary / ice weakness, choose the HTB / Ruan Mei for the master and March deplets the toughness meter like crazy. If the enemy had neither, simply choose Firefly for the master and March still deplets the toughness meter as fast as Gallagher, albeit zero sustaining power.

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      • Thanks for the info. Yeah out of all the characters in 2.4. March is the only one that really interests me. So nice to know what they are currently good at. Given well beta and all that.

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      • Im gonna build her as traditional crit dps. The first team that popped to my mind was the FuA shell with Topaz, Robin, Aven. March acts similarly to Kafka in the team which is why it was my first thought.

        Both Topaz and March will proc Robin dmg, while Topaz has a high frequency of attacks to enable March. My only worry is maybe the charge stacking is a bit too fast that the ultimate and EBA arent synced before E4.

        Other than that, very excited to see what teams pop up. March has so much potential

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    • correct me if im wrong but is the way you counted her multiplier like this=

      3 Initial hit + 2 from ult +3 RNG = 880% at E3
      then each hit does an additional 20% so 160%

      Total is 1040%

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    • can i build the team like this?
      – Seele / Dr. Ratio, March 7th (Hunt) (using the same path ornament set) , Bronya, Aventurine
      – March 7th, Topaz, Robin, Aventurine
      – March 7th, Silverwolf, Aventurine / Fu xuan, Welt

      since March 7th (hunt) looks like going to be the most friendly SP unit, i came to think that she’s going to be well paired with some SP hungry speedy Hunt unit…

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    • its 51% chance of hitting 8 times, it doesnt make sense that there’s more chance of hitting 8 than hittin only 1 extra

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  3. Is Musketeer her best 4p relic set for now?
    Also, any recommendations for March 7th XL’s 2p relic set?

    I’m planning to use a Crit build with S5 Cruising in the Stellar Sea (Herta’s Store Hunt LC) or S5 Swordplay <3

    Thanks in advance 😀

      
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  4. It feels like they’re trying really hard to not make her cannibalize Topaz, making her charges NOT trigger a FUA, despite functioning almost identically, and gaining benefits from a team mate using basic, skill, and ult, AKA excluding FUA.

    Overall, really good kit – only gripe is her enhanced basic being advanced forward and then not granting skill points, feels like a bit of optimization I don’t want to have to think about. I don’t want to juggle speed stats to try to guarantee double turns and no sudden dips in skill points.
    Or does this “immediately take action again” not count as an advance forward, but an extra turn?

    PS, the more they allow units to bypass weakness alignments, the worse silver wolf gets…

      
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    • ‘Immediately take action’ means 100% action advance, it’s the same wording Bronya’s skill uses.

      Her enhanced basic not granting skill points kinda sucks but it also doesn’t cost any skill points either to trigger or actually use so it seems like it’s essentially a free attack. The only potential issue I can see with it would be making any buffs on her expire a bit sooner, same as with Bronya advancing someone.

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      • If I have to be technical, “immediately take action” literally puts you next in line to perform an action. It’s more like setting your AV to 0 on the timeline, rather than a 100% advancement which will only ever advance you as much as your Spd’s AV. If your current AV is 150 due to severe delays, then given a Spd AV of 80, a 100% advancement will put you at… 150 – 80 = 70 AV on the timeline.

        Also for OP’s reference, an extra turn will clearly be labeled as an extra turn (e.g. Seele’s Talent).

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    • There is something SIlver Wolf has, that other characters don’t offer. resist pen. So far, none of these characters that can slap a weakness on the foe, come with build in pen resist. You still need Mei or e1 Robin, to get that benefit. Otherwise, your still suffering a dps lost. a enemy with 40% fire resist, is still going to have 40% fire resist.

      Which Silver Wolf still offers also a defense shred, along with debuffs on their attacks. Which the defense shred is useful for break effect dps. funny enough. Which is why Peta and Silver Wolf are sometimes brought up as choices for Boothill or Firefly. If one doesn’t have Mei. Which well there been break focus characters before the latest batch. Only they ran into lots of issues. Like being worthless, if a foe is not weak to their element. That or doing very little toughness if the foe is not weak to their element, it still takes awhile to break the enemy. So the same will apply to March here. Still will get a dps lost, if they are hitting a foe that has resistance to their element. Of course that might not matter in the slightest, if you are running a break effect team. Since your goal is to weakness break the foe asap. yet that would also mean, the crit damage bonus is not going to be made good use of.

