
![]() | Concepts | Lingsha |
Rareté | ![]() ![]() ![]() ![]() ![]() | |
Voie | ![]() | |
Types | ![]() | |
Matériaux de personnage | ![]() ![]() ![]() ![]() ![]() | |
Matériau de Trace | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Histoire | La nouvelle maîtresse des creusets de la Commission d’alchimie du Luofu de Xianzhou. Une guérisseuse vidyadharienne intelligente et vive d’esprit. Son odorat particulièrement développé lui est très utile pour poser son diagnostic, et elle a recours à l’encens pour apaiser l’esprit des gens. Elle excelle dans l’art de gérer les relations sociales complexes. Même dans les moments de rage intérieure, elle garde une expression imperturbable et sereine. |
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Stats
Niveau | ATQ | DÉF | PV | VIT | Chances de coup critique | DGT CRIT | Provocation | Énergie | Matériaux de personnage |
1 | 92.4 | 59.4 | 185 | 98 | 5% | 50% | 100 | 110 | |
20 | 180.18 | 115.83 | 360 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() |
20+ | 217.14 | 139.59 | 434 | 98 | 5% | 50% | 100 | 110 | |
30 | 263.34 | 169.29 | 527 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() |
30+ | 300.3 | 193.05 | 601 | 98 | 5% | 50% | 100 | 110 | |
40 | 346.5 | 222.75 | 693 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() ![]() |
40+ | 383.46 | 246.51 | 767 | 98 | 5% | 50% | 100 | 110 | |
50 | 429.66 | 276.21 | 859 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() ![]() |
50+ | 466.62 | 299.97 | 933 | 98 | 5% | 50% | 100 | 110 | |
60 | 512.82 | 329.67 | 1026 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() ![]() |
60+ | 549.78 | 353.43 | 1100 | 98 | 5% | 50% | 100 | 110 | |
70 | 595.98 | 383.13 | 1192 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() ![]() |
70+ | 632.94 | 406.89 | 1266 | 98 | 5% | 50% | 100 | 110 | |
80 | 679.14 | 436.59 | 1358 | 98 | 5% | 50% | 100 | 110 |
Compétence
![]() | Encens sacré - ATQ normale | Cible unique |
Régénération d'énergie : 20 | |
Rupture de faiblesse : Cible unique : 30 | |
Inflige des DGT de feu équivalents à Inflige des DGT de feu mineurs à un ennemi unique. | |
Niveau | |
![]() | Vapeurs incandescentes - Compétence | ZdE |
Régénération d'énergie : 30 | |
Rupture de faiblesse : ZdE : 30 | |
Inflige des DGT de feu équivalents à Inflige des DGT de feu mineurs à tous les ennemis tout en restaurant des PV à tous les alliés. D'autre part, avance l'action de Fuyuan. | |
Niveau | |
![]() | Voile des brumes évanescentes - Ultime | ZdE |
Régénération d'énergie : 5 | |
Rupture de faiblesse : ZdE : 60 | |
Applique Embrumé à tous les ennemis. Les cibles affectées par Embrumé subissent Inflige des DGT de feu équivalents à Augmente les DGT de rupture subis par tous les ennemis, et leur inflige des DGT de feu, tout en restaurant des PV à tous les alliés. D'autre part, avance l'action de Fuyuan. | |
Niveau | |
![]() | Danse nébuleuse - Talent | ZdE |
Régénération d'énergie : 0 | |
Rupture de faiblesse : ZdE : 30 | |
Lors de l'utilisation de la compétence, invoque Fuyuan, dont la VIT de départ est de Lors de son action, Fuyuan lance une ATQ de suivi qui inflige des DGT de feu équivalents à Fuyuan peut cumuler jusqu'à Lorsque Fuyuan est sur le champ de bataille, utiliser la compétence augmente le nombre d'actions de Fuyuan de Utiliser la compétence invoque Fuyuan. Lors de son action, Fuyuan lance une ATQ de suivi et inflige des DGT de feu mineurs à tous les ennemis. D'autre part, inflige des DGT de feu mineurs à un ennemi unique aléatoire, en priorisant les cibles dont la robustesse est supérieure à 0 et qui ont une Faiblesse au feu. Dissipe 1 malus à tous les alliés et restaure des PV. Utiliser la compétence de façon répétée augmente le nombre d'actions de Fuyuan. | |
