Conceitos | 星期日 | |
Raridade | ||
Caminho | A Harmonia | |
Tipos de Combate | Imaginário | |
n/a | 308K 15 15 65 15 | |
Materiais de Rastro | 3M 18 41 69 56 139 58 12 8 | |
História | 「秩序」的美梦已然消散,但仍有人不会放下初愿。 ——折翼坠地的旅人,他的脚步将迈向何方? |
Índice |
Atributos |
Perícia |
Rastros |
Eidolons |
Cones de Luz |
Inventário |
Gallery |
Voz |
História |
Atributos
Nível | ATQ | DEF | PV | VEL | Chance de CRIT | Dano CRIT | Provocação | Energia | n/a |
1 | 87.12 | 72.6 | 169 | 96 | 5% | 50% | 100 | 130 | |
20 | 169.88 | 141.57 | 329 | 96 | 5% | 50% | 100 | 130 | 4000 5 |
20+ | 204.73 | 170.61 | 397 | 96 | 5% | 50% | 100 | 130 | |
30 | 248.29 | 206.91 | 482 | 96 | 5% | 50% | 100 | 130 | 8000 10 |
30+ | 283.14 | 235.95 | 549 | 96 | 5% | 50% | 100 | 130 | |
40 | 326.7 | 272.25 | 634 | 96 | 5% | 50% | 100 | 130 | 16000 6 3 |
40+ | 361.55 | 301.29 | 701 | 96 | 5% | 50% | 100 | 130 | |
50 | 405.11 | 337.59 | 786 | 96 | 5% | 50% | 100 | 130 | 40000 9 7 |
50+ | 439.96 | 366.63 | 853 | 96 | 5% | 50% | 100 | 130 | |
60 | 483.52 | 402.93 | 938 | 96 | 5% | 50% | 100 | 130 | 80000 6 20 |
60+ | 518.36 | 431.97 | 1005 | 96 | 5% | 50% | 100 | 130 | |
70 | 561.92 | 468.27 | 1090 | 96 | 5% | 50% | 100 | 130 | 160K 9 35 |
70+ | 596.77 | 497.31 | 1157 | 96 | 5% | 50% | 100 | 130 | |
80 | 640.33 | 533.61 | 1242 | 96 | 5% | 50% | 100 | 130 |
Perícia
闪烁的劝诫 - ATQ Básico | Alvo Único | |
Regeneração de Energia : 20 | |
Quebra de Fraqueza : Alvo Único : 30 | |
对指定敌方单体造成等同于星期日 对指定敌方单体造成少量虚数属性伤害。 | |
Nível | |
纸与仪典的恩赐 - Perícia | Suporte | |
Regeneração de Energia : 30 | |
Quebra de Fraqueza : 0 | |
使指定我方单体角色及其召唤物立即行动,并使其造成的伤害提高 对【蒙福者】施放战技后恢复1个战技点。 当星期日对「同谐」命途的角色施放该技能时,无法触发立即行动效果。 使指定我方单体角色及其召唤物立即行动,并使其造成的伤害提高,若目标拥有召唤物,则伤害额外提高。 对【蒙福者】施放战技后恢复1个战技点。 当星期日对「同谐」命途的角色施放该技能时,无法触发立即行动效果。 | |
Nível | |
轻与伤痕的赞颂 - Perícia Suprema | Suporte | |
Regeneração de Energia : 5 | |
Quebra de Fraqueza : 0 | |
为指定我方单体角色恢复等同于 星期日自身每回合开始时【蒙福者】状态持续回合减1,共持续 为指定我方单体角色恢复能量,并使目标及其召唤物成为【蒙福者】,【蒙福者】的暴击伤害提高。 | |
Nível | |
倾诉之肉身 - Talento | Suporte | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : 0 | |
施放战技时,使目标的暴击率提高 施放战技时,使目标暴击率提高。 | |
Nível | |
闪烁的劝诫 | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : Alvo Único : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
荣光之秘 - Técnica | Suporte | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : 0 | |
使用秘技后,下一次战斗星期日首次对我方目标施放技能时,使目标造成的伤害提高 使用秘技后,下一次战斗星期日首次对我方目标施放技能时,使目标造成的伤害提高。 | |
Rastros
主日渴慕 | |
Exige Ascensão de Personagem 2 | |
施放终结技时,若为目标恢复的能量不足 | 5000 3 1 |
效果抵抗强化 (RES a Efeito) | |
Exige Ascensão de Personagem 2 | |
Aumenta a RES a Efeito em | 5000 3 6 |
暴击伤害强化 (Dano CRIT) | |
Exige Ascensão de Personagem 3 | |
Aumenta o Dano CRIT em | 10000 3 3 |
崇高拂尘 | |
Exige Ascensão de Personagem 4 | |
战斗开始时,星期日恢复 | 20000 5 1 1 |
暴击伤害强化 (Dano CRIT) | |
Exige Ascensão de Personagem 4 | |