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      • the only ppl who ignore weakness types/implant weakness are acheron, firefly, and boothill. put of these there, boothill is the only one who it’s an issue for. acheron reduces enemy all type res during her ult, and firefly is always run with mei. and even for boothill, its not a big issue. he’s typically run against physical weak enemies anyways. and while yes, pela and silver wolf are alternate options for mei, neither are competitive with her. and as mei is a pretty recent character and is literally rerunning rn, most ppl will have her. so i highly doubt that silver wolf will continue to have much value if they keep releasing characters who ignore weakness typing

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        • Can we please shut the quack up about the “AcHeRoN iGnOrEs WeAkNeSs TyPe”. This is why I can’t stand her, y’all are too desperate

          You do realize enemy weakness is still a thing, right? Yes she can deplete any toughness, yes RES PEN is a strong multiplier, but guess what, she’s still dealing 20-30 less damage to lightning weak enemies. Her damage is BALANCED AROUND the Res Pen. The same way Jingliu has poor multiplier to make up for her self buffs.

          The same applies for Firefly and Boothill. They JUST IMPLANT THE WEAKNESS. They don’t lower the enemy’s RES. Ur still dealing 20-40 LESS DAMAGE to the enemies. They added the implants lest you’d be dealing literally 0 damage. Imagine staying 2 hours in a fight because the elite ur facing is not weak to your break DPS’s element.

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          • They must have some godly build dps. If they have never notice how big of a drop your damage takes, when your going against foes that are heavily resistance against your dps element. Given they were making the case for Mei. they kind of left out, that one of Mei’s upsides. She has res pen build into her base kit, along with making your whole party better at weakness breaking. Of course she will be slapped on a break effect team asap. She just build for it.

            Which I did just test out Firefly against a foe that does not have fire weakness and was not weakness broken. base form, with use of skill. under 2000 damage. Enchanted form with basic attack. slightly over 2000. Enchanted skill, aoe almost 7000 damage, with a fire weak foe that was not weakness broken. Heck your supports might end doing more damage than your dps, with such low numbers. Yeah you might legit be in a fight for 2 hours.

            If these characters didn’t have the kits they currently have. I doubt anyone would want to play them Given they would be so freaking niche. Everyone would be calling Firefly the knock off green/white power ranger.

          • when did i ever say they were optimal against non-weak enemies? my entire point was silver wolf’s all-type res is not going to stop her from losing value. acheron is the only character who uses silver wolf, and it’s not for the all-type res.

            with that being said, you are right. i overestimated how strong these characters are verses non-weak enemies.

          • oh one and to the person who tested firefly vs non fire weak non weakness broken enemies: are you dumb?
            thats like testing jingliu’s non enhanced state e dmg, then calling her weak. and abt the ruan mei bit, that was my point. firefly is ALWAYS run with mei, and she give res pen.
            and assuming my intentions for pulling was definitely a weird decision. like i’ve always kept up with what is optimal, but i’ve never let it dictate my decisions.

          • PIxo, let me explain myself more clearly.

            It was just to show, how bad their kit would be. If they could not slap weakness on a foe. For their damage comes from weakness breaking a foe. That was to show, how super low their damage is, if the foe is not weakness broken. If Firefly and Boothill didn’t have the ability to slap a weakness on a foe. They would be very niche, aka their use would be only for foes that have the same weakness as them. For without it, they would suffer from the same issues as other characters that try to be break focus before them. Thanks to that ability, they are more universal.

            Which also I never said Firefly was weak. That you making shit up. Like dude, for me to test out firefly. I would need to roll for the character. Why would I roll for a character, if I believe they suck? It was all to show, why the kit is the way it is. For when a majority of your damage comes from weakness breaking a foe. You need to deal high toughness damage and be able to slap the right element on the foe, otherwise the main focus of your kit, becomes more of a downside than a upside. Sushang and Xueyi existed before the BootHill and Firefly. Just compare these characters. It simple. The devs learn from their past error of break effect characters. That why, they give them the ability to slap a weakness onto a foe. So they can break effect the foe, to do big damage. Otherwise, once again. they would be very niche without that part in their kit.