Niveau | |
![]() | Attaque | Cible unique |
Régénération d'énergie : 0 | |
Rupture de faiblesse : Cible unique : 30 | |
Attaque un ennemi et réduit sa robustesse au type correspondant en entrant en combat. | |
![]() | Effluves de l'aurore - Technique | Soutien |
Régénération d'énergie : 0 | |
Rupture de faiblesse : 0 | |
Invoque immédiatement Fuyuan au début du prochain combat après avoir utilisé la technique, et inflige Embrumé à tous les ennemis pendant Invoque immédiatement Fuyuan au début du prochain combat après avoir utilisé la technique, et augmente les DGT de rupture subis par tous les ennemis. | |
Traces
![]() | Fumée écarlate |
Nécessite l'élévation de personnage 2 | |
Augmente l'ATQ et les soins prodigués par le personnage à hauteur de | ![]() ![]() ![]() |
![]() | Augmentation de PV (PV) |
Nécessite l'élévation de personnage 2 | |
Les PV max augmentent de | ![]() ![]() ![]() |
![]() | Renforcement de Rupture (Effet de Rupture) |
Nécessite l'élévation de personnage 3 | |
L'effet de Rupture augmente de | ![]() ![]() ![]() |
![]() | Augmentation d'ATQ (ATQ) |
Nécessite l'élévation de personnage 3 | |
L'ATQ augmente de | ![]() ![]() ![]() |
![]() | Brume d'orchidée |
Nécessite l'élévation de personnage 4 | |
Régénère | ![]() ![]() ![]() ![]() |
![]() | Renforcement de Rupture (Effet de Rupture) |
Nécessite l'élévation de personnage 4 | |
L'effet de Rupture augmente de | ![]() ![]() ![]() |
![]() | Augmentation de PV (PV) |
Nécessite l'élévation de personnage 5 | |
Les PV max augmentent de | ![]() ![]() ![]() |
![]() | Renforcement de Rupture (Effet de Rupture) |
Nécessite l'élévation de personnage 5 | |
L'effet de Rupture augmente de | ![]() ![]() ![]() |
![]() | Écho des cendres |
Nécessite l'élévation de personnage 6 | |
Lorsque Fuyuan est sur le champ de bataille et qu'un personnage allié subit des DGT ou consomme des PV, si un personnage de l'équipe a un pourcentage de PV inférieur ou égal à | ![]() ![]() ![]() ![]() |
![]() | Augmentation d'ATQ (ATQ) |
Nécessite l'élévation de personnage 6 | |
L'ATQ augmente de | ![]() ![]() ![]() |
![]() | Augmentation de PV (PV) |
Nécessite un personnage de Niv. 75 | |
Les PV max augmentent de | ![]() ![]() ![]() |
![]() | Renforcement de Rupture (Effet de Rupture) |
L'effet de Rupture augmente de | ![]() ![]() |
![]() | Renforcement de Rupture (Effet de Rupture) |
Nécessite un personnage de Niv. 80 | |
L'effet de Rupture augmente de | ![]() ![]() ![]() |
Eidolons
![]() | Fumée destructrice | ![]() |
L'efficacité de Rupture de faiblesse de Lingsha augmente de |
![]() | Volutes écarlates | ![]() |
L'effet de Rupture de tous les alliés augmente de |
![]() | Mèche parfumée | ![]() |
Niv. de l'ultime +2, jusqu'au Niv. Niv. du talent +2, jusqu'au Niv. |
![]() | Senteurs feutrées | ![]() |
Lors de l'action de Fuyuan, restaure un montant de PV équivalent à |
![]() | Plénitude intérieure | ![]() |
Niv. de la compétence +2, jusqu'au Niv. Niv. de l'ATQ normale +1, jusqu'au Niv. |
![]() | Paradis de l'isolement | ![]() |
Réduit toutes les RÉS de type de tous les ennemis de |
Cône de lumière
Concepts | Rareté | Voie | ATQ | DÉF | PV | Compétence | Matériaux de personnage | |
![]() | Corne d'abondance | 3![]() ![]() ![]() | abundance-class![]() | 264.6 | 264.6 | 952.56 | Les soins prodigués par le porteur augmentent de | ![]() ![]() |
![]() | Fruit délicat | 3![]() ![]() ![]() | abundance-class![]() | 317.52 | 198.45 | 952.56 | Tous les alliés régénèrent immédiatement | ![]() ![]() |
![]() | Démultiplication | 3![]() ![]() ![]() | abundance-class![]() | 317.52 | 198.45 | 952.56 | La prochaine action du porteur est avancée de | ![]() ![]() |
![]() | Conversation post-opératoire | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 330.75 | 1058.4 | Augmente le taux de régénération d'énergie du porteur de | ![]() ![]() |