Aumenta o Dano CRIT em | 20000 5 4 |
效果抵抗强化 (RES a Efeito) | |
Exige Ascensão de Personagem 5 | |
Aumenta a RES a Efeito em | 45000 3 3 |
掌中安港 | |
Exige Ascensão de Personagem 6 | |
施放战技时,解除目标的 | 160K 8 1 1 |
防御强化 (DEF) | |
Exige Ascensão de Personagem 6 | |
Aumenta a DEF em | 160K 8 8 |
效果抵抗强化 (RES a Efeito) | |
Exige Personagem de Nv. 75 | |
Aumenta a RES a Efeito em | 160K 8 8 |
暴击伤害强化 (Dano CRIT) | |
Exige Personagem de Nv. 80 | |
Aumenta o Dano CRIT em | 160K 8 8 |
暴击伤害强化 (Dano CRIT) | |
Aumenta o Dano CRIT em | 2500 2 |
防御强化 (DEF) | |
Exige Ascensão de Personagem 3 | |
Aumenta a DEF em | 10000 3 3 |
暴击伤害强化 (Dano CRIT) | |
Exige Ascensão de Personagem 5 | |
Aumenta o Dano CRIT em | 45000 3 3 |
Eidolons
千纪沉寂之末 | ||
星期日施放战技时,使目标角色造成伤害时无视目标 |
笃信补完微缺 | ||
首次施放终结技后恢复 |
荆棘的静修所 | ||
终结技等级+2,最多不超过 |
雕塑的卷首语 | ||
回合开始时,恢复 |
纸筏漂流银湾 | ||
战技等级+2,最多不超过 |
群星喧哗之始 | ||
天赋的暴击率提高效果可以叠加,最多叠加 |
Cones de Luz
Conceitos | Raridade | Caminho | ATQ | DEF | PV | Perícia | n/a | |
Refrão | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Após entrar na batalha, aumenta o ATQ de todos os aliados em | ||
Rede de Engrenagens | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Após o usuário atacar ou ser atingido, regenera mais | ||
Mediação | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Ao entrar em combate, aumenta a VEL de todos aliados em | ||
Memórias do Passado | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Aumenta o Efeito de Quebra do usuário em | ||
Encontro Planetário | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | Após entrar na batalha, se qualquer aliado causar o mesmo tipo de Dano que o usuário, aumenta o Dano causado em | ||
Dance! Dance! Dance! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Quando o usuário utiliza a Perícia Suprema, as ações de todos os aliados são Avançadas Adiante em | ||
Esculpindo a Lua, Tecendo as Nuvens | 4 | harmony-class | 476.28 | 330.75 | 952.56 | No início da batalha, sempre que a rodada do usuário se inicia, um dos seguintes efeitos é aplicado aleatoriamente: aumenta o ATQ de todos os aliados em | ||
Mas a Batalha Não Acabou | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | Aumenta em | ||
Passado e Futuro | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Quando o usuário usa a sua Perícia, o próximo aliado a agir (exceto o próprio usuário) causa | ||
Meu Passado no Espelho | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | Aumenta o Efeito de Quebra do usuário em No início de cada onda, todos os aliados regeneram |
Per Page |
|
Gallery
Idle #1
Idle #2
Overworld
Combat
Voz
Idioma
Title | loc_sound |
História
Title | Texto |
179 responses to “”
What’s a good team for Jingyuan? Jingyuan, Sunday, sustain and then who? I’m not using Robin here, she’s much more useful in my other teams. Sparkle should be good?