          • Yeah Archeron seems just overrated by people. Like did everyone forget, she doesn’t work well with Tingyun. A very common powerful four star? That and can’t make use of Huohuo energy ability. Like I swear, Boothill and Firefly mains are more honest about team building, than Archeron fans are.

      • From what I could tell. Silver Wolf be bad/getting worst. For they gave break effect dps, the thing they need to do their job. For given a majority of their damage comes from breaking the enemy. I don’t see how Firefly or Boothill could logically work, with their current kits. If you remove the weakness implant from them.

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    • Swordplay
      And perhaps Final Victor

      Return To Darkness is good but it’s a Battle Pass LC :]

      Also, I know Cruising In The Stellar Sea is a 5 Star and is coveted by a lot of other Hunt character, but I’d still recommend it anyway xD

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  5. Why is nobody mentioning Feixiao? Leakers are speculating Feixiao to be some sort of Break and FuA damage dealer, and a lot of elements in March’s kit seems to fit that archetype. Just look at that E6, increases both Crit DMG and Break Effect. Other elements like the way she can reduce toughness of her master (just imagine if Feixiao could implement weakness like Boothill/Firefly) and how she wants fast allies that do a bonkers amount of FuAs (with Feixiao having two summons according to Ubatacha, I think she’s going to have a crazy follow-up frequency). Ubatcha also mentioned how it’s possible that Feixiao wants the breaks from either herself or allies, which aligns with March reducing toughness with the Master’s element.

    I think this gives us enough hints that Feixiao is an actual hybrid-Break DPS as a counter part to Firefly/Boothill who prefer full break playstyle, my speculation is that she’s going to have Dual Scaling with Break Effect and ATK and will want a nice crit ratio (with another ubatcha leak saying she gets innate crit rate). March could basically be the HTB to Firefly but for Feixiao instead.

      
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    • I’d assume people aren’t mentioning Feixiao because there’s not really any concrete info about her yet. Everything I’ve seen is just speculation and vague comments and the most consistent thing I’ve seen about her is a very basic description of her appearance, rather than any solid indication of a kit or playstyle.

      March could indeed be great for Feixiao but she could also just as easily be average for her at best, there’s simply not enough info to do anything but make random and largely baseless guesses atm so why bother?

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    • The problem there is… we have 0 idea what Feixiao will do
      And the problem with break hybrid DPSes is… Well… break is ridiculously strong alone

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      • Yeah. The idea of a hybrid, sounds like they would suffer the issue of. Needing way to many stats. To make useful. Unless their scaling is super high.

        But yeah. given we don’t know jack about Feixiao. All one can do is throw darts at a board.

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    • if feixiao is march master, she gets the extra scaling buff, not the toughness reducing buff so maybe not

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  6. Will her E2 follow-up attack trigger during the Seelee skill / basic inside additional turn after killing?

      
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    • From the wording, March’s E2 functions similarly to Kafka’s fua, in that the 1 per turn limit refers to March’s turn not the Master’s. If Seele kills with her basic/skill, then March would fua and not be able to trigger it again on Seele’s extra turn, but if Seele kills with her ult instead (which doesn’t trigger March E2) then she should fua during the extra turn.

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  7. so i’ve been one of those people who ‘mained’ (as close as you can get to it in a turn-based) march 7th since the release day, i’ve wanted to run her as a dps for a long time, and i’m wondering if anyone knows which character would be most optimal to run with her to set as the “master”? or which supports could best turn her into a hypercarry? I’m going to fully max out this form of M7 just as I have with her preservation form even if she ends up being arlan/phys trailblazer tier. I just want to know what’d get the most mileage out of her, and even though I’m F2P i’m willing to save to pull for any 5*s character she would want.