![]() | Timing parfait | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 396.9 | 952.56 | Augmente la RÉS aux effets du porteur de | ![]() ![]() |
![]() | Échange de bons procédés | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 396.9 | 952.56 | Au début du tour du porteur, régénère | ![]() ![]() |
![]() | Chaleur au cœur de la nuit froide | 4![]() ![]() ![]() ![]() | abundance-class![]() | 370.44 | 396.9 | 1058.4 | Augmente les PV max du porteur de | ![]() ![]() |
![]() | Échos du cercueil | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 582.12 | 396.9 | 1164.24 | Augmente l'ATQ du porteur de | ![]() ![]() |
![]() | Le temps n'attend pas | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 476.28 | 463.05 | 1270.08 | Augmente les PV max du porteur de | ![]() ![]() |
![]() | Nuit de l'épouvante | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 476.28 | 529.2 | 1164.24 | Augmente le taux de régénération d'énergie du porteur de | ![]() ![]() |
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329 responses to “Lingsha”
Ain’t no way they nerfed her
xDDDD? F*ck hoyo…
The only thing they nerfed is 5 less toughness dmg on the talent, yet fuyuan gets 10 SPD, need less BE for her scaling.
So a minor nerf for fuyuan which is compensated with a little bit more SPD and 50% less BE needed to max the tace out.
Overalll I’ll say she got buffed
Reaching 250 break in a break team was easily an afterhought. Outside ur very likely using Robin anyway. If the scaling itself got buffed it woulf have been something, but lowering the treshold, ehhh. And well, nerfing a break healer’s thoughness damage isn’t a small nerf
Really though, why did she get “rebalanced” to begin with??? I expected her to get green across the board not better for normies and worse for anyone would a brain. Gallagher already is the better tryhard option :/
Since you think Gallagher is the better unit anyway, why do you care so much if Lingsha is getting changed, wouldn’t you like that Lingsha is “weaker” than Gallagher then?
Cuz I like her and wanna pull for her, probably still will anyway…
But they did buff scaling and didn’t change max possible values xDD previously it was 20% ATK and 8% healing up to 50/20 and now it’s 25% ATK and 10% healing up to 50/20.
So aside from the unfortunate 5 toughness dmg, it seems to be a buff. Idk how rabbit speed change affects things like speed tuning tho, so I might be wrong on this one. But the BE scaling was definietly a buff
12% + 360 is still the scaling for her heal. They just have a very slight and irrelevant self buff and lower threshold, in exchange for essential toughness damage
Point is, she didn’t deserve to get any nerfs to begin with. Why would anyone even pull Lingsha. Like legit what’s her gameplay appeal??
Is 5 less toughness DMG on the talent really that relevant
I wonder that too, people now saying that she is weaker than Gallagher in break team…
just 5 less toughness dmg really?
The problem boils down to, Lingsha feels like a Gallagher sidegrade not an upgrade
You expect the 5 star version of a character following the same path, same element and same role to blow it out of the water, not a situational pick.
Gallagher is significantly more SP positive than Lingsha (Both FF and BH want loads of em). His single target break is vastly superior (which is usually more important than aoe), he has no rng and is highly controllable ( Lingsha stealing BH’s break would be disastrous). He can uniquely abuse QPQ, inflicts more debuffs and is fully effect immune.
Situational pick is fine. Gallagher has been strong. Apparantly surpassing that would be a disaster.