Can I use atk boots on JY when he plays with Sunday?
yes but sunday must 160 spd
Does he actually make jing yuan better, because won’t he make the lighting lord attack when he doesn’t have full stacks? am I missing something
7 stacks every turn (10 when he can ult)
Far better than having 10 stacks but less frequent
since his crit dmg buff got increased then would running broken keel on him be too much crit dmg? all the showcases i’ve seen so far used the lushaka set also should i start farming for it instead?
Really? Not even a year and Sparkle will be powercreeped already? Heartfelt fuck you Hoyoverse!
fun fact: the likelihood of hoyo actually looking at these comments is close to 0%
Sparkle for Dan Heng, Sunday for summoners.
It’s that simple
“”who would thought,?? TWO portion of chicken wings could wake up sleepy general,??””
Assuming sunday starts battle with 65 energy then immediately gains 25 (I’m unsure if ERR affects that trace but it doesn’t change the results either way) and uses But the Battle Isn’t Over as well as the Lushaka planar:
He’ll have ~134% ERR so his first skill will generate ~40 energy allowing him to ult
Since his ult ticks down at the start of his turn, ulting out of turn will lead to his 4th turn still costing SP so i would personally wait until the beginning of his 2nd turn to ult, then he can get 3 skills without any SP lost
With 134% ERR, 3 skills leaves him just short of 130 energy, if he takes a hit, receives qpq energy, or the most consistent method I can think of: Shared Feeling (Huohuo uses her skill at least once per 3 turns so I’d use her, and she’s already a great partner to Jing Yuan)
According to my random train of thought, this should allow Sunday to have 100% ult uptime with 0 SP cost even at S0, correct me if I’m wrong :3
with Bronya LC at S1 you just short of bit energy to 3 turn ULT, unless u have a S3+ Bronya LC then he can consistently 3 turn ULT.
but yeah, v3 Sunday already SP Neutral at S0. with S1 he become SP+ and can consistently 3 turn ULT.
but value of S1 now kinda lower with that cracked E1 unless his Sig LC got buffer on v4.
v3 changes
* Using Skill on a Beatified target now recovers 1 Skill Point
* Ultimate CRIT DMG buff increased to (30% plus 12%) from (25% plus 8%)
* Talent lasts 1 turn longer (3 turns)
* Technique is now single target instead of all targets. (The first time Sunday uses an ability on an ally target in the next battle, the target’s DMG dealt increases by 50% for 2 turn(s))
* Trace 1 changed to (If the Ultimate regenerates less than 40 Energy for the target, increases the Energy regenerated to 40.)
I like these changes so far. He’s more SP positive from his Skill buff.
Can he be used with E2 DHIL or is it cope ?
Thinking of using him 161 spd, 160 Sparkle and 162 Aven (lmao), or would Luocha better since Aven shield will dissappear instantly with E2 IL ?
Or maybe using him 134 spd with vonwacq to make his ult last longer but move ahead of sparkle 1st turn ?
Not a cope. You can even ditch Sparkle for Robin for more damage.
Yeah, saw the gameplay on YT and crazy how he performs better than sparkle lmao. Robin it is then, or TY for unli er works shenanigans
with Bronya LC at S1 you just short of bit energy to 3 turn ULT, unless u have a S3+ Bronya LC then he can consistently 3 turn ULT.
but yeah, v3 Sunday already SP Neutral at S0. with S1 he become SP+ and can consistently 3 turn ULT.
but value of S1 now kinda lower with that cracked E1 unless his Sig LC got buffer on v4.
Now with 0 SP cost! Get yours today!