      
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    • from what i can see, you can either run her: crit break like Xueyi and have someone like HTB as her master (or whatever character has the highest speed in the comp).
      or you can run her straight up Sub-DPS full crit and have someone who has a lot of attacks like Seele be her master (pretty much any character that can get multiple
      FUAs/extra turns)

      any character that can buff multiple allies are good like Ruan Mei (Closest to being a must pull of you wanna try Crit break March 7th ), Robin and YuKong E6 (recommended ) are nice.
      or run Debuffers like Silverwolf for single target, Pela if you run Erudition for PF , Jiao Qiu (Probably good for any team) .

      As for DPS, on the Crit Break team, she is most likely the Main DPS running HTB – Ruan Mei – Gallagher or any other sustain but idk what her damage is going to be like. (too tired to do the math on that)
      All purpose Sub-DPs you can run whatever you like as i can see – Seele , Herta, Clara , etc. Even Sampo will be kinda funky even though March can’t really benefit from the Combat-type buff she gets.

      We kinda need a good showcase to see what her Damage is going to be like so it is still a little to early to tell what will be best for her.
      I personally like the Crit Break/Full break even, March 7th really fun idea – Enhanced Basic 7 hits + 100% toughess reduction from Skill + Ruan Mei 50% toughness break efficiency sounds like a funny nuke to play with. the thoughness reduced amount you get from that = ((15 * 7) * 2) * 1.5 = 315 in one attack.
      to put in perspective HTB skill at E6 and if its their 1st turn = 540 but only once, otherwise its 270 and only if it hit one enemy.

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      • okey, my bad i miss read a part of her kit, scratch the Break parts of what i typed.
        her Enhanced Basic it only lasts for 1 hit so that toughness reducing part is really not that high and Her E6 doesn’t buff HER but her Master so the break part i was thinking about is not that amazing.
        on the contrast, XueYi looking kinda nice if you aren’t running HTB with her because she is pretty much the only DPS right now that can 100% benefit from March 7th’s buffs. most other DPS are either ( Kinda ) wasting the Break effect part or the Crit part of her E6 and you want to use everything you can.

        besides that, pretty much any everything else still stands.

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        • awesome though, i’ve been wanting to build xueyi for a while and i just got her up to E6, now i’ll finally have a reason to 🙂 though i’ll wait a bit longer for more leaks of m7’s kit to see if anything changes or it would actually work, but thanks for teling me, though i got ruan mei on the day she was released (and the only char i have sig lc for) and it’d just be a matter of running m7 or htb with xueyi… but when the time comes i’ll figure it out.

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    • As far as the optimal master goes, I think it would depend somewhat on the specific enemies. She wants a master with good speed and an element that the enemy is weak to so she can reduce toughness via A4, eg. Ice master vs Cocolia wouldn’t be great but fire/lightning/quantum would etc. If the enemy is already weak to imaginary, I think master’s element probably isn’t as important though since March would be able to reduce toughness by herself.

      Master’s path would depend on what you want March to do, since Destruction/Erudition/Hunt gives her additional damage while the other 4 paths give her better toughness reduction.

      All in all, I think her current kit makes her pretty versatile so I wouldn’t be surprised if there’s multiple good team options for her rather than one that’s best for all fights.

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    • i love the fact that she is so flexible to the point you could make a team with a vacant and fill it with wtv is best for each occasion and that would be her best team.

      i think there’s 2 best ways to build her; full break with a nihility abundance preservation or harmony master or crit-oriented with a hunt erudition or destruction one

      for the full break one i’d use a march, htb and ruan team set and put a healer on-element to make it the master so she can always break enemies just like firefly. depending on the healer she could have problems generating her talent if the healer needs to use a skill that doesnt attack, but a 3 turn rotation should be realistic:
      3 turns = 3 basic attack so 3 stacks, 60 energy and 10×3 break + 100% from master buff so 60 break (counting break the way mihoyo shows now, mihoyo 10 break = 30 break in this page)
      3 turns = 5×3 energy from e4 so 15 energy
      3 turns = (for example) 2 master basic attacks and 1 healer skill (no attack) so 2 e2 procs and 2 stacks right away. e2 gives 5×2 energy so 10, 1×2 stacks and 5×2 + 100% master buff break so 20 break
      she has 7 stacks already so extra turn and enhanced attack for +5 energy from e4 and +30 energy from enhanced attack, total of 120 energy to this point