Meanwhile John Hoyoverse is sitting at Gallagher´s bar taking a drink together with Bennet and Xiangling:
John: Guys, it´s been 4 years already and i have to finalize the pyro archon soon. I cannot just make another on-field dps, you know.
Xiangling: How many times did we have this conversation whenever a new pyro 5 star was coming up? You should know our answer by now.
Bennet: She is right John. You know what to do. For your family.
nah, not really.
don’t say ner w/o the sauce, where the sauce? post it here
Hi I’m the sauce
If you would prefer the source then look here https://www.reddit.com/r/HonkaiStarRail_leaks/comments/1eqwr2z/25_beta_v3_lingsha_changes_via_homdgcat/
am i reading her kit right or did she also powercreep luocha? she also got that emergency heal and dispell but AOE lol
Luocha has not been powercrept yet
Like it or not, no one comes close to his heal numbers. Lingsha’s follow up heals for less than a random field trigger of Luocha. His skill fills the bar of the likes of Blade.
Basically Luocha still has by far the highest healing output. The fact we dont have more 10k Hp chars, or relics mechanics for overhealing is another story. But Huohuo, Lingsha? Their healing is quite horrible in contrast. Don’t get me started on Gallagher. For how op he is, his numbers are low
Did I mention Luocha does it all without spending a skill point? His kit was simply never needed, but its not weak
this is the hardest copium i have ever seen.
Loucha has the highest single target healing, yes but it doesn’t matter huohuo, lingsha and gallagher can keep the team alive, yes their heal is lower but enough.
Gallagher is more skill point friendly (if you know how to play with him) and if you have a team that is fast and deal aoe dmg than he heals than Loucha,
huohuo and lingsha are neutral but do the job right and they offer more like energy regen and dmg.
Loucha strong point is aoe dispel on -> ULT <- that others don't have.
You aren’t wrong. His pull value is atrocious. He doesn’t have utility
However Luocha’s healing output is off the charts. Huohuo and Lingsha rather uncomfortably keep the team alive, meanwhile Luocha barely has a teammates hp bar not always full.
If superhealing was a thing, Luocha would do more than both limited healers combined
If Hoyo ever pumps up damage instead of HP in end game content Gallagher would struggle.
It doesn’t help that most of the time HP/%HP are dead stats for DPS characters and most Harmony units only need to exist to be useful so they are just fine with bulking up anyways, easing the pressure on the healer to do their thing.
But if a Boss chews through harmonies 5K HP like its nothing then the only abundance character that can keep up with that is an actually built Loucha.
That said you are both right. In the end, Huo2 proved to be more valuable that Loucha because she just doubles as a pseudo-harmony unit, which only concludes that harmonies in this game are busted.
Please please please v3 buffs or I will die and rot
Jing Yuan and Lightning-Lord. Topaz and Numby. and now Lingsha and fuyuan. now all we need is one more for the 8 man meme team
add you and your stupid brain, makes it to 8 meme team
Sausage Kun hahahahahaha
Not the “wurst” name choice, but a good one at least.
My brother…
If i have E2 aventurine, would he be better in feixiao team than lingsha?
Aventurine would be much better even at E0.
aventurine against new boss can generate 4-5 ult points for feixiao due to his follow up
what relics should i farm for her? also what 4* lc should i use
Hey, it’s likely Linghsa will get some major changes next week, so I’d hold off agressively farming atm.
Still, she basically wants SPD and Break. Atk increases healing but isn’t a prority. Rest is useless
Linghsa REALLY wanta 160 Speed (after buffs), so she can outspeed her smoking hot bunny. There is also a 250 Break threshold I wouldn’t personally worry too much about
You ideally want the same relic + planner as Firefly. Though any 2p + 2p of SPD or Break is fine.
What is Real + Er Rope orrr Post Op(S5) + Break Rope are ur LC options
you may want to get her the exact same set for firefly, 4 set of iron calvary and 2 set of kapalni latern. or if you dont have them, just give her 2 set of break effect each.
Gallagher Pro Max
Is her healing good? Or at least decent?
guys, v2 when? i really wondering bcz i feel her E0 only a little significant than Gallagher E6
Just a few hours, dude.