      she gets first ult almost instantly so this ult is to buff the next enhanced attack, you want to use ult always to buff the enhanced attack, unless paired with a unit with crazy quantity of attacks that lets her use her enhanced almost once per turn. following that same logic if the healer chosen attacks too many times it could trigger march attack before her ult at some point so be careful (gallagher maybe, his ult and action advance would be +2 stacks so it would happen about every 4 rotations unless he uses more skill points)

      given this she doesn’t need energy recharge so break rope and spd boots, for chest and orb you could go for atk for a bit more dmg but i wouldn’t recommend crit over defensive stats, as she is on the low side for her hp and def

      now for her juicy attack, how many break does it do? let’s assume she has an ultimate for every enhanced, that makes it a base of 5 hits, and up to 3 more hits with an 80% base chance each one, that makes it a 50% chance of getting all 3 hits, which would be kinda common. each hit does 5 break + 100% from the buff so 10 break, so it would be a 50-80 break attack, for comparison boothill basic with 3 stacks does 50 break and firefly skill does 45 to the center
      with ruan break efficiency buff: 62.5-100 break for march, while boothill and firefly both do 60, xueyi ult also does 60 here

      she also has 20 break + 50% = 25 from 1 basic and 10 + 50% = 12.5 from e2 follow up, 37.5 two turns and only 25 the other (following the rotation from before)
      ult does 30 + 50% = 45 more break

      with ruan all adds up to 207.5-245 break in 3 turns(being the max number 51% of the cases), boothill with ruan does 60×3+45 = 225 break in 3 turns (considering ult every 3 turns)
      ofc boothill has extra dmg and other things but we can see she is competent enough

      now for the crit-oriented one. you can just build crit spd and atk and she will work while buffing the master spd and sometimes their crit dmg at e6.

      but one build i found really interesting is:

      with a master that has about 1 follow up or ult every 2 turns, and a damaging basic or skill every turn in 2 turns she gets:
      2 basic attacks so 2 stacks and 40 energy
      3 stacks from master (2 basic or skill+1 follow or ult)
      2 stacks from e2 and 10 energy
      10 energy from e4
      enhanced charged so +5 from e4 and +30 energy
      +5 energy from last ult

      total of 100 energy so an energy recharge rope for 110+

      now i dont know how worth is going for an energy rope instead of atk, it means getting the enhanced attack every 2 turns instead of 3 with the ult buff so i dont think its negligible either.
      given her huge dmg% buff on the enhanced and given that the extra scaling from master buff will be off-element usually, you want an atk% orb

      you can also use atk% boots with some spd subs, she has good base spd and self spd buff so 107+10%+6% (from musketeer set) is already 124 spd, so just 4-5 subs of spd is enough for 132

      chest crit, probably rate as e1 is a huge 36% crit dmg on enhanced attacks with ult buff

      she has an astonishing scaling of 132% per hit (110% imaginary dmg at lvl 7 basic atk + 22% master element dmg from skill at lvl 12), so 5-8 hits is a 660-1056% of her atk, 110-176% of that will be off-element usually, so don’t understimate it

      normal turn does 132% with basic (exactly the same as 1 hit from enhanced) and 82% from e2 follow up so 214% every turn, ult for 259% every 2 turns

      now the really interesting part of this build is the full uptime on her e6 buff, so she is acting as a buffer (+60 crit dmg + 10% spd full skillpoint positive + 36% break -which might not seem a lot of break but if ur dps is at 0% then its some extra dmg for free) besides a damage dealer and a decent one at both roles at the same time

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    • Xueyi and Boothill can be the Master because they have Crit and Break usage in their kit and would help them using M7XL to be the sub-DPS.

      As for the Main DPS M7XL, you can run her exactly how they run Firefly, Boothill and Xueyi like the team comps but different rotations.

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  8. What team comp/build would work best for her?
    BE set with BE/Speed rolls and with FF/Galaghar/HTB?
    Musketeer with Crit as a somewhat “fit-every-team” sub dps?

      
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    • I know she may not work with Firefly but she has a great chance of being a teamate of Firefly anyway.

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