Usually Monday or Tuesday, nothing today afaik so have a little more patience
Even if she is not a significant enough upgrade to Gallagher from a jade efficiency standpoint, you should get her if you like her because the team will be kino.
You have the Firefly + HMC pairing. Not much needs to be said here.
And then Lingsha and Ruan Mei’s designs synergize very well together, looking somewhat similar. But one is like the calm blue oni and the other is the more sassy red oni. So they are a nice pair imo as well.
I’m also getting her to free up Gallagher for the other side, benching Lynx forever (don’t have any other 5* sustains except Gepard)
Yes Lingsha is beutiful and likeable. I’m getting her and make her reuse Luocha’s light cone and bench Luocha.
I have I think an E1 or E2 Gallagher that I got from events but is unbuilt and dint get any additional copies from pulling Firefly. I might as well pull for her so my Luocha can be available for other teams.
She also has stuff for arch-types outside of Firefly break teams as well.
She has the break effect side mentioned above. Which you also pointed out will be good for freeing up Gallagher for other teams like running Gallagher or Lingsha along with Boothill.
Then she has the follow up attack side with Fuyuan which will be good for for teams with Robin or Topaz. And it seems it will go really nicely with Feixiao’s kit as well to build up her ultimate.
She has a Debuff on her ult which will make her a good alternative healer for Acheron for her ultimate building. But also good for Ratio as well for his talent.
And then a new arch-type we haven’t seen much of yet that is getting a new ornament set with the summon stuff. She will be the third character with a summon the other two being Topaz and Jing Yuan. And with the introduction of the wonderous BananAmazing set it makes me think we might see more summon units in future and support for it. Maybe it will be the next path added to Simulated Universe in future.
I think she is mainly being designed to support Feixiao to build up and buff her ultimate. She is also really good for Firefly and Boothill as well and has some flexibility in going into other teams as well.
Count Jade in, as well as most likely an awesome performance in Pure Fiction. I’m especially curious how well a crit build would do lol
There isn’t really a team she can’t support, but I’d wish her healing was higher. It feels she’s balanced around Robin (atk steroid) or Break (250 trace). Slot her in with some random teammates, and getting a 900~ HP heal, for a fully built 5 star limited healer feels a bit low
That is true her heal value seems rather low and possibly could use a buff. But She also seems to be able to heal a lot as well. With healing on her skill, Ultimate and Fuyuan with a trace that can trigger an emergency heal like Luocha’s heal. So it might just even it with the quantity of healing she does instead of the big heals.
Her healing is literally the best… She heals as much as Bailu per heal but heals 3x more often while healing the full party every time and with literally every attack she does. Then she heals every 2 turns if you go below 60% HP.
Skills heal = 1600 full team + 20% advancement of summon heal.
Ult heal = 1400 full team + 1400 full team from 100% advancement of summon heal.
Summon heal = 1400 full team.
Summon moves 2x on average every cycle, Lingsha moves 2x first cycle each wave 1x second cycle with 134 speed.
Overall healing on first cycle is 8800 total. No other character heals this much in a cycle. Not one. Not Huohuo, not Luocha. No one.
Also when i say she heals more, i just mean on average. Yes Huohuo can heal 5.5k with her skill proc alone, however people will use that skill even if they don’t need healing just to get the stacks and never actually use it otherwise, it’s pretty much just for the stacks. Almost all the time it’s massive overhealing and it never actually heals anything. Also Lingsha’s 8.8k healing is per char, which mean total healing is actually 35k.
I assume you’ve got these calcs for 250 break 2500k atk or sum?
Anyway I’m a bit dissapointed in her numbers because I planned on running her with 4pc weird 174 Speed lol. I just wanna see her and that bunny zoom across the field.
And if her healing wont be comfy I’ll be sad. With Fu Xuan or Aventurine damage doesnt even cross your mind. Welp the big bad wolf can easily rng kill Lingsha or het team. Which :/
That’s what preservation is for. Abundance is for after, if you can’t take a hit, they’re useless no matter how much you heal, preservation is to avoid taking damage in the first place, however they can gradually fail over time if you can’t end the battle fast enough.
Ain’t no way they nerfed her
xDDDD? F*ck hoyo…